Weald

"Corruption has soaked the soil, sapping all good life from these groves. Let us burn out this evil."

- The Narrator

The Weald in Darkest Dungeon is a sprawling forest whose rotted boughs host a hideous kind of fungi. The only roads to the Hamlet pass through the diseased wood, making it an important area to cleanse.

Provisions

 * Bandages are useful for interacting with Mummified Remains and Eerie Spiderwebs for extra loot, as well as for curing Bleed effects that are inflicted by the numerous Rabid Gnashers that are encountered in the area.
 * Antivenom protects heroes from Old Trees and disarms the poison traps of Left Luggage for extra loot. Furthermore, many enemies inflict Blight here. This includes the Fungal Artillery, Unclean Giant, Crone, and higher level Fungal Scratchers.
 * Extra shovels are very useful since blockages are encountered more often and can be used on Shallow Graves to provide loot.
 * Holy Water is useful if you find a Troubling Effigy, because it can potentially yield a positive quirk. It can also be used with Pristine Fountains to cure additional stress. Useful if you find a Eldritch Altar too, for the same reason, with a random chance of cure disease
 * Medicinal Herbs can be used on Beast Carcasses to harvest food safely.

Party Composition
Bleed, debuffs, and moves all very effective here due to low enemy resistances, with blight being much less effective due to high resistances. Plague Doctor's Battlefield Medicine is extremely useful here due to the prevalence of DOT attacks. The Unclean Giant deals a lot of damage with Treebranch Smackdown, so it is helpful to have an Occultist or Leper to lower his damage. The Hound Master can make good use of Target Whistle to deal with fungi.

The Weald has the most diverse enemy typing, with Unholy only being found in the occasional Bone Rabble and Ghoul. In apprentice level missions the most common enemy type is Eldritch, however veteran and champion missions add the Unclean Giant and Crone enemies, making Human the most common. The bosses of the Weald are also Human. Traps appear as a bed of mushrooms that deals Blight damage.

Strategy
Among the four regions, Weald is on the harder side, especially on a higher difficulty levels. Unclean Giant hits hard, Ectoplasms duplicate themselves and merge together, wild dogs spread rabies and fungi grow rampant. Unfortunately, Weald is the best place to look for the Deeds, a vital resourcein upgrading the Blacksmith in the Hamlet. Rabid Gnasher has high speed, causes bleeding and disease, but low health and no PROT, making the easy to kill. Fungal Artillery and Crones should be dealt with next. Fungal Scratchers take a long time to kill, so leave them for last. Ectoplasm, while can present a real threat when multiplied, by itself is more annoying than dangerous. Debuffs and stuns will help when dealing with Unclean Giant.

Things to watch out for

 * Crone in the front rows
 * Fungal Scratcher's damage on marked target
 * Ectoplasm's Ectoplasmic Profusion
 * Unclean Giant's Treebranch Smackdown

List of Weald Monsters
Shared Monsters

List of Curios
Shared Curios

Curios Exclusive to Weald
{| class="wikitable sortable" style="text-align: left" cellpadding="10" width="100%" !colspan="18" style="background: #610804; font-size:10pt;color:#FFFFFF;font-weight:bold;width:800px" | Curios within The Weald !style="width:175px"| Curio !style="width:125px"| Description !style="width:150px"| Type(s) !style="width:120px"| Cleansing Item !style="width:200px"| Interaction with Item !style="width:200px"| Interaction without Item
 * rowspan="4" style="text-align: center;"|Ancient_Coffin.pngAncient Coffin
 * rowspan="4" style="text-align: left;"|An old coffin. It is slightly ajar.
 * rowspan="4" style="text-align: left;"|
 * Haunted
 * Body
 * rowspan="4" style="text-align: center;"|Pass.png
 * rowspan="4" style="text-align: center;"|Pass.png
 * Currency.gold.large_icon.png 50% Gold/Heirloom x2
 * Quirkicon.png 8.3% Positive Quirk: Weald Adventurer
 * Quirkicon.png 8.3% Positive Quirk: Weald Explorer
 * Ability_none.png 33% Nothing
 * rowspan="4" style="text-align: center;"|Beast_Carcass.pngBeast Carcass
 * rowspan="4" style="text-align: left;"|Something has recently mutilated this creature...
 * rowspan="4" style="text-align: left;"|
 * Food
 * Body
 * rowspan="4" style="text-align: center;"|Medical_herbs.pnginal Herbs
 * rowspan="4" style="text-align: left;"|Currency.gold.large_icon.png 100% Food x2
 * Currency.gold.large_icon.png 42.9% Food x1
 * Poptext_disease.png 28.6% Disease: Rabies
 * Quirkicon_neg.png 14.3% Negative Quirk: Zoophobia
 * Ability_none.png 14.3% Nothing
 * rowspan="4" style="text-align: center;"|Cosmic_Spiderweb2.pngEerie Spiderweb
 * rowspan="4" style="text-align: left;"|A spiderweb with a strange glow to it. There might be something behind it.
 * rowspan="4" style="text-align: left;"|
 * None
 * rowspan="4" style="text-align: center;"|Bandage.pngge
 * rowspan="4" style="text-align: left;"|Currency.gold.large_icon.png 100% Gold/Gems/Trinket x1.5
 * Currency.gold.large_icon.png 40% Gold/Gems/Trinket x1
 * Quirkicon_neg.png 10% Negative Quirk: Slow Reflexes
 * Quirkicon_neg.png 10% Negative Quirk: Slow Draw
 * Ability_none.png 40% Nothing
 * rowspan="2" style="text-align: center;"|Lost_Luggage.pngLeft Luggage
 * rowspan="2" style="text-align: left;"|Someone dropped this recently. Probably on the run. It has a lock on it.
 * rowspan="2" style="text-align: left;"|
 * Treasure
 * style="text-align: center;"|Skeleton_key.pngton Key
 * style="text-align: left;"|Currency.gold.large_icon.png 100% Any Loot x3
 * style="text-align: left;"|Currency.gold.large_icon.png 50% Any Loot x1
 * style="text-align: center;"|Antivenom.pngenom
 * style="text-align: left;"|Currency.gold.large_icon.png 100% Any Loot x3
 * style="text-align: left;"|Poptext_poison.png 50% Blight
 * rowspan="3" style="text-align: center;"|Mummified_Remains.pngMummified Remains
 * rowspan="3" style="text-align: left;"|Ancient remains. The body looks well preserved.
 * rowspan="3" style="text-align: left;"|
 * Haunted
 * Unholy
 * Body
 * rowspan="3" style="text-align: center;"|Bandage.pngge
 * rowspan="3" style="text-align: left;"|Currency.gold.large_icon.png 100% Gold/Trinkets x2
 * Currency.gold.large_icon.png 40% Gold/Trinkets x1
 * style="text-align: left;"|Poptext_poison.png 40% Blight
 * Ability_none.png 20% Nothing
 * rowspan="3" style="text-align: center;"|Old_Tree.pngOld Tree
 * rowspan="3" style="text-align: left;"|This tree has a huge hole in the trunk. Perhaps there's something inside...
 * rowspan="3" style="text-align: left;"|
 * Treasure
 * rowspan="3" style="text-align: center;"|Antivenom.pngenom
 * rowspan="3" style="text-align: center;"|Currency.gold.large_icon.png 100% Any Loot x3
 * Currency.gold.large_icon.png 50% Any Loot x2
 * Poptext_poison.png 25% Blight
 * Ability_none.png 25% Nothing
 * style="text-align: center;"|Pristine_Fountain.pngPristine Fountain
 * style="text-align: left;"|A beautiful fountain. It looks unaffected by the surrounding chaos.
 * style="text-align: left;"|
 * Fountain
 * style="text-align: center;"|Holy_water.png Water
 * style="text-align: left;"|Tray_virtued.png 100% Stress Heal 30
 * Tray_virtued.png 100% Stress Heal 20
 * rowspan="2" style="text-align: center;"|Shallow_Grave.pngShallow Grave
 * rowspan="2" style="text-align: left;"|A grave, dug in haste.
 * rowspan="2" style="text-align: left;"|
 * Treasure
 * Haunted
 * Body
 * rowspan="2" style="text-align: center;"|Shovel.pngl
 * rowspan="2" style="text-align: left;"|Currency.gold.large_icon.png 100% Gems/Heirlooms x3
 * Poptext_poison.png 50% Blight
 * Poptext_disease.png 50% Disease
 * rowspan="4" style="text-align: center;"|Travellers_Tent.pngTraveler's Tent
 * rowspan="4" style="text-align: left;"|Someone has camped here recently.
 * rowspan="4" style="text-align: left;"|
 * Treasure
 * rowspan="4" style="text-align: center;"|Pass.png
 * rowspan="4" style="text-align: left;"|Pass.png
 * Currency.gold.large_icon.png 37.5% Gold/Supplies/Heirlooms x2
 * Ability_Scout_Ahead.png 37.5% Scout
 * Tray_afflicted.png 12.5% Stress +25
 * Ability_none.png 12.5% Nothing
 * rowspan="6" style="text-align: center;"|Troubling_Effigy.pngTroubling Effigy
 * rowspan="6" style="text-align: left;"|An unsettling effigy erected in service to a mysterious god.
 * rowspan="6" style="text-align: left;"|
 * Unholy
 * Worship
 * rowspan="6" style="text-align: center;"|Holy_water.png Water
 * rowspan="6" style="text-align: left;"|Quirkicon.png 100% Random Positive Quirk
 * Quirkicon.png 18.7% Random Positive Quirk
 * Quirkicon_neg.png 18.7% Random NegativeQuirk
 * Poptext_bleed.png 18.7% Bleed
 * Poptext_poison.png 9.4% Blight
 * Tray_afflicted.png 9.4% Stress +15
 * Ability_none.png 25% Nothing
 * rowspan="4" style="text-align: center;"|Travellers_Tent.pngTraveler's Tent
 * rowspan="4" style="text-align: left;"|Someone has camped here recently.
 * rowspan="4" style="text-align: left;"|
 * Treasure
 * rowspan="4" style="text-align: center;"|Pass.png
 * rowspan="4" style="text-align: left;"|Pass.png
 * Currency.gold.large_icon.png 37.5% Gold/Supplies/Heirlooms x2
 * Ability_Scout_Ahead.png 37.5% Scout
 * Tray_afflicted.png 12.5% Stress +25
 * Ability_none.png 12.5% Nothing
 * rowspan="6" style="text-align: center;"|Troubling_Effigy.pngTroubling Effigy
 * rowspan="6" style="text-align: left;"|An unsettling effigy erected in service to a mysterious god.
 * rowspan="6" style="text-align: left;"|
 * Unholy
 * Worship
 * rowspan="6" style="text-align: center;"|Holy_water.png Water
 * rowspan="6" style="text-align: left;"|Quirkicon.png 100% Random Positive Quirk
 * Quirkicon.png 18.7% Random Positive Quirk
 * Quirkicon_neg.png 18.7% Random NegativeQuirk
 * Poptext_bleed.png 18.7% Bleed
 * Poptext_poison.png 9.4% Blight
 * Tray_afflicted.png 9.4% Stress +15
 * Ability_none.png 25% Nothing
 * Quirkicon_neg.png 18.7% Random NegativeQuirk
 * Poptext_bleed.png 18.7% Bleed
 * Poptext_poison.png 9.4% Blight
 * Tray_afflicted.png 9.4% Stress +15
 * Ability_none.png 25% Nothing
 * Poptext_poison.png 9.4% Blight
 * Tray_afflicted.png 9.4% Stress +15
 * Ability_none.png 25% Nothing
 * Ability_none.png 25% Nothing
 * Ability_none.png 25% Nothing