Ectoplasm

The corruption of the groves is personified in these ectoplasmic aberrations, which engulf and digest beast and man alike. Many foolhardy adventurer that underestimate it have suffered a slow and painful death. Although the Ectoplasm is a fairly weak foe that is easy dealt with a righteous smite, it must not be underestimated. The Ectoplasm's rapid reproduction allows them to quickly replenished their numbers, capable of overrunning most weathered adventuring parties with ease. Worst still is their ability to merge into a much larger creature, one that strikes fear and doubt even into your most veteran heroes. They should be dealt with quickly to prevent a trivia nuisance from growing into a real threat...

Behaviour
Ectoplasms are fairly weak, but don't underestimate them: their Cytokinesis ability allows them to keep summoning in reinforcements. If left alive too long, Ectoplasms have a chance of using Ectoplasmic Profusion to merge into a far more dangerous Large Ectoplasm. Try to take them out quickly, before they have a chance to summon in a nasty opponent.

Ectoplasms generally don't drop treasure when they are defeated.

Abilities
Apprentice =

Veteran =

Champion =

* Can merge self. Corpses of Ectoplasm will also interact with Ectoplasmic Profusion.