Irrational

Irrational is one of the negative Afflictions that a hero can get when reaching 100 Stress damage in Darkest Dungeon.

Description
"Reeling! Gasping! Taken over the edge, into madness."

Irrational heroes start to say things that make little sense, in some cases related to their past sins. This affliction is devastating in long dungeons and in parties that are not prepared to handle stress damage as the afflicted hero has a chance to increase the party's stress in response to almost any action.

Effects
Under the Irrational affliction, a hero has a chance to perform the following actions:


 * Say random things that make no sense related to their character, increasing the stress of other party members (at the beginning of the turn).
 * Perform a random action, either passing a turn, moving at full speed to another position, or performing an attack on the first appropriate enemy.
 * Either hurt or mark him/herself.
 * Refuse to be healed or buffed. 2
 * Refuse to use an item. 1
 * Prevent the party from retreating.
 * Stop an ally from changing positions with the afflicted hero. 1
 * Make random comments whenever: the afflicted hero is attacked, an ally hero attacks or is attacked. This results in stress increasing for the heroes.
 * Make a random comment when walking, dealing stress damage to an ally. The comment depends of the affliction.
 * Make a random comment when a trap is triggered, dealing stress damage to an ally. The comment depends of the affliction.
 * Interact with any kind of curio (small chance). (Possibly stacks with the bloodlust and kleptomania Quirks)
 * Cause stress damage whenever another character interacts with a Curio.

1 This action can occur inside and outside of combat.

2 This action can occur during combat and while camping, usually wastes camp time too.

Base Stats - Affects
The following changes were made in the Build 8920 of the game (Early Access) - To be verified -
 * MAX HEALTH POINTS "-10%"
 * DODGE "-5"
 * SPEED "+2"
 * ACCURACY "-5"
 * DAMAGE "-10%"

Resistances - Affects
The following changes were made in the Build 8920 of the game (Early Access) - To be verified -
 * Stun "-15%"
 * Blight "-15%"
 * Disease "-15%"
 * Move "-15%"
 * Bleed "-15%"
 * Debuff "-15%"
 * Trap Disarm "-15%"