Plow Horse

Behaviour
The Plow Horse is using random moves during the battle. He uses skill Trample only after using skill Paw The Ground regardless if he is in stealth or not. He cannot use skill Trample, before executing skill Paw The Ground. In a way, the Plow Horse is a lot like the Swinetaur, but with less devastating moves, lower health, and a stealth ability, which can be hard to deal with. Fortunately, he is the only Farmstead enemy who relies on stealth, and the Plow Horse has a very low health pool for a large enemy.

Abilities
Apprentice =

Veteran =

Champion =

* Always used after Paw the Ground.

Strategy
Plow horse can cause slight chaos during the battle with his skill Trample being able to shuffle the party, player should always treat a Plow Horse using it's skill Paw The Ground seriously and de-stealth the horse by having a hero in the party with a skill to remove stealth. A high damage Leper or Arbalest can finish off the horse, after a Shieldbreaker using skill Expose will manage to wound this enemy.

If there are other valuable enemies during the fight, that deserve to be killed as well Shieldbreaker can always use skill Impale to attack multiple enemies at once. This can be used if Plow Horse have already been successfully assaulted before.

If the player is lucky enough a high damage Leper or Arbalest will already kill Plow Horse with a single critical hit, before he ever does something.

Bestial Scream is Plow Horse's weakest skill and player should not worry about it as it deals only 8 stress damage with no other side effects.

The plow horse is the most curious of the larger enemies not only because of its deadly stealth abilities but because it has little health but very high dodge. This means your heros should try and kill it as fast as they can. Plow horse is even more of a priority than the foreman.

One way to handle it is to deal significant damage (around quarter to half of its HP) before it first acts - this seems to drastically decrease Plow Horse's chance to use Paw The Ground. One more benefit is that if you damage it before it becomes stealthed, you might be able to then finish it off with AoE attacks without the need for de-stealthing. For this to work you need to have fast heroes (via quirks/trinkets/virtues) - e.g. Shieldbreaker's Pierce manages to stop it from using the combo almost every time (and you don't even need to pick the skill Expose, which allows you for a more flexible arsenal).

Related Enemies
Shared
 * Thing From The Stars

Farmstead
 * Farmhand
 * Foreman
 * Scarecrow
 * Crystalline Aberration
 * Sleeper's Herald
 * Sleeper's Dream

Bosses
 * Miller
 * Frozen Farmhand
 * Fracture
 * Focus Point
 * Unfinished Aberration
 * Finished Aberration
 * The Sleeper

Trivia
[]
 * Plow Horse's skills Trample and Paw The Ground were programmed to move him forward or back for 4 positions, besides of Plow Horse needing only to switch position for a range of 3 to always end up in the front or on the back. This was done most likely to ensure, that Plow Horse will be always ending up on the front or the back of his team.
 * Plow Horse's skill Trample was programmed to remove stealth, besides of Plow Horse being able to go stealth only for a round having it already removed right, before he executes skill Trample. This was most likely made to ensure, that Plow Horse will always de-stealth himself upon executing this skill.
 * the plow horse is the only dungeon specific large monster to have an apprentice form