Focused Fault

"Obsession's unshrinking gaze, focused to a fault! Vo narr loop finalbossbegin 3 01.wav"

- The Academic

The Focused Fault is the Final Boss of the Obsession act in Darkest Dungeon II.

Description
The Focused fault

Focused Fault, A Terrifying Fight With The highest damage and stress output Out of any Boss In Darkest Dungeon II. This Boss turns The littlest of mistakes Into a quick End. There are two Parts To the fight, The first Is Against four Cloistered Eye's. They open the fight With incredible Speed to apply One of each, , ,and Tokens On each ally Mirroring there spot. ,, or  Tokens are more then they seem, they act as a  Horror Effect dealing one stress a turn, But They also act as The code for the second stage in the fight. The Cloistered Eye's Can be killed but they come back, the reson you would want to kill them is to remove the connected, , ,. It is advised to let them fully grow once you are confident with the tokens placement as the Cloistered Eye's can start dealing heavy damage as they evolve and They will not stop untill they are all Cluster of Eye's. Once all four become Cluster of Eye's They will Summon The boss. With a Insane opening The Focused Fault Acts Once for free showing Its Power, And if you played the first part poorly, you will be seeing the crossroad very soon.

Eye Stalks
Cloistered Eye =

Bifurcated Eye =

Cluster of Eyes =

Cloistered Eye = Bifurcated Eye = Cluster of Eyes =

Before The fight
As For every act boss Its important to take advantage of the time you have to gather and prepare Items, Trinkets, and Inn Items Before you even reach the mountain. Looking At what the boss can do Can be overwhelming, But although it can do alot Lucky We can decide what it dose to who. What do I mean? Looking at the skills The Focused Fault Targets are dependent on our actions. This can go many ways so lets look at each one and decide what the best is. The obviously worst play Is to ignore part 1 of the fight, but why? If each ally starts the fight with one ,,, Token each The eyes only action will be "Limerence"... on each ally... Twice... for around 40-120 damage to each ally a turn. This Should be your focus, Ask yourself, How can This be avoided? Lets look at what Applies these tokens, Cloistered Eye's have 6 hp but a 1 dodge spawn bonus. This dosent sound like alot but lets not play into chance, Brining Items That remove dodge or have a easy aoe effect Like Crows feet,  Greek Fire Grenade, Spore Grenade, Thunderclap Grenade &  Scrap Grenade Are great for getting past there dodge and allowing you to hit them more reliably. Skills Like Magnesium Rain on Plague Doctor , Bellow On Man At Arms, And  On Runaway For aoe dodge clear and some extra utility and damage. Now That there Not targeting Your entire team what will happen? Well If 3 are targeted Its the same as 4, You will have to manage upwards of 120-360 damage a turn spread across those three. This is very hard and again will make you lose, But How can we lower the targets further without relying on random targets. Your Best Bet is Taunt. After round One Cloistered Eye's & the evolutions will target Random allys If they don't have the ,,, Token on themselves. They are effected by Taunt Luckly So After you kill they eyes that are targeting you squishy or damage carry heros use  Taunt on the most durable or dodge focused hero (Dodge is way harder then tank) Then Prepare and manage till the boss shows. WithGuard Man-At-Arms Can also work but Is more rare.Noise Maker,Leper Taunt Skills,Man-At-Arms Is also Good with Taunt,AND Graverobber With Repartee Although It is much Riskier and she can dodge the Gaze in part 1. Hellion Is a good Pick As she can hit many ranks in the first part of the fight ,and Taunt, But as a target she Has Very little Damage Negation So you may want to Use her Carcass Path For

What You need once Your In a good spot
Once you narrow It down To less targets You Will Have two choices. Get All The, , , Tokens On One Hero, Or Spread across 2.(PENDING)