Focused Fault

"Obsession's unshrinking gaze, focused to a fault! Vo narr loop finalbossbegin 3 01.wav"

- The Academic

The Focused Fault is the Final Boss of the Obsession act in Darkest Dungeon II.

The Focused Fault
Focused Fault, a terrifying fight with the highest damage and stress output of any Boss In Darkest Dungeon II. It is a massive cluster of human eyeballs, with a singular, larger eyeball in the middle, surrounded by spiked teeth. The fight is divided in two parts, the first part is against four Cloistered Eyes, the second is against the Focused Fault itself. The Cloistered Eyes start as a single eyeball on a stalk, growing larger with more eyes popping out as the fight progresses.

The four Cloistered Eyes open the fight with incredible Speed, applying one of each Seen Tokens on each Hero, mirroring their positions, unless forced to target another hero. Seen Tokens are the key to the entire boss fight, acting as a Horror effect, as well as acting as a target for the Focused Fault's devastating attacks. Killing a Cloistered Eye will remove its respective Seen Token, but the Eye will return the next round. Left unchecked, the Cloistered Eyes grow larger and stronger, dealing heavy damage as they evolve, until they are at their maximum size. Once all four reach their maximum size (or sufficient rounds have passed,) the Cloisters sink into the ground and summon the Focused Fault.

Eye Stalks
Cloistered Eye =

Bifurcated Eye =

Cluster of Eyes =

Cloistered Eye = Bifurcated Eye = Cluster of Eyes =


 * When using Observe, the Stalk can transform into either the Bifurcated Eye or the Cluster of Eyes depending on the current round or if the target already has a Seen token or not.

Before The Fight
As for every act boss, it's important to take advantage of the time you have to gather and prepare Items, Trinkets, and Inn Items before you even reach the mountain. Looking at what the boss can do can be overwhelming, but although it can do a lot, luckily you can change its target with (when not using glare). This can go many ways, so let's look at each one and decide what the best is. The obviously worst play is to ignore part 1 of the fight, but why? If each ally starts the fight with one ,,, Token each The eyes only action will be "Limerence"... on each ally... Twice... for around 20-40 damage to each ally a turn. This should be your focus. Ask yourself: How can this be avoided? Let's look at what applies these tokens. Cloistered Eyes have 6 hp but a 1 dodge spawn bonus. This doesn't sound like a lot but let's not play into chance. Bringing Items that remove dodge or have an easy AOE effect like Crows feet,  Greek Fire Grenade, Spore Grenade, Thunderclap Grenade &  Scrap Grenades are great for getting past their dodge and allowing you to hit them more reliably. Skills Like Magnesium Rain on Plague Doctor , Bellow on Man At Arms, and Hearthlight  on Runaway for AOE dodge clear and some extra utility and damage. Now that they're not targeting your entire team. what will happen? Well, if 3 are targeted, it's the same as 4. You will have to manage upwards of 20-40 damage a turn spread across those three. This is very hard and again may end up wiping you, but how can we lower the targets further without relying on random targets? Your best bet is Taunt. After round one, Cloistered Eyes & the evolutions will target random allies if they don't have the ,,, Token on themselves. They are affected by Taunt luckily so after you kill the eyes that are targeting your squishy or damage carry heroes use  Taunt on the most durable or dodge-focused hero (Dodge is way harder then tank) then prepare and manage until the boss shows. WithGuard Man-At-Arms can also work but is more rare.Noise Maker,Leper Taunt Skills,Man-At-Arms is also Good with Taunt, and Graverobber with Repartee although it is much riskier and she can dodge the Gaze in part 1. Hellion is a good pick as she can hit many ranks in the first part of the fight ,and Taunt, but as a target she has very little damage negation so you may want to use her Carcass Path For

What you need once you're in a good spot
Once you narrow it down to fewer targets, you will have two choices. Get all the, , , Tokens on one Hero, or spread across two. With both one and two targets, the damage starts to look reasonable. With abilities and effects that can apply Weak & Gain  Block &  Block +, And Incredible  Dodge, you can survive for around 3-4 turns before you start to meltdown from horror and the tokens' ,,, stress. No matter your defense, the boss's -25% healing and never ending attacks will eventually kill you, so you need to kill it first. This boss has the lowest hp and no Deathblow resist compared to other Act bosses. This makes teams with high damage per turn vital to beating its second phase. With the boss's multiple turns DOTs proc faster, so heroes with high DOT outputs like Runaway's Burn,Hellion's Bleed, andPlague Doctor's Blight can act as easy ways to apply high DOTs. Heroes with side DOT effects like Highwayman's Open Vein, Graverobber's Poison Darts are good side grades if you want to build more on the DOT side. DOTs can act as another bonus as they are unaffected by Tokens applied by suppress, but make sure you bring  And  Stun Resist. If your plan is more damage-focused, you will have to worry more about Suppress. In fact, you should have your damage-focused Heroes carry ways to remove or ignore the effects. Weaken and Blind as they are very strong effects, so  Holy Water is very good to have, but it is still better to focus your combat items on your tank. Spring Water and  Invigorating Intoxicant can help then not die of stress and aid in death's door. They will usually be knocked to zero so any hp gain will be good and bigger heals are not necessarily better. FOR PURE AGGRESSION, ITEMS LIKE, , AND IN THE Academic's Study , and can INCREDIBLY increase your damage per turn.

Applying what you know
It's important to try and fail; this guide is to help you understand what you will face and what works well, but you should still think of more ways to overwhelm this opponent. Bosses onwards will only be stronger, so take everything you have learned and push on. For help on how to find and/or unlock these items, visit Combat Items, Inn items. Academic's Study, and for hero guides and builds visit Heroes. There are many ways to lose in Darkest Dungeon 2... and even more ways to win.