Musketeer

"A champion markswoman - keen for a new kind of challenge."

The Musketeer is a reskin of the Arbalest available to the Adventurer Tier ($49) backers for Darkest Dungeon's Kickstarter. She provides new visuals and barks to match her character, with no other functional differences to the regular Arbalest hero.

Despite being only a reskin, the Musketeer has her own lore, and blacksmith, survivalist and guild description.

Combat Skills
"A competitive sharpshooter with little practical experience, the Musketeer excels when enemies remain at a distance. Her unerring eye and practiced reloading makes a dependable damage dealer, and her smokescreen, first aid, and skeet shot provide some supportive utility to the party."

- Guild

All of the Arbalest's combat skills have a new icon and name to fit the reskinned character, while keeping the same values and functionality as the originals.

Camping Skills
"The Musketeer understands that her's is a delicate instrument, and must be properly maintained if it to be relied upon in the heat of battle! She is equally adept and providing first aid to her companions, if only to keep them between her and her targets."

- Survivalist

Equipment
"Although outwardly inconspicuous, the Musketeer's regalia is reinforced with hardened leather underarmor, allowing her to sustain a considerable amount of focus fire. Her musket's variable ammunition and trusty sidearm allow her to deal debilitating damage at range."

- Blacksmith

Each Hero has trinkets unique to them that only they can equip. The Musketeer has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, her lower level trinkets are boots and her high level trinkets are hats. The Crimson Court DLC adds a musket ball and second place trophy.

District Bonus
The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.


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Customisation
As for every hero, the Musketeer has four different colour palettes to choose from: red & gold, blue & brown, green & gold, and red & brown.

Barks
Critical Hit= "Another one for the bag!"

- Musketeer on landing a critical hit.

"There's more where that came from!"

- Musketeer on landing a critical hit.

Paranoid = "Handle me and I will wear your fingers as warning."

- Musketeer stressing the party during camping while Paranoid.

Selfish = "This is my hunt and woe if you forget that!"

- Musketeer while Selfish.

Irrational = "The hawks scream flags bearing my name!"

- Musketeer while Irrational.

Hopeless = "I am caught in the web and the spiders come lazily."

- Musketeer passing turn when Hopeless.

"They smirked when I announced my expedition."

- Musketeer stressing the party during battle or camping while Hopeless.

Final Boss (spoilers) = "All for one, and one for all!"

- Musketeer while being targeted for the insta-death skill of the Heart of Darkness.

Trivia

 * Her predetermined name, Quiet, is a reference to a character of Metal Gear Solid V: The Phantom PainTM