Hero Paths

Hero Paths are a new mechanic to Darkest Dungeon II. Each Hero will begin a run with one of five available Hero Paths. 3 of these Paths are shared among all the Heroes. Each Hero also has 2 unique Paths only available to them, making for 18 total unique Paths. Hero Paths can provide a number of benefits for a Hero. Shared Paths ( Apprentice and Master ) start the Hero off with a number of skills already upgraded at the start of a run, while unique Paths can drastically alter a Hero's play style by providing myriad Tokens and/or boosts for stats and/or skills, but at the same time applying significant penalties (in most cases) to balance out the benefits.

If a run is won or abandoned after a Hero party arrives at the first Inn in the Valley, all Hero paths will reset for the next run. When reset, each Path has different chances to be applied on a Hero at the Crossroads. For each Hero, the shared Paths ( Wanderer, Apprentice , and Master ) have 49%, 10%, and 1% chance to appear, respectively; while all unique Paths have 20% chance.

Shared Hero Paths
These are the Hero Paths available to all Heroes.

Unique Hero Paths
Each Hero has 2 Hero Paths unique to them. Listed below are all the unique Paths included in Darkest Dungeon II.