Hero Classes

Hero Classes have several specializations that are assigned to them. Each character has different skills and can fill different roles in combat.

Bounty Hunter


"A brutally efficient single-target executioner and crowd control specialist. For the Bounty Hunter, planning is key - mark targets for bonus damage or look for opportunties to capitalize on a stunned foe. He can also wreak havoc on an enemy party's order using his grappling hook, flashbangs and powerful uppercut."

In game, He is (For the most part) your crowd control guy. His job is to wreck havoc on your enemies formation and able to deal a good amount of damage.He is great support who can serve on the front lines,since His skills serve in every area very well no matter where you put him. Remember though, he is not tank.

For the most effective use of These guys, team them up with heavy hitters or people who can stun/mark targets like them. The power that is given to his damage when marked/stun targets get hit with "Collect Bounty" Or "Easy Kill" Make It a breeze to kill targets. Crusaders,Lepers and Hellions can get their blades into back row troops he brings in.Meanwhile Plague Doctors,Grave robbers and Oculist can stun and target him for maximum damage and drag out pesk melee troopers away from the front.

Crusader


"Battle-hardened and stalwart, the Crusader has held the front lines in a hundred holy wars. He either attacks foes head-on with righteous fury, or embraces a melee support role by leveraging his powerful defensive buffs & off-heals."

Grave Robber


"The Grave Robber is a versatile and nimble combatant, moving back and forth through the ranks with ease. She strikes without warning and retreats to the shadows, continuing her assault at range. If her throwing daggers and poison darts aren't getting the job done, she can return to the melee, buffed and slinging her pickaxe!"

Hellion


"Wild, unpredictable, and utterly ruthless, the Hellion thrills to the spilling of blood! Her massive glaive affords her impressive reach in combat, while its razor sharp edge leaves lasting wounds on enemies. Certain skills leave her exhausted, however, and she may occasionally need to take a turn to recharge her adrenaline before entering the fray once again."

Highwayman


"A rogue, a thug and a thief, the Highwayman has honed his skills with dirk and flintlock to devastating effect. Whether at range or in a melee, he is equally effective at dispatching his foes. Be it a grapeshot area-of-effect, or single target bleed, the Highwayman's skills focus solely on dealing damage in a variety of ways."

Jester


"Combat is a power-ballad - a slow build up, and a grand finale! On offense, the Jester leaps to and fro in a bloody cacophony, positioning himself for a glorious end in the front ranks! Alternatively, he can hang back, delivering chilling melodies and unsettling riffs that terrorize his foes, and give strength to his allies."

Leper


"A ruined man, a warrior, and a poet. The Leper is most effective when given a turn to focus himself before raising his massive blade. When he swings, it is all or nothing - crushing blows and massive damage or the empty whistling of a glancing blow. He is entirely self-sufficient, drawing strength from his life of trauma, and able to channel it into heals, protection, or unrelenting fury."

Occultist


"A lifetime of scholarly inquest into ancient and forbidden lore has opened the Occultist's mind to the powers of the void. Debilitating curses and maddeningly impossible support skills are his specialty. The void, however, is an unpredictable power, and consequently skills' effectiveness can vary dramatically, and usually come at a cost of light, or stress."

Plague Doctor


"A doctor, researcher and alchemist who prefers to hang back, eating away at her foes with stacking damage-over-time abilties like toxic clouds & plague-filled grenades. She is equally effective in a support role, blinding and confusing foes while enhancing a party's survival with damage-increasing tonics, and remedies for bleed and blight effects

Vestal


"The warrior nun channels her zeal for battle into healing abilities, holy judgements and dazzling explosions of light. A strong backbone to any party, the Vestal can also hold her own on the front line with a powerful mace bash and close-quarters condemnations."

Man-at-Arms


"A professional. A mercenary. Bring coin, and he will fight for you. Assaults or desperate defences, skirmishes or tunnel-fighting, he's done it all. And he'll do it again."

Hound Master


"Hound and master have kept order in every dirty pub and bandit-strewn village from coast to coast. A specialist in harrying blows and crippling, bleeding strikes, this pair is sturdy and versatile. By cudgel or teeth, they *will* keep the Law."

Arbalest


"Heavily armored and nigh immovable, the Arbalest can hold the line in the face of any opposition. Her massive crossbow can suppress and eviscerate oncoming attackers, paving the way for a full scale rush! Bring some serious firepower on your next run – bring the Arbalest."