Expeditions Guide

Ruins

Effective Crusader Blight Pure damage

Ineffective Bleed

Dangers Bone Spearman Bone Courtier Cultist Acolyte Madman

Short run Provisions 2.850 12 Food 2 Shovel 1 Bandage 1 Medicinal Herbs 1 Key 2 Holy Water 8 Torch

Medium run Provisions 4.625 18 Food 3 Shovel 2 Bandage 2 Medicinal Herbs 2 Key 3 Holy Water 13 Torch

Long run Provisions 5.950 20 Food 4 Shovel 3 Bandage 3 Medicinal Herbs 3 Key 4 Holy Water 16 Torch

Warrens

Effective Houndmaster Bleed Scouting

Ineffective Blight

Dangers Swinetaur Swine chopper

Short run Provisions 3.600 12 Food 2 Shovel 1 Bandage 3 Medicinal Herbs 2 Key 2 Holy Water 10 Torch

Medium run Provisions 5.600 18 Food 3 Shovel 2 Bandage 4 Medicinal Herbs 3 Key 3 Holy Water 16 Torch 1 Antivenom

Long run Provisions 6.800 20 Food 4 Shovel 3 Bandage 5 Medicinal Herbs 3 Key 4 Holy Water 20 Torch 1 Antivenom

Weald

Effective Bandages Antivenom Shovels Holy waters

Ineffective Nothing in particular

Dangers Crone Ectoplasm Rabid Gnasher

Short run Provisions 3.400 12 Food 3 Shovel 2 Bandage 1 Medicinal Herbs 1 Key 1 Holy Water 8 Torch 2 Antivenom

Medium run Provisions 5.575 18 Food 5 Shovel 3 Bandage 2 Medicinal Herbs 2 Key 2 Holy Water 13 Torch 3 Antivenom

Long run Provisions 6.650 20 Food 6 Shovel 4 Bandage 2 Medicinal Herbs 2 Key 3 Holy Water 16 Torch 4 Antivenom

Cove

Effective Occultist Medicinal Herbs Blight Shovels Bandages Prot debuff

Ineffective Bleed

Dangers Pelagic Groupers Thrall

Short run Provisions 3.150 12 Food 3 Shovel 2 Bandage 2 Medicinal Herbs 1 Key 8 Torch

Medium run Provisions 5.325 18 Food 5 Shovel 4 Bandage 3 Medicinal Herbs 2 Key 1 Holy Water 13 Torch

Long run Provisions 6.650 20 Food 6 Shovel 6 Bandage 4 Medicinal Herbs 3 Key 1 Holy Water 16 Torch