Provisions

Provisions are Items which can be bought from the Provision window before journeying into a dungeon. They can be consumed to obtain various benefits, including: to overcome obstacles, remove negative status effects, or obtain Loot. After finishing a dungeon and returning to the town, supplies are refunded at a greatly reduced price (5% of original value), so it's advised to to carefully plan their usage before embarking on a travel.

Firewood and dog treats are an exception, as they can't be bought and will instead be automatically added to your inventory before embarkation.

Other means to obtain provisions are looting them during the mission or creating them using camping skills (the Grave Robber's Pilfer, or the Antiquarian's Resupply).

The Crimson Court (DLC) unlocks another supply: The Blood This particular object can be kept in the store after any quest. It's also possible to cumulate two of them each week with The Sanguine Vintners District.

The following classes will bring free additional provisions on a mission:
 * Hound Master - 2 Dog Treats
 * Plague Doctor - 1 Antivenom
 * Grave Robber - 1 Shovel
 * Arbalest - 1 Bandage
 * Crusader - 1 Holy Water
 * Leper - 1 Medicinal Herbs
 * Jester - 1 Medicinal Herbs

Usefulness
Depending on the type of dungeon some of the provisions tend to be more useful than others. For example, there are no Curios or Enemies in the Ruins which will require the usage of an antivenom.

The following table displays the number of curios that the item will have a beneficial effect on in reference to their locations.

Interface
This is the provision window before starting a medium length mission with one firewood already in the inventory.

Clicking on items will put them in the inventory provided that the player has enough gold to buy them. They can be sold back for the purchase price by clicking on them in the inventory and will automatically be sold upon returning to the mission selection.