Vestal (Darkest Dungeon II)

Base = Upgraded =

"A sister of battle - repudiated but unbowed!"

- The Academic

The Vestal is one of the 12 heroes in Darkest Dungeon II.

Class Description

 * BACK RANK
 * RANGED DMG
 * HEALER
 * SUPPORT

Combat Skills
Vestal will always start each run with Hand of Light, Illumination, Judgement, Divine Grace and Consecration of Fortitude.

Vestal skills work differently from the rest of the heroes as they change depending on the Path you have chosen. All skills will be seen in the Hero Paths sections.

Vestal is able to generate 3 tokens exclusive to her that will increase the effectiveness of the heroes giving her and her allies more powerful effects.

Conviction Unique token that can only be used by Vestal. Gives powerful effects depending on skills and Hero path.

Consecration of Light Token that can be used by vestal and her allies, gives Offensive tokens. When applied the token remains in the rank instead of the hero (Similar to Controled Burn).


 * Turn Start: Add
 * Turn Start: Add (75%) or  (25%)

Consecration of Fortitude Token that can be used by Vestal and her allies, gives Defensive tokens. When applied the token remains in the rank instead of the hero (Similar to Controled Burn).


 * Turn Start: Add  (50%)  or (50%)
 * Turn Start: Add (50%) or  (50%)

Hero Paths
Each hero path change certain Vestal skills and how they interact with the tokens. Wanderer= "To seek is to find."

Default skills, Vestal is currently the only hero who receives a unique buff for being a Wanderer apart from the candles.

Turn Start:


 * Add Conviction Token conviction.png



















Confessor = "Submit and be purified!"

Rank flexible role that specializes in debuffs and token Removal

Turn Start:

Affected Skills
 * Add Conviction Token conviction.png
 * Token conviction.png Increases Debuff Chance









Not Affected Skills













Chaplain = "Faith is my shield; piety, my armor!"

Rank-flexible role focused on party defense.

Affected Skills
 * Gain Token conviction.png When Hit
 * Token conviction.png Enhances Stun and Move Resist







Not Affected Skills

















Seraph = "Witness ye the holy radiance of the Light!"

Back rank support role that specializes in Consecrations.

Affected Skills
 * Gain Token conviction.png When Consecration Activates
 * Consecration Last 5 Rounds







Not Affected Skills























Unique Trinkets
🔸Each Hero has their own 3 unique Trinkets, exclusive only to them.

General
Vestal is both a support and a damage dealer, having great flexibility regarding her skills and ranks. However, Vestal's low speed and big Cooldowns on her skills along with her unique Conviction token make it crucial to plan and choose well which skills to use in combat as Conviction is able to make skills much more powerful (Consuming these tokens in the process). Both Consecrations,  Sanctuary, etc. can be used to support the team and generate large amounts of Positive tokens  while waiting to get Conviction , and then use them in her skills such as  Divine Grace  or  Mace Bash  either for large amounts of healing  to her allies or to deal a devastating blow to the enemies. In the front ranks Vestal can use Hand of Light  to give herself and her allies  Strength. This in preparation with x3  Conviction can make   Mace Bash do large amounts of damage while also buffing the adjacent ranks DPS, this can work very well with heroes likeHellion  or Highwayman. When paired with Highwayman the player can consider not  Upgrading  Consecration of Light so it gives guaranteed  Strength paired with the Critsfrom Take Aim. On the other hand when Using Chaplain path Hand of Light will giveStrength to herself but  Block to her allies, increasing team survivability. While in the back ranks  Consecrations and other support skills like Ministration gives you the time to get  Conviction, skills like  Divine Grace can heal a great amount of 50% HP  when  x3  Conviction, on the other hand don't underestimate  Judgement's  potential damage as +100% extra damage and the 4Burn  is able to kill several units by itself and more when it CRITS.

Barks
Combat =

Landing a CRIT

 * TBA'

Stalling

 * TBA

Bleed

 * TBA

Blight

 * TBA

Burn

 * TBA

Horror

 * TBA

Stress

 * TBA

Torch Decrease

 * TBA

Entering Death's Door

 * TBA

Ally On Death's Door

 * TBA

Surviving Hit on Death's Door

 * TBA

Ally Surviving Hit on Death's Door

 * TBA

Hit by CRIT

 * TBA

Ally Hit by CRIT

 * TBA

Pushed by Enemy

 * TBA

Meltdown (Phased out)

 * TBA

Fog Appears (Shroud)

 * TBA

Fog Fades (Shroud)
Positive Act Outs=
 * TBA

Stress Healing Partner - General

 * TBA

Buffing Partner - General

 * TBA

Healing Partner - General

 * TBA

Combo Attack - General

 * TBA

Retaliation - General

 * TBA

Protection - General

 * TBA

Attacking Ally - General

 * TBA

Praise for Support Skill - General

 * TBA

Praise for Attack - General

 * TBA

Stress Heal in Coach - General

 * TBA

Stress Self in Coach - General

 * TBA

Stress Healing Partner - Hopeful

 * TBA

Buffing Partner - Hopeful

 * TBA

Praise for Support Skill - Hopeful

 * TBA

Praise for Attack - Hopeful

 * TBA

Stress Heal in Coach - Hopeful

 * TBA

Stress Healing Partner - Amorous

 * TBA

Healing Partner - Amorous

 * TBA

Protection - Amorous

 * TBA

Praise for Support Skill - Amorous

 * TBA

Praise for Attack - Amorous

 * TBA

Stress Heal in Coach - Amorous

 * TBA

Stress Healing Partner - Respectful

 * TBA

Retaliation After Partner is Attacked - Respectful

 * You have earned my esteem.

Combo Attack with Partner - Respectful

 * An ally equal to our crusade!

Praise for Support Skill - Respectful

 * TBA

Praise for Attack - Respectful

 * TBA

Stress Heal in Coach - Respectful
Negative Act Outs=
 * ''TBA'

Dealing Stress Partner - General

 * TBA

Insult for Support Skill - General

 * TBA

Insult for Attack - General

 * TBA

Attacking Ally - Hateful

 * ''TBA'

Stress Damage on Ally - Hateful

 * ''TBA'

Insult for Support Skill - Hateful

 * ''TBA'

Insult for Attack - Hateful

 * ''TBA'

Stress Damage on Ally - Suspicious

 * ''TBA'

Stress Damage on Ally on Road - Suspicious

 * ''TBA'

Insult for Support Skill - Suspicious

 * ''TBA'

Insult for Attack - Suspicious

 * ''TBA'

Stress Damage on Ally - Resentful

 * ''TBA'

Stress Damage on Ally on Road - Resentful

 * ''TBA'

Insult for Support Skill - Resentful

 * ''TBA'

Insult for Attack - Resentful
Affinity=
 * ''TBA'

Adding Buff

 * ''TBA'

Guarding Ally

 * ''TBA'
 * ''TBA'
 * ''TBA'

Adding Token

 * ''TBA'

Follow Up Attack

 * ''TBA'
 * ''TBA'
 * ''TBA'

Follow Up on Debuffed Enemy

 * ''TBA'

Healing Ally

 * ''TBA'
 * ''TBA'
 * ''TBA'

Revenge Attack on Enemy

 * ''TBA'
 * ''TBA'

Moving Positions - Positive

 * ''TBA'

Removing DoTs

 * ''TBA'
 * ''TBA'
 * ''TBA'

Stress Healing

 * ''TBA'
 * ''TBA'

Jealous of Buff

 * ''TBA'

Jealous of Guarded Ally

 * ''TBA'
 * ''TBA'
 * ''TBA'

Jealous of Token

 * ''TBA'

Jealous of Food (Unused)

 * ''TBA'

Jealous of Healing

 * ''TBA'
 * ''TBA'
 * ''TBA'

Moving Positions - Negative

 * ''TBA'

Jealous of DoT Removal

 * ''TBA'
 * ''TBA'
 * ''TBA'

Positive Road Banter

 * ''TBA'
 * ''TBA'
 * ''TBA'

Negative Road Banter
Inn Items=
 * ''TBA'
 * ''TBA'
 * ''TBA'

Armor Repair Kit

 * TBA

Blasphemous Idol

 * Horrid thing!

Book of Bawdy Tales

 * Such crude language... But one can't be choosy.

BOOK: My time in the Desert

 * I once dreamed of such adventures, in simpler times...

Book of Creative Insults

 * They call it a what?! I could never.

Poetry

 * How might it feel to be the subject of such a work...?

Boxing Gloves

 * Best not to get caught unarmed. But if you insist...

Calming Incense

 * We'd burn such sweet resins in the abbey...

Candles & Chocolate

 * Ours is a lonely journey. And. Well. Ahem.

Clarifying Poultice

 * Light take me, I'm certainly awake now.

Clotting Poultice

 * Preventative measures. Sensible.

Dartboard

 * They do this in the taverns? For 'fun'?

Ceremonial Drum

 * Reminds me of funeral processions past...

Slime Mold

 * Eugh. Very well.
 * (If full) - Rather not.

Stale Bread

 * A familiar staple.
 * (If full) - The horrors of the road has stifled my appetite.

Apples & Cheese

 * I'll have your extras, too.
 * (If full) - Perhaps the horses want the cores...

Steak and Spuds

 * Richer fare than what I'm used to.
 * (If full) - I am satisfied.

Flapjacks

 * Cooking on the road - how adventurous!
 * (If full) - These will keep for some time.

Holy Beads

 * Shall I guide you through a prayer?

Impermeable Poultice

 * Our enemies wield pestilance as we wield hope.

Leeches

 * TBA

Meditative Totem

 * Come, sit with me. We'll read some verses.

Mop and Bucket

 * I thought I'd left such chores behind...

Nightshade Concoction

 * I believe in my talents. But I shan't press my luck.

Pipeweed

 * Oh...! My eyelids feel heavy...

Playing Cards

 * I swear, your rules change every time...

Restorative Herbs

 * A primitive technique...

Roast Pig

 * Is there some occasion? A feast day?

Songbook of Amorous Ballads

 * There is much in this world I yearn to explore...

Songbook of Touching Dirges

 * My losses are many - and they are private.

Songbook of Rousing Tunes

 * Light at our backs! WE ARE THE FLAME!

Soothing Poultice

 * Lest I scald you with my holy flame.

Speed Bag

 * I suppose a diversion can't hurt.

Invigorating Stew

 * Bland, yes, but it will serve us well.
 * (If full) - I am grateful any time my belly is full.

Stimulating Poultice

 * Whew!

Stitching Kit

 * Let us save my methods for more grevious wounds.

The Wine

 * I only drank at holy sacraments in the past... *hic*

Tinned Delicacies

 * TBA
 * (If full) - TBA

Knotted Tug Rope

 * I hope this wasn't holding something together...

Wax Inoculant

 * Superstitious nonsense, most likely...

Whetstone

 * I don't use a blade, but here, I can sharpen yours...

Whiskey Barrel

 * Light beside me, this is strong!

Whiskey Bottle

 * If nothing else, we shall sleep well tonight...

Whiskey Flask

 * Very well. Pass it here.

Whittling Tools

 * I prefer to keep my hands busy whilst praying.

Wild Tea

 * Your auras... you're all shining! It's beautiful!

Morbid Joke

 * TBA

Improvised Strategy

 * TBA

The Very Best

 * TBA

Experimental Remedy

 * TBA

War Paint

 * TBA

Tar-Filled Colambre

 * ''TBA'

Oddly-Tuned Lute

 * TBA

Precious Collection

 * TBA

Guided Meditation
Hero Shrines=
 * TBA

Shrine 1

 * TBA

Shrine 2

 * TBA

Shrine 3

 * TBA

Shrine 4

 * TBA

Shrine 5

 * TBA

Shrine 6
Locations=
 * TBA

Oasis

 * TBA

Creature Den

 * Away with you, foul things!

Resistance Encounter

 * TBA

Resistance Encounter Success

 * TBA

Resistance Encounter Retreat

 * TBA

Assistance Encounter

 * Ah, this shall allow me a brief rest!

Exiting Assistance Encounter

 * TBA

Valley Assistance Encounter

 * TBA

Region Gate

 * TBA

Exiting Crossroads

 * TBA

Exiting Hospital

 * TBA

Exiting Hoarder

 * I am pleased to leave him behind.

Exiting Valley Hoarder

 * TBA

Exiting Watchtower

 * ... I must pray.

Exiting Hoarder

 * TBA

Exiting Academic's Study

 * TBA

Cultist Encounter

 * Rid the land of this creeping stain! (Fight)

Cultist Encounter Success

 * TBA

Cultist Encounter Retreat

 * TBA

Tangle Lair Success

 * TBA

Tangle Lair Retreat

 * TBA

Foetor Lair Success

 * TBA

Foetor Lair Retreat

 * TBA

Sprawl Lair Success

 * TBA

Sprawl Lair Retreat

 * TBA

Shroud Lair Success

 * TBA

Shroud Lair Retreat

 * TBA

Exiting Oblivion's Ingress

 * TBA

Exiting Academic's Cache
Quirks/Diseases= TBA Traveling Stress=
 * TBA

Traveling Stress Heal

 * Perhaps there is hope for us yet...
 * We are not so dissimilar...
 * I accept you. We all do.
 * Chin up, shoulders back. We can do this.
 * The road is tough but we're going to make it.
 * Let us share tales of merrier times.
 * Come what may, we are united!
 * Hang in there. 
 * Can I get you anything?
 * It's a long road, but we've got each other.
 * Want to share? I've got extra...
 * You're even tougher than you look.
 * I'm glad you're here, for what it's worth.
 * You're going to live. I won't hear otherwise.
 * At least we aren't facing this alone.
 * Maybe all hope is not lost...
 * There are times I almost feel hopeful.
 * I had a pleasant dream, for once...
 * Whatever comes, we are united.
 * Perhaps we'll find glory after all...
 * This world is worth saving.
 * We are making a difference out there.
 * Hope is seductive, isn't it?
 * We're making good time.
 * If this is my fate, I'm content.
 * All is not lost.
 * We will best these fiends!

Traveling Stress Damage

 * 'Buffoon!
 * 'We're not going to make it, are we?
 * 'Everywhere, the world comes undone...
 * 'Stuck in a coach with the likes of you - feh.
 * 'I'm hungry and tired!
 * 'This cursed coach is a bouncing racket!
 * 'Let me out of this blasted coach!
 * 'Here we are, four corpses in a rolling coffin...
 * 'I can't bear to look out the window...
 * 'It's like a nightmare out there.
 * 'Like rats in a trap...
 * 'What if it's all for nothing...?
 * 'Can I really trust you to have my back...?
 * 'Can't sleep. Awful food. Worse company.
 * 'A waking nightmare...
 * 'We never seem to make any progress...
 * 'Just leave me by the roadside.
 * 'This was all a mistake...!
 * 'We're driving in circles...
 * 'Are we lost?
 * 'This is not the life I dreamt for myself...
 * 'Everywhere we pass - ruin, destruction...
 * 'Fools, fools we are...
 * 'We were damned before we set off.
 * 'Why us? Why me?
 * 'I'm not crying...! Look away!
 * 'I grow so weary of this fight.
 * 'Would it be so bad to give in...?

Travelling path type reaction=

Safe path

 * TBA
 * TBA

Rough path

 * TBA
 * TBA

Hazardous path

 * TBA
 * TBA

Oblivion tear

 * Protect the torch at all costs!
 * TBA
 * TBA

Trivia

 * The Vestal is one of the eleven Heroes returning from Darkest Dungeon.
 * The Vestal is the first hero whose paths fundamentally change her skills and game mechanics, instead of adding small changes or simple stat adjustments.
 * The seal found on her armor is identical to ones found in Reynauld's trinkets from the first game.
 * Her predetermined name is Junia.