Critical Hit (Darkest Dungeon II)



In Darkest Dungeon II, most hero or enemy skills have a chance to become a critical hit, or crit, dealing more damage or healing more than normal.

Critical Hits
When attacking an opponent, a critical hit deals damage equal to 150% of the maximum (non-critical) damage of the skill. Skills that do damage over time have their durations extended by 2 turns. Furthermore, critical hits have 20% higher resistance piercing for any effects they may apply, including damage over time, debuffs, and movement.

When a hero receives a critical hit, they also receive 1 stress. Likewise, a hero who lands a critical hit on an enemy has a 50% chance of reducing their stress by 1, and each party member has a 5% chance to do the same.

Critical Heals
When healing an ally, critical heals restore 150% of the usual the amount of HP.

Note, however, that in the case of the Occultist's Wyrd Reconstruction, the critical heal does not use the maximum value of the skill as in the case of a critical attack, but the randomly rolled value. This means that it is possible to roll a critical heal for 0% of the target's health while simultaneously bleeding the target.