Focused Fault

"Obsession's unshrinking gaze, focused to a fault! Vo narr loop finalbossbegin 3 01.wav"

- The Academic

Warning! This page is out of date as of the newest update. Both the mechanics and the stats of the boss have changed.

The Focused Fault is the Final Boss of the Obsession act in Darkest Dungeon II.

The Focused Fault
Warning! This page is out of date as of the newest update. Both the mechanics and the stats of the boss have changed.

Focused Fault, a terrifying fight with the highest damage and stress output of any Boss In Darkest Dungeon II. It is a massive cluster of human eyeballs, with a singular, larger eyeball in the middle, surrounded by spiked teeth. The fight is divided in two parts, the first part is against four Cloistered Eyes, the second is against the Focused Fault itself. The Cloistered Eyes start as a single eyeball on a stalk, growing larger with more eyes popping out as the fight progresses.

Phase 1 - Stalks
The four Stalks open the fight with high Speed, applying one of each Seen Token  on each Hero, mirroring their positions, unless forced to target another hero. Seen Tokens are the key to the entire boss fight, acting as a Horror effect, as well as acting as a target for the Focused Fault's devastating attacks. Killing a Cloistered Eye (Level 1 Stalk) will remove its respective Seen Token, but the Stalk will return the next round. Left unchecked, the Cloistered Eyes grow larger and stronger, dealing heavy damage as they evolve, until they are at their maximum size (Cluster of Eyes). Once all four reach their maximum size (or sufficient rounds have passed,) the Stalks sink into the ground and summon the Focused Fault. Cloistered Eye =

Bifurcated Eye =

Cluster of Eyes =

Cloistered Eye = Bifurcated Eye = Cluster of Eyes =

* When using Observe, the Stalk can transform into either the Bifurcated Eye or the Cluster of Eyes depending on certain circumstances, such as the current round or if the target has a Seen Token or not.

Phase 2 - The Focused Fault
Once the Stalks sink into the ground, the Focused Fault makes its proper appearance. It will nuke any hero that is marked with Seen Tokens  with a devastating attack and healing debuff. It will also shut down any heroes not marked with Seen Tokens by piling a ton of Negative Tokens on them. Once the hero marked with  Seen Tokens has been eliminated, the Focused Fault will immediately search for more targets, marking the rest of the party with more   Seen Tokens.

The Focused Fault is an aggressive and unrelenting foe. Be prepared to withstand a disgusting amount of damage.

Before The Fight
As for every act boss, it's important to take advantage of the time you have to gather and prepare Items, Trinkets, and Inn Items. It's also important to pay attention to who is being targeted in the first phase of the fight. If each Hero starts the fight with one Seen Token each,  the Focused Fault's only action will be Limerence... on each Hero... twice... for around 20-40 damage to each Hero every turn. So how can this be avoided? Let's look at what applies these tokens.

Cloistered Eyes have 6 HP and a 1 Dodge spawn bonus. Bringing Combat Items and Abilities that target all 4 Ranks or remove Dodge will allow you to more easily attack the Eyes.

Recommended Combat items for clearing Dodge: Crows feet  Greek Fire Grenade Spore Grenade Thunderclap Grenade  Scrap Grenade

Recommended Skills for clearing Dodge:

===Magnesium Rain Bellow Hearthlight  Tracking Shot Illumination Vulnerability Hex   Phase 1=== If all four Heroes are marked, you will have to manage upwards of 60 damage a turn on your whole team. This is unmanageable and will invariably result in a full wipe. The goal of the first phase is to reduce the amount of Heroes marked with Seen Tokens, preferably with all 4 Tokens on your Tankiest or Dodgiest Hero. So how can this be achieved?

Eyes will try to apply  Seen Tokens to the mirrored target (this attack ignores  Stealth), your best option is to move your heroes around all the positions so that they all end up in one person. Another option is to move the eyes itself with disruption skills. Another option is using Taunt or  Guard abilities. Whichever manner you choose, it is highly recommended to collect speed increasing Inn Items throughout the run, most notably Stimulating Poultice, in preparation for this phase. Having each of your heroes act before the eyes makes it immeasurably easier to stack Seen Tokens - for instance, by killing two eyes targeting vulnerable heroes and guarding the remaining undesired Seen Token recipient with your tank - as opposed to having the eyes go first, marking all of your heroes immediately, and needing to salvage things from there.

If a Seen Token is placed on a Hero you wish to remain safe, killing the Stalk that placed the Token on that Hero will remove it. The Stalk will attempt to place the Token again when it is revived next round.

The Focused Fault does an insane amount of damage in Phase 2. It is recommended to have the Seen Tokens all placed on a Hero that is able to withstand a lot of damage, either through  Block Tokens, Dodge Tokens, or just by having a ton of HP.

Abilities that Guard:
Defender Sanctuary

Recommended Heroes for Token eyes focus hero 0.png Seen Tokens:
===Man at Arms HellionGrave Robber VestalLeper===  Phase 2=== The keys to Phase 2 are damage mitigation and haste. The Focused Fault will blast whoever is marked with Seen Tokens with massive damage and a debuff that lowers healing received from all sources by 25%, which means that Hero likely won't last very long. You need to kill the boss before it kills you, and mitigating the incoming damage will buy your team more time to do so. Abilities and effects that can apply Weak or Gain  Block and  Dodge can help the targeted Hero/Heroes survive for around 3-4 turns before you start to Meltdown from Horror and the Stress received  Seen Tokens.

Thankfully, the Focused Fault has no Deathblow resistance, as well as low DoT and Debuff resistances. This makes teams with high damage per turn vital to beating its second phase. It also has multiple turns per round, meaning DoTs proc more often as well. Runaway's Burn, Hellion's Bleed, and Plague Doctor's Blight can act as easy ways to apply high DOTs. The low DoT and Debuff resistances also makes Occultist's Malediction a solid choice. Heroes with side DOT effects like Highwayman's Open Vein, Graverobber's Poison Darts are also good choices.

Another thing to consider is Suppress, which applies a mess of negative Tokens, including Stun. If your plan is more damage-focused, you will have to worry more about Suppress. You should have your damage-focused Heroes carry ways to remove or ignore the effects.

Ways to deal with Suppress:
Indiscriminate Science Ministrations  Lash's Gift  Holy Water  Smelling Salts  Milk Soaked Linens Clarifying Poultice

Other recommended Combat Items:
Spring Water Invigorating Intoxicant Otherworldly Fragment Bone Saw War Horn The Blood

Applying what you know
It's important to try and fail; this guide is to help you understand what you will face and what works well, but you should still think of more ways to overwhelm this opponent. Bosses onwards will only be stronger, so take everything you have learned and push on. For help on how to find and/or unlock these items, visit Combat Items, Inn items. Academic's Study, and for hero guides and builds visit Heroes. There are many ways to lose in Darkest Dungeon 2... and even more ways to win.

Before the fight
Similerily to the old version, you still want to focus all the Seen Tokens on a single hero, for the same reasons as before. This hero should NOT get any Inn items that generate positive tokens, especially offensive ones, since Focused Fault can copy them on crit.

Having high Speed on your tank can also be detrimental, since you need to have Taunt at the start of every turn. So having very low Speed to go behind all the enemy actions to put up Taunt for the start of the next round is important. This is very important since both the first phase and second phase apply Seen Tokens now, but can be affected by Taunt. Having Taunt on your designated Seen Token Taker at the right times is key to winning this fight. Unlike the old version, the Eyes in the first phase no longer have Dodge, which makes the old Token-clearing strategies obsolete. However, having DoT effects can be very helpful since the eyes won't take an action if they die to DoT. Unlike the old version, Supress is a huge threat in this version. Having a way to get rid of Combo is very important for your damage dealers, since getting a crit will apply a Combo token. Getting two Combo tokens can often flip the fight in Focused Faults favor since it both stuns and applies a Blind token. Consistently generating taunt and not getting hit with Supress is they key to this fight.

Phase 1
Getting up Taunt very quickly is important, since the first eye will always try to apply a Seen Token. Using a fast Jester to Encore your Tank or using Noisemaker on your Tank is very important. After that, try to keep your Taunt up so the first Eye always applies the Seen Token to the same hero. Aside from that, simply kill the eyes and treat the fight as usual. Focusing down a single eye is also very important, since they can grow back to their larger stages with their attacks.

Phase 2
In phase 2 you still need to have Taunt up on your tank at the start of the round to draw Focused Fault's attempt to apply a Seen Token. Aside from that, find ways to remove the Combo from your heroes so you never have 2 or more of them to avoid Supress. When following these two gameplans, the fight is basically a nonthreat since Limerence deals very little damage compared to before. Especially when defensive tokens or Weak are present, Limerence deals pitiful damage and can be outhealed very easily.

Recommended Heroes for generating Taunt every turn:

 * Bulwark Portraits-manatarms.png at Arms with both Retribution and Stand Fast
 * Any Portraits-hellion.pngon by spamming Toe to Toe
 * Any Portraits-leper.png by spamming Withstand and Intimidate
 * Any Flagellant by spamming More! MORE!

Trivia

 * Originally the -healing received debuff applied by Limerence was able stack enough to go negative. This means that if that hero received healing, it would damage them instead. It was possible to kill your allies by healing them. Quirks and items that healed on turn start, like Deathless or Ghastly Gruel could kill heroes as well. This was changed in the Void Between Us update.