Sleeper's Dream

Behaviour
Sleeper's Dream spawns only, when player reaches 10 kills during a wave or more in The Farmstead. When spawning Sleeper's Dream will always come alone (if there is still free space for more enemies to spawn, they will remain empty). Killing more, than 10 enemies will reduce the amount of kills required for next summon by the unnecessary kills to summon made. If fought wave is the boss wave Sleeper's Dream will not show up and kills will not affect it's spawning.

Abilities
Apprentice =

Veteran =

Champion =

Strategy
There is no need to resist Sleeper's Dream, since being teleported to another room in fact gives following random benefits:

The party is teleported to a safe room where one of below curios can be found.


 * A curio restoring one party's member entire health (restores less, if debuffs to restored health are applied).
 * A curio entire's party 60% of maximum health.
 * A curio reducing 100 stress of a single party member.
 * A curio reducing 60 stress of entire party.
 * A curio containing comet shards.
 * A curio containing random provision items.
 * Mildred, who may either give player her locket or comet shards.
 * A curio resulting in party forcefully camping.

Besides in those safe room there may be no curio presented.

Sleeper's Dream is also completely harmless, due to lack of offensive skills.

Trivia

 * By far Sleeper's Dream is the fastest enemy in the game with 99 base SPD in all dungeon levels.
 * Sleeper's Dream also has the largest direct amount of PROT in all dungeon levels of 150%.

Related Enemies
Shared
 * Thing From The Stars

Farmstead
 * Farmhand
 * Foreman
 * Scarecrow
 * Plow Horse
 * Sleeper's Herald

Bosses
 * Miller
 * Frozen Farmhand
 * Fracture
 * Focus Point
 * Unfinished Aberration
 * Pestilential Aberration
 * The Sleeper