Paranoid

The Paranoid Afflictions is one of the Quirks in Darkest Dungeon.

Description
"Wolves lie in wait behind every tree; Diseases are in every meal; Avarice behind every friend..."

Effects
When heroes are inflicted with Paranoid, they will suspect everyone and everything around them is plotting against them and is actively trying to kill them. Negative effects include:
 * Denying the use of healing abilites on them (wasting a companion's turn).
 * Getting damaged instead of healed when using Food during camping.
 * Denying the use of any kind of buff or healing Respite ability on them during camping.
 * Refusing to use Respite abilities during camping, wasting limited camping actions.
 * Using abilities of their own choosing during combat (to keep the enemies guessing).
 * Skipping a turn during combat
 * Refusing to use an item during or outside combat

Base Stat - Affects

 * MAX HEALTH POINTS "-10% Affliction" - Build 8920
 * DODGE "+10 Affliction" - Build 8920
 * SPEED "+2 Affliction" - Build 8920
 * DAMAGE "-25% Affliction" - Build 8920

Resistances - Affects

 * Stun "-15% Affliction" - Build 8920
 * Blight "-15% Affliction" - Build 8920
 * Disease "-15% Affliction" - Build 8920
 * Move "-15% Affliction" - Build 8920
 * Bleed "-15% Affliction" - Build 8920
 * Debuff "-15% Affliction" - Build 8920
 * Trap "-15% Affliction" - Build 8920

Affliction Effects
Paranoid is one of the most disastrous and annoying Afflictions in the current game. It can easily lead to a dead character, mostly because of how hard it is to keep the afflicted healthy.
 * When attempting to heal a Paranoid companion, be prepared for failure. It is perhaps advised not to attempt to heal them UNLESS they are on Death's Door Status. (They have not refused healing while they are on that state, unsure if it was coincidental.)
 * Try to move them to the back of the Formation and protect them, since healing is not an option. You basically have to save them from themselves.