The Shroud



"Propriety floats listless on the tide, brined in noxious degradation."

- The Academic

The Shroud is a region in Darkest Dungeon II.

Consisting of a vast system of piers, jetties, and stilted shacks, the area has been covered by a supernatural fog. The stench of salt, rotting wood, and decomposing fish hangs in the air.

When ancient monoliths began to sprout of the sea, dredged up by some unexplained force, the denizens of the coastal village saw a simple choice: to give oneself to the waves in worship, or to perish beneath the rising tides. The waters readily accepted their offering, and thus the Fisherfolk were reborn in the image of their new sea god.

Fog
The Fog is a mechanic affecting combat encounters in the Shroud. On each round after the first, there is a 25% chance that the party will be beset by Fog, with the following effects:
 * Add Blind (40%)
 * Add Vulnerable (40%)
 * +1 (33%)
 * Round End: -1 (25%)

Fisherfolk
The main enemies encountered in the Shroud are the Fisherfolk.

Reborn from the ocean, they will protect the cult and the deity that gave them a new life. Wharf Rat Fish Monger Cabin Boy Bosun The Hull Keeper Captain Docker

The Leviathan
The Leviathan is the main boss in the Shroud, found at The Sacred Pier.

Token barnacle.pngcles
An offensive token used by certain Fisherfolk. Applied to a rank, inflicting Bleed on Heroes moving into and out of the rank.


 * When moving: Inflicts 1
 * Duration: 3 rounds
 * Limit: 1

Strategy

 * Many Fisherfolk apply Bleed damage, and are likewise fairly resistant to  Bleed.
 * A large number of Fisherfolk have abilities that move or shuffle the party. Not only does this disrupt the party's formation, but it also indirectly inflicts  Bleed via  Barnacles.

Narrator Quotes

 * When selecting the Shroud as the next region at an Inn:
 * "The shrouded coast - isolated, and drowning in amphibious degeneracy."

Trivia

 * Like the monsters in the Cove in the first game, the Fisherfolk are the only humanoid creatures with visible eyes.