Resolve Level

Resolve Level governs the overall strength of heroes, increasing their resistances and allowing for improvements on their abilities and equipment.

Effects and Drawbacks
Each resolve level increases hero resistances to stun, blight, bleed, move and debuff by 10%, while increasing the chance to successfully disarm traps by the same amount. Resolve level also unlocks access to stronger equipment to be purchased at the Blacksmith and higher level abilities to be acquired at the Guild.

A hero will happily join an expedition that's within one difficulty level of his resolve.

If a hero's resolve level is too low for an expedition, that hero gets additional stress on entering the dungeon (20 stress for every level of difference) and every time they takes stress damage (+25% stress for every level of difference). A hero will always refuse to take part in the expedition if his resolve is too high.

Additionally, the prices for stress relief activities or disease and quirk treatment at the Sanitarium in the Hamlet will increase consistently with the hero's Resolve Level.

Gaining Resolve Experience
Heroes will gain experience when successfully completing an expedition. Retreating from an expedition will never grant any experience to the surviving heroes, regardless of the amount of enemies slain or objectives partly completed.

Expeditions will reward higher amounts of Resolve Experience depending on their difficulty and length. Likewise, different Resolve Levels require increasing amounts of experience in order to pass on to the next level.