Patch notes

Here is the Build History of Darkest Dungeon passing from the Early Access launch on Steam on February 3, 2015 (January 30, 2015 for Early Access backers) to the official release on January 19, 2016.

Latest patches are listed at the top.

19 January 2016
Release

Localization & Subtitles

 * We’ve implemented full text localization and subtitles for all the narrator’s lines in 8 languages. You can access these through the OTHER category in GAME OPTIONS.
 * English
 * French
 * German
 * Russian
 * Br-Portuguese
 * Czech
 * Polish
 * Spanish

Please note: Users will encounter occasional missing strings in certain languages as our final localization pass is in progress. These will be corrected within a day or two in a hotfix. Thanks for understanding!

Achievements
We’ve added 64 achievements. These achievements reward your accomplishments, be they heroic, or spectacularly disastrous!

The Ancestor’s Journal
You can now collect 21 Journal pages, created by our kickstarter backers! They add color and lore to the seething world that surrounds the Hamlet. You can read the pages you collect by visiting the Ancestor’s Statue in the Hamlet.

New Game +
Upon successful completion of the game players will be awarded New Game Plus. When creating a new save file, you will be prompted if you wish to start a NG+ file. Players must use the DD Strict gameplay options, tougher monsters, and two extra criteria: Complete the game in 91 Weeks with less than 13 deaths. Failure to do so and players will be greeted with a game over, and a deleted save.

Class-Specific Provisions
Other Classes have been inspired by the Hound Master’s preparedness and have begun to fashion themselves with their own provision to bring into dungeons.
 * Hound Master - 2 Dog Treats
 * Plague Doctor - 1 Antivenom
 * Grave Robber - 1 Shovel
 * Arbalest - 1 Bandage
 * Crusader - 1 Holy Water
 * Leper - 1 Medicinal Herbs
 * Jester - 1 Medicinal Herbs

Miscellaneous Changes

 * Expanded beginning tutorial
 * Tweaked L3 Monsters to reduce difficultly slightly
 * The Collector now has certain limits for his head spawns
 * The Prophet AI has been updated to be a tad more intelligent on Tiers 3 & 5
 * Added icons that show the various effects of enemy skills
 * End-of-quest quirk/disease now function off of linear interpolation (LERP) and will generally be given less frequently
 * Added tooltips on map tiles
 * New sound FX for resistances
 * Added Pop-up text for when camping skills fail due to afflictions
 * Added Secret Rooms
 * Added ability to sort trinkets alphabetically
 * Trinkets that cannot be equipped on the selected class will now appear greyed out
 * And many smaller changes/additions...

Miscellaneous Bug Fixes

 * Fixed Trinket/Provision Exploit
 * Guard can only be active on 1 Target per Caster
 * Stunning Guard Casters will Remove Guard on Target
 * Fixed Disappearing Party Member on mission start.
 * Fixed camping ambush exploit
 * Most attacks that have preferences for highest-stress targets will now no longer target a virtuous hero
 * Fixed guards ‘failing’ due to an AI error
 * The Siren will no longer target heroes at Death’s Door for ‘Control’
 * Allowed camping in first room after backtracking to it.
 * Fixed Brackish Tidepool transparency issue
 * DoTs are no longer cleared automatically upon camping
 * Fixed overlapping backgrounds around the Tavern
 * Fixed bug concerning custom sound levels
 * Fixed surprise save exploit
 * Fix for Trinket loss from DDQ2
 * Fix so that players stop getting extra DDQ2 Quest Trinkets. (Max is 3)
 * Fixed item sell back exploit. ( SORRY ;) )
 * Fix to some heroes not saving upgrades
 * Fix for Selected Skills being Locked on Characters.
 * Fixed VO subtitles for Czech
 * And many smaller fixes...

Trinket Additions and Balances
Please note the current stats will be listed, and individual changes won’t be shown.

Trophy Trinkets

 * Necromancer’s Collar
 * +20% damage against undead
 * +5% crit against undead
 * Prophet’s Eye
 * +10 ACC in rank 4
 * +2 SPD in rank 4
 * -10% stress DMG in rank 4
 * Hag’s Ladle
 * +25% to blight skill chance
 * +25% blight resistance
 * +25% disease resistance
 * Fuseman’s Matchstick
 * +2 SPD
 * +10% DMG to ranged skills
 * +2.5% crit to ranged skills
 * Flesh’s Heart
 * +35% to bleed resistance
 * +15% max HP
 * Wilbur’s Flag
 * +35% stun resistance
 * +10 Dodge
 * Siren’s Conch
 * +35% debuff resistance
 * -15% stress DMG
 * Crew’s Bell
 * +35% move resistance
 * +20% healing received

Ancestral Trinkets

 * Ancestor’s Musket Ball
 * +15% damage on ranged skills
 * +5% CRIT on ranged skills
 * +10% Stress DMG
 * Ancestor’s Pen
 * +15% damage on melee skills
 * +5% CRIT on melee skills
 * +10% Stress DMG
 * Ancestor’s Handkerchief
 * +30% disease resistance
 * +30% bleed resistance
 * +10% Stress DMG
 * Ancestor’s Moustache Cream
 * +30% debuff resistance
 * +30% blight resistance
 * +10% Stress DMG
 * Ancestor’s Scroll
 * +25% healing received
 * +25% stress healing received
 * +10% Stress DMG
 * Ancestor’s Signet Ring
 * +10 ACC
 * +10% PROT
 * +10% Stress DMG
 * Ancestor’s Map
 * +25% trap disarm
 * +25% Scouting chance
 * +10% Stress DMG
 * Ancestor’s Candle
 * +15% damage if torch is above 50
 * +2 SPD if torch is above 50
 * +5 DODGE if torch is above 50
 * +10% Stress DMG
 * Ancestor’s Lantern
 * -20% chance party surprised
 * +20% chance to surprise monsters
 * +10% Stress DMG

Very Rare Trinkets

 * Sacred Scroll
 * -10% Stress DMG
 * +33% heal skills
 * -30% stun skill chance
 * -3 SPD
 * Raider’s Talisman
 * +3% CRIT
 * +30% trap disarm
 * +20% scouting chance
 * +100 food consumed
 * +2 SPD
 * Tough Ring
 * +10% PROT
 * +15% Max HP
 * -15% DMG
 * +10% Stress DMG
 * Legendary Bracer
 * +20% DMG
 * -3 SPD
 * +10% Stress DMG

Rare Trinkets

 * Berserk Charm
 * +3 SPD
 * +15% DMG
 * +15% Stress DMG
 * -10% Virtue Chance
 * -5 ACC
 * Bright Tambourine
 * +20% to stress heals
 * -25% stress DMG if torch above 75
 * +15 stress DMG if torch below 51
 * Hunter’s Talon
 * +3% Crit
 * +10% ACC
 * +100% Food consumed
 * Fasting Seal
 * -100% food consumed
 * -100% DMG when starving
 * +5 DODGE
 * Profane Scroll
 * +15% DMG
 * +30% Debuff skill chance
 * +33% heal skills when in rank 2
 * +10% PROT when in rank 2
 * +15% stress damage
 * Tome of Holy Healing
 * +25% heal skills
 * -10% Max HP

Uncommon Trinkets

 * Dark Bracer
 * +5% crit if torch below 26
 * +5 DODGE if torch below 51
 * -10% damage if torch is above 51
 * Surgical Gloves
 * +5% CRIT on melee skills
 * +5 ACC on melee
 * -20% move resistance
 * -10% debuff resistance
 * Tenacity Ring
 * +10% deathblow resistance
 * +5 DODGE
 * -1% CRIT
 * Move Amulet
 * +30% move skill chance
 * +30% move resistance
 * -10% debuff resistance
 * Book of Rage
 * +25% DMG if HP below 33%
 * +5% crit if HP is below 33%
 * -10% blight resistance
 * -10% bleed resistance
 * Dark Crown
 * -25% stress DMG if torch below 26
 * +15% virtue chance if torch below 26

Common Trinkets

 * Survival Guide
 * +10% scouting chance
 * +10% trap disarm
 * -1 SPD
 * Reckless Charm
 * +5 ACC
 * -2 DODGE
 * Chirurgeons Charm
 * +15% heal skills

Camping Skill Changes
Camping skills have received a rather drastic overhaul, both in effects and durations. Listed below are all of the modified skills in alphabetical class order.

Please note that all buffs now have a duration of 4 combat encounters (hallway battles and room battles).

Shared Skills

 * Encourage
 * Cost: 2
 * -15 stress on target
 * Wound Care
 * Cost: 2
 * Heal +15% on target
 * Remove Blight/Bleed on target
 * Pep Talk
 * Cost: 2
 * -15% Stress DMG on target

Abomination Skills

 * Anger Management
 * Cost: 3
 * +20 stress on self
 * -10 stress on other party members
 * Psych Up
 * Cost: 4
 * +25% DMG on self
 * +20 stress on self
 * The Quickening
 * Cost: 3
 * +4 SPD on self
 * Eldritch Blood
 * Cost: 3
 * +40% Blight resistance on self
 * +40% Bleed resistance on self
 * +40% Disease resistance on self
 * +20% Stress DMG on self

Arbalest Skills

 * Marching Plan
 * Cost: 3
 * +2 SPD on other party members
 * Field Dressing
 * Cost: 3
 * +35% heal on target (50% chance)
 * +50% heal on target (50% chance)
 * Remove Bleed on target
 * Restring Crossbow
 * Cost: 3
 * +10 ACC on ranged skills on self
 * +20% DMG on ranged skills on self
 * +5% CRIT on ranged skills on self
 * -2 SPD on self
 * Triage
 * Cost: 3
 * +35% heal on other party members

Bounty Hunter Skills

 * This Is How We Do It
 * Cost: 3
 * +10 ACC on self
 * +5% CRIT on self
 * Tracking
 * Cost: 2
 * -15% chance for the party to be surprised
 * +10% chance for the enemies to be surprised
 * Planned Takedown
 * Cost: 4
 * +25% DMG against size 2 enemies on self
 * +15 ACC against size 2 enemies on self
 * Scout Ahead
 * Cost: 3
 * +35% scouting chance

Crusader Skills

 * Unshakable Leader
 * Cost: 3
 * -25% Stress DMG on self
 * Stand Tall
 * Cost: 4
 * -15 stress on target
 * Remove Death’s Door debuff on target
 * Zealous Speech
 * Cost: 5
 * -15 stress on self
 * -15 stress on other party members
 * -15% Stress DMG on other party members
 * Zealous Vigil
 * Cost: 4
 * -25 stress on self
 * -15 stress on self if afflicted
 * Prevents a nighttime ambush

Grave Robber Skills

 * Snuff Box
 * Cost: 2
 * Remove disease on self
 * Remove disease on target
 * Pilfer
 * Cost: 1
 * Produces a supply item
 * Night Moves
 * Cost: 2
 * +30% scouting chance
 * Gallows Humor
 * Cost: 4
 * -25 stress on self
 * -20 stress on other party members (75% chance)
 * +10 stress on other party members (25% chance)

Hellion Skills

 * Battle Trance
 * Cost: 3
 * +10 ACC on self if in position 1
 * +20% DMG on self if in position 1
 * -10 ACC on self if not in position 1
 * -15% DMG on self if not in position 1
 * Revel
 * Cost: 3
 * -5 ACC on entire party
 * -2 SPD on entire party
 * -20 stress on entire party
 * -10% Stress DMG on entire party
 * Reject the Gods
 * Cost: 2
 * -30 stress on self
 * +7 stress on non-religious party members
 * +15 stress on religious party members
 * Sharpen Spear
 * Cost: 3
 * +8% CRIT on self

Highwayman Skills

 * Gallows Humor
 * Cost: 4
 * -25 stress on self
 * -20 stress on other party members (75% chance)
 * +10 stress on other party members (25% chance)
 * Unparalleled Finesse
 * Cost: 4
 * +10 DODGE on self
 * +2 SPD on self
 * +20% DMG on melee skills on self
 * +10 ACC on melee skills on self
 * Clean Guns
 * Cost: 4
 * +10 ACC on ranged skills on self
 * +20% DMG on ranged skills on self
 * +5% CRIT on ranged skills on self
 * Bandit’s Sense
 * Cost: 4
 * -20% chance for the party to be surprised
 * +20% chance for the enemies to be surprised
 * Prevents a nighttime ambush

Hound Master Skills

 * Hound’s Watch
 * Cost: 4
 * -20% chance for the party to be surprised
 * +20% chance for the enemies to be surprised
 * Prevents a nighttime ambush
 * Therapy Dog
 * Cost: 3
 * -10 stress on other party members
 * -10% Stress DMG on other party members
 * Man’s Best Friend
 * Cost: 2
 * -20 stress on self
 * Release the Hound
 * Cost: 4
 * +50% scouting chance

Jester Skills

 * Turn Back Time
 * Cost: 3
 * -30 stress on target
 * -15 stress on target if afflicted
 * Every Rose Has Its Thorn
 * Cost: 3
 * -15 stress on other party members
 * -15% stress DMG on other party members
 * Tiger’s Eye
 * Cost: 3
 * +10 ACC on target
 * +5% CRIT on target
 * Mockery
 * Cost: 2
 * -20 stress on other party members
 * +20 stress on one target

Leper Skills

 * Let the Mask Down
 * Cost: 2
 * -25 stress on self
 * +5 stress on other party members
 * Bloody Shroud
 * Cost: 3
 * +25% bleed resistance on self
 * +25% blight resistance on self
 * +25% move resistance on self
 * +25% debuff resistance on self
 * Reflection
 * Cost: 3
 * -20 stress on self
 * +10 ACC on self
 * +5% CRIT on self
 * Quarantine
 * Cost: 3
 * +20% health damage on self
 * -20 stress on other party members (50% chance)
 * -15 stress on other party members (50% chance)

Man-at-Arms Skills

 * Maintain Equipment
 * Cost: 4
 * +10% PROT on self
 * +15% DMG on self
 * Tactics
 * Cost: 4
 * +10 DODGE on all party members
 * +3% CRIT on all party members
 * Instruction
 * Cost: 3
 * +5% DODGE on target
 * +3 SPD on target
 * Weapons Practice
 * Cost: 4
 * +10% DMG on other party members
 * +5% CRIT on other party members (75% chance)

Occultist Skills

 * Abandon Hope
 * Cost: 1
 * -25 stress on self
 * +10 stress on other party members (50% chance)
 * +5 stress on other party members (50% chance)
 * Dark Ritual
 * Cost: 4
 * -100 torch
 * +15 stress on self
 * +50% heal on target
 * Remove Death’s Door debuffs on target
 * Dark Strength
 * Cost: 2
 * +15 stress on self
 * +20% DMG on target
 * Unspeakable Commune
 * Cost: 3
 * +7 stress on other party members
 * Prevents a nighttime ambush

Plague Doctor Skills

 * Experimental Vapours
 * Cost: 4
 * +50% heal on target
 * +33% healing received on target
 * Leeches
 * Cost: 2
 * +15% heal on target
 * Remove blight on target
 * Remove disease on target
 * The Cure
 * Cost: 1
 * Remove disease on self
 * +20% disease resistance on self
 * Self-Medicate
 * Cost: 3
 * -10 stress on self
 * +20% heal on self
 * Remove blight on self
 * Remove bleed on self
 * +10 ACC on self

Vestal Skills

 * Bless
 * Cost: 3
 * +10 ACC on target
 * +10 DODGE on target
 * Chant
 * Cost: 3
 * -20% Stress DMG on target if religious
 * -10% Stress DMG on target if not religious
 * -15 stress on target if religious
 * -5 stress on target if not religious
 * Pray
 * Cost: 4
 * -15 stress on other party members if religious
 * -5 stress on other party members if not religious
 * +15% PROT on other party members if religious
 * +5% PROT on other party members if not religious
 * Sanctuary
 * Cost: 4
 * +50% heal on other party members if Death’s Door debuff is present
 * -25 stress on other party members if Death’s Door debuff is present
 * Prevents nighttime ambush

Hero Stat/Skill Changes
Hero changes will have their individual modifications shown. Values are shown where readily available.

Abomination

 * General Stats
 * * Reduced base damage slightly
 * Transform
 * * Increased damage buff slightly
 * * Reduced party stress heal upon transforming back into a human

Arbalest

 * General Stats
 * * Increased SPD by two per rank
 * Sniper’s Mark
 * * Added -20% dodge debuff that increases by 2.5% per tier
 * Flare
 * * Added +10% debuff resistance buff that increases by 2.5% per tier

Bounty Hunter

 * Mark for Death
 * * Added -10% PROT debuff that increases by 2.5% per tier

Crusader

 * Holy Lance
 * * Lowered crit chance by 5%
 * * Removed ability to use in rank 2
 * Battle Heal
 * * Slight reduction to overall healing
 * * Adjusted healing to be more consistent

Grave Robber

 * Thrown Dagger
 * * Removed bleed debuff
 * * Added +25% damage to marked target
 * Flashing Daggers
 * * Added bleed debuff from ‘Thrown Dagger’

Hellion

 * If It Bleeds
 * * Lowered damage to -35%
 * Breakthrough
 * * Added forward movement by 1 rank

Highwayman

 * Pistol Shot
 * * Added +25% damage to marked target

Hound Master

 * Dog Treats
 * * Removed crit buff from Dog Treats
 * * Slightly lowered accuracy buff from Dog Treats
 * * Slightly lowered damage buff from Dog Treats
 * * Increased amount of Dog Treats to 2

Jester

 * General Stats
 * * Increased debuff resistance by 20%
 * Inspiring Tune
 * * Added the ability to use it from the third rank
 * * Added +10% stress resistance buff that increases by 2.5% per tier
 * Solo
 * * Increased debuff effect chance by 20% each tier
 * * Increased ACC debuff by 2% per tier
 * Battle Ballad
 * * Increased crit chance buff by 1% per tier

Man-at-Arms

 * General Stats
 * * Lowered base crit chance by ~2.5% per tier

Occultist

 * Wyrd Reconstruction
 * * Increased maximum healing by 2 per tier

Plague Doctor

 * Disorienting Blast
 * * Removed damage entirely
 * * Added regular stun

Vestal

 * Divine Grace
 * * Increased healing to be more consistent in later tiers
 * Divine Comfort
 * * Increased healing to be more consistent in later tiers

12 Feb 2015
Build Update #7612 (PC only)

We discovered a major bug where many skill tooltips were incorrectly rounding effect chances to the nearest whole integer. This made things like the Plague Doctor's 70% Cure for Battlefield Medicine incorrectly show up as 100%. It also made the Hellion's YAWP show up as 100% base Stun chance instead of the 125% overpowered stun that it is. (On a side note, the reason chances can be above 100% are that enemy resistance gets subtracted, so there is still value in having greater than 100% base chance.)

We have fixed this tooltip display bug, which will enable all skills to show the proper percentage. Note that the skill chances themselves *were always calculating correctly*--they were just displaying wrong!

So rest assured there has been no widespread nerfing or upgrading. Just a few tweaks as given below.

Look at the bright side--our heavy-handed rounding didn't cause a spacecraft to crash or anything! That being said, we have now put all "roundf" statements under lock and key in the office, and anyone who wants to use one must fill out a 3-part request form and get at least two authorized signatures.

Other changes in this update:
 * Heroes that go missing in town as part of an activity (e.g. drunken bender, vision quest) will remain on the roster, but greyed out and locked. This way you know they aren't gone forever.
 * Plague Doctor base chances for CureSelf on Battlefield Medicine have been increased. They will *appear* to have decreased because of the tooltip bug above. But in reality they have gone up. MIND-BENDING ESCHER-ESQUE CRAZINESS.
 * As much we love the Leper, we had to fix the trinket bug that was allowing him to do millions of points of damage. :( (Berserk Mask damage debuff corrected)
 * Fixed missing debuffs on various trinkets that were mis-indexed on the spreadsheet.

11 February 2015
Build Update #7605 (PC only)
 * Fixed Sanitarium curing incorrect quirk (was still happening if you visited it more than once in town before going on a dungeon raid)

Build Update #7601 (PC only)

This is the first patch to have some focused gameplay changes, but it will not be the last! Remember that the game is in Early Access, and we'll be experimenting with mechanics and balance for the foreseeable future. Strap in and come along for the ride!

These changes are based upon consistent feedback and observed results from the game's first week and a half of play:
 * Champion (L5) Monsters: increased difficulty across the board.
 * Grave Robber needed a little somethin': increased Speed, added stacking Accuracy buffs for Thrown Dagger and Poison Dart
 * Hellion is an absolute wrecking machine. This is intentional, but she still needed dialed down a tiny bit: Reduced starting HP, restricted Iron Swan to position 1 only, added Exhaust to Breakthru and slightly reduced crit, but increased dmg buff of Bleed Out
 * Plague Doctor: Increased Blight and Disease Resistance, increased Blight damage of Noxious Blast and Plague Grenade, Added a small heal to Battlefield Medicine. Now she's the hero we deserve, not just the hero we need.
 * Ghoul, Swinetaur, Unclean Giant: increased HP to make them even a little more menacing.
 * Gargoyles: increased dodge, reduced dmg, increased crit. Focus up your Accuracy to hit these beasts!
 * Bone Arbalist: reduced Bayonet Jab crit. Should be less threatening at the front.
 * Heroes don't like it when you prolong combat unnecessarily
 * Added 'Clear Head' moderate Stun Resistance buff to heroes and monsters after clearing an existing stun. Stacks for consecutive stuns.
 * No heroes are truly immortal.

Other fixes and changes:
 * Fixed crash at end of dungeon raid caused by incompatible quirks
 * Added threshold for health bar display based on actor scale
 * Improved backup save file handling
 * Fixed purge result announcement

10 February 2015
Build Update #7587 (PC and Mac)
 * Minor performance optimizations
 * Fixed save crash when loading into the start of battle from save
 * Fixed display bug from hitting ESC during save scroll in front end flow
 * Fixed bug where <4 heroes can embark into a dungeon
 * String updates
 * Mac build now in sync with PC build!!

9 February 2015
Build Update #7567 (PC only)
 * Crusader upgrade costs fixed
 * Crusader equipment costs fixed
 * Fix to wrong save loading
 * Updated save backups

7 February 2015
Build Update #7560 (PC only)
 * Camping skill adjustments (increased Plague Doctor's disease curing ability, corrected and adjusted some skills which were not proc'ing correctly)
 * More incompatible quirk updates to reduce conflicting quirks
 * Clamp damage as an attempt to blind fix the crazy high damage problem
 * Fixed using firewood when in the bark phase of an ambush
 * Fixed removing multiple quirks at Sanitarium

6 February 2015
Build Update #7547 (PC only)
 * More fixes for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch
 * Removed incompatible quirks
 * Tuned down reaction act out wait times significantly for better combat flow
 * Fix for Sanitarium not removing correct quirk
 * Fix for Sanitarium not removing a quirk at all
 * Improved stress relief tutorial text
 * Rounded up monster HP in tooltip (so monsters don't show 0 HP)

Build Update #7544 (PC only)
 * Fix for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch

5 February 2015
Build Update #7537 (PC only)
 * Game now auto-creates Saved Games directory if it does not exist (potentially fixes BEX crash on launch)
 * Fixed add/remove trinket bug
 * Added some missing strings
 * Tuned down lockjaw disease slightly

4 February 2015
Build Update #7534 (PC only)
 * Initialization crash logger "-log_debug_info" to help determine BEX and other launch crashes (See this thread: http://steamcommunity.com/app/262060/discussions/0/612823460253966357/)
 * Potential crash workaround "-disableaudio" command-line argument (See this thread: http://steamcommunity.com/app/262060/discussions/1/612823460250609966/)
 * Localization crash fix
 * Stage coach crash fix
 * Better save game file handling
 * More stability fixes

Build Update #7527 (PC Only)
 * disable video command-line option as potential workaround for PC Players (See this thread http://steamcommunity.com/app/262060/discussions/1/612823460250609966/)
 * Can no longer open Options dialog when confirmation dialog is up
 * Save games disappearing fix
 * You can now back out of obstacles
 * Stress bars now round down to the nearest 10
 * Hellion's Barbaric Yawp no longer buffs twice
 * Various stability fixes
 * Brigand Fusiliers are not quite as fiendishly deadly as before
 * Brigand Bloodletters are still hulking and menacing, but die a tiny bit more quickly

3 February 2015
Build Update #7520 (PC and Mac)
 * Numerous fixes to improve overall stability