Enemy Type (Darkest Dungeon II)



Enemies in Darkest Dungeon II belong to certain classes or types. The class (or classes) to which an enemy belongs has no effect in most cases, but certain quirks have positive or negative effects in relation to them. Positive quirks can grant bonuses (e.g. increased damage, Death Blow ignore) to a hero when facing enemies from particular classes. Meanwhile, negative quirks can inflict penalties (such as increased stress) when facing those classes of enemies. In addition, there are also certain hero abilities and trinkets that grant bonuses against particular enemy classes.

Trinkets can also be affected by Enemy Type. For example, Highwayman's unique trinket "Rat Skull" makes him receive 90% less healing if an enemy of Animal type is present on the battlefield.

Another new feature affected by Enemy Type is a Hero Goals system. Among the things heroes can set as their goals is the killing of a number of enemies of certain Type.

The frequency of encountering a specific Enemy Type depends on multiple factors. While some are only limited to specific regions (Plague Eaters being exclusive to Foetor), others may be encountered in multiple regions (Pillagers) or, very rarely, in all regions up to the final one (only Cosmic enemies possess this trait). Nodes also play a small role as enemies of Animal type are rarely encountered outside the Creatures Den. Certain enemies also have two types attained to them.

Here are all enemy types encountered in the game. Note that at many points the lists may be similar to that of Enemies (Darkest Dungeon II), this page attributes enemies to their type and not faction. Spoilers in regard to Confession bosses and Minibosses are present in this article, read at your own peril.

Gaunts
Once regular humans, now twisted by despair and dark forces, robbed of hope and their humanity, they aimlessly wander the world, feeding on any unlucky adventurers. While being the least numerous and dangerous Enemy Type in the game, they still present some threat in later regions due to Ordainment and introducing more menacing foes like Ghouls.

List of Gaunts:


 * Lost Soul
 * Urchin
 * Widow
 * Woodsman
 * Ghoul

Note: the Ghoul isn't part of any faction, however, it will only appear during fights against Gaunts.



Pillagers
Corrupted not by supernatural forces, but their own inhumane desires of wealth, these people saw the impending apocalypse as a way to enrich themselves. Armed with heavy blades, guns and other weaponry, these avaricious opportunists stalk the roads of every region, attacking any unlucky travelers and robbing them. But not only humans partake in this: once wild dogs, tamed by these thieves, serve as loyal guards. Terrible war machines act as a menacing heavy artillery for these criminals, while a familiar face was seen by many around the kingdom, leading the hordes of these parasites and assisting them on the battlefield...

List of Pillagers:
 * Antiquarian
 * Firemouth
 * Implication
 * Mongrel
 * Pillager Crackshot
 * Pillager Hatchetman

Animals
The growing stain of the apocalypse didn't stop on affecting solely humans. Many animals caught in the grasp of the supernatural forces have become horrific and feral, attacking any other living being they come across. Some, not affected, were tamed by humans to be used for horrific purposes, while most of them spread around the kingdom, having made their own hideouts...

List of Animal enemies:


 * Black Phillip
 * Carrion Eater
 * Carrion Devourer
 * Gander
 * Livestock
 * Mongrel
 * Rabid Gnasher
 * Spitter
 * Swine Brute
 * Swine Skulker
 * Webber
 * Wilbur

Fanatics
Once the denizens of the flourishing city that treasured knowledge, these people fell into panic at the sight of the apocalypse. Deciding their collected knowledge was obsolete, they turned to the unhealthy and destructive worship of fire, burning books and buildings, as well as killing anyone who crosses their path, hanging the remains of their victims on poles as offerings to the world's end. They all became blind as they have been exposed to fire so much, their skin began to melt like candle wax, resulting in horrific malformations and surprising resistance to burning. This allows them to light themselves on fire not only to restore their integrity, but also make them stronger and more dangerous opponents.

List of Fanatic enemies:


 * Flayer
 * Her Ladyship
 * Immolatist
 * Librarian
 * Pit Fighter
 * Sacrificial
 * Shaman
 * Whipper

Plague Eaters
When the kingdom was not yet tainted by the corrupting grasp of the impending end, many working fields were spread around it's lands, complete with crop fields that yielded rich harvests, as well as working homes of peasants and livestock and huge houses of landlords, their wives and servants. But when the apocalypse struck, mysterious meat stalks began to burst out of the ground, corrupting crops and fields and turning it into rotten meat that gave off irresistible nightmare. All of this people and animals, having given into the unyielding hunger for meat, have transformed into terrifying bloated monsters with multiple rows of teeth. Their namesake isn't without a reason: by feasting on corpses of their fallen comrades, as well as the meat itself, they can heal themselves and use powerful moves, all in attempt to feast on the living.

List of Plague Eater enemies:
 * Black Phillip
 * Butcher
 * Dinner Cart
 * Harvest Child
 * Lady
 * Livestock
 * Lord
 * Maid

Cadavers
When the otherwordly corruption spread from the Mountain, the last strength of humanity stood against it in the woods of the Tangle in a desperate attempt to stop it. But their faith and steel was pointless against the horrors that swallowed their sanity, leaving behind nothing but human husks, aimlessly wandering in the battlefield. The final blessing of death has been denied to them, instead they remain in the world, trapped in an endless nightmare and filled with regrets of failure. The very last remains of their humanity still linger in them, remembering their military formation and tactics in order to slain every creature traversing the woods. Despite their cadaveric appearance, they can still stand up when facing death, or even return from the dead with the power of faith. Slaying these poor souls is an act of mercy.

List of Cadaver enemies:
 * Arbalist
 * Bullseye Barrett
 * Bishop
 * Dreaming General
 * Drummer
 * Foot Soldier
 * Gander
 * Knight

Fisherfolks
When the end of the world came, people sought a way to save themselves from the unnatural rising of the tides. For the people of the coast, salvation came in the form of a different, yet equally unnatural eldritch force. When ancient monoliths sprung from the bottom of the sea, the denizens of the coastal villages offered themselves both in body and prayer to the oceans, and in turn were reborn in the image of their new God-savior. Thus, at the cost of their humanity, they gained the means to survive the cataclysmic event that would have seen them drowned at the bottom of the sea. Through their transformation they gave birth to a new cult, different from that of the stain; one that venerates the sea and it's otherworldly inhabitants. The Fisherfolk embraced this unholy evolution, and those who do not do the same will not be treated kindly.

List of Fisherfolk enemies:
 * Bosun
 * Cabin Boy
 * Captain
 * Docker
 * Fish Monger
 * Leviathan
 * The Hull Keeper
 * Wharf Rat

Cosmic
The very manifestation of the abhorrent truth of the world. These inhuman abominations are terrifying foes, dangerous for the party's health but also sanity as they all inflict a lot of stress. Most of them are also able to greatly afflcit the flesh of the living, tearing it apart with terrible efficacity. Fighting them can reward some unnatural but valuable treasures, but beware as they stalk the darkest shadows around the stagecoach, ready to bring the party into dimension no man should ever reach...

List of Cosmic enemies:


 * Altar
 * Cardinal
 * Cherub
 * Deacon
 * Evangelist
 * Exemplar
 * Herald
 * Shambler
 * Shambler Tentacle