Sycophant

The Sycophant is a Bloodsucker type enemy that can be found in any area, usually with Supplicants. They are not very tough or damaging, but are very fast and evasive, and can inflict your party with large amounts of Stress and the Crimson Curse.

Behavior
Sycophants, like many other Bloodsuckers, have two forms, typically referred to as "Thirsty" and "Bloodlust." A Sycophant will always begin in Thirsty form, but if it lands The Thirst on a target, it will change to Bloodlust.

In Thirsty form, Sycophants can use Maddening Whine, prioritizing already-stressed targets (3x higher chance), and The Thirst to change to Bloodlust form and heal itself. If a Sycophant's health falls below 40%, it will almost certainly use The Thirst to heal.

Sycophants in Bloodlust form are much more dangerous, with higher stress damage from The Thirst, and access to new moves: a bleed skill called Bombing Run, and Deafening Whine, a more powerful form of Maddening Whine with a low chance to stun.

Strategy
The Sycophant's extremely high speed means that it often acts first, potentially infecting heroes with the Crimson Curse and giving some stress. However, they are otherwise weak, with little health and very low resistances except for blight. Because of this, it is recommended to keep them stunned or, if you can guarantee it, simply killed, while focusing on more dangerous foes.

If a Sycophant manages to land The Thirst, their new Bombing Run and Deafening Whine abilities are more dangerous and are not to be underestimated. While still not as important as other Bloodsucker enemies, they should be at least stunned (especially with their minimal resistances) to prevent bleeds and stuns at inopportune moments.

Thirsty Form
Apprentice =

Veteran =

Champion =

Bloodlust Form
Apprentice =

Veteran =

Champion =

All Areas

 * Supplicant


 * Gatekeeper
 * Chevalier

The Courtyard

 * Manservant
 * Esquire
 * Courtesan

Bosses

 * Crocodilian
 * Baron
 * Viscount
 * Countess
 * Garden Guardian