Runaway (Darkest Dungeon II)

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Upgraded=

"Nothing remains... save a burning will to survive."

- The Academic

The Runaway is one of 12 Heroes in Darkest Dungeon II.

Class Description

 * FRONT RANK
 * BURN
 * STEALTH
 * SUPPORT

Dd2 token controlledburn.pngolled Burn
A token applied to a rank, repeatedly inflicting on the enemy occupying the rank. The burn applied by this token does not benefit from the Runaway's bonuses to  chance, damage, or duration.


 * Turn Start: Add 2
 * Turn Start: Add 3
 * Duration: 3 rounds

Skills
The Runaway starts the game with Searing Strike,  Firefly,  Smokescreen,  Run and Hide, and  Hearthlight. All other skills must be unlocked through the Shrine of Reflection, after which they are permanently available for subsequent playthroughs.























Unique Trinkets
Each Hero has their own 3 unique Trinkets, exclusive only to them.

Hero Paths
All Heroes start the game on the default Wanderer path, which rewards candles upon reaching the second Inn but has no other effects. Other paths may be unlocked in The Living City by spending Candles of Hope.

Strategy
🔸As a new addition to the Hero's roster in Darkest Dungeon II, the Runaway's skillset has a heavy focus on Burn - a newly-introduced DOT effect. The Runaway is primarily a front-liner, having access to most of her skills when placed on the front Ranks. Furthermore, she can target the back Ranks, provided that she stays on Rank 3 or 4, where she can not use various skills. She is one of the few Heroes that can use Stealth and also among the few that can heal allies.

🔸Offense: Most of Runaway's offensive skills deal low to average damage, accompanied by Burn effects.


 * In the early progress of the game, the Runaway main attacks are Dd2 ability searingstrike.png Searing Strike, Dd2 ability firefly.png Firefly, and Dd2 ability ransack.png Ransack which can get the Runaway back to the front and pull Rank 3 enemies. If the Runaway finds herself in the back Ranks, she can use Dd2 ability firefly.png Firefly to deal particularly high Burn dd2.png Burn damage to back-Rank enemies. As the Runaway makes her progress through Shrines of Reflection, she will be able to use more effective skills such as Dd2 ability dragonfly.png Dragonfly, which inflicts Burn dd2.png Burn on two targets at once. Dd2 ability searingstrike.png Searing Strike Dd2 ability firefly.png Firefly, Dd2 ability ransack.png Ransack can quickly accumulate or spread Burn dd2.png Burn effects among enemy Ranks if they hit targets with dd2 token combo.png Combo, which can be applied via the Runaway's Dd2 ability smokescreen.png Smokescreen, Dd2 ability dragonfly.png Dragonfly or other skills of teammates, particularlyPortraits-jester.pngr.


 * The Runaway does not have to inflict Burn dd2.png Burn via her skills alone. She can use Dd2 ability firestarter.png Firestarter on her teammates to allow their offensive skills to deal Burn dd2.png Burn . Dd2 ability firestarter.png Firestarter is best used on Heroes who can hit multiple targets at a time to apply multiple Burn dd2.png Burn effects at once (such as Portraits-hellion.pngon's Dd2 ability breakthrough.png Breakthrough,Portraits-occultist.pngtist's Dd2 ability anamnesis.png Anamnesis orPortraits-plaguedoctor.pnge Doctor's Dd2 ability magnesiumrain.png Magnesium Rain).


 * Dd2 ability controlledburn.png Controlled Burn applies a special Token of same name: Dd2 token controlledburn.png. Uniquely, this Token is fixated on a Rank, instead of an actual enemy. As such, it can cause multiple enemies to receive Burn dd2.png Burn, if they frequently change their positions. To maximize the damage potential of Dd2 token controlledburn.png Controlled Burn , apply the Token to a front Rank (Rank 1 or 2) and use movement skills (particular Pull skills) on back-Rank enemies, as they typically have much higher Icon speed dd2.png SPD compared to the front-Rank ones. Once pulled to the front, they usually act first and may receive Burn dd2.png Burn at their turn, and (in most cases) attempts to retreat to the back, subsequently causing the front enemies to suffer the same fate when they start their turn after their back-Rank fellows.


 * After building a sufficiently large amount of Burn dd2.png Burn on enemies, Dd2 ability backdraft.png Backdraft can be used to deal a considerable amount of damage to a target, based on the Burn dd2.png Burn amount inflicted on an enemy in front of it. Since Dd2 ability backdraft.png Backdraft requires a burning target serving as a "damage source" to inflict damage on another, it will become unusable if there is only one enemy left in a battle. Be careful when using Dd2 ability backdraft.png Backdraft alongside Dd2 ability causeofdeath.png Cause of Death, as the latter will remove all Burn dd2.png Burn effects on a target and thus effectively removing a damage source needed to use Dd2 ability backdraft.png Backdraft.

🔸Survivability: Because the Runaway lacks any kind of defenses ( Block, Dodge , etc.), she mainly relies on the  Stealth effect from  Run and Hide to avoid harm when her HP is critically low. Run and Hide can be upgraded to apply a small Restoration effect on the Runaway, which can save her from  Death's Door state. While Cauterize can heal a decent amount of HP, it is somewhat unreliable, only becoming usable on the Runaway or other teammates when they are affected by  Bleed. However, among other healing skills, Cauterize is unique in a way that it does not require a certain HP threshold to work. Cauterize is a valuable asset when the Hero's party suffers from copious Bleed effects inflicted by enemies such as Pillager Hatchetman, Evangelist or Knight.

🔸Support: The Runaway's upgraded Smokescreen can apply  Blind and  Vulnerable, causing enemies to miss and suffer more damage from attacks. In addition, the Combo Token from  Smokescreen can enhance certain skills of other Heroes.


 * Dd2 skill hearthlight against cultists.gif Stealth, Dd2 ability hearthlight.png Hearthlight is also useful at removing Dd2 token dodge.png Dodge Tokens from multiple enemies at once]]When facing enemies that primarily utilize Dd2 token stealth.png Stealth to protect themselves (Urchin and Swine Skulker), the Runaway can use Dd2 ability hearthlight.png Hearthlight to remove their Dd2 token stealth.png Stealth , exposing them to normal attacks. The upgraded version of Dd2 ability hearthlight.png Hearthlight additionally remove Dd2 token blind.png Blind , which can be effective against the Fanatics in the Sprawl region, as many of them can inflict Dd2 token blind.png Blind . The Dd2 token blind.png Blind removal is particularly useful for thePortraits-leper.png as most of his skills apply Dd2 token blind.png Blind Tokens on himself. As the Runaway's Icon speed dd2.png SPD is higher thanPortraits-leper.png's, she will most likely be able to clear all Dd2 token blind.png Blind effects from him, before he starts his turn to attack.

Shrine of Reflection
🔸The Runaway permanently gains access to 6 skills over 5 Chapters through accessing memories in the Shrine of Reflection.

Barks
Combat =

Landing a CRIT

 * TBA'

Stalling

 * TBA

Bleed

 * TBA

Blight

 * TBA

Burn

 * TBA

Horror

 * TBA

Stress

 * TBA

Torch Decrease

 * TBA

Entering Death's Door

 * TBA

Ally On Death's Door

 * TBA

Surviving Hit on Death's Door

 * TBA

Ally Surviving Hit on Death's Door

 * TBA

Hit by CRIT

 * TBA

Ally Hit by CRIT

 * TBA

Pushed by Enemy

 * TBA

Meltdown (Phased out)

 * TBA

Fog Appears (Shroud)

 * TBA

Fog Fades (Shroud)
Positive Act Outs=
 * TBA

Stress Healing Partner - General

 * TBA

Buffing Partner - General

 * TBA

Healing Partner - General

 * TBA

Combo Attack - General

 * TBA

Retaliation - General

 * TBA

Protection - General

 * TBA

Attacking Ally - General

 * TBA

Praise for Support Skill - General

 * TBA

Praise for Attack - General

 * TBA

Stress Heal in Coach - General

 * TBA

Stress Self in Coach - General

 * TBA

Stress Healing Partner - Hopeful

 * TBA

Buffing Partner - Hopeful

 * TBA

Praise for Support Skill - Hopeful

 * TBA

Praise for Attack - Hopeful

 * TBA

Stress Heal in Coach - Hopeful

 * TBA

Stress Healing Partner - Amorous

 * Fight your way through to me!

Healing Partner - Amorous

 * Burn bright, my darling!

Protection - Amorous

 * I'd suffer worse for you.

Praise for Support Skill - Amorous

 * If we make it out, I'm keepin' you for myself.

Praise for Attack - Amorous

 * I'd expect nothin' less.

Stress Heal in Coach - Amorous

 * Keep me warm tonight, will you?

Stress Healing Partner - Respectful

 * TBA

Retaliation After Partner is Attacked - Respectful

 * TBA

Combo Attack with Partner - Respectful

 * TBA

Praise for Support Skill - Respectful

 * TBA

Praise for Attack - Respectful

 * TBA

Stress Heal in Coach - Respectful
Negative Act Outs=
 * ''TBA'

Dealing Stress Partner - General

 * TBA

Insult for Support Skill - General

 * TBA

Insult for Attack - General

 * TBA

Attacking Ally - Hateful

 * TBA

Stress Damage on Ally - Hateful

 * TBA

Insult for Support Skill - Hateful

 * TBA

Insult for Attack - Hateful

 * TBA

Stress Damage on Ally - Suspicious

 * TBA

Stress Damage on Ally on Road - Suspicious

 * TBA

Insult for Support Skill - Suspicious

 * TBA

Insult for Attack - Suspicious

 * TBA

Stress Damage on Ally - Resentful

 * TBA

Stress Damage on Ally on Road - Resentful

 * TBA

Insult for Support Skill - Resentful

 * TBA

Insult for Attack - Resentful

 * TBA

Attacking Ally - Envious

 * TBA

Stress Damage on Ally - Envious

 * TBA

Stress Damage on Ally on Road - Envious

 * TBA

Insult for Support Skill - Envious

 * TBA

Insult for Attack - Envious
Affinity=
 * TBA

Adding Buff

 * ''TBA'

Guarding Ally

 * ''TBA'
 * ''TBA'
 * ''TBA'

Adding Token

 * ''TBA'

Follow Up Attack

 * ''TBA'
 * ''TBA'
 * ''TBA'

Follow Up on Debuffed Enemy

 * ''TBA'

Healing Ally

 * ''TBA'
 * ''TBA'
 * ''TBA'

Revenge Attack on Enemy

 * ''TBA'
 * ''TBA'

Moving Positions - Positive

 * ''Trust me on this!'

Removing DoTs

 * ''TBA'
 * ''TBA'
 * ''TBA'

Stress Healing

 * ''TBA'
 * ''TBA'

Jealous of Buff

 * ''TBA'

Jealous of Guarded Ally

 * ''TBA'
 * ''TBA'
 * ''TBA'

Jealous of Token

 * ''TBA'

Jealous of Food (Unused)

 * ''TBA'

Jealous of Healing

 * ''TBA'
 * ''TBA'
 * ''TBA'

Moving Positions - Negative

 * ''TBA'

Jealous of DoT Removal

 * ''TBA'
 * ''TBA'
 * ''TBA'

Positive Road Banter

 * ''TBA'
 * ''TBA'
 * ''TBA'

Negative Road Banter
Inn Items=
 * ''TBA'
 * ''TBA'
 * ''TBA'

Armor Repair Kit

 * My kit's mostly scraps, but we'll see...

Blasphemous Idol

 * Can't be picky with your luck on the road.

Book of Bawdy Tales

 * 'That's' what all the fuss was about?

BOOK: My time in the Desert

 * ... Lotta places I haven't been to yet.

Book of Creative Insults

 * Wait, is THAT how you pronouce it...?

Poetry

 * Pretty words, but it's not about anything.

Boxing Gloves

 * Hah! Put 'em up! Best be quick!

Calming Incense

 * This smoke doesn't smell like smoke. Strange.

Candles and Chocolate

 * Let's see if my hammock can hold two.

Clarifying Poultice

 * Good for long nights on watch.

Clotting Poultice

 * Give it here. So I don't slow us down.

Dartboard

 * Hah! You wanna wager chores?

Ceremonial Drum

 * Just so long we don't spook the horses.

Slime Mold

 * Ech. If you heat it up it's even worse.
 * (If full) - Best save it 'til it's needed

Stale Bread

 * It's food. It's free. No complaints from me.
 * (If full) - Nah.

Apple and Cheese

 * And I didn't even have to steal it.
 * (If full) - I even ate the cores. ... What!

Steak and Spuds

 * I'll swap you my steak for more potatoes?
 * (If full) - I stomached what I could. That smell...

Flapjacks

 * We can cook without stopping? Perfect.
 * (If full) - Leave me be. I'm full.

Holy Beads

 * *gulp* ... No! I'll try 'em! I'm not scared!

Impermeable Poultice

 * The sick fall behind. Not me.

Leeches

 * Fine. I'll let you, but I won't like it.

Meditative Totem

 * I make my own luck.

Mop and Bucket

 * Choring is boring but no one's above it.

Nightshade Concoction

 * If I can't outrun Death, I'll cheat.

Pipeweed

 * Huh. All right. I'll give it a go.

Playing cards

 * No sneaky fingers, dealer! I'm watching!

Restorative Herbs

 * Yee-uck!

Roast Pig

 * I haven't eaten this good in... maybe ever.
 * (If full) - Not hungry yet. More's the pity.

Songbook of Amorous Ballads

 * We're here. We're breathing. Isn't that enough?

Songbook of Touching Dirges

 * Sounds like church songs. Pretty but sad.

Songbook of Rousing Tunes

 * We roar like flames! Let 'em hear us!

Soothing Poultice

 * Soothe the burn? Why would I want to...?

Speed Bag

 * A round with this and maybe a spar after!

Invigorating Stew

 * Never turn down a hot meal.
 * (If full) - Already had seconds when y'weren't looking.

Stimulating Poultice

 * Anything to stay a step ahead.

Stitching Kit

 * You better keep that hand steady...

The Wine

 * This is some real high-born stuff. Want a sip?

Tinned Delicacies

 * Look - y'can cook em in the firepit!
 * (If full) - TBA

Knotted Tug Rope

 * Eh. Rope burns aren't the fun kind.

Wax Inoculant

 * These ain't times for the infirm.

Whetstone

 * Time to sharpen up the ol' rib-sticker.

Whiskey Barrel

 * ... Maybe we can relax for one night.

Whiskey Bottle

 * Sharing food and drink? ... Strange. But... okay.

Whiskey Flask

 * Usually prefer to keep a clear head...

Whittling Tools

 * Busy hands soothe the nerves.

Wild Tea

 * I dunno about this. Leaves one defenseless...

Morbid Joke

 * I... I don't get it.

Improvised Strategy

 * Can't we just try to sneak through?

The Very Best

 * TBA

Experimental Remedy

 * 'Ugggghhh'. I feel queasy.

War Paint

 * TBA

Tar-Filled Colambre

 * ''Heh heh. They never see me coming.'
 * ''More fun than wine.'
 * ''You're going to burn so hot...'

Oddly-Tuned Lute

 * Huh. Been ages since I heard music.

Precious Collection

 * Oh wow, where'd you get these? They're beautiful!

Guided Meditation
Hero Shrines=
 * I don't know... I don't like letting go.

Shrine 1

 * TBA

Shrine 2

 * TBA

Shrine 3

 * TBA

Shrine 4

 * TBA

Shrine 5

 * TBA

Shrine 6
Locations=
 * TBA

Oasis

 * TBA

Creature Den

 * TBA

Resistance Encounter

 * They've spotted us - no witnesses! (Fight)
 * What's a few relics to save on bloodshed? (Avoid, lose Relics)

Resistance Encounter Success

 * We live to fight another day. Maybe less.

Resistance Encounter Retreat

 * TBA

Assistance Encounter

 * TBA

Exiting Assistance Encounter

 * TBA

Valley Assistance Encounter

 * TBA

Region Gate

 * TBA

Exiting Crossroads

 * TBA

Exiting Hospital

 * TBA

Exiting Hoarder

 * TBA

Exiting Valley Hoarder

 * TBA

Exiting Watchtower

 * TBA

Exiting Hoarder

 * TBA

Academic's Study

 * ''I don't know much about wine, but it's free! (Vintage Collection)

Exiting Academic's Study

 * TBA

Cultist Encounter Success

 * TBA

Cultist Encounter Retreat

 * TBA

Tangle Lair Success

 * TBA

Tangle Lair Retreat

 * TBA

Foetor Lair Success

 * TBA

Foetor Lair Retreat

 * TBA

Sprawl Lair Success

 * TBA

Sprawl Lair Retreat

 * TBA

Shroud Lair Success

 * TBA

Shroud Lair Retreat

 * TBA

Exiting Oblivion's Ingress

 * TBA

Exiting Academic's Cache
Quirks/Diseases= TBA Travelling Stress=
 * TBA

Travelling Stress Heal

 * Perhaps there is hope for us yet...
 * We are not so dissimilar...
 * I accept you. We all do.
 * Chin up, shoulders back. We can do this.
 * The road is tough but we're going to make it.
 * Let us share tales of merrier times.
 * Come what may, we are united!
 * Hang in there. 
 * Can I get you anything?
 * It's a long road, but we've got each other.
 * Want to share? I've got extra...
 * You're even tougher than you look.
 * I'm glad you're here, for what it's worth.
 * You're going to live. I won't hear otherwise.
 * At least we aren't facing this alone.
 * Maybe all hope is not lost...
 * There are times I almost feel hopeful.
 * I had a pleasant dream, for once...
 * Whatever comes, we are united.
 * Perhaps we'll find glory after all...
 * This world is worth saving.
 * We are making a difference out there.
 * Hope is seductive, isn't it?
 * We're making good time.
 * If this is my fate, I'm content.
 * All is not lost.
 * We will best these fiends!

Travelling Stress Heal

 * 'Buffoon!
 * 'We're not going to make it, are we?
 * 'Everywhere, the world comes undone...
 * 'Stuck in a coach with the likes of you - feh.
 * 'I'm hungry and tired!
 * 'This cursed coach is a bouncing racket!
 * 'Let me out of this blasted coach!
 * 'Here we are, four corpses in a rolling coffin...
 * 'I can't bear to look out the window...
 * 'It's like a nightmare out there.
 * 'Like rats in a trap...
 * 'What if it's all for nothing...?
 * 'Can I really trust you to have my back...?
 * 'Can't sleep. Awful food. Worse company.
 * 'A waking nightmare...
 * 'We never seem to make any progress...
 * 'Just leave me by the roadside.
 * 'This was all a mistake...!
 * 'We're driving in circles...
 * 'Are we lost?
 * 'This is not the life I dreamt for myself...
 * 'Everywhere we pass - ruin, destruction...
 * 'Fools, fools we are...
 * 'We were damned before we set off.
 * 'Why us? Why me?
 * 'I'm not crying...! Look away!
 * 'I grow so weary of this fight.
 * 'Would it be so bad to give in...?
 * 'It's a nightmare made real out there.

Trivia

 * The Runaway is the first new hero introduced in Darkest Dungeon II.
 * The predetermined name of the Runaway is Bonnie.
 * The Runaway is implied to share origins with the Vestal, coming from the church of St. Martha's.