Dungeon Interactions

While in the Darkest Dungeon you have a chance at various interactions, usually between the doors in the different rooms. Below is a list of interactions, and the chances to gain Affliction.


 * Alchemy Table:
 * Use:
 * Use with Medicinal Herbs:
 * Use with Torch:


 * Animal Corpse:
 * Use:
 * Use with Medicinal Herbs:


 * Cask/Keg:
 * Use:
 * Use with Medicinal Herbs:


 * Cabinet:
 * Use:
 * Use with Skeleton Key:


 * Chest (Locked):
 * Use: Chance to trigger a trap and gain Affliction: Bleed
 * Use with Skeleton Key:


 * Confessional Booth:
 * Use:
 * Use with Holy Water:


 * Fountain:
 * Use:
 * Use with Holy Water:


 * Graves:
 * Use:
 * Use with Shovel:


 * Holy Statue
 * Use:
 * Use with Holy Water:


 * Iron Maiden:
 * Use: Chance to gain Quirk:Claustrophobic
 * Use with Herbs:


 * Rubble: "A crude jumble of stones and debris blocks the path."
 * Use: "Clear the obstacle by hand. It will take considerable effort...", increases stress, reduces torchlight
 * Clear with Shovel: "Use to clear obstacles and break into things."


 * Sack:
 * Use: The Sack's contents are yours... Treasure! 50 Gold


 * Sarcophagus:
 * Use:


 * Scrolls:
 * Use:
 * Use with Torch:


 * Skeletal Remains:
 * Use: The hero becomes strangely fascinated with the remains... Chance to gain Affliction: Bloodthirsty
 * Use with Holy Water: The pile is purified allowing a thorough search! Treasure: 750 Gold


 * Stack of Books: "Some mystery reader has piled favorite literary treasures in an unlikely location."
 * Use: Reading a few pages has a lasting effect on the hero... Chance to gain Affliction: Clumsy
 * Use with Torch: Increases stress


 * Spider Webs:
 * Use:
 * Use with Bandages:


 * Tent:
 * Use:


 * Torch:
 * Use: You salvage the unburned torch. Gain Torch, possibly Gold


 * Totem (Weald):
 * Use:
 * Use with Holy Water:


 * Tree (Weald):
 * Use:
 * Use with Antivenom:


 * Urn
 * Use:
 * Use with Holy Water: