Weald



"Corruption has soaked the soil, sapping all good life from these groves. Let us burn out this evil."

- The Narrator

The Weald in Darkest Dungeon is a sprawling forest whose rotted boughs host a hideous kind of fungi. The only roads to the Hamlet pass through the diseased wood, making it an important area to cleanse.

The music that plays during combat in the Weald is Mournweald Encounter.

Provisions

 * Bandages are useful for interacting with Mummified Remains and Eerie Spiderwebs for extra loot, as well as for curing Bleed effects that are inflicted by the numerous Rabid Gnashers that are encountered in the area.
 * Antivenom protects heroes from Old Trees and disarms the poison traps of Left Luggage for extra loot. Furthermore, many enemies inflict Blight here. This includes the Fungal Artillery, Unclean Giant, Crone, and higher level Fungal Scratchers.
 * Extra shovels are very useful since blockages are encountered more often and can be used on Shallow Graves to provide loot.
 * Holy Water is useful if you find a Troubling Effigy, because it can potentially yield a positive quirk. It can also be used with Pristine Fountains to cure additional stress. Useful if you find a Eldritch Altar too, for the same reason, with a random chance of cure disease
 * Medicinal Herbs can be used on Beast Carcasses to harvest food safely.

Party Composition
Bleed, debuffs, and moves all very effective here due to low enemy resistances, with blight being much less effective due to high resistances. Plague Doctor's Battlefield Medicine is extremely useful here due to the prevalence of DOT attacks. The Unclean Giant deals a lot of damage with Treebranch Smackdown, so it is helpful to have an Occultist or Leper to lower his damage. The Hound Master can make good use of Target Whistle to deal with fungi.

The Weald has the most diverse enemy typing, with Unholy only being found in the occasional Bone Rabble and Ghoul. In apprentice level missions the most common enemy type is Eldritch, however veteran and champion missions add the Unclean Giant and Crone enemies, making Human the most common. The bosses of the Weald are also Human. Traps appear as a bed of mushrooms that deals Blight damage.

Strategy
Among the four regions, Weald is on the harder side, especially on a higher difficulty levels. Unclean Giant hits hard, Ectoplasms duplicate themselves and merge together, wild dogs spread rabies and fungi grow rampant. Unfortunately, Weald is the best place to look for the Deeds, a vital resourcein upgrading the Blacksmith in the Hamlet. Rabid Gnasher has high speed, causes bleeding and disease, but low health and no PROT, making them easy to kill. Fungal Artillery and Crones should be dealt with next. Fungal Scratchers take a long time to kill, so leave them for last. Ectoplasm, while can present a real threat when multiplied, by itself is more annoying than dangerous. Debuffs and stuns will help when dealing with Unclean Giant.

Things to watch out for

 * Crone in the front rows
 * Fungal Scratcher's damage on marked target
 * Ectoplasm's Ectoplasmic Profusion
 * Unclean Giant's Treebranch Smackdown