Courtyard



"Soaked and sinking, these stone terraces and sprawling gardens are the site of long forgotten revelry...and well remembered regret. Narration_courtyard_cleanse.wav"

- The Narrator

The Courtyard is a location added in the Crimson Court DLC - the former lavish gardens and vistas of the estate, fallen to ruin and overtaken by a terrible, bloody insect-borne infestation and its depraved victims.

The Courtyard also modifies gameplay for the rest of the game in several significant ways. Exploration into the Courtyard and encountering Bloodsucker enemies presents chances for members of your party to be infected with the Crimson Curse, a persistent and nigh-impossible to cure disease akin in several ways to vampirism. After the first time a hero is infected with the Curse, the Fanatic will appear in town, and from then on will stalk any party with a large number of infected Heroes in it.

Upon successful completion of the first Courtyard mission, Bloodsucker enemies will also begin to gradually appear in all other Locations in the game, a signifier of the spreading infestation. A new Infestation indicator will also appear on the left side of the Hamlet screen, which will indicate the current level of Infestation (Low, Moderate, or High), suggesting the approximate amount of Bloodsucker encounters that can be expected while exploring non-Courtyard Locations. Exploring any of the game's Locations will gradually increase the Infestation level. At High Infestation, Egg Sac curios will begin to appear in non-Courtyard locations, which when interacted with triggers an encounter with more Bloodsucker creatures.

The Courtyard itself maintains a persistent Torchlight level during exploration that is unique to this location, called Bloodlight. Bloodlight carries none of the effects of normal Torchlight (or lack thereof) and instead imposes a continual +Stress and -Bleed Resistance debuff. It also counts as 100% Light level, for the purposes of Quirk and Trinket effects. Instead of modifying the Light level, Torches grant a party-wide +3 ACC buff for 1 Battle, and find greater opportunities for use in Curio interactions while exploring.

Courtyard Music
The combat music that plays within the Courtyard is called Bloodletting of the Crimson Court or Bloodletting.

Courtyard Strategy
The Courtyard is similar to the unique dungeons encountered before, such as the Darkest Dungeon and the Vvulf Dungeon. As you progress through the Courtyard, more and more will be revealed through preset scouting, and if you do not know where you are going it is easy to become lost looking for the way forward.

Don't be fooled by the early appearance of the Courtyard, sending in weak heroes is a quick path to a shallow grave. Your heroes must be as high-leveled as possible, as the quests are extremely long at over fifty or even a hundred rooms with many branching paths, locked doors requiring special keys hidden within the Courtyard, and no camping unless you smash wine crates with a shovel to loot firewood.

Because of the extreme prevalence of Bloodsucker type enemies, be prepared for any party member that goes inside to become inflicted with the Crimson Curse, if they haven't already. Bringing large amounts of The Blood is therefore a necessity, not only for Curios, but to assuage your heroes' cravings. While The Blood may be dropped by Bloodsuckers it is not enough to sustain them for the long term. Although abuse of Curios such as Throbbing Cocoons can force combat with Bloodsuckers. Also note that non-human wandering enemies may also be found within the Courtyard but will not drop The Blood.

Another threat the party faces is constant stress. Your heroes will gain stress at a rate of 1 point per square, and considering the obscenely long hallways that can reach 20 squares, rapid stress gain is a serious concern. Add that to the constant stress damage dealt by many Bloodsuckers, and stress can quickly build out of control, something that can be catastrophic when facing the minibosses, or the bosses proper, inside the Courtyard.

Despite all of this, it is possible to return to the Courtyard at any time as the game automatically saves progress should you decide to retreat. Simply return later with a fresh party and the game will return you to exactly where you last left off. Unfortunately the game counts this as a defeat, with appropriate stress gains, and one week will advance, meaning that you must be prepared for the Hamlet to be exactly as you left it should you retreat early.

The lighting is considered above 75% for the purpose of Sun trinkets and quirks, hence, it's a good idea to bring hero with trinkets/quirks depending of high light, like warrior of light/photomania quirks for example, Sun-ring/Sun-cloak/solar crown/etc trinkets.

Provisions

 * Holy Water may be used on Damned Fountains for significant stress relief. Holy Water's disease resist buff also works against the Crimson Curse.
 * Torches have no effect on light, but will boost your accuracy for the duration of one battle when used, and may also be used on Throbbing Cocoons and Thronging Hives to reduce stress and gain treasure, respectively. They are also required to clear the Shifting Mist obstacle.
 * Bandages are continually useful as many bloodsuckers cause bleeding, and also can be used to clean a Pile of Strange Bones.
 * The Blood may be given to Hooded Shrews and Wizened Shrews, which will grant trinkets, but much more imporantly will be needed for infected heroes.
 * Shovel are used for clearing Crumbling Pillar obstacles, as well as for obtaining loot from numerous curios such as Bloodflowers and the Disturbing Diversion. In particular, it may be used on a Wine Crate curio to gain Firewood for camping, the only method of obtaining Firewood in the Courtyard.
 * Medicinal Herbs may be used for Forgotten Delicacies curios to obtain extra food supplies.
 * Do not bring Skeleton Keys, as using them on a chest will replace the trinkets contained within with random loot.

Party Composition
The Bloodsucker type-enemies that infest the Courtyard are vulnerable to Bleed and resistant to Blight. Many also have strong defenses against stun while others are weak against stun (especially Sycophant and Chevalier). If a Bloodsucker is able to wound a party member with the attack "The Thirst", they will mutate into a second form with a different move set. Kills need to be quick as they will quickly heal themself with "the thirst" (and they tend to use it only when they lose some HP).

Because of the length of dungeon runs you want your teams to be self-sufficient in terms of health healing and especially stress healing. Thus, Jester, Houndmaster and Flagellant are good choices to bring as they can deal huge bleed damage and lower stress. For example, the Flagellant could move the party's stress onto himself with "endure" while the Jester is also removing stress from the Flagellant with "inspiring tune". This strategy is enough to hold an entire Courtyard quest.

It is risky to bring an Occultist as your main healer as the Bloodlight will make the bleed chance from Wyrd Reconstruction greater (+10%).

Things to watch out for

 * Crocodilian - A ferociously powerful monster with a lot of health that moves in and out of cover during battle. First encountered in the first Courtyard mission, then later on as a miniboss in later missions, a low-level party can be in trouble when facing this creature. Vulnerable to stun, but on Champion difficulty clears Bleed and Blight with its Submerge ability.
 * Trap - Courtyard traps either inflict a high amount of damage or spawn enemies.
 * A Secret Door can spawn inside this area. Within it, you can find a randomly generated leveled hero who can be rescued by clicking on them. Upon returning to the Hamlet, the hero will be avaliable at the Stage Coach.

Dungeon Maps

 * First quest [map]


 * Second quest [map]


 * Third quest [map]


 * Fourth quest [map]

Trivia

 * The Courtyard is the first new location added through DLC.