Cove



"These salt-soaked caverns are teeming with pelagic nightmares - they must be flushed out!"

- The Narrator

The Cove is the second to last dungeon that can be explored. It is a water-logged nightmare filled with pelagic horrors, once used by the Ancestor for unsavory deliveries - and unspeakable pacts.

The Ancestor once used the Cove as a means to deliver some of his more controversial artifacts, as well as a location to perform his pacts with the ancient beings in the water when money was scarce. The ancient fishmen that lived there were roused by the activity around their home, making it a habit to sink and kill any sailors that comes near their domain, making them a threat to the marine shipments of provisions that the Hamlet relies on.

Cove Music
The music that plays during combat in the Cove is The Cove Battle.

Provisions

 * Medicinal herbs extremely useful due to debuff traps and attacks, as well as curios, like Eerie Coral.
 * Bring a few extra shovels for chests
 * Bandages useful for occasional bleed attacks, specifically Uca Crushers, who have "arterial pinch"
 * Holy Water may also be useful for Fish Idols (listed below)

Party Composition
Bleed is less effective due to fish scales. Conversely, blight damage is extremely useful due to low resistances and the presence of high PROT enemies with ability to guard weaker foes. Stun resistance is useful as many Cove enemies use stun attacks. Heroes with high PROT can be invaluable due to high damage enemies and lack of DOT damage. It's also worth noting that the Occultist does increased damage against eldritch enemies, which can be very useful here.

Things to watch out for

 * Thrall explosions
 * Grouper damage
 * Uca bleeds
 * Trap debuffs

Trivia

 * The Cove was the only one of the main four areas not initially released in Early Access
 * While every other area gets two extra monsters at Veteran level, the Cove only gets one: the Uca Crusher.