Paranoid

Paranoid is one of the negative Afflictions that a hero can get when reaching 100 Stress damage in Darkest Dungeon. It is considered one of the worst afflictions your hero may suffer, sharing the spot with Irrational, because of the wide variety of negative effects it brings.

Description
"The walls close in, the shadows whisper of conspiracy. Affliction_paranoid.ogg"

Effects
When heroes are inflicted with Paranoid, they will suspect everyone and everything around is plotting against them and is actively trying to kill them. Under the Paranoid affliction, a hero has a chance to perform the following actions:
 * Deal stress damage to the party at the beginning of the turn.
 * Change his/her position with another party member (only during combat).
 * Use a random ability of their own choosing.
 * Prevent an ally from changing positions with him/her.	1
 * Refuse to be healed. 2
 * Refuse to be buffed. 2
 * Refuse to use an item. 1
 * Prevent the party from retreating.
 * Deal stress damage to a random party member if the afflicted hero just got hit by an attack.
 * Deal stress damage to a random party member if the afflicted hero just dodged an attack.
 * Deal stress damage to an ally that just got hit by an attack.
 * Deal stress damage to an ally that just dodged an attack.
 * Give a random comment when walking, dealing stress damage to an ally.
 * Refuse to use Food during the food phase while camping, taking health and stress damage from starvation.
 * Refuse to use Respite abilities while camping.

1 This action can occur inside and outside of combat.

2 This action can occur during combat and while camping. Wastes camp time.

Base Stats - Affects
The following changes were made in the Build 8920 of the game (Early Access) - To be verified -
 * MAX HEALTH POINTS "-10%"
 * DODGE "+10"
 * SPEED "+2"
 * DAMAGE "-25%"

Resistances - Affects
The following changes were made in the Build 8920 of the game (Early Access) - To be verified -
 * Stun "-15%"
 * Blight "-15%"
 * Disease "-15%"
 * Move "-15%"
 * Bleed "-15%"
 * Debuff "-15%"
 * Trap Disarm "-15%"

Crusader

 * Even my blade whispers of doom!
 * Stay where I can see you! I know your mind!
 * Silence! Demons whisper in the dark...
 * This is a test of my faith! I sense it!
 * Persecutors! I live by the law of truth!

Highwayman

 * This has all been a trap!
 * I knew I shouldn't have signed that contract...
 * I hear more behind us! Hurry!
 * Stay on the move... stay on the move...
 * Cease your prattle! Or they will find us!

Plague Doctor

 * I see how you all conspire to end me!
 * This has all been a decoy to steal my formulas! Deny it!
 * You will not have my secrets! NO YOU SHALL NOT!
 * I hear the miasma... it whispers of suffering!
 * Stop breathing on me! I'll catch cold!

Vestal

 * You are all godless, luring me to my end!
 * You test me? Shall I demonstrate the power of faith?
 * Stop staring at me. I know your mind!
 * Verse XXV: trust not armed men, for they seek to wound.
 * You mock me behind my back! Do not deny it!

Occultist

 * I must stay ever-vigilant, lest It take me...
 * Is it the wind that howls so unmercifully...?
 * It is here. It lurks at the periphery of my mind...
 * We must hurry! Foetid aberrations nip at our heels!
 * The others fear my power... I must remain wary of them.

Grave Robber

 * Twenty-five percent, says I. You will sell me no dog!
 * I sense the flick of a viper's tongue. Beware of treachery...
 * Their eyes shift about. I daresay a trick is afoot...
 * Betrayal... I must cast a keen eye over my shoulder...
 * I assure you, the worst is far from over.

Bounty Hunter

 * (growl)
 * Cut me in proper. Or else.
 * Don't you cheat me... the deal was twenty-five percent.
 * Streak's about to run dry. You'll see.
 * hmph...you are all sneaks.

Hellion

 * The spirits here are hungry. I feel their breath...
 * My soul stands out like a flame. I am exposed...
 * Secretly, they covet my strength. Soon, they will show it.
 * Beasts stalk the edge. Can you smell their hate?
 * They have the eyes of nervous tigers...

Jester

 * Maybe just cut all their throats... To be sure.
 * So you've finally tricked the trickster.
 * They take me for a fool. ... Fair, I suppose.
 * What a fool I've been. Ha. Ha ha. ... Hmm.
 * Let them stand behind me?! AH HA HA HAAAAA!

Leper

 * Lions in the savanna. A lone campfire.
 * Red rubies glitter in the trove of night.
 * A white rabbit. Heart pounding, limbs ablaze...
 * We are not alone here.
 * They will come for us soon. It is inevitable.

Man-at-Arms

 * Dissenters - you spoil my tactics!
 * Eyes down, Private!
 * They aim to sneak up on us!
 * Cowards! Finks! Underminers! You are revealed!
 * Treachery in the ranks!

Arbalest

 * Surrounded by servants of Darkness!
 * Which of you bumped my arm?!
 * Who here parlays with shadows?
 * Deceive me at your peril!
 * Comrades?!  Enemies?!  All have it in for me!

Houndmaster

 * Corruption seethes around us!
 * Stick close, girl! Lawless miscreants lurk at every turn...
 * It's a sting!  We're surrounded!
 * They're out to get me - can feel it in my gut.
 * What is it, girl?  Have they turned on us?

Abomination

 * Of course, why didn't I see it sooner!? Betrayers all of you!
 * You would abandon me alone here, would you not?
 * Out of respect, wait until I am fully dead before picking me over like vultures.
 * I trust you less than the common vagrants who patrol my city.
 * I have oft wondered if evil is drawn to my better half.

Antiquarian

 * My master's influence transcends his prison!
 * The relics are mine!  Mine, I tell you!
 * Keep away! Stay where I can see you!
 * Keep your knives in sight! You won't get me!
 * Do you seek my gold? Come and get it!

Dealing with this Affliction
Paranoid is one of the most disastrous and annoying Afflictions in the current game (next to Irrational). It can easily lead to a dead character, mostly because of how hard it is to keep the afflicted healthy.
 * When attempting to heal a Paranoid companion, be prepared for failure. It is perhaps advised not to attempt to heal them UNLESS they are on Death's Door Status. (They have not refused healing while they are on that state, unsure if it was coincidental.)
 * Try to move them to the back of the Formation and protect them, since healing is not an option. You basically have to save them from themselves.
 * Do not try to use camp skills on them and neither make them use theirs on other allies as there is a chance the afflicted hero will refuse, wasting valuable camp time.
 * Even though paranoid heroes can refuse to use an item, a good way to keep them alive, outside of combat, is to feed them any extra food you can spare. The hero may refuse at first, but you can still make them use the item until you are successful.