Antiquarian

"She searches where others will not go, and sees what others will not see."

- The Ancestor

The Antiquarian is one of the playable Character Classes in Darkest Dungeon. In terms of direct combat, she is by far the weakest class in the game, with relatively weak (if at least usable) attacks leading to sub-par offensive performance, with her skills' scaling increasing more with later levels. However, she's an effective support class, being able to heal party members, increase the entire party's DODGE considerably, and deliver decent debuffs and blight, as well as use a "reverse guard" which forces an ally to defend her while also giving them powerful defensive buffs.

Most notably, the Antiquarian boasts a number of unique properties that can help a party earn gold on an adventure:


 * She causes unique loot to drop from curios and battles; Minor Antiques (worth 500 gold each and stack to 20) and Rare Antiques (worth 1250 each and stack to 5). Antiques will only be looted from curios if the Antiquarian interacts with it.
 * Rare Antiques, being more expensive than their minor counterparts, are less likely to be dropped or looted. The exact ratio is 1:6.
 * An Antiquarian in the party increases the amount of gold you can carry in a stack by +750 gold, bringing the maximum from 1750 to 2500.
 * Every additional Antiquarian in the party will further increase it by another 750 (for a theoretical maximum of 4750 with a full party of 4 Antiquarians).
 * With The Color of Madness DLC, the Antiquarian also increases your Comet Shard earnings in the Farmstead by 15% if she is in your party.

Combat Skills
"A scholar, researcher, and keen archaeologist, The Antiquarian is not well suited for combat. She is, however, an expert in self-preservation - by making herself scarce in a fight, or demanding an ally protect her, she ensures her survival. If direct combat is unavoidable, The Antiquarian can use her fulminating censer to heal and invigorate allies...and to toxify attackers."

- Guild

Note: New Antiquarians will always come with the skill Protect Me.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

* Forcing a Guard on an Ally will cause them to forfeit any other guards they were previously doing. Meaning for instance, that the Man-at-Arms' and the Houndmaster's guards cannot be simultaneously applied to the Antiquarian's guard (buffs stack however).

Camping Skills
"A researcher never rests! The Antiquarian surveys the campsite, obtaining supply items and even trinkets that the party may have overlooked. Her peculiar utterances and strange powders have been known to put minds at ease, and strengthen corporeal hardiness."

- Survivalist

On Trinket Scrounge
* The trinket produced will be randomly taken from the trinket pool, however Ancestral trinkets and other Unique trinkets (i.e. from the Madman or Collector) cannot be found. The trinket will most likely be of common rarity. Exact percentages are:


 * (Very) Common : 10/25 (40%)
 * Common : 7/25 (28%)
 * Uncommon : 5/25 (20%)
 * Rare : 2/25 (8%)
 * Very Rare : 1/25 (4%)

These rates are not affected by the level of the antiquarian nor the difficulty of the dungeon. Longer dungeons simply grant more camping opportunities, and the heroes don't have to complete the dungeon to keep the scrounged trinket (they just need the inventory space for it). Given the sale prices of trinkets, each camp opportunity should net an overall average of 1245 gold per antiquarian. A "backyard camping" team of 4 antiquarians who enter a dungeon, use all their firewood to scrounge, and then abandon the mission will make mild to moderate amounts of relatively risk & stress free cash, assuming they sell all the trinkets (and survive a couple battles). The main penalties to abandoning medium and long dungeons are advancing the week, and taking some stress (which they will reduce with the next backyard camping "adventure").


 * Medium Dungeon: ~5,000 gold*
 * Long Dungeon: ~10,000 gold*
 * Darkest Dungeon: ~20,000 gold* (though abandoning these missions has other costs)

"(* minus the cost of food for each Camp)"If you can survive the battles to reach the first room, and any nighttime attacks, then this may be a good way to gather lots of random trinkets in search of the ones you want, selling the rest for relatively easy cash (as you don't need to fight many battles). However, simply completing missions may be better, for leveling up heroes and collecting heirlooms, etc.

Remember that (very) common Trinkets sell for only 750-1125 gold, so may be less valuable than a short stack of coins or other found items should your questing inventory become full.

Tactical Analysis
The Antiquarian's low offensive performance belies her utility on the battlefield. While her damage output is the lowest of any class, she makes up for it in other areas, and the Antiquarian is usable in several different roles depending on what skills she's given and what party composition she's used in.

While The Antiquarian's going to be the weakest member of the party, gold income is easily doubled or tripled for your trouble. The Antiquarian is great for supporting early and low-level operations to finance your adventures, and her abilities are almost entirely centered around boosting the party's long-term survivability. She's best suited in a party that's already balanced with a tank, healer and damage dealer as she's apt but unreliable at all 3. Throughout her career, her Fortifying Vapours ability heals as much as the Plague Doctor's Battlefield Medicine, and though it doesn't cure blights and bleeds, it will still buff resistances by a fairly significant amount, allowing it to be used preventatively in the right situation. Since the heal amount is low, the Antiquarian benefits most from a team that is otherwise self-healing, like the Leper, Abomination, or Hellion. Because her other effects focus on damage mitigation, she can actually help maintain a party by making it take notably less damage than it might otherwise.

Her best and strongest abilities play into her defensive, "survival-boosting" nature:


 * Invigorating Vapours is a very powerful ability that boosts the entire party's DODGE stat by +3; as it gets stronger it actually makes her more viable, because she can boost the natural DODGE rates of the party by that much more (up to +10). The effect also stacks with itself, making it potentially possible to boost the party's defense by a significant amount.
 * Get Down! gives the Antiquarian a significant DODGE buff that works well against enemies that are likely to target marks. It also buffs her ability to blight enemies, which can be useful as Festering Vapours is one of her more potent combat abilities at later levels. It is also an invaluable ability in scenarios where the party is shuffled by an attack, or surprised, and also allowing her to return to the backlines if she is pulled by an enemy attack.
 * Flashpowder is another ability that synergizes well with her ability to bolster party defense by reducing an enemy's ACC, with the additional benefit of destealthing enemies; its only real downside is that it only targets one enemy.
 * Protect Me is perhaps the most interesting ability she has, which has the dual benefit of not only reducing your available number of targets but of significantly boosting the defense of the Antiquarian's bodyguard. This can be extremely strong with high-HP characters who wouldn't ordinarily be able to guard someone, but will nonetheless enjoy the benefits of the large PROT boost, such as the Leper or Crusader. Alternatively, one could drastically boost the effectiveness of a Highwayman's or Man-at-Arms's riposte by using Protect Me on them, effectively increasing the number of riposting characters in the party by 1 and consequently drastically increasing the party's damage output.

Her combat abilities are easy to overlook but can nonetheless be useful; Nervous Stab, though weak, can hit almost any target, and though the damage and blight effect of Festering Vapors are both relatively low compared to other classes, the effect can hit anywhere battlefield and can debuff blight resistance for more powerful heroes like the Plague Doctor to take advantage of. The Antiquarian is also one of the few characters whose offensive abilities are largely not influenced by position, allowing her to work from practically anywhere.

Make no mistake, however: This character is all about boosting the amount of gold you bring home and defensive support - not out-and-out fighting. She's at her best when she helps a party minimize or avoid taking damage in the first place. Use her correctly, and she may surprise you with how effective she can be as a utility character.

Equipment
"The Antiquarian wears no armor to speak of, instead relying on the power of the innumerable ancient charms and relics she has collected in her travels. Her eye for rarities is enhanced by the unsettling properties of her censer's vapours, which can offer some utility to the party in...problematic encounters."

- Blacksmith

Each Hero has Trinkets unique to them that only they can equip. The Antiquarian has seven; 2 uncommon, 2 Crimson Court and 1 common, rare and very rare. Unlike other heroes whose trinkets are only one or two different types of items, her trinkets all different sorts of curios and artifacts, befitting for her status as a collector. Additionally, none of the Antiquarian's unique trinkets have downsides, her already weak stats being downside enough.


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District Bonus
The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive buffs to heroes.


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Customisation
As for every hero, the Antiquarian has four different colour palettes to choose from: red, purple, pink, and orange. These can be changed by clicking on the palette icon at the lower left of the hero's info page.

Sprites
For sprites of the other palettes, see here.

Barks
Critical Hit =

Landing a Critical Hit
Fearful =
 * Exquisite!
 * Sublime!
 * My eyes find all weakness!
 * By my hand, fall!
 * My will is without equal!
 * Dishonorable cur!
 * Die and wither!

Becoming Fearful

 * Drop the gold! Drop the supplies! Drop everything… and RUN!
 * Cursed censer! It exudes his essence and corrupts this expedition!
 * What a nightmarish fate — to be lost and forgotten like ancient relics!
 * I… I would give all my gold to be gone from here!
 * Flee! I will forfeit my cut but we must flee!

Stressing Party

 * I can feel his hand in all of this!
 * He is breaking from his prison, he comes for me!
 * None of us can hide from our pasts...

Switching Position to the Back

 * No! No! NO!
 * Bravery! Foolish notion!
 * E-excuse me... I must... check on something...

Passing Turn

 * I...I don't know what to do next!
 * What will become of me if I do?! Or if I don't?!
 * Arms and legs numb, gaze unseeing…

Camping Stress

 * The censer rattles! He seeks to escape...
 * Never cross a sorcerer. You'll never sleep again.
 * I hear the desecrating drums of foul ceremony!

Getting hit by Enemy

 * He cannot pursue me beyond death... I hope.
 * Suicide or protracted agony? I know which is more noble.

Enemy Missed Self

 * It is only a matter of time...
 * That was a warning!

Party Member Attack Misses

 * I see us all dead, heads on stakes and bodies in cauldrons!
 * We are caught in a trap of our own devising!

Party Member Hit

 * If you fall then our fate is sealed!
 * Why aren't we fleeing?

Enemy Missed Party Member

 * Another inch and the tides would have turned against us!
 * A cat toying with a mouse...

Blocks Move

 * Terror overwhelms my faculties!
 * I balk…

Refuses to Perform Camping Skills
Paranoid =
 * My mind is without anchor, I am awash in terror!
 * I cannot find my inner locus... Leave me!
 * Never let profit drive you! It twists the mind and warps intent!

Becoming Paranoid

 * My master's influence transcends his prison!
 * The relics are mine! Mine, I tell you!
 * Keep away! Stay where I can see you!
 * Keep your knives in sight! You won't get me!
 * Do you seek my gold? Come and get it!

Stressing Party

 * One who has served a sorcerer knows evil lurks everywhere.
 * Which of you covets my purse?!
 * What you call suspicion, I call being observant!

Switching Position to the Back

 * I will not remain here to be stabbed in the back!
 * I would keep you all before me, snakes!
 * Traitors never dare attack the front!

Passing Turn

 * My censer rattles to warn me...
 * I am not looking to die with a knife in the back.
 * Foul viper! I would live a bit longer!

Random Action

 * Unpredictability delays the knife in the back!
 * If they can read my thoughts then I will cease thinking.
 * They covet my wealth!

Camping Stress

 * Conspiracy breeds in sidelong glances around the fire...
 * I will only sleep with my back to a wall!
 * I can take every watch for I will not lie near you vipers.

Attacking Party Member

 * Don't presume to act surprised! Traitor!
 * This is how one survives countless conspiracies!

Refuses to Retreat

 * I will do whatever it takes to foul your plan and survive!
 * I would't follow you into Gehenna!

Getting hit by Enemy

 * Perhaps I should spoil your conspiracy!
 * If you wish to kill me then strike now traitors!

Enemy Missed Self

 * A sign of disloyalty among us!
 * Friend and foe mingle to conspire against me!

Party Member Attack Misses

 * What a twisted will you must have to fight alongside them!
 * That looked rehearsed!

Party Member Hit

 * Perhaps you aren't colluding with them, after all…
 * Intrigue and treachery abound!

Enemy Missed Party Member

 * You can't fool me with that pantomime!
 * A convenience rooted in conspiracy!

Blocks Move

 * It is clear I must disobey to survive!
 * I will not be patsy to your plotting!

Refuses to use Item

 * Poison is more of the coward's way, isn't it?
 * So suddenly keen to help?

Refuses to get Healed

 * Tainted and caustic I presume.
 * What fraud is this?
 * Such obvious deceit!

Refuses to get Buffed

 * Save your charms for the gullible!
 * I have bartered in many markets and those are crude fakes.
 * A traitor's favoured ploy, no?

Refuses to Perform Camping Skills

 * Could there be a more poetic avenue of betrayal?
 * How can you feign ignorance when your actions speak of betrayal?
 * How can I help you slip a knife between my ribs?

Refuses to be Target of Camping Skills

 * What a strange and sudden interest in my well-being!
 * A shame you are not more aware of your overt duplicity.
 * Not shy about your craven ways eh?

Refuses to Eat when Camping
Masochistic =
 * A meal gratis exists but in flights of fancy.
 * Is this a feast to celebrate my undoing at your craven hands?

Becoming Masochistic

 * My eyes are opened to new pleasures!
 * Let my skin weep blood!
 * Bathe me gore and battle!
 * Only the sufferer appreciates the beauty of the whip...
 * Break me on your wheel, glorious and terrible Fortune!

Stressing Party

 * Wounds and gashes thrill me beyond reason!
 * Gold is lovely but this pain in sublime!
 * Have you ever swooned in the heat of battle?

Switching Position to the Front

 * Please! I would lead the charge!
 * There is no shame in seeking pain!
 * Agony, I come!

Random Action

 * I swoon from bloodlust!
 * My mind is seduced! I surrender myself to my darkest desires...
 * Is battle not the sweetest dance of them all?

Camping Stress

 * Please heat the stitching hook in the fire.
 * Sleep is a pointless state where all pain is forgotten.
 * Who wants to play pinfinger?

Marking Self

 * A ward to call down penury!
 * Thrill me with your blows?
 * Fortune, bend their swings towards my flesh!

Refuses to Retreat

 * This arena of agony pleases me too much to leave it!
 * Stay with me and learn the pleasure beyond the pain!

Getting hit by Enemy

 * Why wait for a lucky swing..?
 * My patience has a limit — their aim is sloppy!

Enemy Missed Self

 * No! Try again! I will reward your accuracy!
 * Give me cause to stitch my flesh!

Party Member Hit

 * Stop, I'm positively salivating.
 * Fortune surely smiles upon you!

Blocks Move

 * Here I will meet the glory of battle and suffering!
 * I crave the deep ecstacy of violence! So here I stand!

Refuses to use Item

 * If it doesn't wound, gash, cut or slice, I don't want it.
 * Hah, a weakling's recourse!

Refuses to get Healed

 * This dolor is too precious.
 * Life is too short to dull experience.
 * I was hoping for more salt...

Refuses to get Buffed

 * Pain stokes my will!
 * The coward's panacea?
 * Leave it be, my agony is perfect.

Refuses to Perform Camping Skills

 * Forgive me if I see your pain as a blessing.
 * Hah! You jest I assume, because that looks wonderful...
 * Oh I envy your pain.

Refuses to be Target of Camping Skills

 * Speak softly the agony is peaking...
 * Unnecessary, my wounds bring clarity to my endeavors.

Refuses to Eat when Camping
Abusive =
 * I prefer to remain light-headed!
 * I am fueled by the blood of my enemies, thank you.

Becoming Abusive

 * Illiterate bumpkins — feh!
 * If only I could sell your skins, that I might profit marginally from having met you.
 * I wish I could truly express the misery you all cause me!
 * We stand to perish because of you dullards!
 * You are the roots of this tree of woe!

Stressing Party

 * I told you not to disturb the relics!
 * Your bumbling will leave us with nothing!
 * You jeopardize your shares, dolts!

Random Action

 * What do I care of what you want, dolt?
 * Does the lion do what the sheep demands of it?
 * What a presumptuous degenerate!

Camping Stress

 * It amazes me how you dullards can even manage to breathe!
 * Perhaps you should marinade yourselves for those who will devour you on the morrow.
 * I wonder if those as confused as you have a soul…

Attacking Party Member

 * Your mother should have done this a long time ago!
 * I will free us from this millstone around our necks!

Party Member Attack Hits

 * Have you no other recourse?
 * And now it will rage on the rest of us!

Party Member Attack Misses

 * Did no one tell you you only get one chance?
 * Perhaps you lack the qualities needed.

Party Member Hit

 * I am glad for you have no value. No purpose.
 * If you die then we all get a greater share, no?

Blocks Move

 * Pester those who care for your ideas!
 * Your preferences are of no consequence.

Refuses to Perform Camping Skills

 * Leave me in peace, rabble!
 * Not interested in helping those who can't help themselves.
 * Confer with only those of your status, cur.

Refuses to be Target of Camping Skills
Selfish =
 * Incompetence repulses me.
 * Keep your farmhouse remedies, oaf.

Becoming Selfish

 * Your envy is obvious! And stay out of my way!
 * Whatever I find belongs to me — whatever you find...belongs to me!
 * My expertise confers me the largest share!
 * I deserve better than this!
 * More...more! I must find more!

Stressing Party

 * I am not here to get my hands dirty!
 * You need me to count the gold, go swing that sword.
 * I find the artifacts, you kill the fiends.

Switching Position to the Front

 * I won't let any of you take more than your worth!
 * What is that? I must have it!
 * I'll do anything for a bigger share!

Switching Position to the Back

 * I must take inventory of my spoils...
 * Trust me, I have a plan.
 * I can command more effectively from here!

Passing Turn

 * Hah! A fool's recourse!
 * I have devised a far more clever course of action.
 * I would rather live to fight another day, yes?

Random Action

 * My fate takes precedence!
 * I am no simple minion!
 * I'm far too important!

Camping Stress

 * Come! Play one more round to win your share back!
 * Of course I drank all the wine, I deserve it!
 * No, I can't go on watch, I must have my rest.

Getting hit by Enemy

 * Every wound brings more glory!
 * You'll miss me when I'm gone!

Party Member Attack Hits

 * Thankfully I am the most valuable one here!
 * My next blow will put that to shame!

Party Member Attack Misses

 * It always seems to fall to me, doesn't it?
 * You forfeit your share of the loot!

Refuses to Perform Camping Skills
Hopeless =
 * Maybe later? I'm busy resting my eyes.
 * Sign over your share and I'll consider it.
 * This trinket needs more study as it appears to be of some value!

Becoming Hopeless

 * I brought this down upon us all!
 * There is nothing that can be done!
 * When precious pottery cracks, there is naught to be done!
 * A lifetime spent chasing relics of the past...and now I am their kin.
 * My ambitions crash down around me!

Stressing Party

 * Will I be victim of my own ambitions?
 * Gold, silver, relics… shiny dross to lure this fool of certain death.
 * Hope, it seems, is not for sale.

Switching Position to the Front

 * Why fight the push of blind ambition?
 * To those I have betrayed, I offer myself in penance.
 * At least in confronting death so do I find undeserved nobility.

Switching Position to the Back

 * Courage, for a finite instant, rekindled my cowardice.
 * A coward perhaps, but gravedirt smothers all courage.
 * I believe in nothing.

Passing Turn

 * Nothing I do will change the outcome, anyway.
 * Death will find me no matter what.
 * No mortal can defy the tangled skein.

Random Action

 * Why should I care?
 * Every step leads me to the blackest pit.
 * My soul is forfeit, my will is shattered.

Camping Stress

 * Nightmares when I sleep and nightmares when I wake...
 * This is the tragic sum of my decisions.
 * My heart is pierced by the thorns of failure.

Marking Self

 * Ironic that this brazen act was born of cowardice!
 * Defend me if you wish, but I aim to die!

Damaging self

 * Let the last of my blood abandon me as fate has!
 * Here Death! I knock at your door!

Refuses to Retreat

 * If it is to be my end, then we must all die!

Refuses to use Item

 * Do you offer one who is drowning more water?
 * It can't help, whatever it is.

Refuses to get Healed

 * Futile.
 * No, I must let fate do its worst.
 * Everything is blue in this world.

Refuses to get Buffed

 * Do not tarry on this lost soul.
 * The sands of time are nearly spilled.
 * I am beyond hope and beyond salvation.

Refuses to Perform Camping Skills

 * I would rather you left me alone.
 * My former master whispers my sins to me as I sleep.
 * Why brother? This expedition is a sham!

Refuses to Eat when Camping
Irrational =
 * Appetite itself has betrayed me.
 * Hunger reminds me that I still exist.

Becoming Irrational

 * My shoes are filled with the ocean!
 * ...it must be at least 10,000 years old, or maybe not? Who can say?
 * Such finery abounds in this place! Let us live here for our remaining days!
 * What is this beautiful place?
 * What smells so delicious?

Stressing Party

 * Cuckoo! Cuckoo! It is half past never!
 * Open my skull and gaze upon the civilization therein!
 * Coffee invigorates badgers yet lulls the lion.

Switching Position to the Front

 * What a lovely trail of breadcrumbs!
 * Out of the way! The last ham is for me!
 * Is that from the Huang dynasty? I must be sure...

Switching Position to the Back

 * A parade that runs backwards! What fun!
 * The sun wills it! The mind is compelled!
 * The floor is covered in gold! Gold!

Passing Turn

 * Imagine, all the abacuses in the world connected!
 * Just a moment, I'm reflecting on my greatest finds...
 * Excuse my foolishness but I forgot my legs today...

Random Action

 * The King's Gardens are a marvel aren't they darling?
 * This market is a tad crowded…
 * This is best impression of a precious vase…

Camping Stress

 * There are creatures whose only cry is to speak your name!
 * The void is the source of all cities.
 * Ware the fire newts! Their tridents burn as they pierce!

Marking Self

 * Cupid find me!
 * I am aligned with the stars of hell!

Attacking Party Member

 * Drop that ham! It's mine!
 * No harm done, I am made of gold!

Damaging Self

 * Once more and I win that prize...
 * Quickly — does anyone know the names of my hands?!

Refuses to Retreat

 * I must wait till the full moon for my true love to appear!
 * Now my very body will become a precious relic itself!

Getting hit by Enemy

 * Slip into my wounds and I will hide you!
 * I am feeling a little thirsty, catch the blood in your goblet.

Enemy Missed Self

 * A flight of whip-poor-wills!
 * Hold the mirror still, I can hardly see myself!

Party Member Attack Hits

 * Oh lovely! Your dreams are coming true!
 * Did anyone here fund an expedition to the wastes?

Party Member Attack Misses

 * What a terrifying din, please keep it down.
 * Alas this party is off to a clumsy start.

Party Member Hit

 * And that is why you never look a rock in the eye!
 * Wait! All of my eggs are in one basket!

Enemy Missed Party Member

 * An owl cried and all arms fell silent.
 * Shifting sands under hollow stars...

Blocks Move

 * Lead boots, can't ya see dearie?
 * I am hexed! Again!

Refuses to use Item

 * Forget it, we are through!
 * I asked for a skull and you bring me a bauble. Fah!

Refuses to get Healed

 * That is strictly for the Garden of Arcane Delights.
 * Excuse me, I asked for poison.
 * How is it you can see me? Am I not invisible?

Refuses to get Buffed

 * But I haven't won anything!
 * A desert asp?! Is it my birthday?
 * I won't eat anything that was dropped on the ground.

Refuses to Perform Camping Skills

 * A flight of bats sleeps in my ears!
 * I see you are in disguise, my liege.
 * Flames speak in riddles if you listen very very closely...

Refuses to be Target of Camping Skills

 * We are but ciphers in the algebra of the spheres!
 * Ring me once, the sun falls, ring me twice — grow shadows tall.

Refuses to Eat when Camping
Stalwart =
 * Please give my share to the paupers.
 * Am I to eat that or is it going to eat me?

Becoming Stalwart

 * We can finish this expedition!
 * It is all downhill from here!
 * Persist! Transcend!
 * There is no profit without struggle!
 * Straighten your backs! We continue!

Stress Healing Self
Courageous =
 * I am renewed!
 * Vindicated!

Becoming Courageous

 * He serves me now, and I have his power!
 * I tremble with ancient powers! We press harder!
 * Gold will rain down upon us!

Stress Healing Party
Focused =
 * The sweet smell of profit!
 * Where there is adversity, so too opportunity!

Becoming Focused

 * Do not fear these cowards!
 * Fate flies the flag of our victory!

Buffing Party Member
Powerful =
 * I picked up a few tricks from my old master...
 * Be calm, still your minds.

Becoming Powerful

 * I will tear victory from the maw of doom!
 * Woe to those who get in my way!

Buffing Party
Vigorous =
 * Stir! Rise and stir your resolve!
 * ...and thus they will crumble, like ancient stone.

Becoming Vigorous

 * My will is brilliant and terrible!
 * Roll up your sleeves! Profit requires toil!

Self Healing
Final Boss (spoilers) = "So I'm the final antique, yet there will be nothing around to collect..."
 * These wounds weren't as bad as I thought.
 * A few stitches and I'm back in it!

- Antiquarian

Trivia

 * The Antiquarian's predetermined name is Josephine (previously Katharine).
 * The Antiquarian was previously known as the Merchant during development.
 * The Antiquarian was inspired by the Silk Road as voted by Kickstarter backers.
 * The beta patch that introduced the Antiquarian coincided with International Women's Day on March 8th, 2016.
 * Some of her dialogues suggest that the white-clothed person in her comic is her deceased master — an evil sorcerer whose power, and possibly soul, are contained in the censer she wields. Additionally, her level 5 censer is called "the Sarcophagus". Her Crimson Court set also hints at this.
 * The Antiquarian makes a return as an enemy in Darkest Dungeon 2, accompanied by a group of pillagers.
 * The knife used by the Antiquarian appears to be a kukri. Kukri is a type of knife commonly used in Nepal and India, which can be designed for household chores, ceremonies and combat. The Antiquarian's use of kukri, along with some elements of her attire (beads and hijab), suggest that she may be of South Asian descent.