The Timeless Wood

"You can recall it if you try - amber glow suffusing the city's window panes, the soft crackle of a fire in the hearth, the lap of gentle waves against sand. This kingdom was imperfect, but it was ours. Now it stands in ruin…until you can invest it once more with Hope."

- The Ancestor The Timeless Wood is where the player can invest Candles of Hope to apply Memories to Heroes for their upcoming expedition in Darkest Dungeon II. Heroes start with one memory slot but can earn up to 5 by investing candles into the Timeless Wood. Only one memory may be applied to a Hero each time they arrive at the Altar of Hope. Memories are a buff that are applied to a Hero and lasts as long as that hero remains alive and completes an expedition. This means the hero must survive the Confession Boss in order to retain their memory. Resetting a run will count as a death to the Hero and will reset them at The Crossroads.

Memoried Heroes
Heroes who survive a run with a memory (or memories) applied are called "Memoried Heroes" and retain all their attributes. Memoried heroes have their name, quirks, and diseases all locked in alongside their memories and will appear at The Crossroads as such for the following Expedition. If a player chooses to reroll a memoried hero at The Crossroads then they will loose all of their locked in traits, including all their memories. Heroes can have one memory added each time they arrive at the Altar (assuming they have the slots unlocked) and can have up to 5 memories total.

List of Memories

 * A Rare Treat: +10% max HP
 * Fresh Bread: +5% max HP if eaten food
 * A Hot Bath: +10% stress res
 * A Promise Kept: +10% damage
 * A Lesson Learned: +3% crit
 * A Favorite Toy: +1 blight/burn/bleed dealt
 * Harmless Mischief: +1 speed
 * Mother's Comfort: +15% bleed res
 * A Warm Fire: +15% blight res
 * A Spring Rain: +15% burn res
 * A Tough Choice: +15% stun res
 * A Walk in the Woods: +15% move res
 * The First Kiss: +10% debuff res
 * A Long Recovery: +15% disease res
 * A Second Chance: +5% deathblow res
 * A Token of Friendship: +10% positive banter
 * A Father's Praise: 20% strength token at combat start
 * A Summer's Day: +15% Traveling heal
 * A Hard Day's Work: 20% -1 stress at combat start
 * A Lucky Break: 20% dodge token at combat start