The Tangle

"War rewards only resignation."

- The Academic

The Tangle is one of the routes that can be traveled in Darkest Dungeon II.

A sprawling military camp that stretches as far as the eye can see, The Tangle is filled with trenches, barracks, and supplies. Tasked with battling the cultists which spread from the Mountain, the Lost Battalion was cursed by an unknown entity. The soldiers fell into a deep, dreamless sleep, from which there was no escape. Still dressed for war, these lost souls shamble through the endless maze of trees and vines.

Encounters

 * General's Keep (Lair)
 * Inn

Enemies
The main enemy faction in The Tangle is the Lost Battalion.


 * Arbalist
 * Bullseye Barret
 * Bishop
 * Dreaming General (Lair Boss)
 * Tap Root
 * Drummer
 * Foot Soldier
 * Knight

Strategy

 * Enemies in this region are highly resistant to Bleed.
 * This region, as well as its Lair boss, is the most straightforward of all available regions.
 * Foot Soldiers always start with 2x Block and have only one basic attack that can target R1-3. If pushed to the back, they will use a weaker attack that moves them forward.
 * Foot Soldiers can enter Death's Door, which prevents one-shots. But they do not have any Deathblow resist, so the next attack will always kill them.
 * The presence of Drummer makes all enemies practically immune to Move.
 * Drummer will automatically buff an enemy at the beginning of each round.
 * Buffed Foot Soldiers will receive 1x Taunt + Block as well as 50 DBR.
 * Buffed Knights will be allowed to use a R1+R2 cleave in addition to gaining bonus damage vs bleeding enemies.
 * Buffed Arbalests will be allowed to use Volley - a strong 4-man AoE.
 * If Drummer is the last enemy alive, he will commit suicide, causing high stress to the party.
 * Bishops are the main stressors in this region and can resurrect dead Cadavers, provided they have enough tokens. Focus them first, even over Drummers.
 * Unlike other enemies in this game, Knights become stronger when they reach Death's Door, gaining Speed and damage.
 * Highwayman's Highway Robbery is particularly useful in neutralizing Knight's En Garde.

Narrator Quotes

 * When selecting The Tangle as the next route at an Inn:
 * "Trenches and tents - the front lines of a war that was never fought."
 * "Mud and rain. Resignation and death. This land is truely barren."