Ruins



"The fiends must be driven back. And what better place to begin than the seat of our noble line?"

- The Ancestor

The Ruins are the first dungeon that can be explored. The former halls and seat of the Ancestor's power, the Ruins are now a black, shifting maze of corridors firmly under the control of the Necromancers and their continuously expanding undead army.

The music that plays during in the Ruins is Exploring the Ruins, and during combat it is Combat in the Ruins.

Provisions

 * Antivenom less effective here than in other locations due to comparative lack of DOT attacks.
 * Holy Water extremely useful for curio interactions.
 * Skeleton Key being a close second considering the amount of locks usually encountered.
 * Medicinal Herbs have a small utility,like on Iron Maiden for extra loot

Party Composition
Characters reliant on doing Bleed damage are much less effective in Ruins than in other locations due to the presence of skeletons (which cannot bleed). Conversely, characters proficient with Blight attacks become extremely useful here as most enemies have very low blight resistance, and there are a few enemies with high PROT (less susceptible to regular damage, more susceptible to DOT).

Crusader does really well in the Ruins due to his increased damage to unholy. Grave Robber is fast enough to kill Bone Courtiers before they get a turn.

Strategy
The ruins are the easiest region to explore: skeletons don't have many special attacks, multiple holy curios with positive effect are easy to come by, urns and cabinets provide for some good loot. Bone Captain is weaker than his counterparts from other regions. It's also worth noting that the Ruin's traps only do regular and stress damage, with no DOT or debuff.

The general strategy is to kill stress/damage dealers in the back ranks first, then focus on enemies without PROT, leave Bone Rabble and Bone Defender for last, as they don't hit that hard. Pulling Bone Courtier or Bone Arbalist to the front rows as well as knocking Cultist Brawler back to 3/4 position can be a good idea: they will use weaker attacks to get back to their desired position.

Things to watch out for:

 * Bone Spearman in rank 1/2.
 * Stress dealers such as Bone Courtier, Cultist Acolyte and Madman.
 * Books.

List of Ruins Monsters
Shared Monsters

List of Curios
Shared Curios

Curios Exclusive to Ruins
{| class="wikitable sortable" style="text-align: left" cellpadding="10" width="100%" !colspan="18" style="background: #610804; font-size:10pt;color:#FFFFFF;font-weight:bold;width:800px" | Curios within The Ruins !style="width:175px"| Curio !style="width:125px"| Description !style="width:150px"| Type(s) !style="width:120px"| Cleansing Item !style="width:200px"| Interaction with Item !style="width:200px"| Interaction without Item (This Curio can also be found in the Warrens.)
 * rowspan="3" style="text-align: center;"|Alchemy_Table.pngAlchemy Table
 * rowspan="3" style="text-align: left;"|A partially intact set of experimental equipment.
 * rowspan="3" style="text-align: left;"|
 * Knowledge
 * style="text-align: center;"|Torch.png
 * Vestal.ability.six.png 100% Increase Light Meter to Full.
 * Poptext_poison.png 50% Blight
 * rowspan="2" style="text-align: center;"|Medical_herbs.pnginal Herbs
 * rowspan="2" |Currency.gold.large_icon.png 100% Gold/Gems x2
 * Currency.gold.large_icon.png% Gold/Gems x1
 * Ability_none.png 25% Nothing
 * style="text-align: center;"|Altar_of_Light.pngAltar of Light
 * style="text-align: left;"|A small holy altar seems out of place against the backdrop of corruption.
 * style="text-align: left;"|
 * Worship
 * style="text-align: center;"|Holy_water.png Water
 * Poptext_buff.png% Buff DMG +30% Until Camp
 * Poptext_buff.png% Buff DMG +20% Until Camp
 * rowspan="5" style="text-align: center;"|Bookshelf.pngBookshelf
 * rowspan="5" style="text-align: left;"|A bookshelf full of old, leather-bound books.
 * rowspan="5" style="text-align: left;"|
 * Knowledge
 * rowspan="5" style="text-align: center;"|Pass.png
 * rowspan="5" style="text-align: center;"|Pass.png
 * Ability_Scout_Ahead.png% Scout
 * Tray_afflicted.png 25% Stress +50
 * Quirkicon.png 16.7% Positive Quirk
 * Quirkicon_neg.png 8.3% Negative Quirk
 * Ability_none.png 25% Nothing
 * rowspan="3" style="text-align: center;"| Confession_Booth.pngConfession Booth
 * rowspan="3" style="text-align: left;"|A forsaken confession booth. It hasn't been used in years.
 * rowspan="3" style="text-align: left;"|
 * Worship
 * Reflective
 * rowspan="3" style="text-align: center;"|Holy_water.png Water
 * rowspan="3" style="text-align: left;"|Tray_virtued.png 100% Stress Heal 30
 * Tray_afflicted.png 50% Stress +20
 * Currency.gold.large_icon.png 25% Gold/Trinket x1
 * Quirkicon.png 25% Purge Negative Quirk
 * rowspan="5" style="text-align: center;"| Decorative_Urn.pngDecorative Urn
 * rowspan="5" style="text-align: left;"|An urn holds ashes of the departed.
 * rowspan="5" style="text-align: left;"|
 * Haunted
 * Treasure
 * rowspan="2" style="text-align: center;"|Holy_water.png Water
 * rowspan="2" style="text-align: left;"|Currency.gold.large_icon.png 100% Gems/Trinket x2
 * Currency.gold.large_icon.png 44.4% Gems/Trinket x1.5
 * Poptext_poison.png 50% Blight
 * rowspan="3" style="text-align: center;"|Shovel.pngl
 * rowspan="3" style="text-align: left;"|Quirkicon_neg.png 100% Negative Quirk: Guilty Conscience
 * Poptext_disease.png 7.4% Disease: Creeping Cough
 * Poptext_disease.png 3.7% Random Disease
 * Ability_none.png 22% Nothing
 * rowspan="2" style="text-align: center;"|Holy Fountain.pngHoly Fountain
 * rowspan="2" style="text-align: left;"|An ornate fountain of holy purport.
 * rowspan="2" style="text-align: left;"|
 * Fountain
 * Worship
 * rowspan="2" style="text-align: center;"|Holy_water.png Water
 * rowspan="2" style="text-align: left;"|Tray_virtued.png 100% Stress Heal 20, Cure Status Effects, Heal 12 HP
 * Tray_virtued.png 50% Stress Heal 10, Cure Status Effects, Heal 5 HP
 * Currency.gold.large_icon.png 50% Gold/Gems
 * rowspan="5" style="text-align: center;"|Iron_Maiden.pngIron Maiden
 * rowspan="5" style="text-align: left;"|A rusty iron maiden stands against the wall, clasped shut.
 * rowspan="5" style="text-align: left;"|
 * Haunted
 * Torture
 * rowspan="5" style="text-align: center;"|Medical_herbs.pnginal Herbs
 * rowspan="5" style="text-align: left;"|Currency.gold.large_icon.png 100% Any Loot x2
 * Currency.gold.large_icon.png 40% Any Loot x2
 * Quirkicon_neg.png 20% Negative Quirk: Claustrophobia
 * Poptext_disease.png 13.3% Disease: Tetanus
 * Poptext_disease.png 6.7% Random Disease
 * Ability_none.png 20% Nothing
 * rowspan="2" style="text-align: center;"|Locked_Display_Cabinet.pngLocked Display Cabinet
 * rowspan="2" style="text-align: left;"|There could be valuables left inside, but this cabinet is locked.
 * rowspan="2" style="text-align: left;"|
 * Treasure
 * style="text-align: center;"|Skeleton_key.pngton Key
 * Currency.gold.large_icon.png 100% Gold/Gems/Heirlooms x2.5
 * Poptext_bleed.png 50% Bleed
 * style="text-align: center;"|Shovel.pngl
 * Currency.gold.large_icon.png 100% Gold/Gems/Heirlooms x2
 * Poptext_poison.png 50% Blight
 * rowspan="2" style="text-align: center;"|Locked_Sarcophagus.pngLocked Sarcophagus
 * rowspan="2" style="text-align: left;"|An ornate sarcophagus. It's locked.
 * rowspan="2" style="text-align: left;"|
 * Haunted
 * Reflective
 * Body
 * style="text-align: center;"|Skeleton_key.pngton Key
 * Currency.gold.large_icon.png 100% Gold/Heirlooms/Trinkets x1.5
 * Poptext_bleed.png 50% Bleed
 * style="text-align: center;"|Shovel.pngl
 * Currency.gold.large_icon.png 100% Gold/Heirlooms/Trinkets x1
 * Poptext_poison.png 50% Blight
 * rowspan="3" style="text-align: center;"|Sarcophagus.pngSarcophagus
 * rowspan="3" style="text-align: left;"|An ornate sarcophagus. It is slightly ajar.
 * rowspan="3" style="text-align: left;"|
 * Haunted
 * Reflective
 * Body
 * rowspan="3" style="text-align: center;"|Pass.png
 * rowspan="3" style="text-align: center;"|Pass.png
 * Currency.gold.large_icon.png 100% Gold/Heirlooms x2
 * Quirkicon_neg.png 20% Negative Quirk: Thanatophobia
 * Ability_none.png 20% Nothing
 * rowspan="6" style="text-align: center;"|Stack_of_Books.pngStack of Books
 * rowspan="6" style="text-align: left;"|A stack of literary treasures in an unlikely location.
 * Poptext_poison.png 50% Blight
 * rowspan="2" style="text-align: center;"|Locked_Sarcophagus.pngLocked Sarcophagus
 * rowspan="2" style="text-align: left;"|An ornate sarcophagus. It's locked.
 * rowspan="2" style="text-align: left;"|
 * Haunted
 * Reflective
 * Body
 * style="text-align: center;"|Skeleton_key.pngton Key
 * Currency.gold.large_icon.png 100% Gold/Heirlooms/Trinkets x1.5
 * Poptext_bleed.png 50% Bleed
 * style="text-align: center;"|Shovel.pngl
 * Currency.gold.large_icon.png 100% Gold/Heirlooms/Trinkets x1
 * Poptext_poison.png 50% Blight
 * rowspan="3" style="text-align: center;"|Sarcophagus.pngSarcophagus
 * rowspan="3" style="text-align: left;"|An ornate sarcophagus. It is slightly ajar.
 * rowspan="3" style="text-align: left;"|
 * Haunted
 * Reflective
 * Body
 * rowspan="3" style="text-align: center;"|Pass.png
 * rowspan="3" style="text-align: center;"|Pass.png
 * Currency.gold.large_icon.png 100% Gold/Heirlooms x2
 * Quirkicon_neg.png 20% Negative Quirk: Thanatophobia
 * Ability_none.png 20% Nothing
 * rowspan="6" style="text-align: center;"|Stack_of_Books.pngStack of Books
 * rowspan="6" style="text-align: left;"|A stack of literary treasures in an unlikely location.
 * Quirkicon_neg.png 20% Negative Quirk: Thanatophobia
 * Ability_none.png 20% Nothing
 * rowspan="6" style="text-align: center;"|Stack_of_Books.pngStack of Books
 * rowspan="6" style="text-align: left;"|A stack of literary treasures in an unlikely location.
 * rowspan="6" style="text-align: center;"|Stack_of_Books.pngStack of Books
 * rowspan="6" style="text-align: left;"|A stack of literary treasures in an unlikely location.
 * rowspan="6" style="text-align: left;"|
 * Knowledge
 * rowspan="6" style="text-align: center;"|Torch.png
 * rowspan="6" style="text-align: left;"|Tray_afflicted.png 100% Stress +100
 * Tray_afflicted.png 26.7% Stress +25
 * Quirkicon.png 26.7% Random Positive Quirk
 * Quirkicon_neg.png 13.3% Random Negative Quirk
 * Camp_skill_abandon_hope.png 13.3% Light Meter decreased by 25
 * Poptext_disease.png ??% Disease: Scurvy
 * Ability_none.png 20% Nothing
 * rowspan="3" style="text-align: center;"|Suit_of_Armor.pngSuit of Armor
 * rowspan="3" style="text-align: left;"|An antique suit of armor stands amidst the ruins.
 * rowspan="3" style="text-align: left;"|
 * Haunted
 * Reflective
 * rowspan="3" style="text-align: center;"|Pass.png
 * rowspan="3" style="text-align: center;"|Pass.png
 * Poptext_buff.png% Buff PROT/DODGE +10 Until Camp
 * Quirkicon.png 12.5% Positive Quirk: Ruins Adventurer
 * Quirkicon.png 12.5% Positive Quirk: Ruins Tactician
 * Reflective
 * rowspan="3" style="text-align: center;"|Pass.png
 * rowspan="3" style="text-align: center;"|Pass.png
 * Poptext_buff.png% Buff PROT/DODGE +10 Until Camp
 * Quirkicon.png 12.5% Positive Quirk: Ruins Adventurer
 * Quirkicon.png 12.5% Positive Quirk: Ruins Tactician
 * Quirkicon.png 12.5% Positive Quirk: Ruins Tactician
 * Quirkicon.png 12.5% Positive Quirk: Ruins Tactician