Resolve Level

Resolve Level governs the overall strength of heroes, increasing their resistances and allowing for improvements on their abilities and equipment.

Effects and Drawbacks
Each resolve level increases hero resistances to stun, blight, bleed, move and debuff by 10%, while increasing the chance to successfully disarm traps by the same amount. They will randomly obtain new quirks that can be positive or negative and possibly obtain new diseases.

Resolve level also unlocks access to stronger equipment to be purchased at the Blacksmith and higher levels for the hero's abilities to be acquired at the Guild.

A hero will always refuse to take part in expeditions that are two or more levels lower than their Resolve. Additionally, the prices for stress relief activities or disease and quirk treatment at the Sanitarium in the Hamlet will increase consistently with the hero's Resolve Level.

Gaining Resolve Experience
Heroes will gain experience when successfully completing an expedition. Retreating from an expedition will never grant any experience to the surviving heroes, regardless of the amount of enemies slain or objectives partly completed.

Expeditions will reward higher amounts of Resolve Experience depending on their difficulty and length. Likewise, different Resolve Levels require increasing amounts of experience in order to pass on to the next level.