Leper (Darkest Dungeon II)

Base = Upgraded =

"Making peace with adversity is the very essence of existence."

- The Academic

The Leper is one of 12 Heroes in Darkest Dungeon II.

Class Description

 * FRONT RANK
 * HIGH DMG
 * SELF-SUFFICIENT
 * DURABLE

Combat Skills
Leper will always start each run with Chop,  Purge,  Withstand,  Solemnity,  Reflection. All other skills must be unlocked through the Shrine of Reflection, after which they are permanently available for subsequent playthroughs.

Leper starts with a unique and detrimental permanent condition as it causes him to start with up to 2  at the beginning of each fight. This passive exists to reduce Leper's huge damage potential.























Unique Trinkets
🔸Each Hero has their own 3 unique Trinkets, exclusive only to them.

Hero Paths
🔸 All Heroes Start The Game with No Hero Path.

Strategy
The leper is a durable front-rank heroe capable of dealing huge amounts of damage. While also being able to receive large amounts HP damage and  stress for the team, protecting his allies. The main problem the player will see is Blind tokens. Fortunately Leper has the tools to combat this as  Reflection allows you to clear  Blind. Leper main damage abilities are able to ignore Blind if you have  Combo, this makes heroes like  Jester, Occultist ,  Man-at-Arms andRunaway good allies for Leper as they can apply combo easily.

The Leper's biggest downside is that he's restricted to the front two ranks. He has no way of attack from the back, and he has no ability that moves him forward, forcing him to move one rank at a time with his regular movement. This means enemies like Pit Fighter or The Lord are a big threat to Leper since these enemies can push him back with strong Knockback abilites.

Tempest
Tempest is a pure damage path available to Leper, increasing Chop's damage by 33%. At the same time it increases Leper's  Debuff resistance making him less susceptible to receiving   Blind (Note: The two  Blind at Combat Start ignore this resistance). This combine with Strength on Leper and Vulnerable on enemies make the already huge base damage even bigger.

If the player wants to continue increasing the Debuff resistance, using   Reflection upgraded will increase it even more. If the player wants to increase and optimize damage, using abilities like  Revenge will give the leper a nice constant Strength  tokens and sometimes  Crit for the rest of the fight. For longer fights like Boss fights The Player may want to use  Ruin instead since it has biggest damage potential but is slower.

Despite the high Debuff resistance, Blind tokens can still be a problem, so good companions for Tempest are heroes that allow him to reduce the amount of missed attacks and also give him the setup and tokens necessary to take advantage of and further increase Leper's damage.Runaway's   Smokescreen  applies  Combo  and  Vulnerable  Giving  what he needs to not miss an attack and deliver a devastating blow. In the other hand Hearthlight  can clear enemies tokens like Dodge, helping Leper and all the team while also clearing  Blind  when upgraded. Man-at-Arms's  Command is a good skill for Leper as it removes  Blind and provides a Strength   token. And together with Undeserved Commendation it has a chance to give  Crit.    Jester and Occultist with their constant  Combo  generation can completely counter Leper's Blind   making him a great damage dealer.

Leper makes a great synergy with several trinkets such as Cruel Intent and Goading Gargoyle. Cruel Intent gives a large amount of CRIT chance in exchange for causing Blind, but since Leper is able to ignore blind, he benefits fully from the CRIT chance as long as the enemies have  Combo. Goading Gargoyle is simple since it has a chance to transform  Blind  intoStrength tokens. Increasing leper damage and also clearing Blind, saving heroes turns.

'''Note: What is written here applies to both Tempest and Leper in general. Leper's damage is not limited to only this path and The player can easily reach large amounts of damage regardless of the Path they choose.'''

Monarch


Monarch makes the Leper an anti-Cosmic hero when using Chop. Cosmic enemies are the Cultists, the Shambler and the Act Bosses. However, this also guts Chop's damage when used in any non-Cosmic fight, forcing the use of other skills to compensate.

Purge: Strong Knockback, Clearing corpses and can clear tokens such as  Blind  and dodge. Only downside is the rank requirements as it only can be used in rank 1 against rank 1

Intimidate: While only usable in rank 1, can target all ranks. Giving leper Taunt tokens to protect allies and apply Weak  to enemies, clearing tokens such as  Blind  and dodge in the process. It also does a small amount of damage. Giving leper the ability to finish off enemies at low health or proc Death Blow in case there are enemies out of range of other abilities.

Bash: Does a small amount of damage. But the upside is the inmobilize token. Nullifying one of Leper's biggest downside: the vulnerability to Knockback. It also inmobilize the enemy so back rank enemies can be trapped in front ranks making them less of a threat.

 Break: Does a respectable amount of damage while also ignoring and removing Block tokens. Using this ability against enemies with large amount of block tokens like Foot Soldiers or Ghouls can give the team an advantage against these enemies,

The damage penalty only affects Chop so The Player can consider replacing it with Hew for damage in combat.

When facing Cosmic, Lepers's Chop's damage,   HP and  speed will increase giving you a great advantage against Cosmic enemies. The player must maximize damage by using  Chop with the previously given tips and hints.

Poet
Leper excels in survivability by being able to heal both HP and  stress with a simple skill ( Solemnity). Stress not being bound to any restrictions. The player must take advantage of these qualities by using Intimidate to protect the team from damage. Then using Solemnity to heal all the damage.

Poet increases the effectiveness of these two skills even more by increasing healing +50%. Adding Withstand to the mix Leper is able to take large amounts of damage with  and  Block+  tokens while also have a huge increase in all of his resistances. Making him a great tank against DOTS, Knockback, Stun and Damage in general.

Poet's disadvantage is reduced damage, however this disadvantage is easily nullified with a simple Strength token or Ruin. If the player wishes, they can use Ruin or   Revenge to nullify this disadvantage while keeping all the advantages Poet grants.

Shrine of Reflection
🔸The Leper gains access to 6 abilities over 5 chapters through accessing memories in the Shrine of Reflection.

Barks
Combat =

Landing a CRIT

 * TBA'

Stalling

 * TBA

Bleed

 * TBA

Blight

 * TBA

Burn

 * TBA

Horror

 * TBA

Stress

 * TBA

Torch Decrease

 * TBA

Entering Death's Door

 * TBA

Ally On Death's Door

 * TBA

Surviving Hit on Death's Door

 * TBA

Ally Surviving Hit on Death's Door

 * TBA

Hit by CRIT

 * If I can take it in another's stead...

Ally Hit by CRIT

 * Let the pain hone your blade

Pushed by Enemy

 * TBA

Meltdown (Phased out)

 * TBA

Fog Appears (Shroud)

 * TBA

Fog Fades (Shroud)
Positive Act Outs=
 * TBA

Stress Healing Partner - General

 * TBA

Buffing Partner - General

 * TBA

Healing Partner - General

 * TBA

Combo Attack - General

 * TBA

Retaliation - General

 * TBA

Protection - General

 * TBA

Attacking Ally - General

 * TBA

Praise for Support Skill - General

 * TBA

Praise for Attack - General

 * TBA

Stress Heal in Coach - General

 * TBA

Stress Self in Coach - General

 * TBA

Stress Healing Partner - Hopeful

 * TBA

Buffing Partner - Hopeful

 * There is a place for us in the summer country.

Praise for Support Skill - Hopeful

 * TBA

Praise for Attack - Hopeful

 * TBA

Stress Heal in Coach - Hopeful

 * TBA

Stress Healing Partner - Amorous

 * TBA

Healing Partner - Amorous

 * TBA

Protection - Amorous

 * TBA

Praise for Support Skill - Amorous

 * TBA

Praise for Attack - Amorous

 * TBA

Stress Heal in Coach - Amorous

 * TBA

Stress Healing Partner - Respectful

 * TBA

Retaliation After Partner is Attacked - Respectful

 * A blow I am happy to take.

Combo Attack with Partner - Respectful

 * You are a worthy partner, indeed.

Praise for Support Skill - Respectful

 * TBA

Praise for Attack - Respectful

 * TBA

Stress Heal in Coach - Respectful
Negative Act Outs=
 * ''TBA'

Dealing Stress Partner - General

 * TBA

Insult for Support Skill - General

 * TBA

Insult for Attack - General

 * TBA

Attacking Ally - Hateful

 * ''TBA'

Stress Damage on Ally - Hateful

 * ''TBA'

Insult for Support Skill - Hateful

 * ''TBA'

Insult for Attack - Hateful

 * ''TBA'

Stress Damage on Ally - Suspicious

 * ''TBA'

Stress Damage on Ally on Road - Suspicious

 * ''TBA'

Insult for Support Skill - Suspicious

 * ''TBA'

Insult for Attack - Suspicious

 * ''TBA'

Stress Damage on Ally - Resentful

 * ''TBA'

Stress Damage on Ally on Road - Resentful

 * ''TBA'

Insult for Support Skill - Resentful

 * ''TBA'

Insult for Attack - Resentful
Affinity=
 * ''TBA'

Adding Buff

 * ''TBA'

Guarding Ally

 * ''TBA'
 * ''TBA'
 * ''TBA'

Adding Token

 * ''TBA'

Follow Up Attack

 * ''TBA'
 * ''TBA'
 * ''TBA'

Follow Up on Debuffed Enemy

 * ''TBA'

Healing Ally

 * ''TBA'
 * ''TBA'
 * ''TBA'

Revenge Attack on Enemy

 * ''TBA'
 * ''TBA'

Moving Positions - Positive

 * ''TBA'

Removing DoTs

 * ''TBA'
 * ''TBA'
 * ''TBA'

Stress Healing

 * ''TBA'
 * ''TBA'

Jealous of Buff

 * ''TBA'

Jealous of Guarded Ally

 * ''TBA'
 * ''TBA'
 * ''TBA'

Jealous of Token

 * ''TBA'

Jealous of Food (Unused)

 * ''TBA'

Jealous of Healing

 * ''TBA'
 * ''TBA'
 * ''TBA'

Moving Positions - Negative

 * ''TBA'

Jealous of DoT Removal

 * ''TBA'
 * ''TBA'
 * ''TBA'

Positive Road Banter

 * ''You are a rock in troublesome times'
 * ''My story? I suppose, for you...'
 * ''TBA'

Negative Road Banter
Inn Items=
 * ''TBA'
 * ''TBA'
 * ''TBA'

Armor Repair Kit

 * That we might last a moment longer in the onslaught.

Blasphemous Idol

 * In my desperation to live, I prayed to anything...

Book of Bawdy Tales

 * Simple fare but always titillating.

BOOK: My time in the Desert

 * The dunes, the countless stars... my friends from my childhood.

Book of Creative Insults

 * Childish weapon for inmature minds.

Poetry

 * I think this one was written in my court.

Boxing Gloves

 * I trust you'd prefer I keep the mask on.

Calming Incense

 * A sweet scent evoking bittersweet memories...

Candles and Chocolate

 * Any night could be our last. Spend it beside me.

Clarifying Poultice

 * I require more rest of late...

Clotting Poultice

 * Every drop counts.

Dartboard

 * This mask obscures my vision so.

Ceremonial Drum

 * We'd startle prey on the hunt with drums, once...

Slime Mold

 * Nature provide for us in its own strange way.
 * (If full) - My body has no demands for now.

Stale Bread

 * Difficult to swallow, unless I soak it first...
 * (If full) - I require nothing further.

Apples & Cheese

 * Simple but satisfying - perfect for long journeys.
 * (If full) - Pity I haven't room for more.

Steak and Spuds

 * A hearty meal after a long day's labour.
 * (If full) - Hunger troubles me no longer.

Flapjacks

 * Warm, simple - good for days when stomach ails.
 * (If full) - I need not overindulge. I am content.

Holy Beads

 * My first fruitless hope was seeded with such baubles.

Impermeable Poultice

 * The blight shall not claim me until I am ready.

Leeches

 * TBA

Meditative Totem

 * A stone skips across calm waters. Ripples follow.

Mop and Bucket

 * There are no kings aboard this coach.

Nightshade Concoction

 * I am grateful for the years I've stolen.

Pipeweed

 * Trouble for those disquieted by their own company.

Playing Cards

 * A pleasant diversion or a tool of divination.

Restorative Herbs

 * Spring walks across continents, perfuming the air with its herbs.

Roast Pig

 * Once a staple in my court long ago. Just missing the apple.
 * (If full) - Share my portion between the others instead.

Songbook of Amorous Ballads

 * The heart beats persistent despite its failing shell.

Songbook of Touching Dirges

 * A song for the years I'll never see.

Songbook of Rousing Tunes

 * Thousands of boots, thundering over the plains...

Soothing Poultice

 * At times, my whithered flesh is an advantage...

Speed Bag

 * I was never a swift fighter even before I fell ill.

Invigorating Stew

 * Every meal a feast.
 * (If full) - One of the others may need it more.

Stimulating Poultice

 * For a moment, life seems to flood through me again...

Stitching Kit

 * Do what you must. I endure it with gratitude.

The Wine

 * I thought I'd never savour such a vintage again...

Tinned Delicacies

 * Delicacies from an earlier time...
 * (If full) - Hunger troubles me no longer.

Knotted Tug Rope

 * Three of you against me? Hardly seems fair.

Wax Inoculant

 * I must be mind my constitution.

Whetstone

 * Handsome, once, before it shattered...

Whiskey Barrel

 * Life is short and often cruel. Revel when you can.

Whiskey Bottle

 * A shared bottle is a bridge built. Or mended

Whiskey Flask

 * Truth in whiskey, truth in wine.

Whittling Tools

 * I was forbidden such things in my youth.

Wild Tea

 * Like reaches out to like. Connections. Beauty. Hope.

Morbid Joke

 * TBA

Improvised Strategy

 * TBA

The Very Best

 * TBA

Experimental Remedy

 * TBA

War Paint

 * TBA

Tar-Filled Colambre

 * ''TBA'

Oddly-Tuned Lute

 * TBA

Precious Collection

 * We will never forget that which we can touch.

Guided Meditation
Hero Shrines=
 * TBA

Shrine 1

 * TBA

Shrine 2

 * TBA

Shrine 3

 * TBA

Shrine 4

 * TBA

Shrine 5

 * TBA

Shrine 6
Locations=
 * TBA

Oasis

 * TBA

Creature Den

 * TBA

Resistance Encounter

 * Deep in autumn, rushing feet scatter the fallen leaves. (Retreat)

Resistance Encounter Success

 * TBA

Resistance Encounter Retreat

 * TBA

Assistance Encounter

 * The herds on the plains know strength in numbers.

Exiting Assistance Encounter

 * Living is a struggle. They understand it.
 * Diamonds in the mud, stars in the sky

Valley Assistance Encounter

 * TBA

Region Gate

 * TBA

Exiting Crossroads

 * TBA

Exiting Hospital

 * TBA

Exiting Hoarder

 * TBA

Exiting Valley Hoarder

 * TBA

Exiting Watchtower

 * TBA

Exiting Hoarder

 * TBA

Exiting Academic's Study

 * TBA

Cultist Encounter

 * As long as I can lift my blade, I am ready. (Fight)
 * My eyes may be failing but my arm is not. (Fight + 2 Strength Tokens)

Cultist Encounter Success

 * TBA

Cultist Encounter Retreat

 * TBA

Tangle Lair Success

 * TBA

Tangle Lair Retreat

 * TBA

Foetor Lair Success

 * TBA

Foetor Lair Retreat

 * TBA

Sprawl Lair Success

 * TBA

Sprawl Lair Retreat

 * TBA

Shroud Lair Success

 * TBA

Shroud Lair Retreat

 * TBA

Exiting Oblivion's Ingress

 * TBA

Exiting Academic's Cache
Quirks/Diseases= TBA Travelling Stress=
 * TBA

Travelling Stress Heal

 * Perhaps there is hope for us yet...
 * We are not so dissimilar...
 * I accept you. We all do.
 * Chin up, shoulders back. We can do this.
 * The road is tough but we're going to make it.
 * Let us share tales of merrier times.
 * Come what may, we are united!
 * Hang in there. 
 * Can I get you anything?
 * It's a long road, but we've got each other.
 * Want to share? I've got extra...
 * You're even tougher than you look.
 * I'm glad you're here, for what it's worth.
 * You're going to live. I won't hear otherwise.
 * At least we aren't facing this alone.
 * Maybe all hope is not lost...
 * There are times I almost feel hopeful.
 * I had a pleasant dream, for once...
 * Whatever comes, we are united.
 * Perhaps we'll find glory after all...
 * This world is worth saving.
 * We are making a difference out there.
 * Hope is seductive, isn't it?
 * We're making good time.
 * If this is my fate, I'm content.
 * All is not lost.
 * We will best these fiends!

Travelling Stress Damage

 * 'Buffoon!
 * 'We're not going to make it, are we?
 * 'Everywhere, the world comes undone...
 * 'Stuck in a coach with the likes of you - feh.
 * 'I'm hungry and tired!
 * 'This cursed coach is a bouncing racket!
 * 'Let me out of this blasted coach!
 * 'Here we are, four corpses in a rolling coffin...
 * 'I can't bear to look out the window...
 * 'It's like a nightmare out there.
 * 'Like rats in a trap...
 * 'What if it's all for nothing...?
 * 'Can I really trust you to have my back...?
 * 'Can't sleep. Awful food. Worse company.
 * 'A waking nightmare...
 * 'We never seem to make any progress...
 * 'Just leave me by the roadside.
 * 'This was all a mistake...!
 * 'We're driving in circles...
 * 'Are we lost?
 * 'This is not the life I dreamt for myself...
 * 'Everywhere we pass - ruin, destruction...
 * 'Fools, fools we are...
 * 'We were damned before we set off.
 * 'Why us? Why me?
 * 'I'm not crying...! Look away!
 * 'I grow so weary of this fight.
 * 'Would it be so bad to give in...?

Travelling path type reaction=

Safe path

 * Let us enjoy this respite.
 * TBA

Rough path

 * TBA
 * TBA

Hazardous path

 * TBA
 * TBA

Oblivion tear

 * I could have died among my people...
 * TBA
 * TBA

Trivia

 * The Leper is one of the eleven Heroes returning from Darkest Dungeon, and one of the first nine Heroes to be available in the sequel.
 * The Leper's default name "Baldwin", a reference to King Baldwin IV of Jerusalem. Baldwin had developed signs of the illness in childhood, and was even called "the Leper".
 * The Leper's backstory is unique among the heroes in that he did nothing wrong, and feels no regret - in spite of the treason, he was loved by his people and left a lasting legacy. This is reflected in his portrait, where unlike the other heroes, he looks into the light with his head held high.
 * The Leper's succeptibility to Dd2 token blind.png Blind can be explained as his leprosy having progressed enough to impair his eyesight. It's also an update of how Chop and Hew had a lower-than-average 75% accuracy at base level in the first game, also likely due to his eyesight being impacted.