The Sluice



"Tread carefully and quickly. This is swine country."

- The Academic

The Sluice is a Region in Darkest Dungeon II.

Abandoned tunnels, these dark and cold places were the perfect place for beasts to multiply unchecked. They formed a small civilization down below, hidden from everyone, and although they look like brute animals they may have a spark of... otherwordly intelligence.

Description
The Sluice is an optional region that does not count towards the number of regions required to reach The Mountain. It is essentially a short 'bonus' area that offers extra rewards at the cost of increased difficulty. There are a number of notable differences between the Sluice and other regions:
 * The Sluice is completely unmapped—all route choices must be taken blindly.
 * The Sluice does not have a region modifier, a quest, or Lair.
 * A number of Nodes do not appear in the Sluice, including Assistance Encounters, The Hoarder, and Watchtowers, making it more difficult than usual to rest and resupply between fights.
 * Certain enemies that appear in road fights, like Gaunts and Pillagers, do not appear in the Sluice.
 * Clearing the Sluice rewards extra Candles when completing a run.

Swine
The primary enemies encountered in the Sluice are the Swine.

Wild and aggressive, these beasts will not hesitate to attack anyone who enters their territory. Swine Skulker Swine Skiver Swine Brute Wilbur

Strategy

 * As with all Creatures, the Swine are highly resistant to Blight.
 * Combat turnorder enemy swine skulker.png Swine Skulkers have a unique buff when Stealth giving them more DMG and CRIT, this gives them a potential for heavy damage, It is advisable to carry some form of  Stealth removal when entering this region
 * Combat turnorder enemy swine brute.png Swine Brutes and Wilbur deal heavy cleave damage and Stress. It is advisable to kill these enemies first if possible and use   debuffs to keep them at bay.
 * Combat turnorder enemy cave swine skiver.pngSwine Skivers are very dangerous enemies, dealing heavy damage, debuffs and Disruption to the Party. If possible they should always be killed on sight.

Narrator Quotes

 * When selecting The Sluice as the next route at an Inn:
 * "Unmapped, unexplored. A risky proposition."
 * Upon arrival in The Sluice:
 * "Tread carefully and quickly. This is swine country."