Status effects

Status Effects are conditions that affect heroes and monsters health, stats and turns. They are similar to quirks, except where quirks are permanent unless treated in town, status effects only last a few rounds (normally 1 or 3) and are then removed. Knowing how to avoid, prevent, treat and use status effects is essential if you plan to keep your heroes alive.

Below is a list of status effect, what they do, how to remove them and hero related abilities.

List of Negative Status Effects

 * Bleed is a damage over time effect, represented by a red drop. At the beginning of an affected hero's turn they will take damage equal to the bleed strength, ignoring any protection points. It lasts for a specified amount of turns, which can be seen by hovering the cursor over the red drop.


 * Be very careful with a character on Death's Door, as this can kill them before they can use a bandage on their turn. If out of combat there will be a chance to use food or a bandage to prevent death.


 * Bleed can be cured by the item bandage and some hero skills, most notably the Plague Doctor's Battlefield Medicine, since it cures her target and herself at the same time. Some hero can also cause bleed, such as the Hellion and Hound Master.


 * Creatures in the Warrens and Weald are more susceptible to bleed, while the fishfolk of the cove are resilient because of their scales and the skeletons of the Ruins are nearly immune.


 * Blight is mechanically the same as bleed, dealing a small damage over time effect, but is represented by a green drop rather than red. What sets them apart is that many enemies will have a high resistance to one and a low resistance to the other.


 * As with bleed, blight can kill a character on Death's Door, so be very careful of those afflicted.


 * Blight can be removed with the item Antivenom and some hero skills, most notably the Plague Doctor's Battlefield Medicine, since it cures her target and herself at the same time. Some hero can also cause blight, such as the Plague Doctor and Grave Robber


 * Creatures in the Ruins and Cove are more susceptible to blight, where as the pigmen of the Warrens are resilient because of their unclean living and the mushroom zombies of the Weald are already infested with toxic mushrooms.


 * Note: another important difference between blight and bleed is that bleed attacks tend to do a lot of damage, while the bleeding itself is weak, such as with the Hound Master. Conversely, most blight attacks do little to no damage, however the blight itself is very strong. There are exceptions to this, most notably the Uca Crucher's Arterial Pinch.


 * Stun is a condition that always last just one turn. However, this is because it causes the character affect to skip their turn entirely. Stun is represented by a yellow crescent and diamonds above a character's head.


 * Stun is one of the more helpful status effects, as it can be used to stun a monster heavy hitting monster to prevent damage for a turn, or stop a back row stress attacker from using their magic while you work to finish them off.


 * One should note that any character who is stunned will get a temporary buff after the stun wears off that will grant them an extra 40% resistance to stun (this is to make it difficult for a character to have their turned continually skipped). The buff will disappear at the start of a character's turn. However, if a character is stunned with this resistance still in place, they will gain an additional 40% stun resistance for their next turn, making it 80%. This will continue until the character has a turn where they are not stunned.


 * Debuff is a condition that lowers the stats of a character, such as ACC, Damage or Dodge.


 * Many monsters use debuffs in tandem with their other skills. For example, the Bone Bulwark and Bone Shieldwall's Axeblade will debuff a hero's resistance to move and stun, while their attack Dead Weight will attempt to stun and knock characters back. Additionally, there are some heroes who will Debuff themselves after an attack, like the Hellion's Breakthrough or Barbaric YAWP!


 * Debuffs can be removed with the item Medicinal Herbs. So far, however, no character abilities will remove debuffs.


 * Marks are a unique condition, as no character or monster can resist them and they do nothing on their own. However, their are many player and enemy skills that will deal extra damage to any character bearing a Mark. One should be careful if one of their characters are marked.


 * Heroes that have attacks that deal extra damage to marked targets are the Arbalest, Bounty Hunter, and Hound Master. These classes can also mark targets, as well as the Occultist. The latter two's mark abilities are more effective as they can also debuff the enemy at the same time (reducing protection and dodge, respectively).


 * Afflictions

List of Positive Status Effects

 * Low Stress
 * Powerful
 * Courageous
 * Stalwart
 * Focused