Madman

A deranged lunatic that recently escaped from the local insane asylum. Ceaselessly tormented by terrifying visions and revelations he traveled to the Estate in the hopes of finally finding the source of what haunts his mind. However, what he found there did not give him peace, but instead finally drove him over the edge into the infinite depths of madness. Now, his only solace from this mad world are the soothing melodies of the music boxes he carries with him.

With his mind fully broken he aimlessly wanders the Estate, driving any poor souls unfortunate enough to cross his path insane with his litany of curses, insane ramblings, and terrible revelations.

End his torment and grant him peace by slaying him quickly, before he has a chance to turn your heroes into madmen too.

Strategy

 * Debuffs which reduce the Madman's high DODGE stat can come in handy. As with many other opponents, stunning him can buy you some extra time to finish him off.
 * Accusation's debuff may not seem that dangerous, but it lasts until the next time you camp. This means that the next enemy capable of inflicting heavy stress damage (such as the Cultist Witch) will hit that much harder. Moreover, he tends to focus the ability on heroes with high stress, who are most vulnerable to becoming afflicted. For each dungeon level, the chance of him using Accusation on a heavily stressed hero is 2x, 3x and 4x, respectively.

Music Boxes

 * The Madman will always drop something for your party as a reward for defeating this rare enemy. The exact probability for the Madman to drop a trinket instead of a regular provision item is 1/6 (~17%). This trinket can either be a very common, common, uncommon or Madman exclusive one (Overture, Aria or Crescendo Box), each with the same 25% chance of being randomly picked. This works out to 0.17*0.25=0.042~= 4% chance of a music box drop.

Only one of each Music Box can be in a player's inventory at once.

Abilities
Apprentice =

Veteran =

Champion =

Trivia

 * The music boxes the Madman drops are named after different keywords in music. An Aria is a long song that usually, but not always, accompanies a solo singer, though was originally any expressive melody. A Crescendo is a passage of music during which the volume gradually increases and in Italian literally translates to increasing. And an Overture is an orchestral score used at the beginning of an opera.