Tavern

"Strong drink, a game of chance, and companionship. The rush of life."

- The Narrator

Tavern Upgrades
''Note: Trinkets that can be won or lost in the Bar or Gambling Hall can be of any rarity, from very common to very rare, though it is far more likely to lose common trinkets than rare ones, in the neighborhood of 1% for (very) rare and 2.5% for other rarities.

The game files consider the Music Boxes and Head trinkets as separate from these, so they cannot be won/lost in the tavern.

Cost & Benefit
The different options in the Tavern offer different levels of Stress healing; greater relief comes with a greater price tag. Both the amount of Stress healed and the cost can be improved via upgrades.

Note that the higher Level a hero is (Veteran, Champion), the higher the base costs for treating them.

Treatment Quirks
There are certain Quirks a hero can receive that affect the way they relieve stress in town. Most either prevent them from an activity or force them into a certain one. The only exception to this is Nymphomania, which improves stress relief in the Brothel.

Gambling
Sending heroes to the Gambling Hall is, in essence, the player choosing to gamble. The hero may lose the player some gold or a trinket, but they also may come back with extra gold or a new trinket.

Trinkets lost can be of any rarity from Very Common to Very Rare, and the trinket that is lost is normally selected at random. However, if the hero is equipped with a trinket when they go to gamble, that will be the item lost (if any).

The positive quirk Skilled Gambler improves the odds of winning (unknown amount); the negative quirk Bad Gambler increases the odds of losing resources (unknown amount).

Town Event
The Tavern has 7 Town Events related to it.

Spreading the Curse
If you have the Crimson Court DLC added, and you put a hero afflicted with the Crimson Curse in the Tavern, they could infect another hero being treated there.