Hag

The Wizened Hag/Hag/Hag Witch is a human boss that appears in the Weald.

Ancestor's Memoirs: The Hag
"I had collected many rare and elusive volumes on ancient herbal properties and was set to enjoy several weeks immersed in comfortable study. My work was interrupted, however, by a singularly striking young woman who insisted on repeated calls to the house. Her knowledge of horticulturalism and its role in various arcane practices impressed me greatly. My licentious impulse gave way to a genuine professional respect, and together, we began to plant, harvest, and brew. As time wore on, her wild policy of self-experimentation grew intolerable. She quaffed all manner of strange fungi, herbs, and concoctions, intent on gaining some insight into the horror we both knew to be growing beneath us. The change in her was appalling, and no longer able to stomach it, I sent her to live in the weald, where her wildness would be welcomed."

History
There was once a young woman who came to the Ancestor, offering him mastery of alchemy and medicine. However, the woman was prone to experimenting on herself, and said experiments twisted her into a cannibalistic monster. Disgusted, the Ancestor turned her loose into the Weald, where she continues her experiments.

Behaviour
The Hag always appears taking up rank 3 and 4, and her pot taking up ranks 1 and 2. Neither she nor her pot can be moved from those positions - the empty pot has a massive amount of HP so it should not be attacked.

During the first turn of the battle, she will use In the Pot! on one of your heroes. This places them in the Cauldron, where they cannot do anything and take constant HP damage every time you or the Hag makes a move. The Hag has multiple moves per turn.

The filled Cauldron has substantially less HP and can be attacked down to 0 HP to tip it over, which releases the trapped hero. The pot immediately respawns however, and the Hag will duly put another hero in on her next move (possibly the same one). The pot automatically tips over when the hero inside reaches death's door. The pot doesn't have a lot of HP in this stage and doesn't cause a huge amount of damage to the trapped hero per tick (but it will mount up). Therefore its worth maintaining DPS from all your heavy hitters on the Hag and getting her down as soon as you can whilst whittling down the pot with your smaller guns.

It is worth noting that a hero currently inside the pot will not retreat with the rest of the party, if retreating from combat, but will instead count as having died.

Whilst a hero is inside the pot, the Hag uses Seasoned to Perfection, Meat Tenderizer and Taste the Stew on the rest of the party, concentrating mostly on building stress. None of them do much damage, but since the Hag gets multiple turns and Meat Tenderizer hits the whole party, they are extremely dangerous to heroes at death's door.

Strategy
For this fight attacks targeting 3rd and 4th ranks are mandatory, as the Hag never moves. She is pretty weak by herself so it's highly recommended ignoring the Hero in the Cauldron (unless it's a main damage dealer) and focus all attacks on the Hag, attempting to kill her before the Hero she's cooking hits the death's door. Even if it happens, he will be immediately spilled out, allowing to heal him.

Some have also suggested running the fight at low light level, due to the mechanics of her attacks, her increased accuracy and damage is not significant compared to the increased party's critical chance to focus her down while ignoring the Hero in the pot.

Another strategy that is quite viable is to bring two or even three Hellions. The reason for this is threefold - the Battle Trance camp ability works on both the Hag and her pot, She is very vulnerable to a Hellion's bleed attacks, and due to her never moving, the extremely hard-hitting Iron Swan can be used every turn.

A party with a high Dodge build can have a strong impact on the battle. Combining very agile characters with the Man-at-Arms' Bolster ability and Dodge-boosting camping skills can cause "Into the Pot!" to miss entirely, resulting in dramatically reduced incoming damage and increased damage output against the Hag when all party members are able to continue fighting.