Talk:Enemies (Darkest Dungeon)

Dropping by to let you know that enemies can have multiple variations. The difference between those is that they have different stats, so any entry here should be threated with care, because it's fairly nondescript without any mention of what variation the enemy is. EDIT: It's always 3 variations, called A, B and C. I'll fit the monster box so that these could easily be added. --Dooomspeaker (talk) 19:23, 4 February 2015 (UTC)
 * Interesting. I didn't know that. Thanks for the heads up --Z3ther (talk) 21:38, 4 February 2015 (UTC)

Thanks for the mention, I was aware of this but did not work on the original page. I feel the page should be renamed to "Monsters" also as that is what the game files refer to enemies as. --NecroSanct (talk) 02:40, 7 February 2015 (UTC)
 * To be fair, they are both referred to as monsters and enemies so we can either forward everything here to "Monsters" or just leave it as is and forward the Monsters page here. Also, as Dooomspeaker noted, most of the enemies have variations, so we'll need to take out all the HP, DODGE, SPD, resistances tables for each of the monsters on the list. But regardless, thanks for your efforts so far @NecroSanct, excellent work. --Z3ther (talk) 10:57, 7 February 2015 (UTC)
 * As I mentioned, Monster is the name that is used in every instance in the game files when referencing them. I am just a stickler for keeping to what Redhook decided to go with is all. As for the varied kinds per type, you can see that the Shared Monster table I added includes the 3 various kinds of each type in the form of the files NameHere_A_info.darkest, NameHere_B_info.darkest, NameHere_C_info.darkest located in the various folders inside the "monsters" folder. Note that I left out Dodge on the table as that is not in the files I pulled from. --NecroSanct (talk) 17:45, 7 February 2015 (UTC)