Corpse



Corpses are the remains left by slain monsters. They occupy the combat position of the monster, temporarily preserving the original formations, and will disappear at the end of the battle.

Corpse size
Corpses usually have the same size of their live counterpart. For example, enemies that take up two spaces will leave a two-space corpse when killed.

Preventing and removing corpses
Corpses do not appear if monsters die from blight or bleed damage. Attacks that deal a critical strike also cause killed monsters to not leave a corpse.

A corpse will disappear on its own at the end of the fourth round since its appearance. For example, a creature killed in round 1 will have its corpse on the field until the end of round 4, when it will disappear and leave an unoccupied slot for round 5. Alternatively, it can be removed by damaging it or by using certain corpse-removing abilities such as Leper's Purge or Plague Doctor's Disorienting Blast; such abilities do not need to directly target the corpses to remove them. There is no benefit to removing corpses other than controlling the position of the enemies.

Corpse properties
Corpses are vulnerable to both normal damage and damage over time effects, having 0% resistance to both, even if the enemy was originally invulnerable like most unholy enemies; they will however have a resistance of 200% to move, debuff and stun, despite the latter two being uninfluential. The health points of the corpse will be a portion of the original monster's maximum HP, but without its original PROT and DODGE values.

Corpses will not be targeted by random targeting abilities such as the Arbalest's Blind Fire.

Corpses would not provide stress healing if the attacking Hero crits.