Light Meter

The Light Meter is a fluctuating scale in the game of the current light level. Higher levels of light usage through spells or Torches will grant higher levels of light. Higher levels of stress and over time the light levels will lower, giving higher chance for Stress and Monsters DMG, but also higher chance for Loot.




 * Radiant
 * ++ Scouting
 * ++ Monsters surprised


 * Dimlight (60)
 * + Stress


 * Shadowy (40)
 * ++ Stress
 * + Monster ACC and DMG


 * + Loot
 * + Player Crits


 * Dark (20)
 * +++ Stress
 * ++ Monster ACC and DMG


 * ++ Loot
 * ++ Player Crits


 * Black as Pitch (0)
 * ++++ Stress
 * +++ Monster ACC and DMG


 * +++ Loot
 * +++ Player Crits

Depletion and Replenishing
The Light Meter depletes through normal dungeon exploration at the rate of 6 units per unexplored tile or 1 unit per explored tile traversed. Certain events such as digging through rock without a shovel will lower the light level significantly, while spells like the Cultist Acolyte's Stressful Incantation (-10) or the Occultist's Hands From the Abyss (-5) will also result in torch consumption.

Conversely, the Light Meter can be replenished through the use of Torches and certain spells like the Vestal's Dazzling Light and Illuminate. In addition, camping using firewood will restore your Light Meter to its maximum value (100) with the exception of the use of certain Respite abilities such as the Occultist's (insert name here), which drains the Light Meter by 33% after it would have been replenished to full.

<!-To be added when information on Chance variable is understood. -==Light Meter and Loot Bonuses== Loot rewards bonuses change based on the value of the Light Meter.

Battle bonuses: Darkness 0.0 75% chance of 2 bonus rewards from Table B. Darkness 1.0 75% chance of 1 bonus reward from Table B. Darkness 25.0 50% chance of 1 bonus reward from Table B. Darkness 51.0 25% chance of 1 bonus reward from Table B. Darkness 76.0 0% chance of bonus reward.

Chest bonuses: Darkness 0.0 95% chance of 1 bonus reward from Table A. Darkness 1.0 75% chance of 1 bonus reward from Table A. Darkness 25.0 50% chance of 1 bonus reward from Table A. Darkness 51.0 25% chance of 1 bonus reward from Table A. Darkness 76.0 0% chance of bonus reward.-->