Template:EnemyEffect

Documentation
This is a template used for effects on enemy attacks.

It's fairly complex:
 * is the effect type:
 * (short for " p ercentage") is the base chance, displayed as a percentage. If left blank, it will not display.
 * is the value for instant and DoT effects, or used as a string for (de)buff and summon effects. / /  are provided within the formula and are not necessary to add to numeric values.
 * is the duration for (de)buffs and DoT effects. If  is set to 3, will display nothing, as that is the default for all effects. Has a special value   that will set the buff for "(1 Battle)", or   which sets it to "(Quest)".
 * (short for " p ercentage") is the base chance, displayed as a percentage. If left blank, it will not display.
 * is the value for instant and DoT effects, or used as a string for (de)buff and summon effects. / /  are provided within the formula and are not necessary to add to numeric values.
 * is the duration for (de)buffs and DoT effects. If  is set to 3, will display nothing, as that is the default for all effects. Has a special value   that will set the buff for "(1 Battle)", or   which sets it to "(Quest)".
 * (short for " p ercentage") is the base chance, displayed as a percentage. If left blank, it will not display.
 * is the value for instant and DoT effects, or used as a string for (de)buff and summon effects. / /  are provided within the formula and are not necessary to add to numeric values.
 * is the duration for (de)buffs and DoT effects. If  is set to 3, will display nothing, as that is the default for all effects. Has a special value   that will set the buff for "(1 Battle)", or   which sets it to "(Quest)".
 * (short for " p ercentage") is the base chance, displayed as a percentage. If left blank, it will not display.
 * is the value for instant and DoT effects, or used as a string for (de)buff and summon effects. / /  are provided within the formula and are not necessary to add to numeric values.
 * is the duration for (de)buffs and DoT effects. If  is set to 3, will display nothing, as that is the default for all effects. Has a special value   that will set the buff for "(1 Battle)", or   which sets it to "(Quest)".
 * (short for " p ercentage") is the base chance, displayed as a percentage. If left blank, it will not display.
 * is the value for instant and DoT effects, or used as a string for (de)buff and summon effects. / /  are provided within the formula and are not necessary to add to numeric values.
 * is the duration for (de)buffs and DoT effects. If  is set to 3, will display nothing, as that is the default for all effects. Has a special value   that will set the buff for "(1 Battle)", or   which sets it to "(Quest)".
 * (short for " p ercentage") is the base chance, displayed as a percentage. If left blank, it will not display.
 * is the value for instant and DoT effects, or used as a string for (de)buff and summon effects. / /  are provided within the formula and are not necessary to add to numeric values.
 * is the duration for (de)buffs and DoT effects. If  is set to 3, will display nothing, as that is the default for all effects. Has a special value   that will set the buff for "(1 Battle)", or   which sets it to "(Quest)".
 * (short for " p ercentage") is the base chance, displayed as a percentage. If left blank, it will not display.
 * is the value for instant and DoT effects, or used as a string for (de)buff and summon effects. / /  are provided within the formula and are not necessary to add to numeric values.
 * is the duration for (de)buffs and DoT effects. If  is set to 3, will display nothing, as that is the default for all effects. Has a special value   that will set the buff for "(1 Battle)", or   which sets it to "(Quest)".
 * (short for " p ercentage") is the base chance, displayed as a percentage. If left blank, it will not display.
 * is the value for instant and DoT effects, or used as a string for (de)buff and summon effects. / /  are provided within the formula and are not necessary to add to numeric values.
 * is the duration for (de)buffs and DoT effects. If  is set to 3, will display nothing, as that is the default for all effects. Has a special value   that will set the buff for "(1 Battle)", or   which sets it to "(Quest)".

If the template is used with no parameters except, it'll show up as just the icon and name.