Drowned Crew

The Sodden Crew/Sunken Crew/Drowned Crew is the second boss of the Cove.

Ancestor's Memoirs: The Drowned Crew
"Prying eyes had become a nuisance along the old road, and so I undertook to receive my most curious deliveries by way of marine shipments. A sheltered jetty was accessible by a narrow stone stair off the back of the manor, and a discrete system of pulleys could hoist even the heaviest prizes up the rock face from a securely tied dinghy below. I employed a crew of particularly unsavory mariners, who for a time sailed the four corners at my behest, retrieving many valuable artifacts, relics and rare texts. Predictably, they increased their tariffs to counter my intense stipulations of secrecy. Such resources had long been exhausted, of course, and so I prepared an alternative payment. While the greedy dogs slept off their revelry, I hexed their anchor with every twisted incantation I could muster, imbuing it with the weight of my ambition and my contempt for their cruel extortion. At the witching hour, the anchor pulled with preternatural force, dragging craft and crew down into the depths. They must have cried out, but no sound escaped the swirling black waters."

History
Once the roads got too dangerous and busy, the Ancestor would have his more... exotic materials shipped in by smugglers. They traveled the globe for the Ancestor in search idols, ancient manuscripts and other items of more darker nature. But when they started to demand more and more payment with each expedition, the Ancestor decided to give them alternative payment in form of a cursed anchor that dragged them and their ship to the bottom of the sea.

Strategy
Using a pull attack, such as the Bounty Hunter's Come Hither or the Occultist's Daemon Pull can drag the crew in front of the anchorman before he can throw the anchor, leaving him trapped and unable to act for the rest of the battle and them vulnerable.

Video
The Crew are Group Entity of three wraith pirates/smugglers trapped onboard a wreck rowboat/ship bounded in chains, four if you count the Drowned Anchorman. Wraiths are type of undead, they are often described as tortured or vengeful souls trapped in their own dead and decaying bodies with deep hatred for the Light and all living things.

If one isn't out, they always lead by summoning the Drowned Anchorman, which binds up and immobilizes the first hero in line with an anchor, forcing them to experience the crew's horrible death. While the hero is tangled in the anchor is free to attack, his or her stress will increase rapidly over time, as they suffering through the horrific experience, the undead crew will feed on their terror and despair to regenerate health every time someone takes a turn of any kind. And the act of summoning the anchorman pulls a member of the team up front.


 * With all hands on deck it summons drowned puller (14 hp, dodge 0) who then immobilizes your characters, trying to drown them (stress damage), apply debuffs (-33% damage and -5% crit) with mutiny and deal bleed damage with boarding clutch. It acts several times per round and regenerate some hp when trying to drown your characters. It is worth noting that while one of your characters is immobilized by a drowned puller, the Sodden crew gain 50% protect and 25% stun resist, 50% bleed and blight resist. It's death kill the remaining drowned puller, if there is one.


 * Stats for Sodden crew : Unholy, 100 hp, 0% protect, dodge 0, speed 3
 * Resistances : stun 50%, blight 20%, bleed 60%, debuff 20%, move 100%.
 * Stats for Sunken crew : Unholy, 150 hp, 0 protect, dodge 10, speed 4
 * Resistances : stun 70%, blight 40%, bleed 80%, debuff 40%, move 120%.
 * Resistances : stun 70%, blight 40%, bleed 80%, debuff 40%, move 120%.