Curio

While in the Darkest Dungeon you have a chance at various interactions, usually between the doors in the different rooms. These interactive objects are called Curios. Below is a list of interactions, and the chances to gain Affliction.


 * Alchemy Table
 * Use:
 * Use with Medicinal Herbs: "The herbs desinfect the station..." (Loot)
 * Use with Torch: "" (Max Light Meter)


 * Animal Corpse:
 * Use:
 * Use with Medicinal Herbs:


 * Bone Altar: "A dark altar with skulls prominently on display. A strange power can be felt in its presence."
 * Use (Positive): "The altar infuses the hero with great..." (Buff: +15% DMG, +10ACC & +5%CRIT)
 * Use (Negative):


 * Cask/Keg:
 * Use:
 * Use with Medicinal Herbs:


 * Cabinet: "There could be valuables left inside, but this cabinet is locked."
 * Use (Negative): "The locked mechanism is traped" (Inflicts Blight)
 * Use (Positive):
 * Use with Skeleton Key:


 * Chest (Locked):
 * Use (Negative): Chance to trigger a trap and gain Affliction: Bleed
 * Use with Skeleton Key:


 * Confessional Booth:
 * Use:
 * Use with Holy Water:


 * Dinner Cart: "A cart of human remains. It looks much like a feeding trough. Disgusting."
 * Use (Negative): "The swine are not cleening folk" (Inflicts Quirk: Creeping Cough)
 * Use (Positive):
 * Use with Medicinal Herbs:


 * Eldritch Altar: "A weird and unnatural statuette that appears to be an item of unholy worship."
 * Use
 * Use with Torch: "The gods sacrifice demands blood" (Buff: +15% CRIT)


 * Fountain:
 * Use:
 * Use with Holy Water:


 * Graves:
 * Use:
 * Use with Shovel: "Looks like gravedigging pays off sometimes" (Loot)


 * Heirloom Chest
 * Use (Positive): "The contents are yours!" (Loot, Heirlooms)
 * Use (Negative):
 * Use with Skeleton Key:


 * Holy Statue
 * Use:
 * Use with Holy Water:


 * Iron Maiden:
 * Use (Negative): Chance to gain Quirk:Claustrophobic
 * Use (Positive):
 * Use with Medicinal Herbs:


 * Makeshift Dining Table: "An oddly assembled dining table. There might still be food scraps around."
 * Use:
 * Use with Medicinal Herbs:


 * Moonshine Barrel:
 * Use:
 * Use with Medicinal Herbs: Damage Buff


 * Rack of Blades: "A rack of dulled, rusty knives. They are covered in fresh blood."
 * Use:
 * Use with Bandage: "The bandages protect the heros hand while..." (Loot, mostly food apparently)


 * Rubble: "A crude jumble of stones and debris blocks the path."
 * Use: "Clear the obstacle by hand. It will take considerable effort..." (increases stress, reduces torchlight & deals damage)
 * Clear with Shovel: "Use to clear obstacles and break into things."


 * Sack:
 * Use: "The Sack's contents are yours..." (Loot)


 * Sarcophagus:
 * Use:


 * Scrolls:
 * Use:
 * Use with Torch:


 * Skeletal Remains:
 * Use (Negative): "The hero becomes strangely fascinated with the remains..." Chance to gain Quirk: Bloodthirsty;
 * Use (Positive):
 * Use with Holy Water: The pile is purified allowing a thorough search! Treasure: 750 Gold


 * Stack of Books: "Some mystery reader has piled favorite literary treasures in an unlikely location."
 * Use (Negative): "Reading a few pages has a lasting effect on the hero..." (Chance to gain Affliction: Clumsy;
 * Use (Positive): "Reading a few pages has a lasting effect on the hero..." (Chance to gain Affliction: Fated;
 * Use with Torch: The hero destroyed knowledge, and must now bear the guilt of it! +70-100 stress


 * Spider Webs:
 * Use:
 * Use with Bandages: The bandages protect your adventurer's hands as they search the webs.


 * Tent:
 * Use:


 * Torch:
 * Use: "You salvage the unburned torch." (Gain 1 Torch, possibly Gold, or a Shovel)


 * Totem (Weald):
 * Use:
 * Use with Holy Water:


 * Tree (Weald):
 * Use:
 * Use with Antivenom:


 * Urn
 * Use (Positive): "Sentimental gifts hidden inside" (Gain loot);
 * Use with Holy Water: