Ancestor

"You still foolishly consider yourself an entity separate from the whole, but I know better. And I. will. show you."

- The Ancestor

The Ancestor is part of the final boss of the Darkest Dungeon. Whether he is an illusion brought on by the madness of the dungeon or he has truly betrayed his humanity for other-worldly powers, he has come to put an end to your party.

Behavior
The Ancestor has only 5 health points, but is immune to all forms of damage during this phase. He will first summon 3 Perfect Reflections which you can deal damage to. After dealing a deathblow to any one of the Perfect Reflections, the Ancestor will summon more reflections to fill in the missing positions at the start of the next round. After killing some of the reflections, the original Ancestor will slowly start to lose health by 1 each round. He will then go into his second form.

Strategy

 * For the first form, killing an Imperfect Reflection will always deal 1 damage to the Ancestor. The Ancestor himself does not attack, only summons, so you'll be dealing with at most 3 attacks. If you're able to kill the Reflections quickly, your party won't suffer damage, following similar strategies when dealing with The Collector.

Second Form
"The flesh is fluid, it could be changed, reshaped, remade!"

- The Ancestor

Behavior
The Ancestor's size grows bigger and he summons 3 Absolute Nothingness. These summons function much like the Shattered Pew of the Prophet fight in that they simply are there to set the Ancestor's position to the back. The Absolute Nothingness have extremely high resistances and dodge, which makes them impossible to hit.

Strategy

 * Although you're unable to deal damage (or hit) Absolute Nothingness, they can still be attacked. This allows your party to self-buff or adjust position in order to prepare for the second round. The Ancestor also has extremely high Blight and Bleed resistance, so outright attacking him with your strongest is the best way to deal with him.