Ancestor

This is eh first form, the small version

display: .size 1

enemy_type: .id "eldritch"

enemy_type: .id "man"

stats: .hp 5 .def 23.75% .prot 1 .spd 12 .stun_resist 122.5% .poison_resist 247.5% .bleed_resist 247.5% .debuff_resist 72.5% .move_resist 73%

skill: .id "summon_perfect" .type "ranged" .atk 0% .dmg 0 0 .crit 0%  .effect "Ancestor Summon Perfect" .launch 1234 .target  .is_crit_valid False .is_knowledgeable False

skill: .id "summon_mixed" .type "ranged" .atk 0% .dmg 0 0 .crit 0%  .effect "Ancestor Summon Mixed" .launch 1234 .target  .is_crit_valid False .is_knowledgeable False

skill: .id "summon_flawed" .type "ranged" .atk 0% .dmg 0 0 .crit 0%  .effect "Ancestor Summon Flawed" .launch 1234 .target  .is_crit_valid False .is_knowledgeable False

skill: .id "ancestor_aoe_heal" .type "ranged" .atk 0% .dmg 0 0 .crit 0%  .launch 432 .target ~@1234 .heal 7 11 .self_target_valid False .is_crit_valid False .is_knowledgeable False

personality: .prefskill -1

loot: .code "" .count

initiative: .number_of_turns_per_round 1

monster_brain: .id ancestor_small_D

battle_modifier: .disable_stall_penalty True .can_surprise False .can_be_surprised False .always_surprise False .always_be_surprised False .can_be_damaged_directly false

skill: .id "kill_self" .type "ranged" .atk 0% .dmg 0 0 .crit 0%  .effect kill_self_queued kill_performer_group_other .launch 1234 .target  .is_crit_valid False .is_knowledgeable False

death_class: .can_die_from_damage False .monster_class_id ancestor_big_D .is_valid_on_bleed_dot True .is_valid_on_blight_dot True .is_valid_on_crit True .change_class_effects "Ancestor Summon Nebula"

battle_backdrop: .background_name heartroom

This is the second form, the big version

display: .size 1

enemy_type: .id "eldritch"

enemy_type: .id "man"

stats: .hp 252 .def 15.75% .prot 0 .spd 10 .stun_resist 72.5% .poison_resist 67.5% .bleed_resist 77.5% .debuff_resist 67.5% .move_resist 0%

skill: .id "ancestor_fuse_two" .type "ranged" .atk 113.75% .dmg 5 14 .crit 12% .effect "Ancestor Fuse Two" "Shuffle Self" "Ancestor Big Rider Stress" .launch 4321 .target 1234 .extra_targets_count 1 .extra_targets_chance 1 .is_knowledgeable False

skill: .id "ancestor_fuse_all" .type "ranged" .atk 113.75% .dmg 2 7 .crit 7% .effect "Ancestor Fuse All" "Shuffle Self" "Ancestor Big Rider Stress" .launch 4321 .target ~1234 .is_knowledgeable False

skill: .id "ancestor_contemplate" .type "ranged" .atk 113.75% .dmg 1 3 .crit 0% .effect "Ancestor Shuffle" "Ancestor Disrupt" "Ancestor Big Contemplate Stress" .launch 4321 .target 1234 .is_crit_valid False .is_knowledgeable False

personality: .prefskill -1

loot: .code "" .count

initiative: .number_of_turns_per_round 1

monster_brain: .id ancestor_big_D

battle_modifier: .disable_stall_penalty True .can_surprise False .can_be_surprised False .always_surprise False .always_be_surprised False

skill: .id "kill_self" .type "ranged" .atk 0% .dmg 0 0 .crit 0% .effect kill_self_queued kill_performer_group_other .launch 1234 .target  .is_crit_valid False .is_knowledgeable False

death_class: .monster_class_id ancestor_pod_D .is_valid_on_bleed_dot True .is_valid_on_blight_dot True .is_valid_on_crit True .can_die_from_damage False battle_backdrop: .background_name heartroom