Farmhand

The Farmhands were once a group of loyal and swarthy men who worked for the Miller. Together with their boss and his family, they worked the fields day in, day out, providing grain, flour, livestock feed, and other kinds of agricultural goods for the Hamlet. However, after losing a substantial portion of crops to a blight for the second time in a year, their Boss went to the Ancestor and desperately pleaded for help to save the farm. Not long after their boss struck a deal with the local lord, the Farmhands began construction of Stone Slabs around the perimeter of the Farmstead. They didn’t know why they erected these slabs with weird symbols and chicken scratches, but according to the Lord and their Boss it was supposed to bring salvation to the Farm.

Many years passed and things have gone bad to worse for the Farmhands. When their Boss made a deal with the Lord he did not know that he would be effectively giving over all land he owned to his "benefactor". And to make things even worse, the new landlord had hired a group of sadistic Foremen more akin to slave drivers to keep them in check.

Behaviour
Farmhand uses random moves by default, but when certain conditions are met, his behavior will be more specified. He will use the skill Pause From Labor only when at or below 60% health. He is also 5 times more likely to use Ceaseless Labor on marked targets if they are present.

Abilities
Apprentice =

* Lasts 2 rounds Veteran =

* Lasts 2 rounds Champion =

* Lasts 2 rounds

Strategy
Farmhand can be killed very fast. If there are 4 farmhands in enemy team at once, they can all be killed within 1 round by 2 Shieldbreakers using skill Impale to cause blight upon entire group. If that doesn't kill them, at least 2 of them can be finished off the same round by a Jester using skill Harvest.

Having a Leper using skill Hew is also valuable in case of having 2 Farmhands in the front at once, so both of them can die of a critical hit, or have severely lowered health to the point a Houndmaster using skill Hound's Harry can bleed them out.

Farmhand's most worrying skill is Sow The Seeds which causes stress and fairly strong blight to a selected party member. A Jester with the skill Inspiring Tune can heal stress from party members. Sow the Seeds will never be selected when a hero is marked, so moves like the Crusader's Bulwark of Faith or Leper's Withstand that apply a self-mark are useful to avoid the stress and blight, especially given that Ceaseless Labor does no extra damage to marked targets.

Watch out for the Foreman when he has support from Farmhands; his Stir the Rabble, which he uses at the beginning of every turn without using his action, gives the Farmhand a weak Riposte and some extra Speed, along with a buff making Sow the Seeds more likely to blight, and make that blight last two extra turns. Given that the riposte does fairly insignificant damage relative to the increased threat posed by Sow the Seeds, it's often wise to prioritize killing that Farmhand before he can leave your character stressed and with a five-turn blight.

Related Enemies
Shared
 * Thing From The Stars

Farmstead
 * Foreman
 * Scarecrow
 * Plow Horse
 * Crystalline Aberration
 * Sleeper's Herald
 * Sleeper's Dream

Bosses
 * Miller
 * Frozen Farmhand
 * Fracture
 * Focus Point
 * Unfinished Aberration
 * Finished Aberration
 * The Sleeper