Ancestor

"You still foolishly consider yourself an entity separate from the whole, but I know better. And I. Will. Show you."

- The Ancestor

The Ancestor is part of the final boss of the Darkest Dungeon. Whether he is an illusion brought on by the madness of the dungeon or he has truly betrayed his humanity for other-worldly powers, he has come to put an end to your party.

History/Biography
As paradoxical as it may sounds; we know so much, and yet so little, about the enigmatic Man who is our Ancestor. This Biography will be mostly a speculation about his past life and past deeds based on our everything we do know and a reconstruction of the timeline of events that lead him down the path of Forbidden Knowledge, open the gates to Oblivion and his ultimate failure of being a Human being.

A Noble Bloodline & Pressures of Nobility
Little is known about the Ancestor’s past or his family, only that he is descended from a long line of nobles who held high position of the Noble hierarchy, they had armies of loyal soldiers to defended their land and they were unbelievably rich.

It is believed that the Ancestor was born in the Manor like his ancestors before him, while we don’t know how his childhood was, only that in his younger years the Ancestor was liked, even beloved, by the people of the Hamlet. Whenever he could get way from the Nobility of Courtyard and their unbridled hedonism and lavish, refined debauchery, he would walk among the common folk, raise glass in the tavern and drink with those he considered to be better than those who claim to be of Noble Blood.

While his kindness and generosity towards the common folk made him some kind of town hero to some, for the Ancestor it was only a small respite and temporary escape from his duties to uphold his family name and societal stature. There was even a young, homeless village lass had a crush on the Ancestor, and followed him everywhere he went. While he originally found it charming, he could not except her affectations for he knew that she would never be accepted by the upper echelons of society due to her low birth, and his own states with the nobility would come into questioning.

Every single time he had to return and socialize with the vile denizens of the Courtyard and partake in the degenerated activities and entrainment, he felt his own sanity and patience dwindling with the aristocrats and their debauchery and depravity disguised underneath a thin veneer of sophistication and ridiculous powdered wigs.

First Bloody Encounter with the Supernatural
During a lavish party he was host at his Manor, the Ancestor meet a woman of almost unearthly beauty. While all other guests where bewitched by her beauty, through outwardly urbane, the Ancestor could sense something was not right with her and that she was threat. Driven half-mad by cloying vulgarity and dwindling patience for his fellow aristocrats, the Ancestor plotted to rid himself of this lurking threat, in a grand display of sadistic sport.

When they where dancing underneath the moon and the Ancestor was just moments away of murdering the Countess, a ray of light from the gibbous moon revealed her inhuman desires in all their stultifying hideousness.

The morbid encounter resolved itself in the Ancestor’s favour, and with Countess laying decapacitate on cold stone floor of the terrace overlooking the Ancestral Manor’s gardens. With adrenaline still rushing through his veins, the Ancestor watched the woman with silent awe and horror as a morbid and poorly throughout idea creeped into his mind.

For years he was forced partake in the degenerated activities and entrainment of the vile denizens of the Courtyard to uphold his family name, for years he has watch as their disturbing diversions becoming worse with each year. The Aristocrats and Nobles of the Courtyard were the worst kind of humans in his eyes; the Baron, a hunchedbacked fiend who uninvited started orchestrated entertainment at parties, various performances so filled with cruelty, depravity, and debauchery that disturbed the Ancestor greatly; the Viscount, a ravenous gourmand with unhealthy and vile appetites continue to devour everything he could even as the once-fine feasts turned into putrid slurry.

He could have stopped them, but weight of upholding his family name and societal stature with these horrid excuses of human beings forced the Ancestor to lower his standards to their level and eventually he become slave to his own appetites, and any restraint would have rendered him a hypocrite and outcast. For years these bloodsuckers have been leeching off his family fortune and good name, and now he going to get revenge by pursuing degeneracy in its most decadent forms.

Behavior
The Ancestor has only 5 health points, but is immune to all forms of damage during this phase. He will first summon 3 Perfect Reflections which you can deal damage to. After dealing a deathblow to any one of the Perfect Reflections, the Ancestor will summon more reflections to fill in the missing positions at the start of the next round.

Sometimes the Ancestor will summon Imperfect Reflections, and when these are killed the Ancestor will take 1 damage. Be sure to kill at least one reflection every round, because if all ranks are full on the Ancestor's turn he will use Time Heals All and heal every reflection. Once 5 Imperfect Reflections have been felled to wipe out the Ancestor's health, he will move on to his second form.

To explain in detail how this phase of the Ancestor acts, here are the exact probabilities/odds:
 * He will only use Perfect Replication ONCE; afterwards, it will be either of the other two options;
 * Imperfect Reproduction starts with a 2.0 chance of being used by the Ancestor, increasing by 6.0 each round that goes by. That means, the longer the fight goes on, the more likely he is to use this skill.
 * Sporadic Reproduction has a fixed 50.0 chance of being used by the Ancestor, disregarding how many rounds have already passed.
 * Time Heals All has a mere 5.0 chance; this skill will most probably only be used if all Reflections are alive, and he cannot use either one of his other skills.

Strategy

 * For the first form, killing an Imperfect Reflection will always deal 1 damage to the Ancestor. The Ancestor himself does not attack, only summons, so you'll be dealing with at most 3 attacks. If you're able to kill the Reflections quickly, your party won't suffer damage, following similar strategies when dealing with The Collector.
 * Note although the Ancestor's resistances to DoT skills is extremely high and under normal circumstances he can't be Blighted nor Bleeded, with the right Trinket and skill combination, you can pull it off.
 * Namely, this is possible with two Grave Robber using Poison Darts and one of them having the Blighting Satchel+Blight Amulet combination. Although the initial chance won't suffice to cause Blight to the Ancestor, stacking the Blight Resistance Debuff will let you achieve it realistically after 2 rounds.

Abilities
* 50:50 chance to summon either.

** Twice as likely to summon the Perfect Reflections

Second Form
"The flesh is fluid, it could be changed, reshaped, remade!"

- The Ancestor

Behavior
The Ancestor's size grows bigger and he summons 3 Absolute Nothingness. These summons function much like the Shattered Pew of the Prophet fight in that they simply are there to set the Ancestor's position to the back. The Absolute Nothingness have extremely high resistances and dodge, which makes them impossible to hit.

When killed, he will cocoon himself within a Gestating Heart.

Strategy

 * Although you're unable to deal damage (or hit) Absolute Nothingness, they can still be attacked. This allows your party to self-buff or adjust position in order to prepare for the second round.
 * In this phase, the Ancestor's resistances plummet down as depicted in the Stats Table. Therefore, in this phase you can apply DoTs to him with very high reliability and even Stun him, which, considering the Resistance chance, can also be done pretty safely and thereby prevents him from acting.
 * All in all, this part of the fight is pretty straightforward and easy, giving you ample time to recover from the last part, should you have the necessity to do so. Stunning him while healing HP/Stress can be a good idea, since the next part is set on a timer and will advance to the Heart of Darkness after 3 turns.

Trivia

 * Even if the ancestor in his first form is immune to all attacks in game he is shown to have 80% protection. This is, because protection was programmed to cap at 80%. Ancestor in reality is protected by something else.
 * Some of his quotes for example: "Remind yourself that overconfidence is a slow and insidious killer" or "How quickly the tide turns" became internet memes.