Cove



The Cove is the second to last dungeon that can be explored. It is a water-logged nightmare filled with pelagic horrors, once used by the Ancestor for unsavory deliveries - and unspeakable pacts.

Provisions
Medicinal herbs extremely useful due to debuff traps and attacks, as well as curios, like Eerie Coral. Bring a few extra shovels for chests and bandages to cure bleeds from cultists/Pelagic Guardian/Ucas.

Party Composition
Bleed is less effective due to fish scales. Conversely, blight damage is extremely useful due to low resistances and the presence of high PROT enemies with ability to guard weaker foes. Plague Doctor and Hound Master are very good in Cove due to their ability to deal with high PROT enemies. Occultist does increased damage to enemies in Cove due to them being eldtitch. Crusader can usualy kill Thralls in one hit.

Strategy
Between heavy bleeds, hard-shelled sea creatures and robust fishmen, the Cove is considered to be the most dangerous of four regions. Traps will apply crippling debuffs, shamans will heal their allies back to full health, even maggots have armor in this place. But with great danger comes great reward: gems hidden in fish carcasses, reliefs, granting positive quirks and negative quirk removing corals.

There are many targets you want to kill as soon as possible, so chose wisely depending on the party's health and stress level. If party is low on health, consider finishing Groupers first. It is recommended to kill the Thrall as soon as possible, although, because of his low speed, he can be left until the second round. Stunning them is also a viable option. Leave Maggots, Stingers and heavily armored enemies for later, as they are the least dangerous. Knowing how the guard ability works will help you greatly against Pelagic Guardians.

Things to watch out for

 * Thrall after the first turn
 * Groupers
 * Uca's bleeds
 * Traps

Curios Found in all Dungeons

 * Crate
 * Sack
 * Sconce
 * Discarded Pack
 * Heirloom Chest
 * Stack of Books
 * Unlocked Strongbox
 * Locked Strongbox
 * Large Strongbox
 * Shambler's Altar

Curios Exclusive to Cove
{| class="wikitable sortable" style="text-align: left" cellpadding="10" width="100%" !colspan="18" style="background: #610804; font-size:10pt;color:#FFFFFF;font-weight:bold;width:800px" | Curios within The Cove !style="width:175px"| Curio !style="width:125px"| Description !style="width:150px"| Type(s) !style="width:120px"| Cleansing Item !style="width:200px"| Interaction with Item !style="width:200px"| Interaction without Item
 * rowspan="3" style="text-align: center;"|Barnacle_crusted_chest.pngBarnacle Crusted Chest
 * rowspan="3" style="text-align: left;"|A treasure chest blanketed in barnacles.
 * rowspan="3" style="text-align: left;"|
 * Treasure
 * rowspan="3" style="text-align: center;"|Shovel.pngl
 * rowspan="3" style="text-align: left;"|Currency.gold.large_icon.png 100% Any Loot x3
 * Currency.gold.large_icon.png 50% Gold/Gems/Heirlooms/Supplies x2
 * Poptext_bleed.png 25% Bleed
 * Ability_none.png 25% Nothing
 * rowspan="3" style="text-align: center;"|Bas_relief.pngBas-Relief
 * rowspan="3" style="text-align: left;"|A puzzliugly ancient sculpture of dizzying implication...
 * rowspan="3" style="text-align: left;"|
 * Knowledge
 * Worship
 * rowspan="3" style="text-align: center;"|Shovel.pngl
 * rowspan="3" style="text-align: left;"|Tray_afflicted.png 100% Stress +100
 * Quirkicon.png 66.7% Random Positive Quirk
 * Quirkicon_neg.png 25% Random Negative Quirk
 * Poptext_disease.png 8.3% Random Disease
 * rowspan="2" style="text-align: center;"|Brackish_tide_pool.pngBrackish Tide Pool
 * rowspan="2" style="text-align: left;"|A pool of water cupped in smooth stone. Its color looks sightly off...
 * rowspan="2" style="text-align: left;"|
 * Fountain
 * Drink
 * rowspan="2" style="text-align: center;"|Antivenom.pngenom
 * rowspan="2" style="text-align: left;"|Tray_virtued.png 100% Heal Stress 5, Cure, Heal 5 HP
 * Poptext_buff.png 75% Buff +33% Resist to Blight, Bleed, Disease, and Debuff until Camp
 * Poptext_disease.png 25% Random Disease
 * rowspan="3" style="text-align: center;"|Eerie_coral.pngEerie Coral
 * rowspan="3" style="text-align: left;"|There is something odd about this coral.
 * rowspan="3" style="text-align: left;"|
 * Knowledge
 * rowspan="3" style="text-align: center;"|Medical_herbs.pnginal Herbs
 * rowspan="3" style="text-align: left;"|Quirkicon.png 100% Purge Negative Quirk or Disease
 * Tray_virtued.png 50% Heal 10 Stress
 * Tray_afflicted.png 25% Stress +25
 * Ability_none.png 25% Nothing
 * rowspan="2" style="text-align: center;"|Fish_idol.pngFish Idol
 * rowspan="2" style="text-align: left;"|A strange presence is felt near this statue of worship.
 * rowspan="2" style="text-align: left;"|
 * Unholy
 * Worship
 * rowspan="2" style="text-align: center;"|Holy_water.png Water
 * style="text-align: left;"|Poptext_buff.png 50% Buff +18 DMG until Camp
 * Poptext_debuff.png 50% Debuff -25% DMG, -10 ACC until Camp
 * style="text-align: left;"|Poptext_buff.png 50% Buff +10% DMG, +5 ACC until Camp
 * Poptext_debuff.png 50% Debuff -12 DODGE, Marked for 3 rounds
 * rowspan="5" style="text-align: center;"|Fish_carcass.pngFish Carcass
 * rowspan="5" style="text-align: left;"|A stuffed sea creature has washed ashore. Wonder that it ate...
 * rowspan="5" style="text-align: left;"|
 * Food
 * rowspan="5" style="text-align: center;"|Medical_herbs.pnginal Herbs
 * rowspan="5" style="text-align: left;"|Currency.gold.large_icon.png 100% Any Loot x3
 * Currency.gold.large_icon.png 16.7% Gold/Gems/Supplies x1
 * Poptext_disease.png 16.7% Disease: The Red Plague
 * Poptext_poison.png 11.1% Blight
 * Poptext_bleed.png 5.5% Bleed
 * Ability_none.png 50% Nothing
 * rowspan="3" style="text-align: center;"|Giant_oyster.pngGiant Oyster
 * rowspan="3" style="text-align: left;"|A stuffed sea creature has washed ashore. Wonder that it ate...
 * rowspan="3" style="text-align: left;"|
 * Treasure
 * Scrounging
 * rowspan="2" style="text-align: center;"|Shovel.pngl
 * rowspan="2" style="text-align: left;"|Currency.gold.large_icon.png 100% Gold/Trinkets x3
 * Currency.gold.large_icon.png 40% Gold/Trinkets x2
 * Poptext_bleed.png 40% Bleed
 * style="text-align: center;"|Dogtreats.png Treats
 * style="text-align: left;"|Poptext_buff.png 100% Buff +25% PROT
 * Ability_none.png 20% Nothing
 * rowspan="2" style="text-align: center;"|Ships_figurehead.pngShip's Figurehead
 * rowspan="2" style="text-align: left;"|The figurehead emits a marvelous aura.
 * rowspan="2" style="text-align: left;"|
 * None
 * rowspan="2" style="text-align: center;"|Pass.png
 * rowspan="2" style="text-align: left;"|Pass.png
 * Poptext_buff.png 66.7% Buff +20% DMG, +4 SPD until Camp
 * Tray_virtued.png 33.3% Heal 30 Stress
 * rowspan="3" style="text-align: left;"|A stuffed sea creature has washed ashore. Wonder that it ate...
 * rowspan="3" style="text-align: left;"|
 * Treasure
 * Scrounging
 * rowspan="2" style="text-align: center;"|Shovel.pngl
 * rowspan="2" style="text-align: left;"|Currency.gold.large_icon.png 100% Gold/Trinkets x3
 * Currency.gold.large_icon.png 40% Gold/Trinkets x2
 * Poptext_bleed.png 40% Bleed
 * style="text-align: center;"|Dogtreats.png Treats
 * style="text-align: left;"|Poptext_buff.png 100% Buff +25% PROT
 * Ability_none.png 20% Nothing
 * rowspan="2" style="text-align: center;"|Ships_figurehead.pngShip's Figurehead
 * rowspan="2" style="text-align: left;"|The figurehead emits a marvelous aura.
 * rowspan="2" style="text-align: left;"|
 * None
 * rowspan="2" style="text-align: center;"|Pass.png
 * rowspan="2" style="text-align: left;"|Pass.png
 * Poptext_buff.png 66.7% Buff +20% DMG, +4 SPD until Camp
 * Tray_virtued.png 33.3% Heal 30 Stress
 * rowspan="2" style="text-align: left;"|Pass.png
 * Poptext_buff.png 66.7% Buff +20% DMG, +4 SPD until Camp
 * Tray_virtued.png 33.3% Heal 30 Stress
 * Tray_virtued.png 33.3% Heal 30 Stress