Tokens

Many combat status effects in Darkest Dungeon II are represented by tokens, which are visible below the health bar of any combatant.



Mechanics
Tokens can be added or removed in a variety of ways, from skills and combat items to quirks and region-wide effects. Most tokens will last for 3 turns, starting from the beginning of the target's turn, after which they will expire. Tokens also have varying stack limits.

Certain skills may ignore tokens. For example, the Runaway's Hearthlight will hit enemies regardless of whether they are in Stealth. The upgraded version of Hearthlight will additionally ignore Blind on the Runaway herself.

Skills may also remove tokens. A skill that removes a token will also remove its variants—for example, an attack that removes Dodge will also remove  Dodge+ from the target.

Some tokens may be negated by other tokens—if one is applied while the other is present on the target, both will be removed. This means these the two tokens may never be present on a unit at the same time.

Tokens are grouped into various categories. Note that skills that deal with 'positive' or 'negative' tokens apply to only those in the lists below. The Winded token, for example, is a token which negatively affects the Hellion, but is not removed by the Plague Doctor's Indiscriminate Science.

Dd2 token crit.pngCrit

 * The next applicable attack or heal is guaranteed to be a Critical Hit.
 * Using combat items also consumes tokens.
 * Duration: 3 turns
 * Limit: 2

Dd2 token riposte.pngRiposte

 * Counter-attack the next damaging attack received. Damage and crit chance vary from unit using this token.
 * Limit: 3

Riposte users Heroes


 * Highwayman
 * Man-at Arms

Enemies


 * Black Phillip
 * Exemplar
 * Flayer
 * Livestock
 * Mongrel
 * Knight

Dd2 token dodge.pngDodge

 * 50% chance to dodge next attack.
 * If dd2 token dodge.png Dodge and dd2 token dodgeplus.pngDodge+ are both present, dd2 token dodgeplus.pngDodge+ tokens will be consumed first. The chance to be hit stacks multiplicatively with Dd2 token blind.pngBlind.
 * Limit: 3

Dd2 token dodgeplus.pngDodge+

 * 75% chance to dodge next attack.
 * If dd2 token dodge.png Dodge and dd2 token dodgeplus.pngDodge+ are both present, dd2 token dodgeplus.pngDodge+ tokens will be consumed first. The chance to be hit stacks multiplicatively with Dd2 token blind.png Blind.
 * Limit: 3

Dd2 token block.pngBlock

 * Takes -50% DMG from next hit.
 * If Dd2 token block.png Block and Dd2 token blockplus.pngBlock+ are both present, Dd2 token blockplus.pngBlock+ tokens will be consumed first.
 * Negates Dd2 token vulnerable.png Vulnerable tokens.
 * Limit: 3

Dd2 token blockplus.pngBlock+

 * Takes -75% DMG from next hit.
 * If Dd2 token block.png Block and Dd2 token blockplus.pngBlock+ are both present, Dd2 token blockplus.pngBlock+ tokens will be consumed first.
 * Negates Dd2 token vulnerable.png Vulnerable tokens.
 * Limit: 3

Dd2 token guarded.pngGuarded

 * Attacks directed at this target are redirected towards guarding unit.
 * Limit: 3

Dd2 token strength 2.pngStrength

 * Next attack deals +50% DMG
 * Negates Dd2 token weak.pngWeak tokens.
 * Limit: 2

Dd2 token speed.pngSpeed

 * Acts faster next Round. (Increases target's Icon speed dd2.png Speed by 100 for 1 round)
 * Negates Daze tokens.
 * Limit: 1

Dd2 token daze.pngDaze

 * Next Turn will be delayed to the end of the Round.
 * Converts to Stun when stacked.
 * Daze and Stun cannot exist on a target at the same time;  Stun will always take priority.
 * Negates Speed tokens.
 * Limit: 1

Dd2 token stun.pngStun

 * Loses next action.
 * Targets gain +40% Stun RES for 1 turn.
 * Daze and Stun cannot exist on a target at the same time;  Stun will always take priority.
 * Limit: 1

Dd2 token blind.pngBlind

 * 50% chance to miss next attack.
 * Limit: 2

Dd2 token weak.pngWeak

 * Next attack deals -50% DMG
 * Negates Dd2 token strength.png Strength tokens.
 * Limit: 2

Dd2 token vulnerable.pngVulnerable

 * Takes +50% DMG from next hit
 * Negates Dd2 token block.png Block and Dd2 token blockplus.png Block+ tokens.
 * Limit: 2

Dd2 token taunt.pngTaunt

 * Enemies are forced to attack this target if able.
 * Limit: 3

Dd2 token immobilize.pngImmobilize

 * Cannot move or be moved.
 * Immobilize and Permanent Immobilize cannot exist on a target at the same time;  Permanent Immobilize  will always take priority.
 * Limit: 3

Dd2 token markedfordeath.pngChosen Target

 * Takes +30% DMG from Bullseye Barrett's attacks
 * Duration: Until end of combat
 * Limit: 1

Dd2 token stealth.pngStealth

 * Cannot be directly targeted by most enemy skills if other targets are available.
 * Duration: 3 turns
 * Limit: 2

Dd2 token combo.pngCombo

 * Consumed by various skills to trigger additional effects.
 * Duration: 3 turns
 * Limit: 1

Token immoblize permanent.pngnent Immobilize

 * Cannot move or be moved.
 * Duration: Until end of combat
 * Functions similarly to Immobilize, but cannot be removed and does not expire.
 * Immobilize and Permanent Immobilize cannot exist on a target at the same time;  Permanent Immobilize  will always take priority.
 * Only used by certain bosses or granted by The General's Dream.
 * Limit: 1

Flagellant

 * Pain
 * Pain+
 * Toxic

Hellion

 * Winded

Occultist

 * Unchecked Power

Runaway

 * Controlled Burn
 * Controlled Burn+

Vestal

 * Consecration of Light
 * Consecration of Light+
 * Consecration of Fortitude
 * Consecration of Fortitude+
 * Conviction

Cadavers

 * Order
 * Benediction

Fisherfolk

 * Barnacles
 * Newborn Mutation

Plague Eaters

 * Corpulent
 * Fodder

Cultists

 * Worship

Boss-Specific
Denial of Arms
 * Locks all Hero skills with the tag Melee
 * Abilities can't be used under any circunstances
 * Last until end of the round.
 * Limit: 1

Denial of Reach
 * Locks all Hero skills with the tag ranged
 * Abilities can't be used under any circunstances
 * Last until end of the round.
 * Limit: 1

Denial of Fortitude
 * Locks all Hero skills that heals any amount of HP
 * Abilities can't be used under any circunstances
 * Last until end of the round.
 * Limit: 1

Denial of Reason
 * Locks all Hero skills that heals any amount of Stress
 * Abilities can't be used under any circunstances
 * Last until end of the round.
 * Limit: 1

Lung
 * Each Lung gains this token at the start of the round. Buffs the Act 2 boss ability "Sundering Exhalation"
 * Each lung has is own token. The Front Lung requires 12 damage to destroy it while the back Lung requires 9 damage.
 * Duration: Turn End.
 * Limit: 1 per Lung.

Focus
 * Applied by the Cloistered Eyes, Bifurcated Eye and Cluster of Eyes.
 * Deals 1 stress per round to the hero.
 * Allows the use of "Limerence" ability (All heroes with the Focus token will be targeted by this ability)
 * Duration: Until end of Combat.
 * Limit: 4

Trivia

 * Tokens are a new mechanic in Darkest Dungeon II, and many of the status effects, buffs, and debuffs from the first game have been translated into the token system.
 * Corpulent originally had a different appearance.