Highwayman (Darkest Dungeon II)

Base = Upgraded =

"Hunted, hurried, a fugitive seeking to outpace the past."

- The Academic

The Highwayman is one of 12 Heroes in Darkest Dungeon II.

Class Description

 * ANY RANK
 * HIGH DMG
 * VERSATILE
 * RIPOSTE

Combat Skills
The Highwayman will always start each run equipped with Wicked Slice,  Pistol Shot,  Duelist's Advance,  Tracking Shot,  Take Aim. All other skills must be unlocked through the Shrine of Reflection, after which they are permanently unlocked and available for subsequent playthroughs.



























Unique Trinkets
🔸Each Hero has their own 3 unique Trinkets, exclusive only to them.

Hero Paths
🔸 All Heroes Start The Game with No Hero Path. Each Hero has access to 3 unique Paths available only to them once they Invest into The Living City.

Strategy
DISMAS 🔸The Highwayman is a highly versatile hero that heavily focuses on dealing damage thanks to his ability to target the front Ranks as well as the back Ranks. His skillset places emphasis on damage and utility such as self-Buffs, Death Blow RES Piercing and a unique skill to destroy or steal powerful Tokens from enemies.

🔸 SKILLS OVERVIEW


 * Dd2 ability highwayman wickedslice.png Wicked Slice high damage skill that hits the Front-rank. Ignores 30% Deathsdoor dd2.png DBR, this is enough to to bring to the minimum Deathsdoor dd2.png DBR (5%) for most enemies.


 * Dd2 ability pistolshot.png Pistol Shot high damage skills that hits the Back-ranks. Applies / when Target has . Most used as a utility but still has enough damage to kill most enemies, is the only HWM skill that can directly damage Rank 4.
 * Dd2 ability duelistsadvance.png Duelist Advance Forward 1. Gives acces to Riposte, Highwayman Riposte has a chance to apply Combo on enemies, this make HWM's Riposte valuable as a DMG skill, Finisher Tool and a Support skill.


 * Dd2 ability trackingshot.png Tracking Shot Hard counter, Dodge. Very useful to counter certain enemies (Example: Librarian) as no only Ignores and Remove  Dodge but also prevents enemies to Gain  Dodge for 2 Turns.  Also adds Combo and Removes  Stealth as an added bonus.

Take Aim maths: The following is a mathematical analysis of Take Aim. To start, it is important to establish some basic rules.
 *  Dd2 ability takeaim.png  Take Aim is the cornerstone of HWM's damage output. It generates Dd2 token crit.png, Dd2 token dodge.png(and Dd2 token speed.png when mastered) while simultaneously clearing Dd2 token blind.png. Is recommended to always use this skills in combination with other DMG skills as the guaranteed  Crit will greatly improve your DPS.

Firstly. Your average attack hits between 50% and 100% of your "Maximum hit", coming to an average of 75%. Secondly. A critical hit deals 150% of your maximum hit. This means that you can view a critical hit as doing 75% more damage than your average hit. Taking this further, we can interpret each 1% of crit chance as a 0.75% increase to your average hit.

Take Aim requires you to invest a turn to use it in order to generate critical tokens. This means that in order to get an average damage with take aim, you need to work out the mean damage dealt per "Take Aim Cycle", or the damage you deal in the turns between using take aim, and the turn you used Take Aim.

For reference, C = Crit chance

Regular attacks: 75% + (0.75 * C)

Unmastered Take Aim: (0 + 150%) / 2 = 75%

Comparing unmastered Take Aim to regular attacks, we can already see that regular attacks do (C * 0.75) average damage than using Take Aim. However, when we factor in mastered Take Aim, it gets interesting.

Mastered Take Aim: (0 + 150% + 150%) / 3 = 100%

Using Mastered Take Aim, your average Damage Per Turn (DPT) is 25% higher than using unmastered take aim, or regular attacks when ignoring natural crit chance. From here, by dividing the 25% gain by the value of 1% of crit chance, 0.75%, we can see that Take Aim+ is equal in DPT to having a 33.333* crit chance. As we cannot have decimal crit chance, this means that in order to do more damage without using Take Aim when compared to using Take Aim, you need 34% or higher crit chance.

Another interesting property of crit tokens is that they affect all hits in a given attack, not just one, while natural crit chance rolls each hit independantly. This means that for Grapeshot blast the maths is somewhat different. Because we have 2 chances to critically hit, there is greater variance in the possible outcomes. This does not affect the value of crit % in damage dealt however, so the "34% rule" remains true.


 * Dd2 ability pointblankshot.png Point Blank Shot is a highly devastating skill, but has rather strict Rank requirement (Only can be used in Rank 1). Makes good combo with another Dancing heroes that can move HWM to Rank 1 (Example:Portraits-jester.pngr's, Portraits-manatarms.png-at-Arms).


 * Dd2 ability grapeshotblast.png Grapeshot Blast Multi-hit attack. Due to the Low Base DMG is preferably used to remove Tokens and to finish off enemies at low health. Combined with  Dd2 ability takeaim.png Take Aim can be used as a Pseudo Stress Healer (it procs Stress heal chance two times)


 * Dd2 ability openvein.png Open Vein Moderate Damage skill that hits the front ranks. Althought the direct damage is not high, the skill shines when the Target has Combo as it doubles the Bleed Dealt.


 * Dd2 ability doubletap.png Double Tap High damage skill that hits the Middle-ranks. Ignores 10% -20%Deathsdoor dd2.png DBR, and deals more DMG when the enemy is a low  HP.  Works as a main DMG Skill, as a Finisher and is most effective the more health has the enemy.


 * Dd2 ability highwayrobbery.png Highway Robbery is extremely useful against enemies that can apply positive Tokens on themselves or allies,(Example: Combat turnorder enemy cultist deacon.pngst) as it can remove these Tokens and destroy enemies' advantages to alleviate combat risks. With the skill upgraded, the Highwayman can also steal powerful Tokens to increase his damage and defense


 * Dd2 ability doublecross.png Double Cross can apply Vulnerable to enemies and  to Self. Is best pair with other heroes that can use  Vulnerable  (Example:Portraits-hellion.pngon, Portraits-leper.png) .  Dd2 ability takeaim.png Take Aim can make this Skill more effective as Crits ignores +20% Debuff RES.

Shrine of Reflection
🔸The Highwayman permanently gains access to 6 skills over 5 Chapters through accessing memories in the Shrine of Reflection.

Barks
Combat =

Landing a CRIT

 * Didn't see that coming, did you?
 * I never miss.
 * Right where it hurts!
 * You're outmatched.
 * Ha haa!
 * Damn - I missed your eyes!
 * My regards.
 * I've faced worse!

Stalling

 * Nothing to gain from dragging this out.
 * This ain't a scrimmage - finish them!
 * C'mon, daylight's fading.

Bleed

 * Another day, another bloodstain.
 * Got me good.

Blight

 * Am I seein' double?
 * C'mon... focus...!

Burn

 * Distract 'em! It stings my eyes!
 * The flames! Put them out!

Horror

 * Gotta... keep my hand steady...
 * Was... was she breathing...?
 * Another bandit dead by the roadside...

Stress

 * What if my aim fails me...?
 * No one comes to aid a brigand..
 * This is it - my final shot at freedom.

Torch Decrease

 * I've got a bad feeling...
 * Could be worse in store for us yet.
 * Keep close.

Entering Death's Door

 * Every road ends...

Ally On Death's Door

 * Pull through this, damn you!
 * You owe it to yourself. Get up.

Surviving Hit on Death's Door

 * ... Been hit harder.
 * ... Do your worst.

Ally Surviving Hit on Death's Door

 * No time to mourn - get up.
 * Knew you had it in you.

Hit by CRIT

 * Won't get another of those.

Ally Hit by CRIT

 * I've seen you take worse. C'mon!

Pushed by Enemy

 * Can't keep my footing! Blast!

Meltdown (Resolute)

 * Thought you were rid of me, did you!
 * These roads are mine.

Meltdown

 * Who was I kidding, playin' at heroics...
 * Maybe this is who I really am...

Fog Appears (Shroud)

 * TBA

Fog Fades (Shroud)

 * TBA

Repairing Coach

 * I'm hurryin' - promise!
 * Don't rush me!

Positive Act Outs=

Stress Healing Partner - General

 * You're tougher than this. Breathe.
 * This will pass. Swear it.
 * It's a tough world. You're tougher.

Buffing Partner - General

 * Shoot to kill.

Healing Partner - General

 * Lemme patch this. Steady, now.

Combo Attack - General

 * One in the front, one 'twixt the shoulders!

Retaliation - General

 * Pay me back later.

Protection - General

 * I got this.

Attacking Ally - General

 * TBA

Praise for Support Skill - General

 * That's what we need.

Praise for Attack - General

 * Now we fight dirty!
 * Fast and deadly. I like it.

Stress Heal in Coach - General

 * TBA.

Stress Self in Coach - General

 * TBA

Stress Healing Partner - Hopeful

 * Put it behind you. I know you can.
 * Survive. The rest'll shake out.
 * You've been down worse roads.

Buffing Partner - Hopeful

 * Here. They'll never see it coming

Praise for Support Skill - Hopeful

 * We all got a job to do.

Praise for Attack - Hopeful

 * Give 'em no quarter!

Stress Heal in Coach - Hopeful
TBA

Stress Healing Partner - Respectful

 * We'll send 'em to hell - together.
 * Now, you... you've got gravel in your guts.

Retaliation After Partner is Attacked - Respectful

 * If they come for you, we'll stop 'em.

Combo Attack with Partner - Respectful

 * *appreciative whistle*

Praise for Support Skill - Respectful

 * Can't believe I hadn't thought of that.

Praise for Attack - Respectful

 * And you barely broke a sweat.

Stress Heal in Coach - Respectful

 * TBA

Stress Healing Partner - Amorous

 * How'd you get me so sweet on you?
 * Mhm, you're a good one.

Healing Partner - Amorous

 * You don't get to die on me.

Protection - Amorous

 * Mm, like knowing you owe me one.

Praise for Support Skill - Amorous

 * Show me that trick in your bunk later.

Praise for Attack - Amorous

 * Mm, there you are.

Stress Heal in Coach - Amorous

 * TBA

Negative Act Outs=

Attacking Ally

 * We're all safer with you in the dirt.

Stress Damage on Ally - General

 * Damned souls, one and all.
 * Push me again, I dare you.

Insult for Support Skill - General

 * Don't celebrate just yet.

Insult for Attack - General

 * Too slow.

Stress Damage on Ally - Suspicious

 * And show my back to you? Never.
 * I don't have the luxury of trusting people.

Stress Damage on Ally on Road - Suspicious

 * TBA

Insult for Support Skill - Suspicious

 * What's your angle?

Insult for Attack - Suspicious

 * Something ain't right about you.

Stress Damage on Ally - Envious

 * I'm nobody's mark.
 * Ever eaten rat? Didn't think so.

Stress Damage on Ally on Road - Envious

 * TBA

Insult for Support Skill - Envious

 * Now I know where you stand, eh.

Insult for Attack - Envious

 * ''Sure wish I could do that.'

Stress Damage on Ally - Resentful

 * Are you even on our side?!
 * Typical - I do all the dirty work.

Stress Damage on Ally on Road - Resentful

 * TBA

Insult for Support Skill - Resentful

 * Don't come lookin' for help from me.

Insult for Attack - Resentful

 * You're treadin' on my patience.

Attacking Ally - Hateful

 * ''One step closer. I dare you.'

Stress Damage on Ally - Hateful

 * You smell worse than a rat.
 * I've wet my blade for less...
 * I'd slit your throat myself.

Insult for Support Skill - Hateful

 * You know what I do to dead weight.

Insult for Attack - Hateful
Affinity=
 * Stand off or I shoot the next one through you.

Adding Buff

 * If you get the shot, take it.

Guarding Ally

 * I've got you.
 * It doesn't end here. 
 * I'll hold 'em while you right yourself.

Adding Token

 * Take your time. Take aim.

Follow Up Attack

 * That's how it's done.
 * On 'em like a pack of dogs!
 * I line 'em up...

Follow Up on Debuffed Enemy

 * Now we're fightin' dirty!

Healing Ally

 * What's a little blood, eh.
 * Get up. You're tougher than this.
 * Can't leave you hangin', can I?

Revenge Attack on Enemy

 * Gut the bastards!
 * Well, well. 

Moving Positions - Positive

 * A good ambush is always preparation

Removing DoTs

 * Pay me back later, eh?
 * Bite down on somethin'. This might hurt.
 * That looks nasty. Here.

Stress Healing

 * You're a sturdy sort - press on.
 * One foot in front of the other.

Jealous of Buff

 * I see how it is.

Jealous of Guarded Ally

 * No aid over here?
 * Mistake it was, counting on you.

Jealous of Token

 * Trust me so little, do you?

Jealous of Food (Unused)

 * You have no idea how I've starved...

Jealous of Healing

 * You think me unworthy?
 * Written me off so soon?
 * Never trusted you a whit.

Moving Positions - Negative

 * I was lining up a shot!

Jealous of DoT Removal

 * Share the wealth, eh?
 * Not the first time I've been left bleeding.
 * Fine. Leave me to the fate I deserve...

Positive Road Banter

 * Think I have some dice rattling around in here...
 * Heh. Ain't bad, your jokes.
 * I expected to die alone. Not... this.
 * You're a bright spot.
 * Sit with me. I'm... tense.
 * Y'have no idea how much I needed that.

Negative Road Banter
Inn Items=
 * What's wrong? Look outside. You daft?
 * You'll double-cross me. I'm sure
 * Tend to your own business.
 * Leave me be.
 * You'll double-cross me. I'm sure.
 * Accuse me of cheatin' one more time...

Armor Repair Kit

 * This sort of work is never finished, is it?

Blasphemous Idol

 * Can't discount any potential advantage.

Book of Bawdy Tales

 * We all get bored.

BOOK: My time in the Desert

 * Sand for miles, what a strange land.

Book of Creative Insults

 * Any edge in a fight.

Poetry

 * What makes you think I've got a "favourite"?

Boxing Gloves

 * First to fall?

Calming Incense

 * You callin' me tense?... fine, fine.

Candles and Chocolate

 * C'mere.

Clarifying Poultice

 * I'll take a hit. Sleep is a luxury.

Clotting Poultice

 * No one likes to bleed.

Dartboard

 * Five relics for each bullseye.

Ceremonial Drum

 * Trust in your boots.

Slime Mold

 * I've had worse.
 * (If full) - Had enough.

Stale Bread

 * Can't be too picky on the road.
 * (If full) - Save the rest for the weeks ahead.

Apple and Cheese

 * Mm, hits the spot.
 * (If full) - I'm well'n good for now.

Steak and Spuds

 * Now this is the stuff!
 * (If full) - I'm stuffed.

Flapjacks

 * I'll take a half dozen.
 * (If full) - Hardly ever turn down a meal - but no.

Holy Beads

 * I felt a strange pull...

Impermeable Poultice

 * Protects against double-crossin'.

Leeches

 * I like my blood where it is.

Meditative Totem

 * Never been a superstitious type, but...

Mop and Bucket

 * Labour is a release from past sins.

Nightshade Concoction

 * Ain't hungry for the noose yet.

Pipeweed

 * A steadfast companion for the long road.

Playing cards

 * I'll shuffle.

Restorative Herbs

 * If it works, it works.

Roast Pig

 * If this is it - what a last meal.
 * (If full) - Tempting, but no.

Songbook of Amorous Ballads

 * Love spurned me once. But I can forget for a night.

Songbook of Touching Dirges

 * *Slow, haunting whistling*

Songbook of Rousing Tunes

 * We sang these at the chain gang...

Soothing Poultice

 * Hope I never need it.

Speed Bag

 * Got to wrap the knuckles first.

Invigorating Stew

 * The finest meal is the meal you're eating.
 * (If full) - I've had me fill. Leave me be.

Stimulating Poultice

 * Put 'em down before they see ya, ideally.

Stitching Kit

 * You'd think I'd be better at this by now.

The Wine

 * I'm not often the sharing sort, but what do you say?

Tinned Delicacies

 * Eat it now or it'll weigh us down.
 * (If full) - TBA

Knotted Tug Rope

 * Loser takes first watch!

Wax Inoculant

 * Horrible miasmas in these times.

Whetstone

 * *jaunty whistling*

Whiskey Barrel

 * Well, let's do it up proper then!

Whiskey Bottle

 * I don't usually share, but...

Whiskey Flask

 * Always gone too fast

Whittling Tools

 * I did this as a boy...

Wild Tea

 * I feel... oddly relaxed, yet awake. Huh.

Morbid Joke

 * You ever heard the one about the chandler...?
 * What's red and bad fer your teeth? ... A brick.
 * Dark humour is like food. Not everyone gets it.

Improvised Strategy

 * Hm. Seems sensible enough.

The Very Best

 * TBA

Experimental Remedy

 * Pass it here. This journey's wearin' me down.

War Paint

 * TBA

Tar-Filled Colambre

 * ''TBA'

Oddly-Tuned Lute

 * Feels nice. Feels... normal.

Precious Collection

 * Bold man, carrying the past around.

Guided Meditation
Hero Shrines=
 * Don't normally travel with a guide.

Shrine 1

 * Walls will never again hold me.

Shrine 2

 * Freedom was nothing like what I'd hoped for.

Shrine 3

 * Can't teach an old dog new tricks.

Shrine 4

 * Was I desperate? Yes. Was I greedy...?

Shrine 5

 * Regret bind fiercer than any manacles.

Shrine 6
Hero Stories=
 * My life's my own again. Whatever that's worth.

Story 1

 * This is my chance - I've got to get out!
 * That horn will bring trouble...
 * Can't let him call for help...
 * I've got to hurry - before they are reinforced!
 * I've got to get away!
 * Take that, filthy blackguard!
 * Get out of my way!
 * And stay down!

Story 4
Locations=
 * Quick job, in and out.
 * They just keep coming!

Oasis

 * Been ages since I had a scrub.
 * Can't afford to tarry, let's fill a bottle or two.
 * Lucky us. Let's bottle what we can and rinse up.
 * A distraction, this is.

Exiting Oasis

 * That weren't so bad. On with it.
 * Back to the unrelenting horrors, eh.

Creature Den

 * TBA

Creature Den Success

 * ''One less hazard on the road.'

Creature Den Retreat

 * ''They may pursue us - staunch that bleeding.'

Resistance Encounter

 * TBA

Resistance Encounter Success

 * It's over. Now ready yourselves for the next fight.

Resistance Encounter Retreat

 * That was too close.

Assistance Encounter

 * A little help is the least we can offer.
 * Gettin' dark out there. We oughta help.
 * It's a long, hungry road. Fancy a trade?
 * I was a nobody with a blade once, too.
 * Can't beat a sure reward.
 * They've got timber, looks like.
 * Coach is limping - see what they have.
 * I reckon they know the lay of the land.
 * Out here, folks need hope more than anything.
 * We can't leave them in this state...
 * It's a bleak world. Poor blighters.
 * Let's roll up our sleeves, then.
 * They're building a camp, looks like.
 * Feels better to help folks than rob 'em.
 * We're a jingling target - we can spare some loot.
 * Spare our wheels the excess weight.
 * The longer we're at this, the less the loot matters.
 * Someone gave me a bag of plums, once. I ate like a king.
 * If we starve, this whole journey is for naught.
 * This pistol is loaded.
 * An inconvenience, they are.
 * I've been that hungry once.
 * Why? They never thank us.
 * I'd rather not waste my gunpowder on you. Feed us.
 * This is what I do best.
 * It's been a hard day. Lemme rest.
 * You ever seen a trick shot, children?
 * What can we spare? Nothing.
 * The ghosts at my back are wailing...
 * Time to pay out some hurt.
 * Better now than when they turn on us.

Exiting Assistance Encounter

 * Cost us little. Might pay off later.
 * Good luck to 'em.

Valley Assistance Encounter

 * TBA

Region Gate

 * What fresh hell is this?
 * Eyes peeled...

Crossing the Bridge

 * No turning back now.
 * What's that chill?

Exiting Crossroads

 * TBA

Exiting Hospital

 * I feel better already. Heh.
 * Stroke of luck, meetin' her.

Exiting Hoarder

 * I don't like that creep one bit.
 * I swear, I've seen him someplace before.

Exiting Valley Hoarder

 * Ready as we'll ever be.
 * Road looks clear, torch is high. Let's go.

Exiting Watchtower

 * Better to know how bad it is, I guess.
 * Drink won't be enough to wash this view out...

Academic's Study

 * Could salvage it if nothing else.
 * A ticking reminder that I'll die someday. Great.
 * I don't envy the bugger.
 * Case the place, but that thing stays as-is.
 * Pretty blades wasted in this mannequin.
 * Let's jimmy you open and see what's inside...
 * Not worth much to us - perhaps to another.
 * Is it odd that it reminds me of someone...?
 * The law could never come callin' on a man wielding this...
 * Like a dream that feels too real. The manor, the knight...
 * The longer I stare, the more my knife hand shakes...
 * *whistling along*
 * Nothing like tumbling a lock to soothe the mind.
 * Cursed, probably. But how it shines...
 * C'mon - we know better.
 * Slay it if we must, but it goes uncaged.
 * Poor bastard.
 * Mm, any poetry? A secret weakness.
 * This place is ransacked, yet nobody touched this...
 * The longer our journey, the less picky I get.

Exiting Academic's Study

 * Nothing worth taking.
 * Academics and their indulgences... feh.

Cultist Encounter Success

 * Hah! That'll buy us a little time.

Cultist Encounter Retreat

 * I don't ever want to cut it that close again.

Tangle Lair Success

 * Old bones ought to stay down.

Tangle Lair Retreat

 * Eyes feel heavy... gotta... stay on my feet...

Foetor Lair Success

 * And stay down.

Foetor Lair Retreat

 * ... what's the worst you've ever eaten to survive...?

Sprawl Lair Success

 * Strange way to feed our flame, but I'll take it.

Sprawl Lair Retreat

 * So certain we were - and so wrong...

Shroud Lair Success

 * Good riddance.

Shroud Lair Retreat

 * Damn the horses - run!

Exiting Oblivion's Ingress

 * In and out. A perfect Job.
 * Let's get the hell out of here!

Exiting Academic's Cache

 * Nice.
 * It's something, at least.

Exiting completed Hero Shrine
Specific Boss Barks=
 * So much for second chances.

Librarian

 * A century of knowledge annihilated, and for what?

Harvest Child

 * I won't starve again.
 * Finally...

Focused Fault

 * It sees me. It knows.
 * D-don't look at me! Away your eyes!
 * They look at me and see a child-killer...

Body Of Work - Face Your Failure
Specific Quirks=
 * Only two ways this ends.
 * I've ducked the noose long enough...
 * It's not real... can't be.
 * I have mourned them long enough.
 * Damn the odds - I'm FREE!
 * This is it. One last job.

Tangle Scrounger

 * We'd bury caches in the roots sometimes. Think I found one.

Tangle Tactician
Diseases= TBA Travelling Stress=
 * Plenty of spots to lay an ambush...

Travelling Stress Heal

 * Perhaps there is hope for us yet...
 * We are not so dissimilar...
 * I accept you. We all do.
 * Chin up, shoulders back. We can do this.
 * The road is tough but we're going to make it.
 * Let us share tales of merrier times.
 * Come what may, we are united!
 * Hang in there. 
 * Can I get you anything?
 * It's a long road, but we've got each other.
 * Want to share? I've got extra...
 * You're even tougher than you look.
 * I'm glad you're here, for what it's worth.
 * You're going to live. I won't hear otherwise.
 * At least we aren't facing this alone.
 * Maybe all hope is not lost...
 * There are times I almost feel hopeful.
 * I had a pleasant dream, for once...
 * Whatever comes, we are united.
 * Perhaps we'll find glory after all...
 * This world is worth saving.
 * We are making a difference out there.
 * Hope is seductive, isn't it?
 * We're making good time.
 * If this is my fate, I'm content.
 * All is not lost.
 * We will best these fiends!

Travelling Stress Damage
Travelling Path Type Reaction=
 * 'Buffoon!
 * 'We're not going to make it, are we?
 * 'Everywhere, the world comes undone...
 * 'Stuck in a coach with the likes of you - feh.
 * 'I'm hungry and tired!
 * 'This cursed coach is a bouncing racket!
 * 'Let me out of this blasted coach!
 * 'Here we are, four corpses in a rolling coffin...
 * 'I can't bear to look out the window...
 * 'It's like a nightmare out there.
 * 'Like rats in a trap...
 * 'What if it's all for nothing...?
 * 'Can I really trust you to have my back...?
 * 'Can't sleep. Awful food. Worse company.
 * 'A waking nightmare...
 * 'We never seem to make any progress...
 * 'Just leave me by the roadside.
 * 'This was all a mistake...!
 * 'We're driving in circles...
 * 'Are we lost?
 * 'This is not the life I dreamt for myself...
 * 'Everywhere we pass - ruin, destruction...
 * 'Fools, fools we are...
 * 'We were damned before we set off.
 * 'Why us? Why me?
 * 'I'm not crying...! Look away!
 * 'I grow so weary of this fight.
 * 'Would it be so bad to give in...?

Safe Path

 * Too quiet...
 * Calm before the storm, I'd wager.
 * Wouldn't turn away some good luck.
 * Hmph. Can't relax anyhow.

Rough Patch

 * Hold on!
 * Keep it steady, damn you!
 * We're drifting off-course!
 * Rightward, damn it!

Hazardous Path

 * Get down!
 * Keep low!
 * Hold onta something!
 * Steady as she goes!

Combat

 * They kettled us. Cunning.
 * Saw this comin' a mile off.
 * Odd, bein' on the other side of this...
 * Now I know how it feels.

Oblivion Tear

 * Don't let it speak to me!
 * Rats... nibbling at the walls...
 * These shackles weigh me down...
 * The blackness - it's in my blood!

Trivia

 * The Highwayman is one of the eleven Heroes returning from Darkest Dungeon, and one of the first nine Heroes to be available in the sequel.
 * The Highwayman's default name - Dismas - is named after the penitent thief crucified next to Jesus of Nazareth.
 * There are several unused story sketches related to the Highwayman which depicts some parts of his past.