Reinforcements

Whenever the player takes too long to defeat the opposing enemies in either a hallway battle or a room battle, they will at first suffer minor stress damage across the whole party of heroes. One turn forward from this enemy reinforcements will appear, meaning that 2 extra enemies will spawn. The reinforcements can be composed of any enemies that may appear in the current dungeon, although the pairs always seem to carry a theme (e.g. both having the same prefix, such as "Fungal" or "Cultist"). The purpose of the penalties is to prevent the player from stalling to heal both health and stress before continuing on with the rest of the dungeon.


 * Stall Penalties will not occur if the remaining enemy is a 'large' creature (takes up 2 spaces).
 * The first Stall Penalty will occur at the end of two full rounds after there is one enemy remaining.
 * Enemies spawned by reinforcement penalty will not award additional loot.
 * The first Stall Penalty is increased stress across the party.
 * The second Stall Penalty is a turn after the first one, enemy reinforcements will appear,the party will receive the same stress penalty as in a first Stall Penalty.

Note that Reinforcements can be disabled in gameplay settings,but the player will not receive below achievement:

It is also worth noting, that Reinforcements cannot be disabled in Stygian or Blood Moon game mode.