Camping Skills

Camping Skills can be used during camping in the room of a dungeon, only once per camp. Any buffs given last for 4 battles. New camping skills can be learned in the Survivalist building in the Hamlet. Each hero can have 4 active camping skills at the time, but start with only 3. Camping Skills cannot be upgraded.

Following is a list of all camping skills available:

{| class="wikitable" style="text-align: center;" ! Skill !! Character !! Time Cost !! Target !! Effect -15 Stress Remove Blight/Bleed Heal +50% (50% chance) Remove Bleed
 * align="center" |ENCOURAGE [[File:camp_skill_encourage.png]] || All (except Flagellant) || 2 || One Companion || align="center" |
 * align="center" |ENCOURAGE [[File:camp_skill_encourage.png]] || All (except Flagellant) || 2 || One Companion || align="center" |
 * align="center" |WOUND CARE [[File:camp_skill_first_aid.png]]|| All (except Flagellant) || 2 || One Companion || align="center" |Heal 15% HP
 * align="center" |WOUND CARE [[File:camp_skill_first_aid.png]]|| All (except Flagellant) || 2 || One Companion || align="center" |Heal 15% HP
 * PEP TALK [[File:camp_skill_pep_talk.png]] || All (except Flagellant) || 2 || One Companion || -15% Stress (4 Battles)
 * ANGER MANAGEMENT camp_skill_anger_management.png]] || 3 || All Companions / Self Only  || Self: +20 Stress All Companions: -10 Stress
 * PSYCH UP camp_skill_psych_up.png]] || 4 || Self Only || +25% DMG (4 Battles) +20 Stress
 * THE QUICKENING camp_skill_the_quickening.png]] || 3 || Self Only||+4 SPD (4 Battles)
 * ELDRITCH BLOOD camp_skill_eldritch_blood.png]] || 3 || Self Only || +40% Blight resist (4 Battles) +40% Bleed resist (4 Battles) +40% Disease resist (4 Battles) +20% Stress (4 Battles)
 * FIELD DRESSING camp_skill_field_dressing.png]] || 3 || One Companion || Heal +35% HP (50% chance)
 * THE QUICKENING camp_skill_the_quickening.png]] || 3 || Self Only||+4 SPD (4 Battles)
 * ELDRITCH BLOOD camp_skill_eldritch_blood.png]] || 3 || Self Only || +40% Blight resist (4 Battles) +40% Bleed resist (4 Battles) +40% Disease resist (4 Battles) +20% Stress (4 Battles)
 * FIELD DRESSING camp_skill_field_dressing.png]] || 3 || One Companion || Heal +35% HP (50% chance)
 * ELDRITCH BLOOD camp_skill_eldritch_blood.png]] || 3 || Self Only || +40% Blight resist (4 Battles) +40% Bleed resist (4 Battles) +40% Disease resist (4 Battles) +20% Stress (4 Battles)
 * FIELD DRESSING camp_skill_field_dressing.png]] || 3 || One Companion || Heal +35% HP (50% chance)
 * FIELD DRESSING camp_skill_field_dressing.png]] || 3 || One Companion || Heal +35% HP (50% chance)
 * MARCHING PLAN camp_skill_marching_plan.png]] || 3 || All Companions || +2 SPD (4 Battles)
 * RESTRING CROSSBOW camp_skill_restring_crossbow.png]] || 3 || Self Only || +10 ACC Ranged Skills (4 Battles) +20% DMG Ranged Skills (4 Battles) +5% CRT Ranged Skills (4 Battles) -2 SPD (4 Battles)
 * TRIAGE camp_skill_triage.png]] || 3 || All Companions || Heal 35% HP
 * THIS IS HOW WE DO IT camp_skill_how_its_done.png]] || 3 || Self Only || +10 ACC (4 Battles) +5% CRT (4 Battles)
 * TRACKING camp_skill_tracking.png]] || 2 || Self Only || -15% chance Party Surprised (4 Battles) +10% chance Monsters Surprised (4 Battles)
 * PLANNED TAKEDOWN camp_skill_planned_takedown.png]] || 4 || Self Only || +25% DMG against size 2 enemies (4 Battles) +15 ACC against size 2 enemies (4 Battles)
 * SCOUT AHEAD camp_skill_scout_ahead.png]] || 3 || Self Only || +35% Scouting chance (4 Battles)
 * UNSHAKEABLE LEADER camp_skill_unshakeable_leader.png]] || 3 || Self Only || -25% Stress (4 Battles)
 * STAND TALL camp_skill_stand_tall.png]] ||4 || One Companion || -15 Stress Remove Mortality debuffs
 * ZEALOUS SPEECH camp_skill_zealous_speech.png]] || 5 || All Companions / Self Only || Party: -15 Stress
 * PLANNED TAKEDOWN camp_skill_planned_takedown.png]] || 4 || Self Only || +25% DMG against size 2 enemies (4 Battles) +15 ACC against size 2 enemies (4 Battles)
 * SCOUT AHEAD camp_skill_scout_ahead.png]] || 3 || Self Only || +35% Scouting chance (4 Battles)
 * UNSHAKEABLE LEADER camp_skill_unshakeable_leader.png]] || 3 || Self Only || -25% Stress (4 Battles)
 * STAND TALL camp_skill_stand_tall.png]] ||4 || One Companion || -15 Stress Remove Mortality debuffs
 * ZEALOUS SPEECH camp_skill_zealous_speech.png]] || 5 || All Companions / Self Only || Party: -15 Stress
 * UNSHAKEABLE LEADER camp_skill_unshakeable_leader.png]] || 3 || Self Only || -25% Stress (4 Battles)
 * STAND TALL camp_skill_stand_tall.png]] ||4 || One Companion || -15 Stress Remove Mortality debuffs
 * ZEALOUS SPEECH camp_skill_zealous_speech.png]] || 5 || All Companions / Self Only || Party: -15 Stress
 * ZEALOUS SPEECH camp_skill_zealous_speech.png]] || 5 || All Companions / Self Only || Party: -15 Stress
 * ZEALOUS SPEECH camp_skill_zealous_speech.png]] || 5 || All Companions / Self Only || Party: -15 Stress

All Companions: -15% Stress (4 Battles) -15 stress if afflicted
 * ZEALOUS VIGIL camp_skill_zealous_vigil.png]] || 4 || Self Only  || -25 stress
 * ZEALOUS VIGIL camp_skill_zealous_vigil.png]] || 4 || Self Only  || -25 stress

Prevents a nighttime ambush
 * SNUFF BOX [[file:Ability_Forage.png ‎]] || [[File:grave_robber_portrait_roster.png]] || 2 || One Companion /Self Only || Self: Remove Disease
 * SNUFF BOX [[file:Ability_Forage.png ‎]] || [[File:grave_robber_portrait_roster.png]] || 2 || One Companion /Self Only || Self: Remove Disease

One Companion: Remove Disease

+20% DMG if in position 1 (4 Battles) -10 ACC if not in position 1 (4 Battles) -15% DMG if not in position 1 (4 Battles) Self: -30 Stress All Companions: +7 Stress if not religious +15 Stress if religious -20 Stress -5 ACC (4 Battles) -2 SPD (4 Battles) -10% Stress (4 Battles) +2 SPD (4 Battles) +20% DMG Melee Skills (4 Battles) +10 ACC Melee Skills (4 Battles) +20% chance Monsters Surprised (4 Battles) Prevents a nighttime ambush +20% chance Monsters Surprised (4 Battles) Prevents a nighttime ambush -10% Stress (4 Battles) Extra -15 Stress if afflicted -15% Stress (4 Battles) One Companion: +20 stress All Companions: +5 Stress +25% Blight resist (4 Battles) +25% Move resist (4 Battles) +25% Debuff resist (4 Battles) +10 ACC (4 Battles) +5% CRIT (4 Battles) All Companions: -20 Stress (50% chance) -15 Stress (50% chance) +15% DMG (4 Battles) +3% CRIT (4 Battles) +3 SPD (4 Battles) 75% chance of +5% CRT (4 Battles) All Companions: +10 Stress (50% chance) +5 Stress (50% chance) Self: +15 Stress One Companion: Heal +50% HP Remove Mortality debuffs One Companion: +20% DMG (4 Battles) Prevents a nighttime ambush +33% Healing received (4 Battles) Remove Blight Remove Disease +20% Disease resist (4 Battles) Heal +20% HP Remove Blight Remove Bleed +10 ACC (4 Battles) -10% Stress if not religious (4 Battles) -15 Stress if religious -5 Stress if not religious -5 Stress if not religious
 * GALLOWS HUMOR camp_skill_gallows_humor.png]] / [[File:highwayman_portrait_roster.png]] || 4 || All Companions / Self Only || Self: -25 Stress All Companions: -20 Stress (75% chance) +10 Stress (25% chance)
 * NIGHT MOVES camp_skill_night_steps.png]] || 2 || Self Only || +30% Scouting chance (4 Battles)
 * PILFER camp_skill_pilfer.png]] || 1 || Self Only || Produces a supply item.
 * BATTLE TRANCE camp_skill_battle_trance.png]] || 3 || Self Only || +10 ACC if in position 1 (4 Battles)
 * PILFER camp_skill_pilfer.png]] || 1 || Self Only || Produces a supply item.
 * BATTLE TRANCE camp_skill_battle_trance.png]] || 3 || Self Only || +10 ACC if in position 1 (4 Battles)
 * BATTLE TRANCE camp_skill_battle_trance.png]] || 3 || Self Only || +10 ACC if in position 1 (4 Battles)
 * BATTLE TRANCE camp_skill_battle_trance.png]] || 3 || Self Only || +10 ACC if in position 1 (4 Battles)
 * REJECT THE GODS camp_skill_reject_the_gods.png]] || 2 || All Companions / Self Only ||
 * REJECT THE GODS camp_skill_reject_the_gods.png]] || 2 || All Companions / Self Only ||
 * SHARPEN SPEAR camp_skill_sharpen_spear.png]] || 3 || Self Only || +8% CRT (4 Battles)
 * REVEL camp_skill_revel.png]] || 3 || All Companions / Self Only
 * Party:
 * REVEL camp_skill_revel.png]] || 3 || All Companions / Self Only
 * Party:
 * UNPARALLELED FINESSE camp_skill_uncatchable.png]] || 4 || Self Only || +10 DODGE (4 Battles)
 * UNPARALLELED FINESSE camp_skill_uncatchable.png]] || 4 || Self Only || +10 DODGE (4 Battles)
 * CLEAN GUNS camp_skill_clean_guns.png]] || 4 || Self Only || +10 ACC Ranged Skills (4 Battles) +20% DMG Ranged Skills (4 Battles) +5% CRT Ranged Skills (4 Battles)
 * BANDIT'S SENSE camp_skill_bandits_sense.png]] || 4 || Self Only ||-20% chance Party Surprised (4 Battles)
 * BANDIT'S SENSE camp_skill_bandits_sense.png]] || 4 || Self Only ||-20% chance Party Surprised (4 Battles)
 * BANDIT'S SENSE camp_skill_bandits_sense.png]] || 4 || Self Only ||-20% chance Party Surprised (4 Battles)
 * HOUND'S WATCH camp_skill_hounds_watch.png]] || 4 || Self Only ||-20% chance Party Surprised (4 Battles)
 * HOUND'S WATCH camp_skill_hounds_watch.png]] || 4 || Self Only ||-20% chance Party Surprised (4 Battles)
 * THERAPY DOG camp_skill_therapy_dog.png]] || 3 ||All Companions ||-10 Stress
 * THERAPY DOG camp_skill_therapy_dog.png]] || 3 ||All Companions ||-10 Stress
 * MAN'S BEST FRIEND camp_skill_pet_the_hound.png]] || 2 ||Self Only ||-20 Stress
 * RELEASE THE HOUND camp_skill_release_the_hound.png]] || 4 ||Self Only ||+50% Scouting chance (4 Battles)
 * TURN BACK TIME camp_skill_turn_back_time.png]] || 3 || One Companion || -30 Stress
 * RELEASE THE HOUND camp_skill_release_the_hound.png]] || 4 ||Self Only ||+50% Scouting chance (4 Battles)
 * TURN BACK TIME camp_skill_turn_back_time.png]] || 3 || One Companion || -30 Stress
 * TURN BACK TIME camp_skill_turn_back_time.png]] || 3 || One Companion || -30 Stress
 * EVERY ROSE HAS ITS THORN camp_skill_every_rose.png]] || 3 || All Companions || -15 Stress
 * EVERY ROSE HAS ITS THORN camp_skill_every_rose.png]] || 3 || All Companions || -15 Stress
 * TIGER'S EYE camp_skill_tigers_eye.png]] || 3 || One Companion || +10 ACC (4 Battles) +5% CRIT (4 Battles)
 * MOCKERY camp_skill_mockery.png]] || 2 || All Companions / One Companion || All Companions: -20 Stress
 * MOCKERY camp_skill_mockery.png]] || 2 || All Companions / One Companion || All Companions: -20 Stress
 * MOCKERY camp_skill_mockery.png]] || 2 || All Companions / One Companion || All Companions: -20 Stress
 * LET THE MASK DOWN camp_skill_let_the_mask_down.png]] || 2 || All Companions / Self Only || Self: -25 Stress
 * LET THE MASK DOWN camp_skill_let_the_mask_down.png]] || 2 || All Companions / Self Only || Self: -25 Stress
 * BLOODY SHROUD camp_skill_bloody_shroud.png]] || 3 || Self Only || +25% Bleed resist (4 Battles)
 * BLOODY SHROUD camp_skill_bloody_shroud.png]] || 3 || Self Only || +25% Bleed resist (4 Battles)
 * REFLECTION camp_skill_reflection.png]] || 3 || Self Only || -20 Stress
 * REFLECTION camp_skill_reflection.png]] || 3 || Self Only || -20 Stress
 * QUARANTINE camp_skill_quarantine.png]] || 3 || All Companions / Self Only || Self: +20% HP damage
 * QUARANTINE camp_skill_quarantine.png]] || 3 || All Companions / Self Only || Self: +20% HP damage
 * MAINTAIN EQUIPMENT camp_skill_maintain_equipment.png]] || 4 || Self Only || +10% PROT (4 Battles)
 * MAINTAIN EQUIPMENT camp_skill_maintain_equipment.png]] || 4 || Self Only || +10% PROT (4 Battles)
 * TACTICS camp_skill_tactics.png]] || 4 || All Companions/ Self Only || +10 DODGE (4 Battles)
 * TACTICS camp_skill_tactics.png]] || 4 || All Companions/ Self Only || +10 DODGE (4 Battles)
 * INSTRUCTION camp_skill_instruction.png]] || 3 || One Companinon || +5 DODGE (4 Battles)
 * INSTRUCTION camp_skill_instruction.png]] || 3 || One Companinon || +5 DODGE (4 Battles)
 * WEAPONS PRACTICE camp_skill_weapons_practice.png]] || 4 || All Companions || +10% DMG (4 Battles)
 * WEAPONS PRACTICE camp_skill_weapons_practice.png]] || 4 || All Companions || +10% DMG (4 Battles)
 * ABANDON HOPE camp_skill_abandon_hope.png]] || 1 || All Companions / Self Only || Self: -25 Stress
 * ABANDON HOPE camp_skill_abandon_hope.png]] || 1 || All Companions / Self Only || Self: -25 Stress
 * DARK RITUAL camp_skill_dark_ritual.png]] || 4 || Self Only / One Companion || Reduce Torchlight by 100
 * DARK RITUAL camp_skill_dark_ritual.png]] || 4 || Self Only / One Companion || Reduce Torchlight by 100
 * DARK STRENGTH camp_skill_dark_strength.png]] || 2 || Self Only / One Companion || Self: +15 Stress
 * DARK STRENGTH camp_skill_dark_strength.png]] || 2 || Self Only / One Companion || Self: +15 Stress
 * UNSPEAKABLE COMMUNE camp_skill_unspeakable_commune.png]] || 3 || All Companions || All Companions: +7 Stress
 * UNSPEAKABLE COMMUNE camp_skill_unspeakable_commune.png]] || 3 || All Companions || All Companions: +7 Stress
 * EXPERIMENTAL VAPOURS camp_skill_experimental_vapours.png]] || 4 || One Companion || Heal +50% HP
 * EXPERIMENTAL VAPOURS camp_skill_experimental_vapours.png]] || 4 || One Companion || Heal +50% HP
 * LEECHES camp_skill_leeches.png]] || 2 || One Companion || Heal +15% HP
 * LEECHES camp_skill_leeches.png]] || 2 || One Companion || Heal +15% HP
 * THE CURE The_Cure.png]] || 1 || Self Only || Remove Disease
 * THE CURE The_Cure.png]] || 1 || Self Only || Remove Disease
 * SELF-MEDICATE Self-Medicate.png]] || 3 || Self Only || -10 Stress
 * SELF-MEDICATE Self-Medicate.png]] || 3 || Self Only || -10 Stress
 * BLESS camp_skill_bless.png]] || 3 || One Companion || +10 ACC (4 Battles) +10 DODGE (4 Battles)
 * CHANT camp_skill_chant.png]] || 3 || One Companion || -20% Stress if religious (4 Battles)
 * CHANT camp_skill_chant.png]] || 3 || One Companion || -20% Stress if religious (4 Battles)
 * CHANT camp_skill_chant.png]] || 3 || One Companion || -20% Stress if religious (4 Battles)
 * PRAY camp_skill_pray.png]] || 4 || All Companions || -15 Stress if religious
 * PRAY camp_skill_pray.png]] || 4 || All Companions || -15 Stress if religious

+15% PROT if religious (4 Battles)

+5% PROT if not religious (4 Battles) If Mortality debuffs: -25 Stress Prevents a nighttime ambush
 * SANCTUARY camp_skill_sanctuary.png]] || 4 || Self Only/ All Companions || All Companions: If Mortality debuffs: Heal +50% HP
 * SANCTUARY camp_skill_sanctuary.png]] || 4 || Self Only/ All Companions || All Companions: If Mortality debuffs: Heal +50% HP
 * RESUPPLY
 * RESUPPLY
 * Antiquarian_portrait_roster.png
 * 1
 * Self Only
 * Produces a random supply item (3 uses)
 * TRINKET SCROUNGE [[File:Trinket_Scrounge.png]]
 * Antiquarian_portrait_roster.png
 * 2
 * Self Only
 * Produces a random trinket
 * STRANGE POWDERS [[File:Strange_Powders.png]]
 * Antiquarian_portrait_roster.png
 * 2
 * One Companion
 * +20% Bleed resist (4 Battles)
 * One Companion
 * +20% Bleed resist (4 Battles)

+20% Blight resist (4 Battles)

+20% Move resist (4 Battles)

+20% Debuff resist (4 Battles)

+20% Disease resist (4 Battles)
 * CURIOUS INCANTATION [[File:Curious_Incantation.png]]
 * Antiquarian_portrait_roster.png
 * 1
 * Self Only
 * -50% Stress (4 Battles)
 * LASH'S ANGER [[File:camp skill lash anger.png]]
 * Flagellant_portrait_roster.png
 * 1
 * Self Only
 * +40 Stress
 * LASH'S SOLACE [[File:camp skill lash solace.png]]
 * Flagellant_portrait_roster.png
 * 2
 * Self Only
 * -50 Stress
 * LASH'S SOLACE [[File:camp skill lash kiss.png]]
 * Flagellant_portrait_roster.png
 * 2
 * Self Only
 * Heal 33% HP
 * Flagellant_portrait_roster.png
 * 2
 * Self Only
 * Heal 33% HP

Remove Bleed/Blight

+3 SPD (4 Battles)
 * LASH'S CURE [[File:camp skill lash cure.png]]
 * Flagellant_portrait_roster.png
 * 1
 * Self Only
 * Remove Disease
 * SNAKE EYES [[File:Camp_skill_way of serpent.png]]
 * Shieldbreaker_portrait_roster.png
 * 3
 * All Companions
 * Armor Piercing: +15% (4 Battles)
 * SNAKE SKIN [[File:Camp_skill_way of scales.png]]
 * Shieldbreaker_portrait_roster.png
 * 3
 * Self Only
 * +15% PROT (4 Battles)
 * 3
 * Self Only
 * +15% PROT (4 Battles)

+15% MAX HP (4 Battles)
 * SANDSTORM [[File:Camp_skill_way of sway.png]]
 * Shieldbreaker_portrait_roster.png
 * 3
 * One Companion
 * Can't Be Marked (4 Battles)
 * ADDER'S EMBRACE [[File:Camp_skill_way of adder.png]]
 * Shieldbreaker_portrait_roster.png
 * 2
 * Self Only
 * +20% Blight Skill Chance (4 Battles)
 * Self Only
 * +20% Blight Skill Chance (4 Battles)

+20% Blight Resist (4 Battles) When the Target is One Companion, the skill cannot be used on the hero activating the skill. All Companions affect all other heroes, not the one using the skill. When the target is- Self/One Companion the skill need to be used on other companion to work, so if the player has only one hero left a skill like that can not be used.
 * -}