Expeditions Guide

If you are unclear on certain words or terminology, please check out the Glossary.

Legend Enemy Types: The most common enemy types specific to that region Primary Provisions: The most effective supplies for that region, both in battle and for curios DOT Weakness: There are two DOTs in the game, bleed and blight, and each area enemies are usually resistant to one but weak to the other. For example, the skeletons of The Ruins will not be effected by bleed, but they have virtually no resistance to blight. Important Curios: Curios found specifically in that region that are very helpful if you use the right cleansing item. Trap: When a hero activates a trap and don't dodge it, they will take DMG, stress and in some regions take an additional effect. This is where those additional effects will be listed.

Ruins

Warrens

Weald

Effective Bandages Antivenom Shovels Holy waters

Ineffective Nothing in particular

Dangers Crone Ectoplasm Rabid Gnasher

Short run Provisions 3.400 12 Food 3 Shovel 2 Bandage 1 Medicinal Herbs 1 Key 1 Holy Water 8 Torch 2 Antivenom

Medium run Provisions 5.575 18 Food 5 Shovel 3 Bandage 2 Medicinal Herbs 2 Key 2 Holy Water 13 Torch 3 Antivenom

Long run Provisions 6.650 20 Food 6 Shovel 4 Bandage 2 Medicinal Herbs 2 Key 3 Holy Water 16 Torch 4 Antivenom

Cove

Effective Occultist Medicinal Herbs Blight Shovels Bandages Prot debuff

Ineffective Bleed

Dangers Pelagic Groupers Thrall

Short run Provisions 3.150 12 Food 3 Shovel 2 Bandage 2 Medicinal Herbs 1 Key 8 Torch

Medium run Provisions 5.325 18 Food 5 Shovel 4 Bandage 3 Medicinal Herbs 2 Key 1 Holy Water 13 Torch

Long run Provisions 6.650 20 Food 6 Shovel 6 Bandage 4 Medicinal Herbs 3 Key 1 Holy Water 16 Torch

For information on The Darkest Dungeon, please refer to its own page.