Shuffling Horror

Perhaps a distant cousin of the Shambler, albeit corrupted even further by the Eldritch god below, the Shuffling Horror is the first of four bosses that Darkest Dungeon has. It has 2 moves in a single turn and 3 different attacks.

Abilities
* Cultist Priest or Defensive Growth

Strategy
Shuffling Horror spawns with a Cultist Priest. If he is killed, the Horror will just summon another enemy, making it pointless. The better way to deal with him is to stun an extra enemy every other turn. The Horror himself doesn't have any particular gimmicks to counter, it all depends on the condition of the party after making it all the way through the Dungeon. He has two actions per turn, does massive stress damage and inflicts bleed. Like with most two-action enemies, debuffs and stuns will not be very effective. Bleeds, on the other hand, proc twice per turn making it excellent choice. Blights are slightly less effective because of higher resistance. Despite not being very effective, it still might be a good idea to decrease Horror's PROT with a mark, as he is fairly slow and the party has a decent chance to capitalize on the mark before it runs out. The Shuffling Horror, living up to its name, will shuffle the party around a number of times. It is recommended to bring Heroes who can attack from multiple positions (Bounty Hunter, Hellion, Grave Robber). Heroes like the Leper and Arbalest would be ineffective. Relying on Man-at-Arms' Riposte is another viable strategy, as most of Horror's attacks target the whole party.