Locations (Darkest Dungeon II)

The world of Darkest Dungeon II consists of a number of different Locations which the player traverses on their journey to The Mountain.

Preparation
Each run begins and ends at the Altar of Hope, where the player may spend Candles of Hope and manage the game's meta-progression. Then the player proceeds to pick a Confession and assemble a party at The Crossroads.

Regions
The main part of each run is spent traversing various Regions. Each region consists of a number of Nodes linked together by Roads. The first region of each run, The Valley, has a fixed layout and serves as a sort of tutorial. The final region, The Mountain, is where the party confronts the Confession boss. The number and selection of the regions in between varies by Confession.

The Sprawl The Tangle  The Foetor  The Shroud  The Sluice

The inevitable end of your Journey The Mountain

Nodes
Most of the game's encounters take place at Nodes. There are a large number of possible encounters, from battles with Cultists to opportunities to help fellow travellers. At the end of each main region is an Oblivion's Rampart, followed by an Inn where the party may recuperate and purchase supplies.

Shrine of Reflection The Hoarder The Field Hospital The Desperate Few Resistance Encounter Oblivion's Ingress Creature Den Oasis Watchtower Academic's Cache Academic's Study Chirurgeon's Table Oblivion's Rampart The Inn

Roads
Nodes are connected by Roads. There are five different types of roads, most of which present some type of hazard, and only one of which is neutral.


 * Icon roadblock combat .png Combat: A road battle
 * Icon roadblock hazard .png Hazardous: -1 Armor
 * Icon roadblock roughpatch.png Rough: -1 Wheel
 * Icon roadblock obliviontear .png Oblivion's Tear: +1 Loathing
 * Safe: Nothing

If the Stagecoach traverses a Hazardous or Rough road with no or, respectively, the party will be ambushed by Pillagers. Additionally, there are various pieces of debris littered on the roads; running over this debris with the Stagecoach has a chance of generating loot.

Scouting


Some nodes and roads may be hidden when entering a region. There are a large number of factors affecting scouting chance, including hero quirks, Stagecoach Items, Pets and region goals and modifiers. Notably, the Watchtower node reveals subsequent locations in the region. Additionally, certain goals (e.g. "Avoid the Hospital", or "Clear a Creature Den") will always reveal the node to be visited or avoided.

Region Modifiers
Each main region will have a temporary modifier which is displayed when selecting a region at the Inn.

Region Goals
Each main region will have a goal which, when fulfilled, will reward Candles of Hope,  mastery points, trinkets or Stagecoach Items upon completing the region. Both the goal and reward are displayed when selecting a region at the Inn.