Brigand Fusilier

One of the many hardened bandits, brigands and killers that the Ancestor hired as a mercenary army to retake the Hamlet after the people rebelled against him. Under the leadership of Ancestor’s right-hand man they took back the Hamlet and greatly reduced the population. With his rule reasserted, the Ancestor order his mercenary army, which become known as "Brigands Brigade", to keep order within the Hamlet and police the remain population as he continue his excavations underneath the manor.

One of the members of the infamous "Brigands Brigade", the Brigand Fusilier is armed with a Blunderbuss which he uses to suppresses the bandits' foes with sprays of lead sweeping the entire party of your heroes crimping some of them, making harder for your heroes to dodge in coming attacks of the Brigand Cutthroats and Brigand Bloodletter. Be wary of underestimating this opponent, for his deceptively low damaging hail of lead can deal deadly wounds to all party members with well-placed shot or effectively kill any hero on Death's Door with a moment notices.

Behaviour and strategy
The Brigand Fusilier is human type enemy that can be found in every dungeon, but they are more common in the Weald. Their "Blanket Fire" area of effect attack does deceptively low damage and dodge-lowering debuff to all party members and can deal critical hits to or effectively threaten to kill any hero on Death's Door with every turn.

His high speed causes the Brigand Fusilier to act sooner than many other monsters and characters. His main attack, able to hit all party members, can also cause them to lose dodge, effectively rendering them more vulnerable to further attacks. In addition to this, his ability to hit all party members at the same time makes any healer's job harder and is thus a force to be reckoned with especially if the battle draws long or if the party is not accompanied by a healer that can mitigate its damage. Such attacks are also very dangerous to heroes at death's door, since there's no chance of him targeting someone else. Guarding is ineffective: area of effect attacks like Blanket Fire ignore guarded heroes. Given his relatively low accuracy, it is tempting to defend by improving the party's dodge or reducing his ACC further, but keep in mind that he gets 4 chances to hit someone and whenever he does he'll try to debuff the victim's dodge.

The Brigand Fusilier is always positioned on the back of the enemy formation, away from the range of usual front-liners such as Leper or Crusader. His low HP, however, makes him extremely easy to take down by heroes able to target the back rows, such as the Grave Robber, the Hound Master or the Hellion. If immediate elimination is impossible, he is an easy target for stuns such as the Bounty Hunter's Flashbang or the Plague Doctor's Blinding Gas, able to give some respite from his attacks while the party fortifies itself with buffs, deals with front-line foes defending the Fusilier or prepares countermeasures. The Fusilier also has low resistances to both blight and bleed, so when direct targeting is arduous, damage over time abilities, which are often able to target the back rows, can be employed successfully.

Other effective measures against him are pull skills akin to Bounty Hunter's Come Hither or Occultist's Daemon's Pull, able to bring him into the front lines. When in the first row, the Brigand Fusilier will forfeit his regular attack in favour of Rushed Shot, a weak and inaccurate single target attack that allows him to back down to a safer position; this means that moving the Fusilier to the front position renders him almost inoffensive for a turn, giving time to finish him off before he can go back to the offensive. This strategy also works with shuffle] skills if he only has a single companion left (even though a Shuffle moves the target to a random position, it cannot leave it unchanged), which is nice since those are usually able to both stun him at the same time. Additionally, when he is paired with a [[Brigand Bloodletter, moving the Fusilier to the front makes it possible to hit both enemies with area of effect attacks such as the Crusader's Zealous Accusation or the Leper's Hew, allowing to inflict nefarious damage on him while weakening the much tougher Bloodletter at the same time.