Lair

"I trust you have calculated your odds carefully... this will not be easy."

- The Academic

Lairs are unique nodes in Darkest Dungeon II. Each Lair contains a series of battles culminating in a boss battle. The party can choose to leave a Lair after defeating one of the regular enemy groups, or press on to confront the boss and obtain valuable rewards. It is required that the player has a Trophy from any of the Lair bosses equipped in order to gain access to The Mountain.

Lairs

 * The General's Keep
 * Route: The Tangle
 * Boss: Dreaming General


 * The Great Library
 * Route: The Sprawl
 * Boss: Librarian


 * The Harvest House
 * Route: The Foetor
 * Boss: Harvest Child


 * The Sacred Pier
 * Route: The Shroud
 * Boss: Leviathan