Move

Move is a status effect causing the affected unit to switch places with another one in its formation.

Effects
Differently from other status effects, Move does not have a duration: it is applied instantly when the attack that inflicts it is landed. When a Move attack lands, the Move resistance of the target is checked: if the target does not succeed in resisting, it will be pushed to a different position in the formation.

Given the strong dependency of skills on the current position of the user, Move can be extremely effective at preventing both heroes and enemies from landing strong attacks, or sometimes from acting at all.

There are four types of Move that can be applied, depending on the ability:
 * Forward (pull), moving the target(s) towards the centre of the battlefield of the appropriate number of positions.
 * Back (knockback), moving the target(s) away from the centre of the battlefield of the appropriate number of positions.
 * Shuffle, moving the target(s) randomly of any number of positions.
 * Stumble, moving the target randomly of any number of position every turn.

Applying and avoiding Move
Abilities that apply Move will mention one of "pull", "knockback" or "shuffle" and, with the exception of shuffle, a number indicating the amount of positions to traverse. Abilities that move the user will instead mention "forward" or "back".

Move attacks can be prevented with an opportunely high Move resistance, obtainable by increasing a hero's Resolve level and by equipping appropriate trinkets. As a counter to Move attacks, it is also possible to use abilities that cause the user to move, thereby eliminating the need to forfeit a round in order to regain a good position. Abilities that Move the user are always successful in doing so and will never consider resistances.