Farmhand

Farmhands are Husk/Human type enemies found only in the Farmstead. They are very weak in terms of direct damage, but can inflict blight and stress.

Behaviour
Farmhands can only use Sow the Seeds and Ceaseless Labor by default, with a slight bias toward Ceaseless Labor. They will use the skill Pause From Labor only when at or below 50% (or 60% on Endless) health.

They are somewhat more likely (2x/3x/4x) to target marked targets with Ceaseless Labor if they are present.

Notably, it does not have any biases towards stressed targets with Sow the Seeds, unlike many other enemies with stress-dealing attacks.

Strategy
Farmhands are very weak enemies on their own, with low health, resistances, and no protection. Powerful AoE abilities like the Shieldbreaker's Impale can defeat an entire group of them at once.

The Farmhand's most worrying skill is Sow The Seeds, which causes stress and decent blight to a selected party member. If Farmhands end up focusing a particular party member, it can add up to some serious health and stress damage very quickly.

Watch out for Farmhands when a Foreman is on the battlefield; his Stir the Rabble, which he uses automatically at the beginning of every turn without using his action, gives a single Farmhand a weak Riposte, along with a buff for extra SPD, Blight Chance, and Blight Duration, making the blight from Sow the Seeds last two extra turns. Given that the Riposte does insignificant damage relative to the increased threat posed by the buffed Sow the Seeds, it's often wise to prioritize killing that Farmhand before he can leave your character stressed and with an extended blight.

Abilities
Apprentice =

Veteran =

Endless =

* Farmhands cannot activate Riposte on their own, but the Foreman's ability Stir the Rabble will activate it for them. The effect also has a -40% DMG debuff, so actual expected damage values are noted in parentheses.