Sleeper's Herald

Most of the foes found on the Farmstead are the victims of the Comet's corruption. The Sleeper's Herald is not; it's a floating incarnation of its horrific mother, a shard of pure crystal encased in hard, resistant stone, prepared to spread its horrific power to all it encounters and responding to contact with a brutal counterattack. These hovering terrors infest the Farmstead, aiding their Husk allies with its fierce eruptions of crystal and energy, protecting those behind with its hard shell and punishing those who choose to attack the whole party.

Behaviour
The Sleeper's Dream only spawns when the player scores at least 10 kills during a wave in The Farmstead. It will always spawn on its own (if there is still free space for more enemies to spawn, they will remain empty). Killing more than 10 enemies will reduce the amount of kills required for its next summon by the number of excess kills (e.g. if 12 enemies are killed, the next Sleeper's Dream will only require a further 8 kills before spawning). If a boss wave was fought, the Sleeper's Dream will not show up and kills will not affect its spawning.

Abilities
Apprentice =

Veteran =

Champion =

The Sleeper's Dream enjoys some of the highest stats of anything in the game, being guaranteed to move ahead of anyone else and be functionally invulnerable; even if you can get around its 1000% Dodge rating, its abominably high HP, PROT, and resistances (except Move) allow it to endure staggering amounts of punishment. Fortunately for your heroes, however, it also lacks any means of harming them; its only ability, "Beyond Time and Space", simply teleports the party to a safe room between waves, giving the Heir a chance to assess their condition before deciding whether to retreat to the Hamlet or continue with the grim harvest.

Strategy
The Sleeper's Herald has powerful defenses in the form of its resistant shell, giving it excellent protection. It punishes all attempts at silencing it with a painful Riposte, while dealing damage and stress alike on its turns. However, the creature has a major weakness; its base health is frankly tiny, so a quick Pierce from the Shieldbreaker's assegai is reliably enough to return the thing to shards of stone upon the ground. Any armor-piercing moves from other heroes added by mods has the same effect, as will heavy attacks by heroes like the Leper who can kill it in one hit; otherwise, expect a punishing counterattack.

Trivia

 * The Sleeper's Herald is the only enemy added thus far that has a permanent riposte or that can riposte without using a technique to set the status.
 * The Sleeper's Herald is the standard enemy (not counting the edge-case posed by one phase of the final boss, which isn't damaged regularly) with the lowest HP, envying even the Maggot. This means that attacks that overcome its protection are nigh-guaranteed to end its existence.
 * The Sleeper's Herald leaves no corpse, unlike other enemies native to the Farmstead. This means it can't be replaced by a Crystalline Aberration.

Related Enemies
Shared
 * Thing From The Stars

Farmstead
 * Farmhand
 * Foreman
 * Scarecrow
 * Plow Horse
 * Sleeper's Dream
 * Crystalline Aberration

Bosses
 * Miller
 * Frozen Farmhand
 * Fracture
 * Focus Point
 * Unfinished Aberration
 * Finished Aberration
 * The Sleeper