Light Meter

The Light Meter is a fluctuating scale in the game of the current light level. Higher levels of light usage through spells or Torches will grant higher levels of light. Higher levels of stress and over time the light levels will lower, giving higher chance for Stress and Monsters DMG, but also higher chance for Loot.




 * Radiant Light (76+)
 * ++ Scouting
 * ++ Monsters surprised


 * Dim Light (51 to 75)
 * + Stress
 * + Scouting
 * + Monsters surprised


 * Shadowy (26 to 50)
 * ++ Stress
 * + Monster ACC and DMG
 * + Heroes Surprised


 * + Loot
 * + Player Crits


 * Dark (1 to 25)
 * +++ Stress
 * ++ Monster ACC and DMG
 * ++ Heroes Surprised


 * ++ Loot
 * ++ Player Crits


 * Black as Pitch (0)
 * ++++ Stress
 * +++ Monster ACC and DMG
 * +++ Heroes Surprised


 * +++ Loot
 * +++ Player Crits

Depletion and Replenishing
The Light Meter depletes through normal dungeon exploration at the rate of 6 units per unexplored tile or 1 unit per explored tile traversed. Certain events such as digging through rock without a shovel will lower the light level significantly, while spells like the Cultist Acolyte's Stressful Incantation (-10) or the Occultist's Hands From the Abyss (-5) will also result in torch consumption.

Conversely, the Light Meter can be replenished through the use of Torches and certain spells like the Vestal's Dazzling Light and Illuminate. In addition, camping using firewood will restore your Light Meter to its maximum value (100) with the exception of the use of certain Respite abilities such as the Occultist's Dark Ritual, which drains the Light Meter by 33% after it would have been replenished to full.