Characters

The following is a list of Characters from Darkest Dungeon. See Character Classes for additional character info.

Each Character has 6 different stats depending on which will help protect or do damage. They also have various randomized Quirks, See a list of some Character Stats and Character Quirks below.

Character Stats

 * Accuracy - ACC
 * Critical Chance - CRIT
 * Damage - DMG
 * Dodge - DODGE
 * Protection Points - PROT
 * Speed - SPD

Positive Character Quirks

 * Amateur Armorsmith - -20% Armor Upgrade Costs
 * Amateur Weaponsmith - -20% Weapon Upgrade Costs
 * Back Tracker - No Stress Penalty when walking backwards
 * Deadly - +1% CRT
 * Eagle Eye - (Ranged) +3% CRT
 * Early Riser - (Light Above:75) +2 SPD
 * Evasive - +5 DODGE
 * Hard Noggin - +15% Stun Resist
 * Hard Skinned - +5% PROT
 * Hatred of Beast - (Monster Type Beast) +15% DMG & +15% Stress Resist
 * Hatred of Eldritch - (Monster Type Eldritch) +15% DMG & +15% Stress Resist
 * Hatred of Mankind - (Monster Type Mankind) +15% DMG & +15% Stress Resist
 * Hatred of Unholy - (Monster Type Unholy) +15% DMG & +15% Stress Resist
 * Improved Balance - +15% Move Resist
 * Irrepressible - +5% Resist Affliction
 * Lurker - (Light Below:25) +10% DMG
 * Meditator - Better stress reduction while camping or meditating
 * Natural Swing - +5 ACC
 * Night Owl - (Light Below:25) +2 SPD
 * On Guard - (First Round) +4 SPD & +5 DODGE
 * Precision Striker - +3% CRT
 * Quickdraw - (First Round) +4 SPD
 * Quick Reflexes - +2 SPD
 * Robust - +15% Disease Resist
 * Ruins Adventurer - (In Dungeon: Ruins) +20% Stress Resist
 * Ruins Explorer - (In Dungeon: Ruins) +20% Scouting Chance
 * Ruins Tactician - (In Dungeon: Ruins) +15% DMG
 * Second Wind - (Health Below:50%) +10% DMG
 * Slayer of Beast - (Monster Type Beast) +10 ACC & +3% CRT
 * Slayer of Eldritch - (Monster Type Eldritch) +10 ACC & +3% CRT
 * Slayer of Mankind - (Monster Type Mankind) +10 ACC & +3% CRT
 * Slayer of Unholy - (Monster Type Unholy) +10 ACC & +3% CRT
 * Tough - +10% MAX HP
 * Warrior of Light - (Light Above:75) +10% DMG
 * Warrens Adventurer - (In Dungeon: Warrens) +20% Stress Resist
 * Warrens Explorer - (In Dungeon: Warrens) +20% Scouting Chance
 * Warrens Tactician - (In Dungeon: Warrens) +15% DMG
 * Weald Adventurer - (In Dungeon: Weald) +20% Stress Resist
 * Weald Explorer - (In Dungeon: Weald) +20% Scouting Chance
 * Weald Tactician - (In Dungeon: Weald) +15% DMG

Negative Character Quirks

 * Combat Quirks - These quirks decrease combat efficacy.
 * Anemic - -10% Bleed Resist
 * Automatonophobia - (Monster Type Human) -20% Stress Resist
 * Calm - (First Round) -15% DMG
 * Clumsy - -5 Dodge
 * Dud Hitter - (Health Below:50%) -3% CRT
 * Fear of Unholy - (Monster Type Unholy) -15% Stress Resist -10 ACC
 * Fear of Eldritch - (Monster Type Eldritch) -15% Stress Resist -10 ACC
 * Fear of Mankind - (Monster Type Mankind) -15% Stress Resist -10 ACC
 * Fear of Beast - (Monster Type Beasts) -15% Stress Resist -10 ACC
 * Hemophilia - -20% Bleed Resist
 * Off Guard - (First Round) -4 SPD (First Round) -5 DODGE
 * Misses the Spot -1% CRT
 * Nervous - -10% Stress Resist
 * Nocturnal - (Light Above:75) -2 SPD
 * Rabies - -10 ACC & +20% DMG
 * Ruins Phobe - (In Dungeon: Ruins) -20% Stress Resist
 * Satanophobia -(Monster Type Unholy) -20% Stress Resist
 * Sickly - -10% Disease Resist
 * Slowdraw - (First Round) -4 SPD
 * Slow Reflexes - -1 SPD
 * Thanatophobia - (Health Below:50%) -20% Stress Resist
 * Winded - (Health Below:50%) -1 SPD
 * Weak Grip - (Melee) -3% CRT
 * Zoophobia - (Monster Type Beast) -20% Stress Resist


 * -


 * Automatic Interaction Quirks - These quirks cause the character to interact with items in the dungeons, regardless of how dangerous / insane doing so would be.
 * Dark Temptation - Prone to investigating the Dark Arts.
 * Demonomania - Believes is possessed by demons.
 * Dispomania - Intense craving for alcohol.
 * Kleptomaniac - Prone to stealing Items
 * Necromania - Fascinated with corpses.
 * Paranormania - Obsessed with the paranormal.
 * Plutomania - Manic for money.


 * Town Quirks - These quirks prevent the character from relieving stress in specific ways.
 * Deviant Tastes - Is not allowed to visit the brothel.
 * Enlightened - In Town, will only Meditate for stress relief.
 * Faithless - Will not Pray or Meditate for stress relief.
 * Flagellant - In Town, will only Flagellate for stress relief.
 * God Fearing - In Town will only Pray for stress relief.
 * Known Cheat - Is not allowed to gamble while in town.
 * Love Interest - In Town, will only visit the Brothel for stress relief.
 * Resolution - In Town, will never drink


 * Other Quirks
 * Ablutomania - Obsessed with cleanliness.
 * Claustrophobia - Severe fear of enclosed spaces.
 * Dacnomania - Obsessed with killing.
 * Egomania - Obsessed with self-worship.
 * Guilty Conscience - Bears the crushing guilt of deeds real and imagined.
 * Heiromania - Experiences religious visions and delusions
 * Stress Eater - (Stress above: 50) +100% food consumed.