Man-at-Arms

The Man-at-Arms is one of the playable Character Classes in Darkest Dungeon.

Description
"An old, battle-scarred veteran, the Man-at-Arms has seen enough war and bloodshed to last more than a dozen lifetimes. While he can no longer swing his great mace with the force he once could, you should not stand where he swings his mighty weapon. However it is not offense, but his defense, that makes the Man-at-Arms such a vital member of any team. His ability to read the enemy's movements allows him to draw fire to himself to defend his allies and then retaliate with surprising force. The battlefield is a chaotic place, and the Man-at-Arms knows how to make himself heard. With his vociferous shouting he can issue vital commands to his men or let out a terrible bellow to strike fear into the enemy's heart. At camp, the Man-at-Arms can take time to instruct and practice with others, giving efficient information and life saving instruction. As long as the Man-at-Arms stands, he will never allow the line to break."

Combat Skills
"The Man-at-Arms is a seasoned veteran of combat, and has been rewarded for his toil with haunting guilt and stoic resilience in equal measure. Immovable, commanding, and focused, the Man-at-Arms breaks down enemy lines with his mace, buckler, and furious battle cries."

- Guild

Camping Skills
"The Man-at-Arms seeks to either practice his strict training regimen himself, or teach it to his companions. Dexterity, damage and unerring accuracy await those fortified enough to endure his lessons."

- Survivalist

Equipment
"Clad in the heaviest plate, the Man-at-Arms is a mace-wielding heavy hitter. Quick to react and adapt, he is most effective leading the charge, protecting his companions with his unbreakable shield."

- Blacksmith

Each Hero has trinkets unique to them that only they can equip. The Man-at-Arms has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are eye-patches and his high level trinkets are shields. The Crimson Court DLC adds a banner and toy soldier.


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District Bonus
The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.


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Customisation
As for every hero, the Man-at-Arms has four different colour palettes to choose from: red, purple, blue and yellow.

Barks
"Keep your harness polished, and it will not fail you."

- Man-at-Arms "The key to a continued heartbeat is to MOVE YOUR FEET."

- Man-at-Arms

"A lifetime of practice still leaves more to learn."

- Man-at-Arms "I am forgiven! I am free!"

- Man-at-Arms on becoming Powerful after a successful resolve check. "Let us press together!"

- Man-at-Arms on buffing party's damage thanks to being Powerful. "All into formation and we are invincible!"

- Man-at-Arms on becoming Courageous after a successful resolve check. "It seems there are miracles, but I am no saint."

- Man-at-Arms on healing party's stress thanks to being Courageous.

"I am your wall! Fear nothing!"

- Man-at-Arms on becoming Vigorous after a successful resolve check. "I was reborn through the blood and betrayal of my own kin!"

- Man-at-Arms on becoming Stalwart after a successful resolve check.

"I go with a clear conscience. I've given my all."

- The Man-at-Arms

Trivia

 * Both the Man-at-Arms' and Vestal's weapon are called "Mace," despite both the artwork and stats of the weapons being entirely different.
 * The Man-at-Arms introduced two new mechanics to the game when he was added; guarding and ripostes.
 * The predetermined name of the Man-at-Arms is Barristan, a reference to a character from Game of Thrones.
 * The guild text refers to Man-at-Arms' shield as a buckler, but it is actually a heater shield.