Scouting

Scouting has a chance of occurring whenever a new room is entered or certain curios are activated, making nearby unexplored areas less risky to traverse. A high scouting chance can also cause parts of the map to be already scouted at the start of an expedition.

Effect
When scouting is triggered, nearby rooms and corridors on the minimap will be revealed, showing their contents. Some rooms and corridor segments may not be scouted successfully, their contents remaining hidden. Depending on the successfulness of the scouting, one or more nearby corridors may be scouted. Scouting will always depart from the current position towards unexplored directions; if there is only one possible direction, it is likely that more corridors will be scouted. Scouting is also the only way of revealing and accessing secret rooms, which can occasionally be revealed in corridors that have already been traversed or scouted.

By scouting ahead, it is possible to reveal incoming dangers in advance, giving the player a chance to reroute to avoid unnecessary risks or save on torches by skipping empty rooms and corridors. Scouted traps are an easy source of stress heal for heroes with good disarm chance and scouted battles will prevent the party from being surprised.

Scouting chance
The scouting chance of each hero is hidden, but there are ways to enhance it to make scouting events occur more frequently through the use of trinkets (Ancestor's Map being the trinket with the highest scouting increase). Light is also an important factor in determining whether a scouting event will occur, with brighter light giving substantial increases to the scouting chance. To save on torches or if the player wants to maintain a lower light level, it is advisable to raise the light level just before entering a room. Some camping skills can increase scouting chance significantly.