Drowned Anchorman

Behaviour
When summoned by the Drowned Crew it will have a buff that grants +50% to PROT, Bleed Resist and Blight Resist; and +25% Stun Resist. After it uses "Heave to!", it will lock a hero in place. The hero will still be able to take their turn normally, but they will be unable to move and will take stress damage during every action. Additionally the Anchorman will transfer its buff to the Drowned Crew, and they will heal every turn as well. The hero will remain immobilized until it hits either 100 or 200 stress, or the Drowned Anchorman is slain. When the Anchorman is defeated, the Crew will lose its buff.

While it has a hero pinned, the Anchorman will not take any turns (much like the Hag's Cauldron or Prophet's Defensive Pews) - as such, it is effectively immune to blight and bleed (since it never takes actions, damage-over-time effects will never proc). Blight and bleed can still finish the Anchorman off if they are applied before it has a chance to use its "Heave to!" ability.

Be aware that if the Anchorman manages to use "Heave to!", it will restore all of its health - while killing the Anchorman before it can move is a viable strategy at lower levels, at Champion level, the Anchorman's PROT buff makes it harder to pull off.

Virtuous heroes will refuse to be anchored by "Heave to!".

Abilities
Apprentice =

Veteran =

Champion =

Related Enemies
Cove: The Pelagics
 * Pelagic Grouper
 * Pelagic Shaman
 * Pelagic Guardian
 * Sea Maggot
 * Deep Stinger
 * Uca Major

Bosses
 * Siren

Cove: The Drowned
 * Drowned Thrall
 * Squiffy Ghast

Bosses
 * Drowned Crew