6 July 2017 Patch

Build #20340
 Darkest Dungeon 
 * Fix to being unable to enter a door immediately after unlocking
 * Updated idle animations for Plague Doctor
 * Shrieker Steal Trinkets event now properly set to post-week 42. Other
 * Shrieker event now restored to previous settings as desired.
 * fix to masochistic camping meal balk (string name errors)
 * added a max currency of 2 billion (2000000000) so as to stop roll over problems
 * replaced missing strings
 * Death's door debuffs should no longer disappear after restarting game in a battle
 * Double checks that districts have been unlocked in the case where saving failed (actual case of this happening)
 * Fix to controller not having campaign selected by default.
 * Fix to missing sfx on warning confirms.
 * Fixing tray display overlay problem
 * if hero receives 0 dmg, no longer checks death's door and treats it as if no damage was taken at all. Still displays 0 in game
 * localization string update, adding the '+' symbol to positive dmg and crit mods
 * making sure subtitles play when the narration system isn't initialized.
 * Remove flavor text description in sanitarium and activity log when explicit buff description is active.

 The Crimson Court  Note: Some of the few remaining Crimson Court text strings are currently being translated--in particular, some of the subtitles. We expect to post those new translations in a few days.


 * New ‘Gather the Blood’ quest: the Courtyard will now regularly proc a quest that does not require an invitation. You can reliably loot bottles of The Blood in crates here, and get some practice against the Courtyard enemies.
 * Reduced blood drops some due to new blood farming quest. Will continue to monitor blood supply metrics.
 * Crimson Curse proc rates from monsters reduced somewhat.
 * Curse Contagion chances increased in buildings - make sure to properly quarantine!
 * It's now possible to have two Rat Carcass trinkets in your Estate at once - delicious!
 * Fanatic now drops “The Cure”, a consumable which can remove the Crimson Curse from an affected hero. The fanatic’s loot table was also punched up up with a bunch of cheddar (crests).
 * Courtyard bosses no longer give the curse since they're going to wipe it anyway if/when you beat them.
 * Implemented a first pass at reducing party stoppages when transitioning Curse states. This should smooth out the gameplay significantly. We’ll continue to monitor.
 * Refined Curse act-outs and stat changes to create more identity at each stage.