Leper (Darkest Dungeon II)

Base= Upgraded=

"Making peace with adversity is the very essence of existence."

- The Academic

The Leper is one of 14 Heroes in Darkest Dungeon II.

Class Description

 * FRONT RANK
 * HIGH DMG
 * SELF-SUFFICIENT
 * DURABLE

Blindness
The Leper's huge damage potential is hampered by a high chance to Blind himself when using skills like Chop and Hew. Additionally, he starts each battle with up to two Blind tokens which cannot be resisted by  Debuff RES! When using the Leper, care must be taken to ensure that he has a way of either getting rid of  or by generating  Combo tokens to negate the accuracy penalty.

Skills
The Leper start the game with Chop,  Purge,  Withstand,  Solemnity, and  Reflection. All other skills must be unlocked through the Shrine of Reflection, after which they are permanently available for subsequent playthroughs.























Unique Trinkets
🔸Each Hero has their own 3 unique Trinkets, exclusive only to them.

Hero Paths
All Heroes start the game on the default Wanderer path, which rewards candles upon reaching the second Inn but has no other effects. Other paths may be unlocked in The Living City by spending Candles of Hope.

Strategy
The leper is a durable front-rank hero capable of dealing huge amounts of damage. While also being able to receive large amounts HP damage and  stress for the team, protecting his allies. The main problem the player will see is Blind tokens. Fortunately Leper has the tools to combat this as  Reflection allows you to clear  Blind. Leper main damage abilities are able to ignore Blind if you have  Combo, this makes heroes like  Jester, Occultist ,  Man-at-Arms andRunaway good allies for Leper as they can apply combo easily.

The Leper's biggest downside is that he's restricted to the front two ranks. He has no way of attack from the back, and he has no ability that moves him forward, forcing him to move one rank at a time with his regular movement. This means enemies like Pit Fighter or The Lord are a big threat to Leper since these enemies can push him back with strong Knockback abilites.

Tempest
Tempest is a pure damage path available to Leper, increasing Chop's damage by 33%. At the same time it increases Leper's  Debuff resistance making him less susceptible to receiving   Blind (Note: The two  Blind at Combat Start ignore this resistance). This combine with Strength on Leper and Vulnerable on enemies make the already huge base damage even bigger.

If the player wants to continue increasing the Debuff resistance, using   Reflection upgraded will increase it even more. If the player wants to increase and optimize damage, using abilities like  Revenge will give the leper a nice constant Strength  tokens and sometimes  Crit for the rest of the fight. For longer fights like Boss fights The Player may want to use  Ruin instead since it has biggest damage potential but is slower.

Despite the high Debuff resistance, Blind tokens can still be a problem, so good companions for Tempest are heroes that allow him to reduce the amount of missed attacks and also give him the setup and tokens necessary to take advantage of and further increase Leper's damage.Runaway's   Smokescreen  applies  Combo  and  Vulnerable  Giving  what he needs to not miss an attack and deliver a devastating blow. In the other hand Hearthlight  can clear enemies tokens like Dodge, helping Leper and all the team while also clearing  Blind  when upgraded. Man-at-Arms's  Command is a good skill for Leper as it removes  Blind and provides a Strength   token. And together with Undeserved Commendation it has a chance to give  Crit.    Jester and Occultist with their constant  Combo  generation can completely counter Leper's Blind   making him a great damage dealer.

Leper makes a great synergy with several trinkets such as Cruel Intent and Goading Gargoyle. Cruel Intent gives a large amount of CRIT chance in exchange for causing Blind, but since Leper is able to ignore blind, he benefits fully from the CRIT chance as long as the enemies have  Combo. Goading Gargoyle is simple since it has a chance to transform  Blind  intoStrength tokens. Increasing leper damage and also clearing Blind, saving heroes turns.

'''Note: What is written here applies to both Tempest and Leper in general. Leper's damage is not limited to only this path and The player can easily reach large amounts of damage regardless of the Path they choose.'''

Monarch


Monarch makes the Leper an anti-Cosmic hero when using Chop. Cosmic enemies are the Cultists, the Shambler and the Act Bosses. However, this also guts Chop's damage when used in any non-Cosmic fight, forcing the use of other skills to compensate.

Purge: Strong Knockback, Clearing corpses and can clear tokens such as  Blind  and dodge. Only downside is the rank requirements as it only can be used in rank 1 against rank 1

Intimidate: While only usable in rank 1, can target all ranks. Giving leper Taunt tokens to protect allies and apply Weak  to enemies, clearing tokens such as  Blind  and dodge in the process. It also does a small amount of damage. Giving leper the ability to finish off enemies at low health or proc Death Blow in case there are enemies out of range of other abilities.

Bash: Does a small amount of damage. But the upside is the inmobilize token. Nullifying one of Leper's biggest downside: the vulnerability to Knockback. It also inmobilize the enemy so back rank enemies can be trapped in front ranks making them less of a threat.

 Break: Does a respectable amount of damage while also ignoring and removing Block tokens. Using this ability against enemies with large amount of block tokens like Foot Soldiers or Ghouls can give the team an advantage against these enemies,

The damage penalty only affects Chop so The Player can consider replacing it with Hew for damage in combat.

When facing Cosmic, Lepers's Chop's damage,   HP and  speed will increase giving you a great advantage against Cosmic enemies. The player must maximize damage by using  Chop with the previously given tips and hints.

Poet
Leper excels in survivability by being able to heal both HP and  stress with a simple skill ( Solemnity). Stress not being bound to any restrictions. The player must take advantage of these qualities by using Intimidate to protect the team from damage. Then using Solemnity to heal all the damage.

Poet increases the effectiveness of these two skills even more by increasing healing +50%. Adding Withstand to the mix Leper is able to take large amounts of damage with  and  Block+  tokens while also have a huge increase in all of his resistances. Making him a great tank against DOTS, Knockback, Stun and Damage in general.

Poet's disadvantage is reduced damage, however this disadvantage is easily nullified with a simple Strength token or Ruin. If the player wishes, they can use Ruin or   Revenge to nullify this disadvantage while keeping all the advantages Poet grants.

Shrine of Reflection
🔸The Leper gains access to 6 abilities over 5 chapters through accessing memories in the Shrine of Reflection.

Barks
Combat =

Landing a CRIT

 * Blood in the mud.
 * Petals must fall.
 * Rain in the forest.
 * Summer before the Fall.
 * Fog before sunrise.
 * The tide rises. And the tide falls.
 * Time makes ruin of even empires.
 * For every act, a consequence.

Stalling

 * A wise warrior conserves his strength for battles ahead.
 * I grow weary of this dallying.

Bleed

 * Blood, water, all goes with the current
 * My blood flows yet.

Blight

 * One rot can't fight another
 * The rot whittles at my strength...

Burn

 * An embrocation, quickly!
 * The fire rages...!

Horror

 * An ill wind scatters the flock...
 * Entombed in my own body, waning...

Stress

 * The world has no need of a man so enervated...
 * One day, my sword arm will fail me...
 * I must take the punishment the others cannot.

Torch Decrease

 * Night is when the desert comes alive. (Torch reaches 0)
 * This murk pains my failing eyes...! (Torch reaches 20)
 * I can scarcely see the coach... (Torch reaches 40)

Entering Death's Door

 * An end to my torment, at last?

Ally On Death's Door

 * Think of the years you have left.
 * Rise above your pain.

Surviving Hit on Death's Door

 * My lucky day.
 * Not yet.

Ally Surviving Hit on Death's Door

 * From pain, clarity. Rise up.
 * We all fall vulnerable at times. No shame in it.

Hit by CRIT

 * If I can take it in another's stead...

Ally Hit by CRIT

 * Let the pain hone your blade

Pushed by Enemy

 * We must meet their fury with dispassion.

Resolute

 * This is not where my journey ends.
 * There is always more I can give.

Meltdown (Phased out)

 * Too long have I cloaked myself in denial. Time to die.
 * The sun shall outlive me, and this cindered world, too.

Fog Appears (Shroud)

 * I've lost sight of them!

Fog Fades (Shroud)

 * TBA

Repair

 * Let us hope my hands aren't clumsy...
 * Soon we'll be roadworthy.

Don't leave me (0 wheels ambush)
Positive Act Outs=
 * We don't abandon our sick.
 * They would fracture our unity. Don't let them.
 * We are each a vital part of the whole.

Stress Healing Partner - General

 * You are far from lost.

Buffing Partner - General

 * My strength is your strength.

Healing Partner - General

 * Pain can be a teacher, if you let it.

Combo Attack - General

 * Thunder follows lightning.

Retaliation - General

 * Survive the sting - fear the swarm.

Protection - General

 * Fall back. I can take this punishment.

Praise for Support Skill - General

 * An inspiration.

Praise for Attack - General

 * Your passion shows through.

Stress Heal in Coach - General

 * You are far from lost.

Stress Healing Partner - Hopeful

 * Spring snows must thaw.

Buffing Partner - Hopeful

 * There is a place for us in the summer country.

Praise for Support Skill - Hopeful

 * You defy my doubt.

Praise for Attack - Hopeful

 * Your presence lends me strength.

Stress Heal in Coach - Hopeful

 * No feeling is final.

Stress Healing Partner - Amorous

 * I will carry you with me, always.

Healing Partner - Amorous

 * I am not yet ready to relinquish you.

Protection - Amorous

 * This is not where you fall.

Praise for Support Skill - Amorous

 * If nothing else, this war led me to you.

Praise for Attack - Amorous

 * A rare gift, to have loved one such as you.

Stress Heal in Coach - Amorous

 * Stand watch with me later, under the stars.

Stress Healing Partner - Respectful

 * *gentle nod*

Retaliation After Partner is Attacked - Respectful

 * A blow I am happy to take.

Combo Attack with Partner - Respectful

 * You are a worthy partner, indeed.

Praise for Support Skill - Respectful

 * I have known great souls - few equal you.

Praise for Attack - Respectful

 * It is an honour to fight at your flank.

Stress Heal in Coach - Respectful
Negative Act Outs=
 * You keep us on an even keel.

Stress Damage on Ally - General

 * You squander your potential.

Insult for Support Skill - General

 * Surely there are better uses of our limited resources...

Insult for Attack - General

 * We cannot leave this journey in your hands.

Stress Damage on Ally in Coach

 * Our world - fallen, unrecognizable.

Attacking Ally - General

 * Press me no further.

Attacking Ally - Hateful

 * Mistake my calm for weakness at your peril

Stress Damage on Ally - Hateful

 * I loathe that I must spend my last days in your company.

Insult for Support Skill - Hateful

 * *quiet snarl*

Insult for Attack - Hateful

 * You seek glory but that vault lies grey and empty.

Stress Damage on Ally in Coach

 * Press not past the bounds of my patience.

Stress Damage on Ally

 * Ignorant you are to the world's wounds.

Insult for Support Skill - Envious

 * Such a miser with your aid.

Insult for Attack - Envious

 * Would that I could equal your might!

Stress Damage on Ally on Road - Envious

 * Watch your footing, braggart.

Stress Damage on Ally - Suspicious

 * Why do you press me about my condition?

Stress Damage on Ally in Coach - Suspicious

 * A snake in the grass...

Insult for Support Skill - Suspicious

 * Grasses bend when the fell wind blows.

Insult for Attack - Suspicious

 * As a child flailing at shadows.

Stress Damage on Ally - Resentful

 * Even half-dead I carry your burdens.

Stress Damage on Ally in Coach - Resentful

 * The sea erodes, the coast crumbles.

Insult for Support Skill - Resentful

 * A sure-footed step on a fool's journey.

Insult for Attack - Resentful
Affinity=
 * One tree grows crooked as the next beside.

Adding Buff

 * Find strength in the fray, friend.

Guarding Ally

 * A momentary respite.
 * Death is not to be feared, but let us not hurry it. (Ally's on Death's Doors)
 * At my side, no harm will reach you. (Ally's injured)

Adding Token

 * As light parts the fog...

Follow Up Attack

 * None of us fights alone.

Follow up on combo'ed enemy

 * Many are the hands that dig their graves.

Follow up on critted enemy

 * As the stream smooths the stone.

Follow Up on Debuffed Enemy

 * The tide turns.

Healing Ally

 * This pain of yours - it has a purpose.
 * Our journey has not reached its end. (Ally's on Death's Doors)
 * You take punishment well. (Ally's injured)

Revenge Attack on Enemy

 * It is a blessing to fight alone no longer.

Revenge Attack on Enemy who critted

 * Even a worm will turn - and you are no worm.

Moving Positions - Positive

 * I am needed here.

Removing DoTs

 * We prevent suffering where we can.
 * Playing dice with fortune herself. (Ally's on Death's Door
 * Wise not to let this fester. (Ally's injured)

Stress Healing

 * Much beauty remains in this world.
 * Trust in me if you can't trust yourself.

Jealous of Buff

 * Swift to aid the others...

Jealous of Guarded Ally

 * *quiet grumble* (While injured)
 * You sentence me to death. (While on Death's Doors)

Jealous of Token

 * The jackal stalks alone.

Jealous of Food (Unused)

 * My constitution wanes...

Jealous of Healing

 * *shakes head*
 * To do nothing is to make a statement. (While injured)
 * The king on his side upon the board... (While on Death's Doors)

Moving Positions - Negative

 * I know where I am most useful.

Jealous of DoT Removal

 * I require aid same as any hale soldier.
 * Hmph. (While injured)
 * Passing judgment on who lives and dies? (While on Death's Doors)

Positive Road Banter - Tense

 * You are a rock in troublesome times
 * My story? I suppose, for you...

Positive Road Banter - Irritated

 * Help me with my wounds...?
 * Your kindness is a rare commodity.

Positive Road Banter - Roiling

 * Yours is a soul of worth.
 * No - you deserve to be here same as I.

Negative Road Banter - Tense

 * *annoyed huff*
 * Is that some insect buzzing beside my ear?

Negative Road Banter - Irritated

 * Begone. I have suffered long already.
 * Allow a tired man his rest.

Negative Road Banter - Roiling
Inn Items=
 * *tense breathing*
 * You anger the wrong man.

Armor Repair Kit

 * That we might last a moment longer in the onslaught.

Blasphemous Idol

 * In my desperation to live, I prayed to anything...

Book of Bawdy Tales

 * Simple fare but always titillating.

BOOK: My time in the Desert

 * The dunes, the countless stars... my friends from my childhood.

Book of Creative Insults

 * Childish weapon for inmature minds.

Poetry

 * I think this one was written in my court.

Boxing Gloves

 * I trust you'd prefer I keep the mask on.

Calming Incense

 * A sweet scent evoking bittersweet memories...

Candles and Chocolate

 * Any night could be our last. Spend it beside me.

Clarifying Poultice

 * I require more rest of late...

Clotting Poultice

 * Every drop counts.

Dartboard

 * This mask obscures my vision so.

Ceremonial Drum

 * We'd startle prey on the hunt with drums, once...

Slime Mold

 * Nature provide for us in its own strange way.
 * (If full) - My body has no demands for now.

Stale Bread

 * Difficult to swallow, unless I soak it first...
 * (If full) - I require nothing further.

Apples & Cheese

 * Simple but satisfying - perfect for long journeys.
 * (If full) - Pity I haven't room for more.

Steak and Spuds

 * A hearty meal after a long day's labour.
 * (If full) - Hunger troubles me no longer.

Flapjacks

 * Warm, simple - good for days when stomach ails.
 * (If full) - I need not overindulge. I am content.

Holy Beads

 * My first fruitless hope was seeded with such baubles.

Impermeable Poultice

 * The blight shall not claim me until I am ready.

Leeches

 * Ah. We meet again.

Meditative Totem

 * A stone skips across calm waters. Ripples follow.

Mop and Bucket

 * There are no kings aboard this coach.

Nightshade Concoction

 * I am grateful for the years I've stolen.

Pipeweed

 * Trouble for those disquieted by their own company.

Playing Cards

 * A pleasant diversion or a tool of divination.

Restorative Herbs

 * Spring walks across continents, perfuming the air with its herbs.

Roast Pig

 * Once a staple in my court long ago. Just missing the apple.
 * (If full) - Share my portion between the others instead.

Songbook of Amorous Ballads

 * The heart beats persistent despite its failing shell.

Songbook of Touching Dirges

 * A song for the years I'll never see.

Songbook of Rousing Tunes

 * Thousands of boots, thundering over the plains...

Soothing Poultice

 * At times, my whithered flesh is an advantage...

Speed Bag

 * I was never a swift fighter even before I fell ill.

Invigorating Stew

 * Every meal a feast.
 * (If full) - One of the others may need it more.

Stimulating Poultice

 * For a moment, life seems to flood through me again...

Stitching Kit

 * Do what you must. I endure it with gratitude.

The Wine

 * I thought I'd never savour such a vintage again...

Tinned Delicacies

 * Delicacies from an earlier time...
 * (If full) - There may come a need later.

Knotted Tug Rope

 * Three of you against me? Hardly seems fair.

Wax Inoculant

 * I must be mind my constitution.

Whetstone

 * Handsome, once, before it shattered...

Whiskey Barrel

 * Life is short and often cruel. Revel when you can.

Whiskey Bottle

 * A shared bottle is a bridge built. Or mended

Whiskey Flask

 * Truth in whiskey, truth in wine.

Whittling Tools

 * I was forbidden such things in my youth.

Wild Tea

 * Like reaches out to like. Connections. Beauty. Hope.

Holy Hymnal

 * I'm familiar - though in another tongue...

Morbid Joke

 * If this helps you pass the time...

Improvised Strategy

 * The prepared mind slumbers peacefully.

The Very Best

 * TBA

Experimental Remedy

 * Perhaps wasted on one such as I...

War Paint

 * TBA

Tar-Filled Colambre

 * ''TBA'

Oddly-Tuned Lute

 * Music often reaches where medicine cannot.

Pain Box

 * Scorpions and frogs come to mind.

Precious Collection

 * I will likely never see the shores of home again.
 * Some memories weigh in the pocket - others are lighter.
 * We will never forget that which we can touch.

Guided Meditation
Hero Shrines=
 * I will walk with you. Let us step beyond ourselves.

Shrine 1

 * Compassion is its own strength.

Shrine 2

 * You all might learn some lessons in mercy. (Failure)
 * I mourned my body and the kingdom I might have forged. (Success)

Shrine 3

 * The sun rises and sets, unwavering.

Shrine 4

 * Fury and blade to excise malignance - no matter the agony!
 * The palace's very foundations trembled... (Failure)
 * A diagnosis - and a remedy - freeing in its finality. (Success)

Shrine 5

 * Ever present, sunlight throws aside the clouds to pour into the people's hearts.
 * The time for mourning is past.

Shrine 6
Locations=
 * A worthy heart beats in this world yet.

Exiting Crossroads

 * Four roads converge into one path. Our path.
 * Wheels spin as the earth does - eternal.

Crossing the Bridge

 * TBA

Region Gate

 * There is beauty all around, even now.
 * There is beauty all around, even now.

Oasis

 * Overlook no blessing, however small (+5 Torch, +3 Mineral-Rich Spring Water)
 * Never underestimate the power of a moment's respite. (+5 Torch, Heal 5 Stress Self)
 * 'Peace pays us a brief visit. I'll stand guard. (+5 Torch, Heal 5 Stress Self, +3 Mineral-Rich Spring Water)
 * A diversion from our true purpose. Onward. (Exit)

Exiting Oasis

 * Golden sun on clear water - a good omen.
 * Silvery moon on dark water - a sign, perhaps.

Creature Den

 * The hares, the mice, all fled from these corrupted aspects. (Fight)
 * See? Our light cows them. (Avoid)

Creature Den Success

 * Spring rains bring a cleansing flood.

Creature Den Retreat

 * Above scampering mice, the raptor's shadow.

Chirurgeon's Table

 * A distraction, nothing more. (Avoid)

Exiting Chirurgeon's Table

 * They mime the motions of humanity, even in death...

Resistance Encounter

 * If we can fight as one, we can fell them! (Fight)
 * As long as I can lift my blade, I am ready. (Fight)
 * The glare of our torch reveals their weaknesses! (Fight, Blind enemies)
 * Deep in autumn, rushing feet scatter the fallen leaves. (Avoid)

Resistance Encounter Success

 * Survival begets violence, it would seem.

Resistance Encounter Retreat

 * Come quickly, lest they track us to the coach.

Oblivion's Ingress

 * My eyes may be failing but my arm is not. (Fight + 2 Strength Tokens)

Oblivion's Ingress (Mountain)

 * Amid ruin, beauty. I have never seen snow until this moment. (Fight)
 * ''The avalanche clears all in its righteous path. (Fight)'

Oblivion's Ingress Success

 * Aberrations. I feel lighter for their absence.
 * A sunrise at last.

Oblivion's Ingress Retreat

 * Circled we are, buzzards above...
 * Pity the starless sky.

Exiting Oblivion's Ingress/Rampart

 * TBA

Assistance Encounter

 * The herds on the plains know strength in numbers. (Flame, Combat items)
 * A pittance for us, lifechanging for them. (Flame & Repairs, lose Relics)

Exiting Assistance Encounter

 * Living is a struggle. They understand this.
 * Abandoned by their lords, left to fight alone...

Valley Assistance Encounter

 * TBA

Exiting Hospital

 * Sadly, there is no cure for my condition. Such is the way of things.
 * May the loathing never take her.

Exiting Hoarder

 * A mirror reflecting a mirror reflecting a mirror...
 * By autumn's last moon, the birds have sang their last.

Exiting Valley Hoarder

 * TBA

Exiting Watchtower

 * Our flame must cauterize these wounds.
 * Even in devastation - beauty. Promise.

Academic's Study

 * An echo of an earlier time, manifest in ink... (Memories of a Dream)
 * It howls into the night like a dog. What will howl in reply? (Scary Song)
 * A river flows. Irreversible (Broken Clock, -5 Stress)
 * An armourer could make use of the metals. (Broken Clock, Random Trinket)
 * My kingdom was home to the finest vineyards... (Vintage Collection, +4 Wine)
 * 'Things sequestered in drawers, fading from memory... (Familiar Desk, Relics & Books)
 * The still air of a tomb envelops this place. Leave it. (Shambler's Altar, Avoid, neg Quirk)

Exiting Academic's Study

 * Mankind and mystery... one forever outpacing the other.
 * Try as it might, the sun cannot catch the moon.

Tangle Lair Success

 * A tall tree falls in the forest - all is quiet.

Tangle Lair Retreat

 * Doomed warriors never granted the peace of the grave...

Foetor Lair Success

 * A cruel contrivance of starvation and excess.

Foetor Lair Retreat

 * Let these fields lie fallow forever. We have lost them.

Sprawl Lair Success

 * A city under siege - but stirring within its walls, hope.

Sprawl Lair Retreat

 * Let the flames feast on the corpse of man's hubris.

Shroud Lair Success

 * The stone defies the eroding waves. 

Shroud Lair Retreat

 * Halt. Let us accept our end with composure.

Exiting Academic's Cache
Quirks/Diseases= Specific Boss Barks=
 * Some fortunate thread in fate's tangled skein
 * Fortune is fickle, but today she smiles.
 * Acknowledge you will die as I have. It soothes the ache. (Doomsayer)
 * I stare into the mirror of my own rot... (Fear of Cadaver)
 * I commanded a fleet in ages past... (Shroud Tactician)

Librarian

 * All knowledge is ephemeral. All truths unknowable. (Page Burner reaction)

Harvest Child

 * One last feast fit for a king... (moving due to debuff)
 * This could return me to health. I know it! (Ate meat)

Focused Fault

 * It sees beneath my mask! (getting seen token)
 * 'Gaze long upon me and see only ruin... (stress from seen tokens)
 * They couldn't put their trust in a half-dead man... (stress from seen tokens)

Body of Work - Face Your Failure
Travelling Stress=
 * If this be my last breath, I give it for all of you. (Being hovered over)
 * I made my peace a lifetime ago. (Being hovered over)
 * I am the placid sea. I am the mountain. (Being chosen)
 * You are nothing more than an echo in time. (Being chosen)
 * No shadows are cast without light behind. (Defeating Failure)
 * All that remains of me belongs to the world. (Defeating Failure)

Travelling Stress Heal

 * Perhaps there is hope for us yet...
 * We are not so dissimilar...
 * I accept you. We all do.
 * Chin up, shoulders back. We can do this.
 * The road is tough but we're going to make it.
 * Let us share tales of merrier times.
 * Come what may, we are united!
 * Hang in there. 
 * Can I get you anything?
 * It's a long road, but we've got each other.
 * Want to share? I've got extra...
 * You're even tougher than you look.
 * I'm glad you're here, for what it's worth.
 * You're going to live. I won't hear otherwise.
 * At least we aren't facing this alone.
 * Maybe all hope is not lost...
 * There are times I almost feel hopeful.
 * I had a pleasant dream, for once...
 * Whatever comes, we are united.
 * Perhaps we'll find glory after all...
 * This world is worth saving.
 * We are making a difference out there.
 * Hope is seductive, isn't it?
 * We're making good time.
 * If this is my fate, I'm content.
 * All is not lost.
 * We will best these fiends!

Travelling Stress Damage

 * 'Buffoon!
 * 'We're not going to make it, are we?
 * 'Everywhere, the world comes undone...
 * 'Stuck in a coach with the likes of you - feh.
 * 'I'm hungry and tired!
 * 'This cursed coach is a bouncing racket!
 * 'Let me out of this blasted coach!
 * 'Here we are, four corpses in a rolling coffin...
 * 'I can't bear to look out the window...
 * 'It's like a nightmare out there.
 * 'Like rats in a trap...
 * 'What if it's all for nothing...?
 * 'Can I really trust you to have my back...?
 * 'Can't sleep. Awful food. Worse company.
 * 'A waking nightmare...
 * 'We never seem to make any progress...
 * 'Just leave me by the roadside.
 * 'This was all a mistake...!
 * 'We're driving in circles...
 * 'Are we lost?
 * 'This is not the life I dreamt for myself...
 * 'Everywhere we pass - ruin, destruction...
 * 'Fools, fools we are...
 * 'We were damned before we set off.
 * 'Why us? Why me?
 * 'I'm not crying...! Look away!
 * 'I grow so weary of this fight.
 * 'Would it be so bad to give in...?

Travelling path type reaction=

Safe path

 * Let us enjoy this respite.
 * Marvel at how far we have come
 * Clear road ahead - a clear mind
 * Against the odds, we yet breathe.

Rough path

 * I never grew seasick, but...
 * We are far from safe grounds now
 * Leaves upon the stream...
 * I felt that.

Hazardous path

 * Our coach is sturdy - I trust her.
 * An inconvenience.
 * Our purpose protects.

Combat Path

 * Let them come.
 * Blows I am poised to take.
 * I have repelled a boarding in my time.
 * I have repelled a boarding in my time.

Oblivion tear

 * I could have died among my people...
 * My memories - my life - is mine!
 * A leafless baobab, hollowed by mites
 * Such emptiness...

Trivia

 * The Leper is one of the eleven Heroes returning from Darkest Dungeon, and one of the first nine Heroes to be available in the sequel.
 * The Leper's default name "Baldwin", a reference to King Baldwin IV of Jerusalem. Baldwin had developed signs of the illness in childhood, and was even called "the Leper".
 * The Leper's backstory is unique among the heroes in that he did nothing wrong, and feels no regret. This is reflected in his portrait, where unlike the other heroes, he looks into the light with his head held high.