Leper (Butcher's Circus)

Combat Skills
The debuffs from Revenge cannot be cleared by "Clear Debuffs" skills.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Using a Leper
Much like in the base game, the Leper is a hulking tank with massive damage potential but poor accuracy. He suffers a bit if knocked to the back ranks, but has a great Stun and Move resistance to reduce the chances of that happening.

Chop and Hew are your basic Leper attacks; Hew has a slight DMG and CRIT reduction in favor of being able to cleave through multiple enemies at once. Revenge is a powerful buff that dramatically raises his DMG and ACC, and is usually the opening move of choice for a Leper before he gets to work cleaving the enemy frontlines. Purge allows him to shuffle the enemy frontline, knocking away combatants so that the weaker units are exposed to him. Solemnity is his self-heal that gives him extra longevity without needing assistance. Intimidate is mainly used for support to smack enemies out of Stealth. Withstand can raise his already high defenses even more to make him difficult to kill.

ACC-boosting Trinkets will greatly offset his biggest weakness and turn him into a deadly powerhouse. The Eagle Eye Talisman is an easy inclusion, and can complement or even be replaced with his Durable Armlet. The Invigorating Balm can be combined with Withstand to make him nearly immune to enemy DoTs.

Fighting a Leper
A head-on battle with him will be long and tedious, so it's best to kill off the rest of the team and leave him for last. His damage is high, but that's mostly all he has going for him. If you can keep your healers out of his reach, you can constantly heal your front lines out of Death's Door.

He may have a high Move resistance, but it's still possible to knock him back if you have a Trinket that raises Move skill chance. Knocking him to position 3 renders him helpless and forces the player to waste a turn reshuffling the party. You can also opt to pull the other units forward - just displacing him from position 1 denies him the use of Purge and keeps your frontliners safe from being knocked around.