Combat Items

Combat Items are items that can be equipped by a Hero in Darkest Dungeon II. They are consumable items that are able to be used by a Hero during their turn and is considered a Free Action. (Does not use your Turn)

Combat items can be acquired in multiple ways.


 * As loot from running over debris in the Stagecoach. This chance can be modified by certain Stagecoach Items.
 * As loot acquired from a Quirk such as "Rummager"
 * As loot from Enemy encounters and fights
 * As loot from Assistance Encounters
 * As loot from Academic's Studies
 * Purchased from The Hoarder
 * Purchased at a Field Hospital
 * Purchased at an Inn

The primary currency used to purchase Combat Items is Relics. Though there are some cases (such as Bone Saw) which can be purchased using Baubles.

Every hero has one slot for combat items. Placing the item there from the player's inventory will give that hero access to the item so it can then be used by the Hero during combat (it's consumed on the spot). Once entered the combat or entered the Lair no other can be equipped and the number of Combat items equipped depends on the item itself (Can be increased with Stagecoach Items and Leviathan trophy).

Powder
Found randomly during the run and generated by Alembic and Retort.



Restorative
Found randomly during the run and generated by Chirurgeon's Mixing Kit.

For more Restorative items see: Inn Items



Concoction
Found randomly during during the run and generated by Alembic and Retort.

For more Concoction items see: Inn Items



Woven
Found randomly during the run and generated by Worktable Loom.



Contraption
Found randomly during the run and generated by Tinker's Bench.



Noxious
Found randomly during the run.



Explosive
Found randomly during the run.



Traps
Dound randomly during the run and generated by Trapmaker's Kit. Both Trap combat items are also Serrated.



Weapon
Found randomly during the run.