Death's Door

When a hero is reduced to 0 HP, they fall into Death's Door.

While in this state, they will suffer stat penalties, plus any further damage has a 33% chance to kill them (67% basic death protection without any special quirks or trinkets). Quirks that change the chance of falling into Death's Door are Unyielding and Weak Grip on Life. Trinkets that interfere with this chance are Tenacity Ring, Dark Tambourine, Gambler's Charm, Life Crystal, Heaven's Hairpin, Hell's Hairpin, Bright Tambourine, Book of Holiness, Martyr's Seal, Holy Orders, Blasphemous Vial, Raider's Talisman. Be aware that the maximum Death's Blow resistance is 87%. So even if you have additional 34% Death's Blow resistance, only 20% will be added to your actual resistance.

Heal the affected party member to get off Death's Door and into Death's Door Recovery. If a hero receives critical healing while at Death's door, he/she will not have the Death's Door Recovery Penalties.

Effects

 * Deathsdoor.png Death's Door Penalties: -10 ACC, -25% DMG, -5 SPD, +33% Stress DMG (for duration of Death's Door)


 * Deathavoided.png's Door Recovery Penalties: -2 ACC, -5% DMG, -1 SPD, +10% Stress DMG (until the end of the quest)

List of Abilities that Affect Death's Door

 * The Crusader's Camping Skill Stand Tall
 * The Occultist's Camping Skill Dark Ritual
 * The Vestal's Camping Skill Sanctuary*

* Sanctuary will only heal 50% of the hero's health and reduce his or her stress by 25 if they happen to be on Death's Door alongside preventing a Nighttime Ambush for that night.