Bounty Hunter (Darkest Dungeon II)

"The thrill of the hunt, the promise of payment!"

The Bounty Hunter is a special Hero in Darkest Dungeon II

Class Description
The Bounty Hunter differs from other Heroes in Darkest Dungeon II. Once unlocked from The Altar of Hope the Bounty Hunter can only be hired at The Inn when his hire poster is shown. Hiring the Bounty Hunter will cost the player 4 Candles of Hope. When hired the Bounty Hunter will replace a Hero of choice from the players party (unless there is only one hero left in the party, in which case he will accompany that hero) and will remain with the expedition until the following Inn. When the player arrives at the next Inn the Bounty Hunter will leave and the original Hero will return. When hired the Bounty Hunter will start with one random positive and negative quirk as well as one random trinket.

The Bounty Hunter has no Hero Paths, but does have a passive called "Professional" instead. This passive allows him a 50% chance to reapply combo when using an ability that consumes the combo token.

The Bounty Hunter can only be hired once per run and cannot be hired at the Inn prior to The Mountain (unless the current confession is Denial, in which case it is possible for him to appear in the last Inn). If the player does not hire the Bounty Hunter at an Inn his poster can possibly appear again at the next Inn (excluding the final Inn, unless as stated before the current confession is Denial).


 * Any Rank
 * Stuns
 * Combo Token Regen
 * Fully Mastered Skills
 * Professional

Combat Skills
🔸 The Bounty Hunter will always start with Collect Bounty,  Marked For Death,  Come Hither, Caltrops, and Flashbang. Unlike other Heroes who unlock more skills through the Shrine of Reflection, his other skills are unlocked through The Living City in the Altar of Hope, after which they are permanently unlocked and available for subsequent playthroughs. With Candles of Hope you can unlock in order:  Staredown (8 ),  Hurlbat (14 ), No Escape (17 ),  Finish Him (27 ),  Uppercut (32 ) and the final skill unlocked being  Bodyguard (45 ) at the The Altar of Hope.





















Unique Trinkets
🔸Each Hero has their own 3 unique Trinkets, exclusive only to them. All unique Trinkets for Heroes have Indelible rarity. The Bounty Hunters Trinkets cannot be found as loot or purchased like other Hero Trinkets. His Trinkets are found already equipped to him when hired, assuming the trinket is unlocked at the Altar of Hope. It is not a guarantee he will spawn with one of his own Trinkets, he can spawn in with any unlocked Trinket the player has.

Barks
Combat =

Landing a CRIT

 * Hah!
 * Get back...!
 * Called your bluff, friend.
 * *snort*
 * Don't test me.
 * That's right.
 * Time to settle up.
 * Not so tough now, eh?
 * Yes! Yes...! Burn...!

Stalling

 * Don't have time for this.
 * You can rest back on the coach.

Bleed

 * This'll need a wrap.
 * Feelin' woozy...

Blight

 * Gettin' dizzy.
 * Gonna be sick.

Burn

 * Burnt right through my leather...
 * 'These blisters are gonna be trouble.''

Horror

 * *holds breath*
 * ... No... shut it out...!

Stress

 * N/A, the Bounty Hunter is too tough to complain.

Torch Decrease

 * Gather your wits.
 * Don't sneak up on me.
 * Gettin' dark out.

Entering Death's Door

 * So close.

Ally On Death's Door

 * You still owe me.
 * Bad luck to lose a client.

Surviving Hit on Death's Door

 * Not 'til the job is done.
 * Hit me harder or get out of my way.

Ally Surviving Hit on Death's Door

 * Your boots wouldn't fit me.
 * Don't let 'em win!

Hit by CRIT

 * You're gonna regret that.

Ally Hit by CRIT

 * Can't be short-handed. Up!

Pushed by Enemy

 * 'Outta my way.

Resolute

 * Hold fast - it's a job like any other.
 * *grits teeth*

Meltdown

 * ... they conspire against me...
 * ... kill or be killed...

Fog Appears (Shroud)

 * This foul mist grows thicker!
 * The air stagnates...
 * Damn this fog!
 * Insufferable fog!
 * I hear them moving in the fog...
 * This fret assaults my eyes!
 * Stay close, lest they pick us off!
 * Be wary, they stalk us from the fog!
 * Malign currents on the wind...
 * This is no common storm...
 * We grow vulnerable to ambush...!
 * This fog veils some treachery, no doubt.
 * I've lost sight of them!
 * What trickery, this mist?
 * Illusion and deceit, this weather!

Fog Fades (Shroud)

 * Strike now, the fog abates!
 * The air clears...
 * At long last, a breeze!
 * The air stirs!
 * Their trickery falters!
 * Our foes once more in sight!
 * A break in the weather!
 * Their cover lifts!
 * Mind our flanks! The fog lifts!
 * I see the fiends! Press hard!
 * The wind shifts in our favour!
 * Begone, unearthly mist!
 * Now, while our blades strike true!
 * Lo, the enemy! Press them!
 * Regroup, the fog is lifting!

Repairing Coach

 * You better be paying me extra.
 * Odd use of my talents.

Don't Leave Me
Inn Items=
 * Forgetting someone?
 * Leave me here and I'll hunt you down.
 * Wriggling out of my wages, eh?

Armor Repair Kit

 * Don't skimp on the kit.

Blasphemous Idol

 * Hmm.

Book of Bawdy Tales

 * Don't ask, don't tell.

BOOK: My time in the Desert

 * Tactical research.

Book of Creative Insults

 * Heh heh.

Poetry

 * Nothing else to read?

Boxing Gloves

 * I won't go easy.

Calming Incense

 * Smells all right.

Candles and Chocolate

 * *snort*

Clarifying Poultice

 * *sharp sniff*

Clotting Poultice

 * Better than bleeding.

Dartboard

 * Good practice.

Ceremonial Drum

 * I don't get it.

Slime Mold

 * Hmph. Little bland.
 * Nah.

Stale Bread

 * *crunch*
 * Pass.

Apple and Cheese

 * Filling. Decent. Seconds?
 * Full up for now.

Steak and Spuds

 * Tasty and a lot of it - perfect combination.
 * A satisfying feed.

Flapjacks

 * Smells good in here.
 * They'll keep for the road ahead.

Invigorating Stew

 * Not bad.
 * Save it.

Holy Beads

 * It comes to this.

Impermeable Poultice

 * Can't afford falling ill.

Leeches

 * So be it.

Meditative Totem

 * Not sure these work, but...

Mop and Bucket

 * You're paying me a lot for this.

Nightshade Concoction

 * An old trade secret...

Pipeweed

 * *exhales*

Playing Cards

 * Ante up.

Restorative Herbs

 * Feh, that stench.

Roast Pig

 * Ribs. Now.
 * *contented burp*

Songbook of Amorous Ballads

 * Mask off this time.

Songbook of Touching Dirges

 * Seems awful sentimental.

Songbook of Rousing Tunes

 * I don't sing. But I'll listen.

Soothing Poultice

 * Take no chances with fire.

Speed Bag

 * *cracks knuckles*

Stimulating Poultice

 * Better to hit them first.

Stitching Kit

 * Serves me right.

The Wine

 * *slurp* Awful sweet. You can have the rest.

Knotted Tug Rope

 * Let's go.

Wax Inoculant

 * Can't get sick.

Whetstone

 * There's a notch in my axe...

Whiskey Barrel

 * Revelry?

Whiskey Bottle

 * Don't hog it.

Whiskey Flask

 * Does the trick.

Whittling Tools

 * Might cut myself.

Wild Tea

 * Eyes feel sharper. Ears, too. Hmm.

Morbid Joke

 * *snort*

Improvised Strategy

 * Solid plan.

Experimental Remedy

 * Long as it works...

Oddly-Tuned Lute

 * Nice try. Still ain't singing.

Precious Collection

 * These look expensive

Guided Meditation
Hero Shrines=
 * This is new.

All Shrines

 * *Snort*

Locations=

Oasis

 * Hm. Alright.
 * Quickly, now.
 * Mask's stayin' on.
 * Could be a trap.

Exiting Oasis

 * *gulp* Ahhh.
 * We'll look the fool if we're ambushed...

Creature Den

 * Put 'em down.

Creature Den Success

 * Easy prey, easy pay.

Creature Den Retreat

 * Outwitted by beasts? Feh.

Resistance Encounter

 * TBA

Resistance Encounter Success

 * Ahh, was that so bad?

Resistance Encounter Retreat

 * I disguised our tracks. Might buy us time.

Assistance Encounter

 * ''Let's help 'em.
 * ''Hmph. Fine.
 * ''Better eating than on the coach.
 * ''There's fight in these folks yet.
 * ''If they're paying...
 * ''I'm no woodsman.
 * ''We can't lag behind.
 * ''Get 'em talking.
 * ''Ale? Whiskey? I ain't singing.
 * ''Fine. If we must.
 * ''Be foolish not to if they're paying.
 * ''Let's push.
 * ''*sigh*
 * ''I prefer coin anyhow.
 * ''Heh. Seems fair.
 * ''Do as you will. I got my share already.
 * ''No. You can't have that. Or that.
 * ''Long as it ain't coming out of my pay.
 * ''If we don't survive this, who will?
 * ''Don't make me use the hook.
 * ''And risk an ambush? No.
 * ''Suppose I'm bein' well paid.
 * ''Let's just go.
 * ''Go on. Food.
 * ''In the sack. Now.
 * ''Don't waste my talents.
 * ''I don't discuss old jobs...
 * ''We ought to look out for us.
 * ''Let's work out some anger.
 * ''I'm in no mood.
 * ''No survivors.

Exiting Assistance Encounter

 * Better make up the lost light.
 * The horses are stirring...

Valley Assistance Encounter

 * TBA

Region Gate

 * A job is a job.
 * Keep. Moving.

Crossing the Bridge

 * The hunt is on.
 * I'll make this worth your coin.

Exiting Crossroads

 * TBA

Exiting Hospital

 * Quiet yourselves and let 'em work.
 * She's a tough one.

Exiting Hoarder

 * Count your coin around that one.
 * Steep prices, but you gotta pay em.

Exiting Valley Hoarder

 * Bet the bandits love this stretch of road.
 * I travel light.

Exiting Watchtower

 * Least we know what's coming.
 * Stay the course. Keep moving.

Exiting Hoarder

 * TBA

Academic's Study

 * ''I can find a buyer for anything.
 * ''Never liked keepin' time.
 * ''It ain't coming aboard.
 * ''Who keeps pets? Wealthy folk.
 * ''I admit, I'm curious.
 * ''Heh. I'll allow it.
 * ''The raw rock could be worth a bit.
 * ''It's so smooth...
 * ''Can't imagine the price it'd fetch.
 * ''Hmph. Unsettling.
 * ''Think I've been here before.
 * ''Why is my foot tapping?
 * ''Smash it.
 * ''It... wants me.
 * ''I don't trust it.
 * ''I'm no torturer. Free it.
 * ''That one looks like an atlas...
 * ''Bet we could find a buyer.
 * ''Whiskey, neat.
 * ''Whiskey, neat.

Exiting Academic's Study

 * Wouldn't touch it if I were you.
 * Hrm. 

Cultist Encounter Success

 * Send those freaks packing.

Cultist Encounter Retreat

 * Hear that wailing? They hunt us still.

Tangle Lair Success

 * An old contract collected...

Tangle Lair Retreat

 * They saw us coming.

Foetor Lair Success

 * Another trophy for the mantle.

Foetor Lair Retreat

 * Amateurs! I could have had them!

Sprawl Lair Success

 * Not the first madman I've put down.

Sprawl Lair Retreat

 * Follow my lead next time.

Shroud Lair Success

 * The bigger they are...

Shroud Lair Retreat

 * Not worth it. Back to dry land!

Exiting Oblivion's Ingress

 * Could take a dozen of 'em.
 * They'll follow. Get a move on.

Exiting Academic's Cache
Specific Boss Barks=
 * Let's not weigh ourselves down.
 * None for me. I like to stay a little hungry.

Librarian

 * Get him!
 * Draw him away from the tinder!

Harvest Child

 * Out of my way.
 * ''To the victor go the spoils.'

Focused Fault

 * I cannot bear it!
 * ... Rrrgh.

Body Of Work - Face Your Failure
Specific Quirks=
 * *cracks knuckles*
 * *spits*
 * I've seen such tricks before....
 * Don't you dare.
 * You'll fall like any other sick critter.
 * Hmph!

Cadaver Slayer

 * The bloodless ones go down easy.

Fanatic Slayer

 * All those stupid ornaments slow 'em down.

Fisherfolk Slayer

 * Lemme show you how to debone a fish.

Gentry Slayer
Travelling Stress=
 * A chance to hunt an old client? Hah.

Travelling Stress Heal

 * I'll keep watch. You rest.
 * Could be far worse.
 * Fine. I'll share a drink.
 * You lot seem capable.
 * Who's up for dice?

Travelling Stress Damage
Travelling Path Type Reaction=
 * Run your mouth elsewhere.
 * Pointless gabbling.
 * I'm napping.
 * Don't test me.
 * Don't test me.

Safe Path

 * ''Nothing afoot? Easy money.
 * ''Wake me when there's a problem.
 * ''They'll be comin' soon.
 * ''This quiet won't hold.

Rough Patch

 * ''*sigh*
 * ''Hell's sake.
 * ''Mind my flashpowders.

Hazardous Path

 * ''Heh.
 * ''Not bad.
 * ''Clever.
 * ''Filthy out there.

Combat

 * ''There it is.
 * ''Thought so.
 * ''Sloppy setup.
 * ''*cracks knuckles*

Oblivion Tear

 * ''Arrgh!
 * ''DRIVE! NOW!
 * ''You won't make me look!
 * ''Veil the windows!

Trivia

 * The Bounty Hunter is one of the eleven Heroes returning from Darkest Dungeon.
 * Unlike other heroes, the Bounty Hunter does not go by his predetermined name from the first game, which was Tardif.