Reinforcements

Whenever the player takes too long to defeat the opposing enemies in either a hallway battle or a room battle, they will at first suffer minor stress damage across the whole party of heroes. One turn forward from this enemy reinforcements will appear, meaning that 1-3 extra enemies will spawn. This is so the player cannot stall so that they can heal both health and stress before continuing on with the rest of the dungeon.


 * Stall Penalties will not occur if the remaining enemy is a 'large' creature (takes up 2 spaces).
 * Stall Penalties will occur after 2 turns when there is one enemy remaining.
 * Enemies spawned by reinforcement penalty will not award additional loot.
 * The first Stall Penalty is increased stress across the party.
 * The second Stall Penalty is a turn after the first one, enemy reinforcements will appear.