Bleed

Bleed is a damage over time effect, represented by a red drop. At the beginning of an affected hero's turn they will take damage equal to the bleed strength. Lasts for a specified amount of turns (accessible by hovering cursor over red drop).

Can be removed with a bandage.

Can kill a character on Death's Door before they can use a bandage on their turn. If out of combat there will be a chance to use food or a bandage to prevent death.

Can be avoided by increasing bleed resist.

See also; Status Effects