Man-at-Arms (Darkest Dungeon II)

Base = Upgraded =

"Pride - more devastating than the horrors of a hundred campaigns."

- -The Academic

The Man-at-Arms is one of 12 Heroes in Darkest Dungeon II.

Class Description

 * FRONT RANK
 * GUARD
 * DURABLE
 * RIPOSTE

Combat Skills
🔸The Man-at-Arms will always start each run equipped with Crush,  Rampart,  Defender,  Bolster, and  Hold the Line. All other skills must be unlocked through the Shrine of Reflection, after which they are permanently unlocked and available for subsequent playthroughs.

























Unique Trinkets
🔸Each Hero has their own 3 unique Trinkets, exclusive only to them.

Hero Paths
🔸All Heroes Start The Game with No Hero Path. Each Hero has access to 3 unique Paths available only to them once they Invest into The Living City.

Strategy
BARRISTAN 🔸The Man-at-Arms is essentially a tank who takes punishments to protect his more fragile teammates thanks to his easy access to Taunt and Block. Man-at-Arms can be effective at dealing damage as well.His entire skillset is highly flexible; allowing him to adapt to any Rank or Party. Because of his toughness and ability to protect his allies the Man-at-Arms can become the backbone of any team composition.

🔸 SKILLS OVERVIEW


 * Dd2 ability crush.png Crush a Front-line melee attack with respectable damage and good reach being able to hit Rank 3. Is essential in any Front-line Man-at-Arms build, thanks to the offensive and supportive versatility. ( Heal 10%-20% when Target )


 * Dd2 ability rampart.png Rampart Rank-flexible melee/shield attack with decent damage. Has the main advantage of moving Forward 1  (Move to a more favorable position) while at the same time pushing enemies Backwards 1 (displacing enemies to disfavorable positions). It also applies  Dazed/Stun, a very good counter againsts any type of enemy.
 * Dd2 ability defender.png Defender excelent Support move giving Man-at-Arms Block and  Guard to allies. Giving a low-HP  Ally a safety-net to maintain the Team alive since all attacks will be redirected to Man-at-Arms. It can be used in all ranks and doesn't have a cooldown, making this skill very safe and reliable to use in any situation.


 * Dd2 ability bolster.png Bolster excelent Support move that Stress  heal both Allies and Man-at-Arms while also removing  Weak and  Vulnerable. It can be used in all ranks and has low cooldown making this skill very safe and reliable in any build or situation.


 * Dd2 ability holdtheline.png Hold the Line Melee/Shield attack that moves Man-at-Arms Forward 3, is advised to equip this skills when using Rank 1 Man-at-arms as it will put you in your favorable position instantly while also Immobilize and  Block (Less disruption and less damage recieved).


 * Dd2 ability bellow.png Bellow puts the enemy team in a direct disadvantage with a heavy Speed Debuff,  Riposte and  Crit Removal. As a cleave attack, it also has the advantage of removing several Dodge at the same time, this skill is perfect to counter certain matchups and enemy factions (Example: Combat turnorder enemy shared spider spitter.pngure Den, Combat turnorder enemy cultist exemplar.pnglar)


 * Dd2 ability retribution.png Retribution excelent tank skill that gives Taunt, Riposte and  Block at the same  time. Making enemies target Man-at-Arms, reducing incoming damage and dealing (posibly killing) enemies all at the same time. Very efficient tempo gain in most if not all encounters.


 * Dd2 ability command.png Command good support skill that removes Blind and giving  Strength. Is a good counter to certain matchups (Combat turnorder enemy coastal leviathan.pngrfolk, Combat turnorder enemy fanatic librarian.pngics), Quirks/Diseases and Certain skills (Portraits-leper.png's constant  Blind tokens can be completely nullified by this ability)


 * Dd2 ability standfast.png Stand Fast gives the Man-at-Arms,already excellent Tank capabilities, even more self-sustain. Adds constant Block tokens every turn. Recommended to use if you get constant  Taunt,  generation, (via trinkets or Bulwark) so you will get the most out of this skill.


 * Dd2 ability courageousabandon.png Courageous Abandon is the skill with the highest Single-target Damage potential of Man-at-Arms. Requires constant Block generation(Deals +100% DMG when Block). Consider combining it with Dd2 ability standfast.pngStand Fast or Portraits-vestal.pngVestal Consecration of Fortitude to get the highest damage faster.
 * Dd2 ability strategicwithdrawal.png Strategic Withdrawal respectable damage and support skill that applies Combo, Consider combining it with heroes that require constant  Combo. (Example:Portraits-leper.png) . Moves Back 1  and Heals 33%  HP + Adds Death's Door . Is a good combo tool and safety skill that can give Man-at-Arms good survability in disfavorable situations.

Shrine of Reflection
🔸The Man-at-Arms gains access to 6 skills over 5 Chapters through accessing memories in the Shrine of Reflection.

Barks
Combat =

Landing a CRIT

 * TBA'

Stalling

 * TBA

Bleed

 * Physic!

Blight

 * *cough, cough*
 * Fever's got me all swimmy...

Burn

 * They got me! I require aid!
 * My skin blackens...!

Horror

 * Another campaing I've run to ruin...

Stress

 * Even now, my courage departs!
 * I'd give all for another chance...!

Torch Decrease

 * TBA

Entering Death's Door

 * TBA

Ally On Death's Door

 * TBA

Guarding Ally On Death's Door

 * Retreat if ye' can!

Surviving Hit on Death's Door

 * TBA

Ally Surviving Hit on Death's Door

 * TBA

Hit by CRIT

 * Blasted horrors!

Ally Hit by CRIT

 * Just a stinger! Get up!

Pushed by Enemy

 * TBA

Meltdown (Phased out)

 * I fled when I should have fallen!
 * Howls down the hospital corridors...

Resolute

 * All battlefields have their horrors - focus!

Fog Appears (Shroud)

 * TBA

Fog Fades (Shroud)
Positive Act Outs=
 * TBA

Stress Healing Partner - General

 * TBA

Buffing Partner - General

 * TBA

Healing Partner - General

 * TBA

Combo Attack - General

 * TBA

Retaliation - General

 * TBA

Protection - General

 * TBA

Attacking Ally - General

 * TBA

Praise for Support Skill - General

 * TBA

Praise for Attack - General

 * TBA

Stress Heal in Coach - General

 * TBA

Stress Self in Coach - General

 * TBA

Stress Healing Partner - Hopeful

 * We'll win the day - you'll see

Buffing Partner - Hopeful

 * Follow my lead!

Praise for Support Skill - Hopeful

 * TBA

Praise for Attack - Hopeful

 * TBA

Stress Heal in Coach - Hopeful

 * TBA

Stress Healing Partner - Amorous

 * I am your shield! Fear nothing at my side.

Healing Partner - Amorous

 * ... A loss I couldn't take.

Protection - Amorous

 * I've lost many, but I won't lose you.

Praise for Support Skill - Amorous

 * You know just where to strike, love.

Praise for Attack - Amorous

 * Give them you worst, love!

Stress Heal in Coach - Amorous

 * This old dog has a few tricks left...

Stress Healing Partner - Respectful

 * I look up t'you, all right? I said it

Retaliation After Partner is Attacked - Respectful

 * TBA

Combo Attack with Partner - Respectful

 * A drubbing they won't soon forget!

Praise for Support Skill - Respectful

 * TBA

Praise for Attack - Respectful

 * TBA

Stress Heal in Coach - Respectful
Negative Act Outs=
 * ''We fight as one!'

Dealing Stress Partner - General

 * TBA

Insult for Support Skill - General

 * TBA

Insult for Attack - General

 * TBA

Attacking Ally - Hateful

 * ''TBA'

Stress Damage on Ally - Hateful

 * ''TBA'

Insult for Support Skill - Hateful

 * ''TBA'

Insult for Attack - Hateful

 * ''TBA'

Stress Damage on Ally - Suspicious

 * ''TBA'

Stress Damage on Ally on Road - Suspicious

 * ''TBA'

Insult for Support Skill - Suspicious

 * ''TBA'

Insult for Attack - Suspicious

 * ''TBA'

Stress Damage on Ally - Resentful

 * ''TBA'

Stress Damage on Ally on Road - Resentful

 * ''TBA'

Insult for Support Skill - Resentful

 * ''TBA'

Insult for Attack - Resentful

 * ''TBA'

Attacking Ally - Envious

 * TBA

Stress Damage on Ally - Envious

 * TBA

Stress Damage on Ally on Road - Envious

 * TBA

Insult for Support Skill - Envious

 * TBA

Insult for Attack - Envious
Affinity=
 * TBA

Adding Buff

 * ''TBA'

Guarding Ally

 * Behind my shield! Now!
 * TBA
 * TBA

Adding Token

 * Listen here and follow my lead!

Follow Up Attack

 * See? We fight as an unit!
 * TBA
 * TBA

Follow Up on Debuffed Enemy

 * TBA

Healing Ally

 * TBA
 * TBA
 * TBA

Revenge Attack on Enemy

 * Send the bastards packing!
 * Seize the opening! There!

Moving Positions - Positive

 * TBA

Removing DoTs

 * TBA
 * TBA
 * TBA

Stress Healing

 * None doubt you
 * TBA

Jealous of Buff

 * TBA

Jealous of Guarded Ally

 * TBA
 * TBA
 * TBA

Jealous of Token

 * TBA

Jealous of Food (Unused)

 * TBA

Jealous of Healing

 * TBA
 * TBA
 * TBA

Moving Positions - Negative

 * ''TBA'

Jealous of DoT Removal

 * ''TBA'
 * ''TBA'
 * ''TBA'

Positive Road Banter

 * Pass that here. I'll mend it
 * Another story? Glad you asked...
 * ''TBA'

Negative Road Banter
Inn Items=
 * ''TBA'
 * ''TBA'
 * ''TBA'

Armor Repair Kit

 * A soldier's essentials.

Blasphemous Idol

 * I've seen it - soldiers on the march bending their luck with these.

Book of Bawdy Tales

 * Can't blame a man for curiosity.

BOOK: My time in the Desert

 * TBA

Book of Creative Insults

 * Sharp swords an' sharper wits.

Poetry

 * These were my weakness as a young officer...

Boxing Gloves

 * Shall I tie one hand behind my back?

Calming Incense

 * I'm more knot than muscle - pass it here.

Candles & Chocolate

 * War has made me coarse, let there offerings soften my chances.

Clarifying Poultice

 * Keeps me on my feet when a cudgel rings the ol' bell!

Clotting Poultice

 * Slather this on vital arteries!

Dartboard

 * Though my fingers be clumsy, I do enjoy this.

Ceremonial Drum

 * A time-honoured tactic for maintainin' the line.

Slime Mold

 * Hah! Can't be choosy on the field.
 * (If full) - Full up on this crud, thank ye.

Stale Bread

 * We had worse on the front.
 * (If full) - Too much bread. Need some shut-eye.

Apples & Cheese

 * Ah, I was feeling a pit peckish. *crunch*
 * (If full) - Can't overdo it on that rich stuff.

Steak and Spuds

 * Now that'll do me. Pass the gravy!
 * (If full) - Pray my belt still fits...

Flapjacks

 * Reminds me of the officers' mess - not bad!
 * (If full) - Another flapjack might end my campaign.

Holy Beads

 * By the saints, may our arrows fly true...

Impermeable Poultice

 * Traitors and cowards, poisoners are.

Leeches

 * Flinch not! Merely some blood... Errgh.

Meditative Totem

 * Any advantage in the field, I suppose...

Mop and Bucket

 * A general with a mop inspires forthright effort.

Nightshade Concoction

 * Seen this keep a man steady when he was cleaved near in twain!

Pipeweed

 * I used to confiscate plugs of this from my soldiers.

Playing Cards

 * Never let soldiers play fer money.

Restorative Herbs

 * A battlefield medic's staple!

Roast Pig

 * Fabulous! Fabulous!
 * (If full) - TBA

Songbook of Amorous Ballads

 * Let this old dog show you a few tricks, eh?

Songbook of Touching Dirges

 * You deserved more than a song, brothers...

Songbook of Rousing Tunes

 * No book needed - I know this'un by heart!

Soothing Poultice

 * I favoured this when facing Greek fire!

Speed Bag

 * Reflexes are the first and best line of defense!

Invigorating Stew

 * TBA
 * (If full) - TBA

Stimulating Poultice

 * Slowin' down in my advanced years...

Stitching Kit

 * Draw my dissenting flesh together!

The Wine

 * How's about we split this?

Tinned Delicacies

 * Could have used these back in my early days!
 * (If full) - TBA

Knotted Tug Rope

 * Place yer bets - and place 'em smartly.

Wax Inoculant

 * No battlefield plague will befall me now.

Whetstone

 * TBA

Whiskey Barrel

 * Stow your arms, time to make merry!

Whiskey Bottle

 * A bottle between compatriots!

Whiskey Flask

 * I miss confiscating these from the conscripts.

Whittling Tools

 * This takes me back to my childhood

Wild Tea

 * I say... is the floor moving? Ha!

Morbid Joke

 * I've heard worse, lad

Improvised Strategy

 * TBA

The Very Best

 * TBA

Experimental Remedy

 * Can't be choosy with field medicine

War Paint

 * TBA

Tar-Filled Colambre

 * ''TBA'

Oddly-Tuned Lute

 * TBA

Precious Collection

 * Pretty trinkets

Guided Meditation
Hero Shrines=
 * TBA

Shrine 1

 * TBA

Shrine 2

 * TBA

Shrine 3

 * TBA

Shrine 4

 * TBA

Shrine 5

 * TBA

Shrine 6
Locations=
 * TBA

Academic Study

 * Like somethin' from my far-off childhood... (Memories of a Dream, gain positive quirk)
 * Should be a fine brandy in there... (Vintage Collection, +4 Wine)
 * Spare parts are useful parts (Broken Clock, gain trinket)

Oasis

 * TBA

Creature Den

 * Simple beasts. Outmaneuver and overpower! (Fight)
 * Must we risk it? The dark draws nigh (Retreat, -10 torch)

Resistance Encounter

 * Formations all! (Fight)

Resistance Encounter Success

 * Hah! Well fought, all!

Resistance Encounter Retreat

 * TBA

Assistance Encounter

 * These old hands are aching - let them help us (+30 flame, + 1 wheel)

Exiting Assistance Encounter

 * Might make us allies in the long run

Valley Assistance Encounter

 * TBA

Region Gate

 * TBA

Exiting Crossroads

 * TBA

Exiting Hospital

 * TBA

Exiting Hoarder

 * TBA

Exiting Valley Hoarder

 * TBA

Exiting Watchtower

 * TBA

Exiting Hoarder

 * TBA

Exiting Academic's Study

 * TBA

Cultist Encounter

 * We've faced worse foes in worse shape! (Fight)

Cultist Encounter Success

 * TBA

Cultist Encounter Retreat

 * TBA

Tangle Lair Success

 * TBA

Tangle Lair Retreat

 * TBA

Foetor Lair Success

 * TBA

Foetor Lair Retreat

 * TBA

Sprawl Lair Success

 * TBA

Sprawl Lair Retreat

 * TBA

Shroud Lair Success

 * TBA

Shroud Lair Retreat

 * TBA

Exiting Oblivion's Ingress

 * TBA

Exiting Academic's Cache
Quirks/Diseases= TBA Specific Boss Barks=
 * TBA

Body of Work - Face Your Failure
Travelling Stress=
 * This is the only victory that counts! (Being hovered over)
 * I swore to give it my last. Here I am (Being hovered over)
 * I'm sorry, comrade. But I am no longer that man (Being chosen)
 * Spectres of regret, give me your worst! (Being chosen)
 * I'll do right by you lot. I promise (Defeating Failure)

Travelling Stress Heal

 * Perhaps there is hope for us yet...
 * We are not so dissimilar...
 * I accept you. We all do.
 * Chin up, shoulders back. We can do this.
 * The road is tough but we're going to make it.
 * Let us share tales of merrier times.
 * Come what may, we are united!
 * Hang in there. 
 * Can I get you anything?
 * It's a long road, but we've got each other.
 * Want to share? I've got extra...
 * You're even tougher than you look.
 * I'm glad you're here, for what it's worth.
 * You're going to live. I won't hear otherwise.
 * At least we aren't facing this alone.
 * Maybe all hope is not lost...
 * There are times I almost feel hopeful.
 * I had a pleasant dream, for once...
 * Whatever comes, we are united.
 * Perhaps we'll find glory after all...
 * This world is worth saving.
 * We are making a difference out there.
 * Hope is seductive, isn't it?
 * We're making good time.
 * If this is my fate, I'm content.
 * All is not lost.
 * We will best these fiends!

Travelling Stress Damage

 * 'Buffoon!
 * 'We're not going to make it, are we?
 * 'Everywhere, the world comes undone...
 * 'Stuck in a coach with the likes of you - feh.
 * 'I'm hungry and tired!
 * 'This cursed coach is a bouncing racket!
 * 'Let me out of this blasted coach!
 * 'Here we are, four corpses in a rolling coffin...
 * 'I can't bear to look out the window...
 * 'It's like a nightmare out there.
 * 'Like rats in a trap...
 * 'What if it's all for nothing...?
 * 'Can I really trust you to have my back...?
 * 'Can't sleep. Awful food. Worse company.
 * 'A waking nightmare...
 * 'We never seem to make any progress...
 * 'Just leave me by the roadside.
 * 'This was all a mistake...!
 * 'We're driving in circles...
 * 'Are we lost?
 * 'This is not the life I dreamt for myself...
 * 'Everywhere we pass - ruin, destruction...
 * 'Fools, fools we are...
 * 'We were damned before we set off.
 * 'Why us? Why me?
 * 'I'm not crying...! Look away!
 * 'I grow so weary of this fight.
 * 'Would it be so bad to give in...?

Travelling path type reaction=

Safe path

 * Some downtime, it seems...
 * *Deep, rumbling snores*

Rough path

 * Brace up, you lot!
 * There are worse discomforts!
 * Cease yer whining!
 * Still better than walkin'!

Hazardous path

 * Shields to the windows!
 * They may be lurking...!

Oblivion tear

 * G-get back - get away!
 * The horrors of war were nothing...!
 * Their sad, sunken eyes...!

Trivia

 * The Man-at-Arms is one of the eleven Heroes returning from Darkest Dungeon, and one of the first nine Heroes to be available in the sequel.
 * The predetermined name of the Man-at-Arms is Barristan, possibly a reference to a character from the book series A Song of Ice and Fire (uncited).