Talk:Curio

About the Shipment Crate
I would like to point out something about the Shipment Crate, in case anyone notices that in game it's called "Ancestor's Relic." Thing is that's also what the name of the item you get from it, so instead I've put down the file name rather than the in game name since we can't use the same name for both. I don't think it's that big of a deal (especially since I'm pretty sure it's just an in game typo), but if anyone has a problem with it let me know and we'll figure something out. GentleIceZ (talk) 15:36, 7 March 2016 (UTC)

Chances are off on decorative urn
I couldn't help notice the chances for different effects on the urns add up to well over 100%, so some of those numbers must be wrong.--68.92.95.227 00:21, 17 February 2016 (UTC)
 * Thanks for pointing that out. We're redoing the tables right now, so we'll fix it soon. But just in case you are anyone else needs to know in the meantime, I'll write down here what the code says;
 * 44.44% Loot
 * 22.22% Blight
 * 11.11% Disease: 66.7% Creeping Cough, 33.3% Random
 * 22.22% Nothing
 * Although, this is 99.99, but I guess it's better, right? :p GentleIceZ (talk) 02:41, 17 February 2016 (UTC)

Saving space in the table
In order to find space for the information contained in individual curio pages (that we intend to eliminate, integrating them into the nice table we have here) we should make information take less space. I propose putting "Interaction with item" in the same column as "cleansing item": this way we save an entire column worth of space for all curios that don't have a cleansing item; the "cleansing item" column should have enough space of its own since it only contains an image; moreover, when browsing the middle of the table, it's uncertain which column means what unless one goes back all the way to the top to make sure. We should also change "interaction" with "effect" since, well, it's the wrong word for what we mean... I'll make these changes myself if nobody opposes them. --itaShadd (talk) 03:55, 20 January 2016 (UTC)

Re: Bookshelf
Not sure what the %chance is (so I didn't add it to the entry) but I just got Vertigo from a Bookshelf. At this time the Bookshelf entry does not mention disease.

Cove update
So, there is a lot of new curios to add ! let's add it what we saw.
 * Barnacle crusted chest = nothing; + shovel = loot (gold, trinket, item); + key = nothing; + antivenom =-stress;
 * Brackish tide pool = blight/bleed/disease/debuff until camp +33% OR disease; + shovel OR holy water OR torch = nothing;
 * Bas relief = +positive quirk OR +negative quirk; + herbs OR holy water OR bandages = nothing; +shovel= stress at 100;
 * Fish caracass = food + gems OR nothing OR disease ; +bandage = nothing +herbs = gold, gems, items;
 * Fish Idol; + holy water = +18% damage 3 rounds; + torch OR herbs OR shovel = nothing;
 * Giant Oyster = bleed; + key OR herbs OR holy water OR bandages = nothing; + shovel = gold and trinket;
 * Eerie Coral = -10 stress OR +25 stress; + holy water OR + shovel OR + bandages OR + torch OR + key= nothing;
 * Ship's figurehead = +20% damage and +4 speed until camp OR -stress; + bandages OR holy water OR shovel OR torch = nothing;

User:Benjymen

Template
So, any comments about the changes on template I made? --AlphaD (talk) 05:17, 5 March 2015 (UTC)
 * I think it looks better with the image like that... However, did you delete all the interactions that were in the system? I think that was somewhat necessary to get the actual interactions.. --Z3ther (talk) 10:39, 5 March 2015 (UTC)
 * What do you mean? I removed all the "No" interactions and filled in all the other interactions that were missing. I don't see a reason to list all the non-possible interaction items. Or perhaps you're confused because you don't see any interactions on the template's page? That's because I made them hidden unless the values are set. --AlphaD (talk) 16:11, 5 March 2015 (UTC)

Locations
Hope it's alright for me to post this - I'm going to start making note of what Curio's appear where, and want to add it to this page. Would that suit the mods? Or would you rather be given the data to update it yourselves in your own fashion.

for now, add it to the description of the item. As time goes we'll see where to best put it.

--Dooomspeaker (talk) 01:19, 17 February 2015 (UTC)

Data Formatting
Thanks for tightening up the top. I am going to be adding in all curios with info and images as the day goes on. --NecroSanct (talk) 17:00, 4 February 2015 (UTC)

Loving the work on Curios so far! I went ahead and fixed the (otherwise pretty cool) template you made. The length the infobox now should alway stay the same reagradless of the image size. I also could make it so that the colum sizes don't change based ont eh imgae size, but I'm not sure if it's better to have smaller images or slightly disaligned colums and original size images. --Dooomspeaker (talk) 18:00, 4 February 2015 (UTC)

I am torn on the images really, while I want to have both states included it is tough to decide what will work out in the long run. I have been sticking to 50% size of the original images but that is still an issue in some cases with both horizontal or vertical image stacking. A review of the final choice when all images are in might be in order for which way to go to best present the content in a reasonable way. As for the interaction options, that is the last thing I plan to put in as I am still sorting through the files and some customized game play to get a solid understanding of all choices and results. --NecroSanct (talk) 19:43, 5 February 2015 (UTC)

Yeah it takes a bit of time to be able to properly read the data in the files. We can always build in tabs so that you can switch between multiple images of the same object without it consuling too much space.

--Dooomspeaker (talk) 23:28, 5 February 2015 (UTC)

Mummified Remains + Bandage = item
all in the subject

Additional Information Adds?
.cvs scouring has been done to get the current curio data here

Found that there are different types of treasure drops (Poor/Good, and then Heirloom/Food/Torch specific)

Could probably use a place to indicate the odds/effects for if the player opens the item raw, and then codifying the treasure types. Example:

But I'm sure my formatting is terrible. Thoughts?

Good idea! Gimme a few minutes ad I'll fit ito the template itself. Check your example again and you'll see that is has been adjusted to now properly work with the template.

--Dooomspeaker (talk) 18:14, 7 February 2015 (UTC)

Character Limit?
It seems we may have reached the limit on this page as it appears to be cutting off right after Sarcophagus. Either way this was always going to be a long page so something has to be done to tighten it up, what exactly that is I am not sure really.--NecroSanct (talk) 00:59, 10 February 2015 (UTC)


 * Na, we didn't hit a limt, someone just tried to sort the templates like I did on teh character pages and didn't do so properly. I removed the table for now, so it's easier to work with. After the page is shaping up a bit more I'll gladly align them templates so that the page is more form fitting.


 * --Dooomspeaker (talk) 01:11, 10 February 2015 (UTC)


 * Cool, I swore the page code looked good and that there had to be no way we are close to any type of limit. Thanks for finding out what the issue was. I am working on finishing the images off right now. --NecroSanct (talk) 01:59, 10 February 2015 (UTC)

Authenticity
Not sure who's been adding the different Curios, because I've been finding some inconsistencies with the game, some of the Interactions are different then we have labeled. I think whoever copied and pasted them just kept the "no's" in the same spot without checking all the different objects. I think we're going to need to go through and change some of the no's on questionable objects to N/A, since otherwise it's pointless to have a guide for people with wrong info. my 2 cents. --Z3ther (talk) 17:16, 11 February 2015 (UTC)


 * I guess it will boil down to crawling through data files. No way around confirming the entire list by hand. Until then the best course of action would at least be to template every Curio to have at least the description and image set up. :--Dooomspeaker (talk) 23:45, 12 February 2015 (UTC)


 * Yeah, gonna be a pain to check. You're right, I don't think it's a big deal for now. Images and finishing all the templates is something more important. I think from here out, any unknown interactions should be marked as blank, rather than no. --Z3ther (talk) 14:11, 13 February 2015 (UTC)


 * Agreed. It helps people that want to add things instead of tellig them that it must have been something else triggering the effect.


 * Maybe I'll get a script running that translates the *.darkest file directly into some useable wiki-code (tailored to the template that is). Well let's keep that possibility a maybe for now.


 * --Dooomspeaker (talk) 22:32, 13 February 2015 (UTC)

Darkest Dungeon curios
These damned tables draw me to insanity so i just leave this information here: Ancestor's Knapsack is the only type of the curios to be found in the Darkest Dungeon. Doesn't need cleansing, contains gold, gems and an Ancestral Trinket, if you dont have all of them. Ancient Artifact is a curio found in the Secret room. Cleansing item - the Key. Drop with the key: Puzzling Tropaheziwhateverdron and the Head trinkets if you dont have them (same loot as The Collector) Without the key: gold and gems. Iron Crown and Locus Beacon are the quest curios. Transcendent Terror is a NG+ exclusive curio found on the Old Road (starting location). No cleansing item, interacting with it gives +100 stress.JustShadowll (talk) 18:28, 21 January 2016 (UTC)

Disease forcing interaction
It seems like the tapeworm disease forces interactions with food related curios (fish carcass for instance). I did not look into it in detail as I've only seen it happen with the fish carcass, someone that has tested this or has more knowledge on this might update the page