Drowned Thrall

Sometimes the Fishfolk will seek out humans for their own devilish ends: ritualistic sacrifices, viable reproduction, and even just food.

Sailors and adventurers that die in or near the Cove are at great risk of becoming a thrall for the Pelagics, serving them as another soldier for their wicked goals. These particular victims were drowned in the ocean, then revived mid-decomposition by the Pelagic Shaman to act as a soldier against those who foolishly trespass into the domain of the aquatic devils. Fattened with accumulated gasses from their previous and present rotting, these corpses are highly unstable, and always ready to detonate themselves against intruders.

A self-destructing terror, it will only show you a glimpse of the coming horror it brings... before splattering your party in bile, gore and dread.

Behavior
The Drowned Thrall is an Eldritch/Unholy type that appears in the Cove. The Thrall will use both of its abilities in a row. The first time it acts, it will use Gargling Grab, which does respectable damage and inflicts stress. The second time it acts, it will use The Revenge, self-destructing and dealing massive damage to your entire team. The Revenge is one of the most devastating abilities in the game, mirroring the Brigand Pounder's BOOM! ability in the severity of its damage and stress - always kill the Thrall first (or at least stunlock it while you deal with other opponents), or risk a party wipe.

Killing the Thrall is not usually a problem, but be especially mindful of parties containing both a Thrall and a Pelagic Guardian. If the Pelagic Guardian uses Barnacle Barrier on the Thrall, you may not be able to kill him before he explodes! One tactic is to make sure that you bring at least one stun (or a Shieldbreaker with Puncture) to the Cove so that you can break the Guard.

Abilities
Apprentice =

Veteran =

Champion =