Irrational

The Irrational Afflictions is one of the Quirks in Darkest Dungeon.

Description
"Reeling! Gasping! Taken over the edge, into madness."

Irrational heroes start to say things that make little sense, in some cases related to their past sins. This affliction is devastating in long dungeons and in parties that are not prepared to handle stress damage as the afflicted hero has a chance to increase the party's stress in response to almost any action.

Effects
An Irrational character has a chance to perform any of the following actions:


 * Say random things that make no sense related to their character, increasing the stress of other party members.
 * Perform a random action, either passing a turn, moving at full speed to another position, or performing an attack on the first appropriate enemy.
 * Either hurt or mark him/herself.
 * Refuse to be healed or buffed.
 * Refuse to use an item.
 * Prevent the party from retreating.
 * Stop an ally from changing positions with the afflicted hero.
 * Make random comments whenever: he/she is attacked, an ally hero is attacked or an ally hero attacks. This results in stress increasing for the heroes.
 * Increase an ally's stress in response of that ally changing positions.
 * Inflict even more stress damage when activating a trap.
 * Cause stress damage whenever another character interacts with a Curio.
 * Negative quirks that force behavior such as bloodlust and kleptomania trigger more often.

Base Stats - Affects
The following changes were made in the Build 8920 of the game (Early Access) - To be verified -
 * MAX HEALTH POINTS "-10%"
 * DODGE "-5"
 * SPEED "+2"
 * ACCURACY "-5"
 * DAMAGE "-10%"

Resistances - Affects
The following changes were made in the Build 8920 of the game (Early Access) - To be verified -
 * Stun "-15%"
 * Blight "-15%"
 * Disease "-15%"
 * Move "-15%"
 * Bleed "-15%"
 * Debuff "-15%"
 * Trap Disarm "-15%"