9 August 2022 Patch

The following patch was deployed on 9 August 2022 for Darkest Dungeon II.

Build 0.15.36162 Experimental Hotfix
Added localization for all new content since Experimental began

Gameplay

 * Oblivion’s Ramparts now reduce Loathing by 1, instead of 2, because they are no longer optional
 * Fixed an issue with a Creature Den choice showing that it would Blind enemies when it would Daze them
 * Footman's Grog: Removed -25% DMG Taken
 * Trinket condition tool tips for stress now use the amount rather than percent
 * Fixed an issue with a Creature Den flee option that resulted in combat instead
 * Creature Den and Resist nodes that apply negative effects to monsters on start are now non-resistable

UI

 * Fixed an issue where the Hero Skill buttons appear active before they actually are
 * Fixed an issue where the Hero skill buttons would be reactive during combat item presentation
 * Fixed an issue where Hero Skills remained greyed out if hero entered Death’s Door on turn start
 * Fixed an issue where the skill bar would seemingly appear to fade in twice before hero’s turn
 * Skill button for skill-blocked skill is not deselected and remains incorrectly lit up when blocked by a relationship

Driving

 * Fixed an issue where the Driving camera would stutter on approaching a node

FIXES

 * Fixed an bug where a HP debuff from a quirk caused from a meltdown would force hero into Death’s Door
 * Fixed a Softlock issue caused by a hero corpse and extra turn effects
 * Fixed an issue where an unprocessed stress trigger resulted in a seemingly random meltdown in the inn
 * Fix to movement happening after effect results
 * Fixed an issue where moved enemies would ignore the immobilized token from a bear trap
 * Fixed an issue where a Trench Run biome would fail to generate due to impossible goals