Runaway (Darkest Dungeon II)

"Fire and smoke - destruction and concealment."

The Runaway is a Hero in Darkest Dungeon II.

Class Description

 * Front Rank
 * Burn
 * Stealth
 * Support

Combat Skills
Note: The Runaway will always start each run equipped with Searing Strike, Firefly, Smokescreen, Run and Hide, and Hearthlight. All other skills must be unlocked through the Shrine of Reflection before they may be equipped.

The Runaway's Controlled Burn ability adds a special  Controlled Burn token to the targeted row, rather than the targeted monster. Any monster in a row with a Controlled Burn token must make a  Burn resist check at the start of their turn, or else get inflicted with  Burn.

Shrine of Reflection
The Runaway gains access to 6 abilities over 5 chapters through accessing memories in the Shrine of Reflection.

Chapter One: The Pigs of Saint Martha's
"I only felt the pain from the brand the first time."
 * Objective: Steal The 3 Keys And Escape
 * Unlocks Ransack

- The Runaway

"Her pious caretakers had marked her for the last time... Tonight, she would escape their cruelty at last."

- The Academic

"She ran blindly into the rain, the squeals of the pursuing Sisters lost in the howling wind."

- The Academic

Chapter Two: Beloved
"My painful memories hid from the warmth of their love."
 * Unlocks Cauterize

- The Runaway

"Good fortune is a rare and wondrous thing. She straggled from place to place, drenched and hungry, until a kindly woodsman and his wife happened upon her. Childless themselves, they welcomed her into their home, where she warmed herself in the glow of their hearth and hearts."

- The Academic

Chapter Three: Drawn to the Flame
"How could this thing that warmed us on cold nights be terrible?"
 * Unlocks Controlled Burn

- The Runaway

"She would stay up long into the night, tending the fire. Captivated by its shifting hues, she thrilled to the eerie dance of spark and ember, running her fingers absentmindedly over the scars that patterned her arm. The hearthlight seemed somehow alive, and in these private moments, she yearned to reach out and be touched once against by its searing embrace."

- The Academic

Chapter Four: Burnt Offering
"If I made the fire my friend, it couldn't hurt me anymore."
 * Objective: Play With Fire
 * Unlocks Dragonfly

- The Runaway

"An accident, but surely there was time to contain the flames!"

- The Academic

"The walls were alight! There was no stopping it now..."

- The Academic

Chapter Five: Ashes
"Fire itself is not evil. It can't choose what it devours..."
 * Unlocks Firestarter and Backdraft

- The Runaway

"She stood in the center of the inferno, transfixed by its swirling, kaleidoscopic beauty... Her rapturous fixation was cut short by a heavy beam falling from the ceiling, blocking the door. Panicked, she dove headlong through a window as the cabin bloomed into a pyre. Heaped upon the wet grass, she heard the screams of her adoptive parents... trapped and burning in their bedroom."

- The Academic

Trivia

 * The Runaway is the first new hero to be introduced, and one of the first nine Heroes to be available in the sequel.
 * The Runaway's father is likely the inspiration for the Gaunt-type enemy, the Woodcutter, found in all locations of the game. There's even a trinket named "Carved Toy" that is reflected in the Woodcutter's ability, "Carve the Toy."