Flame

"Do not let the Flame expire."

- The Archive

The Flame is the Darkest Dungeon II incarnation of the Light Meter. It is the last flame of Hope, presented to the player by their mentor to take to The Mountain.

Effects
As the Flame waxes and wanes during the journey, it affects the difficulty of battles and the stress accumulated by Heroes. It is strengthened a small amount with each victory, reduced with every league that the party travels aboard The Stagecoach, and is replenished in full every time the party reaches an Inn.

The strength of the Flame is measured on a scale from 100 to 0. At the start of a playthrough, the Flame begins at 50, which gives a slight advantage to enemies. When the Flame falls to 40 or below, enemies gain more potent battle modifiers. If the Flame falls to 0 and is extinguished, the party is ambushed by powerful Cultists. Should the party manage to defeat the Cultists, the Flame is restored to very low strength, giving the player another chance to complete the journey.