Defensive Growth

display: .size 1

enemy_type: .id "eldritch"

stats: .hp 42 .def 13.75% .prot 0 .spd 10 .stun_resist 97.5% .poison_resist 77.5% .bleed_resist 197.5% .debuff_resist 47.5% .move_resist 148%

skill: .id "totem_guard" .type "melee" .atk 0% .dmg 0 0 .crit 0%  .effect "Totem Guard" "Totem Defend" .launch 4321 .target @4321 .self_target_valid False .is_crit_valid False

skill: .id "totem_bolster" .type "melee" .atk 0% .dmg 0 0 .crit 0%  .effect "Totem Bolster" .launch 4321 .target @1234 .self_target_valid False .is_crit_valid False

skill: .id "totem_heal" .type "melee" .atk 0% .dmg 0 0 .crit 0%  .launch 432 .target @1234 .heal 10 18 .self_target_valid False .is_crit_valid False

skill: .id "totem_stressblast" .type "ranged" .atk 113.75% .dmg 0 0 .crit 0%  .effect "Totem Stress" .launch 4321 .target ~1234 .is_crit_valid False

personality: .prefskill -1

loot: .code "" .count

initiative: .number_of_turns_per_round 1

monster_brain: .id totem_guard

death_class: .monster_class_id corpse_A .is_valid_on_crit False .type "corpse"

battle_modifier: .disable_stall_penalty False .can_surprise False .can_be_surprised False .always_surprise False .always_be_surprised False