Heirlooms

""Heirlooms, consisting of Busts, Portraits, Deeds, and Crests, are used to upgrade buildings in the Hamlet. The Crimson Court DLC adds Blueprints, which are required by Districts.

In dungeons, Crests stack to 12, Busts and Deeds stack to 6, and Portraits stack to 3.

Preferred Locations
Heirlooms can drop in any location; however, each location tends to drop one type of Heirloom more than others. This means that if you are looking for a specific type of Heirloom, it pays to dive into quests in that location. Also, take note of the end-reward for quests, as a number of Heirlooms will be listed as a guaranteed reward for successful completion (though not necessarily matching the commonly-found Heirloom listed below).

Trading
In town, Heirlooms can be exchanged for each other. To the right of the list of your Heirlooms (bottom left in the Hamlet screen), there is a pair of double circular arrows - click that to bring up the "Trade Heirlooms" pop-up (see image, right). Select the heirloom you want to trade away (on the left), and the 3 other heirlooms, with their return value, will appear on the right. These ratios are fixed and never change. Moving the "number" of Heirlooms offered will change the number offered in return. This change is often dramatic, so play with the values to get the best deal - the game is happy to take more than you need to pay! Click the check button next to the desired Heirloom to make 1 trade; click as many times as you need to finish your trade. Trades cannot be "reversed" without a severe penalty (see below).

Comet Shards from The Color of Madness DLC can be traded away for any Heirloom, but you cannot trade away any Heirloom for Comet Shards.

Trades are always at an unfavorable rate (i.e. you cannot "trade back" at the same ratio!).

The takeaway from this is that Portraits are the most valuable in terms of trading, Deeds and Busts are tied for mid-value, and Crests are the least valuable.
 * {| class="fandom-table"

! !(Cove) !(Ruins) !(Weald) !(Warrens) ! ! ! ! !
 * +Heirloom Exchange Rates
 * 3:2
 * 3:2
 * 6:1
 * 6:1
 * 2:3
 * 3:2
 * 3:1
 * 3:1
 * 2:3
 * 3:2
 * 3:1
 * 3:1
 * 1:3
 * 2:3
 * 2:3
 * 3:2
 * 3:1

re above Table: The Heirloom being traded is on the left; the Heirloom being received is on the top (along with the location where those Heirlooms are most commonly found). The "Give:Receive" ratio is listed in the table.
 * 3:1
 * 6:1
 * }


 * Example: If you had a surplus of Busts and you wanted something else, you could trade away 2 Busts for every 3 Crests you needed (2:3), and/or 3 Busts for every 2 Deeds you needed (3:2), and/or 3 Busts for every 1 Portrait you needed (3:1). Or you could run a mission in the location where that Heirloom is most commonly found.

Note that some value is lost in each exchange; e.g. if you started with 9 Deeds, you could trade them (at 3:2) for 6 Busts. If you then traded those 6 Busts back for Deeds (at 3:2), you would end with only 4 Deeds, less than half of what you started with!


 * Because of this, not trading at all and avoiding the trading cost is always best, if you can afford to delay a less critical upgrade.

Inventory Space
Occasionally, while in an Expedition, a player will want to maximize the value of Heirlooms stacks, for later trading. This table is similar to the above, but considers full stacks of each heirloom, the limit allowed while questing.
 * {| class="fandom-table"

! ! ! ! ! ! ! ! !
 * +Full Stack Trade Comparisons
 * 66.6%
 * 66.6%
 * 66.6%
 * 66.6%
 * 75%
 * 66.6%
 * 66.6%
 * 66.6%
 * 75%
 * 66.6%
 * 66.6%
 * 66.6%
 * 75%
 * 75%
 * 75%
 * }
 * }
 * }

In short, when trading for Crests or Portraits, all the Heirlooms are equally space-efficient (66% or 75%, depending); when trading for Busts or Deeds, full stacks of Portraits are slightly more space-efficient than the other two (by ~12.5% more in return).

Upgrading Buildings
Different Heirlooms are required to improve different buildings, although all require Crests*.


 * (* The Survivalist, especially, uses a high number of Crests to upgrade)


 * {| class="wikitable"


 * Abbey     ||  ||  ||  ||
 * Sanitarium ||  ||  ||  ||
 * Stage Coach (Experienced &#8199; Recruits) ||   ||  ||  ||
 * Stage Coach &#8199;&#8199;&#8199;(except Experienced &#8199; Recruits) ||  ||  ||  ||
 * Blacksmith ||  ||  ||  ||
 * Guild     ||   ||  ||  ||
 * Tavern   ||   ||  ||  ||
 * Nomad Wagon || ||  ||  ||
 * Survivalist || ||  ||  ||
 * }
 * Guild     ||   ||  ||  ||
 * Tavern   ||   ||  ||  ||
 * Nomad Wagon || ||  ||  ||
 * Survivalist || ||  ||  ||
 * }
 * Nomad Wagon || ||  ||  ||
 * Survivalist || ||  ||  ||
 * }
 * }

Total Requirements
The maximum amount of Heirlooms needed to upgrade every building is detailed below :