Bleed



Bleed is a damage over time status effect, represented by a red drop.

=Bleed effect=

At the beginning of an affected hero or enemy's turn they will take damage equal to the bleed strength. Most bleeds in the game last for 3 turns, 5 if applied by a critical strike.

Bleed effects can be removed with a bandage, or curing skills, including the Plague Doctor's Battlefield Medicine, the Grave Robber's Toxin Trickery, the Hellion's Adrenaline Rush, and the Flagellant's Suffer.

During camping, every hero (except Flagellant) can remove bleed from other hero with a shared camping skill Wound Care; Arbalest can cure bleed from other hero with her unique skill Field Dressing, while Plague Doctor and Flagellant can cure bleed from themselves with skills Self-Medicate and Lash's Kiss respectively.

Bleed can kill a character on Death's Door before they can use a bandage on their turn. Out of combat, there will be a chance to use food or a bandage to prevent death. Can be avoided by increasing bleed resist with trinkets, camping skills, positive quirk Clotter, or by drinking Holy Water.

=List of Bleed abilities=

Highwayman's Open Vein and Flagellant's Punish and Rain of Sorrows skills come with a corresponding debuff to enemies' Bleed resistance. Additionally, Grave Robber can decrease enemies' Bleed resist with her skill Flashing Daggers.