Accuracy

Accuracy determines the chance to hit an enemy.

Ingame often as short form "ACC" describes a percent chance.

All Bonuses and Mali are added together and are subtracted by the enemy's dodge value.

But there is final cap for Accuracy at 90% hit chance. So theres always 10% to dodge, even for Defenders with 0 Dodge

ACC is gained or lost by:
 * Base Skill ACC
 * Trinkets
 * Quirks
 * Skills
 * other Buffs or Debuffs

To hit equasion:

Chance to hit = AttackerACC - DefenderDodge

Example: Jester attacks a monster with 15 dodge. He uses Slice Off rank 1 with 80 base ACC. He has a trinket that reduces his accuracy by 10 and is under Battle Ballad that grants +5 ACC for the party.

80-10+5-15=60% chance to hit