Tokens

Tokens are a new mechanic to Darkest Dungeon II. A variety of mechanics and buffs present in the first game have been translated into the Token system, presenting new gameplay options. Tokens are visible underneath the health bar of any combatant, and are separated into various categories.

Token Mechanics
Tokens of all varieties may be applied, ignored, or removed by certain moves.

Tokens can be applied through a variety of methods. Applying a Positive token to a friendly target is automatic, no check is required. However, when applying a Negative token to an enemy target, most times a check is required before the token may be applied. This rolls against the target's Debuff Resistance - the higher the debuff resist, the lower the chances of a token getting applied on the target is. Negative tokens applied to friendly units through abilities, combat items, or conditions varies - some require a check while others do not.

Tokens may also be ignored by certain abilities. This means that ability can ignore a token on the attacker and / or ignore a token on the target. The token will have no effect on the attack - for example, an attack that ignores Block will ignore the damage reduction and deal full damage. However, note that this does not remove the ignored token - it will still be present for the next attack.

Abilities may also remove tokens. This means that ability will remove instances of that token on the target, including variants. For example, an attack that removes Dodge will remove both  Dodge and  Dodge+ from the target.

If not consumed, most tokens will last for 3 rounds, starting from the end of the target's turn, after which they will expire and dissappear.

Tokens may also be countered by other tokens - if one is applied while the other is present, both will be removed from the target. This also means these two tokens may never be present on a unit at the same time. Token counters are indicated below.

Tokens have varying stack limits, listed below.

Positive Tokens

 * dd2 token crit.png Crit
 * The next attack this unit makes will have 100% crit chance and will ignore 20% of all of the target's resistances. A critical hit forces a max damage roll + 50% damage. Any attack that deals damage and / or applies a token or debuff will consume dd2 token crit.png Crit tokens, with few exceptions. This token is consumed whether or not the attack hits.
 * Limit: 2
 * dd2 token riposte.png Riposte
 * Counter-attack the next damaging attack received. Only certain units may ever gain dd2 token riposte.png Riposte tokens, and damage and effects vary from unit to unit.
 * Limit: 3
 * dd2 token dodge.png Dodge
 * Gives a 50% chance to avoid the next attack. Consumed by the next attack the hero receives, regardless of whether or not it hits or if it is a non-damaging attack. If dd2 token dodge.png Dodge and dd2 token dodgeplus.png Dodge+ are present, dd2 token dodgeplus.png Dodge+ will be consumed first. This effect is multiplicative with Dd2 token blind.png Blind.
 * Limit: 3
 * dd2 token dodgeplus.png Dodge+
 * Gives a 75% chance to avoid the next attack. Consumed by the next attack the hero receives, regardless of whether or not it hits or if it is a non-damaging attack. If dd2 token dodge.png Dodge and dd2 token dodgeplus.png Dodge+ are present, dd2 token dodgeplus.png Dodge+ will be consumed first. This effect is multiplicative with Dd2 token blind.png Blind.
 * Limit: 3
 * dd2 token block.png Block
 * Reduces the damage of the next hit taken by 50%. Only consumed if the attack hits and is not a non-damaging attack. Only affects damage; any tokens, debuffs, or DOTs applied by the attack will still get applied normally. If dd2 token block.png Block and dd2 token blockplus.png Block+ are present, dd2 token blockplus.png Block+ is consumed first.
 * Countered by: Dd2 token vulnerable.png Vulnerable
 * Limit: 2
 * dd2 token blockplus.png Block+
 * Reduces the damage of the next hit taken by 75%. Only consumed if the attack hits and is not a non-damaging attack. Only affects damage; any tokens, debuffs, or DOTs applied by the attack will still get applied normally. If dd2 token block.png Block and dd2 token blockplus.png Block+ are present, dd2 token blockplus.png Block+ is consumed first.
 * Countered by: Dd2 token vulnerable.png Vulnerable
 * Limit: 2
 * dd2 token guarded.png Guarded
 * Attacks directed at this unit will instead be redirected to the guarding unit, indicated in the tooltip.
 * Countered by: Dd2 token taunt.png Taunt
 * Limit: 3
 * dd2 token strength.png Strength
 * Increases the damage of the next attack by 50%. Consumed regardless of whether or not the attack hits, and only if the attack is not a non-damaging attack.
 * Countered by: Dd2 token weak.png Weak
 * Limit: 2
 * dd2 token speed.png Speed
 * Increases speed at the start of the next round. This increases speed by 100 for 1 round, virtually guaranteeing this unit will act first in the next round.
 * Countered by: Dd2 token daze.png Dazed
 * Limit: 1
 * Dd2 token stealth.png Stealth
 * Unit cannot be directly targeted by most attacks. Note that area-of-effect attacks that include at least one visible target will still hit this unit.
 * Limit: 1

Negative Tokens

 * Dd2 token daze.png Dazed
 * Next turn is delayed to the end of the round. Note that this token will only be activated once the unit takes it's action during that round, at which point it will be consumed and their action put at the end of the turn order.
 * Countered by: dd2 token speed.png Speed
 * Limit: 1
 * Dd2 token stun.png Stun
 * Unit loses it's next action.
 * Limit: 1
 * Dd2 token blind.png Blind
 * Lowers the chance of a hit by 50% for this unit's next attack.
 * Limit: 2
 * Dd2 token weak.png Weak
 * Decreases the damage of the next attack by 50%. Consumed regardless of whether or not the attack hits, and only if the attack is not a non-damaging attack.
 * Countered by: dd2 token strength.png Strength
 * Limit: 2
 * Dd2 token vulnerable.png Vulnerable
 * Increases the damage of the next attack received by 50%.
 * Countered by: dd2 token block.png Block
 * Limit: 2
 * Dd2 token taunt.png Taunt
 * Forces enemies to target this unit if able. Note that enemy units may have rank restrictions on attacking the Dd2 token taunt.png Taunt, or attacks on cooldowns, allowing them to seemingly avoid this token.
 * Countered by: dd2 token guarded.png Guarded
 * Limit: 3
 * Dd2 token immobilize.png Immobilize
 * Unit is unable to move or be moved.
 * Limit: 1
 * Duration: 1 Round
 * Dd2 token markedfordeath.png Marked For Death
 * Take 30% more damage from all Bullseye Barrett attacks. Applied by Bullseye Barrets, found only in The Tangle.
 * Limit: 1
 * Duration: Combat End

Special Positive Tokens
These are Special Positive that are not obtainable through normal means. Just as they are not obtainable through normal means, they cannot be removed through normal means - for the purposes of combat items and hero abilities, these do not count as typical Positive tokens.
 * dd2 token uncheckedpower.png Unchecked Power
 * Empowers certain skills on Occultist. Each token has a 33% chance to add Burn dd2.png 1 at the start of each round.
 * Limit: 3
 * Duration: Combat End
 * dd2 token corpulent.png Corpulent
 * Enables a powerful skill. Special token obtained by Plague Eaters, found only in The Foetor. Effect varies from enemy to enemy.
 * Limit: 1
 * dd2 token fodder.png Fodder
 * Consumed by other Plague Eaters. Special tokens that spawn with Livestock, found only in The Foetor.
 * Limit: 3
 * Duration: Combat End
 * dd2 token benediction.png Benediction
 * Enables the use of several powerful skills. Special tokens obtained by Bishops, found only in The Tangle.
 * Limit: 2
 * Duration: Combat End
 * dd2 token order.png Order
 * Enables a powerful skill. Special tokens applied by Drummers, found only in The Tangle. Effect varies from enemy to enemy.
 * Limit: 1
 * Duration: Combat End
 * dd2 token worship.png Worship
 * Exulting unspeakable Cosmic forces. Special tokens applied by Evangelists and Cherubs, found only in Cultist Battles. Effect varies from enemy to enemy.
 * Limit: 2
 * Duration: Combat End

Special Negative Tokens
These are Special Negative tokens that are not obtainable through normal means. Just as they are not obtainable through normal means, they cannot be removed through normal means - for the purposes of combat items and hero abilities, these do not count as typical Negative tokens.
 * Dd2 token combo.png Combo
 * Allows the triggering of additional skill effects. Many Mastered hero abilities have additional bonuses when targetting Dd2 token combo.png Combo tokens.
 * Limit: 1
 * Duration: 2 Rounds
 * Dd2 token winded.png Winded
 * Reduces damage by 33% and speed by 3 for each Dd2 token winded.png Winded token present on Hellion. Can only be removed through the use of certain skills.
 * Limit: 3
 * Duration: Combat End
 * Dd2 token controlledburn.png Controlled Burn
 * Targets a specific row rather than a specific monster. At the start of each turn, the monster occupying this row must make a Burn dd2.png Burn check or else get inflicted with Burn dd2.png Burn.
 * Limit: 1