Hellion (Darkest Dungeon II)

"The spilling of blood - an offering to the Gods!"

The Hellion is a Hero in Darkest Dungeon II.

Class Description

 * Front Rank
 * High Dmg
 * Bleed
 * Bloodlust

Combat Skills
🔸The Hellion will always start each run equipped with Wicked Hack,  Iron Swan,  Barbaric Yawp,  If It Bleeds, and  Toe to Toe. All other skills must be unlocked through the Shrine of Reflection, after which they are permanently available for subsequent playthroughs.

🔸Hellion begins each run with a unique, permanent Condition that gives her a +25% damage Buff when below 50% HP, and another same  Buff when below 25% HP.

🔸Hellion has several skills that add or remove Winded, a special Token exclusive to her. Each Winded Token reduces damage by 33% and SPD by 3, and can stack up to 3 times. Skills that remove Winded, such as  Bloodlust, will remove all stacks of  Winded currently on the Hellion. Winded is a special Token, and as such, is not affected by skills or combat items that affect Positive or Negative Tokens, such as thePlague Doctor's Indiscriminate Science or Holy Water.











{{Combatskilldd2 }|gif=
 * name=Bleed Out
 * image=dd2 ability bleedout.png
 * rank=1
 * target=1
 * value=4-8
 * valuemastery=6-9
 * crit=5%
 * critmastery=10%
 * self=dd2 token winded.png
 * effect=Bleed dd2.png 4
 * effectmastery=Ignore 30% Bleed dd2.png RES when Target dd2 token combo.png Bleed dd2.png 6
 * selfmastery=dd2 token winded.png
 * range=melee
 * sound=[[File:dd2 sound bleed out.wav]]
 * soundmiss=[[File:dd2 miss sound bleed out.wav]]}}









Unique Trinkets
🔸Each Hero has their own 3 unique Trinkets, exclusive only to them. All unique Trinkets for Heroes have Indelible rarity, Bauble cost of 70 and stack limit of 1.

Hero Paths
🔸 All Heroes Start The Game with No Hero Path. Each Hero has access to 3 unique Paths available only to them once they Invest into The Living City. Wanderer serves as the default path for every character and gives a candle reward. The following Paths are unique to the Hellion.

Strategy
The Hellion's primary role a front-line damage dealer with large bursts of damage, but not much damage in-between. Her ability to gain extra damage pairs well with her secondary tank role, which often causes her to drop to lower HP since she doesn't gain any defensive tokens like Block token: Block or Dodge. She counteracts this by having a multitude of self-heals, both for HP and Stress. Her Bleeds suffer somewhat from this, since they don't scale as well as her Physical damage moves with her ability active.



🔸Offense:

Revenger Hellion Hellions Offence is a core part of the character, Like Highwayman (Darkest Dungeon II) She starts with normal attacks Like Wicked hack &  Ironswan That do good damage and in Rank 1 with both she can almost hit every enemy rank (just not rank 3)  Wicked hack Having a ability to deal 50% move damage when consuming  Can deal A high amount of damage with little trinkets and quirk bonuses. With the Ravager Path You can Capitalize on These raw damage skills. A big one being on hellions final Shrine of Reflection Howling End, A big burst move for hellion at the cost of  Winded, When Building around Ravager Its important too Think about if you want too Run  Winded Skills, If you do a great one too play around  Winded Is  As when it is Upgraded It can clear winded easily &  Immobilize can keep you in rank 1. A disadvantage too revenger Is the Bleed Gained per turn as it can make The low Hp damage passive more risky too use, But its not all bad, Trinkets like  Empty Stein Granting bonus damage when  bleeding,  Carved Bodkin Reducing the  bleed by 2 and giveing a 20% extra turn when  Bleeding. Sodden Sweater Healing If you resist the bleed & A 50% bleed  Res, Fate's Foreteller Giving another Heal on resisting the  bleed. Tips for Using Hellions Raw damage skills The advantage Of hellions Raw damage kit is her passive, As at low hp she can ramp 25% Damage At 50%<= and another 25% Damage At 25%<= makeing her deal Insane damage at low hp, This means that the longer the fight last the stronger her damage will become, so make sure you are not Winded during these big bonuses turns, and if you are  adrenalinerush is a great skill too use, and if your lucky you can get the damage bonus and heal In the same turn. Is great for speeding up getting too low hp as the ,But be careful As hellion doesn't have built in  Defense or Damage negation outside of Carcass. Now the Last synergies Are good for a half tank Burst hellion, But what if you wanted too max your damage, Well you can ditch And use  Or another attack skill If you dont have a bleed attack ally. This way if you stack as much %Bonus damage there is one stat that will Maximize your damage CRIT Chance. With CRIT Chance On Crit you will deal The max value +50% damage  This Plus Hellions passive and Bloodlust, And Ravager you can do Insane Levels of damage On Crit. Trinkets Like Celebrated Chalice, Silent Treatment coast nautical compass, Snappy swig with high speed, Buttressing band , and Heartseeker Can Increase Crit Chance maxing out hellions %damage Modifiers.



🔸Survivability: The Hellion has no way of applying defensive Tokens via her skills. Nevertheless, she is still fairly capable of staying alive due to self-heals. Carcass also greatly boosts her survivability, giving her much easier access to Block


 * Dd2 ability rauciousrevelry.png Raucous Revelry can act both as a Icon HP dd2.pngHP and [File:Dd2 token stress.png|25x25px]] Stress heal, which gives it a bit of extra flexibility. Once upgraded, it also applies a +Deathsdoor dd2.png Deathblow RES buff, which can potentially allow Hellion to survive an additional hit. It applies Dd2 token winded.png Winded, but that's a small price to pay for a Icon HP dd2.pngHP and [File:Dd2 token stress.png|25x25px]] Stress heal.


 * Dd2 ability adrenalinerush.png Adrenaline Rush is an incredible self-healing tool. The on-use healing is nice and the DoT cleanse allows her to recover from hits. The on-attack healing is also very helpful, since it gives Hellion even more survivability. Removing Dd2 token winded.png Winded is nice, but usually not a selling point of the move, since it requires Hellion to be beneath a certain Health treshold.


 * Dd2 ability barbaricyawp.pngBarbaric Yawp can apply Dd2 token weak.pngWeak to multiple enemies, which can also help prevent damage. It isn't very effective, since Hellion can usually clear a frontliner with Dd2 ability howlingend.pngHowling End, Dd2 ability barbaricyawp.pngBarbaric Yawp's utility gets weakened quite a bit. When using the Carcass path however, this move becomes a cornerstone to Hellion's playstyle since it's an additional way to generate Dd2 token taunt.png Taunt.

Shrine of Reflection
🔸The Hellion gains access to 6 skills over 5 Chapters through accessing memories in the Shrine of Reflection.

Chapter One: The Eve of Glory

Chapter Two: The Brave

Chapter Three: Night in the Woods

Chapter Four: Shame and Exile

Chapter Five: The Great Emptiness



Shrine Bullet Point.png Chapter One: The Eve of Glory
🔸Unlocks Bleed Out "I was too young. Too loud... too certain..."

- The Hellion

"She was young to join the warband, but any who challenged her readiness were met with clenched fists and violent indignation. Having bloodied that last of her detractors, the matter was considered finally settled. On the eve battle, she joined her clanmates in raucous celebration, her stein and her spirits overflowing with abundance."

- The Academic



Shrine Bullet Point.png Chapter Two: The Brave
🔸Objective: Prove Yourself! 🔸Unlocks Bloodlust "The invaders came. And with them came countless fears."

- The Hellion

"She was the tip of the spear - poised to sunder the enemy line, to live forever in the songs of her people!"

- The Academic

"Her entire life spent in preparation, but when it had mattered most... she had failed."

- The Academic



Shrine Bullet Point.png Chapter Three: Night in the Woods
🔸Unlocks Raucous Revelry "I had no more courage than the buzzards feasting on my failure."

- The Hellion

"As the advancing army moved on, she huddled tightly in the tree's clammy roots, hoping to be somehow swallowed up into the earth. At dawn, she woke tormented by the exuberant cries of carrion crows, come to feast upon the corpses of her kin. When at last she stirred, the scavengers took flight, repulsed by sight of this undeserving revenant."

- The Academic



Shrine Bullet Point.png Chapter Four: Shame and Exile
🔸Objective: Apologize to 10 Widows 🔸Unlocks Breakthrough "I had survived and I reminded them of those who had not."

- The Hellion

"She had shunned a warrior's death, and her cowardice would be impugned!"

- The Academic

"They cast her out. An exile - unwelcome, and unsung."

- The Academic



Shrine Bullet Point.png Chapter Five: The Great Emptiness
🔸Unlocks Adrenaline Rush and  Howling End "It is said that even Death shuns cowards and fools."

- The Hellion

"Alone and untethered, she wandered the countryside fighting for sport, and soaking her wounds in wine. She sought death at every turn, desperate for a second chance to prove her mettle, but it seemed even that terrible wraith that forsaken her. Her isolation was absolute, her shame barely concealed by a fragile façade of fearlessness."

- The Academic

Trivia

 * The Hellion is one of eight Heroes returning from Darkest Dungeon, and one of the first nine Heroes to be available in the sequel.


 * There are some differences between the Hellion's Darkest Dungeon comic and some parts of her memories in the sequel. In the comic, Hellion did not participate in her tribe's battle from the beginning, but instead watching it from afar out of fear. Her Chapter 2 memory in Darkest Dungeon II, on the other hand, shows that she did join the battle and appeared to be the leader of her group, considering that she was able to rally her tribesmen. Hellion only retreated and cowered when her group was overwhelmed.