Abomination

"Tortured and reclusive. This man is more dangerous than he seems."

- The Narrator

The Abomination is one of the playable Character Classes in Darkest Dungeon.

The Abomination can not embark alongside the religious hero classes, who are the Crusader, Leper, and Vestal.

Abilities
"Beaten, branded and imprisoned for untold decades, this furtive vagrant hides a terrible secret. The eldritch poison coursing through his veins has given him unspeakable power, at a terrible cost. As his form changes, so too does his role in combat!"

- Guild

The Abomination has two different sets of abilities, which changes whenever he switches forms using Transform. Transform can only be used once per turn.

Unlike other classes, the Abomination's abilities upgrade with his Resolve Level and does not need to purchase upgrades from the Guild.

Camping Skills
"The Abomination spends his restful moments lost in the myriad symptoms of his condition. Pulse-pounding self-buffs provide opprtunities for even greater effectiveness in the next melee, while concentrating on suppressing his terrible impulses can alleviate some of the party's apprehension."

- Trainer

Equipment
"Protected by cursed chains and a thick, leathery hide, the Abomination can withstand the pressures of frontline combat as well as any plated footman. His terrible claws are each the size of daggers, and his progressive mutation manifests in unspeakable strength, speed, and a profusion of bile."

- Blacksmith

Customisation
As for any hero, the Abomination has four different possible colour palette, ranging from brown to red to two different shades of green.

Trivia

 * The Abomination hero class was designed by Josh Lauer, a Lord-Tier Kickstarter backer.
 * Josh Lauer is a fan of werewolves, and that is where the idea of the abomination came from.
 * The name of the Abomination's highest level armor, Inhuman Bondage, is also the name of the patch that he was added in.