Plague Doctor (Darkest Dungeon II)

Base =

Upgraded =

"What is a physician if not a student of decay?"

The Plague Doctor is one of 11 Heroes in Darkest Dungeon II.

Class Description

 * Back Rank
 * Blight
 * Blinds
 * Healer

Combat Skills
🔸The Plague Doctor will always start each run equipped with Noxious Blast,  Blinding Gas,  Incision,  Battlefield Medicine, and  Ounce of Prevention. All other skills must be unlocked through the Shrine of Reflection, after which they are permanently unlocked and available for subsequent playthroughs.























Unique Trinkets
🔸Each Hero has their own 3 unique Trinkets, exclusive only to them. All unique Trinkets for Heroes have Indelible rarity, Bauble cost of 70 and stack limit of 1.

Hero Paths
🔸 All Heroes Start The Game with No Hero Path. Each Hero has access to 3 unique Paths available only to them once they Invest into The Living City. Wanderer serves as the default path for every character and gives a candle reward. The following Paths are unique to the Plague Doctor.

Strategy
🔸The Plague Doctor is a reliable healer and supporter, capable of applying penalties to multiple enemies. Despite her role as a healer, the Plague Doctor can deal a surprisingly massive amount of damage, provided that she is paired with Heroes that can inflict DOTs. Due to her lack of defensive skills and low HP, the Plague Doctor is best placed on the back Ranks, where she can utilize most of her skills and avoid harm from the dangerous front Ranks.

🔸Offense: The Plague Doctor deals damage mainly through high amounts of DOT. While being somewhat reliant on DOT, she is among the few Heroes who can apply all DOT effects, and as such, can flexibly choose the most optimal effects against certain targets.


 * On the back Ranks, the Plague Doctor can use Dd2 ability noxiousblast.png Noxious Blast and Dd2 ability plaguegrenade.png Plague Grenade, which inflict solid Blight dd2.png Blight damage, to wear down the front-Rank and back-Rank targets with low Blight dd2.png Blight Resistance. In the Foetor region where high Blight dd2.png Blight Resistance is common, she can switch to a more supporting role and instead use Dd2 ability incision.png Incision, a very reliable attack with average physical damage and high Bleed dd2.png Bleed.


 * Huge-dot-on-general.pngPD-on-general.png Cause of Death converting DOT into gigantic physical damage|alt=]]Dd2 ability causeofdeath.png Cause of Death is the Plague Doctor's most lethal skill, which turns most (or all) of the DOT accumulated on a target into instant physical damage. To make the most out of the skill, the Plague Doctor can be paired with heroes capable of applying DOT effects. ThePortraits-runaway.pngay's Dd2 ability firestarter.png Firestarter complements the Plague Doctor's high DOT by adding a Burn dd2.png Burn effect to her skills (especially Dd2 ability magnesiumrain.png Magnesium Rain which hits all targets). Dd2 ability firestarter.png Firestarter can also be combined with thePortraits-occultist.pngtist's Dd2 ability anamnesis.png Anamnesis to apply Burn dd2.png Burn and a decent amount of Bleed dd2.png Bleed on the entire enemy team. ThePortraits-occultist.pngtist's Dd2 ability malediction.png Malediction also goes very well with Dd2 ability causeofdeath.png Cause of Death as it debuffs all DOT Resistances of a target and forces it to receive DOT effects whenever they receive any form of damage. In addition, there are various items that can inflict DOT (Bear Trap, Caltrops, etc.) on enemies or reduce their DOT Resistances (Toxic Ichor), making them more prone to DOT. Dd2 ability causeofdeath.png Cause of Death can decimate even the toughest enemies and bosses alike, as long as the Heroes' team can stack as much [[DOT (Darkest Dungeon II)|DOT]] on them as possible.

🔸Survivability: Apart from Blinding Gas, and  Ounce of Prevention, which helps the Plague Doctor and her allies withstand DOT attacks; the Plague Doctor does not have any skill to apply defensive Tokens on herself, such as  Dodge or  Block. While Blinding Gas can inflict multiple  Blind Tokens, it can only target back-Rank enemies. In many cases, relying on healing from Battlefield Medicine alone would not be enough for survival. Therefore, care should be taken when the Plague Doctor ends up in the front Ranks, where she is exposed to dangerous attacks from the front. In such cases, consider moving her to the back or having her protected by more durable allies (Man-at-Arms orLeper). Since the Plague Doctor applies a very limited amount of Tokens on herself via her own skills, she can not gain a large heal from using Indiscriminate Science, unless she receives various Positive and Negative Tokens from certain Quirks, combat items, allies or enemies.

🔸Support: The Plague Doctor is one of the very few characters with the ability to heal allies and maintain team survival. Thus, she is considered a staple in various team set-ups, especially for inexperienced players. Besides healing, the Plague Doctor can be a fairly reliable supporter thanks to her Blind and  Strength Tokens.


 * PD-medicine.pngDd2 ability battlefieldmedicine.png Battlefield Medicine can be used to heal allies that are on low Icon HP dd2.png, Deathsdoor dd2.png Death's Door or are suffering from severe DOT effects. This skill, however, will not be reliable for drawn-out battles, especially boss battles, due to its limited use (3 for each battle).


 * Compared to Dd2 ability battlefieldmedicine.png Battlefield Medicine, Dd2 ability indiscriminatescience.png Indiscriminate Science does not have a limit on use and offers a much greater healing potential at the expense of losing helpful Tokens. To get a solid heal, the skill should be used on Heroes that hold or can apply a large number of Positive Tokens on themselves. For example, thePortraits-highwayman.pngayman and the Portraits-graverobber.pngrobber can gain up to 4 Positive Tokens by using Dd2 ability takeaim.png Take Aim (upgraded) and Dd2 ability absinthe.png Absinthe, respectively, which results in a massive heal of 50% Icon HP dd2.png. ThePortraits-manatarms.png-at-Arms' upgraded Dd2 ability retribution.png Retribution can provide an even greater amount of Tokens (up to 6), which will heal 70% of his Icon HP dd2.png. The upgraded version of Dd2 ability indiscriminatescience.png Indiscriminate Science additionally consumes Negative Tokens for an even greater heal. If upgraded, it can be very useful against Cherubs, Locks of Denial or any enemy that focuses on debuffing their targets with harmful Tokens.


 * The DOT-Resistance Dd2 token buff.png Buffs provided by Dd2 ability ounceofprevention.png Ounce of Prevention can be very helpful against DOT users, such as Pillager Hatchetman or Creature Den beasts, while the Disease dd2.png Disease -Resistance Dd2 token buff.png Buff will reduce the Heroes' chance of contracting Diseases, which are mainly inflicted by Foetor enemies.


 * The Plague Doctor can leave Dd2 token blind.png Blind Tokens on two back-Rank enemies at the same time via Dd2 ability blindinggas.png Blinding Gas to help reduce damage intake for her team or apply Dd2 token strength.png Strength Tokens on allies with considerable damage output (Portraits-highwayman.pngayman,Portraits-leper.png, etc.) via Dd2 ability emboldeningvapours.png Emboldening Vapours. Dd2 ability disorientingblast.png Disorienting Blast can displace a back-Rank target, bring it to a more vulnerable position, and Dd2 token daze.png Daze it so that other Heroes can gain the upper hand. Dd2 ability blindinggas.png Blinding Gas and Dd2 ability disorientingblast.png Disorienting Blast can be upgraded and combined to apply Stun dd2.png Stun effects.


 * Using Dd2 ability magnesiumrain.png Magnesium Rain, the Plague Doctor can quickly remove Dd2 token dodge.png Dodge Tokens among enemies and clear corpses, allowing her team to deal with out-of-reach threats. Due to its mechanic of clearing all corpses at same time, Dd2 ability magnesiumrain.png Magnesium Rain is particularly helpful against Plague Eaters in Foetor region or Creature Den monsters, as these enemies can consume their allies' corpses to gain huge advantages for themselves, such as healing and access to dangerous skills.

Shrine of Reflection
🔸The Plague Doctor gains access to 6 skills over 5 Chapters through accessing memories in the Shrine of Reflection.

Barks
Combat =

Landing a CRIT

 * Look how they wither and die!
 * One more cadaver for the cart.
 * Become as dust!
 * Excise the tumor!
 * I'll keep this bit for later!
 * Bones break and flesh tears!
 * Such an intriguing shade, their blood...
 * They are flesh like any other beast!

Stalling

 * We push ourselves toward exhaustion - why?
 * Has fatigue come to claim us so soon...?

Bleed

 * Quickly - that struck a vein!
 * I require a compress!

Blight

 * Surely we can find a counteragent!
 * A mithridate! For my agonies!

Burn

 * I require time to prepare a liniment!

Horror

 * N-no...! This must be some hallucination!
 * Wh-what comes after death is worse...

Stress

 * This expedition is doomed!
 * This cannot continue...
 * *breathes heavily*
 * I... this... I can't...
 * We have seen such horrors already!
 * We shall not survive. This I know.
 * It gnaws at the back of my mind...
 * What are we doing?!
 * W-we should run!
 * *gasp!*
 * I don't like this...
 * I-I don't want to die here!
 * It's over for us - over!

Entering Death's Door

 * All flesh fails, in the fullness of time.

Ally On Death's Door

 * Hold fast!
 * We've got you! Hold on!
 * Back from the edge, comrade!
 * Someone - HELP!
 * This isn't where you fall!
 * Not yet!
 * We need you alive!
 * You'll get through this!
 * You're stronger than this!
 * We'll get you out of here!

Surviving Hit on Death's Door

 * Adrenaline is a marvel...
 * I have conquered death once before!

Ally Surviving Hit on Death's Door

 * If you survive this, I can mend you!

Hit by CRIT

 * I am unsure if I could withstand another!
 * I need a healer!
 * Argh!
 * Can't see straight...
 * That one stung...
 * My ears are ringing!
 * I underestimated you...
 * Blast it!
 * Damned thing!
 * Got me good!
 * Bastard!

Ally Hit by CRIT

 * You are not beyond healing!
 * Steady, my friend!
 * Shake it off!
 * Brace up!
 * Hold on!
 * Still with us?
 * You're still standing!
 * Hell of a blow!
 * And yet you breathe!
 * We'll get them back!
 * On your feet!

Pushed by Enemy

 * Preternatural strength!
 * ... staggering force!
 * ... auggh!
 * ... can't stand my ground!
 * Can't... hold... balance!
 * What terrible strength!
 * The force of devilry!
 * I have to regroup!
 * Grrgh! Damn it all!
 * This one's tough!
 * Unnaturally strong...

Fog Appears (Shroud)

 * This foul mist grows thicker!
 * The air stagnates...
 * Damn this fog!
 * Insufferable fog!
 * I hear them moving in the fog...
 * This fret assaults my eyes!
 * Stay close, lest they pick us off!
 * Be wary, they stalk us from the fog!
 * Malign currents on the wind...
 * This is no common storm...
 * We grow vulnerable to ambush...!
 * This fog veils some treachery, no doubt.
 * I've lost sight of them!
 * What trickery, this mist?
 * Illusion and deceit, this weather!

Fog Fades (Shroud)
Positive Act Outs=
 * Strike now, the fog abates!
 * The air clears...
 * At long last, a breeze!
 * The air stirs!
 * Their trickery falters!
 * Our foes once more in sight!
 * A break in the weather!
 * Their cover lifts!
 * Mind our flanks! The fog lifts!
 * I see the fiends! Press hard!
 * The wind shifts in our favour!
 * Begone, unearthly mist!
 * Now, while our blades strike true!
 * Lo, the enemy! Press them!
 * Regroup, the fog is lifting!

Stress Healing Partner - General

 * Trust in our methods! In one another!
 * Trust the science!

Buffing Partner - General

 * Have a whiff of these vapours...

Healing Partner - General

 * This should work...

Combo Attack - General

 * Defenses rendered invalid!

Retaliation - General

 * Retaliation!

Protection - General

 * Perhaps a diversion is in order...

Praise for Support Skill - General

 * You must explain your process!

Praise for Attack - General

 * Superb dissection!

Stress Heal in Coach - General

 * The effects of overwork, nothing more.

Stress Healing Partner - Hopeful

 * Give up now? With so much yet to learn? BAH!
 * The future is a full coffer!

Buffing Partner - Hopeful

 * Our coadjuvancy - their downfall!

Praise for Support Skill - Hopeful

 * You have a knack for this.

Praise for Attack - Hopeful

 * Antagonistic force!

Stress Heal in Coach - Hopeful

 * I'm not finished yet. Nor are you!

Stress Healing Partner - Amorous

 * Love is the purest chemistry.

Healing Partner - Amorous

 * At my side, you shall forever defy death!

Protection - Amorous

 * I won't gamble on your health!

Praise for Support Skill - Amorous

 * We shall defy even death together!

Praise for Attack - Amorous

 * How cleverly you scheme!

Stress Heal in Coach - Amorous

 * You are beyond appraisal!

Stress Healing Partner - Respectful

 * Your breadth of knowledge is... impressive!

Retaliation After Partner is Attacked - Respectful

 * You're too useful to lose to these vermin!

Combo Attack with Partner - Respectful

 * Let us end these aberrations!

Praise for Support Skill - Respectful

 * I regret ever doubting you...

Praise for Attack - Respectful

 * These fiends shall rue the day!

Stress Heal in Coach - Respectful
Negative Act Outs=
 * Dispense with this fear!

Attacking Ally - General

 * I've better things to do than supervise you!

Dealing Stress Partner - General

 * Failing grade for you, imbecile!

Insult for Support Skill - General

 * Are my talents not enough?!

Insult for Attack - General

 * Should've done your research.

Stress Ally in Coach - General

 * Disease. Rot. Putrescence. All of it.

Attacking Ally - Hateful

 * INSUFFERABLE!

Stress Damage on Ally - Hateful

 * Dullard! Simpleton!

Insult for Support Skill - Hateful

 * Ah, shove it
 * Get bent.
 * Piss off.

Insult for Attack - Hateful

 * Are you even trying?!
 * Shape up or step aside!
 * Do you WANT us to die here?!

Stress Damage on Ally on Road - Hateful

 * You are a walking HEADACHE!

Stress Damage on Ally - Suspicious

 * You concoct a betrayal, I know it.

Stress Damage on Ally on Road - Suspicious

 * You conspire against me!

Insult for Support Skill - Suspicious

 * Why'd you do that, eh?
 * They get it and I don't?

Insult for Attack - Suspicious

 * Did you hold back?
 * You're not trying!

Stress Damage on Ally - Resentful

 * Be quiet, learned experts are talking.

Stress Damage on Ally on Road - Resentful

 * These are MY friends! You aim to steal them!

Insult for Support Skill - Resentful

 * Figures.
 * Typical.
 * Oh, here we go again.

Insult for Attack - Resentful
Affinity=
 * Oh, bloody hooray.
 * Up to your usual tricks.
 * Another rare misstep, I'm sure.

Adding Buff

 * Sniff this - to balance the humours!

Guarding Ally

 * Stand back! I'm testing a method...!
 * Bodies can be mended!
 * Wounded, yes, but breathing!

Adding Token

 * Allow me to fortify your constitution!

Follow Up Attacks

 * A synchronized dissection!
 * We weary them!
 * Masterful!

Follow Up on Debuffed Enemy

 * They are enfeebled! Now!

Healing Ally

 * Cease your wriggling and let me work!
 * I conquered death once - I can do so again!
 * None better for your wounds than I!

Ally Attacks Enemy that Attacked Me

 * Skill and coordination!
 * You'd do that for me...?

Moving Positions - Positive

 * I have an idea!

Removing DoTs

 * I'm sure I have an ampoule for that...
 * Move not an inch! I'm working!
 * We caught this in time. Here!

Stress Healing

 * Verdure and vigour!
 * We will cure this world.

Jealous of Buff

 * By my calculations, you misjudged that.

Jealous of Guarded Ally

 * Inefficient!
 * If I bleed out, who will staunch your wounds?

Jealous of Token

 * Reckless!

Jealous of Food (Unused)

 * I require nourishment!

Jealous of Healing

 * You leave your own medic to bleed!
 * Your eyes must be afflicted!
 * A poor distribution of aid!

Moving Positions - Negative

 * What is the meaning of this?!

Jealous of DoT Removal

 * You think yourself so smart...!
 * You FOOL!
 * You'll be sorry when I'm gone!

Positive Road Banter

 * At last! Someone I can work with!
 * Think of all we can teach these people!
 * Do not let me grow morbid...
 * My mind is troubled. Read with me?
 * You have taught me much.
 * Here - you've got splatter on you.

Negative Road Banter
Inn Items=
 * Leave me to my studies!
 * Don't make an enemy of your physiker!
 * Have you no sense? I said BEGONE.
 * You bicker as a child does!
 * You! Reckless! You threaten us all!
 * I've had better company in the morgue!

Armor Repair Kit

 * TBA

Blasphemous Idol

 * TBA

Book of Bawdy Tales

 * TBA

BOOK: My time in the Desert

 * TBA

Book of Creative Insults

 * TBA

Poetry

 * TBA

Boxing Gloves

 * TBA

Calming Incense

 * TBA

Candles and Chocolate

 * TBA

Clarifying Poultice

 * TBA

Clotting Poultice

 * TBA

Dartboard

 * TBA

Slime Mold

 * TBA

Stale Bread

 * TBA

Apple and Cheese

 * TBA

Steak and Spuds

 * TBA

Flapjacks

 * TBA

Invigorating Stew

 * TBA

Holy Beads

 * TBA

Impermeable Poultice

 * TBA

Leeches

 * TBA

Meditative Totem

 * TBA

Mop and Bucket

 * TBA

Nightshade Concoction

 * TBA

Pipeweed

 * TBA

Restorative Herbs

 * TBA

Roast Pig

 * TBA

Songbook of Amorous Ballads

 * TBA

Songbook of Touching Dirges

 * TBA

Songbook of Rousing Tunes

 * TBA

Soothing Poultice

 * TBA

Speed Bag

 * TBA

Stimulating Poultice

 * TBA

Stitching Kit

 * TBA

The Wine

 * TBA

Knotted Tug Rope

 * TBA

Wax Inoculant

 * TBA

Whetstone

 * TBA

Whiskey Barrel

 * TBA

Whiskey Bottle

 * TBA

Whiskey Flask

 * TBA

Whittling Tools

 * TBA

Wild Tea

 * TBA

Morbid Joke

 * TBA

Improvised Strategy

 * TBA

The Very Best

 * TBA

Experimental Remedy

 * TBA

War Paint

 * TBA

Tar-Filled Colambre

 * ''TBA'

Oddly-Tuned Lute

 * TBA

Precious Collection

 * TBA

Guided Meditation
Hero Shrines=
 * TBA

Shrine 1

 * TBA

Shrine 2

 * TBA

Shrine 3

 * TBA

Shrine 4

 * TBA

Shrine 5

 * TBA

Shrine 6
Locations=
 * TBA

Oasis

 * TBA

Creature Den

 * TBA

Resistance Encounter

 * TBA

Resistance Encounter Success

 * TBA

Resistance Encounter Retreat

 * TBA

Assistance Encounter

 * TBA

Exiting Assistance Encounter

 * TBA

Valley Assistance Encounter

 * TBA

Region Gate

 * TBA

Exiting Crossroads

 * TBA

Exiting Hospital

 * TBA

Exiting Hoarder

 * TBA

Exiting Valley Hoarder

 * TBA

Exiting Watchtower

 * TBA

Exiting Hoarder

 * TBA

Exiting Academic's Study

 * TBA

Cultist Encounter Success

 * TBA

Cultist Encounter Retreat

 * TBA

Tangle Lair Success

 * TBA

Tangle Lair Retreat

 * TBA

Foetor Lair Success

 * TBA

Foetor Lair Retreat

 * TBA

Sprawl Lair Success

 * TBA

Sprawl Lair Retreat

 * TBA

Shroud Lair Success

 * TBA

Shroud Lair Retreat

 * TBA

Exiting Oblivion's Ingress

 * TBA

Exiting Academic's Cache
Quirks/Diseases= TBA Travelling Stress=
 * TBA

Travelling Stress Heal

 * Perhaps there is hope for us yet...
 * We are not so dissimilar...
 * I accept you. We all do.
 * Chin up, shoulders back. We can do this.
 * The road is tough but we're going to make it.
 * Let us share tales of merrier times.
 * Come what may, we are united!
 * Hang in there. 
 * Can I get you anything?
 * It's a long road, but we've got each other.
 * Want to share? I've got extra...
 * You're even tougher than you look.
 * I'm glad you're here, for what it's worth.
 * You're going to live. I won't hear otherwise.
 * At least we aren't facing this alone.
 * Maybe all hope is not lost...
 * There are times I almost feel hopeful.
 * I had a pleasant dream, for once...
 * Whatever comes, we are united.
 * Perhaps we'll find glory after all...
 * This world is worth saving.
 * We are making a difference out there.
 * Hope is seductive, isn't it?
 * We're making good time.
 * If this is my fate, I'm content.
 * All is not lost.
 * We will best these fiends!

Travelling Stress Heal

 * 'Buffoon!
 * 'We're not going to make it, are we?
 * 'Everywhere, the world comes undone...
 * 'Stuck in a coach with the likes of you - feh.
 * 'I'm hungry and tired!
 * 'This cursed coach is a bouncing racket!
 * 'Let me out of this blasted coach!
 * 'Here we are, four corpses in a rolling coffin...
 * 'I can't bear to look out the window...
 * 'It's like a nightmare out there.
 * 'Like rats in a trap...
 * 'What if it's all for nothing...?
 * 'Can I really trust you to have my back...?
 * 'Can't sleep. Awful food. Worse company.
 * 'A waking nightmare...
 * 'We never seem to make any progress...
 * 'Just leave me by the roadside.
 * 'This was all a mistake...!
 * 'We're driving in circles...
 * 'Are we lost?
 * 'This is not the life I dreamt for myself...
 * 'Everywhere we pass - ruin, destruction...
 * 'Fools, fools we are...
 * 'We were damned before we set off.
 * 'Why us? Why me?
 * 'I'm not crying...! Look away!
 * 'I grow so weary of this fight.
 * 'Would it be so bad to give in...?

Trivia

 * The Plague Doctor is one of the ten Heroes returning from Darkest Dungeon, and one of the first eleven Heroes to be available in the sequel.
 * The Plague Doctor, along with thePortraits-occultist.pngtist, are the only Heroes able to apply all 3 DOT effects (Bleed dd2.png Bleed, Blight dd2.png Blight , and Burn dd2.png Burn ) by themselves.
 * The Plague Doctor's comic in Darkest Dungeon and her memories in Darkest Dungeon II reveal that she used to be a university student in pursuit of forbidden knowledge and ended up dismembering her professor's cadaver, then assembled his body to reanimate him. Her backstory somewhat resembles that of Victor Frankenstein from the popular Gothic-style novel Frankenstein written by Mary Shelly. Similar to the Plague Doctor, Victor is also a gifted university student who is obsessed with understanding the nature of life and death. He eventually discovers a technique that allows him to revive dead matters; then attempts to craft a hideous, towering Creature from various body parts.
 * The default name of the Plague Doctor, Paracelsus, was also one of the names of a 16th century Swiss physician who helped birth modern toxicology.