Brigand Pounder

The Brigand 8-Pounder, 12-Pounder and 16-Pounders are bosses which appear in the Weald.

 From the memoirs of the Ancestor, all his experimentation and occult delvings have caused the locals to make legends and stories about his doings. Because of this, awe quickly became ire. The ancestor offered them immense wealth in exchange for their cooperation. The Hamlet's inhabitants quickly refused.

The Ancestor was outraged and hired the Brigands to silence his opposition by force. They brought the Brigand Cannon with them to seize the Hamlet. Even after the Ancestor's suicide, the cannon was maintained by the Brigands to aid in their plundering of the Estate as well as to strengthen their grip on the region.

Behaviour
The Brigand Pounder spawns on the second rank with an assortment of Brigands to support it in the other three ranks. The most important of these support units is a special Brigand called the Matchman whose own abilities allow the Pounder to attack. If the Matchman is allowed to act, the Pounder will use one of two attacks. The first is "BOOOOOOOM!", a ranged attack that hits the entire party for catastrophic damage as well as inflict heavy stress. It's second attack, "MISFIRE!", does nothing but give the party a sizable stress heal. On its own, the Pounder cannot perform any abilities other than "Reinforcements!" which summons additional Brigand units. It will use this ability immediately at the start of every turn unless all other ranks are filled. This attack will ALWAYS summon a Matchman if one is not present.

Abilities
* The Brigand Pounder will ALWAYS use Reinforcement at the start of every turn. Unless no brigands are downed.

** Reinforcement can only summon Brigand Matchman, Brigand Cutthroat, Brigand Fusilier and Brigand Bloodletter. A Brigand Matchman will always be summoned if there are none.

** The limit of each Brigand type during the fight is 1. Means that there will be no duplication of Brigands at any given time during the boss fight.

*** The Brigand Pounder will only use BOOOOOOOM! and MISFIRE! after the Brigand Matchman uses Fire In The Hole, and regardless of any status effect (if any).

*** BOOOOOOOM! an MISFIRE! are mutually exclusive. Means only one of them can be performed by the Brigand Pounder after the Brigand Matchman uses Fire In The Hole.

Strategy
First and foremost: KILL THE MATCHMAN! DO NOT let him live to the end of a turn, as his actions can have dire ramifications for the party. It is recommended to bring one or two ranged characters as the Matchman tends to spawn on and/or get moved to the third or fourth rank and made unhittable in melee. Thankfully, the Matchman has ridiculously low speed (i.e.: He will almost always act last on a turn) and low health, which can make for an easy kill.

As for the Pounder itself, it has a VERY high protection stat and is virtually immune to status effects, debuffs and moves, so don't even waste time using abilities like this. It is recommended to bring in one or two strong melee characters who can overcome the high protection stat.

One strategy, albeit slow, is to kill all Brigands and then attack the Pounder while it has no support. This method may take a while as the Pounder continuously spawns new Brigands at the beginning of the turn, but this is ultimately one of the safest ways of dealing with this boss.

Another strategy, depending on the types of Brigands encountered, is to ignore the other two Brigands and focus solely on the Matchman and Pounder. It is much more dangerous and risky than eliminating all targets, but it does reduce the number of extra units the Pounder's 'Reinforcements!" brings in, and with any luck it will be just a single Matchman. High Damage and Dodge stats are recommended if pursuing this strategy.