Reinforcements

Whenever the player takes too long to defeat the opposing enemies in either a hallway battle or a room battle, they will at first suffer minor stress damage across the whole party of heroes. One turn forward from this enemy reinforcements will appear, meaning that 2 extra enemies will spawn. The reinforcements can be composed of any enemies that may appear in the current dungeon, although the pairs always seem to carry a theme (e.g. both having the same prefix, such as "Fungal" or "Cultist"). The purpose of the penalties is to prevent the player from stalling to heal both health and destress before continuing on with the rest of the dungeon.

Reinforcements can be disabled in the gameplay settings under Combat Delay Penalties, however these settings cannot be altered within Stygian or Blood Moon game modes. If you disable reinforcements, then you will not receive the below achievement:

Stalling Mechanics

 * The first Stall Penalty is increased stress across the party.
 * The second Stall Penalty occurs one turn after the first Stall Penalty, enemy reinforcements will appear and the party will receive the same stress penalty as in the first Stall Penalty.
 * Enemies spawned by the Stall Penalty penalty will not award additional loot.

Conditions

 * Stall Penalties will not occur if the remaining enemy is a 'large' creature (takes up 2 spaces or more).
 * The first Stall Penalty will occur if both of the following conditions are met:
 * Two full rounds have elapsed with only 2 or fewer enemies remaining.
 * The player has used 2 or more "stalling" skills when there are only 2 or fewer enemies remaining.
 * If both remaining enemies are any of the enemies listed below, then the first Stall Penalty will occur after only 1 round.