Gatekeeper

A lonely Manservant sent out into the wilds by his Vampiric Masters and Mistress to find "new blood" and invite these unwitting guests to join them at the Courtyard under the guise of an evening of games and entertainment, or to join them for dinner. Little do these "honored guests" know that they are the entertainment and/or dinner. Only the blind or the terminally foolish would accept such an invitation…

If you want to cleanse of Crimson Curse from your Estate and stop anymore unfortunate souls from falling into the grasp and fangs of the Crimson Court you need to enter the vampiric hive of unbridled hedonism and indulgent excess. However the gates of the Courtyard are under foul enchantment, preventing anyone from entering the bloodsucker’s den, without an invitation…

Behavior
The Gatekeeper will always use enraging slight before anything else, disrupting your party formation and stressing out your heroes. Afterwards, this messenger will make his escape, leaving your party to deal with additional stress and yet more bloodsuckers.

On the second turn, the Gatekeeper has a 66.7% chance of using Elusive Exit in lower dungeons, and a 75% chance of using Elusive Exit in Champion level dungeons. If the Gatekeeper survives to its third turn, it has a 99.9% chance of escaping from then on.

He will not spawn in the Courtyard, forcing the player to find him at another places. If killed, the Gatekeeper will loot an Invitation which allow the player to go to the Courtyard.

Abilities
Apprentice =

Veteran =

Champion =

* Summons Sycophants only if other ranks aren't occupied, with the minimun of 1 replacing himself.