Bounty Hunter (Darkest Dungeon II)

"The thrill of the hunt, the promise of payment!"

The Bounty Hunter is a special Hero in Darkest Dungeon II

Class Description
The Bounty Hunter differs from other Heroes in Darkest Dungeon II. Once unlocked from The Altar of Hope the Bounty Hunter can only be hired at The Inn when his hire poster is shown. Hiring the Bounty Hunter will cost the player 4 Candles of Hope. When hired the Bounty Hunter will replace a Hero of choice from the players party (unless there is only one hero left in the party, in which case he will accompany that hero) and will remain with the expedition until the following Inn. When the player arrives at the next Inn the Bounty Hunter will leave and the original Hero will return. When hired the Bounty Hunter will start with one random positive and negative quirk as well as one random trinket.

The Bounty Hunter has no Hero Paths, but does have a passive called "Professional" instead. This passive allows him a 50% chance to reapply combo when using an ability that consumes the combo token.

The Bounty Hunter can only be hired once per run and cannot be hired at the Inn prior to The Mountain. If the player does not hire the Bounty Hunter at an Inn his poster can possibly appear again at the next Inn (excluding the final Inn).


 * Any Rank
 * Stuns
 * Combo Token Regen
 * Fully Mastered Skills
 * Professional

Combat Skills
🔸 The Bounty Hunter will always start with Collect Bounty,  Marked For Death,  Come Hither, Caltrops, and Flashbang. Unlike other Heroes who unlock more skills through the Shrine of Reflection, his other skills are unlocked through The Living City in the Altar of Hope, after which they are permanently unlocked and available for subsequent playthroughs. With Candles of Hope you can unlock in order:  Staredown (8 ),  Hurlbat (14 ), No Escape (17 ),  Finish Him (27 ),  Uppercut (32 ) and the final skill unlocked being  Bodyguard (45 ) at the The Altar of Hope.





















Unique Trinkets
🔸Each Hero has their own 3 unique Trinkets, exclusive only to them. All unique Trinkets for Heroes have Indelible rarity. The Bounty Hunters Trinkets cannot be found as loot or purchased like other Hero Trinkets. His Trinkets are found already equipped to him when hired, assuming the trinket is unlocked at the Altar of Hope. It is not a guarantee he will spawn with one of his own Trinkets, he can spawn in with any unlocked Trinket the player has.

Barks
Combat =

Landing a CRIT

 * Hah!
 * Get back...!
 * Called your bluff, friend.
 * *snort*
 * Don't test me.
 * That's right.
 * Time to settle up.
 * Not so tough now, eh?
 * Yes! Yes...! Burn...!

Stalling

 * Don't have time for this.
 * You can rest back on the coach.

Bleed

 * This'll need a wrap.
 * Feelin' woozy...

Blight

 * Gettin' dizzy.
 * Gonna be sick.

Burn

 * Burnt right through my leather...

Horror

 * *holds breath*
 * ... No... shut it out...!

Stress

 * N/A, the Bounty Hunter is too tough to complain.

Entering Death's Door

 * N/A, Death doesn't scare the Bounty Hunter.

Surviving Hit on Death's Door

 * Not 'til the job is done.
 * Hit me harder or get out of my way.

Ally Surviving Hit on Death's Door

 * I don't need your boots.

Hit by CRIT

 * You're gonna regret that.

Ally Hit by CRIT

 * Can't be short-handed. Up!

Pushed by Enemy

 * 'Outta my way.

Fog Appears (Shroud)

 * This foul mist grows thicker!
 * The air stagnates...
 * Damn this fog!
 * Insufferable fog!
 * I hear them moving in the fog...
 * This fret assaults my eyes!
 * Stay close, lest they pick us off!
 * Be wary, they stalk us from the fog!
 * Malign currents on the wind...
 * This is no common storm...
 * We grow vulnerable to ambush...!
 * This fog veils some treachery, no doubt.
 * I've lost sight of them!
 * What trickery, this mist?
 * Illusion and deceit, this weather!

Fog Fades (Shroud)
Inn Items=
 * Strike now, the fog abates!
 * The air clears...
 * At long last, a breeze!
 * The air stirs!
 * Their trickery falters!
 * Our foes once more in sight!
 * A break in the weather!
 * Their cover lifts!
 * Mind our flanks! The fog lifts!
 * I see the fiends! Press hard!
 * The wind shifts in our favour!
 * Begone, unearthly mist!
 * Now, while our blades strike true!
 * Lo, the enemy! Press them!
 * Regroup, the fog is lifting!

Armor Repair Kit

 * Don't skimp on the kit.

Blasphemous Idol

 * Hmm.

Book of Bawdy Tales

 * Don't ask, don't tell.

BOOK: My time in the Desert

 * Tactical research.

Book of Creative Insults

 * Heh heh.

Poetry

 * Nothing else to read?

Boxing Gloves

 * I won't go easy.

Calming Incense

 * Smells all right.

Candles and Chocolate

 * *snort*

Clarifying Poultice

 * *sharp sniff*

Clotting Poultice

 * Better than bleeding.

Dartboard

 * Good practice.

Ceremonial Drum

 * I don't get it.

Slime Mold

 * Hmph. Little bland.
 * Nah.

Stale Bread

 * *crunch*
 * Pass.

Apple and Cheese

 * Filling. Decent. Seconds?
 * Full up for now.

Steak and Spuds

 * Tasty and a lot of it - perfect combination.
 * A satisfying feed.

Flapjacks

 * Smells good in here.
 * They'll keep for the road ahead.

Invigorating Stew

 * Not bad.
 * Save it.

Holy Beads

 * It comes to this.

Impermeable Poultice

 * Can't afford falling ill.

Leeches

 * So be it.

Meditative Totem

 * Not sure these work, but...

Mop and Bucket

 * You're paying me a lot for this.

Nightshade Concoction

 * An old trade secret...

Pipeweed

 * *exhales*

Playing Cards

 * Ante up.

Restorative Herbs

 * Feh, that stench.

Roast Pig

 * Ribs. Now.
 * *contented burp*

Songbook of Amorous Ballads

 * Mask off this time.

Songbook of Touching Dirges

 * Seems awful sentimental.

Songbook of Rousing Tunes

 * I don't sing. But I'll listen.

Soothing Poultice

 * I hate fire.

Speed Bag

 * *cracks knuckles*

Stimulating Poultice

 * Better to hit them first.

Stitching Kit

 * Serves me right.

The Wine

 * *slurp* Awful sweet. You can have the rest.

Knotted Tug Rope

 * Let's go.

Wax Inoculant

 * Can't get sick.

Whetstone

 * There's a notch in my axe...

Whiskey Barrel

 * Revelry?

Whiskey Bottle

 * Don't hog it.

Whiskey Flask

 * Does the trick.

Whittling Tools

 * Might cut myself.

Wild Tea

 * Eyes feel sharper. Ears, too. Hmm.

Morbid Joke

 * *snort*

Improvised Strategy

 * Solid plan.

Experimental Remedy

 * Long as it works...

Oddly-Tuned Lute

 * Nice try. Still ain't singing.

Precious Collection

 * These look expensive

Guided Meditation
Hero Shrines=
 * This is new.

All Shrines
Assistance Encounters= (Note: These have not yet been organized by Hero. Some barks may be tied to a specific Hero, others may be used by any hero.)
 * *Snort*

Standard Assistance Encounter

 * A promise of reward? Let's help them.
 * Mercenaries can do more than kill.
 * An energy exchange will benefit us all.
 * My sums indicate this effort pays for itself.
 * Who am I to resist some needed supplies and a good deed done?
 * The timbre of full barrels better suits my music. Let's help.
 * I'd help for nothing but your goods are a fair turn.
 * If they're paying...
 * We'll eat better tonight if we help 'em.
 * Some harvests yield beyond the sweat paid.
 * I've got just the tale to brighten their hearts!
 * Our journey has been a fount for inspiring anecdotes!

Raising Torch

 * A little help is the least we can offer.
 * A little assistance goes a long way!
 * Good deeds quiet the whispers.
 * I foresee no negative consequences should we assist.
 * They have struck a chord in my cold black heart.
 * A tale or maybe a song is all these poor folk need!
 * Let us be true heroes!
 * Let's help.
 * Could be us needing a hand tomorrow, I guess.
 * Bright seeds planted in dark soil always bear fruit.

Supplies

 * It's a long, hungry road. Fancy a trade?
 * Never one to turn down a meal.
 * Hard work soothes the unquiet mind.
 * Hmph. Beats another supper of slime mould.
 * I'm loath to admit their peasant victuals tempt me.
 * I'm able. I'm hungry. Let's barter.
 * Dirty hands feed the spirit and the belly.
 * Better eating than on the coach.
 * We'd be fools not to help if food's on the table.
 * I am not too proud for the plow. Let us aid them.

Combat Supplies

 * I was a nobody with a blade once, too.
 * They face these fiends with shovels - that's grit.
 * We should aid any who forestall the abyss.
 * Tinctures? Powders? Shall we swap?
 * Oh, look at you scrappy things. Need a hand?
 * They are either insane or an inspiration.
 * Such fighting spirit! I lend you my arm.
 * There's fight in these folks yet.
 * We can help if you make it worth our while.
 * The herds on the plains know strength in numbers.

Inspire

 * These people need hope more than anything.
 * Good morale is stronger than any steel.
 * Uplifting words hold more power than almost any spell.
 * We can prove to them that they can survive.
 * Encouragement costs nothing.
 * Let us turn some smiles upside down. Frowns. I meant frowns.
 * A cheerful fire and some ale is all these folk need.
 * Ale? Whiskey? I ain't singing.
 * Someone helped me once...
 * Friends gained today, become allies when needed.
 * We cannot let others fall while we succeed!
 * Our swagger will rouse their spirits!
 * We have a tangible brilliance that will uplift them.
 * Humans tend to exude positive airs in brighter climes.
 * I could dazzle them with some knife tricks!
 * I was just practicing with balls, on with the show!
 * Our hope was meant to be shared!
 * Let's have fun.
 * Take a tiny spark, tend it, watch it swell...!
 * Brilliance shared is brilliance that stands the test of time.
 * 'There is little hope on the road, but still it falls on us to help.
 * Our torch fizzles but we must stoke their fires!
 * It only takes a spark to warm those without hope.
 * Great fires require very little fuel to start.
 * I know what it's like to be hopeless, we must try.
 * I was born to uplift.
 * We must bring them the hope that we cannot scrounge for ourselves.
 * Be foolish not to if they're paying.
 * When the flame's low, that's when they need us most...
 * Should I take off my mask? Children love that.

Trading/Donating

 * The road is hard but we can show mercy.
 * Let's ease their burden!
 * Better we lose a few relics than our humanity.
 * Relics have no scientific value.
 * They desire our relics? *sigh* If we must.
 * Few sing about relics but all celebrate good deeds!
 * Relics attract fools and thieves.
 * I prefer coin anyhow.
 * Can't buy hope with trinkets.
 * Charity lightens the soul's burden.
 * We're a jingling target - we can spare some loot.
 * They need relics, we need resupply.
 * Ointments, powder, better use to us than relics.
 * What good are baubles if we bleed out?
 * Ugh, fine. But only the semiprecious stones.
 * How novel, charity.
 * These trinkets only weigh us down.
 * Heh. Seems fair.
 * We should be traveling lighter anyhow.
 * Gold matters not where we are headed.
 * Let's see what they can trade us for our few relics.
 * We can trade with the little we have.
 * A true hero gives when the coffers are low.
 * Better something useful than a handful of relics.
 * Wealth will only delude us, why not give some away?
 * All wealth is a curse! Take it, take it all!

Exertion

 * Let's roll up our sleeves then.
 * Let's push them out of the mud!
 * Physical labour, why not?
 * Leverage will make it easier!
 * Is that mud? Oh well.
 * I'll beat the drum, you do the pushing!
 * I can probably do it myself!
 * Let's push.
 * All right! On three! One... two...
 * If Fate decrees we help...
 * Nothing like a little labor to clear the mind!
 * Physical labour can relieve our worries for a while.
 * Time to balance mental labour with physical labour.
 * I hope we can find purchase, that mud looks viscous.
 * First one in the mud buys the first round!
 * Not many know but a lute can serve as a first class shovel!
 * Which of you weaklings will tire first? 
 * *sigh*
 * Careful, it's mucky out there.
 * The task is presented, the action is obvious.
 * What's a little elbow grease?
 * Form up and push!
 * Their problems are our problems! Let's help!
 * We have the means to help the helpless!

Stealing Food

 * We must survive. Let's take their food.
 * Morals are the first to die in battle.
 * The best way to know evil is to become it.
 * Without enforcement of laws, there are no crimes.
 * I will steal anything from anyone.
 * Better to steal from kings, but I'm hungry.
 * These weaklings! What's theirs is ours!
 * If we don't survive this, who will?
 * We'll help everyone better if we're not starving.
 * Sometimes pawns must fall so the king can triumph.
 * See this pistol? That food belongs to us!
 * We will face even greater skirmishes, take the food!
 * Who should eat? Peasants or heroes?
 * Cough up, we are not in the mood for games.
 * We're well beyond the point of begging.
 * No hope. No food. No song. No Dance.
 * I will not starve again.
 * Hungry and angry.
 * Don't make us ask twice.
 * Judgment may come but my stomach needs filling
 * Let's just take their meal!

Stealing Relics

 * This pistol is loaded.
 * Pass over that chest or we will crush you.
 * Hand it over, or I'll open your eyes to horrors unseen.
 * Pass over your wealth.
 * No one needs to get hurt.
 * Relics, relics, relics, now.
 * I'll take that!
 * Don't make me use the hook.
 * I'm not leaving empty-handed.
 * We are not evil, just desperate paupers.
 * This is what I do best.
 * It's for the greater good.
 * Material sins dissolve upon death.
 * This can be transmuted into benefit for all! Probably.
 * Put the goods in the bag, loves.
 * I like to rhyme and commit crime.
 * Better relics than your fingers!
 * In the sack. Now.
 * You won't like us when we're desperate.
 * Please do not make us hurt you.
 * What's yours is now mine.
 * Is your life worth a few baubles?
 * You're in no position to negotiate.

Slaying

 * A dagger for your throat, a pistol for your eye.
 * Let's run them through!
 * Save me their blood for my rituals.
 * Keep one alive. I have a theory to investigate.
 * Theft is a lark, but I do enjoy a good murder.
 * Ah screams and lamentations, my favourite melody.
 * Let's kill!
 * Quickly. Silently. No survivors.
 * Fire hungers for fuel.
 * Too long have I stifled the screams of my shadow.
 * I'm in the mood for murder.
 * Death is what makes life so grand.

Avoiding

 * An inconvenience this is.
 * True tacticians avoid these kinds of inefficiencies.
 * The moon is not right for this.
 * My studies do not spare me the luxury of time.
 * Yawn.
 * Just as my lute is finally in tune.
 * No blood, no thunder.
 * This could be a trap.
 * We can't afford to slow down for this...!
 * Fate has not granted me enough hours for this diversion.
 * What can we spare? Nothing.
 * We might do more harm than good now.
 * All for what?
 * There's no proof we can help.
 * I haven't finished my drink.
 * No point in playing when the lute's out of tune.
 * There's a limit to what we can do.
 * Busy.
 * Hmph. They'll only get in our way.
 * We might taint them with our dark fate.
 * I'm inclined to decline.
 * The Stagecoach is so warm and cozy right now.
 * We owe these people nothing.

Exiting Assistance Encounter

 * TBA

Valley Assistance Encounter
Locations= (Note: These have not yet been organized by Hero. Some barks may be tied to a specific Hero, some may be used by any hero.)
 * TBA

Oasis

 * TBA

Creature Den

 * TBA

Resistance Encounter

 * TBA

Resistance Encounter Success

 * TBA

Resistance Encounter Retreat

 * TBA

Region Gate

 * TBA

Exiting Crossroads

 * TBA

Exiting Hospital

 * TBA

Exiting Hoarder

 * TBA

Exiting Valley Hoarder

 * TBA

Exiting Watchtower

 * TBA

Exiting Hoarder

 * TBA

Exiting Academic's Study

 * TBA

Cultist Encounter Success

 * TBA

Cultist Encounter Retreat

 * TBA

Tangle Lair Success

 * TBA

Tangle Lair Retreat

 * TBA

Foetor Lair Success

 * TBA

Foetor Lair Retreat

 * TBA

Sprawl Lair Success

 * TBA

Sprawl Lair Retreat

 * TBA

Shroud Lair Success

 * TBA

Shroud Lair Retreat

 * TBA

Exiting Oblivion's Ingress

 * TBA

Exiting Academic's Cache
Quirks/Diseases= TBA Travelling Stress=
 * TBA

Travelling Stress Heal

 * Fine. I'll share a drink.
 * You lot seem capable.
 * Who's up for dice?

Travelling Stress Heal
Bosses=
 * Leave me be. I'm napping.
 * Don't test me.
 * Don't test me.

Librarian - Books Burned

 * Get him!
 * Draw him away from the tinder!.

Harvest Child - Hunger

 * That smell is making me famished!
 * What smells so delicious?!
 * I must taste of it!
 * Out of the way, I am starving!
 * Move, cretin! I must taste it!

Harvest Child - Eating

 * DELECTABLE!
 * A taste unmatched!
 * I must taste of it!
 * Otherworldly delight...
 * Mmmmmm....
 * A bite never to be forgotten!
 * Repast unequaled!

Dreaming General - Tangled

 * ...impossible orders... have we been abandoned?
 * ...death marching into the leering treeline...
 * ...curses uttered from sylvan shadows...
 * ...to sleep peacefully on pillows of moss and bone...

Trivia

 * Unlike other heroes, the Bounty Hunter does not go by his predetermined name from the first game, which was Tardif.
 * Even if the Bounty Hunter dies in the selected Region, the player will still be charged his fee at the end of the run, being 4 Candles.