Tokens

Tokens are a new mechanic to Darkest Dungeon II. A variety of mechanics and buffs present in the first game have been translated into the Token system, presenting new gameplay options. Tokens are visible underneath the health bar of any combatant, and are separated into various categories.

Token Mechanics
Tokens of all varieties may be applied, ignored, or removed by certain moves.

Tokens can be added through a variety of methods. Skills, quirks

Tokens may also be ignored by certain abilities. This means that ability can ignore a token on the attacker and / or ignore a token on the target. The token will have no effect on the attack - for example, an attack that ignores Block will ignore the damage reduction and deal full damage. Skills that ignore a token will always remove at least one of them.

Abilities may also remove tokens. This means that ability will remove instances of that token on the target, including variants. For example, an attack that removes Dodge will remove both Dodge and Dodge+ from the target. However, note that the removal of the token doesn't happen until after the attack, so the attack will still be subject to whatever effects that token has.

If not consumed, most tokens will last for 3 turns (unless otherwise specified in this article), starting from the beginning of the target's turn, after which they will expire if not consumed. Tokens also have varying stack limits.

Tokens may also be negated by other tokens - if one is applied while the other is present, both will be removed from the target. This also means these two tokens may never be present on a unit at the same time.

Positive
Positive tokens provide the target with buffs.

Dd2 token crit.pngCrit

 * Next Skill has 100% CRIT and ignores 20% RES
 * Critical hits are 1.5x of the attack's maximum damage roll
 * Increases Damage Over Time duration by 2 turns. Any skills that deal damage, heal, apply Negative tokens or debuffs also will consume dd2 token crit.png tokens, with a few exceptions.
 * Limit: 2

Dd2 token riposte.pngRiposte
Riposte users Hero
 * Counter-attack the next damaging attack received. Damage and crit chance vary from unit using this token.
 * Limit: 3


 * Highwayman
 * Man-at Arms

Enemy


 * Black Phillip
 * Exemplar
 * Flayer
 * Livestock
 * Mongrel
 * Knight

Dd2 token dodge.pngDodge

 * 50% chance to dodge next attack.
 * If dd2 token dodge.png Dodge and dd2 token dodgeplus.pngDodge+ are both present, dd2 token dodgeplus.pngDodge+ tokens will be consumed first. The chance to be hit stacks multiplicatively with Dd2 token blind.pngBlind.
 * Limit: 3

Dd2 token dodgeplus.pngDodge+

 * 75% chance to dodge next attack.
 * If dd2 token dodge.png Dodge and dd2 token dodgeplus.pngDodge+ are both present, dd2 token dodgeplus.pngDodge+ tokens will be consumed first. The chance to be hit stacks multiplicatively with Dd2 token blind.png Blind.
 * Limit: 3

Dd2 token block.pngBlock

 * Takes -50% DMG from next hit.
 * If Dd2 token block.png Block and Dd2 token blockplus.pngBlock+ are both present, Dd2 token blockplus.pngBlock+ tokens will be consumed first.
 * Negates Dd2 token vulnerable.png Vulnerable tokens.
 * Limit: 3

Dd2 token blockplus.pngBlock+

 * Takes -75% DMG from next hit.
 * If Dd2 token block.png Block and Dd2 token blockplus.pngBlock+ are both present, Dd2 token blockplus.pngBlock+ tokens will be consumed first.
 * Negates Dd2 token vulnerable.png Vulnerable tokens.
 * Limit: 3

Dd2 token guarded.pngGuarded

 * Attacks directed at this target are redirected towards guarding unit.
 * Limit: 3

Dd2 token strength 2.pngStrength

 * Next attack deals +50% DMG
 * Negates Dd2 token weak.pngWeak tokens.
 * Limit: 2

Dd2 token speed.png Speed

 * Acts faster next Round. (Increases target's Icon speed dd2.png Speed by 100 for 1 round)
 * Negates Dd2 token daze.pngDaze tokens.
 * Limit: 1

Dd2 token stealth.png Stealth

 * Cannot be directly targeted by most enemy Skills.
 * Limit: 2

Negative
Negative tokens inflict debuffs on the target.

Dd2 token daze.pngDaze

 * Next Turn will be delayed to the end of the Round. Converts to Dd2 token stun.png Stun when stacked.
 * Dd2 token daze.png Daze and Dd2 token stun.png Stun  cannot exist on a target at the same time, Dd2 token stun.png Stun  will always take priority.
 * Negates Dd2 token speed.png Speed tokens.
 * Limit: 1

Dd2 token stun.pngStun

 * Loses next action.
 * Targets gain +40% Dd2 token stun.png Stun RES for 1 turn.
 * Dd2 token daze.png Daze and Dd2 token stun.png Stun  cannot exist on a target at the same time, Dd2 token stun.png Stun  will always take priority.
 * Limit: 1

Dd2 token blind.pngBlind

 * 50% chance to miss next attack.
 * Limit: 2

Dd2 token weak.pngWeak

 * Next attack deals -50% DMG
 * Negates Dd2 token strength.png Strength tokens.
 * Limit: 2

Dd2 token vulnerable.pngVulnerable

 * Takes +50% DMG from next hit
 * Negates Dd2 token block.png Block and Dd2 token blockplus.png Block+ tokens.
 * Limit: 2

Dd2 token taunt.pngTaunt

 * Enemies are forced to attack this target if able.
 * Limit: 3

Dd2 token immobilize.pngImmobilize

 * Cannot move or be moved.
 * Limit: 3

Dd2 token markedfordeath.pngChosen Target

 * Takes +30% DMG from Bullseye Barrett's attacks
 * Duration: Combat End
 * Limit: 1

Special
Special tokens are buffs and debuffs that affect the performing target and are usually rank dependent.

Dd2 token winded.pngWinded

 * -33% DMG and -3 SPD per Dd2 token winded.pngWinded token.
 * Unique to Hellion, cleared by her skills.
 * Duration: Combat End
 * Limit: 3

Dd2 token combo.pngCombo

 * Triggers additional Skill effects when targeted.
 * Duration: 3 Turns
 * Limit: 1

Token controlled burn.pngControlled Burn

 * Inflicts 2 on monsters in this rank on Turn Start.
 * Applied by Runaway.
 * Limit: 1

Token controlled burn u.pngControlled Burn+

 * Inflicts 3 on monsters in this rank on Turn Start.
 * Applied by Runaway.
 * Limit: 1

Token blessing of light.pngConsecration of Light

 * Grants Dd2 token strength.png Strength to the Hero in this rank on Turn Start.
 * Applied by Vestal.
 * Duration: 3 rounds (5 rounds when playing Vestal's Hero-seals-seraph.png Seraph Hero Path.)
 * Limit: 1

Token blessing of light u.pngConsecration of Light+

 * Grants Dd2 token strength.png Strength (75%) or Dd2 token crit.png Crit (25%) to the Hero in this rank on Turn Start.
 * Applied by Vestal.
 * Duration: 3 rounds (5 rounds when playing Vestal's Hero-seals-seraph.png Seraph Hero Path.)
 * Limit: 1

Token blessing of fortitude.pngConsecration of Fortitude

 * Grants Dd2 token block.png Block (50%) or Dd2 token dodge.png Dodge (50%) to the Hero in this rank on Turn Start.
 * Applied by Vestal.
 * Duration: 3 rounds (5 rounds when playing Vestal's Hero-seals-seraph.png Seraph Hero Path.)
 * Limit: 1

Token blessing of fortitude u.pngConsecration of Fortitude+

 * Grants Dd2 token blockplus.png Block+ (50%) or Dd2 token dodgeplus.png Dodge+ (50%) to the Hero in this rank on Turn Start.
 * Applied by Vestal.
 * Duration: 3 rounds (5 rounds when playing Vestal's Hero-seals-seraph.png Seraph Hero Path.)
 * Limit: 1

Unique
Unique tokens usually enable skills the target can use or empower them.

Dd2 token uncheckedpower.pngUnchecked Power

 * Used by the Occultist.
 * Consumed to empower certain skills.
 * 33% chance per Dd2 token uncheckedpower.png Token of at the start of each Round.
 * Duration: Combat End
 * Limit: 3

Token conviction.pngConviction

 * Used by the Vestal.
 * Consumed to empower certain skills.
 * Confessor: +5% Debuff dd2.png skill chance per Conviction
 * Chaplain: +10% Stun dd2.png and Move dd2.png RES per Conviction
 * Duration: Combat End
 * Limit: 3

Token toxic.png

 * Used by the Flagellant.
 * Generated upon reaching 10 Stress.
 * Apply +2 to attackers when hit per Toxic token.
 * Duration: Until end of combat
 * Limit: 3

Token pain heal.png

 * Used by the Flagellant.
 * Consumed at the end of the turn, healing the Flagellant for 10% per Pain token or 15%  per Pain+ token.
 * Duration: 1 Turn
 * Limit: 3

Dd2 token corpulent.pngCorpulent

 * Enables a powerful Skill.
 * Used by Plague Eaters.
 * Duration: 3 Turns
 * Limit: 3

Dd2 token food.pngFodder

 * Consumable by other Plague Eaters.
 * Used by Livestock and Black Phillip.
 * Duration: Combat End
 * Limit: 3

Token benediction.pngBenediction

 * Enables the use of several powerful Skills.
 * Used by Bishop.
 * Duration: Combat End
 * Limit: 2

Dd2 token worship.pngWorship

 * Exulting unspeakable Cosmic forces.
 * Used by Cultists,
 * Duration: Combat End
 * Limit: 2

Dd2 token order.pngOrder

 * Preparing to use a powerful Skill
 * Applied by Drummer.
 * Duration: 1 Turn
 * Limit: 1

Token barnacle.pngBarnacles

 * Inflicts 1 when moving.
 * Applied by Fisherfolk.
 * Duration: 3 Turns
 * Limit: 1

Token newborn mutation.pngNewborn Mutation

 * +25% DMG, +3 Icon speed dd2.png and 33% to gain On Hit
 * Gained by Fisherfolk when gestating as Cabin Boy.
 * Duration: Combat End
 * Limit: 1

Icon stress black.pngStress

 * Add 1 point on the stress pool below the health bar. If it reaches 10, the hero will pass a resolve check.

Dd2 token horror.pngHorror

 * Has a chance to add stress to hero each round.

Boss tokens
Denial of Arms
 * Locks all Hero skills with the tag Melee
 * Abilities can't be used under any circunstances
 * Last until end of the round.
 * Limit: 1

Denial of Reach
 * Locks all Hero skills with the tag ranged
 * Abilities can't be used under any circunstances
 * Last until end of the round.
 * Limit: 1

Denial of Fortitude
 * Locks all Hero skills that heals any amount of HP
 * Abilities can't be used under any circunstances
 * Last until end of the round.
 * Limit: 1

Denial of Reason
 * Locks all Hero skills that heals any amount of Stress
 * Abilities can't be used under any circunstances
 * Last until end of the round.
 * Limit: 1

Lung
 * Each Lung gains this token at the start of the round. Buffs the Act 2 boss abiliy "Sundering Exhalation"
 * Each lung has is own token. The Front Lung requires 12 damage to destroy it while the back Lung requires 9 damage.
 * Duration: Turn End.
 * Limit: 1 per Lung.

Focus
 * Applied by the Cloistered Eyes, Bifucarted Eye and Cluster of Eyes.
 * Deals 1 stress per round to the hero.
 * Allows the use of "Limerance" ability (All heroes with the Focus token will be targeted by this ability)
 * Duration: Until end of Combat.
 * Limit: 4