27 March 2015 patch

The following patch was deployed on 27 March 2015.

Build Update #7907 (PC and Mac)

 * Weapon icons visually upgrade as you increase weapon level (armor icons will be coming in a future patch)
 * Click to dismiss a hero 'bark' - toggle in the Options screen
 * Added logic to avoid edge case bark stacking delays
 * Health bars animate to show damage more clearly
 * Damage Over Time (DoT) is now properly applied without delay at the start of an enemy turn saving 1.8 secs of hang time per DoT'd enemy!
 * Removed waits when applying effects that did not have results (for example, curing blight on a hero that isn't blighted)
 * Selective RNG shaping and tuning to prevent unintended edge cases
 * Fix for exploit to complete quest multiple times when quitting out of the raid results screen
 * Added logic to reduce back to back hero act outs of the same type
 * Fix to quest generation problem when plot quests are avoided and roster is all high level
 * Random kill boss quests are no longer generated (This was leading to problems where a particular variant of boss (e.g. Swine Prince) was being named, but it was actually a higher difficulty boss (e.g. Swine God). Now, only plot quests will generate bosses.)
 * Buffs now update when torch level changes
 * Some Dodges now properly display as Misses
 * Fixed battle icon rendering gold when being ambushed
 * Various save file fixes
 * Improved save recovery
 * OpenGL 2.1 support
 * Windows XP support