Curio

During expeditions there is a chance of encountering various object that can be activated for various effects, both positive and negative. These interactive objects are called Curios.

Location
Curios can be found either inside rooms or corridor segments. Different locations contain different kinds of curios, but some varieties of curio are found throughout all types of dungeon. Each room or corridor segment may only contain one curio. Differently from obstacles, curios do not prevent passage when not activated, and it is thus possible to leave them be to minimise risk, especially if there is a lack of correct provision items to trigger their benign effects.

Interaction
Once the party enters the room or segment that contains the curio, it can be clicked to activate a prompt. Through the prompt, the curio can be activated directly or with the use of a provision item: curios will react differently to certain items. Normally, the use of the correct provision item will trigger a positive effect, removing the chance of negative effects occurring, but there are exceptions.

Some curios grant loot upon activation. There is a fixed pool of items that can be looted by specific curios, but additional loot due to a low light level will be calculated separately and can thus be dropped even by curios with very specific loot drops.

Many curio effects such as stress infliction or heal, damage, the application of buffs and debuffs or the gain or removal of a Quirk affect individual heroes. The affected hero is always the one currently selected at the moment of activation. It is advisable, upon activating risky curios, to select a hero with good resistances or one that could potentially be affected by the negative effects without endangering the expedition.

Update: currently, as diseases have been reclassified as something different from a quirk, curios no longer cure diseases (i.e. Eerie Coral with Medicinal Herbs did not cure anything on a character with no quirks with the runs disease).