Gatekeeper

A solitary Manservant sent out into the wilds by his Vampiric Masters and Mistress to find "high-class individuals" and invite them to the Courtyard for an evening of dinner and entertainment. However, little do these "honored guests" know that they ARE supposed to be the entertainment or dinner. Only the blind, suicidal or terminally foolish would dare accept such an invitation...Although, if the Crimson Curse is ever to be cleansed from the Estate, then you will need to enter the vampiric hive of unbridled and unrestrained hedonism and excess. However, the gates to the Courtyard are locked by foul enchantments that prevent individuals from entering the Crimson Court...at least to those without an invitation...

Behavior
The Gatekeeper will always use Enraging Slight before anything else, disrupting your party formation and stressing out your heroes. Afterwards, this messenger will make his escape, leaving your party to deal with additional stress and yet more bloodsuckers.

On the second turn, the Gatekeeper has a 66.7% chance of using Elusive Exit in lower dungeons, and a 75% chance of using Elusive Exit in Champion level dungeons. If the Gatekeeper survives to its third turn, it has a 99.9% chance of escaping from then on.

He will not spawn in the Courtyard, forcing the player to find him at another place. If killed, the Gatekeeper will drop an Invitation, which will allow the player to go to the Courtyard.

Abilities
Apprentice =

Veteran =

Champion =

* Summons Sycophants only if other ranks aren't occupied, with the minimun of 1 replacing himself.