Hellion (Darkest Dungeon II)

Base = Upgraded =

"The spilling of blood - an offering to the Gods!"

The Hellion is one of 9 Heroes in Darkest Dungeon II.

Class Description

 * FRONT RANK
 * HIGH DMG
 * BLEED
 * BLOODLUST

Combat Skills
🔸The Hellion will always start each run equipped with Wicked Hack,  Iron Swan,  Barbaric Yawp,  If It Bleeds, and  Toe to Toe. All other skills must be unlocked through the Shrine of Reflection, after which they are permanently available for subsequent playthroughs.

🔸Hellion begins each run with a unique, permanent Condition that gives her a +25% damage Buff when below 50% HP, and another same  Buff when below 25% HP.

🔸Hellion has several skills that add or remove Winded, a special Token exclusive to her. Each Winded Token reduces damage by 33% and SPD by 3, and can stack up to 3 times. Skills that remove Winded, such as  Bloodlust, will remove all stacks of  Winded currently on the Hellion. Winded is a special Token, and as such, is not affected by skills or combat items that affect Positive or Negative Tokens, such as thePlague Doctor's Indiscriminate Science or the Holy Water combat item.











{{Combatskilldd2 }|gif=
 * name=Bleed Out
 * image=dd2 ability bleedout.png
 * rank=1
 * target=1
 * value=4-8
 * valuemastery=6-9
 * crit=5%
 * critmastery=10%
 * self=dd2 token winded.png
 * effect=Bleed dd2.png 4
 * effectmastery=Ignore 30% Bleed dd2.png RES when Target dd2 token combo.png Bleed dd2.png 6
 * selfmastery=dd2 token winded.png
 * range=melee
 * sound=[[File:dd2 sound bleed out.wav]]
 * soundmiss=[[File:dd2 miss sound bleed out.wav]]}}









Unique Trinkets
🔸Each Hero has their own 3 unique Trinkets, exclusive only to them. All unique Trinkets for Heroes have Indelible rarity, Bauble cost of 70 and stack limit of 1.

Hero Paths
🔸 All Heroes Start The Game with No Hero Path. Each Hero has access to 3 unique Paths available only to them once they Invest into The Living City. Wanderer serves as the default path for every character and gives a candle reward. The following Paths are unique to the Hellion.

Strategy
The Hellion's primary role a front-line damage dealer with large bursts of damage, but not much damage in-between. Her ability to gain extra damage pairs well with her secondary tank role, which often causes her to drop to lower HP since she doesn't gain any defensive tokens like Block token: Block or Dodge. She counteracts this by having a multitude of self-heals, both for HP and Stress. Her Bleeds suffer somewhat from this, since they don't scale as well as her Physical damage moves with her ability active.



🔸Offense:

Ravager Hellion Hellions Offense is a core part of the character, Like Highwayman (Darkest Dungeon II) She starts with normal attacks Like Wicked hack &  Ironswan That do good damage and in Rank 1 with both she can almost hit every enemy rank (just not rank 3)  Wicked hack Having a ability to deal 50% more damage when consuming  Can deal A high amount of damage with little trinkets and quirk bonuses. With the Ravager Path You can Capitalize on These raw damage skills. A big one being on hellions final Shrine of Reflection Howling End, A big burst move for hellion at the cost of  Winded, When Building around Ravager Its important too Think about if you want too Run  Winded Skills, If you do a great one too play around  Winded Is  toe-to-toe As when it is Upgraded It can clear winded easily &  Immobilize can keep you in rank 1. A disadvantage too ravager Is the Bleed Gained per turn as it can make The low Hp damage passive more risky too use, But its not all bad, Trinkets like  Empty Stein Granting bonus damage when  bleeding,  Carved Bodkin Reducing the  bleed by 2 and giveing a 20% extra turn when  Bleeding. Sodden Sweater Healing If you resist the bleed & A 50% bleed  Res, Fate's Foreteller Giving another Heal on resisting the  bleed. Tips for Using Hellions Raw damage skills The advantage Of hellions Raw damage kit is her passive, As at low hp she can ramp 25% Damage At 50%<= and another 25% Damage At 25%<= makeing her deal Insane damage at low hp, This means that the longer the fight last the stronger her damage will become, so make sure you are not Winded during these big bonuses turns, and if you are  adrenalinerush is a great skill too use, and if your lucky you can get the damage bonus and heal In the same turn. Is great for speeding up getting too low hp as the ,But be careful As hellion doesn't have built in  Defense or Damage negation outside of Carcass. Now the Last synergies Are good for a half tank Burst hellion, But what if you wanted too max your damage, Well you can ditch And use Blood Lust Or another attack skill If you dont have a bleed attack ally. This way if you stack as much %Bonus damage there is one stat that will Maximize your damage CRIT Chance. With CRIT Chance On Crit you will deal The max value +50% damage This Plus Hellions passive and Bloodlust, And Ravager you can do Insane Levels of damage On Crit. Trinkets Like Celebrated Chalice, Silent Treatment coast nautical compass, Snappy swig with high speed, Buttressing band , and Heartseeker Can maximising critical chance is a good way to optimise your damage output But You can also Go for more conventional damage trinkets  Trinkets Like Sharpness Charm, Gnarly knuckles Stirring snuff , Staggering striker For combo on Hit, wounding words , and  clarifying carcanet Will Increase your damage More without relying on chance.

Great Ally's for these builds Include, Runaway (Darkest Dungeon II) with smoke screen and her move back skills, Jester (Darkest Dungeon II) With his combo, bleed, and vulnerable apply attacks, and Man-at-Arms (Darkest Dungeon II) with Guard allowing you too safely stay at low hp and his remove weak and blind skills are great. -Trinkets (Darkest Dungeon II)]] Page

Berserker Hellion Berserker Hellion Has many different ways too play, Rank One Bleed out, Rank 2  If it bleeds build with low winded skills, or A dance of the two. Lets go over the berserkers strengths, First +10% Deathblow RES, with Hellions already high  Deathblow RES with the The Living City You can get a natural 90%  Deathblow RES at the start of a run, This Is great with hellions passive as you can stay at low hp and worry less about getting one shot. +33% Chance & Bleed-causing Skills: +10% CRIT are a Great bonus too use her Bleed skills, CRIT As mentioned before is good on hellion, BUT Its Even better on Berzerker as not only dose it increase your damage, It also Increases your  Bleed Duration by 2. Doesn't sound like much but for how big hellions Bleed can get this is great vs Bosses with large health pools, Being able too out damage Howling Ends Burst potential but It takes more turns too get the full damage dealt. And the bonus Bleed Chance Is nice vs bosses like the General in the General's Keep who have large Bleed resistance, Also this bonus Lets you pick more aggressive Bleed trinkets without worrying about Bleed just not working. Synergies with the path that are Great are trinkets that allow you too stay alive at low hp, Increase your Haste so you don't act last (as if you act last you are more likely too get hit by more enemy's then you can hit them + bleeding first makes Bleed tick faster). Trinkets Like bloodied-branch Heartseeker  Mortal wardButtressing band Spiked skullcap fishmongers gloves fishermans line leather strop  Clarifying carcanet, Wolfs Blood Are good on any of Bleed hellions builds as  CRIT,  Bleed Duration & Amount, And Haste. Bleed Out Bleed out Is hellions Highest  Bleed damage skill, And even its raw damage Is on par with  Wicked hack,  Bleed out  has its downsides like  Howling End With its  Winded Gain slowing your haste and damage, But a more noticeable downside is Its rank 1 dependence & Its Rank 1 range. The damage Is great but bosses like the Librarian and the Harvest Child Who spend most of the fight outside of rank 1 Can be More challenging. But Fights Like The General in the General's Keep who are locked in rank one It is very good. If you plan too stay in rank one You should consider hero's with Pull skills Like Ransack As long as it doesn't put run away in rank 1,or  Daemon's Pull doing A pull Plus destroying corpses. Bleed out In most Road battles Has enough damage to easily nock a enemy out of the fight by dealing A large amount of Bleed making cleaning up the low hp enemy later a viable strategy. So you don't usually have too hit the same enemy more then once with Bleed out so you should spend your in-between time trying too remove the  Winded with skills like  Blood Lust for more damage if the target is bleeding, or  toe-to-toe If you want to Stick to rank 1 and tank more hits. The biggest thing too keep in mind with a Bleed out Build is if The damage is overkill, as if you  Bleed out a 5 hp enemy your better off just using  wicked hack and letting a ally clean up to avoid gaining unnecessary  Winded. Vs Bosses Is a different story as there large Hp pools make every point of damage matter, A good pattern too keep is Bleed out into  Bleed out into A clear winded skill if you can hit the boss with  Bleed out. The damage of Bleed out Is mostly  Bleed so the -33% damage on the first  Winded Is Not that bad, but the Haste Decrease will quickly become noticeable, so clear it eventually. The strongest Bonus you can get too Greatly increase your damage is the Leviathan Boss trophy, Its +100% Bleed applied can turn  Bleed out Into the strongest damage skill in the game. If It bleeds If It bleeds Is Hellions Second Bleed skill. Different too Bleed Out It can only be used In ranks 2-3. This means That both moves cannot be used in the same rank. This can be built around with characters like Highwayman (Darkest Dungeon II) & Runaway (Darkest Dungeon II) haveing easy move back and forward skills so hellion can dance in rank 1-2. This is great for Using If It Bleeds on rank 3 enemy's then moving in to  Bleed out the front rank enemy. You can even finish this combo with Blood Lust to Increase your damage even more on those targets you made Bleed. If it bleeds is noticeably less damage then Bleed Out at the reward of better targets and no  Winded downside. In most fights that last only Five rounds you want to deal your Bleed as fast as possible so make sure to apply a lethal amount on a enemy then swap to a more burst damage skills Like  Wicked hack as applying a 3 Bleed for 3 is not good in situations were there's only 1-2 turns left. A trinket that directly buffs If It bleeds Is the Bloodied Branch With its +33%  Dealt With If it bleed, This turns its upgraded version into a 4 bleed skill on par with un-upgraded  Bleed out. This Makes Hellions Bleed Damage Spiral out of control the longer the fight lasts melting enemy's.

🔸Survivability: Hellion Is a bruiser type hero, Dealing heavy damage and taking heavy hits. In every path she has a way too stay alive and the greatest would be Carcass. giving Hellion Block Tokens Is a big deal as hellions kit has alot of damage tanking with taunt she has no damage negation like Leper (Darkest Dungeon II) or Man-at-Arms (Darkest Dungeon II) making Hellion very likely to get overwhelmed by damage. But Skills Like Adrenaline Rush Giving Great sustain &   Raucous Revelry With Self stress heal and even ally stress heal she can jump in and out of low hp with ease.

Carcass: Carcass Hellion Is one of thee best Tanks in the game, Great healing, Control, and taunt lead too hellion becoming a unbillable god. But the downside of this path is gaining Winded Each turn making this Slowest, Lowest damage path In the game. But Things are not all bad, Alot of Trinkets (Darkest Dungeon II) For tanks have a low speed bonus. And effects like Speed Tokens and Bleed Skills are unaffected by the Winded downside. But The Winded Gained Is actualy a benefit With its other bonus  Turn End: Per  :  (75%) Giving Hellion Damage negation Each turn, So She can tank More attacks and Heal later In the fight. This Is great as it fixes one of the issues with Tank hellion and creates more synergies with Her kit. Barbaric Yawp Is A strong move on its own And with the Block Bonus you dont have too worrying about winded and the bonus Taunt added with The path, You can effectively control fights better by Lowering enemy damage With  & Focusing them on You With your Block Even getting in a  stun with the right setup. Carcass Is also The only Tank path that has a built in stress management bonus. Gaining -1Stress or -2Stress If your lucky When She is hit with a critical hit. Normaly crits Inflict Stress, but with this path crits stress will be negated, making Hellion a Great target too suck up critical hits. Trinkets That are Great for This path are ones with "When Hit" effects, Bonus Hp, Bonus armor, and dot resistance. Hale Draught, Prodding pendant, Appalling apron  Risky but good, Vanished vanity Combo when hit, Hint of Home, Forest blistering Calibrating Stone mount, Ghastly Gruel,AND Reverberating RedoubtAre all great Trinkets for This Super Tank Hellion Path. Biggest tip for Tank hellion Is remembering that Carcass has Very low damage so build a aggressive team and have hellion tank for them, Picks Like Plague Doctor (Darkest Dungeon II) & Grave Robber (Darkest Dungeon II) are great for dots and damage with self support too.

Shrine of Reflection
🔸The Hellion gains access to 6 skills over 5 Chapters through accessing memories in the Shrine of Reflection.

Trivia

 * The Hellion is one of eight Heroes returning from Darkest Dungeon, and one of the first nine Heroes to be available in the sequel.


 * There are some differences between the Hellion's Darkest Dungeon comic and some parts of her memories in the sequel. In the comic, Hellion did not participate in her tribe's battle from the beginning, but instead watching it from afar out of fear. Her Chapter 2 memory in Darkest Dungeon II, on the other hand, shows that she did join the battle and appeared to be the leader of her group, considering that she was able to rally her tribesmen. Hellion only retreated and cowered when her group was overwhelmed.