Leper (Darkest Dungeon II)

Base = Upgraded =

"Making peace with adversity is the very essence of existence."

- The Academic

The Leper is one of 11 Heroes in Darkest Dungeon II.

Class Description

 * FRONT RANK
 * HIGH DMG
 * SELF-SUFFICIENT
 * DURABLE

Combat Skills
Leper will always start each run with Chop,  Purge,  Withstand,  Solemnity,  Reflection. All other skills must be unlocked through the Shrine of Reflection, after which they are permanently available for subsequent playthroughs.

Leper starts with a unique and detrimental permanent condition as it causes him to start with up to 2  at the beginning of each fight. This passive exists to reduce Leper's huge damage potential.

Leper's high HP and the ability to generate block and taunt  tokens with skills makes him a great tank for the team. Also he can heal both and stress increasing his survivability even more, at the same time Leper is able to cause large amounts of damage. However this damage requires the player to prepare the enemies with combo as these will make Leper ignore tokens. In addition to buffing the leper with and debuffing enemies with.























Unique Trinkets
🔸Each Hero has their own 3 unique Trinkets, exclusive only to them. All unique Trinkets for Heroes have Indelible rarity, Bauble cost of 70 and stack limit of 1.

Hero Paths
🔸 All Heroes Start The Game with No Hero Path. Each Hero has access to 3 unique Paths available only to them once they Invest into The Living City. Wanderer serves as the default path for every character and gives a candle reward. The following Paths are unique to the Leper.

Strategy
The leper is a durable front-rank heroe capable of dealing huge amounts of damage. While also being able to receive large amounts HP damage and  stress for the team, protecting his allies. The main problem the player will see is Blind tokens. Fortunately Leper has the tools to combat this as  Reflection allows you to clear  Blind. Leper main damage abilities are able to ignore Blind if you have  Combo, this makes heroes like  Jester, Occultist ,  Man-at-Arms andRunaway good allies for Leper as they can apply combo easily.

The Leper's biggest downside is that he's restricted to the front two ranks. He has no way of attack from the back, and he has no ability that moves him forward, forcing him to move one rank at a time with his regular movement. This means enemies like Pit Fighter or The Lord are a big threat to Leper since these enemies can push him back with strong Knockback abilites.

Tempest
Tempest is a pure damage path available to Leper, increasing Chop's damage by 33%. At the same time it increases Leper's  Debuff resistance making him less susceptible to receiving   Blind (Note: The two  Blind at Combat Start ignore this resistance). This combine with Strength on Leper and Vulnerable on enemies make the already huge base damage even bigger.

If the player wants to continue increasing the Debuff resistance, using   Reflection upgraded will increase it even more. If the player wants to increase and optimize damage, using abilities like  Revenge will give the leper a nice constant Strength  tokens and sometimes  Crit for the rest of the fight. For longer fights like Boss fights The Player may want to use  Ruin instead since it has biggest damage potential but is slower.

Despite the high Debuff resistance, Blind tokens can still be a problem, so good companions for Tempest are heroes that allow him to reduce the amount of missed attacks and also give him the setup and tokens necessary to take advantage of and further increase Leper's damage.Runaway's   Smokescreen  applies  Combo  and  Vulnerable  Giving  what he needs to not miss an attack and deliver a devastating blow. In the other hand Hearthlight  can clear enemies tokens like Dodge, helping Leper and all the team while also clearing  Blind  when upgraded. Man-at-Arms's  Command is a good skill for Leper as it removes  Blind and provides a Strength   token. And together with Undeserved Commendation it has a chance to give  Crit.    Jester and Occultist with their constant  Combo  generation can completely counter Leper's Blind   making him a great damage dealer.

Leper makes a great synergy with several trinkets such as Cruel Intent and Goading Gargoyle. Cruel Intent gives a large amount of CRIT chance in exchange for causing Blind, but since Leper is able to ignore blind, he benefits fully from the CRIT chance as long as the enemies have  Combo. Goading Gargoyle is simple since it has a chance to transform  Blind  intoStrength tokens. Increasing leper damage and also clearing Blind, saving heroes turns.

'''Note: What is written here applies to both Tempest and Leper in general. Leper's damage is not limited to only this path and The player can easily reach large amounts of damage regardless of the Path they choose.'''

Monarch


Monarch makes the Leper an anti-Cosmic hero when using Chop. Cosmic enemies are the Cultists, the Shambler and the Act Bosses. However, this also guts Chop's damage when used in any non-Cosmic fight, forcing the use of other skills to compensate.

Purge: Strong Knockback, Clearing corpses and can clear tokens such as  Blind  and dodge. Only downside is the rank requirements as it only can be used in rank 1 against rank 1

Intimidate: While only usable in rank 1, can target all ranks. Giving leper Taunt tokens to protect allies and apply Weak  to enemies, clearing tokens such as  Blind  and dodge in the process. It also does a small amount of damage. Giving leper the ability to finish off enemies at low health or proc Death Blow in case there are enemies out of range of other abilities.

Bash: Does a small amount of damage. But the upside is the inmobilize token. Nullifying one of Leper's biggest downside: the vulnerability to Knockback. It also inmobilize the enemy so back rank enemies can be trapped in front ranks making them less of a threat.

 Break: Does a respectable amount of damage while also ignoring and removing Block tokens. Using this ability against enemies with large amount of block tokens like Foot Soldiers or Ghouls can give the team an advantage against these enemies,

The damage penalty only affects Chop so The Player can consider replacing it with Hew for damage in combat.

When facing Cosmic, Lepers's Chop's damage,   HP and  speed will increase giving you a great advantage against Cosmic enemies. The player must maximize damage by using  Chop with the previously given tips and hints.

Poet
Leper excels in survivability by being able to heal both HP and  stress with a simple skill ( Solemnity). Stress not being bound to any restrictions. The player must take advantage of these qualities by using Intimidate to protect the team from damage. Then using Solemnity to heal all the damage.

Poet increases the effectiveness of these two skills even more by increasing healing +50%. Adding Withstand to the mix Leper is able to take large amounts of damage with  and  Block+  tokens while also have a huge increase in all of his resistances. Making him a great tank against DOTS, Knockback, Stun and Damage in general.

Poet's disadvantage is reduced damage, however this disadvantage is easily nullified with a simple Strength token or Ruin. If the player wishes, they can use Ruin or   Revenge to nullify this disadvantage while keeping all the advantages Poet grants.

Shrine of Reflection
🔸The Leper gains access to 6 abilities over 5 chapters through accessing memories in the Shrine of Reflection.

Trivia

 * The Leper's default name "Baldwin", a reference to King Baldwin IV of Jerusalem. Baldwin had developed signs of the illness in childhood, and was even called "the Leper".
 * The Leper's backstory is unique among the heroes in that he did nothing wrong, and feels no regret - in spite of the treason, he was loved by his people and left a lasting legacy. This is reflected in his portrait, where unlike the other heroes, he looks into the light with his head held high.
 * The Leper's suceptibility to Dd2 token blind.png Blind can be explained as his leprosy having progressed enough to impair his eyesight. It's also an update of how Chop and Hew had a lower-than-average 75% accuracy at base level in the first game, also likely due to his eyesight being impacted.