Corpse



Corpses are the remains left by slain monsters. They occupy the combat position of the monster, temporarily preserving the original formations, and will disappear at the end of the battle.

Corpse size
Corpses usually have the same size of their live counterpart. For example, enemies that take up two spaces will leave a two-space corpse when killed.

Preventing and removing corpses
Corpses do not appear if monsters die from blight or bleed damage. Attacks that deal a critical strike also cause killed monsters to not leave a corpse; in case of area of effect attacks, no corpses are left regardless of which target(s) were hit by the critical strike(s).

A corpse will disappear on its own after a certain amount of turns since its appearance. Alternatively, it can be removed by damaging it or by using certain corpse-removing abilities such as Leper's Purge or Plague Doctor's Disorienting Blast; such abilities do not need to directly target the corpses to remove them.

Corpses are vulnerable to both normal damage and damage over time effects, can be affected by move skills but are immune to debuffs. The HP of the corpse will be a portion of the original monster's maximum HP, but without its original PROT and DODGE values. There is no benefit to removing corpses other than controlling the position of the enemies.