Talk:Getting Started

The last few days I've been trying to figure out how to get the Crier to spawn. Before it was said on this page that the crier will appear when you've upgrade one of the builds to have three slots in one facility. I had the penance chamber maxed out with no crier. So I started adding one upgrade and then go on a mission and see if he'd show up when I got back. I upgraded every facility I could without adding rooms, and after that I started adding rooms. Once I upgraded the cloister, transept and bar was when he appeared. If the information is incorrect, please feel free to correct it. GentleIceZ (talk) 23:44, 2 July 2016 (UTC)

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We should try and avoid copying content from other pages into this one. Besides being impractical, wiki links already serve the purpose of giving details on certain elements if the user is interested. Moreover, if something changes in the other pages, this one runs the risk of showing obsolete data. For example, do we need all those templates copy-pasted from provisions? Does a player getting started need to know the details of each item, and if so, can't he just click the opportune link and do that in the appropriate page? --itaShadd (talk) 03:01, 20 January 2016 (UTC)

Possibly inaccurate information
"It is highly inadvisable to keep the light level in between total light or total darkness, as the extra safety is not worth lacking the extra loot sometimes. This is especially true with Dim Light (51 to 75 Light), as Dim Light grants no bonus loot but penalizes your adventurers." This information may be incorrect, Light Thresholds here is different information about cons and pros of light level.
 * If you think so and want to update the information, then feel free to do so. If not, I'll look at this later and make any proper updates myself. Also, please remember to end all of your entries on talk pages with four ~ at the end. That way we know who said what and when. GentleIceZ (talk) 16:29, 13 September 2016 (UTC)