Disease

Diseases are negative conditions that are contracted from enemy attacks, traps and occasionally as a random quirk at the end of a dungeon.

They can be cured in the Sanatorium or by using camp skills.

Diseases
Syphilis

-15% MAX HP

Lockjaw (Tetanus)

-5 AC -10% DMG

Creeping Cough

-5 ACC -5 DODGE -1 SPD

Wasting Disease

-50% Disease Resistance

Rabies

-10 ACC +15% DMG

Lethargy

-5 SPD

Ennui

-20% Virtue Chance

Vertigo

-50% Move Resist

The Worries

-20% Stress Resist

Bulimia

-20% Heal Received in Camp

Black Plague

The Fits