29 June 2017 Patch

Build #20222
 Darkest Dungeon 
 * Increased max available Quests by 1: more choices!
 * First pass on tuning curio interaction delays, bark times, and other stuff to help speed up delays.
 * Shrieker steal event will now only happen after week 40 and will only happen once per campaign.
 * Jester’s Finale Skill Redesign (and Related)
 * Finale was too effective at one-shotting mobs without any real downside or lasting cost. Skill has been redesigned to preserve the intent as a powerful big mob finisher, which takes time and setup to achieve maximum power.
 * Finale
 * Battle limit of 1
 * Finale cannot crit
 * Finale accuracy increased greatly
 * Dramatically reduced base damage.
 * Finale leaves a 12 round DEF debuff, to represent exhaustion.
 * Other jester moves (“Dirk Stab”, “Inspiring Tune”, “Battle Ballad”) give a 7 round +20% stackable damage buff to Finale.
 * Solo
 * Accuracy increased
 * Battle Limit 2
 * Gives a 7 round +50% stackable damage buff to Finale.
 * NOTE: we want Finale to still feel awesome and vital, but it was wrecking the balance. We’ll be monitoring feedback on this redesign and will tune more if necessary to ensure it’s a valuable skill...but not toooooo valuable.


 * Puppet Theatre cost increased and damage bonus decreased
 * Reducing new Buff/Debuff Narration VO to be much more rare.
 * Fixed Monster attacks that could give incompatible quirks and crash the game.
 * Fixed Quirks being able to evolve while you are treating them.
 * Sped up several Cove Monsters Animations slightly (Now more they look more menacing!)
 * Fixed Equipping Trinkets out of the loot window.
 * Updated Man-at-Arms, Highwayman, and Vestals combat idle animations
 * Compressed some Tool-tip Strings (MaA Retribution)
 * Fixed from self heal skills not being able to trigger narration.
 * Standardized crit chances of heals.
 * Tooltip Formatting and UI fixes
 * Various string fixes

 The Crimson Court 
 * Fixed Achievements:
 * World End - now awarded for completing Bloodmoon.
 * An Unexpected Party
 * What Strange Bedfellows
 * Bloodcult
 * The Flesh is willing - Will now proc if you get your first Flagellant via Town Event and not Stagecoach


 * The Blood now stacks at 6
 * Bosses now award an Invite for the the subsequent boss (if you have already generated a boss quest this effect won’t appear until you start the next one.)
 * Removed Initial Heal amount on Restoration Pop Text (Should no longer show a 0)
 * Fixed Bloodmoon death limit
 * Fixed Crimson Court Set Trinket rarity(Should now also trigger the correct Shrieker fight when stolen)
 * Statue:
 * Shield is now stun immune
 * Increased HP/Prot slightly
 * Small increase to laser damage


 * Fixed the Courtyard appearing locked on the Quest Select screen..
 * Shortened infestation 2 and 3 top end variability
 * Fixed to curios breaking when in Boss rooms. (Chest in Countess room should now correctly give players the Green Key)
 * Viscount and Crocodilian can no longer critically heal (See, we do nice things sometimes)
 * Fix to hero initiatives being lost when Viscount feeds.
 * Fixed quirks/affliction curio interaction with the key chests. (Reynauld can no longer steal your CC quest keys, lol)
 * Added Subtitles for Crimson Court cinematics. (Only English for now, Localization on the way)

 Workshop 
 * Added “remove on battle complete” parameter to buffs.
 * Updated vestal combat idle; cleaned up combat idle cutouts (Will break skin mods)
 * Updated Highwayman combat idle; cleaned up combat idle cutouts (Will break skin mods)
 * Fixed for when a prisoner's hero class isn't found, to generate a new hero.
 * Ability to disable heal crits.
 * Added ability to generate random loot from quest curios.[/list