Memories

Memories are small augmentations that stay on a hero until they die, or abandon a run.
Each hero has 5 slots available for a memory, but 4 are locked until you purge a final boss; you unlock one memory slot per run per hero.

List of available memories:
 * Father's Praise -       Combat Start: Strength token (20% )
 * A Lucky Break -         Combat Start: Dodge Token (20%)
 * A Hard Day's Work -     Combat Start: Stress -1 (40%)
 * Fresh Bread -           On item use: If Food Item: +5% Max Health (Until Next Inn)
 * A Rare Treat -          10% Max HP
 * A Promise Kept -        10% DMG
 * A Second Chance -      +5% Death's Door RES
 * A Hot Bath -           +10% Stress RES
 * A Warm Fire -          +15% Blight RES
 * A Tough Choice -       +15% Stun RES
 * A Walk in the Woods -  +15% Move RES
 * The First Kiss -       +10% Debuff RES
 * A Long Recovery -      +15% Disease RES
 * Mother's Comfort -     +15% Bleed RES
 * A Spring Rain -        +15% Fire RES
 * A Summer's Day -       +15% Traveling Heal
 * A Lesson Learned -      +3% CRIT
 * Harmless Mischief -    +1 Speed
 * A Token of Friendship - 10% Positive Banter
 * A Favorite Toy -        +1 Bleed/Blight/Fire Dealt