Pelagic Grouper

Many eons beyond counting, before the Ancestor was born, before Manor was built on the hill, even before the Hamlet was founded and the first settlers came to this distant land, there was a race of people called this land their home. Little is known about them, were they human or some other damnable creature we shall never know, while their name was long lost to time, it is clear that they great engineers and artists.

Remnants of their civilization can be found littered around the Estate for those who known were to look; from the Ancient Statue of a Great and Mighty Warrior in Courtyard to an Ancient Network of Aqueducts, Sewers and Tunnels under our feet. But the crown jewel of this ancient empire was their city, an vast underground metropolis underneath the every hill were the Manor once stood. Giant pillars and stone circles carved out solid stone, temples and houses, ports and harbors, even in its ruined state you can still see the glorious splendor. Ancient pictographic images carved in stone walls of their temple halls, some showing an pyramid-like structure surround by tentacles, hints that they either worship some kind of sea goddess or an great and unnameable power.

However these ruined city are not abandoned for the eerie Pelagics still inhabit these ancient ruins. Only way to describe these hideous creature form the deep is that they are amphibious fish with arms and legs or half-fish half-human creatures, whose origins are mystery for us surface dwellers. There is many speculations and theories about these nightmares from the sea; some believe that they are the original inhabits and builders of city, other think that they were a slave race created by original inhabits of city that revolted against the former masters, some even believe them to ancient race that existed before the dawn of man, while others believe that city was once inhabited by humans before they were turned in those cold emotionless terror of deep.

The later theory may hold some may hold some truth as Pelagic are known to kidnapped humans for many nefarious ends, one of these is to find suitable mates and reproduce viable offspring. Considering that there is also the Blood Soaked Pages Torn From A Journal as more advice to support this theory, for there is not much need to turned Humans into Pelagics after they are bitten by one.

These fishy terror are the foot soldiers of the eerie Pelagics, the Pelagic Grouper stalks the caverns and grottoes of their domain in packs, searching for unfortunate sailors and foolhardy adventurers to pick to the bone. These devils from the deep are as swift on land as they are in water, using their crudely made harpoons to pull their prey closer to deliver deep and bloody wounds with their rusty, barnacle-crusted cutlasses salvaged from previous prey, promising early watery grave for those who dare to enter the salt-soaked caverns and grottoes of the Cove.

Behavior
The Pelagic Grouper is an Eldritch type that appears in the Cove. Most of the enemies in the Cove use trickery to kill the heroes they meet such as stunning, disease and stress. The Pelagic Grouper is one of only two monsters concerned with dealing damage, and they both do it well. In the Grouper's case the position they are in will determine their attacks, either dealing damage to your front ranks with their cutlass or your back ranks with their harpoon.

If they are in the first two positions, they will attack your front row with Seaward Slash which deals considerable damage. And if they are in the last two positions, they will attack your back row with Spearfishing. It does less damage, but it will still be fairly high and in veteran and champion levels it can pull the hero 1 rank forward. It's important to be mindful of where these enemies are, and try to kill or pull any in the back row if you want to keep your formation in place.

Groupers are fast but have very low resistances to everything except bleed. If your heroes are fast or fortunate enough to move before them, use your advantage to stun them or debuff their attack. They should be prioritized only behind Shamans, who can heal or significantly buff them.

Abilities
Apprentice =

Veteran =

Champion =