Bounty Hunter (Darkest Dungeon II)

"The thrill of the hunt, the promise of payment!"

The Bounty Hunter is a special Hero in Darkest Dungeon II

Class Description
The Bounty Hunter differs from other Heroes in Darkest Dungeon II. Once unlocked from The Altar of Hope the Bounty Hunter can only be hired at The Inn when his hire poster is shown. Hiring the Bounty Hunter will cost the player 4 Candles of Hope. When hired the Bounty Hunter will replace a Hero of choice from the players party (unless there is only one hero left in the party, in which case he will accompany that hero) and will remain with the expedition until the following Inn. When the player arrives at the next Inn the Bounty Hunter will leave and the original Hero will return. When hired the Bounty Hunter will start with one random positive and negative quirk as well as one random trinket.

The Bounty Hunter has no Hero Paths, but does have a passive called "Professional" instead. This passive allows him a 50% chance to reapply combo when using an ability that consumes the combo token.

The Bounty Hunter can only be hired once per run and cannot be hired at the Inn prior to The Mountain. If the player does not hire the Bounty Hunter at an Inn his poster can possibly appear again at the next Inn (excluding the final Inn).


 * Any Rank
 * Stuns
 * Combo Token Regen
 * Fully Mastered Skills
 * Professional

Combat Skills
🔸 The Bounty Hunter will always start with Collect Bounty,  Marked For Death,  Come Hither, Caltrops, and Flashbang. Unlike other Heroes who unlock more skills through the Shrine of Reflection, his other skills are unlocked through The Living City in the Altar of Hope, after which they are permanently unlocked and available for subsequent playthroughs. With Candles of Hope you can unlock in order:  Staredown (8 ),  Hurlbat (14 ), No Escape (17 ),  Finish Him (27 ),  Uppercut (32 ) and the final skill unlocked being  Bodyguard (45 ) at the The Altar of Hope.





















Unique Trinkets
🔸Each Hero has their own 3 unique Trinkets, exclusive only to them. All unique Trinkets for Heroes have Indelible rarity. The Bounty Hunters Trinkets cannot be found as loot or purchased like other Hero Trinkets. His Trinkets are found already equipped to him when hired, assuming the trinket is unlocked at the Altar of Hope. It is not a guarantee he will spawn with one of his own Trinkets, he can spawn in with any unlocked Trinket the player has.

Barks
Combat =

Landing a CRIT

 * Hah!
 * Get back...!
 * Called your bluff, friend.
 * *snort*
 * Don't test me.
 * That's right.
 * Time to settle up.
 * Not so tough now, eh?
 * Yes! Yes...! Burn...!

Stalling

 * Don't have time for this.
 * You can rest back on the coach.

Bleed

 * This'll need a wrap.
 * Feelin' woozy...

Blight

 * Gettin' dizzy.
 * Gonna be sick.

Burn

 * Burnt right through my leather...

Horror

 * *holds breath*
 * ... No... shut it out...!

Stress

 * N/A, the Bounty Hunter is too tough to complain.

Entering Death's Door

 * N/A, Death doesn't scare the Bounty Hunter.

Surviving Hit on Death's Door

 * Not 'til the job is done.
 * Hit me harder or get out of my way.

Ally Surviving Hit on Death's Door

 * I don't need your boots.

Hit by CRIT

 * You're gonna regret that.

Ally Hit by CRIT

 * Can't be short-handed. Up!

Pushed by Enemy

 * 'Outta my way.

Fog Appears (Shroud)

 * This foul mist grows thicker!
 * The air stagnates...
 * Damn this fog!
 * Insufferable fog!
 * I hear them moving in the fog...
 * This fret assaults my eyes!
 * Stay close, lest they pick us off!
 * Be wary, they stalk us from the fog!
 * Malign currents on the wind...
 * This is no common storm...
 * We grow vulnerable to ambush...!
 * This fog veils some treachery, no doubt.
 * I've lost sight of them!
 * What trickery, this mist?
 * Illusion and deceit, this weather!

Fog Fades (Shroud)
Inn Items=
 * Strike now, the fog abates!
 * The air clears...
 * At long last, a breeze!
 * The air stirs!
 * Their trickery falters!
 * Our foes once more in sight!
 * A break in the weather!
 * Their cover lifts!
 * Mind our flanks! The fog lifts!
 * I see the fiends! Press hard!
 * The wind shifts in our favour!
 * Begone, unearthly mist!
 * Now, while our blades strike true!
 * Lo, the enemy! Press them!
 * Regroup, the fog is lifting!

Armor Repair Kit

 * Don't skimp on the kit.

Blasphemous Idol

 * Hmm.

Book of Bawdy Tales

 * Don't ask, don't tell.

BOOK: My time in the Desert

 * Tactical research.

Book of Creative Insults

 * Heh heh.

Poetry

 * Nothing else to read?

Boxing Gloves

 * I won't go easy.

Calming Incense

 * Smells all right.

Candles and Chocolate

 * *snort*

Clarifying Poultice

 * *sharp sniff*

Clotting Poultice

 * Better than bleeding.

Dartboard

 * Good practice.

Ceremonial Drum

 * I don't get it.

Slime Mold

 * Hmph. Little bland.
 * Nah.

Stale Bread

 * *crunch*
 * Pass.

Apple and Cheese

 * Filling. Decent. Seconds?
 * Full up for now.

Steak and Spuds

 * Tasty and a lot of it - perfect combination.
 * A satisfying feed.

Flapjacks

 * Smells good in here.
 * They'll keep for the road ahead.

Invigorating Stew

 * Not bad.
 * Save it.

Holy Beads

 * It comes to this.

Impermeable Poultice

 * Can't afford falling ill.

Leeches

 * So be it.

Meditative Totem

 * Not sure these work, but...

Mop and Bucket

 * You're paying me a lot for this.

Nightshade Concoction

 * An old trade secret...

Pipeweed

 * *exhales*

Playing Cards

 * Ante up.

Restorative Herbs

 * Feh, that stench.

Roast Pig

 * Ribs. Now.
 * *contented burp*

Songbook of Amorous Ballads

 * Mask off this time.

Songbook of Touching Dirges

 * Seems awful sentimental.

Songbook of Rousing Tunes

 * I don't sing. But I'll listen.

Soothing Poultice

 * I hate fire.

Speed Bag

 * *cracks knuckles*

Stimulating Poultice

 * Better to hit them first.

Stitching Kit

 * Serves me right.

The Wine

 * *slurp* Awful sweet. You can have the rest.

Knotted Tug Rope

 * Let's go.

Wax Inoculant

 * Can't get sick.

Whetstone

 * There's a notch in my axe...

Whiskey Barrel

 * Revelry?

Whiskey Bottle

 * Don't hog it.

Whiskey Flask

 * Does the trick.

Whittling Tools

 * Might cut myself.

Wild Tea

 * Eyes feel sharper. Ears, too. Hmm.

Morbid Joke

 * *snort*

Improvised Strategy

 * Solid plan.

Experimental Remedy

 * Long as it works...

Oddly-Tuned Lute

 * Nice try. Still ain't singing.

Precious Collection

 * These look expensive

Guided Meditation
Hero Shrines=
 * This is new.

All Shrines
Locations=
 * *Snort*

Oasis

 * TBA

Creature Den

 * TBA

Resistance Encounter

 * TBA

Resistance Encounter Success

 * TBA

Resistance Encounter Retreat

 * TBA

Assistance Encounter

 * TBA

Exiting Assistance Encounter

 * TBA

Valley Assistance Encounter

 * TBA

Region Gate

 * TBA

Exiting Crossroads

 * TBA

Exiting Hospital

 * TBA

Exiting Hoarder

 * TBA

Exiting Valley Hoarder

 * TBA

Exiting Watchtower

 * TBA

Exiting Hoarder

 * TBA

Exiting Academic's Study

 * TBA

Cultist Encounter Success

 * TBA

Cultist Encounter Retreat

 * TBA

Tangle Lair Success

 * TBA

Tangle Lair Retreat

 * TBA

Foetor Lair Success

 * TBA

Foetor Lair Retreat

 * TBA

Sprawl Lair Success

 * TBA

Sprawl Lair Retreat

 * TBA

Shroud Lair Success

 * TBA

Shroud Lair Retreat

 * TBA

Exiting Oblivion's Ingress

 * TBA

Exiting Academic's Cache
Quirks/Diseases= TBA Travelling Stress=
 * TBA

Travelling Stress Heal

 * 'Fine. I'll share a drink.
 * 'You lot seem capable.
 * 'Who's up for dice?

Travelling Stress Heal

 * 'Leave me be. I'm napping.
 * 'Don't test me.
 * 'Don't test me.

Trivia

 * Unlike other heroes, the Bounty Hunter does not go by his predetermined name from the first game, which was Tardif.
 * Even if the Bounty Hunter dies in the selected Region, the player will still be charged his fee at the end of the run, being 4 Candles.