Death's Door (Darkest Dungeon II)

"And now... the greatest test of all."

- The Academic

Death's Door is a mechanic in Darkest Dungeon 2. Every time the HP of a hero (and some enemies) reaches 0 instead of dying they enter a state called Death's Door. In this state the heroes (or enemies) receive a Death's Door penalty, and any following hit has a chance to be fatal and instantly kill our heroes.

Heroes will start with a 60% Base Stat chance of surviving Death's door and this chance can be modified up to a maximum of 90% and a minimun of 5%. Resistance beyond 90% will solely counteract debuffs to DBR. The Player must always keep in mind that the heroes can die at any moment. A hero will no longer be at Death's Door if they receive at least 1 HP of healing (so that they are no longer at 0 HP). Once healed above 0 HP, any Death's Door penalties will be removed.

Each hit a hero (or enemy) takes and survives while on Death's Door reduces their Death Blow resistance by 10%.

Effects

 * Deathsdoor dd2.png Death's Door Penalties: -3 SPD, Dd2 token weak.png

Deathblow Resistance on Heroes
Each hero starts with a base stat of 60% Deathblow Resistance and this stat can be modified by the following means:

Act-out buffs:
TBC

The Altar of Hope:
The Altar of Hope features several permanent upgrades for our heroes, including a permanent upgrade to their Death Blow Resistance. By entering The Living City you will be able to upgrade each hero individually. The upgrade that affects Death Blow Resistance is called "Resolution". (+5% ). This will permanently affect your heroes and increase their survivability for all the next expeditions.

Each hero will receive "Resolution" three times for a total of (+15% ) increasing the base stat from 60% to 75%. The only exception being Hellion, as she receives the upgrade 4 times for a total of 80%. base Death Blow Resist.

The Flame:
The flame will give a Death Blow Resistance buff, as long as it is high. Increasing the survival of the heroes. All other flame levels do not affect Death Blow Resistance,

Deathblow Resistance on Enemies:
A group of enemies differ from the others by having Death Blow Resistance, and like the heroes, when they reach 0 HP they suffer the penalties for entering Death's Door. But they also have a chance to survive the following hits, making it more difficult to execute these enemies.

Dealing with Enemy DBR:

Although these enemies may present a bigger threat, the heroes possess tools to combat the enemy Death Blow Resistance. Some skills ignore a certain DBR percentage or even ignore it completely. These skills are listed below.

Notes*: Glint in the Dark is the only skill in the game that ignores Death Blow Resistance completely.







Some combat items can be used by all heroes that reduce enemy Death Blow Resistance, those combat items are listed bellow.

Trinkets can affect enemy DBR, those trinkets are listed below.

Death
"An unforeseen complication..."

- The Academic



If one of the heroes (or enemies) fails a Death Blow Check. They will suffer a Death Blow and die. Death in Darkest dungeon 2 is permanent for the rest of the run.

If a hero dies you will not be able to recover them until the next Expedition and you will have to continue the journey with one less hero. If the player reaches The inn all missing heroes will be replaced with new heroes until the game runs out of heroes to give you. If there are no heroes left the player will not receive any.

Once all four heroes die in combat the Expedition is failed and you will get Lost in Darkness.

Lost in Darkness
Without the heroes the expedition will fail and The Stagecoach will is longer able to continue. The player will receive a penalty for losing only recieving the candles they had in the inventory, hero goals and a 33% of the total at the time of the defeat.