Death's Door (Darkest Dungeon II)

When a hero is reduced to 0 HP, they fall into Death's Door.

While in this state, they will suffer from a Death's Door penalty, plus the hero has to pass a Death Blow resistance test if they take any further damage. The unmodified base chance of dying from further damage is 25% (due to 75% basic Death Blow resist without any special quirks or trinkets). Failing this resistance test results in Death.

Death Blow resistance is capped at a maximum of 90%. For example, even if a hero has bonuses (from trinkets or quirks) that give an additional 25% Death Blow resistance which would give an expected resist of 100% (75%% + 25%), it would instead still be capped at 90%.

A hero will no longer be at Death's Door if they receive at least 1 HP of healing (so that they are no longer at 0 HP). Once healed above 0 HP, the Death's Door penalties will be removed, but unlike Darkest Dungeon 1, no Death's Door recovery penalty is applied.

Each hit a hero (or enemy!) takes and survives while on Death's Door reduces their Death Blow resistance by 10%.

Most enemies on Death's Door will also suffer the same penalties. However, some enemies also have different effects.

Effects

 * Deathsdoor dd2.png At Death's Door Penalties: -3 SPD, Dd2 token weak.png (for each round while on Death's Door)