Enemy Type (Darkest Dungeon II)

Enemies in Darkest Dungeon II belong to certain types. Many enemy types are found in specific Regions. Some Quirks, Trinkets, and Hero Goals interact with enemies of a certain type. An enemy may belong to multiple types, and a few enemies have no type at all.

List of Enemy Types

 * Gaunts
 * Pillagers
 * Creatures
 * Swine
 * Fanatics
 * Plague Eaters
 * Cadavers
 * Fisherfolk
 * Cosmic
 * Cultists (Darkest Dungeon II)

Typeless Enemies
There are currently only two enemies in the game without a type, the Ghoul and Death.

Cadavers
When the otherwordly corruption spread from the Mountain, the last strength of humanity stood against it in the woods of the Tangle in a desperate attempt to stop it. But their faith and steel was pointless against the horrors that swallowed their sanity, leaving behind nothing but human husks, aimlessly wandering in the battlefield. The final blessing of death has been denied to them, instead they remain in the world, trapped in an endless nightmare and filled with regrets of failure. The very last remains of their humanity still linger in them, remembering their military formation and tactics in order to slain every creature traversing the woods. Despite their cadaveric appearance, they can still stand up when facing death, or even return from the dead with the power of faith. Slaying these poor souls is an act of mercy.

List of Cadaver enemies:
 * Arbalist
 * Bullseye Barrett
 * Bishop
 * Dreaming General
 * Drummer
 * Foot Soldier
 * Gander
 * Knight

Fisherfolk
When the end of the world came, people sought a way to save themselves from the unnatural rising of the tides. For the people of the coast, salvation came in the form of a different, yet equally unnatural eldritch force. When ancient monoliths sprung from the bottom of the sea, the denizens of the coastal villages offered themselves both in body and prayer to the oceans, and in turn were reborn in the image of their new God-savior. Thus, at the cost of their humanity, they gained the means to survive the cataclysmic event that would have seen them drowned at the bottom of the sea. Through their transformation they gave birth to a new cult, different from that of the stain; one that venerates the sea and it's otherworldly inhabitants. The Fisherfolk embraced this unholy evolution, and those who do not do the same will not be treated kindly.

List of Fisherfolk enemies:
 * Bosun
 * Cabin Boy
 * Captain
 * Docker
 * Fish Monger
 * Leviathan
 * The Hull Keeper
 * Wharf Rat

Cosmic
The very manifestation of the abhorrent truth of the world. These inhuman abominations are terrifying foes, dangerous for the party's health but also sanity as they all inflict a lot of stress. Most of them are also able to greatly afflcit the flesh of the living, tearing it apart with terrible efficacity. Fighting them can reward some unnatural but valuable treasures, but beware as they stalk the darkest shadows around the stagecoach, ready to bring the party into dimension no man should ever reach...

List of Cosmic enemies:


 * Altar
 * Cardinal
 * Cherub
 * Deacon
 * Evangelist
 * Exemplar
 * Herald
 * Shambler
 * Shambler Tentacle