Foreman

The crystalline horrors borne of that wretched light from the sky was the final insult, the last and worst consequence of the Ancestor's designs on the Farmstead. What came earlier was more mundane, but no less a curse on the hired plowmen working the Miller's land. Men, hired by the Ancestor ostensibly to "help steady your harvest by making the most of your laborer's time", brought joy and comfort from the workers' lives long before their flesh gave way to glassy stone and their souls gave way to nothingness. Men, with great whips, tormented the workers, turning them into little more than slaves. Even now, as their bodies fragment and their corruption becomes as clear on the outside as in, the Foremen whip the Farmhands into their personal army, their semblance of mindfulness driven into focus and action by the daggerlike crystals of a bullwhip dragged across their backs.

Abilities
Apprentice =

Veteran =

Champion =

* Lasts 2 rounds

Strategy
The foreman is a target you should prioritize first as it does lots of damage and applies many negative status affects to your party.

A high damage high defense hero, or a hero with a lot of dodge, does well against this horrid husk.

Related Enemies
Shared
 * Thing From The Stars

Farmstead
 * Farmhand
 * Scarecrow
 * Plow Horse
 * Crystalline Aberration
 * Sleeper's Herald
 * Sleeper's Dream

Bosses
 * Miller
 * Frozen Farmhand
 * Fracture
 * Focus Point
 * Unfinished Aberration
 * Finished Aberration
 * The Sleeper