Brigand Pounder

The Brigand 8-Pounder, 12-Pounder and 16-Pounders are bosses which appear in the Weald.

Ancestor's Memoirs: The Brigand Pounder
"Simple folk are by their nature loquacious, and the denizens of the hamlet were no exception. It was not long before rumors of my morbid genius and secretive excavations began to fill local legend. In the face of my increasingly egregious flaunting of public taboos, awe turned to ire, and demonstrations were held in the town square. The wild whispers of heresy roused the rabble to violent action. Such was the general air of rebellion that even my generous offer of gold to the local constabulary was rebuffed. To reassert my rule, I sought out unscrupulous men skilled in the application of force. Tight-lipped and terrifying, these mercenaries brought with them a war machine of terrible implication. Eager to end the tiresome domestic distraction, I instructed my newly formed militia of hardened bandits, brigands and killers to go forth and do their work. Compliance and order were restored, and annoysome population of the Hamlet was culled to more managable numbers."

History
When word of the Ancestor's experiments reached the ears of the locals, they became infuriated. In order to keep them in check, the Ancestor hired a band of brigands, who brought a great cannon of immense power along with them. Now that the Ancestor is dead, they continue to use it to terrorize the hamlet.

Behaviour
The Brigand Pounder spawns on the second rank with an assortment of Brigands to support it in the other three ranks. The most important of these support units is a special Brigand called the Matchman whose own abilities allow the Pounder to attack. If the Matchman is allowed to act, the Pounder will use one of two attacks. The first is "BOOOOOOOM!", a ranged attack that hits the entire party for catastrophic damage as well as inflict heavy stress. It's second attack, "MISFIRE!", does nothing but give the party a sizable stress heal. On its own, the Pounder cannot perform any abilities other than "Reinforcements!" which summons additional Brigand units. It will use this ability immediately at the start of every turn unless all other ranks are filled. This attack will ALWAYS summon a Matchman if one is not present.

Abilities
* The Brigand Pounder will ALWAYS use Reinforcement at the start of every turn. Unless no brigands are downed.

** Reinforcement can only summon Brigand Matchman, Brigand Cutthroat, Brigand Fusilier and Brigand Bloodletter. A Brigand Matchman will always be summoned if there are none.

** The limit of each Brigand type during the fight is 1. Means that there will be no duplication of Brigands at any given time during the boss fight.

*** The Brigand Pounder will only use BOOOOOOOM! and MISFIRE! after the Brigand Matchman uses Fire In The Hole, and regardless of any status effect (if any).

*** BOOOOOOOM! an MISFIRE! are mutually exclusive. Means only one of them can be performed by the Brigand Pounder after the Brigand Matchman uses Fire In The Hole.

Strategy
First and foremost: KILL THE MATCHMAN! DO NOT let him live to the end of a turn, as his actions can have dire ramifications for the party. It is recommended to bring one or two ranged characters as the Matchman tends to spawn on and/or get moved to the third or fourth rank and made unhittable in melee. Thankfully, the Matchman has ridiculously low speed (i.e.: He will almost always act last on a turn) and low health, which can make for an easy kill. Bleed and Blight can kill the matchman before he can fire the cannon.

As for the Pounder itself, it has a VERY high protection stat and is virtually immune to status effects, debuffs and moves, so don't even waste time using abilities like this. It is recommended to bring in one or two strong melee characters who can overcome the high protection stat, or better yet, a Hound Master that can use target whistle to reduce it.

One strategy, albeit slow, is to kill all Brigands and then attack the Pounder while it has no support. This method may take a while as the Pounder continuously spawns new Brigands at the beginning of the turn, but this is ultimately one of the safest ways of dealing with this boss. However, any character with a Stun can effectively halve the damage output from a particular Brigand while leaving it in play to prevent replacement; simply focus one attack per turn on the Brigand, initially hitting with a Stun and then finishing with a normal attack after he is under the influence of the Stun resistance buff. This mitigates damage without causing continous respawns from "Reinforcements!" and allows the party to whittle down the Pounder more quickly by freeing up additional attacks. The Cutthroat is the more obvious target for this strategy, since he will spawn in melee range in the first rank, and since his attacks typically do more concentrated damage than the Fusilier, thus decreasing the ability to control distribution of damage through healing.

Another strategy is to ignore the other two Brigands and focus solely on the Matchman and Pounder. It is more dangerous and risky than eliminating all targets, but it does reduce the number of extra units the Pounder's "Reinforcements!" brings in. High Damage and Dodge stats are recommended if pursuing this strategy.