Flesh

The flesh is a boss which appears in the Warrens, after the Swine boss. Like other bosses, it has three variations (Inchoate, Unstable and Formless) and features 4 different parts that change each round and have their own specifics. They all share the same hitpoints, thus, killing one part will end the fight.

Unlike many of the other great horrors caused by the Ancestor, the Flesh was not the product of tragedy or malign intent. Rather it was a natural consequence of his dark practices. Many of the magics and rituals which the Ancestor had dabbled in required blood sacrifices. Naturally, over the years, waste left over from these ceremonies had bloated to an intolerable degree even by the Ancestor's morbidly indifferent standards.

He found that he could not dispose of this meat through conventional methods because the occult rituals had left the flesh possessed and corrupted by otherworldly forces. So, when the Ancestor's excavations beneath the Manor led to the discovery of the Warrens, his immediate thought to deposit the cursed waste there where it would no longer concern. The Flesh eventually became animated and the various organs fused themselves into a singular nightmarish creature.

Strategy
Have high blight, stun and bleed resist, target the Heart piece whenever it appears. Marking is only effective when used not in the end of the turn, as the piece you've marked may change between turns, same goes for stunning and debuffing. Have a tough front row, as Maws of Life is heavy-hitting. Ranged characters are reccomended, as pieces with high protection may spawn in the front line and reduce the effectiveness of melee characters.

Because the four slots share a single health bar, the Houndmaster ability "Hound's Harry" is particularly effective against this boss, especially when combined with the dog treat. If all bleeds land, the effectiveness of the damage over time is essentially quadrupled. Use of Hound's Harry can trivialize the fight, taking down the health of the boss extremely quicky.