Focused Fault

"Obsession's unshrinking gaze, focused to a fault! Vo narr loop finalbossbegin 3 01.wav"

- The Academic

The Focused Fault is the Final Boss of the Obsession act in Darkest Dungeon II.

Description
The Focused fault

Focused Fault, a terrifying fight with the highest damage and stress output of any Boss In Darkest Dungeon II. It is a massive cluster of human eyeballs, with a singular, larger eyeball in the middle, surrounded by spiked teeth. The fight is divided in two parts, the first part is against four Cloistered Eyes, the second is against the Focused Fault itself. The Cloistered Eyes start as a single eyeball on a stalk, growing larger with more eyes popping out as the fight progresses.

The four Cloistered Eyes open the fight with incredible Speed, applying one of each Seen Tokens on each Hero, mirroring their positions, unless forced to target another hero. Seen Tokens are the key to the entire boss fight, acting as a Horror effect, as well as acting as a target for the Focused Fault's devastating attacks. Killing a Cloistered Eye will remove its respective Seen Token, but the Eye will return the next round. Left unchecked, the Cloistered Eyes grow larger and stronger, dealing heavy damage as they evolve, until they are at their maximum size. Once all four reach their maximum size (or sufficient rounds have passed,) the Cloisters sink into the ground and summon the Focused Fault.

Eye Stalks
Cloistered Eye =

Bifurcated Eye =

Cluster of Eyes =

Cloistered Eye = Bifurcated Eye = Cluster of Eyes =

Before The fight
As For every act boss, It's important to take advantage of the time you have to gather and prepare Items, Trinkets, and Inn Items before you even reach the mountain. Looking at what the boss can do can be overwhelming, But although it can do a lot, luckily you can change its target with (when not using glare). This can go many ways so lets look at each one and decide what the best is. The obviously worst play Is to ignore part 1 of the fight, but why? If each ally starts the fight with one ,,, Token each The eyes only action will be "Limerence"... on each ally... Twice... for around 20-40 damage to each ally a turn. This should be your focus, Ask yourself, How can this be avoided? Lets look at what applies these tokens, Cloistered Eyes have 6 hp but a 1 dodge spawn bonus. This doesn't sound like a lot but lets not play into chance, bringing Items That remove dodge or have a easy AOE effect Like Crows feet,  Greek Fire Grenade, Spore Grenade, Thunderclap Grenade &  Scrap Grenades are great for getting past their dodge and allowing you to hit them more reliably. Skills Like Magnesium Rain on Plague Doctor , Bellow On Man At Arms, And  On Runaway For AOE dodge clear and some extra utility and damage. Now that they're not targeting your entire team what will happen? Well If 3 are targeted Its the same as 4, You will have to manage upwards of 20-40 damage a turn spread across those three. This is very hard and again may end up wiping you, but how can we lower the targets further without relying on random targets? Your best bet is Taunt. After round one, Cloistered Eyes & the evolutions will target random allies If they don't have the ,,, Token on themselves. They are effected by Taunt luckily so After you kill the eyes that are targeting you squishy or damage carry heroes use  Taunt on the most durable or dodge focused hero (Dodge is way harder then tank) then prepare and manage till the boss shows. WithGuard Man-At-Arms Can also work but Is more rare.Noise Maker,Leper Taunt Skills,Man-At-Arms Is also Good with Taunt, and Graverobber With Repartee Although It is much Riskier and she can dodge the Gaze in part 1. Hellion Is a good Pick As she can hit many ranks in the first part of the fight ,and Taunt, But as a target she Has Very little Damage Negation So you may want to Use her Carcass Path For

What You need once Your In a good spot
Once you narrow It down To less targets You Will Have two choices. Get All The, , , Tokens On One Hero, Or Spread across Two. With both one and two targets The damage starts too look reasonable. With ability's and effects that can apply Weak & Gain  Block &  Block +, And Incredibly  Dodge, You can survive for around 3-4 turns before you start to meltdown from horror and the tokens ,,, stress. No matter your defense The bosses -25% healing and never ending Attacks will eventually kill you, So You need to kill it first. This boss is the lowest hp and no Deathblow resist compared to other Act bosses. This makes Teams With high damage per tern Vital to beating its second Phase. With the bosses Multiple turns Dots proc faster, so heros with high dot outputs like Runaways Burn,Hellions Bleed, AndPlague Doctors Bight Can act as easy Ways to apply high dots. Heros with side Dot effects Like Highwaymans Open Vein, Graverobbers Poison Darts, Are good side grades If you want to build more on the dot side. Dots can Act as another bonus as they are unaffected by Tokens Applyed by suppress, But make sure you bring  And  Stun Resist. If your plan is more Damage focused You will have to worry more about Suppress, In fact You should Have your damage focused Heros Carry Ways to remove or ignore The effects. Weaken And blind As they are Are very strong effects So  Holy Water Is Very good to have, but It is still better to focus your combat items on your tank. Spring Water, Invigorating intoxicant Can help then Not die of stress and aid In deaths door. They will usually be nocked to zero so any hp gain will be good and bigger heals are not necessarily better. FOR PURE AGGRESSION, ITEMS LIKE, , AND IN THE Academic's Study , And Can INCREDIBLY, Increase your damage per turn.

Applying what you know
Its important to try and fail, This guild is to help you understand what you will face and What works well but you should still Think of more ways too Overwhelm this opponent. Bosses onwards will only be stronger So take everything you have learned and push on. For Help on how to find and or Unlock These Items visit Combat Items, Inn items. Academic's Study, and For Hero Guilds and Builds Visit Heros. There Are many ways too lose in Darkest dungeon 2... And Even More ways too win.