Reinforcements

Whenever the player takes too long to defeat the opposing enemies in either a hallway battle or a room battle, they will at first suffer minor stress damage across the whole party of heroes. One turn forward from this enemy reinforcements will appear, meaning that 2 extra enemies will spawn. This is so the player cannot stall so that they can heal both health and stress before continuing on with the rest of the dungeon.


 * Stall Penalties will not occur if the remaining enemy is a 'large' creature (takes up 2 spaces).
 * Stall Penalties will occur from 2 to 5 turns when there is one enemy remaining.
 * Enemies spawned by reinforcement penalty will not award additional loot.
 * The first Stall Penalty is increased stress across the party.
 * The second Stall Penalty is a turn after the first one, enemy reinforcements will appear,the party will receive the same stress penalty as in a first Stall Penalty.

Note that Reinforcements can be disabled in gameplay settings,but the player will not receive below achievement:

It is also worth noting, that Reinforcements cannot be disabled in Stygian or Blood Moon game mode.