Chevalier

Long before the Crimson Curse took hold upon the Courtyard, the title of Chevalier was a honorary title of knighthood granted by a king or other political leader for service to the monarch or country, especially in a military capacity. They were the defenders of the realm, incorruptible and invincible knights in shining armor who were examples for us all; our shield and blade against the darkness.

Alas, not even these mighty warriors were immune to the Crimson Curse; in fact, they have fallen the hardest of any noble. With their minds permanently clouded by bloodlust, their humanity dwindled even faster than their fellow infectees; Over the years, they have been reduced to ravenous beasts combining features of several insects, their disheveled wigs and ragged coats the only remnant of their former selves. Perhaps this fate is punishment for their limitless debaucheries in the Courtyard's past. Perhaps this fate befalls all brave warriors to enter the Courtyard and develop a craving for the delicious, intoxicating local vintage. Perhaps it's best we never find out.

Behavior and Strategy
One of the most dangerous enemies roaming the Courtyard (and elsewhere, once the first Courtyard mission is completed), the Chevalier is a heavy-hitting damage dealer that is found in the back ranks of many parties. Both of his abilities are terrifying to face:
 * Subterranean Skewer deals heavy damage to a single target and inflicts bleed. If it connects, it can easily bring a relatively healthy hero to Death's Door - especially if it crits, which it does with horrifying regularity. Because it also causes heavy bleeding, this ability can rend the lungs and sever the veins of any hero that has the misfortune of suffering its blow.
 * Buried Blast is not any better, as it hits two targets hard with a chance to stun and apply a nasty dodge debuff. Mercifully, it cannot crit.

Despite his offensive prowess, the Chevalier is no pushover and cannot be killed easily. His extremely high move resist all but prevents him from being moved from his perch in the back, making him shrug off shuffles and pulls. Furthermore, his hefty health pool and his 30% PROT ensures that it will take most parties some time to take him down. His primary weakness is to stun - his stun resist is low enough that he is relatively easy to stun for multiple turns consecutively - unfortunately, stuns that hit the backline are relatively rare. Fortunately, he does not deal Stress damage (outside of crits) and he cannot afflict heroes with the Crimson Curse.

Because killing the Chevalier often takes multiple turns, it is often wise to focus on weaker, lower-HP enemies first. You cannot reliably out-heal a Chevalier, so try to keep him stunned if you can't kill him towards the end of a fight when you are healing. When preparing for Courtyard missions, keep in mind ways to counter the Chevalier's dangerous arsenal. Consider bringing extra bandages to limit bleed damage, and equipping your healers with trinkets that increase their speed and stun resist. Furthermore, make sure your team has enough backline damage output to take him out quickly, and failing that, assure yourself that your time won't be wasted by hacking through corpses by packing a move that clears them. Although it's immune to move skills and thus can't be shuffled, the Plague Doctor excels in supporting a team against these horrors, stunning the backline, often composed of two Chevaliers, with Blinding Gas, stunning it alone but removing the corpses protecting it from frontline attacks with Disorienting Blast, and preventing deaths and deferring damage alike with Battlefield Medicine, which both provides a minor heal and cures the victims of Subterranean Skewer of their bleeding wounds.

Abilities
Veteran =

Champion =

All Areas

 * Supplicant
 * Sycophant
 * Gatekeeper

The Courtyard

 * Manservant
 * Esquire
 * Courtesan

Bosses

 * Crocodilian
 * Baron
 * Viscount
 * Countess
 * Garden Guardian