Damage Over Time (Darkest Dungeon II)

DOT (Damage Over Time) is a combat mechanic in Darkest Dungeon II.

Overview


DOTs are harmful effects inflicted on Heroes and enemies via skills and combat items. Typical DOT effects include Bleed, Blight , and  Burn (excluding  Strangle , a unique DOT). These effects deal a fixed amount of damage on the targets whenever they start their turn. Similar to Debuffs, DOT effects last for 3 turns and has 100% chance to be inflicted via all skills. Heroes can increase said chance by equipping certain trinkets. If a DOT attack is a critical hit, the DOT effect of the attack will ignore 20% DOT Resistances of the target and last for 2 additional turns if sucessfully inflicted. Unlike physical damage, DOT can not be reduced by any means - it can only be negated by DOT Resistances.

DOT Resistances

 * TheBleed dd2.png Bleed, Blight dd2.png Blight , and Burn dd2.png Burn Resistances are displayed as BLD , BLGT , and BURN , respectively. DOTs have a chance to be negated by respective DOT Resistances of targets they affect. For example, an enemy or Hero with 20 BLD Resistance has 20% chance to resist aBleed dd2.png Bleed effect whenever they are hit by a skill with default DOT chance (100%) that inflictsBleed dd2.png Bleed .Hero Info Interface.png's info panel]]


 * It is important to increase the DOT Resistances of Heroes as some enemy skills can inflict particularly huge DOT effects, such as Deacon-icon.pngn's Exultation (10Bleed dd2.png) or Lord's Bilious Cannon (6 Blight dd2.png). Heroes can boost their DOT Resistances via skill Dd2 token buff.png Buffs (Portraits-plaguedoctor.pnge Doctor's Dd2 ability ounceofprevention.png Ounce of Prevention), trinkets (Heat Shield) as well as combat and Inn items (Clotting Poultice). Similar to other Resistances, the DOT Resistances of a Hero can be increased or decreased depending on their positive or negative Relationship with other Heroes. As such, achieving multiple positive Relationships gives Heroes a much better chance of withstanding DOT attacks.Lower resist due to relationship.png


 * DOT Resistances can be reduced by Debuff dd2.png Debuffs from certain enemy skills (such as Whipper's Infernal Taskmaster) and combat items (such as Toxic Ichor).

DOT Removal

 * All DOT effects will be automatically removed from all Heroes whenever a battle ends. DOTs can also be removed by combat items and certain skills. In combat, Heroes can entirely removeBleed dd2.png Bleed, Blight dd2.png Blight , and Burn dd2.png Burn from themselves when they use Bandages, Antivenom, and Burn Salve, respectively. Medicinal Herbs can remove all DOTs at once.


 * Portraits-plaguedoctor.pnge Doctor and Portraits-hellion.pngon are by far the only Heroes that possess skills capable of curing DOTs (Dd2 ability battlefieldmedicine.png Battkefield Medicine and Dd2 ability adrenalinerush.png Adrenaline Rush, respectively). Some enemies, such as Evangelist and Cherub, can use Worship onDeacon-icon.pngn and Cardinal-icon.pngnal to clear all DOTs from them.

Strangle.png Strangle
The unique DOT effect, Strangle, has diffrent mechanics and is exclusive to the Dreaming General's Tap Root. Strangle deals 2 damage per turn, can not be resisted and will only affect Heroes if 3 Tangled Growth effects are applied on them. After the first turn of combat, Tap Root will use Creeping Growth to apply 1 Tangled Growth on 2 random Heroes. The only way to remove Strangle is hitting the Tap Root with any skill or combat item - for each hit, Tap Root will use Receding Growth to remove 2  Tangled Growths from a random Hero with at least 2  Tangled Growths. The first Tangled Growth effect inflicted on each Hero on the first turn of combat can only be removed when the Dreaming General is defeated.