Cove

The Cove is the second to last dungeon that can be explored. It is a water-logged nightmare filled with pelagic horrors, once used by the Ancestor for unsavory deliveries - and unspeakable pacts.

Provisions
Medicinal herbs extremely useful due to debuff traps and attacks, as well as curios, like Eerie Coral. Bring a few extra shovels for chests and bandages to cure bleeds from cultists/Pelagic Guardian/Ucas.

Party Composition
Bleed is less effective due to fish scales. Conversely, blight damage is extremely useful due to low resistances and the presence of high PROT enemies with ability to guard weaker foes. Plague Doctor and Hound Master are very good in Cove due to their ability to deal with high PROT enemies. Occultist does increased damage to enemies in Cove due to them being eldtitch. Crusader can usualy kill Thralls in one hit.

Curios Found in all Dungeons

 * Crate
 * Sack
 * Sconce
 * Discarded Pack
 * Heirloom Chest
 * Stack of Books
 * Unlocked Strongbox
 * Locked Strongbox
 * Large Strongbox
 * Shambler's Altar

Curios Exclusive to Cove

 * Giant Oyster
 * Ship's Figurehead
 * Bas-Relief
 * Eerie Coral