Trap

Trap is a random event you can encounter in the corridor. If your party walks on a tile with a trap, random party member will receive damage and stress. Trap can spawn upon entering a corridor you walked through before. In addition to damage and stress, depending on region, trap has a chance to:
 * Warrens - apply bleed
 * Weald - apply blight
 * Cove - apply debuff

Avoiding traps
There is a chance to dodge trap damage like any other attack, or, if you scouted area beforehand, you can try to disarm traps. Scouted traps will be visible on the ground as you approach them, allowing you to click on it for the chance of disarming with selected Hero. Every Hero has a different disarm chance, depending on class and level, you can see it on their status bar while being near a tile with a trap. Successful disarm grants -8 stress.

Disarm chance
Traps in veteran and champion level dungeon have 20% and 40% "disarm resist" respectively. True disarm chance = Hero's trap disarm chance - "disarm resist" Maximum possible trap disarm chance is 135%, meaning there's always a chance to fail disarm in a champion dungeon. To significantly increase your trap disarm chance, bring Ancestor's Candle trinket with you.