Altar

The Altar is a Cosmic/Cultist enemy in Darkest Dungeon II encountered in all regions at Oblivion's Rampart and Oblivion's Ingress.

Description
A small amalgam of tentacles and eyes, the Altar is an embodiment of the cult's purpose—to serve the powers from the world beyond.

The Altar functions as a back-rank support unit that buffs and heals its allies. Many of the Altar's skills vary based on the theme of the current confession—more defensive abilities in Denial, taunts in Obsession, and so on. In particular, while the Altar is alive, it provides an act-specific party-wide buff that may be very disruptive (e.g. party-wide Stealth or ), so it is often a priority to kill the Altar as soon as possible.

Act-Specific Skills
Denial= {| class="fandom-table" ! style=""|Skill Name ! style=""|Target ! style=""|Ranks ! style=""|Self ! style=""|Effects Resentment= Obsession= Ambition= Cowardice=
 * style="height:10px; " |Altar of Denial
 * |• Used at combat start • Free action
 * | Round start (20%) or 2  (13%) This buff lasts as long as the Altar is alive.
 * style="height:10px; " |Bone Weaving
 * |Add 2
 * | Round start (20%) or 2  (13%) This buff lasts as long as the Altar is alive.
 * style="height:10px; " |Bone Weaving
 * |Add 2
 * |Add 2
 * |Add 2
 * |Add 2
 * |Add 2