Patch notes

Here is the Build History of the game passing from the Early Access launch on Steam on February 3, 2015 (January 30, 2015 for Early Access backers) to the official release on January 19, 2016. -Working on it-

3/feb/2015

Build Update #7520 (PC and Mac)

-numerous fixes to improve overall stability

4/feb/2015

Build Update #7527 (PC Only)

-disable video command-line option as potential workaround for PC Players (See this thread http://steamcommunity.com/app/262060/discussions/1/612823460250609966/)

-Can no longer open Options dialog when confirmation dialog is up

-Save games disappearing fix

-You can now back out of obstacles

-Stress bars now round down to the nearest 10

-Hellion's Barbaric Yawp no longer buffs twice

-Various stability fixes

-Brigand Fusiliers are not quite as fiendishly deadly as before

-Brigand Bloodletters are still hulking and menacing, but die a tiny bit more quickly

4/feb/2015

Build Update #7534 (PC only)

-Initialization crash logger "-log_debug_info" to help determine BEX and other launch crashes (See this thread: http://steamcommunity.com/app/262060/discussions/0/612823460253966357/)

-Potential crash workaround "-disableaudio" command-line argument (See this thread: http://steamcommunity.com/app/262060/discussions/1/612823460250609966/)

-Localization crash fix

-Stage coach crash fix

-Better save game file handling

-More stability fixes

5/feb/2015

Build Update #7537 (PC only)

-Game now auto-creates Saved Games directory if it does not exist (potentially fixes BEX crash on launch)

-Fixed add/remove trinket bug

-Added some missing strings

-Tuned down lockjaw disease slightly

6/feb/2015

Build Update #7544 (PC only)

-Fix for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch

6/feb/2015

Build Update #7547 (PC only)

-More fixes for certain languages/special characters that was preventing the Saved Games directory from being located and causing the game not to launch

-Removed incompatible quirks

-Tuned down reaction act out wait times significantly for better combat flow

-Fix for Sanitarium not removing correct quirk

-Fix for Sanitarium not removing a quirk at all

-Improved stress relief tutorial text

-Rounded up monster HP in tooltip (so monsters don't show 0 HP)

7/feb/2015

Build Update #7560 (PC only)

-Camping skill adjustments (increased Plague Doctor's disease curing ability, corrected and adjusted some skills which were not proc'ing correctly)

-More incompatible quirk updates to reduce conflicting quirks

-Clamp damage as an attempt to blind fix the crazy high damage problem

-Fixed using firewood when in the bark phase of an ambush

-Fixed removing multiple quirks at Sanitarium

9/feb/2015

Build Update #7567 (PC only)

-Crusader upgrade costs fixed

-Crusader equipment costs fixed

-Fix to wrong save loading

-Updated save backups

10/feb/2015

Build Update #7587 (PC and Mac)

-Minor performance optimizations

-Fixed save crash when loading into the start of battle from save

-Fixed display bug from hitting ESC during save scroll in front end flow

-Fixed bug where <4 heroes can embark into a dungeon

-String updates

-Mac build now in sync with PC build!!

11/feb/2015

Build Update #7601 (PC only)

This is the first patch to have some focused gameplay changes, but it will not be the last! Remember that the game is in Early Access, and we'll be experimenting with mechanics and balance for the foreseeable future. Strap in and come along for the ride!

These changes are based upon consistent feedback and observed results from the game's first week and a half of play:

-Champion (L5) Monsters: increased difficulty across the board.

-Grave Robber needed a little somethin': increased Speed, added stacking Accuracy buffs for Thrown Dagger and Poison Dart

-Hellion is an absolute wrecking machine. This is intentional, but she still needed dialed down a tiny bit: Reduced starting HP, restricted Iron Swan to position 1 only, added Exhaust to Breakthru and slightly reduced crit, but increased dmg buff of Bleed Out

-Plague Doctor: Increased Blight and Disease Resistance, increased Blight damage of Noxious Blast and Plague Grenade, Added a small heal to Battlefield Medicine. Now she's the hero we deserve, not just the hero we need.

-Ghoul, Swinetaur, Unclean Giant: increased HP to make them even a little more menacing.

-Gargoyles: increased dodge, reduced dmg, increased crit. Focus up your Accuracy to hit these beasts!

-Bone Arbalist: reduced Bayonet Jab crit. Should be less threatening at the front.

-Heroes don't like it when you prolong combat unnecessarily

-Added 'Clear Head' moderate Stun Resistance buff to heroes and monsters after clearing an existing stun. Stacks for consecutive stuns.

-No heroes are truly immortal.

Other fixes and changes:

-Fixed crash at end of dungeon raid caused by incompatible quirks

-Added threshold for health bar display based on actor scale

-Improved backup save file handling

-Fixed purge result announcement

11/feb/2015

Build Update #7605 (PC only)

-Fixed Sanitarium curing incorrect quirk (was still happening if you visited it more than once in town before going on a dungeon raid)

12/feb/2015

Build Update #7612 (PC only)

We discovered a major bug where many skill tooltips were incorrectly rounding effect chances to the nearest whole integer. This made things like the Plague Doctor's 70% Cure for Battlefield Medicine incorrectly show up as 100%. It also made the Hellion's YAWP show up as 100% base Stun chance instead of the 125% overpowered stun that it is. (On a side note, the reason chances can be above 100% are that enemy resistance gets subtracted, so there is still value in having greater than 100% base chance.)

We have fixed this tooltip display bug, which will enable all skills to show the proper percentage. Note that the skill chances themselves *were always calculating correctly*--they were just displaying wrong!

So rest assured there has been no widespread nerfing or upgrading. Just a few tweaks as given below.

Look at the bright side--our heavy-handed rounding didn't cause a spacecraft to crash or anything! That being said, we have now put all "roundf" statements under lock and key in the office, and anyone who wants to use one must fill out a 3-part request form and get at least two authorized signatures.

Other changes in this update:

-Heroes that go missing in town as part of an activity (e.g. drunken bender, vision quest) will remain on the roster, but greyed out and locked. This way you know they aren't gone forever.

-Plague Doctor base chances for CureSelf on Battlefield Medicine have been increased. They will *appear* to have decreased because of the tooltip bug above. But in reality they have gone up. MIND-BENDING ESCHER-ESQUE CRAZINESS.

-As much we love the Leper, we had to fix the trinket bug that was allowing him to do millions of points of damage. :( (Berserk Mask damage debuff corrected)

-Fixed missing debuffs on various trinkets that were mis-indexed on the spreadsheet.