Bleed

Bleed is a damage over time status effect similar to blight. Bleeding heroes and enemies will take health damage equal to the strength of the bleed at the start of their turn. Most bleeds in the game last for 3 turns, or 5 turns if applied with a critical hit.

Bleed can be removed with Bandages, the Plague Doctor's Battlefield Medicine, the Grave Robber's Toxin Trickery, the Hellion's Adrenaline Rush, and the Flagellant's Suffer.

During camping, every hero (except Flagellant) can remove bleed from other heroes with a shared camping skill Wound Care; the Arbalest can cure bleed from another hero with her skill Field Dressing, and the Plague Doctor and Flagellant can cure bleed on themselves with Self-Medicate and Lash's Kiss respectively.

Bleed, like blight, can kill a character on Death's Door before they can use a Bandage on their turn. If out of combat, there will be a chance to use Food or Bandages to prevent death, as long as the party does not move.

=List of Bleed abilities=

Highwayman's Open Vein and Flagellant's Punish and Rain of Sorrows skills all come with a corresponding debuff to enemies' Bleed Resist. Additionally, Grave Robber can decrease enemies' Bleed Resist with her skill Flashing Daggers, but it does not cause bleed.

Bleed Resist
All heroes have a base resistance to bleed, which affects how likely they are to receive bleed from enemy attacks. Like most other hero resistances, Bleed Resist increases by 10% per Resolve Level.

The list of heroes by their base Bleed Resist, from highest to lowest: