Talk:Light Meter

if my light meter is 10 at the beginning of the battle and 0 at the end, which modifier i would get? ++ or +++?
 * Pretty sure the Light Meter doesn't change during a battle. --Z3ther (talk) 14:08, 13 February 2015 (UTC)
 * There are some skills that tagged with "torch +5" and some enemies are able to reduce the light level.
 * that is true I suppose... Hm. If we're referring to crits, those probably just change with the light level, if we're talking drops maybe it's whatever the torch level at the end of the fight is. Hard to say. I think only unique modifiers effect the Light Meter though, since "time" stops while you're in battle or not moving. Btw, feel free to make an account and join the community, we'd love to have you. --Z3ther (talk) 14:16, 13 February 2015 (UTC)
 * Thank you for answering!
 * Not a problem, hope you find whatever else you're looking for. :) --Z3ther (talk) 14:47, 13 February 2015 (UTC)

@Sojiko The bonus loot chances are not that simple. The chances you have added are only for chests, and even then it is not like you get +X% loot. Instead, there is a particular chance that you roll for an additional group of loot.
 * @Cthulhu667 I'm aware, I took those information straight from the game files. I just wanted to keep it simple. The value for bonus loot from battles is the same as the one for chests (or rather curios giving loots) until pitch black where it stays at 75% (rather than 95%) but gives double loot instead (also darkness bonus for battle is always gold or gems instead of being anything from supplies to trinkets). I just didn't want to clutter this summary section with all the minute detail.
 * Should we add a paragraph at the end that explains that more specifically?
 * Yes, I think there should be some clarification otherwise raw percentages are somewhat misleading.--Cthulhu667