Selfish

Selfish is one of the negative Afflictions that a hero can get when reaching 100 Stress damage in Darkest Dungeon.

Description
"Self-preservation is paramount, at any cost.Affliction_selfish.ogg"

Selfish heroes will start to act with little thought to other party members.

Effects
Under the Selfish affliction, a hero has a chance to perform the following actions:
 * Deal stress damage to the party at the beginning of the turn.
 * Move forward during combat, commenting on his/her desire for glory.
 * Move backwards during combat, commenting on his/her own safety being more important than others.
 * Use a random ability (during combat) without the player's input.
 * Add stress to the party when the afflicted hero lands an attack.
 * Make selfish remarks whilst exploring rooms, corridors and during combat, adding stress to the party.
 * Pass their turn occasionally, commenting that they have done enough, or need to rest.
 * Add stress to the party when an ally's attack misses or hits its target.
 * Deal stress damage to an ally that just interacted with a curio.
 * Interact with any treasure type curio, stealing the loot. (Possibly scales with the Kleptomaniac Quirk, unconfirmed)
 * Refuse to use Campfire skills on other party members.

Base Stats - Affects
The following changes were made in the Build 8920 of the game (Early Access) - To be verified -
 * MAX HEALTH POINTS "-10%"
 * DODGE "+5"
 * ACCURACY "-5"
 * DAMAGE "-10%"

Resistances - Affects
The following changes were made in the Build 8920 of the game (Early Access) - To be verified -
 * Stun "-15%"
 * Blight "-15%"
 * Disease "-15%"
 * Move "-15%"
 * Bleed "-15%"
 * Debuff "-15%"
 * Trap Disarm "-15%"