25 June 2018 patch

Build #23941
Ongoing support and tuning! We're looking into the endless loading, and crash bugs/blockers remain a priority. You can expect another update this week as we continue to iron out the kinks!


 * Fix of a blurred countdown overlay
 * Various fixes and polish to animations for Color of Madness content
 * Districts panel tutorial event.
 * Added new Endless Quest reward art
 * Fix to progression goals in first two com quests.
 * Enemies killed achievement now uses the direct wave logic kill count during evaluation - fixes problem where aberrations are logged as kills.
 * Generate heroes if time doesn't progress to the amount of in time and space heroes
 * Fix rarity error on base game.
 * The Thing now also drops gold
 * Limit the amount of backup stage coach recruits to 4.
 * Fix to error in base game for missing shard texture in activity log.
 * Fix to music background index.
 * Remove unused wave logic bug.
 * Autogenerate quests when you have different amount of plotquests then the last time you played.
 * Added validation for kill self effects.
 * Palegic Guardian’s Cestus now launches from all ranks
 * Updated missing FMOD libs.
 * Herbs no longer clear debuff left from Finale (Jester)
 * Buffs no longer tick after bonus initiative turns.
 * Fixed trot retreat fmod error
 * Farm location tooltip on quest select.
 * Fixed a bug where upon reloading Death’s Door debuffs would come back if cleared before quitting.
 * Hag can now appear in Endless Harvest
 * Front Rank 2-slot AOE tuning: Hew, Rake, Zealous Acc
 * Nomad Wagon immediately unlocked when reaching hamlet.
 * Added and updated various tutorials and town events
 * Spire fight tune up and brain adjustments