Enemy Type

Enemies in Darkest Dungeon belong to certain classes. They can normally be ignored, however some quirks will cause characters to fear certain enemies because of their class. However there are also certain quirks that grant bonuses against these classes, as well as certain skills and trinkets. An enemy can have up to two classes.

Human
Humans are mortal creatures that either conspire with the darkness or stand against you for their own selfish gains. They have no built-in resistances and are quick to fall, however their skills are versatile and form the backbone of many teams. From lowering heroes' resistances, multi-target attacks, causing stress and even marking their foes so other vile monstrosities can finish the weakened prey off, human enemies should not be underestimated and be dealt with swiftly.

Humans are most often found within the Weald and the Warrens, as fungal troops and the swine are all half human. However, they can potentially be encountered anywhere: cultists, brigands, and madmen are all human, and they can show up in any region. The Bounty Hunter's Collect Bounty does bonus damage against humans, and some Trinkets give heroes bonus damage against humans.

Beast
Beast are savage animals that have been tainted by the spreading darkness or awakened by those who trespass into their ancient domain. Almost every beast will assault you with a form of sickness waiting to spread itself to your heroes. Beasts will assault you with bleed, blight, disease and even lowering your immunity to disease. Many of them will also cause stress while trying to infest you with their maladies, such as the Swine Wretch and Carrion Eater.

Beasts are most commonly found within the Warrens (as the swine are all half-beast) and Weald (dogs, spiders, and giants are all beast-type). Conversely, they're rarely found in the Cove, as no enemies native to the region are classed as beasts. The Hound Master's Hound's Rush does extra damage to beasts, and some Trinkets give a hero bonus damage against beasts.

Unholy
Twisted creatures that stand against all that is good, Unholy enemies can be encountered in any dungeon, but they are particularly rife in the Ruins, where the Necromancer raises them without end. Unholy creatures commonly have a high enough resistance to bleed that they are virtually immune; however, the corrosion that blight provides will decay their abominable bodies back into the dust. Ghouls are a notable unholy enemy that can bleed; however, it's also one of the most dangerous creatures you will find outside of bosses and should not be taken lightly. The Crusader and the Vestal both use attacks that do bonus damage to Unholy creatures, and some Trinkets give heroes bonus damage against unholy.

Eldritch
By all rights these creatures should not exist. At best they are alien, and at worst they are a terrible reminder of how easily even the toughest minds can be torn down. Normally they are entirely restricted to the Weald, the Cove, and the Darkest Dungeon. However, who knows when their madness will come crawling out of the darkness to sink their tendrils into an unsuspecting party.

The resistances of these creatures vary depending on where you find them. For example the eldritch found in the Weald are resistant to blight but weak to bleed, but the fish-headed abominations of the cove have extra resistance to bleed from their scaly skin, but have weak resistance against blight. Many of the Occultist's attacks do bonus damage to eldritch monsters, and some Trinkets give heroes bonus damage against Eldritch.

Bloodsucker
A court of nobles who reigned alongside the Ancestor in his formative years, now they are creatures enthralled to their need for The Blood. They dwell within The Courtyard, once a palatial sanctuary for the aristocracy that ruled over the Hamlet. Now sunken into the swamp, these grotesque creatures thrive within its virulent waters. They are consumed by their hunger, though they still preen the humanity that has long since been lost. But the veneer is just that, and a few sips of blood will bring out the monsters that lurk within.

The swamp is the perfect place for these insect-humanoid creatures, and it has given them astonishing resilience to any man-made poison. However, their curse and obsession with The Blood has made them easy to bleed. You must dispatch them quickly, however, lest you unwittingly bring their curse out of the swamp...

Husk
Husks were once living, breathing, feeling beings before they were touched by the malevolent crystalline corruption from the stars. The Crystalline Corruption seeks to consume all living and nonliving things that are made from flesh, blood, bone or any other organic materials; people, animals and even curtain inanimate objects that are infected by this Crystalline Corruption are all turned into Husks. Upon infection, the crystals rapidly spread throughout the unfortunate victim and consume them from the inside out, turning them from beings of warm flesh and blood into cold, empty and cruel mockeries made of crystal and stone. When a Husk dies, the crystals inside its hollowed out body quickly consume whatever remains of the body and blossoms forth from it like a crystalline flower to spread its corrupting "pollen" or "seeds" in rather explosive way. Deadly shrapnel in form of crystalline shards and splinters lodging themselves into body of their victims and if not quickly remove another poor soul will turned into a hollow out Husk of crystal and stone.

Their crystal and stone like bodies makes them relatively resistant against any attempts to draw what little lifeforce from their bodies and thus nearly impervious to bleeding. But their forms are unstable and any man made poison and acid would quickly destroy their husk like shells.

Unique types
A few other types exist, but are only found in certain boss battles (with the exception of corpses). Because they are unique, there is no type advantage against them. The types are as follows:


 * CORPSE: When most enemies are killed, a Corpse is left behind, bearing this type.
 * CARPENTRY is the type of the Pews that the Prophet uses to defend himself and the Barrel O' Bombs that allow Vvulf to use his Bombs Away ability.
 * CROCKERY is the type of the Cauldron the Hag uses for her potion brewing.
 * IRONWORK is the type of the Brigand Pounder that the brigands use to terrorize and pillage.
 * THATCHERY is the type of the Nest that the Shrieker hoards its treasures in.
 * VEGETATION is the type of the Bulrush and Cattail that the Crocodilian stalks its party from.
 * BLOODBAG is the type of the hanging bodies that were the Viscount's previous meals.
 * STONEWORK is the type of the Garden Guardian found deep within the sprawling gardens of the Courtyard and Gargoyles that protect the Ruins
 * UNHOLY WOOD is the type of the Pyre that The Fanatic burns his victims upon.
 * POOR SOUL is the type of the Miller, frozen in time with no memory, yet unable to forget.
 * COSMIC is the type of the Final Boss (Spoilers here).

Trivia

 * Eldritch is the most popular type, with 40 enemies in the base game having that type. Ignoring unique enemy types and enemies not found within the base game, Unholy is the least popular with a mere 17 enemies.
 * The Crimson Court DLC adds 4 new Eldritch enemies, bringing the total up to 44. The new type Bloodsuckers had the lowest population, with only 12 enemies. The Color of Madness (DLC) added another new type, Husk, which now has the lowest population, with 13 enemies, but only 6 non-unique enemies.
 * Bloodsuckers and Husk are the only non-unique enemy types in the game that do not have Quirks based around them.
 * The Garden Guardian, its arms and Gargoyles are the only enemies in the game that have an unique type and a standard type. Both are Stonework with the Garden Guardian also being Eldritch and Gargoyles also being Unholy.
 * Gargoyles are the only enemies in the game to have one of their types change from a standard enemy type (beast) to a unique one (stonework)