Inn

"The fire is lit, the table is set. The Inn awaits its favourite guests..."

- The Narrator



The Inn's Description
The Inn is the final stop on each route in Darkest Dungeon II. The player's party can rest, replenish supplies, and upgrade The Stagecoach before embarking on the next leg of the journey. Each Inn has slightly different effects that are applied upon entry. This is also the last chance to alter relationships before the player's party embarks on the next leg of the journey.

Travelogue
The Inn provides the player with a Travel Log that describes some of the more notable things that occurred in the region prior. This includes quirks gained, diseases contracted, hero deaths, etc.

Ending The Run
At the Inn the player has the option to abandon their run. Abandoning the run at the Inn acts slightly differently than abandoning the run mid-region. If the player elects to end their run at the Inn, they are allowed to keep an amount of their Candles of Hope that are stored.

The Inn's Services
The Inn offers multiple services that the player can utilize to improve their Hero's relationships, abilities, and Stagecoach. They can also have their Hero's eat food and purchase items for use in the rest of the Expedition. Combat Items, Inn Items, and Stagecoach Items are all sold here.
 * Mastery Trainer - Improve the party's skills.
 * The Provisioner - Purchase supplies.
 * The Wainwright - Repair and upgrade The Stagecoach.

Region Selection
The Inn is where the player will be given a selection of Regions to select before embarking on the next leg of their trip. There will always be at least two choices and up to three. Regions (besides The Sluice) will have both a modifier and a goal listed.

Region Goals

 * Temp

Embarking
Once a region is selected and the player is ready to continue they will be given the option to Embark. This will take them to an Embark screen where the player will be given the chance to see what Relationships their Heroes have formed. From here the player can then select to progress the expedition.

Inn Names

 * The Valley
 * The Torch & Crown


 * Other Routes
 * The Butcher's Feast
 * The Curious Nag
 * The Good Doctor
 * The Greased Swine
 * The Hag's Cauldron
 * The Keening Well
 * The Lute & Dagger
 * The Miller’s Bounty
 * The Nomad's Wagon
 * The Roaring Hearth
 * The Shambler's Altar
 * The Stumbling Corpse
 * The Summit View
 * The Vestal’s Secret
 * The Winking Thief
 * The River's Song
 * The Limping Mule
 * The Rusty Blade
 * The Mountain's Shadow

Narrator Quotes

 * Alternate quotes when arriving at The Inn:
 * "We would come here in the summers of years gone to write, think, and rest."
 * "Spend what you can, for wealth no longer has meaning - if indeed it ever did."
 * There is an Inn called "The Butcher's Circus" that was never used in the game files.