Necromancer

The Apprentice Necromancer/ Necromancer/ Necromancer Lord is an Unholy boss that appears in the Ruins.

History
According to the Ancestor, the Necromancers were a group of wizards who were drawn from overseas to aid him in bringing back the dead. Once he had learnt everything he could from them, the Ancestor killed them in their sleep, and then reanimated them. The Necromancers then set about bringing back the many ancient corpses under and around the estate, the undead creating more of the undead in an endless procession. Once freed of the Ancestor, the Necromancers took over the Ruins, guarding it with their vast and continually swelling army of Bone slaves.

Behaviour
The Necromancer starts in rank 1. Each time he uses an attack he creates a Bone Militia in rank 1, steadily pushing himself back until he is in rank 4. His attack does not have to hit a hero in order to trigger this ability - therefore the only way to stop him summoning a minion in a turn is either to stun him, or for there to be 3 of them existing already.

Unlike most unholy creatures, the Necromancer has low resistance to bleed.

Abilities
Attacks rank 1 and 2, high chance of crit
 * The Flesh is Willing

Attacks entire party, low damage, high stress
 * Six Feet Under

Attacks rank 3 and 4, high chance of crit
 * The Clawing Dead

Strategy
The most reccomended way to deal with this boss is by having a character take care of the Bone Militia that are spawned, while stacking bleeds and focusing the other characters on the Necromancer. As long as you don't let him move out of your hittable range, the battle should have no other issue than stress, as his attacks aren't particularly devastating.