Paranoid

Paranoid is one of the negative Afflictions that a hero can get when reaching 100 Stress damage in Darkest Dungeon. It is considered one of the worst afflictions your hero may suffer, sharing the spot with Irrational, because of the wide variety of negative effects it brings.

Description
"The walls close in, the shadows whisper of conspiracy. Affliction_paranoid.ogg"

Effects
When heroes are inflicted with Paranoid, they will suspect everyone and everything around is plotting against them and is actively trying to kill them. Under the Paranoid affliction, a hero has a chance to perform the following actions:
 * Deal stress damage to the party at the beginning of the turn.
 * Change his/her position with another party member (only during combat).
 * Use a random ability of their own choosing.
 * Prevent an ally from changing positions with him/her.	1
 * Refuse to be healed. 2
 * Refuse to be buffed. 2
 * Refuse to use an item. 1
 * Prevent the party from retreating.
 * Deal stress damage to a random party member if the afflicted hero just got hit by an attack.
 * Deal stress damage to a random party member if the afflicted hero just dodged an attack.
 * Deal stress damage to an ally that just got hit by an attack.
 * Deal stress damage to an ally that just dodged an attack.
 * Give a random comment when walking, dealing stress damage to an ally.
 * Getting damaged instead of healed when using Food while camping. (needs confirmation).
 * Refuse to use Respite abilities while camping.

1 This action can occur inside and outside of combat.

2 This action can occur during combat and while camping. Wastes camp time.

Base Stats - Affects
The following changes were made in the Build 8920 of the game (Early Access) - To be verified -
 * MAX HEALTH POINTS "-10%"
 * DODGE "+10"
 * SPEED "+2"
 * DAMAGE "-25%"

Resistances - Affects
The following changes were made in the Build 8920 of the game (Early Access) - To be verified -
 * Stun "-15%"
 * Blight "-15%"
 * Disease "-15%"
 * Move "-15%"
 * Bleed "-15%"
 * Debuff "-15%"
 * Trap Disarm "-15%"

Dealing with this Affliction
Paranoid is one of the most disastrous and annoying Afflictions in the current game (next to Irrational). It can easily lead to a dead character, mostly because of how hard it is to keep the afflicted healthy.
 * When attempting to heal a Paranoid companion, be prepared for failure. It is perhaps advised not to attempt to heal them UNLESS they are on Death's Door Status. (They have not refused healing while they are on that state, unsure if it was coincidental.)
 * Try to move them to the back of the Formation and protect them, since healing is not an option. You basically have to save them from themselves.
 * Do not try to use camp skills on them and neither make them use theirs on other allies as there is a chance the afflicted hero will refuse, wasting valuable camp time.
 * Even though paranoid heroes can refuse to use an item, a good way to keep them alive, outside of combat, is to feed them any extra food you can spare. The hero may refuse at first, but you can still make them use the item until you are successful.