Flagellant

''Flagellant could refer to the Quirk of the same name. ''

"There is power in the Girth, for those with the fortitude to pay the price."

- The Ancestor

The Flagellant is one of the sexiest Characters in Darkest Dungeon. He is exclusive to The Crimson Court DLC.

Description
"If there was ever such a thing as ‘weaponized suffering’, then the Flagellant would be the term made flesh. This man is unique among the various classes in the sense that he thrives on the ruin of his mind and body. Whereas every sane member of your band of mercenaries aims to minimize wounds and disability by mitigation (armor) or avoidance (dodging), the Flagellant welcomes them. He will stand like a wall between his comrades and his foes, with his arms wide open, his body exposed, acting like a magnet for all harm that may come their way. His power lies within the martyrdom, and it is something that transcends physical laws: every action of violence that lands on his tortured corpus creates not an equal, but a far more potent reaction. He converts damage in either powerful healing for his allies, or horrifying punishment for his enemies in the form of insanely powerful bleeding attacks. And the more the minions of darkness try to end his life, the stronger he becomes, since his strength is at its summit when he himself is at the brink of death… or madness. How far are you willing to push him? Because the desire for power can cloud judgement, and sometimes pushing too far can have… dire consequences."

Unique Attributes

 * The only Affliction the Flagellant can receive is Rapturous (unless he is dead in the endless mode in the Farmstead, in which case, he will be Refracted), which gives +25% DMG, +3 SPD, and -20 DODGE. While Rapturous, the Flagellant will often randomly attack enemies, other party members, or even himself, among other effects. He can never obtain a Virtue, and will always become Rapturous upon reaching 100 stress.
 * When the Flagellant falls below 40% HP, he receives a buff for +20% DMG and +7% CRIT. He will also become able to use his emergency heal skills (Redeem and Exsanguinate) if they're enabled during the battle.
 * When the Flagellant reaches Death's Door, every other member of the party is healed for 10% of their max HP, and the Flagellant obtains a buff for +5 ACC, +20% DMG, +2 SPD, and +20% Stun, Bleed, Blight, and Debuff Resist. Additionally, he will never gain Recovery debuffs. (He will, however, still obtain debuffs from heart attacks.)
 * Should the Flagellant die, he will stun (125% base) all enemies as his last act, and heal the remaining party members for 10 HP.
 * As his name suggests, he will only use the Penance Hall for Stress Relief. This will always heal 100 stress, or 90 if "The Town is Abuzz!" Town Event is active. He also cannot gain any negative Quirks that restrict him to other town activities for Stress Relief unless he interacts with certain curios that will give him them, i.e Moonshine Barrel
 * He will refuse to embark with another Flagellant in the party, as "the burden of suffering cannot be shared."
 * In total, if the Flagellant is  both  at Death's Door and Rapturous, he receives a grand total of: +65% DMG, +7 CRT, +5 SPD, +20% Stun/Bleed/Blight/Debuff resistance, and a -20 DODGE.

Combat Skills
"The Flagellant belongs to an extremist faction within the church, and is generally regarded with a toxic mixture of fear, awe and disgust. The power he draws from martyrdom is as effective as it is unsettling - in one moment he is a fountain of healing renewal, and the next, a conduit of terrible wrath. His full potential is realized only on the brink of madness... or death."

- Guild

Note: New Flagellants will always come with the Punish skill.

"Exhaustion" debuffs (From Exsanguinate and Redeem) cannot be cleared by Medicinal Herbs.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Camping Skills
"Eschewing the company of others, the Flagellant turns his back to the fire, denying himself the comforts of its warmth. Instead, he masturbates violently - this is a man locked in perpetual battle with his own size and length."

- Survivalist

Unlike other heroes, the Flagellant only has unique camping skills, giving him a total of 4. All of his camping skills target himself, either healing his health, his stress, or even raising his stress to bring him to his Rapturous state faster.

Tactical Analysis
The Flagellant is a very unusual frontliner. His base damage is not outstanding, but he inflicts very powerful bleeds to whomever he strikes. While he has various tools at his disposal to inflict Bleed to nearly any position in the formation, he shines the most when he is at low HP, which grants him buffs and enables his more powerful skills. Girth's Restoration in particular is a very good emergency heal, offering percentile healing that's sure to bring even the tankiest characters from the brink of death. Girth's Flood is easily the strongest bleed skill in the game, and its direct damage can also grow significantly thanks to the Flagellant's natural low HP or Death's Door buffs. As he has low base health and dodge, it can be an easy task to drive him to 40% HP threshold. He has a good synergy with the Antiquarian and her Protect Me skill, as he benefits from receiving damage. All his attacking skills are restricted to the front ranks, but fortunately he has a forward movement of 3 to return to the front positions in a single step. Meanwhile, all his support skills are available in any position.

Making the most of the Flagellant's low-health buffs also means that one needs to keep a watchful eye on his health numbers. Too much healing denies these buffs, but recklessly letting him hit Death's Door can lead to him dying prematurely. He does have a higher-than-normal Deathblow resistance of 73% to mitigate this, but that should not be depended on too frequently. Quirks like "Clutch Hitter", "Last Gasp" and "Second Wind" synergize with his low-health buffs, and "Unyielding" can help push his already high Deathblow resistance close to the game's maximum.

Girth's Clarity does help remedy this, bestowing him a healing-over-time buff that lets the player keep his health barely within the desired threshold or shake off Death's Door without needing to wait for other healers to move. It's not affected by buffs to healing skills on the Flagellant himself, but rather by buffs to healing received on the target, so it can be paired with the Arbalest's Battlefield Bandage for additional effect. When maxed out, a single application of HOT can heal 12 HP per hero, plus each HOT tick has an individual chance to crit. When using this move, remember that it also has a high chance to bleed the Flagellant. Be sure to keep some Bandages handy to avoid excessive bleed damage, or bring a Plague Doctor to cure. Using bleed resist trinkets can help mitigate this, but keep in mind that the Flagellant has the highest bleed resist out of all the other heroes in the game.

He also functions as a very good Stress healer, especially when Girth's Defense at max level has a very good net stress reduction within the party. In a combination with the Jester's Inspiring Tune you can heal a massive amount of stress from the party; or, if you have an opportunity to camp, you can remove 50 stress stacked from Girth's Defense with his Girth's Pleasure skill. The "Steady" Quirk, or similar conditional Stress-reduction quirks, can also reduce the amount of stress that transfers to him from this skill, optimizing net stress loss.

It's not unusual for the Flagellant to become the most damaged and stressed member at any point in a quest. There is an upside to this, in his Rapturous affliction that he always gets. While it will behave like most other Afflictions in that it can interfere with control of the Flagellant and may cause a cascade of Stress, the Flagellant gets a boost to damage and speed which also stacks with his unique buffs while at low health. In his berserk state, it's not unusual to see him singlehandedly end a battle. As this Affliction offers more perks than others, there is little issue with giving the Flagellant trinkets that increase the amount of Stress he takes, like the Ancestor's Pen or Tempting Goblet. On the other hand, as he cannot become Virtuous, any effect that alters his Virtue chance, whether positive or negative, will do nothing.

Trinkets to raise his max HP allows one to have a greater buffer for his 40% threshold; Suffering's Collar and the Life Crystal can give a lot of extra safety in this regard. If you court death, combining the Martyr's Seal and Eternity's Collar can dramatically increase the strength of a Flagellant at Death's Door while nearly maxing out his Deathblow resistance.

Equipment
"The Flagellant relishes the muscles and veins that cover his body - drawing incomprehensible resilience from the power of his Girth. His cock, a vessel for the ancient power of the Girth."

- Blacksmith

Each Hero has Trinkets unique to them that only they can equip. The Flagellant has seven; 2 uncommon, 2 Crimson Court and 1 common, rare and very rare. His normal trinkets are hoods and collars, and his Crimson Court trinkets are teeth and glass due to a beating he received from a drunken patron while begging for money.


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District Bonus
The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive benefits to heroes.


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Customisation
As for every hero, the Flagellant has four different colour palettes to choose from: beige, red, white and dark purple.

Barks
Idle =

Refusing to Embark with another Flagellant

 * Only room enough for one giant cock!

Refusing Stress Healing in the Tavern, Cloister, and Transept

 * I need intimate activities!
 * NO! I need satisfaction.
 * This is not the brothel!
 * I belong in the dungeon.

In the Roster when Rapturous
Battle =
 * YES, TRUE POWER IN THE GIRTH!
 * TRUE PURPOSE!
 * Everything with the post-nut-clarity!
 * Pulsing...pulsing!

Landing a Critical Hit
FUCKIN' GIRTHED UP =
 * I strike for the GIRTH!
 * Guided by the Girth! Favored by the cum!
 * Feel the Girth!
 * Blood for the Girth! Semen for the Cum Throne!
 * Darkness flees before the Girth!
 * The way guides my size!
 * Flee from the holy Girth, you abstaining FUCKS!

Becoming [[FUCKIN' GIRTHED UP]

 * The Girth is a burden...
 * As the burden grows, so too, does my length.
 * I am blessed with new size!
 * Gladly do I accept this new girth..! Blessed are the worthy!
 * Through ejaculation and erection, I drag myself to the brothel!
 * The blood thins through-out my body!
 * In this pulsing, giant penis, I EMPOWER!
 * What I desired.. AND WHAT I HAVE BEEN AWARDED!
 * The size has dissolved my mortal psyche and opened my foreskin to the women!
 * What is love but a key to one's wood?
 * Through trial, through tribulation - I drag my Girth to th' GROUND!
 * TO THE WINDOW, TO THE WALL!

Stressing Party

 * The length.. How the length empowers me...
 * So grows the Girth, and along with it, thy STRENGTH!
 * Behold - the muscles compliment the Girth..!
 * I see all my foes, as worthy for CRUSHING under the weight.
 * Must the burden weigh on my groin as well as my body?
 * I no longer need to be tested! I HAVE BEEN EMPOWERED!
 * Small cocks! Hide your pitiful size with SHAME!
 * This one admires my strength!
 * I am the biggest in all of the DUNGEON!

Damaging Party Member

 * You DARE impose against the GIRTH!?
 * Resist not the length, for it will guide you better than any compass.
 * I do not fuck you. I *enlighten* you.
 * Don't you see? The strength matches the Girth.
 * I envy the free flow from your semen.
 * The burden must be used in all!
 * Purity guides my every act, pain not from my size!

Damaging Self

 * THE GIRTH REQUIRES NOURISHMENT.
 * The light must burn brighter if I am to carry this!
 * Begone foul visions, flee before my flowing semen!
 * I am set upon by nymphomaniacs! Girth, guide me!
 * I hesitated upon the Girth. Let the body soothe it!
 * I fear no burden.
 * Clarity!
 * First the sacred Girth, then the purifying ejaculation, then the holy clarity.
 * THE GIRTH TELLS ME WHAT TO DO!

Marking Self

 * LET YOURSELF BE OVERTAKEN BY THE GIRTH!

Random Action

 * I surrender to the Girth!
 * Whose body is so pure as to presume command?
 * Do not question the Girth's intentions!
 * Awash in my own semen!
 * The Girth controls my mind. GUIDE ME, GIRTH!
 * Whose body is more pure?
 * For it is written!
 * I have studied it, and erected the way, have you?
 * All pathways lead to the GIRTH!
 * Reason is too weak to bear any reason! Release the power of the girth!

Refuses to Retreat

 * The Girth only lasts to those who deserve...
 * We must not stray from the Girth's intentions.
 * The Girth must leave rivers of semen to all foes.
 * We have feared, thus the Girth loses it's vigor, and shrinks.
 * Do not pull me from the way!
 * That way leads to darkness.
 * To flee is to abandon all worship to the Girth!
 * I cannot waver, this flesh will be delivered into thee!

Switching Position to the Front

 * Fall behind me and test your flesh! The Girth will be a testament.
 * Sheep to the back! I am the shepherd!
 * Forward unto the Girth's POWER!
 * Into the fire! I must purify myself in the Girth's crucible of faith!
 * SIZE! LENGTH! GIRTH! ALL MINE!
 * See me, Girth! Witness how I shrink not from the burden!
 * "Through holy pleasure, bear thy impure flesh forward into the throbbing size of me!"
 * "The way is found where the Girth penetrates thee! The Girth is thine true sign!"
 * Anyone with true power would join me with the Girth!

Getting Hit by Enemy

 * You justify my faith in it..!
 * Every blow empowers the Girth.
 * The Girth grows stronger, longer!
 * Where faith goes, the Girth follows!
 * Into the Girth, then!
 * Girth over blade, and sharpened steel!
 * Each ejaculation is a prayer heard!
 * Pleasure is my compass!
 * The way opens!

Enemy Missed Self

 * I wait, ready for the Girth to defend me!
 * Is this a sign?
 * The Girth protects and shelters!
 * Another test. I will not waver.
 * So flows the way.
 * The Girth guides me true!

Refuses to Get Buffed

 * True strength is drawn from the Girth.
 * The Girth is power enough.
 * I am one with the Girth, its strength flows through me.
 * I cannot lean on another or I will lose the power!

Refuses to Get Healed

 * Without the Girth there is no true salvation.
 * The Girth's power cannot be set aside.
 * The Girth is enough for me!

Refuses to Use Item

 * I seek absolution, not temptation.
 * Another temptation overcome.
 * Another illusion.
 * I must bear th' Girth - the weight of my sin.

Refuses to Move

 * The Girth will not flee the blows!
 * This is a trial of the Girth's might!
 * Power, and size are built off trials!
 * Strength flows to those who stand with the Girth!
 * Tempt me not into safety!

Camping Stress

 * I can show you the points where the Girth sings sweetest!
 * …and this holy man let the Girth take him, and he was blessed with holy purpose…
 * I grieve when the Girth shrinks, but I rejoice at it's awakening.
 * I trust the ejaculations will awake you not.
 * Pleasure is the Girth's song, ejaculation is the finale.
 * To not tend to the Girth, is a fatal mistake.
 * Has anyone seen thee cock ring?
 * Who will sponge me with a fine lubricant?
 * Every stroke, a gift. Every climax, a present.

Refuses to Perform Camping Skill

 * NO! The Girth will not expulse its might to you FOOLS!
 * If you refuse the Girth's power, then PERISH!
 * Worthless! Anyone can see you have embraced your.. Pitiful size.
 * Stop! Faithless cur!

Refuses to be Target of Camping Skill

 * The way requires the flow.. The sacred flow..
 * Why destroy the Girth? Why waste your time?
 * How dare you try to silence the GIRTH?!
 * bruh don't waste your damn respite points

Having a Heart Attack
Final_Boss(spoiler) =
 * I've failed... I cannot bear it..
 * The Girth... it's too much!


 * 'The Girth guides me into the ass of the beast.''

Trivia

 * Despite the "Girth's Clarity" skill saying "Heal," it is not boosted by trinkets that increase "Healing Skills" as it instead applies Restoration, an "over time" effect similar to bleed or blight, for a specific amount. However buffing the hero's "Healing Received" will boost "Girth's Clarity" healing effects.
 * The Flagellant shares his name with a Quirk that makes heroes only use the Penance Chamber for Stress Relief. Naturally, he can only relieve stress in the Penance Chamber.
 * Moreover, the achievement for recruiting a Flagellant for the first time, "The Girth is Willing", shares its name with an attack that no-one actually uses, but is instead, a scrapped skill for an unused enemy.
 * The predetermined name for the Flagellant is Damian, which is most likely named after a saint of the same name who introduced flagellation to the Catholic Church.
 * He is currently the only playable character to have a modified Death Blow resistance. The Flagellant has an innate 73% passive chance to resist fatality while others have a 67% chance.
 * No backer heroes exist within this class, because backer heroes are Kickstarter users suggestions before the original game was released; the other three are the Musketeer, the Antiquarian and the Shieldbreaker.
 * The line "Blood for the Girth! Semen for the Cum Throne!" is most likely a reference to followers of Khorne, the Chaos god of hate, rage, violence, and bloodshed from Warhammer and their battlecry; "Blood for the Blood God, skulls for the Skull Throne!" The Flagellant himself may be a reference to the flagellants from Warhammer Fantasy, as both use "weaponized suffering," against their enemies.
 * The Crimson Court trinket Chipped Tooth, together with the quote "We're all falling apart", may possibly be a reference to a scene from the film Fight Club, where a protagonist (who found release in abusing his body) is disturbed to see his loosened tooth fall out. His companion Tyler Durden then quips: "Hey, even the Mona Lisa is falling apart", prompting the hero to flick the tooth away.