Heroes (Darkest Dungeon II)

Heroes, or Adventurers, in Darkest Dungeon II are characters used by the player when assembling their party for the journey to The Mountain. They are divided into several classes, specializations that define their appearance and abilities. Each character has different skills and can fill different roles in combat. Each class also has unique barks as a reaction to many situations. Darkest Dungeon II currently has 9 standard Heroes available initially, but more are planned for future updates. The Bounty Hunter is also an available hero, but is only hirable via The Inn for one Region, at the cost of Candles of Hope.

At the beginning of each run, the player chooses four of their unlocked heroes to begin the run with at The Crossroads. The player's party is limited to four Heroes. At first, only four Hero classes are available to choose from, but as the player progresses through the game, they will earn Candles of Hope which will in-turn let them unlock additional Heroes from the Altar of Hope. In the event that a player loses one or more heroes, but reaches an Inn, a randomly generated hero will join the party as a replacement. Heroes that replace a fallen member will have the same quirks from when they generated at The Crossroads. If there are no Heroes available due to them not being unlocked at the Altar, no new Hero will spawn.

Stats
Each character has number of different stats, normally determined by their class and their equipment. Stats are also influenced by quirks and diseases, either positively or negatively, and it is possible to acquire temporary effects influencing a hero's stats as a side effect of a relationship. Stats can also be given temporary buffs through the use of certain Inn Items or Combat Items. In-combat buffs and debuffs do not directly affect the hero's stats, simply adding an additional layer of calculation to attacks/skills. Stats are also used by monsters.

Resistances
Resistances are a Heroes or Enemies ability to withstand certain status effects when they are applied to them (Such as Bleed or Blight). Every hero and enemy has a different set of base stats for these resistances. These resistances can be altered by region modifiers, debuffs/buffs, items, and more.

Haste
Haste is the speed at which the turn order is determined for Heroes and Enemies. At the start of the round the Hero or Enemies haste is added to the roll of a D-6 dice. This final number is what determines the order for that round.

For example: if a Hero has a haste of 6 and rolls a 4 that round, their haste for the round will be 10. The higher the outcome the faster in the turn order the hero or enemy will go.

Status tokens such as Daze and Speed can alter the outcome of these rolls. There are also buffs/debuffs, items, and quirks which can have an effect on Haste.

Death
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Diseases
For a list of all Diseases click here.

Quirks
For a list of all Quirks click here.

Relationships
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Stress
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Skill Unlocks
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Statistics
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Tokens
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Upgrading
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Grave Robber

 * Unlocked: At start

Hellion

 * Unlocked at Altar of Hope

Highwayman

 * Unlocked: At start

Jester

 * Unlocked at Altar of Hope

Leper

 * Unlocked at Altar of Hope

Man-at-Arms

 * Unlocked: At start

Occultist

 * Unlocked at Altar of Hope

Plague Doctor

 * Unlocked: At start

Runaway

 * Unlocked at Altar of Hope

Bounty Hunter

 * Unlocked at Altar of Hope