Tavern

Bar
The bar is the place to go to drown the horrors of battle in a rightful pint of ale. It is the least expensive stress relief method of the tavern, but also the most risky. The base cost for stress relief in the bar is 1000 gold.

Negative Possibilities
"Character name" is moving sluggishly (-10 Dodge) this morning.

"Character name" after a particularly bad night has sworn off drinking. New Quirk: Resolution

"Character name" lost 500 gold after becoming tipsy and buying a round for the house.

"Character name" has developed a reliance on spirits. New Quirk: Tippler

"Character name" went on a drunk bender and hasn't been seen since the previous evening.

"Character name" blacked out and misplaced a trinket: "Trinket name"

Gambling
Gambling is an effective way of leaving the stress of battles behind, but it can be costly. The base cost for gambling is 1250 gold.

Positive Possibilities
"Character name" gained 500 gold while gambling.

"Character name" gambled and won a trinket: "Trinket name"

Negative Possibilities
"Character name" retired to a private dice game in unknown whereabouts.

"Character name" was caught marking cards. New Quirk: Known Cheat

"Character name" is addicted to the thrill of the dice. New Quirk: Gambler

"Character name" doesn't know when to bet and when to fold. New Quirk: Bad Gambler

"Character name" lost 500 gold while gambling.

"Character name" gambled and lost a trinket: "Trinket name"

Brothel
Going to a brothel is sure to make heroes forget about the nastiest parts of their struggle against darkness, but the flesh is weak and hygiene is often optional. The base cost for stress relief in the brothel is 1500 gold.

Positive Possibilities
"Character name" exits the Brothel with a skip in their step after a memorable evening. ( +5 Speed )

"Character name" feels sated and relaxed (-25% Stress) after a night amongst the cushions.

Negative Possibilities
"Character name" is exhausted ( -5 Speed )after exertions in the Brothel.

"Character name" had an unforgettable evening and has formed an "attachment." New Quirk: Love Interest

"Character name" brought more out of a night of debauchery than memories only. New Disease: Syphilis

"Character name" was caught making...strange...requests. New Quirk: Deviant Tastes

"Character name" s debauchery has reached new heights - whereabouts unknown.