Religious

Religion is a unique quirk in Darkest Dungeon that affects certain camping skills. This mechanic gives the player something to think about when forming parties for expeditions.

List of Religious and Non-religious Heroes
According to the game files in the directory Heroes/ / .info.darkest, following classes are "religious":


 * Crusader
 * Leper
 * Vestal
 * Flagellant

Following classes are "non-religious":


 * Antiquarian
 * Arbalest
 * Bounty Hunter
 * Grave Robber
 * Hellion
 * Highwayman
 * Houndmaster
 * Jester
 * Man-at-Arms
 * Occultist
 * Plague Doctor
 * Shieldbreaker

Strategies
In Darkest Dungeon, stress gain should be minimized at all costs and can be the difference between a successful expedition or a much needed retreat. Unless you have good stress healers, try to avoid adding additional stress. There's no harm in using the Vestal's skills if the party is non-religious, unless better stress healing or PROT skills are available.

Note: Religion is NOT affected by quirks such as Faithless, Flagellant and God-Fearing. As a result, a Vestal with the Faithless quirk will still prevent nighttime ambushes when using Sanctuary.

Trivia

 * Prior to The Color Of Madness DLC, the Abomination was unable to be placed in a party with a religious hero.
 * "Religious" heroes in Darkest Dungeon worship an entity or god known as the "Light." This religion is similar to abrahamic religions, as it is seen as a holy entity in-universe. The Light is the religion behind the crusades, and is a source of power utilized by the Vestal and the Flagellant.
 * Religion is mostly a scrapped mechanic in-game, as only four camping skills utilize the mechanic. Non-religious heroes can refuse services from the Tavern for the Abbey, and religious heroes can refuse services from the Abbey for the Tavern. More information can be found in the Darkest Dungeon article on The Cutting Room Floor wiki.