Talk:Curio

Thanks for tightening up the top. I am going to be adding in all curios with info and images as the day goes on. --NecroSanct (talk) 17:00, 4 February 2015 (UTC)

Loving the work on Curios so far! I went ahead and fixed the (otherwise pretty cool) template you made. The length the infobox now should alway stay the same reagradless of the image size. I also could make it so that the colum sizes don't change based ont eh imgae size, but I'm not sure if it's better to have smaller images or slightly disaligned colums and original size images. --Dooomspeaker (talk) 18:00, 4 February 2015 (UTC)

I am torn on the images really, while I want to have both states included it is tough to decide what will work out in the long run. I have been sticking to 50% size of the original images but that is still an issue in some cases with both horizontal or vertical image stacking. A review of the final choice when all images are in might be in order for which way to go to best present the content in a reasonable way. As for the interaction options, that is the last thing I plan to put in as I am still sorting through the files and some customized game play to get a solid understanding of all choices and results. --NecroSanct (talk) 19:43, 5 February 2015 (UTC)

Yeah it takes a bit of time to be able to properly read the data in the files. We can always build in tabs so that you can switch between multiple images of the same object without it consuling too much space.

--Dooomspeaker (talk) 23:28, 5 February 2015 (UTC)

Mummified Remains + Bandage = item
all in the subject

Additional Information Adds?
.cvs scouring has been done to get the current curio data here

Found that there are different types of treasure drops (Poor/Good, and then Heirloom/Food/Torch specific)

Could probably use a place to indicate the odds/effects for if the player opens the item raw, and then codifying the treasure types. Example:

{{CurioInfoBox
 * name = Alchemy Table
 * image = [[File:Alchemy_Table.png]]
 * lock = No
 * trap = No
 * antivenom = No
 * herbs = Good Treasure
 * holywater = No
 * key = No
 * shovel = No
 * torch = Torch light +100
 * description = A partially intact set of experimental equipment.

Open Without Item

=
====

25% Nothing

25% Poor Treasure

50% Blight Trap }}

But I'm sure my formatting is terrible. Thoughts?