Crimson Curse



The Crimson Curse is a persistent status effect, much like a disease, that gives a hero unique conditions. It is only found in the Crimson Court DLC.

The Curse is automatically removed from all heroes in your roster upon completion of a Courtyard quest. It is otherwise incurable.

Passive
When first contracted, the curse is its passive state. In this state heroes receive:
 * -5% Stun, Blight, and Bleed resist
 * -10% Max HP
 * -5% Virtue Chance
 * +1 SPD

If you give a vampire The Blood while the curse is passive, they receive +10 DODGE and +3 SPD.

Craving
Like hunger activations, eventually your vampire will get hungry, and enter a state known as Craving. At this point their condition gets worse;
 * -10% Stun, Blight, and Bleed resist
 * -20% Max HP
 * -10% Virtue Chance
 * +2 SPD

In addition to the debuffs, the hero can also randomly do the following things: At this point you can ignore their craving and let them get worse, or you can give them The Blood, which will send them into Bloodlust mode. If you ignore, however, they will become Wasting.
 * Pass turns.
 * Attack teammates, in a desperate attempt to gather blood.
 * Stress out party members that use curios, believing the curio may contain The Blood.
 * Complain about the lack of blood when Camping, receiving high Damage and high Stress Damage
 * Deny heals and buffs, complaining that only The Blood will help him now.
 * Stress out teammates who are attacked.

Wasting
In this state, the hero starts getting desperate, as flies start appearing around their body. Their stats are the same as Craving, however they have the addional penality. In addition to the debuffs, the hero can also randomly do the following things: Past this point, if the hero does not receive The Blood until their next blood check, they will die.
 * -10% Deathblow Resist
 * Talk about his withering body, dealing stress damage to the party, at the start of the turn.
 * Pass turns, because they're too weak to do anything.
 * Attack teammates, in a desperate attempt to gather blood.
 * Stress out party members that use curios, believing the curio may contain the blood.
 * Complain about the lack of blood when Camping, receiving high Damage and high Stress Damage.
 * Deny heals and buffs, complaining that only The Blood will help him now.
 * Stress out teammates who are attacked.

Bloodlust
If a Craving vampire is given The Blood, they enter Bloodlust state. Here is where the true power of the curse is revealed;
 * +25% DMG
 * +4 SPD
 * +15% Stun, Blight, and Bleed resist

While in Bloodlust mode, the Vampire also can randomly do the following things:
 * Scream twisted thoughts related to the blood, dealing stress damage to the party.
 * Move forward, in a rage to attack.
 * Maliciously attack teammates, possibly inflicting Stun or Bleed.
 * Deny heals and Buffs.
 * Stress out teammates who are attacked.

After a while, the bloodlust will fade, returning the curse to its passive state.

Using Holy Water on a hero afflicted with the Crimson Curse will result in 4 dmg blight for 3 turns, a -5 SPD debuff, and a -40% blight resist debuff for 12 turns. The standard effect of holy water will not be applied.

Be wary, however, for the curse can spread while you're away from the Hamlet, and while in a dungeon, you may come across those who wish to end the curse by any means necessary.