29 September 2022 Patch

The following patch was deployed on 29 September 2022 for Darkest Dungeon II.

GAMEPLAY

 * Infernal Flame expires if not mounted at the Valley Inn (this prevents exploits). Player must choose whether it's an Infernal Run right at the beginning

CULTISTS

 * A number of mash arrangements and spawn rates have been adjusted
 * Altars can no longer spawn in Biome 1 outside of Oblivion's Rampart
 * Herald: Disharmony DMG reduced to 3-6 from 4-7
 * Herald: Disharmony now moves the Herald back 1 rank

THE ALTAR OF HOPE

 * Added max memory vfx for portraits
 * Fixed altar item reward frame spacing on ui
 * Sluice layer upgrade state will now match The Living City upgrade state in the Altar of Hope scene
 * Improved the “deactivate” State for fully unlocked altar buttons
 * Fixed an issue where the Altar of Hope would darken

MISC

 * Fixed the Bounty Hunter’s scroll clipping his shoulder during Death’s Door idle
 * Updated some VO lines, and added altar of hope and end of run sfx

FIXES

 * Fixed Windchime description to display its effect trigger as "Random Hero After Each Location" rather than "After Each Location".
 * Fixed Coast road encounters to properly award COAST trinket loot, not CAVE trinket loot
 * Fix to Valley Assist encounter torch restoration preview so it says +100
 * Fixed item tooltip inconsistencies for text that was italicized when it shouldn't
 * Fixed Signature Inn Item tooltip format inconsistencies
 * Adjusted item quote styling and moved the position of flavor text to be after item tags on tooltips
 * Fixed an issue where the hero portraits remained enabled after dismissing Oasis rewards window
 * Fixed an issue where player inventory would incorrectly grow in size on load
 * Resize Bounty Hunter text when on his mastery upgrade screen
 * Fix spacing on game over screen list
 * Add gradients to various titles on slide out panels
 * Fixed unlocalized duration string
 * Various string edits and corrections