Quirk

As you travel through the Darkest Dungeon your Characters will acquire certain Quirks, some of which are positive, some of which are negative. See a list below.

Positive Character Quirks

 * Back Tracker: No Stress penalty when walking backwards
 * Deadly: +1% Critical Chance
 * Evasive: +5 Dodge
 * Quick Reflexes: +2 Speed
 * Hard Skinned: +5% Protection
 * Natural Swing: +5 Accuracy for Melee attacks
 * Precision Striker: +3% Critical Chance for Melee attacks
 * Natural Eye: +5 Accuracy for Ranged attacks
 * Eagle Eye: +3% Critical Chance for Ranged attacks
 * Slugger: +10% Damage for Melee attacks
 * Thick Blooded: +10% Blight Resist
 * Clotter: +15% Bleed Resist
 * Hard Noggin: +15% Stun Resist
 * Improved Balance: +15% Chance to resist being pushed or pulled in battle.
 * Second Wind: When Health is below 50%, +10% Damage
 * Clutch Hitter: When Health is below 50%, +3% Critical Chance
 * Last Gasp: When Health is below 50%, +1 Speed
 * Warrior of Light: When Light is >= 75%, +10% Damage
 * Lurker: When Light is <= 25%, +10% Damage
 * Stress Faster: When Stress is >= 50, -100% more Food consumed
 * On Guard: On the first round of Combat, +4 Speed and +5 Dodge
 * Quickdraw: On the first round of Combat, +4 Speed
 * Ruins Scrounger: +10% Scouting Chance in dungeon: Ruins
 * Ruins Explorer: +20% Scouting Chance in dungeon: Ruins
 * Ruins Adventurer: -20% Stress Damage in dungeon: Ruins
 * Ruins Tactician: +15% Damage in dungeon: Ruins
 * Warrens Scrounger: +10% Scouting Chance in dungeon: Warrens
 * Warrens Explorer: +20% Scouting Chance in dungeon: Warrens
 * Warrens Adventurer: -20% Stress Damage in dungeon: Warrens
 * Warrens Tactician: +15% Damage in dungeon: Warrens
 * Weald Scrounger: +10% Scouting Chance in dungeon: Weald
 * Weald Explorer: +20% Scouting Chance in dungeon: Weald
 * Weald Adventurer: -20% Stress Damage in dungeon: Weald
 * Weald Tactician: +15% Damage in dungeon: Weald
 * Gift of the Healer: In Camp: +20% Heal received
 * Nymphomania: +20% Stress Heal from using Brothel
 * Slayer of Eldritch: vs Eldritch type Monsters: +10 Accuracy and +3% Critical Chance
 * Hatred of Eldritch: vs Eldritch type Monsters: +15% Damage inflicted and -15% Stress Damage taken
 * Slayer of Unholy: vs Unholy type Monsters: +10 Accuracy and +3% Critical Chance
 * Hatred of Unholy: vs Unholy type Monsters: +15% Damage inflicted and -15% Stress Damage taken
 * Slayer of Humans: vs Human type Monsters: +10 Accuracy and +3% Critical Chance
 * Hatred of Humans: vs Human type Monsters: +15% Damage inflicted and -15% Stress Damage taken
 * Slayer of Beast: vs Beast type Monsters: +10 Accuracy and +3% Critical Chance
 * Hatred of Beast: vs Beast type Monsters: +15% Damage inflicted and -15% Stress Damage taken
 * Amateur Weaponsmith: 20% Weapon Upgrade Cost

Negative Character Quirks

 * Ablutomania: Obsessed with cleanliness
 * Anemic: -10% bleed resist
 * Bloodthirsty: Fascinated with injury, wounds, and torture.
 * Dispomania: Intense craving for alcohol.
 * Egomania: Obsessed with self-worship.
 * Enlightened: In Town, will only Meditate for stress relief.
 * Faithless: Will not Pray or Flagellate for stress relief.
 * Fear Of Unholy: (Monster Type Unholy) -15% Stress Resist -10 ACC
 * Gambler: In town, will only Gamble
 * God Fearing: In Town will only Pray for stress relief.
 * Hylomania: obsessed with material things.
 * Known Cheat: Is not allowed to gamble while in town.
 * Kleptomaniac: Prone to stealing Items
 * Mercurial: -5% Resist Affliction
 * Nocturnal: (light Above:75) -2 SPD
 * Off Guard: (First Round) -4 SPD, -5 DODGE
 * Scattering: (Ranged) -5% DMG
 * Shocker: -10% Stun Resist
 * Sickly: -10% Disease Resist
 * Slow Draw: (First Round) -4 SPD
 * Slow Reflexes: -1 SPD
 * Thanatophobia: (Health Below:50%) -20% Stress Resist
 * The Runs: -10 DODGE, -10% MAX HP
 * Witness: After seeing troubling behavior, will not take part in Prayer activity in town.