Disease



Diseases are negative conditions that are contracted from enemy attacks, traps and occasionally as a random quirk at the end of a dungeon.

They can be cured in the Sanitarium or by using camp skills.

List of Attacks That Can Cause Disease

 * Ghoul: Howl ("The Worries" only)
 * Swine Wretch: Vomit (Any)
 * Maggot: Grave Nibble (Any)
 * Fungal Artillery: Rain of Blight, Escape Cloud (Any)
 * Rabid Gnasher: Rabid Rush ("Rabies" only)
 * Sea Maggot: Brine (Any)
 * Deep Stinger: Salty Gouge, Shocker (Any)

Diseases
Bad Humors

-20% Max HP

Black Plague

-75% Blight Resist -75%Disease Resist -10% MAX HP -5 SPD

Bulimia

-30% Heal Received in Camp

Creeping Cough

-5 ACC -5 DODGE -1 SPD

Ennui

-25% Virtue Chance

The Fits

+3 SPD -5 ACC -5% CRT

Griping in the Guts

-20% Heal Skills in Camp

Hysterical Blindness

-20 ACC if Stress above 70

Lethargy

-5 SPD

Lockjaw (Tetanus)

-5 AC -10% DMG

Rabies

-10 ACC +15% DMG

The Red Plague

-75% Bleed Resist -10% Max HP -5% CRT

Spotted Fever

Syphilis

-5 ACC -10% DAM -10% Max HP

Tapeworm

+100% Food Consumed

Vertigo

-50% Move Resist

Wasting Disease

-50% Disease Resistance

The Worries

-20% Stress Resist