Tavern

"Strong drink, a game of chance, and companionship. The rush of life."

- The Narrator

Tavern Upgrades
''Note: Trinkets that can be won or lost in the Bar or Gambling Hall can be from the rarity very common to very rare. The game files consider the Music Boxes and Head trinkets as "madman" and "collector" respectively, so they cannot be won/lost in the tavern.

* The chance of losing a very rare & rare trinket is 1.3% each and 2.6% for the other rarities

** The chance of spawning each rarity is 1.5%

*** The chance of losing a very rare & rare trinkets is 0.8% each, 1.5% for uncommon trinkets and 2.3% for the other rarities

**** The chance of losing a very rare & rare trinkets are 0.8% each and 2.3% for the other rarities

Costs
The higher resolve a hero is, the higher the costs for treating them.

Treatment Quirks
There are certain Quirks a hero can receive that affect the way they relieve stress in town. Most either prevent them from an activity or force them into a certain one. The only exception to this is Nymphomania, which improves stress relief in the Brothel.

Gambling
Sending heroes to the Gambling Hall is, in essence, the player choosing to gamble. The hero may lose the player some gold or a trinket, but they also may come back with extra gold or a new trinket.

Trinkets lost can be of any rarity from Very Common to Very Rare, and the trinket that is lost is normally selceted at random. However, if the hero is equipped with a trinket when they go to gamble, that will be the item lost (if any).

The positive quirk Skilled Gambler improves the odds of winning (unknown amount); the negative quirk Bad Gambler increases the odds of losing resources (unknown amount).

Town Event
The Tavern has 7 Town Events related to it.

Spreading the Curse
If you have the Crimson Court DLC added, and you put a hero afflicted with the Crimson Curse in the Tavern, they could infect another hero being treated there.