Character Attributes

This page is redundant; please see Quirks.

As you traverse through Darkest Dungeon you'll gain either positive or negative Character Attributes which will have an impact on the The Heroes that you're playing as. Typically most heroes start with two of each.

Positive Attributes

 * Meditator: Improved stress reduction while Meditating and while camping.
 * Stout: +15% Heal Received while camping.


 * Slugger: +10% Damage for Melee attacks
 * Unerring: +10% Damage for ranged attacks
 * Natural Swing: +5 Accuracy
 * Quick Reflexes: +2 Speed
 * Deadly: +1% Critical chance
 * Eagle Eye: +3% Critical Chance for ranged attacks
 * On Guard: +4 Speed and +5 Dodge during the first round.
 * Warrior of Light: +10% Damage when Light Above 75
 * Photomania: +20% Stress Resist when Light Above 75
 * Early Riser: +2 Speed when Light Above 75
 * Second Wind: +10% Damage when Health Below 50%
 * Steady: +10% Stress Resist
 * Resilient: +10% Stress Heal
 * Hard Skinned: +5% Protection
 * Unyielding: +10% Death Blow Resist
 * Clotter: +15% Bleed Resist
 * Hard Noggin: +15% Stun Resist
 * Thick Blooded: +10% Blight Resist
 * Improved Balance: +15% Move (Pushback/Pull) Resist
 * Robust: +15% Disease Resist
 * Hatred of Mankind: +15% Damage and +15% Stress Resist when fighting humanoids.
 * Slayer of Mankind: +10 Accuracy and +3% Critical Chance when fighting humanoids.
 * Hatred of Unholy:
 * Hatred of Beast: +15% Damage and +15 Stress Resist when fighting Beasts.
 * Hatred of Eldritch: +15% Damage and +15% Stress Resist when fighting Eldritch monsters.


 * Ruins Explorer: +20% Scouting Chance when in Ruins
 * Warrens Explorer: +20% Scouting Chance when in Warrens
 * Weald Scrounger: +10% Scouting Chance when in Weald
 * Ruins Adventurer: +20% Stress Resist when in Ruins
 * Warrens Adventurer: +20% Stress Resist when in Warrens

Negative Attributes

 * Flagellant: In town, will only Flagellate for stress relief.
 * God Fearing: Will only pray at Transept to relieve stress.
 * Love Interest: In town, will only visit the Brothel
 * Alcoholism: In town, will only Drink.
 * Resolution: In town, will never Drink.
 * Known Cheat: Is not allowed to Gamble while in town.
 * Witness: In town, will never pray at Transept.
 * Deviant Tastes: Is not allowed to visit the Brothel.
 * Bad Gambler: Increased chance of losing money while Gambling.
 * Tither: Pays extra gold for all Abbey activities.


 * Clumsy: -5 Dodge
 * The Yips: -5 Accuracy
 * Lazy Eye: -5 Accuracy for ranged attacks
 * Ruminator: -10% Stress Heal
 * Mercurial: -5% Resist Affliction
 * Anemic: -10% Bleed Resist
 * Torn Rotator Cuff: -5% Damage
 * Winded: -1 Speed when Health Below 50%
 * Thantophbia: -20% Stress Resist when Health Below 50%
 * Nocutrnal: -2 Speed when Light Above 75
 * Phengophobia: -20% Stress Resist when Light Above 75
 * Weak Grip on Life: -10% Death Blow Resist
 * Fear of Mankind: When fighting humanoids, -15% Stress Resist and -10 accuracy.
 * Fear of Unholy: When fighting Unholy monsters, -15% Stress Resist and -10 accuracy.
 * Satanophobia: When fighting Unholy monsters, -20% Stress Resist.
 * Fear of Eldritch: When fighting Eldritch monsters, -15% Stress Resist and -10 accuracy.


 * Guilty Conscience: Bears the crushing guilt of deeds real and imagined.
 * Bloodthirsty: Fascinated with injury, wounds, and torture.
 * Curious: Obsessed with the acquisition of knowledge.
 * Plutomania: Manic for Money.
 * Compulsive: Suffers intense need to do specific actions.
 * Hagiomania: Obsessed with sainthood.
 * Guilty Conscience: Bears the crushing guilt of deeds real and imagined.
 * Claustrophobia: Severe fear of enclosed spaces.