Cultist Acolyte

Devoted followers of the Old Gods, drawn to your Estate by either by visions or hearing rumors of the thing that sleep within deepest pit of the Darkest Dungeon. These heretical fanatics used to practice their dark and unholy religion in secret, hiding far away from ever watchful eye of the Church of Light, but now that their members have grown in strength they dare walk out in open day light, preforming dark rituals and human sacrifice in hope to fully awaken the thing below the manor and join it in glorious ascension.

Cultist Acolytes are the dark priestess of the Old Gods and the New God, these witches followed by Cultist Brawlers which serve them as bodyguards. While Acolytes are unable to inflict the brute force of their male counterparts, with their dark rituals and unholy incantations they can assault the mind instead of the body and summon tentacle limbs of unnamable things from the void to assist them in battle. They patrolling the different areas of the Estate in search of new sacrifices, slay those who dare to oppose them and offering their serves to the many unholy factions that plaguing the land. In the Ruins they help the Necromancer reanimate more undead skeletons, in the Warrens they teach the Swine how to make more of themselves, in the Weald they help the Hag and her Coven of Witches to plant more the malevolent spores and in the Cove they bring new sacrifices for the Fishmen’s devilish rituals in exchange for their wealth, and their power.

Cultist Brawler and Cultist Acolyte are a formable team to any novice adventuring party, but only a season veteran know how to deal with vile heretics…

Behavior
The Cultist Acolyte is a Human enemy that can be encountered in any area, usually with Cultist Brawlers and always in the third and fourth ranks. While unable to inflict the brute force of their male counterparts, the Acolyte assaults the mind instead of the body, dealing high stress damage with their unholy incantations, which also mark targets from Veteran Level onwards to strengthen a Brawler's rend. They can also sow confusion by altering the party's formation. It is best to end these heathens quickly to limit the stress inflicted on your heroes and the damage from other foes.