Glitches

Glitches are developer mistakes made due to various mistake during game development.

The primary symptoms are for example: Crashing flexible graphics, character getting through the wall for no good reason or turned on or off options at the moment when shouldn't. These glitches must be developers powerlessness or their lack of knowledge they are, but rarely glitches are inflicted specially by the developers in this case the glitch is a glitch only if it's obvious.

Skills glitches

 * Abomination in 3rd Darkest Dungeon mission after teleported by White Cell does not take a human form outside battle if teleported to the safe room and takes no stress damage from his form while walking through corridors.Ability_move.png
 * Before heroes stun gas skills were set to deal no damage at all Grave Robber had a glitch where dealing the final attack to the enemy with Shadow Fade skill was making her completely invisible and the entire team was slowly moving backwards with no moving animations.The player was unable to move his team anywhere, expect into corridors or rooms when under door.The glitch was accidentally fixed once the developers decided to make heroes stun gas attack deal no damage at all.Passive_buff.pngAbility_move.png
 * In 23 June 2017 Patch game update an error was fixed where Fanatic's pyre was dealing an "insane" amount of damage on champion level per anyone's turn, because 30.The developers commented it "OUR BAD".Passive_buff.pngPoptext_vampire_resist.png
 * It is possible to make skeletons bleed by giving them high debuffs to bleed resistance and equipping trinkets that improves bleeding skill chance on hero.This trick can be used to make bleed other enemies who are supposed to be immune to bleeding.

Graphics glitches

 * Abomination in 3rd Darkest Dungeon mission after teleported by White Cell shows no movement animations while walking through corridors and takes his human form while camping even when during transformation.Ability_move.png
 * Grave Robber's Shadow Fade glitch was making her completely invisible and the team was moving without animations.Passive_buff.pngAbility_move.png

Interacting glitches
It quickly cough attention of players and developers of the game, who in the patch 19 January 2016 when the glitch was first introduced the same day they fixed it saying "SORRY ;)".
 * Sometimes traps does not shown up when scouted with maps making them impossible to disarm.
 * When a hero is interacting curio with a quirk and the player decides to right click an item in the inventory selected item will be used on curio.
 * An infamous, but now removed glitch called "Infinite Gold Glitch" was making the player able to sell in the shop character's free provision's items when there were 2 or more character provisions in stack as the game was reacting on denying selling those items only when there were one in the stack.

System glitches

 * If the player exits battle after killing some enemies and comes back, all enemies will be alive at full HP,however it is unknown if this was an planned feature.Currency.deed.icon.png
 * If an enemy dropped a corpse and the player turns off corpses in gameplay menu the corpses that already took a place will remain,however it is unknown if this was an planned feature.Currency.deed.icon.png
 * If the player turns off darkest settings and saves than goes to sound menu mutting the game at all and turning it on again without saving and than exits sound menu without saving and goes into gameplay menu again the darkest settings will be on.
 * If the player exits the save file and returns the enemy will restore all his turns as well as heroes, no one will be stunned, bleeding or suffering from Blight and skills that have a limited uses in battle will reset their limit counter to their maximum value 1 or 2.
 * Players after installing Crimson Court DLC could noticed that they were automatically "kicked out" of expeditions into hamlet (if they were doing one) without any loot back, even when they completed the quest.This was,because the game was checking player's inventory and quest condition only in expedition's end screen,all the values were automatically ignored, when they have missed the spot where the game reacts on them,however the values of completed quest were always resetting back to 0,because the developers programmed the game to reset all the quest progress values to 0 (we suspect that happens).They made the checkpoints in programming at the beginning of each quest to automatically set them to 0,just in case if something went wrong.The glitch was fixed in 23 June 2017 Patch.Passive_buff.pngPoptext_vampire_resist.png

Trivia

 * In theory all glitches should be categorized as system glitches, just because the entire game is a part of the system and is the system.