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The following patch was deployed on 27 March 2015.

Build Update #7907 (PC and Mac)[ | ]

  • Weapon icons visually upgrade as you increase weapon level (armor icons will be coming in a future patch)
  • Click to dismiss a hero 'bark' - toggle in the Options screen
  • Added logic to avoid edge case bark stacking delays
  • Health bars animate to show damage more clearly
  • Damage Over Time (DoT) is now properly applied without delay at the start of an enemy turn saving 1.8 secs of hang time per DoT'd enemy!
  • Removed waits when applying effects that did not have results (for example, curing blight on a hero that isn't blighted)
  • Selective RNG shaping and tuning to prevent unintended edge cases
  • Fix for exploit to complete quest multiple times when quitting out of the raid results screen
  • Added logic to reduce back to back hero act outs of the same type
  • Fix to quest generation problem when plot quests are avoided and roster is all high level
  • Random kill boss quests are no longer generated (This was leading to problems where a particular variant of boss (e.g. Swine Prince) was being named, but it was actually a higher difficulty boss (e.g. Swine God). Now, only plot quests will generate bosses.)
  • Buffs now update when torch level changes
  • Some Dodges now properly display as Misses
  • Fixed battle icon rendering gold when being ambushed
  • Various save file fixes
  • Improved save recovery
  • OpenGL 2.1 support
  • Windows XP support


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Latest 27 May 2020
Post-release 6 Dec 2018
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7 May 2018
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14 Mar 2017
9 Feb 2017 Patch (Radiant)
17 May 2016 (Everything Burns)
21 Mar 2016 | 11 Mar 2016 | 8 Mar 2016 (The Antiquarian Update, beta)
12 Feb 2016 | 11 Feb 2016 | 5 Feb 2016 | 2 Feb 2016
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Release 19 Jan 2016
Pre-release 21 Dec 2015 (Holiday Cheer Update) | 15 Dec 2015 | 14 Dec 2015 | 8 Dec 2015 | 3 Dec 2015 | 1 Dec 2015
30 Nov 2015 (Inhuman Bondage)
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29 Sep 2015 (Those from Below)
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