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Darkest Dungeon Wiki
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29 June 2017 Patch
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29 June 2017 Patch
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== '''Build #20222''' == '''<big>Darkest Dungeon</big>''' *Increased max available Quests by 1: more choices! *First pass on tuning curio interaction delays, bark times, and other stuff to help speed up delays. *Shrieker steal event will now only happen after week 40 and will only happen once per campaign. *'''Jester’s Finale Skill Redesign (and Related)''' :*Finale was too effective at one-shotting mobs without any real downside or lasting cost. Skill has been redesigned to preserve the intent as a powerful big mob finisher, which takes time and setup to achieve maximum power. :*Finale ::*Battle limit of 1 ::*Finale cannot crit ::*Finale accuracy increased greatly ::*Dramatically reduced base damage. ::*Finale leaves a 12 round DEF debuff, to represent exhaustion. ::*Other jester moves (“Dirk Stab”, “Inspiring Tune”, “Battle Ballad”) give a 7 round +20% stackable damage buff to Finale. :*Solo ::*Accuracy increased ::*Battle Limit 2 ::*Gives a 7 round +50% stackable damage buff to Finale. :*NOTE: we want Finale to still feel awesome and vital, but it was wrecking the balance. We’ll be monitoring feedback on this redesign and will tune more if necessary to ensure it’s a valuable skill...but not toooooo valuable. *Puppet Theatre cost increased and damage bonus decreased *Reducing new Buff/Debuff Narration VO to be much more rare. *Fixed Monster attacks that could give incompatible quirks and crash the game. *Fixed Quirks being able to evolve while you are treating them. *Sped up several Cove Monsters Animations slightly (Now more they look more menacing!) *Fixed Equipping Trinkets out of the loot window. *Updated Man-at-Arms, Highwayman, and Vestals combat idle animations *Compressed some Tool-tip Strings (MaA Retribution) *Fixed from self heal skills not being able to trigger narration. *Standardized crit chances of heals. *Tooltip Formatting and UI fixes *Various string fixes '''<big>The Crimson Court</big>''' *Fixed Achievements: :*World End - now awarded for completing Bloodmoon. :*An Unexpected Party :*What Strange Bedfellows :*Bloodcult :*The Flesh is willing - Will now proc if you get your first Flagellant via Town Event and not Stagecoach *'''The Blood now stacks at 6''' *Bosses now award an Invite for the the subsequent boss (if you have already generated a boss quest this effect won’t appear until you start the next one.) *Removed Initial Heal amount on Restoration Pop Text (Should no longer show a 0) *Fixed Bloodmoon death limit *Fixed Crimson Court Set Trinket rarity(Should now also trigger the correct Shrieker fight when stolen) *'''Statue:''' :*Shield is now stun immune :*Increased HP/Prot slightly :*Small increase to laser damage *Fixed the Courtyard appearing locked on the Quest Select screen.. *Shortened infestation 2 and 3 top end variability *Fixed to curios breaking when in Boss rooms. (Chest in Countess room should now correctly give players the Green Key) *Viscount and Crocodilian can no longer critically heal (See, we do nice things sometimes) *Fix to hero initiatives being lost when Viscount feeds. *Fixed quirks/affliction curio interaction with the key chests. (Reynauld can no longer steal your CC quest keys, lol) *Added Subtitles for Crimson Court cinematics. (Only English for now, Localization on the way) '''<big>Workshop</big>''' *Added “remove on battle complete” parameter to buffs. *Updated vestal combat idle; cleaned up combat idle cutouts (Will break skin mods) *Updated Highwayman combat idle; cleaned up combat idle cutouts (Will break skin mods) *Fixed for when a prisoner's hero class isn't found, to generate a new hero. *Ability to disable heal crits. *Added ability to generate random loot from quest curios.[/list {{patchnotes}}
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