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Darkest Dungeon Wiki
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6 July 2017 Patch
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6 July 2017 Patch
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== '''Build #20340''' == '''<big>Darkest Dungeon</big>''' *Fix to being unable to enter a door immediately after unlocking *Updated idle animations for Plague Doctor *Shrieker Steal Trinkets event now properly set to post-week 42. Other *Shrieker event now restored to previous settings as desired. *fix to masochistic camping meal balk (string name errors) *added a max currency of 2 billion (2000000000) so as to stop roll over problems *replaced missing strings *Death's door debuffs should no longer disappear after restarting game in a battle *Double checks that districts have been unlocked in the case where saving failed (actual case of this happening) *Fix to controller not having campaign selected by default. *Fix to missing sfx on warning confirms. *Fixing tray display overlay problem *if hero receives 0 dmg, no longer checks death's door and treats it as if no damage was taken at all. Still displays 0 in game *localization string update, adding the '+' symbol to positive dmg and crit mods *making sure subtitles play when the narration system isn't initialized. *Remove flavor text description in sanitarium and activity log when explicit buff description is active. '''<big>The Crimson Court</big>'''<p> Note: Some of the few remaining Crimson Court text strings are currently being translated--in particular, some of the subtitles. We expect to post those new translations in a few days. *New ‘Gather the Blood’ quest: the Courtyard will now regularly proc a quest that does not require an invitation. You can reliably loot bottles of The Blood in crates here, and get some practice against the Courtyard enemies. *Reduced blood drops some due to new blood farming quest. Will continue to monitor blood supply metrics. *Crimson Curse proc rates from monsters reduced somewhat. *Curse Contagion chances increased in buildings - make sure to properly quarantine! *It's now possible to have two Rat Carcass trinkets in your Estate at once - delicious! *Fanatic now drops “The Cure”, a consumable which can remove the Crimson Curse from an affected hero. The fanatic’s loot table was also punched up up with a bunch of cheddar (crests). *Courtyard bosses no longer give the curse since they're going to wipe it anyway if/when you beat them. *Implemented a first pass at reducing party stoppages when transitioning Curse states. This should smooth out the gameplay significantly. We’ll continue to monitor. *Refined Curse act-outs and stat changes to create more identity at each stage. {{patchnotes}}
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