The following patch was deployed on 9 August 2022 for Darkest Dungeon II.
Build 0.15.36162 Experimental Hotfix[]
Added localization for all new content since Experimental began
Gameplay[]
- Oblivion’s Ramparts now reduce Loathing by 1, instead of 2, because they are no longer optional
- Fixed an issue with a Creature Den choice showing that it would Blind enemies when it would Daze them
- Footman's Grog: Removed -25% DMG Taken
- Trinket condition tool tips for stress now use the amount rather than percent
- Fixed an issue with a Creature Den flee option that resulted in combat instead
- Creature Den and Resist nodes that apply negative effects to monsters on start are now non-resistable
UI[]
- Fixed an issue where the Hero Skill buttons appear active before they actually are
- Fixed an issue where the Hero skill buttons would be reactive during combat item presentation
- Fixed an issue where Hero Skills remained greyed out if hero entered Death’s Door on turn start
- Fixed an issue where the skill bar would seemingly appear to fade in twice before hero’s turn
- Skill button for skill-blocked skill is not deselected and remains incorrectly lit up when blocked by a relationship
Driving[]
- Fixed an issue where the Driving camera would stutter on approaching a node
FIXES[]
- Fixed an bug where a HP debuff from a quirk caused from a meltdown would force hero into Death’s Door
- Fixed a Softlock issue caused by a hero corpse and extra turn effects
- Fixed an issue where an unprocessed stress trigger resulted in a seemingly random meltdown in the inn
- Fix to movement happening after effect results
- Fixed an issue where moved enemies would ignore the immobilized token from a bear trap
- Fixed an issue where a Trench Run biome would fail to generate due to impossible goals