Darkest Dungeon Wiki

The following patch was deployed on 9 August 2022 for Darkest Dungeon II.

Build 0.15.36162 Experimental Hotfix[ | ]

Added localization for all new content since Experimental began

Gameplay[ | ]

  • Oblivion’s Ramparts now reduce Loathing by 1, instead of 2, because they are no longer optional
  • Fixed an issue with a Creature Den choice showing that it would Blind enemies when it would Daze them
  • Footman's Grog: Removed -25% DMG Taken
  • Trinket condition tool tips for stress now use the amount rather than percent
  • Fixed an issue with a Creature Den flee option that resulted in combat instead
  • Creature Den and Resist nodes that apply negative effects to monsters on start are now non-resistable

UI[ | ]

  • Fixed an issue where the Hero Skill buttons appear active before they actually are
  • Fixed an issue where the Hero skill buttons would be reactive during combat item presentation
  • Fixed an issue where Hero Skills remained greyed out if hero entered Death’s Door on turn start
  • Fixed an issue where the skill bar would seemingly appear to fade in twice before hero’s turn
  • Skill button for skill-blocked skill is not deselected and remains incorrectly lit up when blocked by a relationship

Driving[ | ]

  • Fixed an issue where the Driving camera would stutter on approaching a node

FIXES[ | ]

  • Fixed an bug where a HP debuff from a quirk caused from a meltdown would force hero into Death’s Door
  • Fixed a Softlock issue caused by a hero corpse and extra turn effects
  • Fixed an issue where an unprocessed stress trigger resulted in a seemingly random meltdown in the inn
  • Fix to movement happening after effect results
  • Fixed an issue where moved enemies would ignore the immobilized token from a bear trap
  • Fixed an issue where a Trench Run biome would fail to generate due to impossible goals