Darkest Dungeon Wiki
Admiral Marsh
Base Stats
MAX HP 33 SPD 4
Resistances
Bleed 50% Stun 50%
Blight 30% Move 20%
Burn 30% Debuff 30%
Deathblow 0%
Type(s)
Fisherfolk
Size Turns per round
1 1

The Admiral Marsh is a Fisherfolk enemy found in Darkest Dungeon II and the Champion version of The Captain.

Description[]

The Admiral commands, and his crew obeys!
Location: Resistance Encounter, The Shroud
Special Attributes Weakness
• Buffs Allies
Synergy
• Direct Damage
• High Resist
• No Death's Door
• Weaker in the Frontline

Skills[]

Skill Name Target Ranks DMG CRIT Self Effects
Coral Grief
Cooldown 1
3-6 10 : Apply to Attacker When Hit: 2 • Add
• 1
Keelhaul
8-9 10%
-
• Add
: +1 Recieved
All Hands On Deck!
Cooldown 2

(Allies)
- -
-
Apply 2 at random
• Add or or or or
Prepare to Board!
Cooldown 1

(Allies)
- -
-
: On hit: +3
• Add or or

Trivia[]

  • His name is a reference to Captain Obed Marsh, the founder of the Esoteric Order of Dagon in H.P Lovecraft's The Shadow Over Innsmouth.


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Shared Creatures

Carrion Devourer Carrion Eater Gander Rabid Gnasher Spitter Webber
Gaunts
Lost Soul Patient Urchin Widow Woodsman
Pillagers
Firemouth Implication Mongrel Pillager Crackshot Pillager Hatchetman Spearman (DLC) Spiked Barricade (DLC) Swordsman (DLC) Weapon Rack (DLC)
Cultists
Altar Cardinal Cherub Deacon Evangelist Herald

The Tangle Arbalist Bishop Bullseye Barrett Drummer Fallen Templar Foot Soldier Knight
The Sprawl Flayer Her Ladyship Immolatist Masterful Kinred Pit Fighter Sacrificial Shaman Whipper
The Shroud Admiral Marsh Bosun Cabin Boy Captain Docker Fish Monger The Hull Keeper Wharf Rat
The Foetor Black Phillip Butcher Dinner Cart Lady Livestock Lord Maid Tohno the Carver
The Sluice Swine Brute Swine Skiver Swine Skulker Wilbur