Darkest Dungeon Wiki
This article is about the Butcher's Circus version of the Arbalest. For the regular character, see Arbalest.
This article is about a hero in the Butcher's Circus. For the DLC, see The Butcher's Circus.
Arbalest
Base Stats & Resistences
MAX HP 38 Stun 10%
DODGE 5 Move 50%
PROT 5% Blight 10%
ACC MOD +0 Bleed 45%
CRIT 10.0% Debuff 10%
DMG 8-14 Death Blow 75%
Other information
Movement 0 forwards, 2 backwards.
Crit Buff Bonus +33% DMG vs Marked (3 rds)
Religious No


Combat Skills[]

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Sniper Shot
Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
+25% 110 9% +50% DMG vs Marked
+13% CRIT vs Marked
+30% Death Blow Chance vs Marked
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Suppressing Fire
Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
-80% 110 -6%
Stress Stress +12

+25% Stress taken (100% base)
-25% Stress dealt (100% base)
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Sniper's Mark
Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
-100% 130 Mark Target (3 rds)
-30 DODGE (100% base)
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Bola
Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
-50% 110 6% Knockback 1 (85% base) Back 1
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Blindfire
Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
-10% 80 4% Random Target
Bypass Stealth
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Battlefield Bandage
Rank Target Heal Effect Self
7-9 Cure Bleed
Further levels
Level 2 0 None None
Level 3 0 None None
Level 4 0 None None
Level 5 0 None None
Sound
None
Illuminating Flare
Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
-100% 110 Bypass/Remove Stealth

All Heroes:
Clear Stun
Clear Daze
Clear Marked Target
Clear Debuffs

Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None

Tactical Analysis[]

Using an Arbalest[]

The Arbalest has various similarities to the Musketeer, but several skills have been modified to differentiate the two. Most notably, the Arbalest's Illuminating Flare is the one that erases Marks, Stuns, Dazes and Debuffs while the Musketeer's Skeet Shot provides Stress relief. Battlefield Bandage no longer improves healing received, but can cure Bleed to compensate. Suppressing Fire is separated from Smokescreen in that it can stress out enemy back ranks and reduce their Stress infliction efficacy, which makes her a good choice for countering Stress teams.

Due to the improved healing numbers on Battlefield Bandage and the reduced importance of healing in this game mode, some teams can use the Arbalest as the sole healer, taking a support role. Bandage and Flare are definite musts for keeping the party in shape and countering enemy Marks and Stuns. While the Arbalest still suffers from getting pulled forward, Bola can be employed to help reposition her and disrupt the enemy front lines.

Trinkets to improve accuracy and damage are best employed. Things like the Eagle Eye Talisman for combat effectiveness and Silver Syringe to improve Battle Bandage are recommended, and can be replaced with the Piercing Quarrel and Medic Fullplate respectively once unlocked. The Stabilizing Tiller is for specialized Mark teams as it greatly improves the Arbalest's efficiency against any Marked targets.

Fighting an Arbalest[]

If you're using a Mark team, be aware if the enemy Arbalest has Illuminating Flare as that can erase your Marks and force you to waste turns re-marking. Her Battlefield Bandage makes her almost as big a target as a Vestal, but bursting down troublesome targets can force the Arbalest to forgo attacking in order to keep someone out of Death's Door.

If you can, drag the Arbalest forward. This will shut down most of her functionality, including Bandage. Although she will commonly have Bola to return to position, this means she's effectively wasted a turn that could have gone into attacking or healing. If you can, you could try repositioning your party such that the person most under threat is at the very front of the formation where the Arbalest cannot reach, leaving the opponent with one less Deathblow opportunity.

DLC Exclusive Trinkets[]


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Info Butcher's Circus
Heroes Abomination Antiquarian Arbalest Bounty Hunter Crusader FlagellantThe Crimson Court DLC Grave Robber Hellion Highwayman Houndmaster Jester Leper Man-at-Arms Musketeer Exclusive to The Musketeer DLC Occultist Plague Doctor ShieldbreakerExclusive to The Shieldbreaker DLC Vestal