Darkest Dungeon Wiki
Ascended Witch
Enemy Class Human
Size Average
Drops N/A
Actions per round
Stats
HP 27
HP (Stygian/Bloodmoon) 33
Dodge 36.25%
Protection 0%
Speed 9
Stealth No
Resistances
Stun 72.5%
Blight 67.5%
Bleed 67.5%
Debuff 87.5%
Move 58%


The Ascended Witch is a cultist, blessed by her Eldritch god. She utilizes the same moveset as her counterpart, mainly causing massive stress damage and marking with Fate's Reveal, and occasionally using her shuffling attacks. The main differences are that her abilities hit harder, and that she tends to focus her attacks on heroes whose stress is already high. This enemy can be encountered on the first expedition in the Darkest Dungeon.

Behavior[]

- COOLDOWNS: The Ascended Witch's "Fate's Pull/Push" cannot be used more than once every fourth turns. They are not mutually exclusive, so her using one of these skills does not prevent her from casting the other on the next turn.

- PREFERENCE: She will most likely open her first turn with "Fate's Reveal" (20x greater chance). The next turn, she has a tenfold higher chance of casting "Fate's Pull".

The Ascended Witch WILL NOT use "Fate's Reveal" if:

· 2 or more of your heroes are MARKED.

· 3 or more of your heroes are VIRTUOUS.

The Ascended Witch is ten times more likely to use "Fate's Reveal" on a hero who is above 50 stress. She is also ten times more likely to use "Fate's Pull" on a marked target, pulling them into the front where the Brawlers can hit them.

Strategy[]

Much like regular Cultist Witches, they should be your top priority: their stress attacks hit extremely hard, and their mark allows the Ascended Brawlers to do significantly more damage with their Rend for the New God ability. Furthermore, the fact that they focus fire their stress attacks means that they can easily give someone a heart attack if left unchecked.

A Plague Doctor with extra speed in form of trinkets or quirks can stun both witches on the first round, possibly allowing the rest of the party to wail on them and quickly dispatch the Ascended Witches before stress becomes unmanageable. Move skills are drastically less useful on the Witch than other monsters: she can still cast all of her skills from any rank. As common for heavy stress-hitters, stress-healing heroes such as the Crusader or Jester will also allow you to mitigate the incoming stress damage. Try your best to keep your stress low, so they won't focus-fire a hero into affliction.

Abilities[]

Darkest Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Fate's Reveal Ranged 1, 2, 3, 4. 1, 2, 3, 4. 103.75% 0% 1-3 +20 Stress
Torch -10
Mark*
No Effect
Fate's Push Ranged 1, 2, 3, 4. 1, 2. 103.75% 12% 1-3 150% Push 2
Stress +8
No Effect
Fate's Pull Ranged 1, 2, 3, 4. 3, 4. 103.75% 12% 1-3 150% Pull 2
Stress +8
No Effect

* Lasts till the end of combat

Related Enemies[]

All Areas[]

The Darkest Dungeon[]

Gallery[]

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Ruins Bone Rabble Bone Soldier Bone Courtier Bone Arbalist Bone Defender Bone Spearman Bone Captain Bone Bearer
Weald Ectoplasm Large Ectoplasm Fungal Scratcher Fungal Artillery Rabid Gnasher Crone Unclean Giant Hateful Virago Necrotic Fungus
Warrens Swine Chopper Swine Slasher Swine Wretch Swine Drummer Carrion Eater Large Carrion Eater Swinetaur Swine Skiver
Cove Pelagic Grouper Pelagic Shaman Pelagic Guardian Sea Maggot Deep Stinger Drowned Thrall Uca Major Squiffy Ghast
CourtyardThe Crimson Court DLC Supplicant Sycophant Chevalier Manservant Esquire Courtesan Carrion Eater
FarmsteadExclusive to The Color of Madness DLC Crystalline Aberration Farmhand Foreman Scarecrow Plow Horse Sleeper's Herald Sleeper's Dream
Darkest DungeonContains spoilers for the Darkest Dungeon
Spoilers
Ascended Brawler Ascended Witch Rapturous Cultist Cultist Priest Malignant Growth Defensive Growth Flesh Hound Polyp Templar Gladiator Templar Sniper Antibody White Cell Stalk