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Darkest Dungeon Wiki
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== Reaching the Boss == The Baron is the first [[boss]] fought in [[Courtyard|The Courtyard]]. The greatest challenge faced by the party, oddly enough, is not the boss himself, but the dungeon he resides in. It is a truly massive dungeon with nearly a hundred rooms and many locked gates requiring special keys looted elsewhere inside the dungeon and guarded by powerful foes. The dungeon itself can be split into four distinct areas, with the Baron residing in the final area. The first area is fairly straightforward, appearing as a somewhat straight path with a few side rooms. Keep moving to the right whenever possible to reach the second area. Beware of Bloodsuckers and traps, but there are no unusual challenges. The second area is more difficult, taking the form of a circle with the central path cutting through. In the centre is a locked door requiring a red key found elsewhere. To progress, either move down to find the key or go slightly above where the key is found to bypass the locked door entirely. Either way, a mini-boss will block the way to the third area; the [[Crocodilian]]. The third area is a central hub with a locked door, two wings above and below, is much more difficult, and requires multiple keys. Travel down to the bottom wing to find the '''blue''' key, then head up again to the upper wing to find the '''yellow''' one, but beware, another [[Crocodilian]] guards it. Come back on the main path to unlock the central door to progress to the final area. The final area takes the form of extremely difficult multiple looping circles with the final boss in the middle behind a locked door. Head up to find the key to the Baron, then take the central path around to unlock the door leading to the Baron. One special mechanic of this map (and other Epic length boss expeditions in the Courtyard) is that if you abandon the mission, the next time you go back you will start the mission from right where you left off, with all previously uncovered rooms, paths and curios still revealed. The party will not suffer from a stress penalty, but there will be a quirk check and the next expedition will cost you an additional invitation.
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