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Brigand Fusilier
Enemy Type Human
Size Average
Drops Loot Table A x1
Actions per round
Stats
Variation Brigand
Fusilier
Outlaw
Fusilier
Infamous
Fusilier
HP 12 17 23
HP (Stygian/Bloodmoon) 15 21 28
Dodge 7.5 16.25 28.75
Protection 0 0 0
Speed 6 7 8
Stealth None 2 rds 2 rds
Resistances
Stun 25% 45% 65%
Blight 20% 40% 60%
Bleed 20% 40% 60%
Debuff 15% 35% 55%
Move 25% 45% 65%


One of the many hardened bandits, brigands, and killers that the Ancestor hired as a mercenary army to retake the Hamlet after the people rebelled against him. Once the Ancestor died and no further payment seemed in sight, those same mercenaries turned to banditry, and they can be found raiding any of the areas surrounding the Hamlet. Expect no quarter from them, and offer none.

The Brigand Fusilier is armed with a blunderbuss which he uses to suppress the bandits' foes with sprays of lead. His attacks also make it harder for your heroes to dodge, allowing the Brigand Cutthroats and/or Brigand Bloodletter to come in close and wail upon your heroes with their blades and whip. Be wary and do not underestimate this opponent.

Behaviour[]

The Brigand Fusilier is a human type enemy that can be found in every dungeon, but is more common in the Weald. With their high speed, the Brigand Fusilier will generally act early on in the initiative order, using Blanket Fire turn after turn to debuff all party members and lower their dodge slightly (so their allies will be more likely to land attacks). While their damage is fairly low, don't underestimate them: the damage and debuffs can start to add up quickly, and their attack poses a serious threat to anyone on Death's Door.

Brigand Fusiliers are always positioned on the back of the enemy formation, away from the range of usual front-liners such as Leper or Crusader. Their low HP, however, makes them extremely easy to take down by heroes able to target the back rows, such as the Grave Robber, the Houndmaster, or the Hellion. If immediate elimination is impossible, he is an easy target for stuns such as the Bounty Hunter's Flashbang or the Plague Doctor's Blinding Gas, able to give some respite from his attacks while the party deals with front-line foes defending the Fusilier or prepares with buffs. The Fusilier also has low resistances to both blight and bleed, so when direct targeting is arduous, damage over time abilities, which are often able to target the back rows, can be employed successfully.

Other effective measures against him are pull skills such as Bounty Hunter's Come Hither or Occultist's Daemon's Pull, able to bring him to the front rows. When in the first row, the Brigand Fusilier will forfeit his regular attack in favour of Rushed Shot, a weak and inaccurate single-target attack that allows him to back down to a safer position; this means that moving the Fusilier to the front position renders him all but harmless for a turn and buys you time to finish him off before he can go back on the offensive. This strategy also works with shuffle skills if he only has a single companion left (even though a Shuffle moves the target to a random position, it cannot leave it unchanged), which is nice since those are usually able to both stun and re-position him at the same time. Additionally, when he is paired with a Brigand Bloodletter, moving the Fusilier to the front makes it possible to hit both enemies with area of effect attacks such as the Crusader's Zealous Accusation or the Leper's Hew, inflicting damage on him while weakening the much tougher Bloodletter at the same time. On top of that, the Cutthroat will be moved to the back, and forced to use Harmless Poke.

The Fusiliers can also be quickly killed by using a Riposte. This is due to Blanket Fire attacking all positions, activating all instances of Riposte, although most times only a Highwayman is needed.

Abilities[]

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Blanket Fire Ranged 2,3,4 1+2+3+4 72.5% 0% 1-3 100% Debuff: -2 DODGE
Rushed Shot Melee 1 1,2,3 62.5% 6% 2-4 Back 1

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Blanket Fire Ranged 2,3,4 1+2+3+4 78.75% 4% 1-4 120% Debuff: -4 DODGE
Rushed Shot Melee 1 1,2,3 68.75% 12% 3-5 Back 1

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Blanket Fire Ranged 2,3,4 1+2+3+4 92.5% 7% 2-5 140% Debuff: -6 DODGE
Rushed Shot Melee 1 1,2,3 82.5% 14% 4-7 Back 1

Related Enemies[]

All Areas[]

Bosses[]

Gallery[]

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Shared Cultist Brawler Cultist Acolyte Brigand Cutthroat Brigand Fusilier Brigand Bloodletter Brigand Raider Brigand Hunter Madman Maggot Webber Spitter Bone Rabble Ghoul Gargoyle SupplicantThe Crimson Court DLC SycophantThe Crimson Court DLC ManservantThe Crimson Court DLC GatekeeperThe Crimson Court DLC ChevalierThe Crimson Court DLC PliskinExclusive to The Shieldbreaker DLC RattlerExclusive to The Shieldbreaker DLC AdderExclusive to The Shieldbreaker DLC
Ruins Bone Rabble Bone Soldier Bone Courtier Bone Arbalist Bone Defender Bone Spearman Bone Captain Bone Bearer
Weald Ectoplasm Large Ectoplasm Fungal Scratcher Fungal Artillery Rabid Gnasher Crone Unclean Giant Hateful Virago Necrotic Fungus
Warrens Swine Chopper Swine Slasher Swine Wretch Swine Drummer Carrion Eater Large Carrion Eater Swinetaur Swine Skiver
Cove Pelagic Grouper Pelagic Shaman Pelagic Guardian Sea Maggot Deep Stinger Drowned Thrall Uca Major Squiffy Ghast
CourtyardThe Crimson Court DLC Supplicant Sycophant Chevalier Manservant Esquire Courtesan Carrion Eater
FarmsteadExclusive to The Color of Madness DLC Crystalline Aberration Farmhand Foreman Scarecrow Plow Horse Sleeper's Herald Sleeper's Dream
Darkest DungeonContains spoilers for the Darkest Dungeon
Spoilers
Ascended Brawler Ascended Witch Rapturous Cultist Cultist Priest Malignant Growth Defensive Growth Flesh Hound Polyp Templar Gladiator Templar Sniper Antibody White Cell Stalk