Darkest Dungeon Wiki
Brigand Vvulf
Enemy Class Human
Size Average (1)
Actions per round TurntickerTurntickerAuto-Action: "Bombs Away" is used at the start of a round if the Barrel O' Bombs is aliveAuto-Action: "Time's Up!" is used at the end of a round if the Barrel O' Bombs is alive
HP 160
HP (Stygian/Bloodmoon) 192
Dodge 20% (25% NG+)
Protection 0%
Speed 4
Tray stealth Stealth No
Poptext stun Stun 100%
Poptext poison Blight 75%
Poptext bleed Bleed 75%
Poptext debuff Debuff 60%
Poptext move Move 300%

Flames on the horizon, sulfur in the air. The wolves are at the door.

~ The Ancestor.

Vvulf is the leader of the Brigands who plague the land surrounding the Hamlet, and has long been planning an invasion of the town itself. He is a dangerous and versatile foe, and can easily stand toe-to-toe with your hardest warriors. Armed with his Tower Shield and a barrel full of bombs he is able to deal massive damage and guard his men from any attacks your heroes try to dish out. As the Brigands' leader, he can also call in reinforcements at any time, and his voice has such a commanding presence that it strikes fear and doubt into the bravest of hearts. When he and his Brigands decide to invade the Hamlet, prepare for war!

Wolves at the Door[ | ]

Brigand Vvulf is a human event boss that's only available during the mission "Wolves at the Door" that is unlocked by the Town Event "Brigand Incursion." In order to unlock this event, a few conditions must be met;

  • "Wolves at the Door" will not occur before Week 40.
  • You must have at least 4 LV5 heroes.
  • The base chance is 12% and will increase by 3% every time a town event takes place.

Be warned that if you skip Wolves at the Door, Vvulf will destroy three of your building upgrades. If you fail the quest, you do not lose town upgrades.

Behavior[ | ]

If the Barrel O' Bombs is out, he will start every round with "Bombs Away," placing a bomb on a rank like the Prophet's Calamitous Prognostication. At the end of the round, he will use "Time's Up!" which detonates the bomb, dealing heavy damage to the hero on the same rank. Both of these skills are automatic and don't use up his turns.

Destroying the Barrel at any point prior to "Time's Up!" will automatically cancel active bombs, i.e., they will do no damage, making the removal of the Barrel a priority every turn, similar to the Matchmen in the Brigand Pounder boss fight. However, the Barrel O' Bombs also has a persistent Riposte effect, meaning it will automatically counter-attack any non-lethal damage it takes.

Vvulf can subsequently re-summon the Barrel using the ability "Get Them!" if it has been destroyed. Vvulf will use this ability every turn that there is no active Barrel O' Bombs. "Get Them!" will also summon Brigand Cutthroat class enemies, and has a chance of stunning one hero.

His other skills are "Tower Shield," a skill that guards one of his allies and has a high chance of summoning another Brigand Raider, and "Warcry" which causes stress damage on one or two heroes.

Strategy[ | ]

The Vvulf is not like a regular boss, requiring several distinct considerations.

  • Firstly, be aware that abandoning the quest for Vvulf will result in a party member dying, unlike most boss fights. This means you shouldn't come after Vvulf unless you're confident of success. If unprepared, it may be better to just allow him to damage your hamlet, as opposed to risking heroes in the quest. Alternatively, you could send a lone hero in to simply die for the greater good, which will cancel the quest without allowing Vvulf to harm your town.
  • Since this is a "Short"-length quest, there is no option to use Camping Skills.
  • The dungeon is non-random and always appears with the same layout, unlike most quest dungeons in the game. His room is thus always predictable. While the dungeon is small, it has numerous fights before you can reach the boss.
  • There are also 2 side wings which can contain Ancestor's trinkets, but pursuing these means enduring more fights. It may be best to go for these after the fight with Vvulf, if the party is still battle worthy.

Vvulf only occupies 1 slot, has 2 turns per round, and is only slightly more vulnerable to blights than bleeds (5% difference). He does have a fair amount of Dodge, so buff your Accuracy, but has no PROT for when strikes do connect. He's prone to moving throughout the fight, but will usually be at slots 2 or 3. He also has a "Barrel of Bombs" that has a permanent Riposte. Due to this riposte, it might be more ideal to leave it alone, as opposed to destroying it; he'll always quickly replace it anyway.

The biggest danger of Vvulf is actually the quest itself. By the time you reach him, you're bound to be worn out, and there's no option for Camping skills to help. Carry max bandages to remove the constant bleeds which brigands will apply in this dungeon, extra food to heal out of combat, and be prepared for the Stress as well. Carrying enough shovels is also important. Since bleeds work fine here, bringing the Jester or Houndmaster is not a bad choice.

This fight is very similar to the Prophet. He will drop a bomb on one of your party's slots, then at the end of his turn, set it off. However, it'll only ever be 1 slot, making it easier to counter. Simply bring the Man At Arms and guard whoever has the bomb. Bringing a Houndmaster does NOT work, however, since the Explosions ignore Dodge. This removes Houndmaster's main way of defense, which makes him worse at Guarding Bombs than Man At Arms. If you have the Shieldbreaker DLC and have Aegis Scales in stock, you can also use those to defend against a bomb. Destroying the barrel of bombs will cancel the bomb on your party (somehow), but Vvulf will just summon a new one, then promptly throw a new bomb. If you want to try destroying the barrel, only use hard hitting attacks to try to quickly destroy it because each one will trigger a riposte.

Vvulf himself does little, relying on his bombs and minions to do most of the work. He also likes to Guard his own minions, which just works in your favor as it makes him an easier target without applying any buffs to compensate. If he's in slot 3 for example, the Leper can still hit him simply by targeting a minion with guard.

Team Selection[ | ]

Almost a must-bring[ | ]

  • Man-at-Arms - Capable of guarding your allies when the bombs fall, and gets a PROT bonus to endure the damage. Extends the clock of the fight by a lot due to this, making him easily the best single hero for this fight. Running him in Rank 4 with Guardian Shield should always be a consideration, even if he only moves to Rank 4 for the Vvulf fight and sits in the front during the dungeon fights due to the incredible defensive boost it offers.

Preferred Heroes[ | ]

  • Arbalest - Very high Health for a backliner who can tank any non-crit Bomb and deal great damage, especially when Vvulf is marked.
  • Bounty Hunter - Bonus damage against a majority of the threats in this mission and can deal vast amounts of burst with Mark on Vvulf.
  • Crusader - Can deal good amounts of damage and take lots of hits. His heals can come in clutch late into initiative to get someone off of Death's Door after the two Raiders have attacked. His low SPD can also be a disadvantage due to him going late into the round.
  • Flagellant - Can deal better damage since he gets more Bleed ticks due to Vvulf's two actions. His healing is very effective since Reclaim can be used to prevent Death by Bleed from the Raiders and preemtively heal Bomb targets. Redeem and Exsanguinate can both swing the fight in the hero's favor by either healing a large amount or dealing a huge burst of damage.
  • Hellion - Deals great damage to any rank and can take quite a few hits. When Vvulf Guards Rank 1, she can use Bleed Out to finish the fight with a huge burst of damage.
  • Leper - Very high frontline damage can tear through the Bandits he summons. Even if Vvulf moves to the backlines, the Bandits he guards can allow him to strike Vvulf anyway. His high Health also allows him to survive for a long time without needing any attention from supports.
  • Occultist - His debuffs can take a lot of bite out of the bombs, can undo Bomb damage with a highroll heal, even Stun Vvulf and he provides Mark synergy with a Bounty Hunter.

Reasonable Choices[ | ]

  • Abomination - Can recover Stress very well throughout the mission with Absolution. He can deal good amounts of burst against Vvulf for 3 turns until his Transform damage increase expires, since Vvulf can't escape Rage's reach.
  • Grave Robber - Can deal great damage by using Lunge multiple times, but can die just as fast due to low Health.
  • Highwayman - Duelist's Advance provides extra damage against a lot of incoming attacks from the Raiders, but he can't deal any exceptional damage to Vvulf since most of his actions don't trigger Riposte or Stun the Highwayman, disabling Riposte until the Stun is cleared.
  • Houndmaster - "Cry Havoc!" can provide good Stress relief during the course of the quest. His Guard skill, however, is not as useful due to the bomb ignoring Dodge. Still the best replacement for a Man-at-Arms, but he will need a lot more healing and PROT Trinkets, which makes him worse for the prior fights.
  • Jester - Party buffs will be helpful for the fight, and he's also capable of relieving the high amounts of Stress going about, but he can die very quickly to one or two unlucky Raider Hits though.
  • Plague Doctor - Very low health can make her a risk for the fight, but her Blights can make quick work of Vvulf if they land.
  • Shieldbreaker - Can use Serpent Sway to add Blocks to keep her going, but can die to the Raider's fairly easily due to low defenses. Her damage is very high since she can use Adder's Kiss to deal both good damage and apply Blight to Vvulf on a Guarded Raider.
  • Vestal - Her healing can keep the party and especially the Guarder alive. She doesn't provide much on the offensive end however, so building your team correctly is key to make her work well.

Discouraged Heroes[ | ]

  • Antiquarian - There isn't a lot of loot to be found in the quest's tiny map. Her Dodge buff doesn't help against the bombs since they ignore Dodge and Protect me can't serve as a sole Guard in this fight. Her offensive capabilities are also quite low.

Trophy[ | ]

After completing the quest, Vvulf will drop his tassle as a Trophy.

Vvulf's Tassle
Wolf tassle
  • +20% DMG vs Marked+
  • +10 ACC vs Marked+
  • +5% CRT vs size 2

Abilities[ | ]

Darkest Level
Skill Name Range Rank Target Accuracy Crit
Damage Effect
Bombs Away Ranged 1, 2, 3, 4. 1, 2, 3, 4. 112.5% 0% 0 Rank Mark* No Effect
Time's Up! Ranged 1, 2, 3, 4. 1, 2, 3, 4, 100% +1 Target.** 222.5% 10% 23-45 Clear Rank Mark* No Effect
Get Them!*** Melee 1, 2, 3. 1, 2, 3, 4. 112.5% 10% 2-5 Poptext stun 140% Stun
New game plus save icon Summon 1 Barrel O' Bombs
New game plus save icon Summon 1 Brigand Raider
New game plus save icon 33% Summon 2nd Brigand Raider
No Effect
Tower Shield Support 1, 2, 3. 1, 2, 3, 4 (allies). Poptext guard Guard Ally
New game plus save icon 75% Summon 1 Brigand Raider
No Effect
Warcry Ranged 1, 2, 3. 1, 2, 3, 4, 100% +1 Target. 112.5% 0% 0 Tray afflicted Stress +8 No Effect

* Rank Marked marks the target's rank, not the targeted Hero. Dodging Bombs Away will not prevent the mark.

** Time's Up! can only be cast on heroes occupying a Marked Rank. Heroes in Ranks that are not marked will not be affected, even if it says 100% +1 extra target. However as Bombs Away is only able to create 1 marked rank, the ability to target additional ranks is redundant.

*** There is a 1 Barrel limit. Also summoning will occur whether the ability lands or not.

Gallery[ | ]

Related Enemies[ | ]

All Areas[ | ]

Bosses[ | ]

Trivia[ | ]

  • V made a new change to this quest. Vvulf now appears only once if you kill him, instead of respawning many times.

Regional Necromancer MiniScrollpip Prophet MiniScrollpip Hag MiniScrollpip Brigand Pounder MiniScrollpip Swine Prince MiniScrollpip Flesh MiniScrollpip Siren MiniScrollpip Drowned Crew
Roaming / Event Shambler MiniScrollpip Collector MiniScrollpip FanaticThe Crimson Court DLC MiniScrollpip Thing from the StarsExclusive to The Color of Madness DLC MiniScrollpip Shrieker MiniScrollpip Brigand Vvulf
Boss Minions Cauldron MiniScrollpip Brigand Matchman MiniScrollpip Shambler MiniScrollpip Wilbur MiniScrollpip Drowned Anchorman MiniScrollpip Shrieker's Nest MiniScrollpip Barrel O' Bombs
CourtyardThe Crimson Court DLC Baron MiniScrollpip Viscount MiniScrollpip Countess MiniScrollpip Crocodilian MiniScrollpip Garden Guardian
FarmsteadExclusive to The Color of Madness DLC Miller MiniScrollpip Fracture MiniScrollpip Sleeper
Darkest DungeonContains spoilers for the Darkest Dungeon
Shuffling Horror MiniScrollpip Templar Impaler MiniScrollpip Templar Warlord MiniScrollpip Mammoth Cyst MiniScrollpip Ancestor MiniScrollpip Heart of Darkness