Darkest Dungeon Wiki
Advertisement

Combat Items are items that can be equipped by a Hero in Darkest Dungeon II. They are consumable items that are able to be used by a Hero during their turn and is considered a Free Action. (Does not use your Turn)

Combat items can be acquired in multiple ways.

The primary currency used to purchase Combat Items is Relics Relics. Though there are some cases (such as Bone Saw) which can be purchased using BaublesBaubles.

Every hero has one slot for combat items. Placing the item there from the player's inventory will give that hero access to the item so it can then be used by the Hero during combat (it's consumed on the spot). Once entered the combat or entered the Lair no other can be equipped and the number of Combat items equipped depends on the item itself (Can be increased with Stagecoach Items and Leviathan trophy).

List of Combat Items[ | ]

No Tags[ | ]

Image Combat Item Effects
DD2 Holy water
Holy Water
[1 Target]
Stacks 2
Remove Dd2 token combo
Remove all Negative Tokens
Oil flask
Linseed Oil Flask
[1 Target]
Stacks 4
-40% Move dd2 RES (3 Turns)
-30% Burn dd2 RES (3 Turns)
Add Dd2 token daze (20%)
Pustule salve
Pustule Salve
[1 Target]
Stacks 2
Remove Bleed dd2 Blight dd2 Burn dd2
Heal 25%
Space dust
Ethereal Dust
[1 Target]
Stacks 1
Clear all skill cooldowns
Spring water
Mineral-Rich Spring Water
[1 Target]
Stacks 3
-3 Dd2 token stress
Heal 5
(Was "Heal 10%" prior to the Binding Blade post-patch)
The blood
The Blood
[1 Target]
Stacks 2
Add Dd2 token crit Dd2 token strength 2 Dd2 token speed
Add Dd2 token horror (3 Turns)
Torch consumable
A Glimmer of Hope
[1 Target]
Stacks 4
+15 Flame
War horn
War Horn
[Party]
Stacks 1
Add Dd2 token strength 2 x2
Wilburs flag
Wilbur's Flag
[2 Targets]
Stacks 2
Yellow circle 12 Blue circle 12
Add Dd2 token combo, Dd2 token vulnerable
Shred of decency
Shred of Decency
[1 Target]
Stacks 2
Remove 1 Dd2 token worship
Unnatural pigment
Unnatural Pigment
[1 Target]
Stacks 2
Copy all Positive Tokens
Single leech
Single Leech
[1 Target]
Stacks 2
Remove Disease dd2
2 Bleed dd2
Trephine bur
Trephine Bur
[1 Target]
Stacks 4
Convert Dd2 token vulnerable to Dd2 token block, Dd2 token blind to Dd2 token dodge
, Dd2 token weak to Dd2 token strength 2, Dd2 token daze to Icon speed
10% DMG

Separator

Powder[ | ]

Found randomly during the run and generated by Alembic and Retort. Alchemical gear

Image Combat Item Effects
Ablative powders
Ablative Powders
[1 Target]
Stacks 2
+66% Burn dd2 RES (3 Turns)
Gain On Burn dd2 Resist: -1 Dd2 token stress (3 Turns)
Chalk dust
Chalk Dust
[Enemy Party]
Stacks 2
Remove Dd2 token stealth
Cannot Gain Dd2 token stealth (2 Rounds)
Clotting powders
Clotting Powders
[1 Target]
Stacks 2
+66% Bleed dd2 RES (3 Turns)
Gain On Bleed dd2 Resist: -1 Dd2 token stress (3 Turns)
Neutralizing powders
Neutralizing Powders
[1 Target]
Stacks 2
+66% Blight dd2 RES (3 Turns)
Gain On Blight dd2 Resist: -1 Dd2 token stress (3 Turns)
Pouch of lye
Pouch of Lye
[Enemy Party]
Stacks 2
Clear all Corpses
Shimmering powder
Shimmering Powder
[1 Target]
Stacks 2
Add Dd2 token stealth x2
+2 Icon speed (3 turns)

Separator

Restorative[ | ]

Found randomly during the run and generated by Chirurgeon's Mixing Kit .Chirurgeons mixing kit

For more Restorative items see: Inn Items

Image Combat Item Effects
Adrenaline tonic
Adrenalic Tonic
[1 Target]
Stacks 2
Heal 18
(Was "Heal 50%" prior to the Binding Blade post-patch)
+1 Dd2 token stress
Healing consumable 1
Healing Salve
[1 Target]
Stacks 2
Heal 12
(Was "Heal 33%" prior to the Binding Blade post-patch)
Healing consumable 2
Triage Kit
[1 Target]
Stacks 1
Heal 27
(Was "Heal 75%" prior to the Binding Blade post-patch)
Invigorating intoxicant
Invigorating Intoxicant
[1 Target]
Stacks 2
+25% Deathsdoor dd2 RES (3 Turns)
+6 Icon speed while on Death's Door (3 Turns)
+10% CRIT while on Death's Door (3 Turns)
Medicinal herbs
Medicinal Herbs
[1 Target]
Stacks 2
Remove Bleed dd2 Blight dd2 Burn dd2
Smelling salts
Smelling Salts
[1 Target]
Stacks 2
Remove Dd2 token daze Dd2 token stun
Add Dd2 token dodge
Stimulants
Stimulants
[1 Target]
Stacks 2
Add Dd2 token strength 2
+5 Icon speed (3 Turns)

Separator

Concoction[ | ]

Found randomly during during the run and generated by Alembic and Retort .Alchemical gear

For more Concoction items see: Inn Items

Image Combat Item Effects
Dd2Antivenom
Antivenom
[1 Target]
Stacks 2
Remove Blight dd2
Heal 5
(Was "Heal 10%" prior to the Binding Blade post-patch)
Burn salve
Burn Salve
[1 Target]
Stacks 2
Remove Burn dd2
Heal 5
(Was "Heal 10%" prior to the Binding Blade post-patch)
Dd2 Laudanum
Laudanum
[1 Target]
Stacks 4
Remove Dd2 token horror
-1 Dd2 token stress

Separator

Woven[ | ]

Found randomly during the run and generated by Worktable Loom. Worktable loom

Image Combat Item Effects
Dd2 Bandages
Bandages
[1 Target]
Stacks 2
Remove Bleed dd2
Heal 5
(Was "Heal 10%" prior to the Binding Blade post-patch)
Fishermans net
Fisherman's Net
[1 Target]
Stacks 2
Add Dd2 token immobilize x2
-5 Icon speed (3 Turns)
-33% Bleed dd2 RES (3 Turns)
Rag
Milk-Soaked Linen
[1 Target]
Stacks 4
Remove Dd2 token blind

Separator

Contraption[ | ]

Found randomly during the run and generated by Tinker's Bench. Tinkers bench

Image Combat Item Effects
Noisemaker
Noisemaker
[1 Target]
Stacks 2
Add Dd2 token taunt x2
Add Dd2 token block
Pyrotechnic dazzler
Pyrotechnic Dazzler
[1 Target]
Stacks 2
Add 2 at random
Dd2 token blind or Dd2 token daze or Dd2 token stun or Dd2 token vulnerable or -4 Icon speed (3 Turns)
Smoke bomb
Smoke Bomb
[1 Target]
Stacks 2
Add Dd2 token blind x2
Thunderclap grenade
Thunderclap Grenade
[Enemy Party]
Stacks 2
Shuffle enemy Party
Add Dd2 token stun (25%)

Separator

Noxious[ | ]

Found randomly during the run.

Image Combat Item Effects
Toxic ichor
Toxic Ichor
[Enemy Party]
Stacks 2
-33% Bleed dd2 Blight dd2 Burn dd2 RES (3 Turns)
Death cap spores
Death Cap Spores
[1 Target]
Stacks 2
-33% Deathsdoor dd2 RES (3 Turns)
-33% Blight dd2 RES (3 Turns)

Flammable

Image Combat Item Effects
Otherworldy fragment
Otherworldy Fragment
[1 Target]
Stacks 2
5 Blight dd2 (3 Turns)
5 Burn dd2 (3 Turns)

Separator

Explosive[ | ]

Found randomly during the run.

Flammable

Image Combat Item Effects
Fire bomb
Incendiary Cocktail
[1 Target]
Stacks 1
5 Burn dd2 (3 Turns)
Fire grenade
Greek Fire Grenade
[Enemy Party]
Stacks 1
3 Burn dd2 (3 Turns)

Noxious

Image Combat Item Effects
Ichor bomb
Ichor Bomb
[1 Target]
Stacks 1
5 Blight dd2 (3 Turns)
Toxic spores
Spore Grenade
[Enemy Party]
Stacks 1
3 Blight dd2 (3 Turns)

Separator

Traps[ | ]

Found randomly during the run and generated by Trapmaker's Kit. Trapmakers kit Trap combat items are also Serrated.

Serrated

Image Combat Item Effects
Scrap grenade
Scrap Grenade
[Enemy Party]
Stacks 1
3 Bleed dd2 (3 Turns)
Spiked ball
Spiked Ball
[1 Target]
Stacks 1
5 Bleed dd2 (3 Turns)
Bear trap
Bear Trap
[1 Target]
Stacks 2
3 Bleed dd2 (3 Turns)
Add Dd2 token immobilize
Crows feet
Crow's Feet
[Enemy Party]
Stacks 2
1 Bleed dd2 (3 Turns)
-20% Move dd2 RES (3 Turns)
-2 Icon speed (3 Turns)

Separator

Weapon[ | ]

Found randomly during the run.

Image Combat Item Effects
Makeshift javelin
Makeshift Javelin
[1 Target]
Stacks 2
Yellow circle 123 Blue circle 123
DMG: 3-6 10% CRIT
Knockback 3
Add Dd2 token immobilize
Bone saw
Bone Saw
[1 Target]
Stacks 1
Yellow circle 4 Blue circle 1
DMG: 6-12 CRIT: 10%
5 Bleed dd2 (3 Turns)

Trivia[ | ]

  • Some items are references from the first game :
    • The Etheral Dust and the Otherwordly Fragment are both from the Color of Madness dlc,
    • The Noisemaker is a reference to the Butcher Circus dlc,
    • The Blood is a reference to the Crimson Court dlc,
    • And the Wilbur's Flag is a reference to the trophy trinket dropped by the Swine God, where Wilbur was fighting using squeals and flags.
Advertisement