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Loading screen Cove

Loading screen of Cove

These salt-soaked caverns are teeming with pelagic nightmares - they must be flushed out!

~ The Narrator on entering a Skirmish expedition in the Cove

The Cove is the second to last dungeon that can be explored. It is a water-logged nightmare filled with pelagic horrors, once used by the Ancestor for unsavory deliveries - and unspeakable pacts.

The Ancestor once used the Cove as a means to deliver some of his more controversial artifacts, as well as a location to perform his pacts with the ancient beings in the water when money was scarce. The ancient fishmen that lived there were roused by the activity around their home, making it a habit to sink and kill any sailors that come near their domain, making them a threat to the marine shipments of provisions that the Hamlet relies on.

Cove Music[]

The music that plays during combat in the Cove is The Cove Battle.

Cove Strategy[]

Order of target elimination varies depending on the party's health and stress level. If the party is low on health, consider finishing Groupers first. If the party is reaching high stress, target back-row shamans. It is recommended to kill the Thrall as soon as possible no matter the circumstances, however. Leave maggots, stingers, and heavily armored enemies for last, as they are the least dangerous.

Provisions[]

Party Composition[]

Bleed is less effective due to fish scales. Conversely, blight damage is extremely useful due to low resistances and the presence of high PROT enemies with the ability to guard weaker foes. Stun resistance is useful as many Cove enemies use stun attacks. Increasing the PROT value of frontline heroes can be invaluable here, due to high damage enemies and lack of DOT attacks. It's also worth noting that the Occultist does increased damage against eldritch enemies, which can be very useful here.

Things to watch out for[]

List of Cove Monsters[]

Enemies found within the Cove
Enemy HP DODGE PROT SPD Type Resistances Abilities


Pelagic Grouper

14 5% 0% 6 Eldritch Stun - 10%

Blight - 10%

Bleed - 50%

Debuff - 10%

Move - 10%

"Seaward Slash"

"Spearfishing"


Pelagic Shaman

12 7.5% 0% 10 Eldritch Stun - 10%

Blight - 10%

Bleed - 50%

Debuff - 20%

Move - 10%

"Stress Wave"Stress +15

"Call of the Deep"+5 ACC, +3% CRIT, +25% DMG

"Ceremonial Cut"

"Sea Breeze"Heal 6-12


Pelagic Guardian

25 0% 33% 0 Eldritch Stun - 25%

Blight - 10%

Bleed - 60%

Debuff - 10%

Move - 50%

"Octocestus"Bleed 2

"Barnacle Barrier"Guard Ally, +25% PROT


Sea Maggot

5 0% 75% -5 Eldritch Stun - 50%

Blight - 20%

Bleed - 40%

Debuff - 10%

Move - 10%

"Brine"8% Any DiseaseDebuff: -20 DODGE, -3SPD


Deep Stinger

10 12.5% 0% 7 Eldritch Stun - 50%

Blight - 10%

Bleed - 50%

Debuff - 10%

Move - 10%

"Shocker"Stun6% Any DiseaseDebuff: Bleed Resist -20%

"Salty Gourge"Bleed 26% Any DiseaseDebuff: -5 DODGE

Drowned Thrall

14 0% 0% 1 Eldritch

Unholy

Stun - 50%

Blight - 10%

Bleed - 20%

Debuff - 10%

Move - 25%

"Gargling Grab"Stress +10

"The Revenge"Stress +5


Uca Major

59 8.75% 50% 1 Eldritch Stun - 70%

Blight - 30%

Bleed - 80%

Debuff - 40%

Move - 70%

"Arterial Pinch"Bleed 8Debuff: -33% Heals Received

"Tidal Slam"StunKnockback 3


Squiffy Ghast

55 33.5% 0% 8 Unholy Stun - 115%

Blight - 60%

Bleed - 145%

Debuff - 60%

Move - 50%

"Maddening Shanty"Stress +8Debuff: +10% Stress

"Offkilter Jig"Stress +9Horror 5


Drowned Crew

100 0% 0% 3 Unholy Stun - 50%

Blight - 20%

Bleed - 60%

Debuff - 20%

Move - 200%

"All Hands on Deck!"Summon 1 Drowned PullerPull 3

"Mutiny"Debuff: -10% CRIT, -33% DMG

"Drink with the Dead"Stress +10

"Boarding Clutch"Bleed 2


Drowned Anchorman

14 0% 0% 0 Unholy Stun - 25%

Blight - 20%

Bleed - 60%

Debuff - 20%

Move - 200%

"Heave To!"Debuff: Immobilize Target


Siren

119 12.5% 0% 5 Eldritch Stun - 50%

Blight - 40%

Bleed - 60%

Debuff - 40%

Move - 25%

"Song of Desire"70% Siren takes control of target

"High Tide"Summon Aquatic monster

"Pressure Crash"Stress +10

"Devour"Bleed 1


Curios[]

Curios exclusive to the Cove
Curio & type Description Cleansing Without cleansing





Trivia[]

  • The Cove was the only one of the main four areas not initially released in Early Access
  • While every other area gets two extra monsters at Veteran level, the Cove only gets one: the Uca Crusher.
  • The pelagic monsters may be based on the fish-human hybrid monsters from H. P. Lovecraft's novella The shadow over Innsmouth.


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Hub Hamlet
Dungeons Old Road Ruins Warrens Weald Cove Darkest Dungeon
DLC Locations CourtyardThe Crimson Court DLC FarmsteadExclusive to The Color of Madness DLC Butcher's Circus