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Crystalline AberrationExclusive to The Color of Madness DLC
Crystalline Aberration
Enemy Type Husk
Size Small (1, no corpse)
Actions per round Turnticker
Stats
Variation Crystalline Aberration Crystalline Aberration Crystalline Aberration
HP 5 6 7
HP (Stygian/Bloodmoon) 6 8 9
Dodge -20 -20 -20
Protection 0 0 0
Speed -4 -4 -3
Tray stealth Stealth None None None
Resistances
Poptext stun Stun 400% 400% 400%
Poptext poison Blight 0% 0% 0%
Poptext bleed Bleed 100% 100% 100%
Poptext debuff Debuff 200% 200% 200%
Poptext move Move 0% 0% 0%


Crystalline Aberrations are Husk type clusters of crystal that grow from any corpses left on the battlefield in the Farmstead. They are also spawned every round by the Thing from the Stars.

Behavior[ | ]

Crystalline Aberrations act similarly to corpses, and replace any corpses on the field at the end of every other round during battles in the Farmstead. If not destroyed in time, they will explode for heavy damage, stress, and blight on one hero, or inflict a party-wide Horror. They are completely immune to stuns and debuffs, and have a significant resistance to bleed, but have no resistance at all to blight or being moved.

Their negative SPD means they will likely act last on any given round, but this is not guaranteed—bad turn order rolls could mean that an Aberration may go before any low-SPD heroes like the Crusader, meaning it is important to destroy these things quickly.

Their low HP, lack of protection, and negative dodge means they will almost certainly be destroyed in one hit with most abilities.

Any hero that kills a Crystalline Aberration will heal for 2, 4, or 5 points of health for Apprentice, Veteran, and Champion respectively. Crystalline Aberrations will also not trigger "On Kill" effects from trinkets like the Miller's Pipe or Coat of Many Colors.

Abilities[ | ]

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Unstable Resonance Ranged 1,2,3,4 1,2,3,4 92.5% 1% 10-15
Blight 100% Blight 2

Stress Stress +8
Deathsdoor Kill Self
Explosive Undoing Melee 1,2,3,4 1+2+3+4 92.5% 1% 2-4
Horror Horror 3
Deathsdoor Kill Self

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Unstable Resonance Ranged 1,2,3,4 1,2,3,4 97.5% 0% 12-16
Blight 110% Blight 2

Stress Stress +8
Deathsdoor Kill Self
Explosive Undoing Melee 1,2,3,4 1+2+3+4 97.5% 3% 3-6
Horror Horror 3
Deathsdoor Kill Self

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Unstable Resonance Ranged 1,2,3,4 1,2,3,4 102.5% 0% 20-25
Blight 120% Blight 3

Stress Stress +8
Deathsdoor Kill Self
Explosive Undoing Melee 1,2,3,4 1+2+3+4 102.5% 5% 5-8
Horror Horror 3
Deathsdoor Kill Self

Gallery[ | ]


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