Darkest Dungeon Wiki
Dreaming General
Base Stats
MAX HP 185 SPD 3
Death Armor 3
Resistances
Bleed 50% Stun Immune
Blight 30% Move Immune
Burn 20% Debuff 40%
Type(s)
Cadaver
Size Turns per round
3 1
Permanent Condition(s)
Locked in a nightmare slumber, he is tortured by failures both real, and imagined.
~ The Academic

The Dreaming General is the Cadaver boss, found at his keep in The Tangle.

Description[]

An armored colossus forged in the fire of a hundred battles, he was once a champion of men; a gifted tactician and warrior that would've met the cultists of the mountain on the field of battle and stemmed the tide of their corruption. Alas, that day never came. Trapped within the walls of his mind by a curse that couldn't be fought with swords and arrows, he sleeps on, tortured by his failure. End his suffering, and grant his soul the rest he longs for.

The Dreaming General is the region boss of the Tangle. He has high damaging single and multi target attacks, stress and is accompanied by the Tap Root, which can inflict , a unique token that deals Damage over Time while also forcing the target to use a skill that stresses out the party.

Combat Skills[]

The Dreaming General's attacks are comprised of heavily damaging attacks that inflict stress, and can hit any rank.

Skill Name Target Ranks DMG CRIT Self Target
Unsettling Whisper 6-10 5% - • 2
• Other heroes: 1 (50%)
The Waking Dead 10-20 10% - Only used when x3
• Ignores
• Targets all heroes with
• Clear
4
2
Nightmare 10-20 10% - Forced Action
Only used when all heroes x3
Ignores
• Clear

Tap Root[]

Tap Root
Base Stats
MAX HP Invulnerable SPD 10
Resistances
Bleed Immune Stun Immune
Blight Immune Move Immune
Burn Immune Debuff Immune
Type(s)
None
Size Turns per round
1 0
Permanent Condition(s)
Skill Name Target Ranks Target
Creeping Growth Used only at Combat Start
• Add
Creeping Growth
(2 targets)
Targets 2 random heroes.
Ignores target with x3
Ignores all tokens.
• Add
The Soil Stirs
(2 targets)
Free action
Used after every second "The Growth Recedes", but only if no are present.
Ignores , , , .
• Add
The Growth Recedes
(2 targets)
Free action
Used when Hit
Ignores all tokens.
• Remove 1

When a hero has a token and takes their turn, whatever skills they have equipped will be hidden and they will be forced to use 'Whispering Darkness.

Name Icon Ranks Target Effect
Whispering Darkness Self Other heroes:
1 (75%)



Strategy & Advice[]

The General is an endurance test, a stress hazard, and a control fight all in one. His large health pool will allow him to put significant stress on your heroes before he goes down, though he doesn't have the greatest ability to kill heroes. It can still decimate your team if you do not have the necessary skills to hit the back rank, so make sure that you can. Unsettling Whispers can be dealt with by putting taunt on heroes like Leper, Man At Arms, or Hellion, all of whom have Taunt and Stress healing moves. The Waking Dead is his main way of disrupting a formation, depending on who he targets and how much you're willing to let them get hurt. Nightmare is almost never seen unless the boss succeeds in disrupting you enough to prevent you from hitting the root. If you are hit by Nightmare, be ready to heal and use the removed roots to recover or clear the fight before the General can follow up on his advantage.

Alongside the General is the Taproot, an invulnerable fixture to Rank 4 that starts the fight by dropping vines on the Heroes. Afterwards, at the start of every round it will drop 2 vines onto 2 different heroes. Hitting the root will cause it to retract 1 vine from a random hero, so 2 hits on the Taproot will remove all vines added that round. However, if it gets hit twice since the beginning of the fight or the last Waking Dead, it will use Soil Stirs to target 2 ranks for Waking Dead. Because of this, care needs to be taken on when you hit the Taproot as to prevent runaway vine generation and minimize the amount of Waking Dead's that the General will use.

As a General Strategy for the General, the fight can have it's threat minimized by following a specific routine;

  1. Round 1: Ignore the Taproot completely and attack the boss or prepare for the fight.
  2. Round 2: Attack the Taproot only once. This will retract 1 vine on a random hero.
  3. Round 3: Attack the Taproot for as many heroes that have more than 1 vine. This could be either 3 times for 3 heroes with 2 vines or twice for 1 hero with 2 vines and 1 hero with 3 and entangled. On this round, the Taproot will use Soil Stirs, but it won't be used on this Round.
  4. Round 4: Prepare for Waking Dead and hit the Taproot once this round.
  5. Round 5: Repeat steps 3 and 4 until the boss is killed.

Loot[]

Image Name Effect
Trophy
The General's Dream
Corpse: +200% DMG
Combat Start:
The Nightmare's End
-75% Trinket Prices
The Safety of Slumber
+33% RES
+33% RES
+33% RES
-2
Random Trinket 1 Boss may drop a random trinket purchasable within the Shroud, including Shroud exclusive trinkets, hero trinkets and other Unforgettable or Indelible trinkets.
Mastery 1 Mastery point, used to upgrade hero skills in the Inn.
Loathing -2 Reduces Loathing by 2
Torch 15 Adds 15 Torch to the Flame.
Relics 12-24 Currency used for purchasing goods and services.

Quantity varies based on luck.

Old War medals 12-40 Currency used for purchasing trinkets.

Quantity varies based on luck.

Combat

Item

Varies A random Combat item purchasable within stores.

Quantities vary based on item and luck.

Inn Items Varies A random Inn item purchasable within stores.

Quantity varies based on item and luck.

Stagecoach

Item

1-2 A random Stagecoach item purchasable within stores.

Possible to roll multiple Stagecoach upgrades in one drop.


view
Regional Dreaming General Harvest Child Leviathan Librarian
Roaming Antiquarian Chirurgeon Collector Death Exemplar Shambler Warlord (DLC)
The MountainContains spoilers for the Darkest Dungeon
Spoilers
The Shackles of Denial Seething Sigh Focused Fault Ravenous Reach Body of Work