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"Take this—it is Hope. The very last of it, it is yours now."
~ The Academic
Torch updated deployed darkest dungeon

The Flame is a mechanic in Darkest Dungeon II, representing the last bit of hope that's left for the world. It is the player's responsibility to protect the flame and bring it to The Mountain.

Flame Level[ | ]

The strength of the Flame is measured on a scale from 0 to 100 and waxes and wanes during the journey, altering the difficulty of battles. The Flame starts at 100 when entering a new region, and decreases naturally when travelling. There are a number of factors, like Loathing, that affect this rate. Stalling too long in a fight (e.g., not using any damaging abilities in order to heal) will decrease the Flame. A small number of enemies, like Ghouls, also have attacks that decrease the Flame.

The easiest way to increase flame is through Assistance Encounters. By choosing to help passersby, the player can earn from 15 to 30 Flame in addition to other rewards. However, there are also more selfish options that decrease the Flame while granting larger rewards. Many combat encounters—at an Oblivion's Ingress, Lair or Oblivion's Rampart, for example—also grant a small amount of Flame upon completion. Lastly, the Combat Item A Glimmer of Hope restores 15 Flame every time it is used.

When the Flame reaches 0, Cultists will ambush the party; defeating them will award 40 Flame, enabling the expedition to continue. At low Flame levels, the party also has a chance to be ambushed by the Shambler during a road battle.

Effects[ | ]

Each confession changes the Effects of the Flame, granting small bonuses to the party when High Flame; conversely, having low Flame levels penalizes the player and buffs enemies.

Unlike in the first game, there are very few benefits to having a low Flame unless using Sluice Trinkets and Infernal Flames.

Flame Status Flame Value Hero Modifiers Enemy Modifiers
Bright Light 100-76 +6% Deathsdoor dd2 RES Round Start: Add Dd2 token blind (10%)
Dim Light 75-51 +3% Deathsdoor dd2 RES Round Start: Add Dd2 token blind (5%)
Shadowy 50-26 -3% Deathsdoor dd2 RES +15% Enemy Advantage Chance
Darkness 25-1 -6% Deathsdoor dd2 RES
Round Start: Add Dd2 token blind (5%)
+33% Enemy Advantage Chance
Black as Pitch 0 -9% Deathsdoor dd2 RES
Round Start: Add Dd2 token blind (10%)
+100% Enemy Advantage Chance

Flame Status Flame Value Hero Modifiers Enemy Modifiers
Bright Light 100-76 +10% Positive Banter Round Start: Dd2 token vulnerable (10%)
Dim Light 75-51 +5% Positive Banter Round Start: Dd2 token vulnerable (5%)
Shadowy 50-26 Round Start: Dd2 token vulnerable (5%)
+5% Negative Banter
+15% Enemy Advantage Chance
Darkness 25-1 Round Start: Dd2 token vulnerable (10%)
+10% Negative Banter
+33% Enemy Advantage Chance
Black as Pitch 0 Round Start: Dd2 token vulnerable (15%)
+20% Negative Banter
+100% Enemy Advantage Chance

Flame Status Flame Value Hero Modifiers Enemy Modifiers
Bright Light 100-76 Round Start: Add Dd2 token speed (10%)
+33% Healing Recieved
-
Dim Light 75-51 Round Start: Add Dd2 token speed (5%)
+20% Healing Recieved
-
Shadowy 50-26 -20% Healing Recieved Round Start: Add Dd2 token speed (5%)
+15% Enemy Advantage Chance
Darkness 25-1 -33% Healing Recieved Round Start: Add Dd2 token speed (10%)
+33% Enemy Advantage Chance
Black as Pitch 0 -50% Healing Recieved Round Start: Add Dd2 token speed (15%)
+100% Enemy Advantage Chance

Flame Status Flame Value Hero Modifiers Enemy Modifiers
Bright Light 100-76 Round Start: Add Dd2 token strength 2 (10%)
+6% Deathsdoor dd2 RES
-
Dim Light 75-51 Round Start: Add Dd2 token strength 2 (5%)
+3% Deathsdoor dd2 RES
-
Shadowy 50-26 -3% Deathsdoor dd2 RES Round Start: Add Dd2 token strength 2 (5%)
+15% Battle Advantage Chance
Darkness 25-1 -6% Deathsdoor dd2 RES Round Start: Add Dd2 token strength 2 (10%)
+33% Battle Advantage Chance
Black as Pitch 0 -9% Deathsdoor dd2 RES Round Start: Add Dd2 token strength 2 (15%)
+100% Battle Advantage Chance

Flame Status Flame Value Hero Modifiers Enemy Modifiers
Bright Light 100-76 +6% Deathsdoor dd2 RES Round Start: Add Dd2 token weak (10%)
Dim Light 75-51 +3% Deathsdoor dd2 RES Round Start: Add Dd2 token weak (5%)
Shadowy 50-26 Round Start: Add Dd2 token weak (5%)
-3% Deathsdoor dd2 RES
+15% Battle Advantage Chance
Darkness 25-1 Round Start: Add Dd2 token weak (10%)
-6% Deathsdoor dd2 RES
+33% Battle Advantage Chance
Black as Pitch 0 Round Start: Add Dd2 token weak (10%)
-9% Deathsdoor dd2 RES
+100% Battle Advantage Chance

Radiant Flame[ | ]

Radiant light will suffuse you with the strength of your convictions...
~ The Academic

The Radiant Flame is an item mounted onto the Stagecoach that reduces the difficulty of the run at the cost of reducing Candles of Hope collected. The Radiant Flame is always available at in Inn in The Valley at the beginning of each run, and once equipped, the Radiant Flame cannot be removed for the duration of the run.

Each consecutive unsuccessful run increases the power of the Radiant Flame, starting with two buffs at level I and increasing to five buffs at level IV. Each Radiant Flame level also decreases the traveling Flame Drain rate.

Image Flame Description
Radiant torch L1 The Radiant Flame (I-IV)
Radiant Flame
A helping hand for when all seems lost.
-25% Traveling Flame Drain
Candles of Hope: -15%

2-5 buffs, randomly selected from the following:
+5% Positive Relationship Chance
+2 Icon speed
+25% Dd2 token stress RES
+25% Debuff dd2 RES
+10% Deathsdoor dd2 RES
vs Cosmic: +33% DMG
+5% CRIT
+33% Traveling Heal
+25% Icon HP dd2 HP
+15% Resolute Chance

Infernal Flame[ | ]

Only death for those who would seek to stifle us!
~ The Academic

Conversely, Infernal Flames, when mounted onto the Stagecoach, greatly increase the difficulty of the run in exchange for a boost to your party. There's a total of 5 Different Infernal Flames with unique effects and rewards.

Infernal Flames are unlocked at the The Intrepid Coast, and once unlocked, all of them appear at the Inn in The Valley. Once equipped, an Infernal Flame cannot be removed for the duration of the run.

The Despairing Flare[ | ]

Flame Description Value Hero Modifiers Enemy Modifiers
Infernal torch
The Despairing Flare
Infernal Flame
Hope, a cruel illusion.
-33% Positive Relationship Chance
-33% Traveling Flame Drain
-50% Max Flame
At Various Flame Levels:
Heroes Gain +CRIT and On Meltdown:Gain Negative Tokens
Enemies Gain +CRIT and Enemy Advantage Chance
Shadowy
50-26
On Meltdown: Add Dd2 token weak +33% Enemy Advantage Chance
Darkness
25-1
On Meltdown: Add Dd2 token weak, Dd2 token vulnerable
+6% CRIT Chance
+100% Enemy Advantage Chance
+12% CRIT Chance
Black as Pitch
0
On Meltdown: Add Dd2 token weak, Dd2 token vulnerable
+12% CRIT Chance
+100% Enemy Advantage Chance
+15% CRIT Chance

The Corpse Light[ | ]

Flame Description Value Hero Modifiers Enemy Modifiers
Infernal torch
The Corpse Light
Infernal Flame
Touched by the grave.
-100% Safe Routes
Enemies have at Round End:
Corpses transform into Carrion Eaters (66%)
At various Flame Levels:
Heroes Gain SPD and -Bleed dd2 Blight dd2 Burn dd2 RES
Enemies Gain +Bleed dd2 Blight dd2 Burn dd2 RES and
On Bleed dd2 Blight dd2 Burn dd2 Resist: Gain Positive Token
Bright Light
100-76
-10% Bleed dd2, Blight dd2, Burn dd2 RES +20% Bleed dd2, Blight dd2, Burn dd2 RES
Dim Light
75-51
-20% Bleed dd2, Blight dd2, Burn dd2 RES +33% Bleed dd2, Blight dd2, Burn dd2 RES
Shadowy
50-26
-20% Bleed dd2, Blight dd2, Burn dd2 RES
+2 Icon speed
+33% Bleed dd2, Blight dd2, Burn dd2 RES
On Bleed dd2 Blight dd2 Burn dd2 Resist:
Gain Positive Token
Darkness
25-1
-33% Bleed dd2, Blight dd2, Burn dd2 RES
+4 Icon speed
+66% Bleed dd2, Blight dd2, Burn dd2 RES
On Bleed dd2 Blight dd2 Burn dd2 Resist:
Gain Positive Token
Black as Pitch
0
-66% Bleed dd2, Blight dd2, Burn dd2 RES
+8 Icon speed
+100% Bleed dd2, Blight dd2, Burn dd2 RES
On Bleed dd2 Blight dd2 Burn dd2 Resist:
Gain Positive Token

The Doom Candle[ | ]

Flame Description Value Hero Modifiers Enemy Modifiers
Infernal torch
The Doom Candle
Infernal Flame
Loathing and ruin.
+20% Traveling Flame Drain
Loathing Max: -1
Loathing after Reset: +1
At Various Flame Levels:
Heroes Gain + Debuff dd2 RES Piercing and
Combat Start: Gain Negative Tokens
Enemies Gain +Debuff dd2 RES Piercing and
Combat Start Gain Positive Token
Bright Light
100-76
Combat Start: Add Dd2 token weak Combat Start: Add Dd2 token strength 2
Dim Light
75-51
Combat Start: Add Dd2 token weak Combat Start: Add Dd2 token strength 2
+33% Debuff dd2 RES Piercing
Shadowy
50-26
Combat Start: Add Dd2 token weakDd2 token vulnerable
+20% Debuff dd2 RES Piercing
Combat Start: Add Dd2 token strength 2Dd2 token block
+66% Debuff dd2 RES Piercing
Darkness
25-1
Combat Start: Add Dd2 token weakDd2 token vulnerableDd2 token crit
+66% Debuff dd2 RES Piercing
Combat Start: Add Dd2 token strength 2Dd2 token blockDd2 token speed
+100% Debuff dd2 RES Piercing
Black as Pitch
0
Combat Start: Add Dd2 token weakDd2 token vulnerableDd2 token crit
+100% Debuff dd2 RES Piercing
Combat Start: Add Dd2 token strength 2Dd2 token blockDd2 token speed
+100% Debuff dd2 RES Piercing

The Hateful Pyre[ | ]

Flame Description Value Hero Modifiers Enemy Modifiers
Infernal torch
The Hateful Pyre
Infernal Flame
Battle and bloodshed
-100% Traveling Heal
No Heal between fights in Lairs
At Various Flame Levels:
Heroes Gain +DMG and Healing Received
Enemies Gain +DMG and Apply On Hit: Knockback
Bright Light
100-76
-10% Healing Received +5% DMG Dealt
Dim Light
75-51
-20% Healing Received +10% DMG Dealt
Shadowy
50-26
-40% Healing Received
+10% DMG Dealt
+10% DMG Dealt
On Hit: Knockback 1
Darkness
25-1
-40% Healing Received
+20% DMG Dealt
+20% DMG Dealt
On Hit: Knockback 2
Black as Pitch
0
-80% Healing Received
+40% DMG Dealt
+40% DMG Dealt
On Hit: Knockback 3

The Stygian Blaze[ | ]

Flame Description Value Hero Modifiers Enemy Modifiers
Infernal torch
The Stygian Blaze
Infernal Flame
Ashes to ashes.
-33% Positive Relationship Chance
+20% Traveling Flame Drain
+25% Enemy Deathsdoor dd2 RES
Champion Enemies have increased chance to appear and will appear in all Regions
At Various Flame Levels:
Heroes Gain +looted RELICS and BAUBLES and
On Meltdown: Gain Negative Tokens
Enemies Gain +SPD, +DMG, and
Enemy Advantage Chance
Bright Light
100-76
- +5% DMG Dealt
+2 Icon speed
Dim Light
75-51
- +10% DMG Dealt
+2 Icon speed
Shadowy
50-26
On Meltdown: Add Dd2 token weak
+2 RelicsRELICS
+1 BaublesBAUBLES
+10% DMG Dealt
+4 Icon speed
+15% Enemy Advantage Chance
Darkness
25-1
On Meltdown: Add Dd2 token weak, Dd2 token vulnerable
+4 RelicsRELICS
+2 BaublesBAUBLES
+20% DMG Dealt
+4 Icon speed
+33% Enemy Advantage Chance
Black as Pitch
0
On Meltdown: Add Dd2 token weak, Dd2 token vulnerable
+6 RelicsRELICS
+4 BaublesBAUBLES
+40% DMG Dealt
+6 Icon speed
+100% Enemy Advantage Chance
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