Flames are Stagecoach Items that can alter the effects of the Flame Level. Flames are only available at the beginning of an expedition and cannot be removed once equipped.
The Radiant Flame is an item mounted onto the Stagecoach that reduces the difficulty of the run at the cost of reducing Candles of Hope collected. The Radiant Flame is always available at in Inn in The Valley at the beginning of each run, and once equipped, the Radiant Flame cannot be removed for the duration of the run.
Each consecutive unsuccessful run increases the power of the Radiant Flame, starting with two buffs at level I and increasing to five buffs at level IV. Each Radiant Flame level also decreases the traveling Flame Drain rate.
Conversely, Infernal Flames, when mounted onto the Stagecoach, greatly increase the difficulty of the run in exchange for a boost to your party. There's a total of 5 Different Infernal Flames with unique effects and rewards.
Infernal Flames are unlocked at the
The Intrepid Coast, and once unlocked, all of them appear at the Inn in The Valley. Once equipped, an Infernal Flame cannot be removed for the duration of the run.
The Despairing Flare[]
Flame
Description
Value
Hero Modifiers
Enemy Modifiers
The Despairing Flare
Infernal Flame
Hope, a cruel illusion. -33% Positive Relationship Chance -33% Traveling Flame Drain -50% Max Flame At Various Flame Levels: Heroes Gain +CRIT and On Meltdown:Gain Negative Tokens Enemies Gain +CRIT and Enemy Advantage Chance
Shadowy 50-26
On Meltdown: Add
+33% Enemy Advantage Chance
Darkness 25-1
On Meltdown: Add , +6% CRIT Chance
+100% Enemy Advantage Chance +12% CRIT Chance
Black as Pitch 0
On Meltdown: Add , +12% CRIT Chance
+100% Enemy Advantage Chance +15% CRIT Chance
The Corpse Light[]
Flame
Description
Value
Hero Modifiers
Enemy Modifiers
The Corpse Light
Infernal Flame
Touched by the grave. -100% Safe Routes Enemies have at Round End: Corpses transform into Carrion Eaters (66%) At various Flame Levels: Heroes Gain SPD and - RES Enemies Gain + RES and On Resist: Gain Positive Token
Bright Light 100-76
-10% , , RES
+20% , , RES
Dim Light 75-51
-20% , , RES
+33% , , RES
Shadowy 50-26
-20% , , RES +2
+33% , , RES On Resist: Gain Positive Token
Darkness 25-1
-33% , , RES +4
+66% , , RES On Resist: Gain Positive Token
Black as Pitch 0
-66% , , RES +8
+100% , , RES On Resist: Gain Positive Token
The Doom Candle[]
Flame
Description
Value
Hero Modifiers
Enemy Modifiers
The Doom Candle
Infernal Flame
Loathing and ruin. +20% Traveling Flame Drain Loathing Max: -1 Loathing after Reset: +1 At Various Flame Levels: Heroes Gain + RES Piercing and Combat Start: Gain Negative Tokens Enemies Gain + RES Piercing and Combat Start Gain Positive Token
Bright Light 100-76
Combat Start: Add
Combat Start: Add
Dim Light 75-51
Combat Start: Add
Combat Start: Add +33% RES Piercing
Shadowy 50-26
Combat Start: Add +20% RES Piercing
Combat Start: Add +66% RES Piercing
Darkness 25-1
Combat Start: Add +66% RES Piercing
Combat Start: Add +100% RES Piercing
Black as Pitch 0
Combat Start: Add +100% RES Piercing
Combat Start: Add +100% RES Piercing
The Hateful Pyre[]
Flame
Description
Value
Hero Modifiers
Enemy Modifiers
The Hateful Pyre
Infernal Flame
Battle and bloodshed -100% Traveling Heal No Heal between fights in Lairs At Various Flame Levels: Heroes Gain +DMG and Healing Received Enemies Gain +DMG and Apply On Hit: Knockback
Bright Light 100-76
-10% Healing Received
+5% DMG Dealt
Dim Light 75-51
-20% Healing Received
+10% DMG Dealt
Shadowy 50-26
-40% Healing Received +10% DMG Dealt
+10% DMG Dealt On Hit: Knockback 1
Darkness 25-1
-40% Healing Received +20% DMG Dealt
+20% DMG Dealt On Hit: Knockback 2
Black as Pitch 0
-80% Healing Received +40% DMG Dealt
+40% DMG Dealt On Hit: Knockback 3
The Stygian Blaze[]
Flame
Description
Value
Hero Modifiers
Enemy Modifiers
The Stygian Blaze
Infernal Flame
Ashes to ashes. -33% Positive Relationship Chance +20% Traveling Flame Drain +25% Enemy RES Champion Enemies have increased chance to appear and will appear in all Regions At Various Flame Levels: Heroes Gain +looted RELICS and BAUBLES and On Meltdown: Gain Negative Tokens Enemies Gain +SPD, +DMG, and Enemy Advantage Chance