Darkest Dungeon Wiki
Gatekeeper
Enemy Type Bloodsucker
Size Average
Drops Blood_High x1

cc_Invite x1

Actions per round
Stats
Variation Gatekeeper Gatekeeper Gatekeeper
HP 12 17 23
HP (Stygian/Bloodmoon) 15 21 28
Dodge 21 29.75 42.25
Protection 0 0 0
Speed 5 6 7
Stealth None None None
Resistances
Stun 50% 70% 90%
Blight 60% 80% 100%
Bleed 25% 45% 65%
Debuff 50% 70% 90%
Move 50% 70% 90%


A solitary Manservant sent out into the wilds by his Vampiric Masters and Mistress to find "high-class individuals" and invite them to the Courtyard for an evening of dinner and entertainment. However, little do these "honored guests" know that they are supposed to BE dinner and entertainment. Only the blind, suicidal or terminally foolish would dare accept such an invitation...Although, if the Crimson Curse is ever to be cleansed from the Estate, then you will need to enter the vampiric hive of unbridled and unrestrained hedonism and excess. However, the gates to the Courtyard are locked by foul enchantments that prevent individuals from entering the Crimson Court...at least to those without an invitation...

Behavior[]

The Gatekeeper is a Bloodsucker type enemy found in the major regions of the Estate if Infestation is high. It will spawn from Throbbing Coccoons, or from encounters replaced by Bloodsuckers. It resembles a Manservant in appearance, but only has two moves, one of which it does share with the Manservant. If the player manages to kill it before it attempts to flee on the second or third round of the battle, they will receive an Invitation, which allows the player to enter the dungeons for Courtyard bosses. If not, the Gatekeeper will escape, summoning Sycophants to replace any empty positions in the enemy party, and inflicting horror on the Heroes.

Killing Gatekeepers is the only way to obtain additional Invitations (not counting the Invitation gained from the previous Courtyard boss), making encounters with the Gatekeeper almost necessary to complete the Crimson Court's campaign, but its high dodge and ability to escape the battle makes him a difficult foe to defeat in time.

The Gatekeeper will always use Enraging Slight on the first round, disrupting your party formation and stressing out your heroes. On the second round, it has a 67% chance of using Elusive Exit in lower-difficulty dungeons, and a 75% chance in Champion level dungeons. If the Gatekeeper survives to its third turn, it is guaranteed to use Elusive Exit.

Strategy[]

The Gatekeeper is an evasive and fairly fast enemy that, if not killed quickly, will spawn even more enemies for you to deal with. Since it will simply replace any fallen enemies, there's little point in attacking anyone except the Gatekeeper until it flees.

Its dodge is very high, so it will be beneficial to use trinkets and buffs that increase accuracy, namely the Jester's Battle Ballad (also increases speed, which may allow for a second turn before the Gatekeeper attempts to escape) or the Man-at-Arms' Command. Aside from its dodge, the Gatekeeper has low health and average resists, so as long as heroes can hit it quickly and consistently, it will go down.

Abilities[]

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Enraging Slight Ranged 1,2,3,4 1,2,3,4 82.5% 2% 1-3 100% Pull 2
90% Stress +10
Mark (3 rds)
Elusive Exit Ranged 1,2,3,4 1+2+3+4 120% 0% 2 Horror 3
Summon 4 Sycophants*
Leaves the battle

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Enraging Slight Ranged 1,2,3,4 1,2,3,4 88.75% 6% 2-3 120% Pull 2
90% Stress +12
Mark (3 rds)
Elusive Exit Ranged 1,2,3,4 1+2+3+4 120% 0% 3 Horror 3
Summon 4 Sycophants*
Leaves the battle

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Enraging Slight Ranged 1,2,3,4 1,2,3,4 102.5% 9% 2-5 140% Pull 2
90% Stress +14
Mark (3 rds)
Elusive Exit Ranged 1,2,3,4 1+2+3+4 120% 0% 4 Horror 3
Summon 4 Sycophants*
Leaves the battle

* Only summons Sycophants in unoccupied ranks, with the minimun of 1 replacing himself.

Related Enemies[]

All Areas[]

The Courtyard[]

Bosses[]

Trivia[]

  • The Gatekeeper is referred to as a Castellan in the game files, meaning a governer of a castle and the district it controls.

Gallery[]


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Shared Cultist Brawler Cultist Acolyte Brigand Cutthroat Brigand Fusilier Brigand Bloodletter Brigand Raider Brigand Hunter Madman Maggot Webber Spitter Bone Rabble Ghoul Gargoyle SupplicantThe Crimson Court DLC SycophantThe Crimson Court DLC ManservantThe Crimson Court DLC GatekeeperThe Crimson Court DLC ChevalierThe Crimson Court DLC PliskinExclusive to The Shieldbreaker DLC RattlerExclusive to The Shieldbreaker DLC AdderExclusive to The Shieldbreaker DLC
Ruins Bone Rabble Bone Soldier Bone Courtier Bone Arbalist Bone Defender Bone Spearman Bone Captain Bone Bearer
Weald Ectoplasm Large Ectoplasm Fungal Scratcher Fungal Artillery Rabid Gnasher Crone Unclean Giant Hateful Virago Necrotic Fungus
Warrens Swine Chopper Swine Slasher Swine Wretch Swine Drummer Carrion Eater Large Carrion Eater Swinetaur Swine Skiver
Cove Pelagic Grouper Pelagic Shaman Pelagic Guardian Sea Maggot Deep Stinger Drowned Thrall Uca Major Squiffy Ghast
CourtyardThe Crimson Court DLC Supplicant Sycophant Chevalier Manservant Esquire Courtesan Carrion Eater
FarmsteadExclusive to The Color of Madness DLC Crystalline Aberration Farmhand Foreman Scarecrow Plow Horse Sleeper's Herald Sleeper's Dream
Darkest DungeonContains spoilers for the Darkest Dungeon
Spoilers
Ascended Brawler Ascended Witch Rapturous Cultist Cultist Priest Malignant Growth Defensive Growth Flesh Hound Polyp Templar Gladiator Templar Sniper Antibody White Cell Stalk