|“||Welcome home, such as it is. This squalid hamlet, these corrupted lands, they are yours now, and you are bound to them.
|~ The Narrator on entering the Hamlet for the first time|
The Hamlet is the main hub of the Estate in Darkest Dungeon, accessed when not in a dungeon. The hamlet contains various buildings that allow the player to form, manage and improve a roster of adventurers to send into the various expeditions needed to reach and purge the Darkest Dungeon from the evil that has encroached it.
One of the hamlet's uses is to relieve the heroes from the stress accumulated during expeditions. Two buildings are dedicated to this purpose: the Tavern, where heroes can drink, gamble, or visit the brothel, and the Abbey, allowing heroes to meditate, pray, or flagellate themselves. All such activities have a cost and varying degrees of effectiveness, as well as risks for the arising of quirks, often negative, but sometimes positive. Relieving stress also allows the heroes to get rid of afflictions.
The Hamlet contains a variety of facilities with disparate purposes, most of which revolving around the management of heroes.
Most buildings can be upgraded through the use of heirlooms in order to unlock further benefits, make the facilities more efficient, and reduce the prices of their services. Each building consistently requires the same kinds of heirlooms, though the amount needed for each upgrade increases exponentially.
The Abbey allows the heroes to be relieved of the stress accumulated during expeditions. The Abbey and Tavern cost the same and relieve the same amount of stress, but the Abbey is less risky concerning possible negative side-effects and beneficial positive side-effects.
The Ancestor has kept an attentive record of his terrible findings in the search for the Darkest Dungeon, and they can be reviewed here after being unlocked by slaying bosses. Found journal pages can also be viewed here.
The Graveyard tracks every death occurred during expeditions, giving an insight on what killed the hero and when.
The Guild is used to upgrade individual heroes' combat abilities, allowing them to be more effective and reliable when fighting.
The Nomad Wagon hosts a nomad woman who will sell different valuable trinkets each week for a steep price, in case the player is in need of specific equipment or has trouble finding good trinkets during expeditions.
The Nomad Wagon can be upgraded to either reduce trinket costs or increase the amount of available trinkets. Both upgrades cost a high amount of Crests.
At the Sanitarium, heroes can get rid of troublesome negative quirks, lock positive quirks in place to make them permanent, and treat the various maladies that can be contracted when exploring dungeons.
The Sanitarium can be upgraded to reduce quirk and disease treatment costs, to make the removal of additional diseases more likely, and to increase the number of available rooms. All such upgrades cost both Busts and Crests.
The Stage Coach is the place to visit to recruit new heroes for the Hamlet's roster, entirely free of charge. New and different recruits will be available each week.
It is possible to increase the number of adventurers available and the maximum number of heroes that the roster can host by upgrading the Stage Coach by spending Deeds and Crests. If the Guild and Blacksmith are properly upgraded, it is possible to increase the maximum Resolve level of available recruits by spending Busts and Portraits. Higher level heroes also have better Armor and Weapons, as well as upgraded Skills.
There is only one possible improvement route for the Survivalist, which reduces the training cost when teaching camping skills to heroes in exchange for a very high amount of Crests.
Like the Abbey, the Tavern allows the relief of accumulated stress for the heroes. It is often more prone than the Abbey to apply temporary negative conditions or quirks, but also have more positive results.
Unlike other buildings, which must be visited to use their resources, Districts apply passive benefits to the Hamlet, such as giving free items, increasing the effectiveness of the Torch, and giving heroes of specific classes permanent stat and/or skill bonuses. All districts require Blueprints to be built, which can only be found by a town event that occurs once and defeating Bosses that are Veteran level or higher.
|Dungeons||Old Road Ruins Warrens Weald Cove Darkest Dungeon|
|DLC Locations||Courtyard Farmstead Butcher's Circus|
|Buildings||Abbey Blacksmith Guild Nomad Wagon Sanitarium Stage Coach Survivalist Tavern|
|Special||Ancestor's Memoirs Graveyard Town Events Districts|