Health (or HP, short for hit points) is a measure of the amount of damage a hero can take. If a hero reaches 0 HP, they will enter a state called Death's Door. Every time a hero enters Death's Door they inflict stress on the party, and any additional damage has a chance of permanently killing the hero. A hero has to be healed for at least 1 HP to exit Death's Door.
Heroes start every expedition with full health, and enemies' attacks will decrease their health by varying amounts. Various class skills can heal HP during combat, but only Food and Camping Skills are able to heal adventurers elsewhere. Upon completing the quest, the health of all heroes will be restored to full, unlike stress which is retained between quests.
Base HP[]
Each hero has their own amount of base HP which is increased with Armor upgrades. Base HP can be affected by quirks, diseases and trinkets. Armor upgrades have different scaling depending on the class in question, which in the table below is notated below the HP range.
The list of heroes based on their base MAX HP, from highest to lowest:
Base MAX HP | |||||
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Leper | Crusader | Man-at-Arms | Arbalest | Musketeer | Abomination |
35 ~ 63 (+7) |
33 ~ 61 (+7) |
31 ~ 55 (+6) |
27 ~ 47 (+5) |
27 ~ 47 (+5) |
26 ~ 46 (+5) |
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Hellion | Bounty Hunter | Vestal | Highwayman | Flagellant![]() |
Plague Doctor |
26 ~ 46 (+5) |
25 ~ 45 (+5) |
24 ~ 44 (+5) |
23 ~ 43 (+5) |
22 ~ 38 (+4) |
22 ~ 38 (+4) |
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Houndmaster | Grave Robber | Shieldbreaker![]() |
Jester | Occultist | Antiquarian |
21 ~ 37 (+4) |
20 ~ 36 (+4) |
20 ~ 36 (+4) |
19 ~ 35 (+4) |
19 ~ 35 (+4) |
17 ~ 29 (+3) |
Increasing/decreasing base MAX HP[]
Camping Skills[]
The Shieldbreaker can increase her MAX HP by +15% with her camping skill Snakeskin.
Quirks[]
- Tough: +10% MAX HP
- Fragile: -10% MAX HP
- Soft: -5% MAX HP
- Natural
: +20% MAX HP, +20% Healing Received, and +3 SPD while wearing no trinkets
Districts
[]
The Crimson Court DLC adds the Training Ring district that increases the MAX HP of Arbalest, Houndmaster, Man-at-Arms, Shieldbreaker, and Musketeer by 10%.
Diseases[]
- Bad Humours: -20% MAX HP
- Syphilis: -5 ACC, -10% DMG, -10% MAX HP
- The Ague: -10% DMG, -3 SPD, -10% MAX HP
- The Black Plague: -75% Blight Resist, -75% Disease Resist, -10% MAX HP, -5 SPD
- The Red Plague: -75% Bleed Resist, -10% MAX HP, -5% CRT
- The Runs: -20 DODGE, -10% MAX HP
- Grey Rot
: +20% MAX HP, -10 ACC, -10% DMG
- Crimson Curse
- Passive: -5% Stun/Blight/Bleed Resist, -10% MAX HP, +1 SPD
- Craving: -10% Stun/Blight/Bleed Resist, -10% MAX HP, -10% Virtue Chance, +2 SPD
- Wasting: -10% Stun/Blight/Bleed Resist, -20% MAX HP, -4 SPD, -10% Death Blow Resist
Trinkets[]
|-
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|Health Stone |(Very) Common | class="infoboxlabel" | | |
- +15% MAX HP
- -1 SPD
|
|-
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|Knight's Crest |Common | class="infoboxlabel" | Crusader | |
- +10% MAX HP
|
|-
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|Rotgut Censer |Common | class="infoboxlabel" | Plague Doctor | |
- +8 ACC
- -5% MAX HP
|
|-
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|Virtuous Chalice |Common | class="infoboxlabel" | Vestal | |
- +10% Virtue Chance
- -5% MAX HP
|
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|Bloodthirst Ring |Uncommon | class="infoboxlabel" | | |
- -100% Food Consumed
- +10% MAX HP
- -25% Healing Received
|
|-
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|Cursed Incense |Uncommon | class="infoboxlabel" | Occultist | |
- +40% Debuff Skill Chance
- +20% Move Skill Chance
- -10% MAX HP
|
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|Double-Edged Pendant |Uncommon | class="infoboxlabel" | Hellion | |
- +15% MAX HP
- -20% Stun Resist
|
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|Gambler's Charm |Uncommon | class="infoboxlabel" | | |
- +15% MAX HP
- -10% Death Blow Resist
|
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|Poisoned Herb |Uncommon | class="infoboxlabel" | Plague Doctor | |
- +40% Blight Skill Chance
- -15% MAX HP
|
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|Life Crystal |Uncommon | class="infoboxlabel" | | |
- +20% MAX HP
- -1 SPD
|
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|Longevity Eyepatch |Uncommon | class="infoboxlabel" | Man-at-Arms | |
- +15% MAX HP
- -2 SPD
|
|-
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|Youth Chalice |Uncommon | class="infoboxlabel" | Vestal |Ruins |
- +20% MAX HP
- -10% DMG
|
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|Immunity Mask |Rare | class="infoboxlabel" | Leper | |
- +40% Stun Resist
- +30% Blight Resist
- +30% Bleed Resist
- -10% MAX HP
|
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|Lock of Fury |Rare | class="infoboxlabel" | Abomination | |
- +10% DMG
- +3 SPD
- -10% MAX HP
|
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|Suffering's Collar
|Rare
| class="infoboxlabel" | Flagellant
|
|
- +20% Bleed Resist if HP below 40%
- +20% Blight Resist if HP below 40%
- +10% MAX HP
|
|-
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|Tome of Holy Healing |Rare | class="infoboxlabel" | Vestal | |
- +25% Healing Skills
- -15% MAX HP
|
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|Candle of Life |Very Rare | class="infoboxlabel" | Antiquarian | |
- +50% Healing Skills
- +15% MAX HP
|
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|Cuirboilli
|Very Rare
| class="infoboxlabel" | Shieldbreaker
|
|
- +33% MAX HP
- -2 SPD
|Found after defeating the fifth nightmare.
Cannot be sold.
|-
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|Dismas's Head |Very Rare | class="infoboxlabel" | | |
- +25% DMG
- -10% MAX HP
- +20% Stress
|Sometimes dropped by The Collector or found within Secret Rooms
|-
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|Ethereal Crucifix |Very Rare | class="infoboxlabel" | | |
- +25% DMG vs Eldritch
- +30% Bleed Resist
- -20% MAX HP
|The player can only have one of this trinket in their inventory.
|-
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|Mantra of Fasting
|Very Rare
| class="infoboxlabel" |
|
|
- +40% MAX HP if Crimson Curse - Wasting
- +7 SPD if Crimson Curse - Wasting
|The wasting stage of the curse reduces MAX HP by -20% and SPD by -4, thus this trinket gives a net of +20% MAX HP and +3 SPD.
|-
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|Martyr's Seal |Very Rare | class="infoboxlabel" | | |
- +60% DMG at Death's Door
- +14% CRIT at Death's Door
- +12% Death Blow Resist
- +15% MAX HP
|
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|Overture Box |Very Rare | class="infoboxlabel" | | |
- +15% MAX HP
- +8 DODGE
- -2 ACC
|Very rarely dropped by Madman (about 4% chance)
|-
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|Raider's Talisman |Very Rare | class="infoboxlabel" | Grave Robber |Warrens |
- +5% CRIT
- +30% Trap Disarm Chance
- +2 SPD
- +15% Scouting Chance
- -10% MAX HP
|
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|Tempting Goblet |Very Rare | class="infoboxlabel" | | |
- +20% MAX HP
- +3 SPD
- +8 DODGE
- +25% Stress
- -10% Virtue Chance
|Very rarely dropped by Bone Royalty.
When originally introduced, Tempting Goblet's rarity was Very Rare.
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|Tough Ring |Very Rare | class="infoboxlabel" | | |
- +10% PROT
- +15% MAX HP
- -15% DMG
- +10% Stress
|
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|Ancestor's Bottle |Ancestral | class="infoboxlabel" | | |
- +25% MAX HP
- +50% Food Consumed
- +10% Stress
|Can only be dropped by a Shambler.
|-
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|Flesh's Heart |Trophy | class="infoboxlabel" | |Warrens |
- +50% Bleed Resist
- +15% MAX HP
|Quest reward for "Kill the Formless Flesh."
|}
Trinket Image | Trinket Name | Class Restriction | Effect | Set Effect | Quote | Additional Notes |
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Trinket Image | Trinket Name | Rarity | Class Restriction | Shard Cost | Effect | Additional Notes |
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Healing[]
Several heroes can heal health during battle, either on any hero or only on themselves. The amount of healing can be changed by trinkets and buffs/debuffs that affect received healing.
During camping, every hero (except Flagellant) has access to a shared camping skill Wound Care, which heals 15% of an ally's MAX HP and cures blight and bleed. Arbalest, Plague Doctor, and Occultist have unique camping skills that heal other heroes, and Vestal can restore HP on an ally who is affected by Mortality debuffs. The Plague Doctor and Flagellant can heal and cure themselves during camping, and Leper can inflict health damage on himself to relieve other heroes' stress.
Heroes that can heal others during combat:
- Vestal
- Divine Grace (4-5 ~ 8-9 HP, targets any hero)
- Divine Comfort (1-3 ~ 4-5 HP, targets whole party)
- Occultist: Wyrd Reconstruction (0-13 ~ 0-22 HP, low chance to bleed, targets any hero)
- Flagellant
- Reclaim (2/rd for 2rds ~ 4/rd for 3rds, Bleeds self, targets any hero except self)
- Redeem (33% ~ 43% of MAX HP on any hero and 34% ~ 50% of MAX HP on self, applies a debuff to Flagellant's Healing Skills, Healing Received, and SPD; can be used only if Flagellant's HP is below 40%)
- Arbalest: Battlefield Bandage (2-3 ~ 4-5 HP, buffs Healing Received, targets any hero)
- Crusader
- Plague Doctor: Battlefield Medicine (1 ~ 3 HP, cures Blight/Bleed on target and self, targets any hero)
- Antiquarian: Fortifying Vapours (1 ~ 3 HP, buffs Blight/Bleed Resist, targets any hero)
Heroes that can heal themselves:
- Abomination: Absolution (3 ~ 5 HP, heals stress, can be used only in Human form)
- Hellion: Adrenaline Rush (1 ~ 5 HP, cures Blight/Bleed, buffs DMG and ACC)
- Houndmaster: Lick Wounds (4 ~ 8 HP)
- Leper: Solemnity (6 ~ 12 HP, heals stress)
- Vestal: Judgement (3 ~ 5 HP, attack that heals self on hit)
- Flagellant: Exsanguinate (34% ~ 50% of MAX HP, attack that heals self on hit)
Grave Robber can cure Blight/Bleed on herself with Toxin Trickery, but can't heal her HP.
Increasing/decreasing Healing Skills or Healing Received[]
Quirks[]
- Hippocratic
: +20% Healing Skills
- Bad Healer
: -20% Healing Skills
- Fast Healer: +10% Healing Skills while Camping
- Stout: +15% Healing Skills while Camping
- Healer's Gift: +20% Healing Skills while Camping
- Gifted
: +20% Healing Received
- Infirm
: -20% Healing Received
- Spiritual
: Divine Grace, Divine Comfort: +25% Healing Received
- Scientific
: Divine Grace, Divine Comfort: -20% Healing Received
- Gothic
: Wyrd Reconstruction: +25% Healing Received
- Ascetic
: Wyrd Reconstruction: -20% Healing Received
- Natural
: +20% MAX HP, +20% Healing Received, and +3 SPD while wearing no trinkets
Districts
[]
The Crimson Court DLC adds the Altar of Light district that increases Healing Skills of Crusader, Vestal, and Flagellant by 10%.
Trinkets (Healing Skills)[]
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|Swordsman's Crest |Common | class="infoboxlabel" | Crusader | |
- +10% DMG Melee Skills
- -50% Healing Skills
|
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|Chirurgeon's Charm |Uncommon | class="infoboxlabel" | | |
- +15% Healing Skills
|
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|Medic's Boots |Uncommon | class="infoboxlabel" | Musketeer | |
- +33% Healing Skills
|
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|Medic's Greaves |Uncommon | class="infoboxlabel" | Arbalest | |
- +33% Healing Skills
|
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|Punishment's Hood
|Uncommon
| class="infoboxlabel" | Flagellant
|
|
- +20% Bleed Skill Chance
- -20% Healing Skills
- +15% DMG if HP below 40%
|
|-
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|Resurrection's Collar
|Uncommon
| class="infoboxlabel" | Flagellant
|
|
- +33% Healing Skills
- -15% Bleed Skill Chance
|
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|Commander's Orders |Rare | class="infoboxlabel" | Crusader | |
- +15% Stress Heal Received
- +33% Healing Skills
- -10% DMG
|
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|Profane Scroll |Rare | class="infoboxlabel" | Vestal |Ruins |
- +15% DMG
- +10% PROT if in position 2
- +33% Healing Skills if in position 2
- +15% Stress
|
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|Tome of Holy Healing |Rare | class="infoboxlabel" | Vestal | |
- +25% Healing Skills
- -15% MAX HP
|
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|Candle of Life |Very Rare | class="infoboxlabel" | Antiquarian | |
- +50% Healing Skills
- +15% MAX HP
|
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|Junia's Head |Very Rare | class="infoboxlabel" | | |
- +30% Healing Skills
- +20% Stress
|Sometimes dropped by The Collector or found within Secret Rooms
|-
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|Sacred Scroll |Very Rare | class="infoboxlabel" | Vestal | |
- -10% Stress
- +33% Healing Skills
- -10% Stun Skill Chance
- -33% DMG
|
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|Spiked Collar |Very Rare | class="infoboxlabel" | Houndmaster |Warrens |
- +20% DMG
- +30% Bleed Skill Chance
- -50% Healing Skills
- -20% Healing Received
|
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|Wrathful Bandana |Very Rare | class="infoboxlabel" | Arbalest |Warrens |
- +25% DMG if in position 4
- +30% Debuff Skill Chance
- -50% Healing Skills
|
|-
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|Wrathful Hat |Very Rare | class="infoboxlabel" | Musketeer |Warrens |
- +20% DMG if in position 4
- +30% Debuff Skill Chance
- -30% Healing Skills
- -30% Healing Received
|
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|Ancestor's Scroll |Ancestral | class="infoboxlabel" | | |
- +25% Healing Skills
- +25% Stress Skills
- +10% Stress
|Can only be dropped by a Shambler.
|}
Trinket Image | Trinket Name | Class Restriction | Effect | Set Effect | Quote | Additional Notes |
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Trinket Image | Trinket Name | Rarity | Class Restriction | Shard Cost | Effect | Additional Notes |
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Trinkets (Healing Received)[]
|-
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|Healing Armlet |Common | class="infoboxlabel" | Leper | |
- +20% Healing Received
|
|-
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|Bloodcourse Medallion |Uncommon | class="infoboxlabel" | Antiquarian | |
- +33% Healing Received
|
|-
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|Bloodthirst Ring |Uncommon | class="infoboxlabel" | | |
- -100% Food Consumed
- +10% MAX HP
- -25% Healing Received
|
|-
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|Shimmering Cloak |Uncommon | class="infoboxlabel" | |Ruins |
- +8 DODGE
- -33% Healing Received
|
|-
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|Recovery Charm |Rare | class="infoboxlabel" | | |
- +40% Healing Received
|
|-
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|Berserk Mask |Very Rare | class="infoboxlabel" | Leper | |
- +8% CRIT
- +3 SPD
- -10% Virtue Chance
- -33% Healing Received
|
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|Guardian's Shield |Very Rare | class="infoboxlabel" | Man-at-Arms | |
- +10% PROT if in position 4
- +50% Healing Received if in position 4
- +10 DODGE if in position 4
|
|-
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|Spiked Collar |Very Rare | class="infoboxlabel" | Houndmaster |Warrens |
- +20% DMG
- +30% Bleed Skill Chance
- -50% Healing Skills
- -20% Healing Received
|
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|Wrathful Hat |Very Rare | class="infoboxlabel" | Musketeer |Warrens |
- +20% DMG if in position 4
- +30% Debuff Skill Chance
- -30% Healing Skills
- -30% Healing Received
|
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|Countess' Fan
|Trophy
| class="infoboxlabel" |
|Courtyard
|
- +50% Healing Received if has Crimson Curse
- -25% Bleed Resist if has Crimson Curse
|Quest Reward for "A Bewitching Predator"
|-
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|Crew's Bell |Trophy | class="infoboxlabel" | |Cove |
- +50% Move Resist
- +20% Healing Received
|Quest reward for "Kill the Drowned Crew."
|-
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|Viscount's Spices
|Trophy
| class="infoboxlabel" |
|Courtyard
|
- +5% CRIT if has Crimson Curse
- +100% Healing when Eating if has Crimson Curse
- +100% Food Consumed if has Crimson Curse
|Quest Reward for "Served Cold"
|}
Trinket Image | Trinket Name | Class Restriction | Effect | Set Effect | Quote | Additional Notes |
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Trinket Image | Trinket Name | Rarity | Class Restriction | Shard Cost | Effect | Additional Notes |
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