"Exhaustion" debuffs (From Breakthrough and Bleed Out) cannot be cleared by "Clear Debuffs" skills, but can easily be made up by using Adrenaline Rush to recharge the Hellion’s stats.
(All buffs and debuffs last for 3 rounds unless otherwise specified.)
Wicked Hack
Range
Rank
Target
Damage
Accuracy
Crit mod
Effect
Self
Melee
+0%
90
8%
+30% Death Blow Chance
Further levels
Level 2
Base
100
0
None
None
Level 3
Base
100
0
None
None
Level 4
Base
100
0
None
None
Level 5
Base
100
0
None
None
Sound
None
Iron Swan
Range
Rank
Target
Damage
Accuracy
Crit mod
Effect
Self
Melee
+0%
90
7%
+40% Death Blow Chance
Further levels
Level 2
Base
100
0
None
None
Level 3
Base
100
0
None
None
Level 4
Base
100
0
None
None
Level 5
Base
100
0
None
None
Sound
None
Terrifying YAWP!
Range
Rank
Target
Damage
Accuracy
Crit mod
Effect
Self
Melee
-100%
110
Stress +20
-15 ACC (100% base)
Further levels
Level 2
Base
100
0
None
None
Level 3
Base
100
0
None
None
Level 4
Base
100
0
None
None
Level 5
Base
100
0
None
None
Sound
None
If It Bleeds
Range
Rank
Target
Damage
Accuracy
Crit mod
Effect
Self
Melee
-35%
80
4%
Bleed (100% base) 4 pts/rd for 3 rds
Further levels
Level 2
Base
100
0
None
None
Level 3
Base
100
0
None
None
Level 4
Base
100
0
None
None
Level 5
Base
100
0
None
None
Sound
None
Breakthrough
Range
Rank
Target
Damage
Accuracy
Crit mod
Effect
Self
Melee
-50%
90
3%
Forward 1 -10% DMG Daze (1 rds)
Further levels
Level 2
Base
100
0
None
None
Level 3
Base
100
0
None
None
Level 4
Base
100
0
None
None
Level 5
Base
100
0
None
None
Sound
None
Adrenaline Rush
Rank
Target
Heal
Effect
Self
Self
4
Cure Blight/Bleed Clear Debuffs +10 ACC +30% DMG
Further levels
Level 2
0
None
None
Level 3
0
None
None
Level 4
0
None
None
Level 5
0
None
None
Sound
None
Limit:
4 Uses per Battle
Bleed Out
Range
Rank
Target
Damage
Accuracy
Crit mod
Effect
Self
Melee
+20%
80
10%
Bleed (100% base) 5 pts/rd for 3 rds -20% Death Blow Resist (100% base)
-20% DMG Daze (1 rds)
Further levels
Level 2
Base
100
0
None
None
Level 3
Base
100
0
None
None
Level 4
Base
100
0
None
None
Level 5
Base
100
0
None
None
Sound
None
Tactical Analysis[]
Using a Hellion[]
The Hellion is a unit that didn't exactly do well in the transition to PvP. Though an adept frontline fighter, her restrictive positions of her skills and some of her Exhaustion debuffs makes her one of the less-used classes.
The Hellion mainly favors being in the forefront of the formation, but since she becomes extremely vulnerable to shuffles, her skills with more loose position restrictions see more use. Wicked Hack is a standard attack that has an appreciable increased Deathblow chance to help secure kills. If It Bleeds lets her attack position 3, and also gives her some bleeding synergy with the rest of the team. Terrifying YAWP! exchanges its Stun and exhaustion debuff for Stress and ACC debuff to the enemy front lines, which makes her a good participant in a Stress team. In addition to this, YAWP is a melee attack, so it will apply Blight if Crushed Hemlock is equipped. Breakthrough is the movement skill of choice which comes with a drawback of a guaranteed Daze, leaving her less able to react after pushing back into position. Iron Swan has very limited usability; Bleed Out has an expanded range and wears down the target's Deathblow resistance but the exhaustion debuff and restrictive position may make it less ideal for use.
Trinkets to choose for the Hellion are straightforward - pick those that improve her damage and accuracy. The Crushed Hemlock is nice on her, allowing her If It Bleeds to inflict both types of DoT ailments at once. You may want to consider the Exotic Snuff if getting shuffled proves to be too much of an issue for you. Her personal Bone Vest trinket is a staple for Stress-focused Hellions as it increases the Stress output of YAWP!
Fighting a Hellion[]
The Hellion, much like the Leper, favors being in the front to use her skills. Unlike the Leper, she has a very low Move resistance, so a good knockback can put her out of the fight as she has to reposition with Breakthrough and deal with exhaustion. While she's dazed herself you can move to take her out before she gets another turn to resume attacking the team.