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Herald
Herald
Base Stats
Icon HP dd2 MAX HP 18 Icon speed dd2 SPD 4
Resistances
Bleed dd2 Bleed 30% Stun dd2 Stun 20%
Blight dd2 Blight 10% Move dd2 Move 20%
Burn dd2 Burn 40% Debuff dd2 Debuff 10%
Type(s)
Cosmic, Cultist
Size Turns per round
1 1

The Herald is a Cosmic/Cultist enemy in Darkest Dungeon II encountered in all regions at Oblivion's Rampart and Oblivion's Ingress.

Description[ | ]

Beholder of the coming horrors, the Herald sounds in honor of the most towering cultists at its sides, resounding otherwordly sonorities to acclaim their powers. The haunting sound of their mind-breaking melodies is however more than just a inhuman melody : it is also a dreadful revelation of the coming of the apocalypse.

Skills[ | ]

Skill Name Target Ranks DMG CRIT Self Effects
First Trumpet Blue circle lasso 1+2 Yellow circle 34 3-5 5% • Add Dd2 token worship • 2 Bleed dd2
• 2 Burn dd2
Clarion Call Blue circle1234 Yellow circle 34 - - • Add Dd2 token worship • Destroy 2 Positive Tokens
• 2 Dd2 token stress
Inversion
Cooldown 2
Self Yellow circle 1234 - - Transfer all negative on team tokens to self
Dd2 token buffTurn start:
• Convert Dd2 token weak to Dd2 token strength 2
• Convert Dd2 token vulnerable to Dd2 token block
•Convert Dd2 token blind to Dd2 token dodge
• Back 1 Move dd2
• Add Dd2 token worship
-
Disharmony Blue circle 34 Yellow circle 12 3-6 5% • Back 1
• Add Dd2 token worship(33%)
Worship Blue circle1234 Yellow circle 1234 - - Only used whenDd2 token worship x2
• Remove all Dd2 token worship
• Gain extra action
• Add Dd2 token worship
Heal 25%
• Remove Bleed dd2Blight dd2Burn dd2

Notes[ | ]

Strategy[ | ]

The herald stays in the back lines causing bleed Bleed dd2 and burn Burn dd2 to the backlines and also has access to a very powerful ability that causes stress and destroys positive tokens. Although it may not seem like much of a threat at first glance, do not underestimate the damage of this enemy, as stress and dot can accumulate along with the direct damage it causes capable of denying entire setups with its ability to destroy tokens from abilities such as Take Aim or Retribution.

A unique feature of the Herald is Inversion. In contrast to Clarion Call's positive token stripping ability, Inversion allows it to absorb the negative tokens of it's teammates, converting them into positive tokens on itself. While these tokens aren't nearly as dangerous on the Herald as if they were on other Cultists such as Deacons or Evangelists, they are nonetheless annoying and, moreover, remove those negative tokens from their allies, denying combos and damage.

Whether you're more scared of it's stress output or it's synergy ruining abilities, tackling it first is a high priority for most teams. Skills that move them forward such as Daemon's Pull or Ransack can neutralize the threat for a round. Their signature move of Clarion Call is dangerous if it's allowed to be repeated, as the cumulative stress can cripple parties in the long term. Plentiful stress reduction should be planned if you have to keep the Herald alive. It leaves itself most vulnerable when it's attempting to invert tokens on itself, so you could try to make it use inversion and then kill it with high damage attacks such as Finale or a powered Judgement.

Trivia[ | ]

  • The Herald has had multiple tweaks to its move set that lowered its reliance on Clarion Call and gave it more movement options.
    • Disharmony used to be Harmonious End. Harmonious End dealt stress and inflicted Horror on a hero but could only be used after the Herald had used Inversion.
    • Clarion Call used to attack from all 4 ranks on the enemy party. Now it only attacks from the backline.
    • Clarion Call used to deal 2-3 stress damage. Now it only deals 2 stress per use.
  • There used to be a Fight setup consisting of 4 Heralds in one team. It was great.
  • The mask worn by the Herald appears to be featured in the artwork for the achievement "Banishment".


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