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This article is about the Butcher's Circus version of the Houndmaster. For the regular character, see Houndmaster.
This article is about a hero in the Butcher's Circus. For the DLC, see The Butcher's Circus.
Houndmaster
Base Stats & Resistences
MAX HP 31 Stun 40%
DODGE 15 Move 25%
PROT 0% Blight 20%
ACC MOD +0 Bleed 5%
CRIT 8.0% Debuff 45%
DMG 6-12 Death Blow 75%
Other information
Movement 2 forwards, 2 backwards.
Crit Buff Bonus +20% Bleed Skill Chance
Religious No


Combat Skills[]

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Hound's Rush
Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
+0% 90 9% Bleed (100% base)
2 pts/rd for 3 rds
+100% DMG vs Marked
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Hound's Harry
Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
-80% 85 -1% Bleed (110% base)
2 pts/rd for 3 rds
Stress Stress +12
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Target Whistle
Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
-100% 120 Mark Target (3 rds)
-30% PROT (130% base)
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Cry Havoc
Rank Target Effect Self
Stress -15 (88% base)
Further levels
Level 2 None None
Level 3 None None
Level 4 None None
Level 5 None None
Sound
None
Guard Dog
Rank Target Effect Self
Guard Ally (3 rds)
-70% Stress taken while Guarded
+50% Debuff Resist while Guarded
+20 DODGE
Further levels
Level 2 None None
Level 3 None None
Level 4 None None
Level 5 None None
Sound
None
Lick Wounds
Rank Target Heal Effect Self
Self
5 (on use)
4 pts/rd for 3 rds
Further levels
Level 2 0 None None
Level 3 0 None None
Level 4 0 None None
Level 5 0 None None
Sound
None
Limit: 2 Uses per Battle
Blackjack
Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
-65% 110 9% Stun (100% base)
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None

Tactical Analysis[]

Using a Houndmaster[]

Two kinds of builds exist for the Houndmaster. The first build, designed for a Mark team, typically carries Target Whistle and Hound's Rush to Mark enemies and capitalize on Marks respectively. These builds favor use of the Target Whistle to increase the raw damage done. The second build, designed to spread Bleeds and Stress, typically spams Hound's Harry for almost the entire battle since the skill can be used anywhere. These builds favor the Attack whistle and Crimson Hook to raise the bleed rate and Stress output respectively.

The other skill slots are typically filled by the Houndmaster's support skills, customized based on his expected position. Frontline Houndmasters take Blackjack as a long-reaching Stun and supplant it with the Brass Knuckles to raise their Stun rate. Guard Dog is a useful defensive tool to save allies under threat, and combined with the Padded Armguard can push the Houndmaster's DODGE stat to near-untouchable levels. Lick Wounds also sees use to give the Houndmaster self-sustainability, and can be augmented with the Tattered Chewtoy. Cry Havoc is rarely used due to its chance of failure but with the Brass Bugle it can provide AoE Stress relief to counter enemy Stress teams.

Fighting a Houndmaster[]

Since there are a number of useful skills available to the Houndmaster, how you deal with him depends on what skills the opponent is using and where he's located. If you see an enemy Houndmaster in a Stress team and their only skill is Hound's Harry, consider setting up a Riposte effect. Some players can be very insistent on using Hound's Harry due to how easily spammed it is, and Riposte damage will easily punish those Houndmasters. If Lick Wounds is of concern, bring the Houndmaster to the front and deny them their healing ability.

Houndmasters found in position 2 will usually carry Blackjack with them. This lets them shut down your units with a good-ranged Stun, and can be disastrous if, say, a healer is disabled. For Houndmasters with these capabilities, knock them back to disable use of Blackjack. You will still have to contend with things like Hound Rush or Hound's Harry but you won't be stunned as much.

Houndmasters in Mark teams usually try to make up the brunt of raw damage before a Bounty Hunter, Arbalest or Musketeer comes in and finishes the job. If you shuffle the enemy ranks so that they are all the way at the front, you deny them the use of Hound's Rush and reduce the overall damage being thrown around. The opponent may instead relegate the Hound to Marking, Guarding, or Stunning depending on the remaining skills available to them.

DLC Exclusive Trinkets[]

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Info Butcher's Circus
Heroes Abomination Antiquarian Arbalest Bounty Hunter Crusader FlagellantThe Crimson Court DLC Grave Robber Hellion Highwayman Houndmaster Jester Leper Man-at-Arms Musketeer Exclusive to The Musketeer DLC Occultist Plague Doctor ShieldbreakerExclusive to The Shieldbreaker DLC Vestal