Items in Darkest Dungeon consist of Provisions, Loot, and Trinkets.
Loot [ ]
The various Loot items in Darkest Dungeon are available for pickup after defeating monsters or finding them in
curios. These are items of high value which are sold for gold upon returning to the Hamlet. Gems' stack size is increased by 1 with the Geological Studyhall District (excluding Tapestries, both types of Antiques, and Pews).
Gold greases palms, builds empires and instigates murder.
Yellow like fading hope. Gold Value: 250 Stack Value: 1250(1500)
Dull green like rotting flesh. Gold Value: 375 Stack Value: 1875(2250)
Black like endless night. Gold Value: 500 Stack Value: 2500(3000)
Green like molten envy. Gold Value: 750 Stack Value: 3750(4500)
Blue like strangled dreams. Gold Value: 1000 Stack Value: 5000(6000)
Red like blazing lust. Gold Value: 1250 Stack Value: 6250(7500)
A coarse, time-worn weaving bearing invocations of unutterable alienage. Gold Value: 4500
The colors shift and change with the light... Gold Value: 3500(7000)
A minor collectible, worth money in bunches. Gold Value: 500 Stack Value: 10,000
A valuable find! Gold Value: 1250 Stack Value: 6250
The shard of a wooden bench said to once hold followers of the Prophet! Gold Value: 2500
Antiques will only appear when there is an
Antiquarian in the party. Additionally, every Antiquarian in the party increases the amount of gold in a stack by 750.
Consecrated Pews are dropped only by the Pews that guard The Prophet.
Heirlooms [ ]
Heirlooms are a special kind of loot that is used to upgrade buildings in the
Town. In addition to gaining heirlooms for finishing a dungeon, additional heirlooms can be collected while exploring.
Crimson Court DLC adds two new kinds of heirlooms: Blueprints which are used to build Districts, and Invitations which are used to enter the Courtyard.
A sculpted bust of a once prominent local figure.
Though painted a hundred years ago, the resemblance to you is uncanny.
Scriven records of land grants in generations past.
A sigil of honor earned by family actions long since past.
Meticulous architectural sketches of Hamlet structures. Needed to build Districts.
An invitation to an evening of games and entertainment. Signed 'The Baron' Dropped by Gatekeeper when the active Crimson Court plot quest is " Morbid Entertainment"
"We have a place of honour for you in the banquet hall" - the Viscount Dropped by Gatekeeper when the active Crimson Court plot quest is " Served Cold"
Delicate script inviting you to dance affixed with the Countess' royal seal Dropped by Gatekeeper when the active Crimson Court plot quest is " A Bewitching Predator"
Here is a short list of what each heirloom upgrades:
Originally in the base game each
area had one specific heirloom given as quest rewards. While this is no longer the case for most quests, it is still true for bosses.
Warrens: Portraits/Crests Cove: Crest (three times as much in other areas)
Trinkets [ ]
Trinkets are equippable items that can be found in the dungeons, gained as a quest reward, or bought at the Nomad Wagon. Each hero is able to carry two different trinkets with various effects.
Persistent Provisions [ ]
These are special types of provisions only available in DLC. Unlike other provisions, they cannot be bought from the Caretaker, and instead must be found in dungeons dropped by special monsters (with the only exception being The Blood, which can be generated from the
Sanguine Vintners .) If they are not removed from the inventory when the quest ends, instead of being sold back to the Caretaker, they will be placed in the Caretaker's shop as a free provision, which the player can take at any time up to the number of provisions they have.
The call is unyielding; the urge is irresistable. Only the Blood will quell this thirst. Give to those affected by the Crimson Curse for various effects.
Its origin and ingredients unknown, but this tincture will quell the Curse. Cures Crimson Curse. Only dropped by the Fanatic.
Quest Items [ ]
Some quests require the player to retrieve certain items or activate
Curios with special items given at the start of the quest. Each region's items are unique.
Used to purify the corrupted altars. An item for the "Purify the Altars" quest in the Ruins.
A terribly strong concoction to counter the effects of disease and infection. An item for the "Detoxify the Corpses" quest in the Weald.
An implement for hard labor and occasional destruction. An item for the "Knock Down the Shrines" quest in the Warrens.
It emits an otherworldly luminescence, used to light Protective Wards. An item for the "Ward Off the Eldritch Tide" quest in the Cove.
A surviving trophy from a past holy war. An item gathered in the "Reclaim Relics of the Light" quest in the Ruins.
Powerful medicines... worth more than gold to a beleaguered Hamlet. An item gathered in the "Stave off Sickness" quest in the Weald.
A bag of precious unspoiled grain. An item gathered in the "We Must Eat" quest in the Warrens.
Some things are better left unopened. An item gathered in the "Let Sleeping Evils Lie" quest in the Cove.
Hand of Glory
The left hand of some malefactor who died on the gallows, made into a candle with the man's own fat. An item for the "Lighting the Way" quest in the Darkest Dungeon.
A special torch, twice wrapped in cloth and soaked in sulfurous compounds. An item for the "Burn the Hives" quest in the Courtyard.
Greater riches were never witnessed... Collect at least 20,000 gold from a single quest
A collection of treasured antiques... Collect at least 30 heirlooms from a single quest