The various Loot items in Darkest Dungeon are available for pickup after defeating monsters or finding them in curios. These are items of high value which are sold for gold upon returning to the Hamlet.
Gold greases palms, builds empires and instigates murder.
Citrine
Stack
5
Description
Yellow like fading hope.
Gold Value: 250 Stack Value: 1250
Jade
Stack
5
Description
Dull green like rotting flesh.
Gold Value: 375 Stack Value: 1875
Onyx
Stack
5
Description
Black like endless night.
Gold Value: 500 Stack Value: 2500
Emerald
Stack
5
Description
Green like molten envy.
Gold Value: 750 Stack Value: 3750
Sapphire
Stack
5
Description
Blue like strangled dreams.
Gold Value: 1000 Stack Value: 5000
Ruby
Stack
5
Description
Red like blazing lust.
Gold Value: 1250 Stack Value: 6250
Jute Tapestry
Stack
1
Description
A coarse, time-worn weaving bearing invocations of unutterable alienage.
Gold Value: 4500
Puzzling Trapezohedron
Stack
1
Description
The colors shift and change with the light...
Gold Value: 4500
Minor Antique*
Stack
20
Description
A minor collectible, worth money in bunches.
Gold Value: 500 Stack Value: 10,000
Rare Antique*
Stack
5
Description
A valuable find!
Gold Value: 1250 Stack Value: 6250
Consecrated Pew**
Stack
1
Description
The shard of a wooden bench said to once hold followers of the Prophet!
Gold Value: 2500
*Antiques will only appear when there is an Antiquarian in the party. Additionally, every Antiquarian in the party increase the amount of gold that can be in one stack by 750.
**Consecrated Pews are dropped only by the Pews that guard The Prophet.
Heirlooms
Heirlooms are a special kind of loot that is used to upgrade buildings in the Town. In addition to gaining heirlooms for finishing a dungeon, additional heirlooms can be collected while exploring.
The Crimson Court DLC adds two new kinds of heirlooms; Blueprints which are used to build Districts and Invitations which are used to enter the Courtyard.
Originally in the base game each area had one specific heirloom given as quest rewards. While this is no longer the case for most quests, it is still true for bosses.
Trinkets are equippable items that can be found in the dungeons or bought at the Nomad Wagon. Each hero is able to carry two different trinkets with various effects.
Persistent Provisions
These are special types of provisions only available in DLC. Unlike other provisions, they cannot be bought from the Caretaker, and instead must be found in dungeons dropped by special monsters (with the only exception being The Blood, which can be generated from the Sanguine Vintners.) If they are not removed from the inventory when the quest ends, instead of being sold back to the Caretaker, they will be place in the Caretaker's shop as a free provision, which the player can take at any time up to the number of provisions they have.
Some quests require the player to retrieve certain items or activate Curios with special items given at the start of the quest. Each region's items are unique.
Consecrated Essence
Stack
1
Description
Used to purify the corrupted altars.
Potent Salve
Stack
1
Description
A terribly strong concoction to counter the effects of disease and infection.
Pick-Axe
Stack
1
Description
An implement for hard labor and occasional destruction.
Pineal Gland
Stack
1
Description
It emits an otherworldly luminescence, used to light Protective Wards.
Holy Relic
Stack
1
Description
A surviving trophy from a past holy war.
Medicine
Stack
1
Description
Powerful medicines... worth more than gold to a beleaguered Hamlet.
Grain Sack
Stack
1
Description
A bag of precious unspoiled grain.
Ancestor's Relic
Stack
1
Description
Some things are better left unopened.
Hand of Glory
Stack
1
Description
The left hand of some malefactor who died on the gallows, made into a candle with the man's own fat.
Pitch-Soaked Torch
Stack
3
Description
A special torch, twice wrapped in cloth and soaked in sulfurous compounds.