Darkest Dungeon Wiki
This article is about the hero in the Butcher's Circus. For other appearances, see Leper (disambiguation).
Leper
Base Stats & Resistences
MAX HP 48 Stun 50%
DODGE 0 Move 60%
PROT 10% Blight 25%
ACC MOD +0 Bleed 15%
CRIT 5.0% Debuff 5%
DMG 13-24 Death Blow 75%
Other information
Movement 1 forwards, 0 backwards.
Crit Buff Bonus +10 ACC
Religious Yes


Combat Skills[]

The debuffs from Revenge cannot be cleared by "Clear Debuffs" skills.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Chop
Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
+0% 80 7%
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Hew
Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
-40% 80 0%
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Purge
Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
-40% 110 4% Knockback 3 (100% base)
Clear all Corpses
+10 ACC (4 rds)
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Revenge
Rank Target Effect Self
Self
+15 ACC / +35% DMG / +11% CRIT
-10 DODGE / +15% DMG Taken
(1 Battle)
Further levels
Level 2 None None
Level 3 None None
Level 4 None None
Level 5 None None
Sound
None
Limit: 1 Use per Battle
Withstand
Rank Target Effect Self
Self
+30% PROT
+30% Blight, Bleed, Debuff Resist
(1 Battle)
Further levels
Level 2 None None
Level 3 None None
Level 4 None None
Level 5 None None
Sound
None
Limit: 1 Use per Battle
Solemnity
Rank Target Heal Effect Self
Self
22 Stress -15
Further levels
Level 2 0 None None
Level 3 0 None None
Level 4 0 None None
Level 5 0 None None
Sound
None
Limit: 2 Uses per Battle
Intimidate
Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
-80% 110 Bypass/Remove Stealth
-33% DMG (100% base)
Stress Stress +25
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None

Tactical Analysis[]

Using a Leper[]

Much like in the base game, the Leper is a hulking tank with massive damage potential but poor accuracy. He suffers a bit if knocked to the back ranks, but has a great Stun and Move resistance to reduce the chances of that happening.

Chop and Hew are your basic Leper attacks; Hew has a slight DMG and CRIT reduction in favor of being able to cleave through multiple enemies at once. Revenge is a powerful buff that dramatically raises his DMG and ACC, and is usually the opening move of choice for a Leper before he gets to work cleaving the enemy frontlines. Purge allows him to shuffle the enemy frontline, knocking away combatants so that the weaker units are exposed to him. Solemnity is his self-heal that gives him extra longevity without needing assistance. Intimidate is mainly used for support to smack enemies out of Stealth. Withstand can raise his already high defenses even more to make him difficult to kill.

ACC-boosting Trinkets will greatly offset his biggest weakness and turn him into a deadly powerhouse. The Eagle Eye Talisman is an easy inclusion, and can complement or even be replaced with his Durable Armlet. The Invigorating Balm can be combined with Withstand to make him nearly immune to enemy DoTs. If getting the Leper pushed out of the front is a concern, the Exotic Snuff can protect against this, albeit with the caveat of an ACC penalty.

Fighting a Leper[]

A head-on battle with him will be long and tedious, so it's best to kill off the rest of the team and leave him for last. His damage is high, but that's mostly all he has going for him. If you can keep your healers out of his reach, you can constantly heal your front lines out of Death's Door.

He may have a high Move resistance, but it's still possible to knock him back if you have a Trinket that raises Move skill chance. Knocking him to position 3 renders him helpless and forces the player to waste a turn reshuffling the party. You can also opt to pull the other units forward - just displacing him from position 1 denies him the use of Purge and keeps your frontliners safe from being knocked around.

DLC Exclusive Trinkets[]

|}

view
Info Butcher's Circus
Heroes Abomination Antiquarian Arbalest Bounty Hunter Crusader FlagellantThe Crimson Court DLC Grave Robber Hellion Highwayman Houndmaster Jester Leper Man-at-Arms Musketeer Exclusive to The Musketeer DLC Occultist Plague Doctor ShieldbreakerExclusive to The Shieldbreaker DLC Vestal