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Spoiler Tag DD2
Leviathan
Levi wiki2
Base Stats
Icon HP dd2 MAX HP 155 Icon speed dd2 SPD 5
Resistances
Bleed dd2 Bleed 50% Stun dd2 Stun 200%
Blight dd2 Blight 30% Move dd2 Move 200%
Burn dd2 Burn 30% Debuff dd2 Debuff 40%
Deathsdoor dd2 Deathblow 25%
Type(s)
Fisherfolk
Size Turns per round
2 1
Permanent Condition(s)
Token immoblize permanent
They must be made to see that their monstrous god is mortal.

~ The Academic

The Leviathan is the Fisherfolk boss, found at the The Sacred Pier in The Shroud.

Description[ | ]

When the coastal villages were engulfed by the waters and the enigmatic monoliths of dark carved stone surfaced from deep beneath the ocean's floor, there was one more entity of note that would find its way to the now sodden shores of the Shroud. It is unsure if this beast of unknowable size and strength was lured here by the half-sunken pillars of supposed ritual, or if those were heaved from beneath the abyssal darkness by the will of the creature. That did not matter to the desperate Fisherfolk, who saw this Leviathan's appearance as a chance to yet save themselves from the cruel, unrelenting waves of the ever-growing ocean. Praised and worshipped as a savior and a god, the Leviathan sits at the end of the Sacred Pier cobbled together by its new followers, built from whatever remnant of timber and rope could be salvaged from the inundated remains of their former homes. Curiously, their putrid and rotting excuse for a church is decorated abundantly with tuning forks; whether they exist as part of some occult ritual or as wards to keep the aquatic monster at bay is unclear. As its home is shrouded in mystery, so too is the nature of The Leviathan and its true goals and plans for those who have sought its help and received its blessing. It may never be known just how complex, or how primordial, its mind truly is.

Combat Skills[ | ]

At first glance, the Leviathan would seem capable of biting the heroes clean in half without much effort. However the creature seems to have no interest in consuming its victims; instead, the creature will opt to barrage the heroes with sprays of pressurized, parasite ridden waters and clouds of dense mist. As it fights, its webbed hand will emerge from the water in order to pummel and pull its helpless victims under the tide, where they would be drowned by the briny ocean. Should its hand be too severely injured to be used anymore, it will retreat under the dark waters, only for another undamaged one to re-emerge in its stead, from a seemingly endless supply of limbs hidden by the shadows cast from the ocean's floor.

The Leviathan's attacks are characterized by cleaves that stress, debuffs, and marks the party with Token call of the deep .

Name Icon Effects Decsription
Call of the Deep Token call of the deep Marks target for Leviathan's hand. Leviathan's baleful gaze rests upon you
Skill Name Target Ranks DMG CRIT Self Effects
Breath of the Sea
Cooldown 1
Blue circle lasso full Yellow circle 12 - - - Free action
Only on Round start if Leviathan's Hand is not present
Ignores Dd2 token dodgeDd2 token blind
• Add Dd2 token blind (50%)
• Add Dd2 token vulnerable (33%)
• Add Dd2 token stress 1 (66%)
Eyes of the Storm
Cooldown 1
Blue circle1234
(2 targets)
Yellow circle 12 3-7 5% - Ignores Dd2 token dodgeDd2 token guardedDd2 token stealthDd2 token blind
• Add Token call of the deep
Eye of the Storm * Blue circle1234 Yellow circle 1234 3-7 5% - Performed if hand is present, and there are no targets with Token call of the deep
Ignores Dd2 token dodgeDd2 token guardedDd2 token stealthDd2 token blind
• Add Token call of the deep
Tidal Surge
Cooldown 1
Blue circle lasso full Yellow circle 1234 3-7 10% - • Add Dd2 token stress 1 (66%)
• Add Token barnacle (33%)
• Add Disease dd2 Algan Bloom (5%)
Deep Rising
Cooldown 1
- Yellow circle 1234 - - - Free action on round end if Leviathan's Hand is not present
Summon's Leviathan's Hand

Leviathan's Hand[ | ]

Leviathan's Hand
Levihand
Base Stats
Icon HP dd2 MAX HP 24 Icon speed dd2 SPD 4
Resistances
Bleed dd2 Bleed 40% Stun dd2 Stun 200%
Blight dd2 Blight 40% Move dd2 Move 200%
Burn dd2 Burn 40% Debuff dd2 Debuff 10%
Deathsdoor dd2 Deathblow 0%
Type(s)
Fisherfolk
Size Turns per round
2 2
Permanent Condition(s)
Token immoblize permanent

The Leviathan's Hand has only one actual damaging attack, however its Undertow attack will capture targets with Token call of the deep tokens, removing them from the party and making them suffer HP damage and stress until the hand is destroyed, at which point they are released.

Skill Name Target Ranks DMG CRIT Self Effects
Undertow
Cooldown 1
Blue circle 34
(1 Target)
Yellow circle 12 - - - Only targets with Token call of the deep
Ignores Dd2 token dodgeDd2 token guardedDd2 token stealth Dd2 token blind
Captures the target
(Unable to act)

Per round:
• -4% HPIcon HP dd2
• 2 Dd2 token stress
Checks Move dd2RES
Batter Blue circle1234 Yellow circle 12 6-8 10% - Only targets with Token call of the deep
Dd2 token stress 1 + Dd2 token stress 1 (66%)
• Shuffle

Strategy[ | ]

It's important that everyone in your party, even the support characters, is capable of dealing at least some damage during this fight. If your primary damage-dealer gets taken underwater, it will take a long time to free them if the rest of the party can't make up the difference. Try to destroy the hand as quickly as possible using heavy melee attackers like the Leper or Hellion, while the rest of the party manages buffs and debuffs or makes ranged attacks against the head.

From a mechanical, technical, and strategic view, the Leviathan's attack patterns are shockingly simple to understand and the only variance in fights would, theoretically, just be who it targets. Leviathan has 2 "Phases" it switches between; Prepare phase and Attack phase. It starts the fight in Prepare phase, in which it will always start the round with Breath of the Sea, then use its normal action to use Eyes of the Storm, and ending the round with Deep Rising. Once the round starts and it has its hand out, it will switch to Attack phase, using its only action to use Tidal Surge on the party. Once the hand is defeated it will switch back to Prepare phase, repeating this cycle until either you die or it dies.

The best way you can prepare for the fight is all the way back at the Inn; Ceremonial Drums will make it harder for Undertow to take your heroes-(Your editor was pulled under, wait until they're released to continue reading)

Loot[ | ]

Icon Name Quantity Notes
Trophy leviathan The Lashing Tides 1
  • Increases Stacking for Combat Items by 2 per stack
  • Allows entry to The Mountain when equipped


Special Stagecoach item; equipped as a Trophy

The Beck and Call 1
  • +100% Bleed dd2 Dealt
  • +100% Bleed dd2 Received
  • Allows entry to The Mountain when equipped


Special Stagecoach item; equipped as a Trophy

The Undertow 1
  • +100% Move dd2 RES Piercing
  • Gain On Move dd2 Resist: Heal 20%
  • Gain When Moved By Enemy: Dd2 token immobilize
  • Allows entry to The Mountain when equipped


Special Stagecoach item; equipped as a Trophy

Trinket coast boss sodden sweater Sodden Sweater 1
  • +50% Bleed dd2 RES
  • +50% Move dd2 RES
  • Gain on Bleed dd2 Resist: Heal 10%
  • Gain on Move dd2 Resist: Dd2 token stress -1


Trinket exclusively dropped by the Leviathan

Not guaranteed to be dropped.

Trinket coast boss carved bodkin Carved Bodkin 1
  • Turn Start: If Bleed dd2 : Extra Action (20%)
  • -2 Bleed dd2 Received


Trinket exclusively dropped by the Leviathan

Not guaranteed to be dropped.

Trinket coast fishermans line Fisherman’s Line 1
  • Apply on Hit: If Fisherman's Net is equiped: Dd2 token stun(15%)
  • Apply on Hit: If Serrated item is equiped: Bleed dd23 (50%)


Trinket exclusive to the Shroud.

Not guaranteed to be dropped.

Trinket coast nautical compass Nautical Compass 1
  • Turn End: Dd2 token blockor Dd2 token critorDd2 token dodgeorDd2 token strength 2or Dd2 token stress

Trinket exclusive to the Shroud.

Not guaranteed to be dropped.

Random Trinket 1 Boss may drop a random trinket purchasable within the Shroud, including Shroud exclusive trinkets, hero trinkets and other Unforgettable or Indelible trinkets.
Mastery point icon Mastery 1 Mastery point, used to upgrade hero skills in the Inn.
Loathing bar Loathing -2 Reduces Loathing by 2
Torch updated deployed darkest dungeon Torch 15 Adds 15 Torch to the Flame.
Gold 3 Relics 12-24 Currency used for purchasing goods and services.

Quantity varies based on luck.

Coast starfish Untainted Sea Stars 12-40 Currency used for purchasing trinkets.

Quantity varies based on luck.

Combat items In Menu Combat

Item

Varies A random Combat item purchasable within stores.

Quantities vary based on item and luck.

Inn items Inn Items Varies A random Inn item purchasable within stores.

Quantity varies based on item and luck.

Assay gear Stagecoach

Item

1-2 A random Stagecoach item purchasable within stores.

Possible to roll multiple Stagecoach upgrades in one drop.

Trivia[ | ]


view
Regional Dreaming General MiniScrollpip Harvest Child MiniScrollpip Leviathan MiniScrollpip Librarian
Roaming Antiquarian MiniScrollpip Chirurgeon MiniScrollpip Collector MiniScrollpip Death MiniScrollpip Exemplar MiniScrollpip Shambler MiniScrollpip Warlord (DLC)
The MountainContains spoilers for the Darkest Dungeon
Spoilers
The Shackles of Denial MiniScrollpip Seething Sigh MiniScrollpip Focused Fault MiniScrollpip Ravenous Reach MiniScrollpip Body of Work
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