Darkest Dungeon Wiki
Leviathan
Base Stats
MAX HP 155 SPD 5
Death Armor 2
Resistances
Bleed 60% Stun 200%
Blight 40% Move 200%
Burn 40% Debuff 30%
Type(s)
Fisherfolk
Size Turns per round
2 1
Permanent Condition(s)
They must be made to see that their monstrous god is mortal.

~ The Academic

The Leviathan is the Fisherfolk boss, found at the The Sacred Pier in The Shroud.

Description[]

When the coastal villages were engulfed by the waters and the enigmatic monoliths of dark carved stone surfaced from deep beneath the ocean's floor, there was one more entity of note that would find its way to the now sodden shores of the Shroud. It is unsure if this beast of unknowable size and strength was lured here by the half-sunken pillars of supposed ritual, or if those were heaved from beneath the abyssal darkness by the will of the creature. That did not matter to the desperate Fisherfolk, who saw this Leviathan's appearance as a chance to yet save themselves from the cruel, unrelenting waves of the ever-growing ocean. Praised and worshipped as a savior and a god, the Leviathan sits at the end of the Sacred Pier cobbled together by its new followers, built from whatever remnant of timber and rope could be salvaged from the inundated remains of their former homes. Curiously, their putrid and rotting excuse for a church is decorated abundantly with tuning forks; whether they exist as part of some occult ritual or as wards to keep the aquatic monster at bay is unclear. As its home is shrouded in mystery, so too is the nature of The Leviathan and its true goals and plans for those who have sought its help and received its blessing. It may never be known just how complex, or how primordial, its mind truly is.

Combat Skills[]

At first glance, the Leviathan would seem capable of biting the heroes clean in half without much effort. However the creature seems to have no interest in consuming its victims; instead, the creature will opt to barrage the heroes with sprays of pressurized, parasite ridden waters and clouds of dense mist. As it fights, its webbed hand will emerge from the water in order to pummel and pull its helpless victims under the tide, where they would be drowned by the briny ocean. Should its hand be too severely injured to be used anymore, it will retreat under the dark waters, only for another undamaged one to re-emerge in its stead, from a seemingly endless supply of limbs hidden by the shadows cast from the ocean's floor.

The Leviathan's attacks are characterized by cleaves that stress, debuffs, and marks the party with .

Name Icon Effects Decsription
Call of the Deep Marks target for Leviathan's hand. Leviathan's baleful gaze rests upon you
Skill Name Target Ranks DMG CRIT Self Effects
Breath of the Sea
Cooldown 1
- - - Free action
Only on Round start if Leviathan's Hand is not present
Ignores
• Add (50%)
• Add (33%)
• Add 1 (66%)
Eyes of the Storm
Cooldown 1

(2 targets)
3-7 5% - Ignores
• Add
Eye of the Storm * 3-7 5% - Performed if hand is present, and there are no targets with
Ignores
• Add
Tidal Surge
Cooldown 1
3-7 10% - • Add 1 (66%)
• Add (33%)
• Add Algan Bloom (5%)
Deep Rising
Cooldown 1
- - - - Free action on round end if Leviathan's Hand is not present
Summon's Leviathan's Hand

Leviathan's Hand[]

Leviathan's Hand
Base Stats
MAX HP 24 SPD 4
Resistances
Bleed 40% Stun 200%
Blight 40% Move 200%
Burn 40% Debuff 10%
Deathblow 0%
Type(s)
Fisherfolk
Size Turns per round
2 2
Permanent Condition(s)

The Leviathan's Hand has only one actual damaging attack, however its Undertow attack will capture targets with tokens, removing them from the party and making them suffer HP damage and stress until the hand is destroyed, at which point they are released.

Skill Name Target Ranks DMG CRIT Self Effects
Undertow
Cooldown 1

(1 Target)
- - - Only targets with
Ignores
Captures the target
(Unable to act)

Per round:
• -4% HP
• 2
Checks RES
Batter 6-8 10% - Only targets with
1 + 1 (66%)
• Shuffle

Strategy[]

It's important that everyone in your party, even the support characters, is capable of dealing at least some damage during this fight. If your primary damage-dealer gets taken underwater, it will take a long time to free them if the rest of the party can't make up the difference. Try to destroy the hand as quickly as possible using heavy melee attackers like the Leper or Hellion, while the rest of the party manages buffs and debuffs or makes ranged attacks against the head.

From a mechanical, technical, and strategic view, the Leviathan's attack patterns are shockingly simple to understand and the only variance in fights would, theoretically, just be who it targets. Leviathan has 2 "Phases" it switches between; Prepare phase and Attack phase. It starts the fight in Prepare phase, in which it will always start the round with Breath of the Sea, then use its normal action to use Eyes of the Storm, and ending the round with Deep Rising. Once the round starts and it has its hand out, it will switch to Attack phase, using its only action to use Tidal Surge on the party. Once the hand is defeated it will switch back to Prepare phase, repeating this cycle until either you die or it dies.

The best way you can prepare for the fight is all the way back at the Inn; Ceremonial Drums will make it harder for Undertow to take your heroes-(Your editor was pulled under, wait until they're released to continue reading)

Loot[]

Icon Name Quantity Notes
The Lashing Tides 1
  • Increases Stacking for Combat Items by 2 per stack
  • Allows entry to The Mountain when equipped


Special Stagecoach item; equipped as a Trophy

The Beck and Call 1
  • +100% Dealt
  • +100% Received
  • Allows entry to The Mountain when equipped


Special Stagecoach item; equipped as a Trophy

The Undertow 1
  • +100% RES Piercing
  • Gain On Resist: Heal 20%
  • Gain When Moved By Enemy:
  • Allows entry to The Mountain when equipped


Special Stagecoach item; equipped as a Trophy

Sodden Sweater 1
  • +50% RES
  • +50% RES
  • Gain on Resist: Heal 10%
  • Gain on Resist: -1


Trinket exclusively dropped by the Leviathan

Not guaranteed to be dropped.

Carved Bodkin 1
  • Turn Start: If  : Extra Action (20%)
  • -2 Received


Trinket exclusively dropped by the Leviathan

Not guaranteed to be dropped.

Fisherman’s Line 1
  • Apply on Hit: If Fisherman's Net is equiped: (15%)
  • Apply on Hit: If Serrated item is equiped: 3 (50%)


Trinket exclusive to the Shroud.

Not guaranteed to be dropped.

Nautical Compass 1
  • Turn End: or ororor

Trinket exclusive to the Shroud.

Not guaranteed to be dropped.

Random Trinket 1 Boss may drop a random trinket purchasable within the Shroud, including Shroud exclusive trinkets, hero trinkets and other Unforgettable or Indelible trinkets.
Mastery 1 Mastery point, used to upgrade hero skills in the Inn.
Loathing -2 Reduces Loathing by 2
Torch 15 Adds 15 Torch to the Flame.
Relics 12-24 Currency used for purchasing goods and services.

Quantity varies based on luck.

Untainted Sea Stars 12-40 Currency used for purchasing trinkets.

Quantity varies based on luck.

Combat

Item

Varies A random Combat item purchasable within stores.

Quantities vary based on item and luck.

Inn Items Varies A random Inn item purchasable within stores.

Quantity varies based on item and luck.

Stagecoach

Item

1-2 A random Stagecoach item purchasable within stores.

Possible to roll multiple Stagecoach upgrades in one drop.

Trivia[]


view
Regional Dreaming General Harvest Child Leviathan Librarian
Roaming Antiquarian Chirurgeon Collector Death Exemplar Shambler Warlord (DLC)
The MountainContains spoilers for the Darkest Dungeon
Spoilers
The Shackles of Denial Seething Sigh Focused Fault Ravenous Reach Body of Work