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Occultist
Occultist.png
Base Stats
Resolve 1 2 3 4 5
MAX HP 19 23 27 31 35
DODGE 10 15 20 25 30
PROT 0% 0% 0% 0% 0%
SPD 6 6 7 7 8
ACC MOD +0 +0 +0 +0 +0
CRIT 6% 7% 8% 9% 10%
DMG 4-7 5-8 6-10 6-11 7-13
Resistances
Poptext stun.png Stun 20% Poptext move.png Move 20%
Poptext poison.png Blight 30% Poptext bleed.png Bleed 40%
Poptext disease.png Disease 40% Poptext debuff.png Debuff 60%
Deathsdoor.png Death Blow 67% Tray trap disarm.png Trap 10%
Other information
Movement 2 forwards, 2 backwards.
Crit Buff Bonus +25% Healing Skills
Religious No
Provisions None


To fight the abyss, one must know it.
~ The Ancestor

The Occultist is one of the playable Character Classes in Darkest Dungeon.

Contents

DescriptionEdit

Knowledge - the poison of man. Since time began, it has been the folly of men such as the Ancestor. Many have sought it out, but those who discover the truth of this world's secrets have found the revelations too much to bear. The Occultist, however, has utilized that same knowledge to further his understanding of the eldritch. His pursuits in antediluvian apprehension have left his body fragile and weak, but it has made his mind sharp and his capabilities most versatile. From the back, he can channel his baleful energy to strike those hiding in the shadows or pull them forward, removing all filth from his presence. With his curses, he can expel a foe's strength or open them up for devastation. His eldritch powers can rend the souls of even the most foul of beasts leaving them motionless, but at the cost of calling the ever-looming shadows closer.

While mostly destructive, the Occultist can also use his profane powers to reconstruct flesh and heal wounds. This technique is powerful, but unpredictable as it may restore a man to perfect health or tear apart their flesh. At camp, he practices rituals and rites that can empower his allies and even bring them back from the brink of death, but many of these eccentric practices can leave both the Occultist and his companions troubled. The gate to hell is open, and this man will seal it away with the very power it gave him.

Combat SkillsEdit

A lifetime of scholarly inquest into ancient and forbidden lore has opened the Occultist's mind to the powers of the void. Debilitating curses and maddeningly impossible support skills are his specialty. The void, however, is an unpredictable power, and consequently skills' effectiveness can vary dramatically, and usually come at a cost of light, or stress.
~ Guild

Note: New Occultists will always come with the Wyrd Reconstruction skill.

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Sacrifical Stab
  Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
    
    
+0% 80 9% +15% DMG vs Eldritch
Further levels
Level 2 +0% 85 10% +20% DMG vs Eldritch
Level 3 +0% 90 11% +25% DMG vs Eldritch
Level 4 +0% 95 12% +30% DMG vs Eldritch
Level 5 +0% 100 13% +35% DMG vs Eldritch
Sound
Abyssal Artillery
  Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
    
    
-33% 85 0% +15% DMG vs Eldritch
Further levels
Level 2 -33% 90 1% +17% DMG vs Eldritch
Level 3 -33% 95 2% +20% DMG vs Eldritch
Level 4 -33% 100 3% +22% DMG vs Eldritch
Level 5 -33% 105 4% +25% DMG vs Eldritch
Sound
Weakening Curse
  Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
    
    
-75% 95 5% -10% DMG (100% base)
-10% PROT (100% base)
Further levels
Level 2 -75% 100 6% -12% DMG (110% base)
-13% PROT (110% base)
Level 3 -75% 105 7% -15% DMG (120% base)
-15% PROT (120% base)
Level 4 -75% 110 8% -17% DMG (130% base)
-17% PROT (130% base)
Level 5 -75% 115 9% -20% DMG (140% base)
-20% PROT (140% base)
Sound
Wyrd Reconstruction
  Rank Target Heal Effect Self
    
    
0-13 Bleed (60% base)
1 pt/rd for 3 rds
Further levels
Level 2 0-15 Bleed (70% base)
1 pt/rd for 3 rds
Level 3 0-17 Bleed (70% base)
2 pt/rd for 3 rds
Level 4 0-19 Bleed (80% base)
2 pt/rd for 3 rds
Level 5 0-22 Bleed (85% base)
3 pt/rd for 3 rds
Sound
Vulnerability Hex
  Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
    
    
-90% 95 5% Mark Target (3 rds)
-15 DODGE (100% base)
Further levels
Level 2 -90% 100 6% Mark Target (3 rds)
-16 DODGE (110% base)
Level 3 -90% 105 7% Mark Target (3 rds)
-17 DODGE (120% base)
Level 4 -90% 110 8% Mark Target (3 rds)
-18 DODGE (130% base)
Level 5 -90% 115 9% Mark Target (3 rds)
-20 DODGE (140% base)
Sound
Hands from the Abyss
  Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
    
    
-50% 90 9% Torch -5
Stun (110% base)
Further levels
Level 2 -50% 95 10% Torch -5
Stun (120% base)
Level 3 -50% 100 11% Torch -5
Stun (130% base)
Level 4 -50% 105 12% Torch -5
Stun (140% base)
Level 5 -50% 110 13% Torch -5
Stun (150% base)
Sound
Daemon's Pull
  Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
    
    
-50% 90 5% Pull 2 (100% base)
Clear all Corpses
Further levels
Level 2 -50% 95 6% Pull 2 (110% base)
Clear all Corpses
Level 3 -50% 100 7% Pull 2 (120% base)
Clear all Corpses
Level 4 -50% 105 8% Pull 2 (130% base)
Clear all Corpses
Level 5 -50% 110 9% Pull 2 (140% base)
Clear all Corpses
Sound

Camping Skills

At rest, the Occultist will attempt communion with the dark and impossible forces of the void in an effort to strengthen himself and the party. Such efforts are frequently taxing, however, exacting a toll in darkness and stress.
~ Survivalist

Camping skills are special skills heroes can use while they are camping. They take a certain number of "respite" points to use, and can only be used once per camp (unless the skill says otherwise). Most heroes have three shared camping skills and all heroes have 4 unique camping skills (With the Flagellant being the exception having only unique camping skills). Only 4 of these can be equipped at one time. Any Buffs or lasting effects given from a camping skill lasts for 4 battles.

All of the Occultist's rites and rituals during camp will cause stress — if not to himself, then the others who are unnerved by it. But with effects that buff damage, heal a great amount of his own stress, prevent the Night-Time Ambush, and even remove mortality debuffs, they may be worth the risk.

Abandon Hope
 
Time Cost Target Description
1 Self
All Companions
Self: -25 Stress

All Companions:
+10 Stress (50% chance)
+5 Stress (50% chance)

Bark "Why should we fret? We'll all be worms soon enough."
Dark Ritual
 
Time Cost Target Description
3 Self
One Companion
Self:
Reduce torchlight by 100 / +15 Stress

One Companion:
Heal 50% HP / Remove Mortality debuffs

Bark "G'NATH ELDRATCHANAR F'THGYLL GRY'NDOT!"
Dark Strength
 
Time Cost Target Description
2 Self
One Companion
Self: +15 Stress
One Companion: +20% DMG (4 Battles)
Bark "Let the eldritch powers course!"
Unspeakable Commune
 
Time Cost Target Description
3 Self
All Companions
Self: Prevents nighttime ambush
All Companions: +7 Stress
Bark "G'NATH ELDARTCHANAR F'THGYLL GRY'NDOT!"

Encourage
 
Time Cost Target Description
2 One Companion -15 Stress
Bark "Song is proven to raise morale. So... a one and a two and a..."
"Two plus two is four. See? Things are not so uncertain."
"Fear is a mental state; change your mind and you conquer it."
Wound Care
 
Time Cost Target Description
2 One Companion Heal 15% HP
Removes Bleeding
Removes Blight
Bark "Anatomy is hardly my specialty, I'll admit."
"I am now glad I attended a liberal arts university."
"Best complete this procedure. The blood...it riles me."
Pep Talk
 
Time Cost Target Description
2 One Companion -15% Stress (4 Battles)
Bark "We must work together, as the tribal-folk do."
"You must distract your mind. Think of happier times."
"I know a rite for this. It will calm you."


Tactical AnalysisEdit

The Occultist has a flexible playstyle that allows him to fulfill multiple roles and in different positions in the party.

  • Primary Healer
  • Debuffs / Stuns / Movement
  • Damage, primarily against backline enemies and Eldritch

Wyrd Reconstruction is the most prominent and divisive part of the Occultist's skill set, being able to heal upwards of 30 health to bring anyone from the brink of death, or giving no heal and saddling the target with a bleed at the worst of times. It's worth noting that the heroes' resistances drastically outpace the bleed chance, and that at level 1, even a level 0 Leper, who, at 10%, has the lowest bleed resistance out of all heroes, only has a 50% chance to bleed. At level 5, almost every hero is outright immune to Wyrd Reconstruction's bleed, and those who aren't (Antiquarian, Plague Doctor, Leper) only have minute chances (5%, 5%, and 15% respectively). This can be augmented with Trinkets - the Cleansing Crystal can reduce its bleed chance (with the side effect of reducing his debuff accuracy), while the Chirurgeon's Charm and Junia's Head can improve even the occasions where you roll a low number. The Arbalest and Plague Doctor work well with the Occultist - the former has a consistent heal to compensate for his low rolls and raise his Reconstruction output, while the latter can cure any Bleeds that happen.

The backline Occultist has an array of support skills available to him. You can mark targets for the likes of the Arbalest and Bounty Hunter to take advantage of with Vulnerability Hex, and reduce the PROT and damage output of single foes very effectively with Weakening Curse. You can also pull backline troops out of position with Daemon's Pull, ruining enemy formations. Abyssal Artillery is the offense skill of choice for the Position 4 Occultist since it is great for taking out problematic enemies hiding out back.

While lacking the direct damage potential of other heroes, the Occultist does have a very high base CRIT chance, especially with Sacrificial Stab, and can sometimes surprise you by landing a lot of critical hits. The aggressive Occultist works well in position 2, where he can access Hands from the Abyss, a very powerful stunning move. This stun, however, also lowers your light level with each use - compensate with extra Torches, or back up with other heroes like the Crusader or Vestal who can raise the light levels back up. His main damage skills get strong bonuses against Eldritch enemies, which makes him extremely handy in the Cove and even in the Darkest Dungeon - his Eldritch-Slaying Incense Trinket only augments his performance against his favored enemies.

EquipmentEdit

Scholarly robes, better suited to the library than the harsh realities of adventuring, are all the Occultist has brought with him. His rituals and chants require deft movements of hand and finger, so better he be unencumbered that he may channel the power of his morbid fetish: the polished skull of a dead man.
~ Blacksmith

Unlike other games, equipment upgrades in Darkest Dungeon are linear, all bought at the Blacksmith.

Skull
Level 1 Level 2 Level 3 Level 4 Level 5
  Battered Skull   Bleached Skull   Fine Skull   Scholar's Skull   The Mentor's Skull
DMG base: 4-7 DMG base: 5-8 DMG base: 6-10 DMG base: 6-11 DMG base: 7-13
CRT base: 6.0% CRT base: 7.0% CRT base: 8.0% CRT base: 9.0% CRT base: 10.0%
SPD base: 6 SPD base: 6 SPD base: 7 SPD base: 7 SPD base: 8
Robes
Level 1 Level 2 Level 3 Level 4 Level 5
  Tattered Robes   Scholar's Robes   Academic's Robes   Antiquarian Robes   Dark Inquisition
DODGE base: 10 DODGE base: 15 DODGE base: 20 DODGE base: 25 DODGE base: 30
HP base: 19 HP base: 23 HP base: 27 HP base: 31 HP base: 35


Each Hero has Trinkets unique to them that only they can equip. The Occultist has seven; 2 common, 2 Crimson Court and 1 uncommon, rare and very rare. In the base game, his lower level trinkets are incense and his high level trinkets are cauldrons. The Crimson Court DLC adds a vial of sand and tentacle idol, likely both symbols of the pact he struck.

Trinket Image Trinket Name Rarity Class Restriction Origin Dungeon Effect Additional Notes
Eldritch Killing Incense Common Occultist
  • +6% CRIT vs Eldritch
  • +15% DMG vs Eldritch


Evasion Incense Common Occultist
  • +8 DODGE
  • -1 SPD


Cursed Incense Uncommon Occultist
  • +40% Debuff Skill Chance
  • +20% Move Skill Chance
  • -10% MAX HP


Sacrifical Cauldron Rare Occultist
  • +20% DMG
  • +10% Stress


Demon's Cauldron Very Rare Occultist
  • +30% Stun Skill Chance
  • +40% Debuff Skill Chance
  • +3% CRIT
  • -10% Virtue Chance
  • +15% Stress



The Crimson Court DLC added special Trinket Sets, two for each hero. They confer powerful bonuses to the hero equipped with them and having both equipped at once yields an additional bonus, which is shown greyed out at the bottom. The origin dungeon for all Trinket Sets is the Courtyard and they all have the rarity Crimson Court. The Shieldbreaker Trinket Set  however is only obtainable through her final 6th and 7th nightmare encounters and won't be dropped or given as a reward in the Courtyard. Trinkets you already have will stop dropping, so there's value in not selling the ones you don't like until you get the ones you want.

Trinket Image Trinket Name Class Restriction Effect Set Effect Quote Additional Notes
  Blood Pact  Occultist
  • +4 SPD if Torch below 60
  • +25% DMG if Torch below 60
  • -25% Bleed Skill Chance
  • -10% MAX HP
  • +15 DODGE
"The bargain is struck!"
  Vial of Sand 
  • +20% Debuff Skill Chance
  • +20% Stun Skill Chance
  • +20% Move Skill Chance
  • +20% Stun Resist

The Color of Madness DLC added trinkets with a new rarity, Crystalline. Each hero has their own unique crystalline trinket which can be bought from Jeweler inside the Nomad Wagon with Crystal Shards found within the Farmstead.

Trinket Image Trinket Name Rarity Class Restriction Shard Cost Effect Additional Notes
Petrified Skull  Crystalline Occultist 25 Shards
  • +40% PROT When Attacked By Husk
  • -20% Healing Received
  • +30% PROT When Attacked By Eldritch
  • +15% MAX HP



District BonusEdit

The Crimson Court DLC adds Districts to the Hamlet, some of which confer passive buffs to heroes.

The gold cost of most Districts in Radiant mode is significantly reduced. The price in Radiant mode is shown in parentheses.

Districts
Name Image Effect Cost
Athenaeum Antiquarian, Occultist, and Plague Doctor receive:
  • +15% Blight Skill Chance
  • +15% Debuff Skill Chance
  • Interacting with Knowledge Curios heals 15 Stress.

(Stack of Books, Bookshelf, Pile of Scrolls, Alchemy Table, Occult Scrawlings, Eerie Coral, Bas-Relief, Bloodflowers, Pile of Strange Bones, Throbbing Coccoons, Throbbing Hive)

Note: this Stress heal will negate and replace negative Stress effects from Knowledge Curios, such as the "The Hero Reads a Most Unsettling Passage..." event from A Stack Of Books.

2500 (1000)
110
1

CustomizationEdit

As for every hero, the Occultist has four different colour palettes to choose from: beige, black, violet and green.

SpritesEdit

BarksEdit

Landing a Critical HitEdit

  • Another fool for the fire!
  • Uneducated savage!
  • So uncivilized!
  • FM'LATGH, GRAH'N.
  • MNAHN'T GOF'NN.
  • Y'LW'NAFH N'GHFT.
  • Behold! The unquenchable fire of the stars!

On Death's DoorEdit

  • This was not the deal we struck!

Becoming FearfulEdit

  • My mind flies in an empty abyss! So horrible!
  • I see the blackened vault! Vast, limitless, terrible!
  • I feel terror grasping at my soul!
  • Fear is a mental construct... I must deny it!
  • My control is fading! It is coming through!

Stressing PartyEdit

  • We cannot win! It is simple math!
  • These creatures are a death-sending! Formed of murder!
  • No... My will falters! I feel It tearing through!

Switching Position to the BackEdit

  • I must retreat... before the fear breaches my control!
  • Calm, professor... Calm!
  • Society must surely fall to such blind conviction!

Passing TurnEdit

  • My willpower has faltered... the mind, compromised...
  • I cannot concentrate -- so unsettled I am.
  • I have stared overlong into the fuliginous abyss.

Camping StressEdit

  • We dare not linger... the air is foul here.
  • Put out the light! We attract danger!
  • Shh!.. You announce our location with your idle talk!

Getting Hit by EnemyEdit

  • No! (grunting) NO! It must not be set free!
  • Protect me! (groaning) It is coming through!

Enemy Missed SelfEdit

  • Stars above! What foolishness brought me here!
  • Protect me! HEEELP!

Party Member Attack MissesEdit

  • We'll be picked off one by one! It is simple numbers!
  • Knowledge of the afterlife will soon be mine...

Party Member Getting HitEdit

  • No!... I feel It coming through!...
  • Keep away from me!... (grunt)... I cannot control It!

Party Member Missed by EnemyEdit

  • This path takes us to oblivion! Let us change our fate!
  • You are toying with forces beyond your ken!

Refusing to MoveEdit

  • THIS ONE WILL STAY HERE AND WATCH YOU ALL DIE.
  • No. Death shall be my greatest expedition.

Refusing to Perform Camping SkillsEdit

  • There are voices... You also hear them, yes?
  • I cannot. My mind is occupied with preventing flight.
  • You see that?! That is no natural mist!

Becoming ParanoidEdit

  • I must stay ever-vigilant, lest It take me...
  • Is it the wind that howls so unmercifully...?
  • It is here. It lurks at the periphery of my mind...
  • We must hurry! Fetid aberrations nip at our heels!
  • The others fear my power... I must remain wary of them.

Stressing PartyEdit

  • This is not real... it is an illusion of the mind!
  • They have brought me here on purpose... A trap...
  • They seek to kill me and set It free! NO!

Switching Position to the BackEdit

  • No! My power is mine alone! Only I can bear it!
  • I know what they want... It is mine, you hear me!
  • My dark traveler calls to them. They seek its favor.

Passing TurnEdit

  • My mind gives way - I cannot!
  • I am wiser than that.
  • Ha! A textbook diversion. I am not tricked so easily.

Random ActionEdit

  • I... I cannot tell what is real, what illusion!
  • Motes of black dance before me! What is happening?!
  • YOU CANNOT EVEN CONTROL YOUR OWN THOUGHTS, WEAKLING.

Camping StressEdit

  • The others must surely know my secret by now...
  • Must not let the others guess my true nature...
  • My ritual scrolls are out of order. Who could have...?

Attacking Party MemberEdit

  • THE STAR-GODS KNOW YOUR MIND, PUNY MORTAL.
  • THEY DESIRE MY POWER. YOU WILL SHOW IT TO THEM.

Refusing to RetreatEdit

  • Nonsense. Entertain your deceptions elsewhere.
  • I think not. If you doubted us, you should not have paid us.

Getting Hit by EnemyEdit

  • They've been spying on us... They KNOW us.
  • Blast! ... What villain has cast them upon us?

Enemy Missed SelfEdit

  • This cretin... Has it out for me, I think.
  • I should not have worn red. I stand out like a lantern.

Party Member Attack MissesEdit

  • No one - not even a child - could have missed that...
  • That was not logical. What are you hiding?!

Party Member Getting HitEdit

  • I have seen that one... in my dreams! My nightmares!
  • They are driven by demonic power. Mark my words...

Party Member Missed by EnemyEdit

  • No one - not even a child - could have missed that...
  • That was not logical. What are you hiding?!

Refusing to MoveEdit

  • You may trick the others, but not I. Hold firm.
  • Please, I am too old for these palace intrigues...

Refusing to Use ItemEdit

  • Enough of your flea market snake oil!
  • Please, I am too old to be tricked so.

Refusing to Get HealedEdit

  • Stay back. I know you seek to steal my power.
  • I'll not have you rifling my things!
  • Cease! Your intentions are painfully obvious!

Refusing to Get BuffedEdit

  • Your silly tricks are powerless against me!
  • You think I am blind? I can see through your soul!
  • Your deceit is laid bare. Do not try that again.

Refusing to Perform Camping SkillsEdit

  • ... You seek to distract me. Go on, deny it!
  • What is your game? Rob me while I look away?
  • Ha! I am trained in mind-reading, you know...

Refusing to be Target of Camping SkillsEdit

  • Stop. Stop... Let me think this through.
  • That is unnecessary. And potentially unsanitary.

Refusing to Eat while CampingEdit

  • I trust you utterly, but I swear I saw a beetle.
  • (gags)... No, it's lovely, I'm just... full. Now.

Becoming MasochisticEdit

  • DESTROY THIS BODY. IT IS MY CAGE.
  • STRIP AWAY THE MORTAL FLESH. SEE MY GLORY.
  • AM'YOGHN KTAH MYEP NGORHEM. NYARLATHOTEP FOGRAAHG.
  • WOUND THIS PATHETIC CREATURE. IT BEGS FOR DEATH.
  • I WILL GORGE MYSELF ON THIS BODY'S BLOOD. KRT'RAGHN MYA.

Stressing PartyEdit

  • If you wish to meet It, then by all means...
  • Yes... cut me down. You only seal your demise.
  • HRRRRRAAAGH, YES. SAVAGE THIS BODY. SET ME FREE.

Switching Position to the FrontEdit

  • The greatest strides demand great sacrifice.
  • Acquisition of first-hand knowledge always carries a cost...
  • Nothing ventured, nothing gained.

Random ActionEdit

  • MAKE YOUR FEAST UPON THIS PITIFUL MAN. HA-HAAAAA.
  • GRRAAAAAA! SAVAGE THIS CREATURE. SPILL HIS BRAINS.
  • FREE ME FROM THIS MORTAL PRISON, YOU M'RORGH R'KHNAS!

Camping StressEdit

  • Must not sleep... must not surrender to dreams...
  • If I sleep now, It will see me. Must resist... must...
  • This food tastes of ash... but I must eat...

Marking SelfEdit

  • Demon! Reveal your darkest works, that I may learn!
  • FOE OR FOOL -- ALL ARE MY PUPPETS.

Damaging SelfEdit

  • Yes... soon It shall reveal itself.
  • Witness my will! See that I cannot be dissuaded!

Refusing to RetreatEdit

  • Ha. Perhaps it is time I and It went our separate ways...
  • Hmm. I find I rather like a little... humiliation. (grin)

Getting Hit by EnemyEdit

  • You cannot dissuade me. Not even your cruel weapons can.
  • If you kill me, the black-beast will devour you. (grins)

Enemy Missed SelfEdit

  • And so I am forced to go on, I with my dark hitchhiker.
  • You are fair pitiless, to spare a tainted old sorcerer.

Party Member Getting HitEdit

  • I would sacrifice myself similarly, given the chance...
  • No! Focus your hatred on me! ME!

Refusing to MoveEdit

  • No. I am placed perfectly. Right near the action.
  • Learning is itself risky. So hold fast, and pay attention.

Refusing to Use ItemEdit

  • No thank you. I rather like a little self-torture.
  • STAY BACK, OR I WILL CRUSH YOU. THIS FOOL MUST DIE.

Refusing to Get BuffedEdit

  • SOW YOUR EVIL ON THIS MAN. HE LONGS FOR RELEASE.
  • HA HA HA HAAAAAAA. G'ROMALKIN DUH'ROTARK GLON.
  • NO... It feeds on my blood... Must starve It out...

Refusing to Perform Camping SkillsEdit

  • ... Honestly, I'm not sure I wish to survive...
  • No. Peril is the very font of bravery. I read that.
  • You seek contentedness... but that is an illusion.

Refusing to be Target of Camping SkillsEdit

  • I prefer the pain. It drowns out the voice...
  • There can be no victory without challenge.

Refusing to Eat while CampingEdit

  • A light belly has always served me well.
  • No thank you. Just a little coffee and biscuit.

Becoming AbusiveEdit

  • COWER, FOOLS. CHMOR BROGH PHTREEA LROM. HA HASSA.
  • They cannot begin to guess Its power.
  • You boorish brigands are an insult to the human intellect.
  • There exists techniques to treat all flavors of idiocy...
  • RLMARG AROMPHA TRAMAL. YOUR DEATHS ARE IRRELEVANT.

Stressing PartyEdit

  • FOOLISH FLESHY INSECTS. FGH'HORAK JOMORALSH.
  • CH'THON SHEBBOTH. I WILL BREAK YOU.
  • YOUR PATHETIC UNIVERSE IS WHEAT TO THE SCYTHE.

Random ActionEdit

  • Interesting idea, though clearly an uninformed one.
  • Tsk, tsk, tsk... You should look to your schooling.
  • I daresay your experience in these matters is lacking.

Camping StressEdit

  • Silence! Can't you see I'm studying my scrolls!?
  • I am reminded of the value of public education...
  • Quiet, now. Or I'll hex you to sleep.

Attacking Party MemberEdit

  • Ignorant whelp! I will show you power!
  • I have more power than your pitiful mind can conceive!

Party Member Attack HitsEdit

  • YOU THINK YOURSELF POWERFUL. BUT YOU ARE AN INSECT.
  • MORTALS FIGHTING MORTALS. WHAT DULL AMUSEMENT.

Party Member Attack MissesEdit

  • I can hear It laughing at you... inside my mind.
  • You are improving. Albeit slowly.

Party Member Getting HitEdit

  • That wasn't particularly wise, now was it?
  • You should dodge next time. That's just a little tip.

Refusing to MoveEdit

  • A stagnant mind is indeed the result of adversity avoided...
  • I understand -- you are afraid. Ergo, I hold my ground.

Refusing to Perform Camping SkillsEdit

  • Fear clouds your undeveloped minds.
  • Disturb me again and I will burn you to the bone.
  • You have not seen mortal danger. You embarrass me.

Refusing to be Target of Camping SkillsEdit

  • ENOUGH OF YOUR SIMPLE TRICKS. SUBMIT TO MY POWER.
  • BRAINLESS HUMAN SPAWNLINGS. YOUR POWER IS AS NOTHING.

Becoming SelfishEdit

  • Yes, I am on sabbatical. E'en so, I do not work for free.
  • If they filch one penny from me, I'll burn them alive.
  • Little lucre always comes in handy, tenured though I am...
  • Let me study the artifacts. Few others are qualified.
  • This is not my fair share. I know - I have studied maths.

Stressing PartyEdit

  • Do not touch their bodies! I must inspect them first!
  • Only fire can purify this taint! Stand aside!
  • Do not damage the head! I need it for my rituals!

Switching Position to the FrontEdit

  • This one could have artifacts of interest to my study!
  • I must observe their behaviour more closely...
  • Fascinating! Let me through a little. Lovely.

Switching Position to the BackEdit

  • You younger folk should take the lead...
  • So tired... these arcane energies do take their toll.
  • I have done my part. Now it is your turn.

Passing TurnEdit

  • I decline. The mind requires rest.
  • I cannot wield the dark arts endlessly. I must rest.
  • I must preserve my focus!

Random ActionEdit

  • The black-beast commands else... and I cannot argue.
  • My wondering mind commands a different tactic. Sorry.
  • Let us try something else. As a learning experience!

Camping StressEdit

  • Any artifacts we find should go to the university...
  • Give me all your candles. I require them for my rituals.
  • I am out of moustache wax. Let's make this quick.

Getting Hit by EnemyEdit

  • Rather rough treatment for an honored scholar, no?
  • (pained grunt) I am too old for this.

Party Member Attack HitsEdit

  • See? It's easy when you have a teacher like myself.
  • Good. The younger folk should indeed do most of the work.

Party Member Attack MissesEdit

  • Fascinating. I could write a paper on misfortune about you.
  • Hold still... I want to fix your failure in my mind.

Refusing to Perform Camping SkillsEdit

  • You want me to spend my powers... for free?
  • You know, I have an enormous student loan debt...
  • If I give an inch, these louts will take a mile...

Becoming HopelessEdit

  • Leave me alone! Leave me to my commandeered mind!
  • I will never escape It. I will suffocate first.
  • I toyed with greatness -- now I suffer eternally.
  • They must never know what I am becoming... Never.
  • The beast is unhinging my mind. Dark fantasies emerge...

Stressing PartyEdit

  • I feel It boiling up within... It is coming through!
  • The black-beast presses against the veil...
  • No! If my strength wanes, all will come to despair...

Switching Position to the FrontEdit

  • Even if I succeed, I shall never be rid of... It.
  • Like all before us, our civilization must fall...
  • My will fades... the black-beast shall go free...

Switching Position to the BackEdit

  • I see my hubris now... The supernatural IS superior.
  • With every incantation, the black-beast only strengthens...
  • All my study is meaningless in this arena!

Passing TurnEdit

  • The fire will not answer... The stars denounce us.
  • My rituals are weakening. Without them, I am nothing...
  • Too late for that. It comes for us all.

Random ActionEdit

  • Please, we have far exceeded all logical thought.
  • Surrender yourself to the will of the black-beast...
  • Salvation is a construct of the fatigued mind...

Camping StressEdit

  • Cannot sleep... the black-beast is ever-roaring...
  • I would trade all my power for a glass of fresh water...
  • Will I ever possess my own mind again? Or am I lost?
  • Some think the Flame is holy. I know otherwise...

Marking SelfEdit

  • I cannot let It escape... DESTROY ME! NOW!
  • YES. FREE ME FROM THIS MORTAL PRISON. FREE ME.

Damaging SelfEdit

  • What do I care? Unleash this black-beast on the world!
  • Free me from this terrible matrimony!

Refusing to RetreatEdit

  • I crave the most final experience. One you cannot read about.
  • Think positively: we shall know what no man alive can know.

Refusing to Use ItemEdit

  • If the mind cannot survive this, then I am surely dead.
  • I choose mind over matter. This at least remains true.

Refusing to Get HealedEdit

  • It's no use. My wound cannot be cured...
  • You cannot cure my wound. No mortal can...
  • No. I traded fair and square for this...

Refusing to Get BuffedEdit

  • Just let me go... You'll be doing the cosmos a favor.
  • I am a dying star. Let me burn out quietly.
  • There is no fighting it. We shall not survive.

Refusing to Perform Camping SkillsEdit

  • The black-beast speaks of doom... and I believe it.
  • We fall into blackness. Nothing can save us.
  • Oblivion is inevitable. Accept it.

Refusing to be Target of Camping SkillsEdit

  • There is no point. We cannot outplay perdition.
  • An inevitable doom is coming for us. Make your peace.

Refusing to Eat while CampingEdit

  • I would, but... I have a stomach bug. Of a sort.
  • I would prefer to read. Thank you.

Becoming IrrationalEdit

  • There are suckers growing on my elbows!
  • MNAH GL'AK OBOOSHUU FTAGUH. HOM NGLUI.
  • KADISHTU FORMAZ GLER'AKTII. FOMALHAUT BEG'INN.
  • MEN'ALISH GRAK NI'KTOO SIRIUS. HOORVAN GRAK SNOOAVC!
  • Warm is the dawn, yet so distant the horizon...

Switching PositionEdit

  • FOOLISH MORTAL. ATTACK AND YOU MAY YET LIVE.
  • Ungh... my head, pounding.... pounding from the inside!
  • So much rage... It fights to tear through!

Passing TurnEdit

  • I... cannot... ungh... the black-beast has seized me!
  • The orbs are not beings... They are balls of fire...
  • ...countless worlds boiling in a Stygian broth...

Random ActionEdit

  • MAKE YOUR PEACE, MORTALS. I BURN THROUGH.
  • I AM THE BLACK-BEAST. PERISH IN FLAME.
  • HG'ROKAN MANOGASN EL'CTHORGHRAKORH L'LOARX-R'GHAN.

Camping StressEdit

  • No.. (grunts)... I will not! They deserve a chance!
  • No... no, you can't make me... I will not...
  • Summers at the beach... love in the forest... in the glens...

Marking SelfEdit

  • Approach and die! I will vomit this demon upon you!
  • You want to see power? Kill me then, and despair.

Attacking Party MemberEdit

  • CHAOS AND RUIN. (deafening laughter)
  • THERE IS NO LIGHT. NO BLACK. ONLY PANDEMONIUM.

Damaging SelfEdit

  • I SHALL BREAK HIM AS C'THOGUS WILL BREAK THIS WORLD.
  • I WILL SMASH THIS PATHETIC CELL AND RETURN TO THE STARS.

Refusing to RetreatEdit

  • NOOO! ... (weird grunting)... NO, YOU STAY IN THERE!
  • STOP! We... (labored breathing)... We must flee! PLEASE!

Getting Hit by EnemyEdit

  • COME AGAIN, FOOL. I WILL TEACH YOU SUFFERING.
  • YOU TEST ME, MORTAL. FIGHT, OR I SHALL ABANDON YOU.

Enemy Missed SelfEdit

  • KORTCH-AN R'KHORTH, YOU PATHETIC WEAKLING.
  • RAHM'NORVATH M'CROHAN TOOLEN'BAHT.

Party Member Attack HitsEdit

  • PATHETIC. YOU ARE LITTLE MORE THAN DUST.
  • GLORY IS A MORTAL ILLUSION. A VEIL FOR THE INSIGNIFICANT.

Party Member Attack MissesEdit

  • AS'KARAKH NOMARAGH. BOMORAL'CH TO-YUMILAF. IA IA IA.
  • BURN, INSECT. BURN IN THE FIRE OF TIME.

Party Member Getting HitEdit

  • The stars wheel above us... They foretell of doom!
  • Nothing but blackness for you... for us all.

Party Member Missed by EnemyEdit

  • SIGGRATH'THAN HORROBAHD. MIK.
  • FIGHT AND DIE, GOD-PAWNS. OBLIVION AWAITS.

Refusing to MoveEdit

  • STAY BACK. YOG'HRANITH NELCHARIQ.
  • YOU STRUGGLE AND FIGHT, AND THE OLD ONES WEAVE YOUR FATE.

Refusing to Use ItemEdit

  • KEEP YOUR TRINKETS. I NEED NOTHING BUT THIS MAN'S HEART!
  • FOOLISH MORTAL INSTRUMENTS. THEY CANNOT TOUCH THE SOUL.

Refusing to Get HealedEdit

  • SAVE YOUR IMPOTENT EFFORTS. THIS ONE IS MINE.
  • YOU WILL NOT SAVE HIM. HE IS MINE BY RIGHT.
  • IT IS TOO LATE, MORTAL. HIS SOUL BELONGS TO ME.
  • DO NOT TOUCH HIM. WE HAVE A CONTRACT.

Refusing to Get BuffedEdit

  • You wish to feel my fire? I can oblige if you wish...
  • Stay back! The black-beast... It has seen you!
  • It does not want your mercy. It wants only death!

Refusing to Perform Camping SkillsEdit

  • THESE LIVES ARE NOT WORTH OUR TIME. IGNORE THEM.
  • NO. YOU SHALL KNOW DESPAIR BEFORE MY COMING.
  • FOOLISH MORTALS. YOU RAGE AND STRUGGLE FOR NOTHING.

Refusing to Eat while CampingEdit

  • KEEP YOUR FOUL PROVISIONS. THEY STINK OF WEAKNESS.
  • BRING ME HUMAN FLESH, OR NOUGHT ELSE. GO.

Becoming StalwartEdit

  • Foolishness, this fear! I deny it utterly!
  • The civilized mind can o'erperch any abyss!

Reducing Own StressEdit

  • Fell energy courses through me...
  • Such dark power... Would that it were truly mine.

Becoming CourageousEdit

  • No evil can stand against the united human intellect!
  • We have survived thus far! We can survive so much more!

Reducing Party StressEdit

  • My power has healed them, true... but at what cost?
  • The black-beast is merciful this day...

Becoming FocusedEdit

  • One quieted mind can defeat all the world's ills.
  • Ah... the serenity of total mental concentration.

Buffing a Party MemberEdit

  • YES, MORTAL CH'TROG. USE MY POWER. (evil laughter)
  • Beware... The black-beast's power carries hidden costs.

Becoming PowerfulEdit

  • The moon waxes... blood-dark and roaring.
  • Physique, soul, and intellect, in perfect harmony.
  • The stars have aligned.

Buffing PartyEdit

  • The black-beast does not share his power freely...
  • GO FORTH, KINDLING, AND BURN IN STARFIRE.

Becoming VigorousEdit

  • Psychosomatics, wielded artfully, are akin to magic.
  • Mind over matter!

Self HealingEdit

  • DIE ANOTHER DAY, MORTAL. I HAVE NEED OF YOU.
  • SARTHOR'GOR AN PHIROAH. MARASTH LIKA'LAH BOH'NROTH.

 

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

 
Finally, the face of my tormentor. Come, then.
~ Occultist on being the one chosen to be sacrificied to the Heart of Darkness.
 

This article or section may contain spoilers about the final boss. You might want to avoid reading further if you don't want to spoil the surprise for yourself!

 

TriviaEdit

  • The "eldritch language" the occultist often speaks during fights is R'lyehian, one of the languages spoken in H.P. Lovecraft's Cthulhu mythos. Some can be translated but most seems to be made up by the devs. There is a partial translation here.
  • He is a reference of the Lovecraft's character Abdul Alhazred also known as "the mad arab" , phantomatic writer of the Necronomicon. In fact, Alhazred is the Occultist's pregenerated name.
  • He is the only hero to have both a combat skill to clear corpses and a camping skill to prevent nighttime ambushes.
  • Given his bark while performing Wound Care while camping, he attended a liberal arts university.
  • Given his "final" bark and some of the lines he uses when being on Death's Door/Afflicted, it can be assumed he has made a pact with an eldritch entity in order to gain his dark powers, and that this entity is at the same time pleased with the pact and angered by it (it speaks through him and orders his destruction to be free, and at the same time orders that no one touches him because they have a pact).
    • His comic implies that what he sealed within himself has been passed down for a long time to multiple people.
Spoilers  

ComicEdit