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Prophet
Enemy Type Unholy
Size Average (1)
Drops Sonorous - Loot Table T Fulminating/Gibbering - Loot Table T x1 Blueprint x1
Actions per round "Calamitous Prognostication" is used at the start of every round."Rubble of Ruin" is used at the end of every round.
Stats
Variation Sonorous
Prophet
Fulminating
Prophet
Gibbering
Prophet
HP 105 158 215
HP (Stygian/Bloodmoon) 126 190 258
Dodge 5% 13.75% 27.5%
Protection 0% 0% 0%
Speed 0 1 2
Stealth None None None
Resistances
Stun 100% 120% 145%
Blight 0% 20% 45%
Bleed 0% 20% 45%
Debuff 20% 40% 65%
Move 300% 320% 345%


Around the same time the Ancestor began the excavations beneath the Manor, there arrived a man at the Hamlet, and he decried publicly that the Ancestor was a harbinger of doom if he wasn't stopped. While appearing to be a dirty homeless man, this Prophet seemed to possess an uncanny amount of knowledge about the Ancestor’s ambitions and secretive experiments he had done. He drew the attention of the townsfolk with his wild speculations and prophecies, which may have inspired the people of the Hamlet to rebel against the Ancestor and his blasphemous experiments.

Nothing the Ancestor did could stop this prophet, and all murder attempts failed as well, doing nothing to quell the growing worries and suspicions of the townsfolk about him and his secret experiments. The Ancestor eventually lured the Prophet to the dig site underneath the Manor where he revealed all of his plans to the prophet and showed him what he had dug up, resulting in the prophet completely losing what sanity he had left, tearing out his own eyes and running away, screaming that the end was upon us all.

By the time the Heir arrives at the Estate, the Blind Prophet continues his apocalyptic ravings in the darkness of the Ruins, becoming the leader of the Cultists that wander the land. Instead of warning people of the coming doom, he uses his power of prognostication to tell his new flock about the wonders their new god will bring, what wondrous gifts will bestow upon the faithful, and the new world their new god will create for them when he finally awakens from his countless eons of slumber.

Now, it is the task of you and your heroes to do what your Ancestor could not — kill him.

Ancestor's Memoirs: The Prophet[]

Excavations beneath the manor were well underway, when a particularly ragged indigent arrived in the hamlet. This filthy, toothless miscreant boasted an uncanny knowledge of my ambitions and prognosticated publicly that, left unchecked, I would soon unleash doom upon the world.


This raving creature had to be silenced. But doing so proved maddeningly impossible. How had he survived the stockades, the icy waters, and the knives I delivered so enthusiastically into his back? How had he returned, time and time again, to rouse the townsfolk with his wild speculations and prophecies?

Finally, resigned to his uncommon corporeal resilience I lured him to the dig. There, I showed him the THING and detailed the full extent of my plans. Triumphantly I watched as he tore his eyes from their sockets and ran shrieking into the shadows, wailing maniacally that the end was upon us all.

~ The Ancestor

Behavior[]

The Prophet is a boss which appears in the Ruins, and, like other bosses, has three variations (Sonorous, Fulminating and Gibbering).

The Prophet spawns on rank 4, with wooden pews occupying ranks 1, 2 and 3. Breaking these pews will reward valuable Consecrated Pews at the end of the battle, summing up to 7500 gold if all three are broken. It's also worth noting that all remaining pews disappear after beating the Prophet, thus ending the combat.

The Prophet will always open the round with "Calamitous Prognostication" and end it with "Rubble of Ruin". In between them, he will cast one of either "Eye on You" or "Fulminate".

If one of your heroes is heavily stressed (>50 Stress), the chance of him using "Eye on You" will be doubled/tripled for Veteran and Champion level dungeons respectively.

Strategy[]

The Prophet starts in slot 4 behind 3 planks of wood that act as walls to protect him. If you break the planks, he will start moving forward into empty slots. Each plank is tougher than the last, so you may want to avoid the third plank, which has the highest health. The planks are worth money if destroyed. Each plank is worth the same amount of money though, so don't expect a big bonus for the third plank.

There are two main ways of killing Prophet. The first is to smash through the Pews to bring Prophet into striking distance. The second plan is to just ignore the pews and hit Prophet directly with heroes who have a long range. Both strategies will eventually kill Prophet, but the first plan takes a lot longer and thus increases the risk of someone dying. The payoff for this risk is a decent amount of Gold.

Main Risk of Prophet[]

The Prophet starts in slot 4 behind 3 planks of wood that act as walls to protect him. If you break the planks, he will start moving forward into empty slots. Each plank is tougher than the last, so you may want to avoid the third plank, which has the highest health. The planks are worth money if destroyed. Each plank is worth the same amount of money though, so don't expect a big bonus for the third plank.

The Prophet himself is Unholy, making the Crusader effective once within striking range. Despite being Unholy, the Prophet is equally vulnerable to blight and bleed. But the undead of the area are resistant to bleed, so blight would be recommended if you want to dot. He only has 1 action per round though, limiting the effectiveness of any dots. This does make debuffs more effective, however.

You can either break the planks to get him within range of your heroes, or ignore them with a team that can target the backline. If you want to focus him, consider bringing a mark and/or dodge debuff to maximize your damage. The Arbalest in particular gets a large boost to mark. The Grave Robber gets a boost to mark and blight. For close range classes, 1-2 Crusaders/Lepers can chop through planks quickly, then start swinging at the Prophet.

Unless you can kill him incredibly fast, you must also deal with rubble falling onto your party. Healing through them is impossible. Consider bringing the Man At Arms and using guard to redirect rubble onto him. If he stacks his prot, he can negate most of the damage of 1 rubble per round. He can also buff the party's dodge. The Shieldbreaker can block rubble, but only if they land on her. You could make use of her numerous move skills to keep her positioned under rubble. The Leper, able to buff his own prot and heal, is not a bad choice.

Team Selection[]

Preferred Heroes[]

  • Antiquarian - Can force guard to herself, debuff Prophets ACC using Flashpowder and increase Blight resist using Fortifying Vapours.
  • Arbalest - Can deal good damage to rank 4 if Prophet is marked. Suppressing Fire can be used to further decrease the risk of getting hit by rubble.
  • Bounty Hunter - Caltrops and his Mark can greatly increase the damage Prophet takes.
  • Crusader - Holy Lance can deal massive damage to Prophet. Provides a quick way to bring someone off Deaths Door with Inspiring Cry.
  • Hellion - Iron Swan can deal massive damage to Prophet. Can heal her own Blight with Adrenaline Rush.
  • Houndmaster - Can Guard threatened heroes. His dodge bonus and Mark synergize with Arbalest to increase the value of Suppressing Fire and Sniper Shot.
  • Leper - Can lower the damage of Prophet with Intimidate to make it easier to outheal rubble damage.
  • Man-at-Arms - Guards threatened heroes. Has great PROT bonuses to reduce rubble damage.
  • Occultist - Can lower the damage of Prophet using Weakening Curse and can heal the damage dealt by rubble.
  • Plague Doctor - Can deal damage to Prophet and heal the Blight Prophet applies.
  • Shieldbreaker - Can negate rubble damage by using Serpent Sway and deals great dmg to Rank 4.

Reasonable Choices[]

  • Vestal - Can heal the entire party, but can't do much else.
  • Flagellant - Provides immunity to Death by DoT by using Reclaim and can deal good damage to Prophet using Rain of Sorrows. His Bleeds aren't very good for the dungeon however.
  • Grave Robber - Can deal damage to Rank 4, but is usually outclassed by other heroes in terms of Rank 4 damage.
  • Highwayman - Can deal damage to Rank 4, but his Riposte isn't very useful and his damage with Pistol Shot is outclassed by other heroes.

Discouraged Heroes[]

  • Abomination - Can't deal any damage to Prophet until at least one of the pews is destroyed.
  • Jester - Can't deal any damage to Prophet until at least one of the pews is destroyed. A build that focuses on Finale can help end the fight quickly, but Jester won't be doing a lot aside from that.

Trophy[]

After completing the Prophet's champion quest, he will drop one of his eyes as a Trophy.

Prophet's Eye
  • +15 ACC in rank 4
  • +3 SPD in rank 4
  • -15% stress in rank 4

Abilities[]

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Prognostication Ranged 1, 2, 3, 4. 1, 2, 3, 4, 50% +1 target. 202.5% 0% 0 Rank Mark* No Effect
Rubble of Ruin Ranged 1, 2, 3, 4. 1, 2, 3, 4, 100% +1 target. 82.5% 0% 11-23 Clear Rank Mark* No Effect
Eye On You Ranged 1, 2, 3, 4. 1, 2, 3, 4, 50% +1 target. 92.5% 2% 1 100% Stun
Stress +11
No Effect
Fulminate Ranged 1, 2, 3, 4. 1+2+3+4. 82.5% 6% 1 100% Blight 1** No Effect

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Prognostication Ranged 1, 2, 3, 4. 1, 2, 3, 4, 55% +1 target. 208.75% 0% 0 Rank Mark* No Effect
Rubble of Ruin Ranged 1, 2, 3, 4. 1, 2, 3, 4, 100% +1 target. 88.75% 0% 15-30 Clear Rank Mark* No Effect
Eye On You Ranged 1, 2, 3, 4. 1, 2, 3, 4, 70% +1 target. 98.75% 6% 1-2 120% Stun
Stress +11
No Effect
Fulminate Ranged 1, 2, 3, 4. 1+2+3+4. 88.75% 11% 1-2 120% Blight 2** No Effect

Champion Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Prognostication Ranged 1, 2, 3, 4. 1, 2, 3, 4, 60% +1 target. 222.5% 0% 0 Rank Mark* No Effect
Rubble of Ruin Ranged 1, 2, 3, 4. 1, 2, 3, 4, 100% +1 target. 102.5% 0% 23-45 Clear Rank Mark* No Effect
Eye On You Ranged 1, 2, 3, 4. 1, 2, 3, 4, 80% +1 target. 112.5% 7% 1-3 140% Stun
Stress +11
No Effect
Fulminate Ranged 1, 2, 3, 4. 1+2+3+4. 102.5% 12% 1-3 140% Blight 3 No Effect

* Rank Marked marks the target's rank when the ability lands, not the targeted Hero.

** The blight inflicted by Fulminate lasts 2 rounds instead of 3.

The Pews[]

Small Pew
Enemy Type Carpentry
Size Small
Drops Pews
Actions per round None
Base Stats
HP 25 38 51
HP in Bloodmoon 30 46 62
Dodge 0% 8.75% 22.5%
Protection 0% 0% 0%
Speed 0 1 2
Resistances
Stun 200% 220% 245%
Blight 200% 220% 245%
Bleed 200% 220% 245%
Debuff 200% 220% 245%
Move 300% 320% 345%
Medium Pew
Enemy Type Carpentry
Size Small
Drops Pews
Actions per round None
Base Stats
HP 40 60 82
HP in Bloodmoon 48 72 99
Dodge 0% 8.75% 22.5%
Protection 0% 0% 0%
Speed 0 1 2
Resistances
Stun 200% 220% 245%
Blight 200% 220% 245%
Bleed 200% 220% 245%
Debuff 200% 220% 245%
Move 300% 320% 345%
Large Pew
Enemy Type Carpentry
Size Small
Drops Pews
Actions per round None
Base Stats
HP 55 83 113
HP in Bloodmoon 66 100 136
Dodge 0% 8.75% 22.5%
Protection 0% 0% 0%
Speed 0 1 2
Resistances
Stun 200% 220% 245%
Blight 200% 220% 245%
Bleed 200% 220% 245%
Debuff 200% 220% 245%
Move 300% 320% 345%

Trivia[]

  • If you have subtitles on, during the intro before the level, the narrator will describe the prophet as a "miscreant", despite the text on screen reading "degenerate". In fact the subtitles are different in other parts of this intro too.

Video[]

The Sonorous Prophet boss fight

Gallery[]

Related Enemies[]

All Areas[]

Ruins[]

Ruins Bosses[]


view
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Spoilers
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