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Even the worst habits can be overcome.
~ The Academic
Quirks symbol darkest dungeon 2

Heroes in Darkest Dungeon II may possess positive or negative quirks. Quirks can greatly affect heroes' behaviour throughout the run, from boosting their performance in combat in certain regions or against certain enemies, to outright blocking location choices or the use of certain items.

Acquiring Quirks[ | ]

DD2QuirksExample

A hero with three positive and two negative quirks.

Each hero starts with two random quirks, one positive and one negative. Additional quirks can be gained in various ways, including reaching Inns and Academic's Studies, using Inn Items, fighting Enemies, becoming Resolute or having a Meltdown, or reaching Death's Door. While most sources of quirks are random, certain interactions can offer specific quirks, allowing players to plan ahead.

Every hero can possess a maximum of three positive quirks and three negative quirks. When gaining additional quirks, the oldest one will be replaced. The oldest quirk is the one closest to the diamond in the center of the quirks panel.

When starting a run, heroes with Memories will retain all their previous quirks.

Removing and Locking Quirks[ | ]

Negative quirks can be removed at the Field Hospital at the cost of 16 Relics Relics, and positive quirks can be locked in at the cost of 32 Relics Relics. Locked-in quirks, indicated by a padlock symbol, will not be replaced when gaining new quirks, and at most one positive quirk can be locked in per hero.

Quirks may also be removed with Inn Items such as Wild Tea or Meditative Totem. These will only remove the oldest quirks, and Wild Tea may additionally remove the oldest positive quirk on the hero, but won't remove a locked-in positive quirk.

List of Quirks[ | ]

Rare quirks are marked with a cross symbol. Note that while quirks are categorized as positive or negative, some positive quirks have disadvantages and some negative quirks have advantages.

Negative quirks dd2Negative Quirks Positive quirks dd2Positive Quirks
Name Effects Name Effects
Anemic -10%Bleed dd2RES
Add Dd2 token daze (15%)
Amateur Armorsmith Round start: Dd2 token blockplus (5%)
Austere "Prefers the simple, simple life."
Chance to donate gold during Assistance encounter.
(-15 Relics , +45 Flame)
Blocks Book related Inn items.
Amateur Weaponsmith Round start:Dd2 token crit (5%)
Bad Digestion+ "33% chance Food has no benefit."
Negative Banter on the road.
33% chance for food to do nothing.
Ascetic "Denial of pleasure in order to refine the spirit."
Chance to donate gold during Assistance encounter.
(-15 Relics , +45 Flame)
+15% Resolute chance.
-5% Positive Relationship Chance.
Blundering -2 Icon speed
Combat start: Dd2 token vulnerable(50%)
When moving: 1 DMG (25%)
Bloodthirsty +30% DMG dealt
If Target HP Icon HP dd2 <25% +5% CRIT
On hit: Self:Dd2 token vulnerable (15%)
Boisterous Loud and Proud
-5% Positive Relationship Chance
Chance to help during Assistance Encounter
On Resistance Encounter, Chirurgeon Table and Creature Den: Combat Start: Dd2 token daze
Bon Vivant "Let's knock one back and enjoy what life has to offer!"
+5% Positive Relationship Chance.
-5% Negative Relationship Chance.
On Oasis: Party: -3 Dd2 token stress
Book Burner "Is certain dry satire burns the hottest."
Chance to Avoid Academic's Study: Timeworn Volumes and -5 Dd2 token stress
Breacher+ Combat start:
Add Dd2 token blockplusx2,Dd2 token strength 2x2, Dd2 token tauntx2, Forward 3
Braggart "Every victory, real or imagined, recounted for all, time and time again."
Gain on Hit: Dd2 token taunt (10%)
-5% Positive Relationship Chance
+5% Negative Relationship Chance
Calm+ +20% Resolute chance.
Bum Leg+ -40%Move dd2 RES Sluice Scrounger "Knows where to find resources in The Sluice."
2 Bear Trap or 2 Crow's Feet or 4 Linseed Oil Flask after banter in The Sluice.
Chatterbox "Just. Won't. Stop. Talking."
Negative road banter.
Sluice Tactician+ • +5% Critical chance in The Sluice.
Round start: Dd2 token dodgeplus(15%) The Sluice.
Cowardice "No taste for thrill or danger."
When hit: +1 Dd2 token stress (5%)
Turn start: If rank 1: Back 3 (15%, ignores resistance)
+10% Meltdown chance
Sprawl Explorer+ "Master of the Sprawl's advantages."
Scouts next 6 rows of nodes on the map in The Sprawl.
Curmudgeon "Begrudgingly accepts the existence of others."
-10% positive Relationship Chance
+5% negative Relationship Chance
Sprawl Scrounger "Knows where to find resources in The Sprawl."
2 Bandages or 2 Crow's Feet or 2 Pyrotechnic Dazzler during banter in The Sprawl.
Darkly Curious "Prone to investigating the Dark Arts."
Affects node choices.
Sprawl Tactician+ +5% Critical chance in The Sprawl.
Round start: Dd2 token dodgeplus(15%) in The Sprawl.
Doomsayer+ "Believes this all won't end well."
-5% positive Relationship Chance
+10% negative Relationship Chance
Clotter+ +15% Bleed dd2 RES
Erudite "Knowledge supreme over all."
Affects node choices
Clutch Hitter+ +10% Critical chance if Icon HP dd2 < 50%
+25% Damage dealt if party Icon HP dd2 < 25%
Cadaver Fearing "Pair me not with the husk of the departed or I shall crumble myself."
Combat start: if Cadaver present: +1 Dd2 token stress (50%)
Compassionate "Ability to understand the trials of another."
+10% positive Relationship Chance
Cosmic Fearing "Trepidatious towards things from Beyond."
Combat start: if Cosmic present: +1 Dd2 token stress (50%)
Dancer's Balance+ +10% Move dd2 RES
When moved by enemy: Dd2 token dodgeplus(15%)
Fanatic Fearing "Terrified of Sprawl reavers."
Combat start: if Fanatic present: +1 Dd2 token stress (50%)
Daredevil +10% DMG dealt.
When missed: -1 Dd2 token stress (50%)
Combat start: Dd2 token vulnerable
Fisherfolk Fearing "Pelagic beings strike terror in their heart."
Combat start: if Fisherfolk present: +1 Dd2 token stress (50%)
Deadly+ +15% Critical chance
Gaunt Fearing "Afraid of the withered and wizened."
Combat start: if Gaunt present: +1 Dd2 token stress (50%)
Death Seeker+ "Revels in the proximity of their own end."
On death's door: -10 Dd2 token stress
+15% Resolute Chance
Gentry Fearing "Paralyzed by capacious maws and festering wounds."
Combat start: if Plague Eater present: +1 Dd2 token stress (50%)
Defiant+ Round start: +5% Icon HP dd2
Pillager Fearing "Bandits evoke a certain childhood trauma"
Combat start: if Pillagers present: +1 Dd2 token stress (50%)
Devout "Committed to a power beyond themselves."
Higher chance to avoid Academic's Study: Hovering Polyhedra.
Swine Fearing "The squeals are unbearable!"
Combat start: if Swine present: +1 Dd2 token stress (50%)
Disarmer When hit: Attacker: Dd2 token weak (10%)
Flawed Release+ -5% Critical Chance Eagle Eyed+ Ranged skills: +10% Critical chance
Fragile+ -15% max Icon HP dd2
When damaged: +1 Dd2 token stress (10%)
+15% Meltdown Chance
Early Riser+ If Flame > 75%: +2 Icon speed
Fussy Eater "Claims to be deathly afraid of slime mold."
Blocks Slime Mold
Evasive+ Combat start: Dd2 token dodgeplusx2
-5% Positive Relationship Chance.
+5% Negative Relationship Chance.
Germophobia "Pestilence lurks on every surface."
Turn start: if Blight dd2: +1 Dd2 token stress (25%)
Field Surgeon+ "Can patch up minor wounds on the road."
5% Medic salve token x1 healing as a free action.
Greedy "Always focused on their share." Foetor Explorer+ "Master of the Foetor and its advantages."
Scouts next 6 rows of nodes on the map in The Foetor.
Head in the Sand+ When damaged: Dd2 token blind(15%) Foetor Scrounger "Knows where to find resources in The Foetor."
2 Medicinal Herbs or 2 Crow's Feet or 4 Linseed Oil Flask during banter in The Foetor.
Head Injury+ Combat start: Dd2 token daze(50%) Foetor Tactician+ +5% Critical chance in The Foetor.
Round start: Dd2 token dodgeplus(15%) in The Foetor.
Hemophiliac -30% Bleed dd2RES Tangle Explorer+ "Master of the Tangle's advantages."
Scouts next 6 rows of nodes on the map in The Tangle.
Hemophobia Turn start: If Bleed dd2: +1 Dd2 token stress (25%) Tangle Scrounger "Knows where to find resources in the Tangle."

2 Bear Trap or 1 Incendiary Cocktail or 4 Clotting Powders during banter in The Tangle.

Hydrophobic+ "No greater terror than cool, refreshing water." Tangle Tactician+ +5% Critical chance in The Tangle.
Round start: Dd2 token dodgeplus(15%) in The Tangle.
Hypochondriac+ "Imagines contracting every manner of illness from enemies."
On hit: 5% to obtain Random Disease dd2
Generous "Willing to give what is asked of them."
Higher chance to exert in Assistance encounter.
Kleptomania "Consumed by the urge to steal."
Affects several node options and blocks numerous inn items
Hard Noggin+ +25% Dd2 token stun RES
+5% Resolute Chance
Lazy Eye Ranged attacks: -5% Critical chance, -10% DMG dealt Hard Skinned Combat start: Dd2 token block x2
Lazy "Not motivated to do all that much."
-5% Positive Relationship Chance
+5% Negative Relationship Chance
Cadaver Hater+ +15% DMG dealt against Cadaver.
-20% DMG recieved from Cadaver.
On hit: if enemy is Cadaver: -1 Dd2 token stress (25%)
Light Sensitive Combat start: If torch > 75%: Dd2 token weakx2 Cosmic Hater+ +15% DMG dealt against Cosmic.
-20% DMG recieved from Cosmic
On hit: if enemy is Cosmic: -1 Dd2 token stress(25%)
Lost in Space "No longer has a firm grasp on the three dimensions we depend on."
When stressed: Shuffle (30%, ignores resistance), Destroy 1 positive token (30%), Dd2 token stealth (30%)
Fanatic Hater+ +15% DMG dealt against Fanatics.
-20% DMG recieved from Fanatic.
On hit: if enemy is Fanatic: -1 Dd2 token stress (25%)
Lost in Time "Time has become an impenetrable maze."
+8 Icon speed
When stressed:Dd2 token daze(33%), destroy 1 positive token (30%)
Fisherfolk Hater+ +15% DMG dealt against Fisherfolk.
-20% DMG recieved from Fisherfolk.
On hit: If enemy is Fisherfolk: -1 Dd2 token stress (25%)
Lost in Time And Space+ "Out of phase with reality itself."
+8 Icon speed
When stressed: Dd2 token daze (33%), destroy 1 positive token (30%), Shuffle (30%, ignores resistance)
Gaunt Hater+ +15% DMG dealt against Gaunt.
-20% DMG recieved from Gaunt.
On hit: if enemy is Gaunt: -1 Dd2 token stress (25%)
Melophobic "Music is the trigger for deep-seated resentment."
Higher chance to avoid Academic's Studies: Insipid Melody.

• Blocks Songbook Inn items

Gentry Hater+ +15% DMG dealt against Plague Eater.
-20% DMG recieved from Plague Eater.
On hit: if enemy is Plague Eater: -1 Dd2 token stress(25%)
Misses the Mark Turn start:Dd2 token blind(10%) Pillager Hater+ +15% DMG dealt against PIllager.
-20% DMG recieved from Pillager.
On hit: if enemy is PIllager: -1 Dd2 token stress (25%)
Neat Freak+ "Depends on cleanliness for sanity."
Chance for Negative banter on the road.
Swine Hater+ +15% DMG dealt against Swine.
-20% DMG recieved from Swine.
On hit: if enemy is Swine: -1 Dd2 token stress (25%)
Necrophobic "Fear of cadavers and symbols of death."
On hit: If target is Corpse: +1 Dd2 token stress (30%)
Heavy Handed+ Melee Skills: Knockback 1 (5%)
Needler "Sharp wit, sharper words."
-5% positive Relationship Chance
+10% negative Relationship Chance
Iron Constitution+ +20% Max Icon HP dd2
Nervous Round start: +1 Dd2 token stress (10%)
+1 Icon speed
5% Meltdown Chance
Iron Stance+ +30% Move dd2RES.
Occultomaniac "Enthralled with hidden cults and their trappings."
Affects node choices, such as when at an Academic's study.
Last Gasp If Icon HP dd2 < 50%: +4 Icon speed
Occultophobic "Terrified of hidden cults and their influence."
Affects node choices, such as when at an Academic's study.
Lethal Feint+ On miss: Self: Dd2 token crit
Off Guard+ Combat start: Dd2 token daze
Round start:Dd2 token vulnerable (15%)
Lightning Reflexes+ +2 Icon speed
Pacifist+ On attack: 1 Dd2 token stress (5%) Lurker+ If Flame <25%:
+35% DMG dealt.
Pyromaniac+ "O What Fun Fire Brings For Me And Thee."
Round start: 5% to obtain Pyro bomb token
Replaces the characters' turn with a forced, yet freely provided copy of the fire bomb combat item.
On hit: Self: 5% to obtain 2Burn dd2 (ignores resistance)
On hit: Target: 5% to obtain 2Burn dd2
Martyr Round start: If on Death's Door: -1 Dd2 token stress
Pyrophobic+ "Flickering flames fan fear."
If Burn dd2: -4% Critical hit, Round start: Destroy 1 positive token.
Natural Eye+ Ranged skills: +10% DMG dealt , +3% Critical chance.
Resolute "Has sworn off the bottle."
Blocks various alcohol related inn items
Natural Swing Melee skills: +10% DMG dealt , +3% Critical chance.
Scatterbrained If Dd2 token stress > 4: -4% critical chance. Nocturnal If Flame < 50%:
+1 Icon speed
+15% DMG dealt.
Selfish "Puts their own interests first."
-10% Positive Relationship Chance.
+10% Negative Relationship Chance.
On Guard+ +1 Icon speed
Combat start: Dd2 token dodgex2
Shattered Will -20% max Icon HP dd2
Turn start: Destroy 1 positive token
Combat start: Add Dd2 token weak, Dd2 token vulnerable
+20% Meltdown Chance
Peacemaker "Surely, violence is the last resort."
+5% Positive Relationship Chance
-10% Negative Relationship Chance
Sickly+ -20% Disease dd2 RES Photomaniac+ Round start: If Flame > 75% : Dd2 token dodge(20%)
Slowhand -2 Icon speed Precision Striker+ Melee Skills: +7% Critical chance.
Soft "Lacks resilience in demanding situations."
Gain when hit:Dd2 token blind(15%)
-5% max Icon HP dd2
10% Meltdown Chance
Quickdraw+ First round: +5 Icon speed
Sprained Ankle "A painful but ultimately harmless swelling of the ankle."
-15% Move dd2RES
Raconteur "Knows how to weave an absorbing tale."
+5% Positive Relationship Chance
Higher chance to help during Assistance encounter.
Sprained Wrist "A sharp douleur situated between hand and forearm."
-10% DMG dealt
Resilient+ If Icon HP dd2 < 50%: -1 Dd2 token stress (25%)
+15% Resolute Chance
Squeamish "Disgusted by viscera and bodily fluids."
Blocks various inn items, primarily relating to resistance buffs.
Robust+ +20% Disease dd2 RES
Stiff Knees -3 Icon speed Rummager "No stone left unturned."
1 random item (food, gold, combat items, inn items, trinkets) after banter in the road.
Terrified+ +10% Meltdown chance
Combat start: 1 Dd2 token horror (10%)
Sanguine+ "A bright future can yet still be seen."
Round start: -1 Dd2 token stress (25%)
+5% Resolute Chance
+5% Positive Relationship Chance
Thanatophobia "Fear of death and dying."
Round start: If Icon HP dd2< 25%: Dd2 token daze(25%)
If Icon HP dd2 < 25%: -25% Debuff dd2 resist.
If teammate dies: +10 Dd2 token stress
Second Wind+ If Icon HP dd2 < 50%: +20% DMG dealt.
The Yips+ Round start: Dd2 token blind (15%) Shadow Born+ If Flame < 50%: +10% DMG dealt.
Combat start: Dd2 token stealth(50%)
Thin Blooded -10% Blight dd2 resist Shroud Explorer+ "Master of the Shroud's advantages."
Scouts next 6 rows of nodes on the map in The Shroud.
Tippler "Can't get enough of the hard stuff." Shroud Scrounger "Knows where to find resources in The Shroud."
2 Bear Trap or 2 Crow's Feet or 4 Linseed Oil Flask during banter in The Shroud.
Torn Rotator Cuff -10% DMG dealt. Shroud Tactician+ +5% Critical chance in The Shroud.
Round start: Dd2 token dodgeplus (15%) in The Shroud.
Tuckered Out If Icon HP dd2 < 50%: -10% DMG dealt. Cadaver Slayer If enemy is Cadaver: +5% Critical chance
If enemy is Cadaver: Execution 2
Tune Hummer "A hum for every occasion."
Chance for Negative Banter on the road.
Cosmic Slayer If enemy is Cosmic: +5% Critical chance
If enemy is Cosmic: Execution 2
Vicious+ "Never pulls a punch."
+10% DMG dealt
On attack: Self: Dd2 token vulnerable (15%)
Fanatic Slayer If enemy is Fanatic: +5% Critical chance
If enemy is Fanatic: Execution 2
Weak Grip+ Melee skills: -3% Critical chance. Fisherfolk Slayer If enemy is Fisherfolk: +5% Critical chance
If enemy is Fisherfolk: Execution 2
Weak Hold On Life -10% Deathsdoor dd2 RES
+15% Meltdown Chance
Gaunt Slayer If enemy is Gaunt: +5% Critical chance
If enemy is Gaunt: Execution 2
Winded If Icon HP dd2 < 50%: -1 Icon speed Gentry Slayer If enemy is Plague Eater: +5% Critical chance
If enemy is Plague Eater: Execution 2
Zoophobia "Intense fear of animals and non-human creatures."
Combat start: If Animal present: +1 Dd2 token stress (50%)
Pillagers Slayer If enemy is Pillager: +5% Critical chance
If enemy is Pillager: Execution 2
Realist^2 If party Icon HP dd2 < 25%: -15% damage
If party Icon HP dd2 < 25%: Turn start:Dd2 token weak(15%), Dd2 token vulnerable (15%)
Swine Slayer If enemy is Swine: +5% Critical chance
If enemy is Swine: Execution 2
Slippery Round start: If Icon HP dd2 is <75% :Dd2 token dodge(20%)
Slugger Melee skills: +5% Critical chance.
On hit: Target: Dd2 token stun (5%).
Sneaky "Likes to stay hidden and evasive."
+1 Icon speed
Combat start: Dd2 token stealth(25%)
Steady "A grounding aura surrounds this one."
+15% Move dd2RES
+10% Resolute Chance
Stout+ +20% Disease dd2 RES
+10% Max Icon HP dd2
Stress Knitter "The knitting needles fly when stress is high."
-1 Dd2 token stress if stress > 3 during road banter.
2 Bandages or 2 Fisherman's net or 4 Milk-soaked Linen if target has above 4 Stress during road banter.
Sunny Disposition+ "Unwaveringly positive!"
+10% Positive Relationship Chance
-5% Negative Relationship Chance
Tactical Thinker+ +5% Critical chance
Round start: Dd2 token dodgeplus (15%)
Thanatomaniac+ "Obsessed with death and what lies beyond this mortal coil."
Higher chance to slay during Assistance encounter,
The Jinx Apply to the enemy when hit:
Dd2 token blind or Dd2 token weakor Dd2 token vulnerable or Dd2 token combo
Thick Blooded+ +10% Blight dd2 RES.
Tough +10% Max Icon HP dd2
Unerring Ranged skills: +10% DMG dealt.
Unyielding +10% Deathsdoor dd2 RES

Trivia[ | ]

  • ^1: The quirk "Calm" used to say "25% chance of nullifying stress damage." This never worked and was removed.
  • ^2: In the games files, there is a negative quirk called "Realist". This quirk does not currently appear ingame.
  • The Quirk "Deathless" was renamed to "Defiant" when the Flagellant was added, due to one of his skills being called "Deathless"

See also[ | ]

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