Darkest Dungeon Wiki
(Updated the page for the newest patch. Added information for both HWM & MAA and synergy with Antiquarian.)
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== Effect ==
 
== Effect ==
When a unit affected by Riposte is targeted by an attack, they will retaliate by attacking back to the original aggressor. The initial attack that targets the unit with Riposte does not need to inflict damage or hit: if it is dodged, Riposte will be triggered all the same. Nevertheless, a Riposte attack can be dodged as well. The attack that triggers Riposte can be melee or ranged and hit one or more targets, the only requirement being it hitting the unit with Riposte. Damage over time effects such as [[blight]] or [[bleeding]] will not trigger Riposte, but abilities that apply these statuses will, even if they don't inflict direct damage.
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When a unit affected by Riposte is targeted by an attack, they will retaliate by attacking back to the original aggressor. The initial attack that targets the unit with Riposte does not need to inflict damage or hit: if it is dodged, Riposte will be triggered all the same. Nevertheless, a Riposte attack can be dodged as well. The attack that triggers Riposte can be melee or ranged and hit one or more targets, the only requirement being it hitting (or missing) the unit with Riposte. Damage over time effects such as [[blight]] or [[bleeding]] will not trigger Riposte, but abilities that apply these statuses will, even if they don't inflict direct damage. However, Stress attacks which do not inflicht damage will '''NOT''' trigger the Ripsote (v.gr. the [[Madman|Madman's]] Accusation).
   
Riposte, like many [[status effects]], lasts for three turns; its duration can be refreshed by using the ability that activated it a second time.
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Riposte, unlike many [[status effects]], lasts only for two turns; its duration can be refreshed by using the ability that activated it a second time.
   
A Riposte attack will have the base stats of the [[weapons|weapon]] held by the [[heroes|hero]], inheriting damage, accuracy and [[critical chance]] without further modifiers.
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A Riposte attack will have the base stats of the [[weapons|weapon]] held by the [[heroes|hero]], inheriting damage and [[critical chance]]. Bear in mind, that the Riposte will deal -40% base damage for the [[Man-at-Arms|MAA]] and for the [[Highwayman]] progressively more damage as you level up his [[Highwayman|Duelist's Advance]] (from -40% to -15%).
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Furthermore, although you can increase the level of the skill that triggers the Riposte, the Riposte's per se base accuracy and critical chance will always remain the same for any level of the skill. Unfortunately, that will implicate that at higher level's dungeons, opting to Riposte will become an even riskier gambit. This can be however mitigated with ACC increasing [[trinkets]].
   
 
== Synergies ==
 
== Synergies ==
By its nature, Riposte is extremely effective if paired with other [[Status effects|effects]] that draw the attention of the enemy: by being hit more, more Riposte counterattacks are carried out; furthermore, abilities that attract enemy attacks usually also increase the hero's defences, allowing him to withstand more punishment while retaliating.
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By its nature, Riposte is extremely effective if paired with other [[Status effects|effects]] (namely being marked) that draw the attention of the enemy: by being hit more, more Riposte counterattacks are carried out.
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Notably, Riposte is a part of ''Retribution'', one of the abilities of the [[Man-at-Arms]], who also possesses ''Defender'', a [[guard]] ability that redirects hits aimed to an ally to him, thus triggering Riposte while shielding the ally. This coupled with the increased PROT buff granted by this skill will allow the MAA to withstand increased amounts of punishment.
   
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Albeit the Highwayman possesses no protection skill or marking that can be paired with his Riposte skill, the introduction of the [[Antiquarian]] and her Protect Me! skill will synergize extremely well with the former hero's Riposte, meaning he will be counter-attacking more often while simultaneously being able to sponge up more damage and protecting the frail Antiquarian.
Notably, Riposte is a part of ''Retribution'', one of the abilities of the [[Man-at-Arms]], who also possesses ''Defender'', a [[guard]] ability that redirects hits aimed to an ally to him, thus triggering Riposte while shielding the ally.
 
   
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 10:26, 21 March 2016

Poptext riposte

Riposte icon.

Riposte is a very rare defensive effect that causes the user to respond to attacks with a counterattack.

Effect

When a unit affected by Riposte is targeted by an attack, they will retaliate by attacking back to the original aggressor. The initial attack that targets the unit with Riposte does not need to inflict damage or hit: if it is dodged, Riposte will be triggered all the same. Nevertheless, a Riposte attack can be dodged as well. The attack that triggers Riposte can be melee or ranged and hit one or more targets, the only requirement being it hitting (or missing) the unit with Riposte. Damage over time effects such as blight or bleeding will not trigger Riposte, but abilities that apply these statuses will, even if they don't inflict direct damage. However, Stress attacks which do not inflicht damage will NOT trigger the Ripsote (v.gr. the Madman's Accusation).

Riposte, unlike many status effects, lasts only for two turns; its duration can be refreshed by using the ability that activated it a second time.

A Riposte attack will have the base stats of the weapon held by the hero, inheriting damage and critical chance. Bear in mind, that the Riposte will deal -40% base damage for the MAA and for the Highwayman progressively more damage as you level up his Duelist's Advance (from -40% to -15%).

Furthermore, although you can increase the level of the skill that triggers the Riposte, the Riposte's per se base accuracy and critical chance will always remain the same for any level of the skill. Unfortunately, that will implicate that at higher level's dungeons, opting to Riposte will become an even riskier gambit. This can be however mitigated with ACC increasing trinkets.

Synergies

By its nature, Riposte is extremely effective if paired with other effects (namely being marked) that draw the attention of the enemy: by being hit more, more Riposte counterattacks are carried out.

Notably, Riposte is a part of Retribution, one of the abilities of the Man-at-Arms, who also possesses Defender, a guard ability that redirects hits aimed to an ally to him, thus triggering Riposte while shielding the ally. This coupled with the increased PROT buff granted by this skill will allow the MAA to withstand increased amounts of punishment.

Albeit the Highwayman possesses no protection skill or marking that can be paired with his Riposte skill, the introduction of the Antiquarian and her Protect Me! skill will synergize extremely well with the former hero's Riposte, meaning he will be counter-attacking more often while simultaneously being able to sponge up more damage and protecting the frail Antiquarian.