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ScarecrowExclusive to The Color of Madness DLC
Enemy Type Husk
Size Average (1)
Drops N/A
Actions per round
Stats
Variation Scarecrow Scarecrow Scarecrow
HP 12 17 22
HP (Stygian/Bloodmoon) 15 21 27
Dodge 15 23.75 35
Protection 0 0 0
Speed 6 7 8
Stealth 2 rds 2 rds 2 rds
Resistances
Stun 60% 80% 100%
Blight 25% 45% 65%
Bleed 200% 220% 240%
Debuff 40% 60% 80%
Move 10% 30% 50%

The corruption tainting the Farmstead turns its human and animal victims into nightmarish constructs of crystal and stone. Some could take a faint measure of comfort, at least, from the idea that its victims can be contained by the poor men and women living on the estate as the Comet struck, or if not simply them, the poor wanderers and adventurers slain by the crystal shrapnel of the Crystalline Aberrations.

This is not a land of such comforts, however, as the Comet's power extends even to the wood-and-straw effigies strewn throughout the fields to protect them from the Hamlet's pigeons and the sprawling woods' ravens. These scarecrows, driven into a semblance of life by the crystals growing throughout them, stay stock-still at the front of enemy formations, avoiding the attention of their enemies by allowing their focus to be drawn to the more obvious threats. And then, as the heroes think themselves safe, the Scarecrow strikes, slashing at them with the blighted crystal needles that once were simple straw, revealing their shockingly luminescent forms to their aghast victims, commanding what vegetation remains to constrict and distract their foes, or even channeling their crystal's power to heal themselves and their allies. Ignore the Scarecrow at your own peril.

Behavior[]

Scarecrows are Husk type enemies found only in the Farmstead.

Scarecrows are very unique enemies in that they gain new abilities at later difficulties, and their behavior changes accordingly.

On Apprentice/Veteran, their skillset is very limited, with only Haunting Revelation and Flail the Crops. They are 2x/3x more likely to target marked heroes with Flail the Crops. It cannot use Haunting Revelation twice in a row.

In Endless, Scarecrows have access to two new abilities: Roots, a significant SPD and ACC debuff, and Shard of Growth, an AoE Restoration ability. Roots and Shard of Growth have cooldowns of 6 turns and 3 turns respectively. Additionally, it will only use Shard of Growth when there are at least 3 total enemies on the battlefield.

Strategy[]

Scarecrows have high dodge and start with two rounds of stealth, making them difficult to attack without first using a destealthing move like the Leper's Intimidate or the Shieldbreaker's ExposeExclusive to The Shieldbreaker DLC. Outside of its evasiveness, it is very weak, with low HP and only mediocre resistances, save for its effective immunity to bleed.

On Apprentice/Veteran, Scarecrows are not that threatening, with only decent blight and damage from Flail the Crops and Horror from Haunting Revelation; their potential damage is still less than the Foremen, and so it can often be more efficient to focus on clearing out the other enemies than spending a turn worrying about the Scarecrow's stealth. Unless you have a destealthing move and an opportunity to use it over another skill, it's often a better use of the party's time to wait out the stealth before cutting it down quickly. That said, if your team is heavy on powerful AoE attacks like Hew or Impale, the party may be able to take out most of the Scarecrow's HP or even kill it outright before the stealth breaks.

In Endless, Scarecrows are much more of a problem as they now have access to Roots and Shard of Growth. Its additional utility makes it more important to kill quickly; Roots is very effective at disabling heroes, and even a single Shard of Growth can make the entire enemy party, including itself, much more difficult to kill, especially as Restoration heals before blight/bleed.

Abilities[]

Apprentice Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Haunting Revelation Ranged 1,2,3,4 1,2,3,4 87.5% 6% 1-3
Horror Horror 3
Flail The Crops Melee 1,2,3,4 1,2 87.5% 0% 3-7
Blight 100% Blight 2

Veteran Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Haunting Revelation Ranged 1,2,3,4 1,2,3,4 93.75% 12% 2-4
Horror Horror 4
Flail The Crops Melee 1,2,3,4 1,2 93.75% 6% 5-9
Blight 120% Blight 3

Darkest Level
Skill Name Range Rank Target Accuracy Crit
Chance
Damage Effect
(Target)
Effect
(Self)
Notes
Haunting Revelation Ranged 1,2,3,4 1,2,3,4 105% 14% 2-5
Horror Horror 4
Flail The Crops Melee 1,2,3,4 1,2 105% 8% 6-12
Blight 140% Blight 4
Roots Melee 1,2,3,4 2,3,4 100% 7% 4-6
Debuff 140% Debuff: -5 SPD, -12 ACC (2 rds)
Shard of Growth Support 1,2,3,4 1+2+3+4
(allies)
Restoration Restoration 5 (2 rds)

Gallery[]


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Warrens Swine Chopper Swine Slasher Swine Wretch Swine Drummer Carrion Eater Large Carrion Eater Swinetaur Swine Skiver
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CourtyardThe Crimson Court DLC Supplicant Sycophant Chevalier Manservant Esquire Courtesan Carrion Eater
FarmsteadExclusive to The Color of Madness DLC Crystalline Aberration Farmhand Foreman Scarecrow Plow Horse Sleeper's Herald Sleeper's Dream
Darkest DungeonContains spoilers for the Darkest Dungeon
Spoilers
Ascended Brawler Ascended Witch Rapturous Cultist Cultist Priest Malignant Growth Defensive Growth Flesh Hound Polyp Templar Gladiator Templar Sniper Antibody White Cell Stalk