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Scouting
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[[Scouting]] has a chance of occurring whenever a new room is entered or certain [[curio]]s are activated, making nearby unexplored areas less risky to traverse. A high scouting chance can also cause parts of the [[Dungeon map|map]] to be already scouted at the start of an [[expedition]]. == Effect == When scouting is triggered, nearby rooms and corridors on the [[Dungeon Map|dungeon map]] will be revealed, showing their contents. Depending on the successfulness of the scouting, one or two (in case of critical scouting success) nearby corridors may be scouted. Scouting will always depart from the current position towards unexplored directions. Scouting is also the only way of revealing [[secret room]]s, which can be revealed only during critical scouting success. By scouting ahead, it is possible to reveal incoming dangers in advance, giving the player a chance to reroute to avoid unnecessary risks or save on [[torch]]es by skipping empty rooms and corridors. Scouted [[trap]]s are an easy source of [[stress]] heal for [[heroes]] with good disarm chance and scouted battles will prevent the party from being [[surprise]]d. == Scouting chance == * The base scouting chance is always 25% upon entering a room for every party. The effective scouting chance is calculated by adding <u>all</u> scouting modifiers listed below to the base scouting chance of 25%. ** Some [[camping skills]] can increase scouting chance significantly. **[[Quirks]] of characters in a party can also increase the scouting chance in certain [[Locations]]. **The use of [[trinkets]] (Ancestor's Map and Evidence of Corruption being the trinkets with the highest increase at +25%). *[[Light_Meter|Light]] is also an important factor in determining whether a scouting event will occur, with brighter light giving substantial increases to the scouting chance, at radiant light (>75% Torch) the scouting chance is increased by 15% compared to "[[Light_Meter#Light_thresholds|Black as Pitch]]" at 0% for example. ** To save on [[torch]]es or if the player wants to maintain a lower light level, it is advisable to raise the light level just before entering a room. * If your combined scouting chance is no more than 100%, then the chance of scouting two hallways ahead (critical scout) is always 50% if a scout procs. * If your combined scouting chance is more than 100% (practically capped at 200%), then you will always scout and the chance of a critical scout is half of your scouting chance. ** Achieving a critical when Scouting is the '''only''' way to find a [[Secret Room]]. ==[[Camping Skills]] that Affect Scouting Chance== Camping skills modify the group's chance of successfully scouting when entering a room. The "Self Only" limitation means the bonus is dependent on that character's survival; if that character dies, that bonus to Scouting is lost. {| class="wikitable" style="text-align: center;" |- | Night Moves<br>[[File:camp_skill_night_steps.png]] || [[File:grave_robber_portrait_roster.png]] || 2 || Self Only || +20% Scouting chance (4 Battles) |- | Release the Hounds <br>[[File:camp_skill_release_the_hound.png]] || [[File:houndmaster_portrait_roster.png]] || 4 || Self Only ||+30% Scouting chance (4 Battles) |- | Scout Ahead<br>[[File:camp_skill_scout_ahead.png]] || [[File:bounty_hunter_portrait_roster.png]] || 3 || Self Only || +25% Scouting chance (4 Battles) |} ==[[Trinkets]] that Affect Scouting Chance== ;Generic Trinkets {| class="wikitable sortable" style="text-align: left;" cellpadding="10" !Trinket Image !Trinket Name !Rarity !Origin Dungeon !Effect !Additional Notes |- {{TrinketInfobox | image =inv_trinket-caution_cloak.png | name = Caution Cloak | rarity = c | area = Weald | effect = * {{BuffEffect|scouting|val=10}} * {{BuffEffect|stat|spd|val=-10|cond=first}} | notes = }} {{TrinketInfobox | image =inv_trinket-survival_guide.png | name = Survival Guide | rarity = c | area = | effect = * {{BuffEffect|scouting|val=10}} * {{BuffEffect|res|trap|val=10}} * {{BuffEffect|stat|spd|val=-1}} | notes = }} {{TrinketInfobox | image =inv_trinket-seer_stone.png | name = Seer Stone | rarity = u | area = Ruins | effect = * {{BuffEffect|scouting|val=15}} * {{BuffEffect|stat|spd|val=-1}} | notes = }} {{TrinketInfobox | image =Ancestor_Map.png | name = Ancestor's Map | rarity = a | area = | effect = * {{BuffEffect|res|trap|val=25}} * {{BuffEffect|scouting|val=25}} * {{BuffEffect|rec|stress|val=10}} | notes = Can only be dropped by a [[Shambler]] or [[Shuffling Horror]]. }} {{TrinketInfobox | image =Crow_trinket_eye.png | name = Distended Crowseye | rarity = s | area = Weald | effect = * {{BuffEffect|stat|acc|val=10}} * {{BuffEffect|res|disease|val=33|cond=torchb|cval=75}} * {{BuffEffect|scouting|val=15|cond=torchb|cval=50}} * {{BuffEffect|rec|stress|val=15}} | notes = Possible quest reward for [[Shrieker|Shrieker's Prize]]. }} |} ;Class Trinkets {| class="wikitable sortable" style="text-align: left;" cellpadding="10" !Trinket Image !Trinket Name !Rarity !Class Restriction !Origin Dungeon !Effect !Additional Notes |- {{TrinketInfobox | image =inv_trinket-campers_helmet.png | name = Camper's Helmet | rarity = u | class = Bounty Hunter | area = | effect = * {{BuffEffect|skill|stressheal|val=20|cond=camp}} * {{BuffEffect|scouting|val=10}} | notes = }} {{TrinketInfobox | image =inv_trinket-raiders_talisman.png | name = Raider's Talisman | rarity = v | class = Grave Robber | area =Warrens | effect = * {{BuffEffect|stat|crit|val=5}} * {{BuffEffect|res|trap|val=30}} * {{BuffEffect|stat|spd|val=2}} * {{BuffEffect|scouting|val=15}} * {{BuffEffect|stat|hp|val=-10}} | notes = }} {{TrinketInfobox | image =Inv trinket scouting whistle.png | name = Scouting Whistle | rarity = c | class = Houndmaster | area = | effect = * {{BuffEffect|scouting|val=20|cond=torchb|cval=51}} * {{BuffEffect|res|trap|val=20}} | notes = With [[Light Meter|above 75 light]], the [[Scouting]] bonus is +15%, while below 51 has no bonus (thus the scouting bonus is a net +5% compared to high light). }} {{TrinketInfobox | image =inv_trinket-cc_set_hm damning evidence.png | name = Evidence of Corruption | rarity = i | class = Houndmaster | area = | effect = * {{BuffEffect|scouting|val=25}} * {{BuffEffect|surprise|p|val=-15}} * {{BuffEffect|rec|stress|val=10}} | notes = }} [[Category:Gameplay]]
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