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Shambler
Shambler DD2
Base Stats
Icon HP dd2 MAX HP 70 Icon speed dd2 SPD 2
Resistances
Bleed dd2 Bleed 40% Stun dd2 Stun 100%
Blight dd2 Blight 40% Move dd2 Move 50%
Burn dd2 Burn 40% Debuff dd2 Debuff 30%
Deathsdoor dd2 Deathblow 50%
Type(s)
Cosmic
Size Turns per round
2 1

The Shambler is a Cosmic enemy miniboss in Darkest Dungeon II.

Description[ | ]

The Shambler may be encountered in two ways. Firstly, a Shambler may be summoned at the Shambler's Altar in the Academic's Study. Secondly, in later regions the Shambler has a small chance of replacing any road battle when the Flame level is 30 or less. Shamblers can appear multiple times over the course of an Expedition.

The Shambler is a force to be reckoned with, giving players pause to play the game at low light levels for risk of encountering him. Yet while he is a risky fight to take, he does offer a slew of special and powerful Trinkets which can only be given as a reward for fighting him. He will also increase The Flame by +25 and give the player 2 Mastery Points. This makes him a good target to aim for should the player feel up to the challenge and be looking for some powerful buffs to their team.

Skills[ | ]

The Shambler himself is not a massive threat to the player. His largest risk to teams himself is in his ability to shuffle the players team comp. His next largest threat comes in the form of his cleave DOT application, having both an attacks that deals bleed and one that deals blight.

The true real threat that the Shambler presents in his ability to constantly spawn in fresh Tentacles. All of his moves will summon Tentacles should the player have killed any during the fight. He will continue to spawn new tentacles so long as he is alive and there is less than two tentacles on the field.

Skill Name Target Ranks DMG CRIT Self Effects
Obdurous Advancement Blue circle lasso full Yellow circle 1234 1-2 5% Forward 1 • Add Dd2 token combo(Random target)
• 2 Bleed dd2
• Summons 2 Tentacles in the Front
Undulating Withdrawal Blue circle lasso full Yellow circle 1234 1-2 5% Back 2 • Add Dd2 token combo (Random target)
• 2Blight dd2
• Summons 2 Tentacles in Behind
Stentorious Lament Blue circle lasso full Yellow circle 1234 1-2 5% Back 1 Always performed at Combat Start
• 1 Dd2 token stress+ 1 Dd2 token stress (50%)
• Add Dd2 token combo(Random target)
• Shuffle
• Summons 2 Tentacles in the Front

Shambler Tentacle[ | ]

Shambler Tentacle
Tentacle
Base Stats
Icon HP dd2 MAX HP 12 Icon speed dd2 SPD 1
Resistances
Bleed dd2 Bleed 20% Stun dd2 Stun 30%
Blight dd2 Blight 20% Move dd2 Move 20%
Burn dd2 Burn 20% Debuff dd2 Debuff 10%
Type(s)
Cosmic
Size Turns per round
1 1

The Shambler Tentacle are the more deadly aspect of fighting a Shambler. They are summoned on the Shamblers first action and re-spawned every time they are killed on the Shamblers next attack. While initially they are of little threat, they buff themselves with each subsequent attack becoming more and more deadly the longer they are left alive. Shambler Tentacles also have an ability to heal themselves upon hitting a target with combo applied.

Skill Name Target Ranks DMG CRIT Self Effects
Clapperclaw Blue circle1234 Yellow circle 1234 2-5 10% Gain on hit:
• Add 2 Dd2 token block
• +3 Icon speed
• +50% DMG
• +5% CRIT
This buff last until End of Combat.
• 1 Dd2 token stress(75%)
Wriggling Feast Blue circle1234 Yellow circle 1234 2-5 10% Gain on hit:
• Add 2 Dd2 token block
• Heal 25% Icon HP dd2
• 1 Dd2 token stress
• Add Dd2 token weak

Strategy[ | ]

  • Both the Shambler and its tentacles generate copious amounts of Dd2 token block Block and Dd2 token blockplus Block+ tokens, making them difficult to kill with regular attacks. However, just like in the first game, they both are fairly susceptible to damage over time—typically one or two hits of a DoT skill is enough to guarantee a tentacle's death, provided the tentacle doesn't heal itself.
  • Just like in the first game, Dd2 token riposte Ripostes are fairly effective against the Shambler because of its party-wide attacks.
  • Unlike in the first game, it is possible to increase the Flame level while fighting the Shambler in Darkest Dungeon II. Using a few Glimmers of Hope during the encounter can greatly improve the party's chances of success.

Rewards[ | ]

Defeating the Shambler will reward Mastery point icon Mastery Points along with one of its unique trinkets:

Image Trinket Description
Trinket shambler eyes of the void
Eyes of the Void
Indelible
Apply on Hit: If Stress = 5: Bleed dd25 Blight dd2 5 Burn dd25
Gain on Hit: If Stress = 5: +1 Dd2 token stress
Trinket shambler from beyond
From Beyond
Indelible
+10% Deathsdoor dd2 RES per Stress
+10% Debuff dd2 RES per Stress
Trinket shambler hierarchy of sights
Hierarchy of Sights
Indelible
If Stress >= 5: +15% DMG
If Stress >= 7: +35% DMG
If Stress >= 9: +50% DMG
Trinket shambler unblinking entropy
Unblinking Entropy
Indelible
When Stress Damaged: Gain 1 Positive Token

Additionally, the Shambler's Eye may be dropped if an Occultist is in the party.

See Also[ | ]


view
Regional Dreaming General MiniScrollpip Harvest Child MiniScrollpip Leviathan MiniScrollpip Librarian
Roaming Antiquarian MiniScrollpip Chirurgeon MiniScrollpip Collector MiniScrollpip Death MiniScrollpip Exemplar MiniScrollpip Shambler MiniScrollpip Warlord (DLC)
The MountainContains spoilers for the Darkest Dungeon
Spoilers
The Shackles of Denial MiniScrollpip Seething Sigh MiniScrollpip Focused Fault MiniScrollpip Ravenous Reach MiniScrollpip Body of Work
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