Stealth is a status effect in Darkest Dungeon that prevents the affected character from being targeted. It manifests as a hazy, dark purple overlay over the affected character, alongside a purple eye icon.
Enemy stealth is generally seen already applied on the enemy when a battle begins, and will last for two rounds before fading.
Characters with Stealth cannot be directly targeted for attacks, but may still be hit by attacks that hit multiple targets. However, such multi-target abilities must be targeting at least one non-Stealthed target. For example, the Gorers pictured to the right could not be targeted by the Highwayman's Grapeshot Blast as they all have Stealth applied.
Some Hero skills can bypass Stealth and ignore Stealth, allowing direct targeting of enemies using these skills. Certain Quirks and even Afflictions also allow the ignoring of Stealth entirely, allowing the Hero to target the Enemy normally. Many of these Stealth-bypassing skills also De-Stealth, which removes the Stealth status entirely.
Enemies with Stealth[edit | edit source]
Some enemies will begin battles with Stealth starting at the dungeon difficulty listed in the table:
|Brigand Fusilier||Brigand Hunter||Bone Soldier||Pliskin||Swine Slasher||Crone||Pelagic Shaman|
In addition, the Plow Horse is seen to grant itself Stealth for one round by using the "Paw the Ground" ability, which it uses as preparation for "Trample".
Hero Skills that Bypass Stealth[edit | edit source]
|Skill||Flash Powder||Rallying Flare||Tracking Shot||Intimidate||Expose||Illumination|