Swine Skulker | |||
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Base Stats | |||
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15 | ![]() |
4 |
Resistances | |||
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20% | ![]() |
10% |
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40% | ![]() |
20% |
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30% | ![]() |
10% |
Type(s) | |||
Swine, Creature | |||
Size | Turns per round | ||
1 | 1 | ||
Permanent Condition(s) | |||
Combat Start: ![]() |
The Swine Skulker is a Swine/Creature enemy in Darkest Dungeon II.
Description[]
The Skulker is a small and frenzied hybrid of swine and vermin. It protects it's jaw, eyes and torso with assorted pieces of metal armor. Bound to it's arms with rope are two rusted and filthy blades. It also wears a make-shift scarf fashioned from a torn flag and has multiple piercings on its left ear. Quite a fashionable little creature!
While not very threatening on their own, Skulkers are pesky when encountered in groups of 3 or 4. Their slippery nature allows them to avoid attacks with Stealth and Dodge, giving them time to prepare a brutal jumping attack, Pigsticker. Crowd control effects, such as Daze and Stun, as well as De-Stealth abilities like Intimidate or Tracking Shot, are very effective at shutting Skulkers down.
Skills[]
Notes[]
- Skitter cannot be used if last enemy alive or if all other living enemies are in stealth.
- End This One can only be used if Wilbur or Fulgore is present.
Trivia[]
- Skulker's "Fouled Shank" ability is internally called "Puke." This draws possible similarities between Skulkers and DD1's Swine Wretch.
- Skulker's tattered cloths bear a striking resemblance to banners/flags used in the Butcher's Circus.