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"Chance of positive quirk: 35 - 0.15 * stress" etc. Could someone please state the source for these numbers? I've spent over an hour now (unsuccessfully) looking through ALL the files in order to find and modify this! --MattoFrank (talk) 23:06, 26 August 2016 (UTC)

RIP Character Attributes, I moved everything we had to here. Since one can undo any change that doesn't turn out well, I might try my hand at organizing all of these things when I get the chance - Arothis (talk) 00:06, 7 February 2015 (UTC)

I added in a hidden section with all quirks. Notes for each are included. Pulling from files takes a good bit of time to parse so feel free to add the info in a reasonable manner. --NecroSanct (talk) 16:12, 6 February 2015 (UTC)

I just added a lot of quirks to the page "Character Attributes" before realizing this was here. I recommend you check it out to get an idea of how I organized it, copy all new quirks to here, and then just make the attributes page redirect to here. - Arothis (talk) 04:24, 6 February 2015 (UTC)

I pulled all quirks (144 of them) and will be adding them soon. Any thoughts on a layout? --NecroSanct (talk) 22:38, 5 February 2015 (UTC)

Uki1988 (talk) 00:29, 5 February 2015 (CET)

I have an idea how we could do it:

Sort by effect

  1. +/- Stats Quirks,
  2. "i only pray" and "I got banned by the bartender", etc. Quirks
  3. Bonuses in specific dungeons and bonus DMG to specific enemies Quirks
  4. etc

I'm pretty new to create things in wiki, so i don't really know what's possible ;-) but maybe something like this is viable:

+ Stats - Stats
Quick Reflexes: +2 Speed Slow Reflexes: - 1 Speed
Hard Skinned: +5% Protection "opposite one"

Here's my suggestion building up on Uki's idea

Positive Negative
Name Quick Reflexes: Slow Reflexes
Effect +2 Speed - 1 Speed
Positive Negative
Name Hard Skinned: "opposite one"
Effect +5% Protection opposite one

As always I'd stick it into a template so it's easier to use then one huge table.

--Dooomspeaker (talk) 23:51, 5 February 2015 (UTC)