“ | Strong drink, a game of chance, and companionship. The rush of life. | „ |
~ The Narrator |
Tavern | |
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The Tavern is one of the Buildings in the Hamlet where you allow your Heroes to relieve Stress. Upgrading the Tavern increases the types of stress treatments and their effectiveness. | |
NPC Image | Building Upgrade Progression |
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Tavern Upgrades[]
Tavern Upgrades | ||||||
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Bar | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
Increases stress recovery. | Reduces treatment cost by 15%. | Increases number of slots to 2. | Increases stress recovery. | Reduces treatment cost by 15%. | Increases number of slots to 3. | |
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Positive Effects |
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Negative Effects |
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Gambling Hall |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
Increases stress recovery. | Reduces treatment cost by 15%. | Increases number of slots to 2. | Increases stress recovery. | Reduces treatment cost by 15%. | Increases number of slots to 3. | |
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Positive Effects |
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Negative Effects |
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Brothel | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 |
Increases stress recovery. | Reduces treatment cost by 15%. | Increases number of slots to 2. | Increases stress recovery. | Reduces treatment cost by 15%. | Increases number of slots to 3. | |
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Positive Effects |
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Negative Effects |
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Note: Trinkets that can be won or lost in the Bar or Gambling Hall can be from the rarity very common to very rare. The game files consider the Music Boxes and Head trinkets as "madman" and "collector" respectively, so they cannot be won/lost in the tavern.
* The chance of losing a very rare & rare trinket is 1.3% each and 2.6% for the other rarities
** The chance of spawning each rarity is 1.5%
*** The chance of losing a very rare & rare trinkets is 0.8% each, 1.5% for uncommon trinkets and 2.3% for the other rarities
**** The chance of losing a very rare & rare trinkets are 0.8% each and 2.3% for the other rarities
Costs[]
The higher resolve a hero is, the higher the costs for treating them.
Treatment Costs | |||||||
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Base Stress Relief: |
Increased Relief 1: |
Increased Relief 2: |
Base Cost: | Reduced Cost 1: |
Reduced Cost 2: | ||
Bar: | 45 | 56 | 70 | 1000 | 850 | 700 | |
Gambling Hall: |
55 | 69 | 86 | 1250 | 1050 | 900 | |
Brothel: | 65 | 81 | 100 | 1500 | 1300 | 1110 |
Treatment Costs | |||||||
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Base Stress Relief: |
Increased Relief 1: |
Increased Relief 2: |
Base Cost: | Reduced Cost 1: |
Reduced Cost 2: | ||
Bar: | 45 | 56 | 70 | 1400 | 1190 | 980 | |
Gambling Hall: |
55 | 69 | 86 | 1750 | 1470 | 1260 | |
Brothel: | 65 | 81 | 100 | 2100 | 1820 | 1554 |
Treatment Costs | |||||||
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Base Stress Relief: |
Increased Relief 1: |
Increased Relief 2: |
Base Cost: | Reduced Cost 1: |
Reduced Cost 2: | ||
Bar: | 45 | 56 | 70 | 1800 | 1530 | 1260 | |
Gambling Hall: |
55 | 69 | 86 | 2250 | 1890 | 1620 | |
Brothel: | 65 | 81 | 100 | 2700 | 2340 | 1998 |
Treatment Quirks[]
There are certain Quirks a hero can receive that affect the way they relieve stress in town. Most either prevent them from an activity or force them into a certain one. The only exception to this is Nymphomania, which improves stress relief in the Brothel.
Treatment Quirks | ||||
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Bar | Tippler | In town, will only visit the Bar for stress relief | Resolution | In town, will never Drink. They will not enter the bar for stress relief |
Gambling Hall | Gambler | In town, will only Gamble for stress relief | Known Cheat | Is not allowed to visit the Gambling Hall |
Brothel | Love Interest | In town, will only visit the Brothel for stress relief | Deviant Tastes | Is not allowed to visit the Brothel |
Nymphomania | +20% Stress Heal from using Brothel |
Gambling[]
Sending heroes to the Gambling Hall is, in essence, the player choosing to gamble. The hero may lose the player some gold or a trinket, but they also may come back with extra gold or a new trinket.
Trinkets lost can be of any rarity from Very Common to Very Rare, and the trinket that is lost is normally selected at random. However, if the hero is equipped with a trinket when they go to gamble, that will be the item lost (if any).
The positive quirk Skilled Gambler improves the odds of winning (unknown amount); the negative quirk Bad Gambler increases the odds of losing resources (unknown amount).
Town Event[]
The Tavern has 7 Town Events related to it.
Event Image | Positive Event Name | Description | Effect |
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Mardis Gras | Death and demise - cause for celebration!
"The Tavern will be open later than normal throughout the celebration, and residents are asked to maintain some semblance of decorum when leaving after midnight." |
Bar is Free, Gambling Hall is Free, Brothel is Free |
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Empty Kegs | A troubling shortage of ale...and a notable absence of good humour.
"Ironically, those most vocal concerning the current dearth of spirits and mead are the same patrons whose unrestrained exuberance the night before exhausted the supply." |
Bar is Locked, Gambling Hall costs change by -50%, Brothel costs change by -50% |
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Daylight Robbery | The beating heart of the gambling hall - now bloodless and still.
"Operations will be suspended temporarily, but given the limited avenues of egress from the Hamlet, officials are optimistic the thieves will be apprehended shortly." |
Gambling Hall is Locked, Bar costs change by -50%, Brothel costs change by -50% |
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Laundry Day | Any evidence of excessive exertions must be made scarce. After all, appearances must be maintained...
"Bedsheets and pillowcases gleam white on the line, their lascivious history easily erased, unlike the consciences of those who sullied them." |
Brothel is Locked, Gambling Hall costs change by -50%, Bar costs change by -50% |
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Town Fair | The town is alive with wild merriment and desperate jubilation!
"The town is alight with a spirit of goodwill and revelry, but this life-affirming attitude is not predicted to last long." |
All Stress Relief Activities & Sanitarium Free |
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A Ray of Sunlight | A ray of sunlight. A beacon of golden hope.
"This pleasant weather comes as a welcome change, particularly for those currently enjoying a period of convalescence." |
All Stress Relief Activities More Effective |
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One Good Week | Perhaps things are not as bad as they seem... (laughter)
"...And while the campaign continues to drag on, recent events have emboldened the standing roster. Confidence is reported to be at an all-time high." |
All Idle Heroes +200% Stress Heals |
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The Miserable Dark | Windows and doors will be bolted. Tonight, something haunts the dark.
"... As one man put it, "Somethin' aint right with them shadows - movin' and twistin' as they do." Residents are advised to stay indoors until daybreak." |
All Stress Relief Activities Less Effective |
Spreading the Curse[]
If you have the Crimson Court DLC added, and you put a hero afflicted with the Crimson Curse in the Tavern, they could infect another hero being treated there.
Achievements[]
view | |
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Buildings | Abbey ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Special | Ancestor's Memoirs ![]() ![]() ![]() ![]() |