
“ | Propriety floats listless on the tide, brined in noxious degradation. | „ |
~ The Academic |
The Shroud is a region in Darkest Dungeon II.
Consisting of a vast system of piers, jetties, and stilted shacks, this waterfront area has been covered by a supernatural fog. The stench of salt, rotting wood, and decomposing fish hangs in the air.
When ancient monoliths began to sprout of the sea, dredged up by some unexplained force, the denizens of the coastal village saw a simple choice: to give oneself to the waves in worship, or to perish beneath the rising tides. The waters readily accepted their offering, and thus the Fisherfolk were reborn in the image of their new sea god.
Fog[]
The Fog is a mechanic affecting combat encounters in the Shroud. On each round after the first, there is a 25% chance that the party will be beset by Fog, with the following effects:
Fisherfolk[]
The main enemies encountered in the Shroud are the Fisherfolk.
The Leviathan[]

Barnacles[]
An offensive token used by certain Fisherfolk. Applied to a rank, inflicting Bleed on Heroes moving into and out of the rank.
Strategy[]
- Many Fisherfolk apply
Bleed damage, and are likewise fairly resistant to
Bleed.
- A large number of Fisherfolk have abilities that
move or shuffle the party. Not only does this disrupt the party's formation, but it also indirectly inflicts
Bleed via
Barnacles.
Related Quirks[]
Narrator Quotes[]
- When selecting the Shroud as the next region at an Inn:
- "The shrouded coast - isolated, and drowning in amphibious degeneracy."
Trivia[]
- Like the monsters in the Cove in the first game, the Fisherfolk are the only humanoid creatures with visible eyes.
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Tutorial | The Valley |
Routes | The Foetor ![]() ![]() ![]() ![]() |
Destination | The Mountain |