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Many combat status effects in Darkest Dungeon II are represented by tokens, which are visible below the health bar of any combatant.

Tokens overview

Various tokens: Dd2 token blind Blind, Dd2 token taunt Taunt, Dd2 token block Block, Dd2 token combo Combo, Dd2 token weak Weak, and Token benediction Benediction

Mechanics[ | ]

Tokens can be added or removed in a variety of ways, from skills and combat items to quirks and region-wide effects. Most tokens will last for 3 turns, starting from the beginning of the target's turn, after which they will expire. Tokens also have varying stack limits.

Certain skills may ignore tokens. For example, the Runaway's Hearthlight will hit enemies regardless of whether they are in Dd2 token stealth Stealth. The upgraded version of Hearthlight will additionally ignore Dd2 token blind Blind on the Runaway herself.

Skills may also remove tokens. A skill that removes a token will also remove its variants—for example, an attack that removes Dd2 token dodge Dodge will also remove Dd2 token dodgeplus Dodge+ from the target.

Some tokens may be negated by other tokens—if one is applied while the other is present on the target, both will be removed. This means these the two tokens may never be present on a unit at the same time.

Tokens are grouped into various categories. Note that skills that deal with 'positive' or 'negative' tokens apply to only those in the lists below. The Dd2 token winded Winded token, for example, is a token which negatively affects the Hellion, but is not removed by the Plague Doctor's Indiscriminate Science.

List of Tokens[ | ]

Positive[ | ]

Dd2 token critCrit[ | ]

  • The next applicable attack or heal is guaranteed to be a Critical Hit.
  • Using combat items also consumes Dd2 token crit tokens.
  • Maximum stack size: 2
  • All Dd2 token crit tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes Dd2 token weak

Dd2 token riposteRiposte[ | ]

  • Counter-attack the next damaging attack received.
  • The Highwayman and Man-at-Arms Riposte skills have a base damage of 3-6 and CRIT of 5%
  • The Duelist's Riposte skill has a base damage of 4-7 and CRIT of 5%, and bonus effects
  • Monster Riposte damaage and effects will vary
  • Maximum stack size: 3
  • All Dd2 token riposte tokens will disappear 3 turns after the first one is applied
  • Cannot be inverted

Dd2 token riposteRiposte users

Dd2 token dodgeDodge[ | ]

  • 50% chance to dodge next attack.
  • If Dd2 token dodgeDodge and Dd2 token dodgeplusDodge+ are both present, Dd2 token dodgeplusDodge+ tokens will be consumed first. The chance to be hit stacks multiplicatively with Dd2 token blindBlind.
  • Maximum stack size: 3
  • All Dd2 token dodge tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes Dd2 token blind

Dd2 token dodgeplusDodge+[ | ]

  • 75% chance to dodge next attack.
  • If Dd2 token dodgeDodge and Dd2 token dodgeplusDodge+ are both present, Dd2 token dodgeplusDodge+ tokens will be consumed first. The chance to be hit stacks multiplicatively with Dd2 token blind Blind.
  • Maximum stack size: 3
  • All Dd2 token dodgeplus tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes Dd2 token blind

Dd2 token blockBlock[ | ]

  • Takes -50% DMG from next hit.
  • If Dd2 token blockBlock and Dd2 token blockplusBlock+ are both present, Dd2 token blockplusBlock+ tokens will be consumed first.
  • Negates Dd2 token vulnerable Vulnerable tokens.
  • Maximum stack size: 3
  • All Dd2 token block tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes Dd2 token vulnerable

Dd2 token blockplusBlock+[ | ]

  • Takes -75% DMG from next hit.
  • If Dd2 token blockBlock and Dd2 token blockplusBlock+ are both present, Dd2 token blockplusBlock+ tokens will be consumed first.
  • Negates Dd2 token vulnerable Vulnerable tokens.
  • Maximum stack size: 3
  • All Dd2 token blockplus tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes Dd2 token vulnerable

Dd2 token guardedGuarded[ | ]

  • Attacks directed at this target are redirected towards guarding unit.
  • Mousing over this token will reveal which character is guarding the character with Dd2 token guarded
  • Maximum stack size: 3
  • All Dd2 token guarded tokens will disappear 3 turns after the first one is applied
  • Cannot be inverted

Dd2 token strength 2Strength[ | ]

  • Next attack deals +50% DMG
  • Negates Dd2 token weakWeak tokens.
  • Maximum stack size: 2
  • All Dd2 token strength 2 tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes Dd2 token weak

Dd2 token speedSpeed[ | ]

  • Acts faster next Round. (On round end, increase Icon speed dd2 Speed by 100 until next round end)
  • Negates Dd2 token dazeDaze tokens.
  • Maximum stack size: 1
  • When inverted, becomes Dd2 token daze

Negative[ | ]

Dd2 token dazeDaze[ | ]

  • Next action will be delayed to the end of the Round.
  • Converts to Dd2 token stun Stun when stacked.
  • Dd2 token daze Daze and Dd2 token stun Stun cannot exist on a target at the same time; Dd2 token stun Stun will always take priority.
  • Negates Dd2 token speed Speed tokens.
  • When inverted, becomes Icon speed

Dd2 token stunStun[ | ]

  • Loses next action.
  • Targets gain +40% Dd2 token stun Stun RES for 1 turn.
  • Dd2 token daze Daze and Dd2 token stun Stun cannot exist on a target at the same time; Dd2 token stun Stun will always take priority.
  • Maximum stack size: 1
  • Cannot be inverted

Dd2 token blindBlind[ | ]

  • 50% chance to miss next attack.
  • Maximum stack size: 2
  • All Dd2 token blind tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes Dd2 token dodge

Dd2 token weakWeak[ | ]

  • Next attack deals -50% DMG
  • Negates Dd2 token strength Strength tokens.
  • Maximum stack size: 2
  • All Dd2 token weak tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes Dd2 token strength 2

Dd2 token vulnerableVulnerable[ | ]

  • Takes +50% DMG from next hit
  • Negates Dd2 token block Block and Dd2 token blockplus Block+ tokens.
  • Maximum stack size: 2
  • All Dd2 token vulnerable tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes Dd2 token block

Dd2 token tauntTaunt[ | ]

  • Enemies are forced to attack this target if able.
  • Maximum stack size: 3
  • All Dd2 token taunt tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes Dd2 token stealth

Dd2 token immobilizeImmobilize[ | ]

  • Cannot move or be moved.
  • Dd2 token immobilize Immobilize and Token immoblize permanent Permanent Immobilize cannot exist on a target at the same time; Token immoblize permanent Permanent Immobilize will always take priority.
  • Maximum stack size: 3
  • One Immobilize token is removed on turn end
  • Cannot be inverted

Dd2 token markedfordeathChosen Target[ | ]

  • Takes +30% DMG from Bullseye Barrett's attacks
  • Lasts until end of combat
  • Maximum stack size: 1
  • Cannot be inverted

Other[ | ]

Dd2 token stealthStealth[ | ]

  • Cannot be directly targeted by most enemy skills if other targets are available.
  • Maximum stack size: 2
  • One Stealth token is removed on turn end
  • When inverted, becomes Dd2 token taunt

Dd2 token comboCombo[ | ]

  • Consumed by various skills to trigger additional effects.
  • Since Dd2 token combo Combo is not a negative token, it cannot be resisted
  • Maximum stack size: 1
  • Will disappear 3 turns after being applied
  • Cannot be inverted

Token immoblize permanentPermanent Immobilize[ | ]

  • Cannot move or be moved.
  • Functions similarly to Dd2 token immobilize Immobilize, but cannot be removed and does not expire.
  • Dd2 token immobilize Immobilize and Token immoblize permanent Permanent Immobilize cannot exist on a target at the same time; Token immoblize permanent Permanent Immobilize will always take priority.
  • Only used by certain bosses or granted by The General's Dream.
  • Maximum stack size: 1
  • Cannot be inverted

Hero-Specific[ | ]

Flagellant[ | ]

Hellion[ | ]

Occultist[ | ]

Runaway[ | ]

Vestal[ | ]

Enemy-Specific[ | ]

Cadavers[ | ]

Fisherfolk[ | ]

Plague Eaters[ | ]

Cultists[ | ]

Boss-Specific[ | ]

Dd2 token lock meleeDenial of Arms

  • Locks all Hero skills with the tag Melee
  • Abilities can't be used under any circunstances
  • Lasts until end of the round.
  • Limit: 1

Dd2 token lock rangedDenial of Reach

  • Locks all Hero skills with the tag Ranged
  • Abilities can't be used under any circunstances
  • Lasts until end of the round.
  • Limit: 1

Dd2 token lock healthDenial of Fortitude

  • Locks all Hero skills and Combat Items that restore Health
  • Abilities can't be used under any circunstances
  • Lasts until end of the round.
  • Limit: 1

Dd2 token lock stressDenial of Reason

  • Locks all Hero skills and Combat Items that heal Stress
  • Abilities can't be used under any circunstances
  • Lasts until end of the round.
  • Limit: 1

Token lung inflateLung

  • Each Lung gains this token at the start of the round. Buffs the Act 2 boss ability "Sundering Exhalation"
  • Each lung has is own token. The Front Lung requires 12 damage to destroy it while the back Lung requires 9 damage.
  • Duration: Turn End.
  • Limit: 1 per Lung.

Token eyes focus hero 3Focus

  • Applied by the Cloistered Eyes, Bifurcated Eye and Cluster of Eyes.
  • Deals 1 stress per round to the hero.
  • Allows the use of "Limerence" ability (All heroes with the Focus token will be targeted by this ability)
  • Duration: Until end of Combat.
  • Limit: 4

Cut Tokens[ | ]

The game files contain evidence of many tokens that were cut from the game.

Token adrenalineAdrenaline[ | ]

  • Official description: "Chance to heal when making an attack"
  • This token was likely removed for being unfun

Token moveBlock Move[ | ]

  • Official localised name: Steadfast
  • Official description: "Prevents the next hostile Move effect"
  • This token was likely superseded by Dd2 token immobilize

Token runaway combat 1 keyBlock Stress[ | ]

  • This key image is a placeholder; there is no icon for this token
  • Official description: "Prevents next Stress Damage"

Token runaway combat 1 keyConcuss[ | ]

  • Official description: "Primed for a combo effect"
  • This token is part of a strange trend where it seems like there was once multiple different Combo tokens, which presumably enabled different effects

Token runaway combat 1 keyConfuse[ | ]

  • Official description: "Primed for a combo effect"

Token counteractionCounter-action[ | ]

  • Official description: "Chance to gain a free action when attacked"
  • This token was likely removed for being unfun

Token counterhealCounter-heal[ | ]

  • Official description: "Chance to heal when attacked"
  • This token was likely removed for being unfun

Token runaway combat 1 keyCrit Block[ | ]

  • Official localised name: Block CRIT
  • Official description: "Next hit on this actor cannot CRIT"
  • This token was likely removed for being too inconsistent to ever be worthwhile

Token runaway combat 1 keyCurse[ | ]

  • Official description: "Primed for a combo effect"

Token runaway combat 1 keyExecute[ | ]

  • Official description: "Chance to immediately kill the target on the next attack"

Token runaway combat 1 keyExtra Action[ | ]

  • Official description: "Take an extra action this Round"

Token rangeupExtra Range[ | ]

  • Official description: "TO DO"
  • This token may have been meant to allow your combat skills to target enemies you normally aren't able to

Token extratargetExtra Target[ | ]

  • Official description: "TO DO"
  • This token may have been meant to allow your combat skills to target an extra enemy in addition to the one(s) you're already targeting

Token runaway combat 1 keyPierce[ | ]

  • Official description: "Next attack bypasses Block tokens"
  • This was likely removed in favour of letting skills natively bypass tokens, or giving heroes buffs that let them bypass tokens temporarily

Token runaway combat 1 keyResilience[ | ]

  • Official description: "Prevents the next Bleed"

Token runaway combat 1 keyStress Heal[ | ]

  • Official description: "Heals Stress"

Token healblocktoken_healblock[ | ]

  • Nothing remains of this token except an icon
  • It may have had an effect resembling "Prevents the next instance of healing"

Token critreceivedtoken_critreceived[ | ]

  • Nothing remains of this token except an icon
  • It may have had an effect resembling "Next attack against this actor will always CRIT"

Notes[ | ]

While all damage buffs in game including Dd2 token strength 2 and Dd2 token weak, are additive, critical hits including those caused by Dd2 token critdeal damage equal to 1.5 times your maximum hit after damage modifiers.

Dd2 token vulnerable, Dd2 token blockand Dd2 token blockplus modify damage received instead of damage dealt, meaning that they scale multiplicatively with buffs and debuffs present on incoming attacks like Dd2 token strengthand Dd2 token weak. This is not true for Dd2 token markedfordeath, which modifies Bullseye Barrett's damage dealt.

Trivia[ | ]

  • Tokens are a new mechanic in Darkest Dungeon II, and many of the status effects, buffs, and debuffs from the first game have been translated into the token system.
  • Corpulent originally had a different appearance.
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