Many combat status effects in Darkest Dungeon II are represented by tokens, which are visible below the health bar of any combatant.

Various tokens: Blind,
Taunt,
Block,
Combo,
Weak, and
Benediction
Mechanics[]
Tokens can be added or removed in a variety of ways, from skills and combat items to quirks and region-wide effects. Most tokens will last for 3 turns, starting from the beginning of the target's turn, after which they will expire. Tokens also have varying stack limits.
Certain skills may ignore tokens. For example, the Runaway's Hearthlight will hit enemies regardless of whether they are in Stealth. The upgraded version of Hearthlight will additionally ignore
Blind on the Runaway herself.
Skills may also remove tokens. A skill that removes a token will also remove its variants—for example, an attack that removes Dodge will also remove
Dodge+ from the target.
Some tokens may be negated by other tokens—if one is applied while the other is present on the target, both will be removed. This means these the two tokens may never be present on a unit at the same time.
Tokens are grouped into various categories. Note that skills that deal with 'positive' or 'negative' tokens apply to only those in the lists below. The Winded token, for example, is a token which negatively affects the Hellion, but is not removed by the Plague Doctor's Indiscriminate Science.
List of Tokens[]
Positive[]
Crit[]
- The next applicable attack or heal is guaranteed to be a Critical Hit.
- Using combat items also consumes
tokens.
- Maximum stack size: 2
- All
tokens will disappear 3 turns after the first one is applied
- When inverted, becomes
Riposte[]
- Counter-attack the next damaging attack received.
- The Highwayman and Man-at-Arms Riposte skills have a base damage of 3-6 and CRIT of 5%
- The Duelist's Riposte skill has a base damage of 4-7 and CRIT of 5%, and bonus effects
- Monster Riposte damaage and effects will vary
- Maximum stack size: 3
- All
tokens will disappear 3 turns after the first one is applied
- Cannot be inverted
Heroes
- Highwayman (Darkest Dungeon II)
- Man-at-Arms (Darkest Dungeon II)
- Duelist (Darkest Dungeon II) (DLC only)
Enemies
Dodge[]
- 50% chance to dodge next attack.
- If
Dodge and
Dodge+ are both present,
Dodge+ tokens will be consumed first. The chance to be hit stacks multiplicatively with
Blind.
- Maximum stack size: 3
- All
tokens will disappear 3 turns after the first one is applied
- When inverted, becomes
Dodge+[]
- 75% chance to dodge next attack.
- If
Dodge and
Dodge+ are both present,
Dodge+ tokens will be consumed first. The chance to be hit stacks multiplicatively with
Blind.
- Maximum stack size: 3
- All
tokens will disappear 3 turns after the first one is applied
- When inverted, becomes
Block[]
- Takes -50% DMG from next hit.
- If
Block and
Block+ are both present,
Block+ tokens will be consumed first.
- Negates
Vulnerable tokens.
- Maximum stack size: 3
- All
tokens will disappear 3 turns after the first one is applied
- When inverted, becomes
Block+[]
- Takes -75% DMG from next hit.
- If
Block and
Block+ are both present,
Block+ tokens will be consumed first.
- Negates
Vulnerable tokens.
- Maximum stack size: 3
- All
tokens will disappear 3 turns after the first one is applied
- When inverted, becomes
Guarded[]
- Attacks directed at this target are redirected towards guarding unit.
- Mousing over this token will reveal which character is guarding the character with
- Maximum stack size: 3
- All
tokens will disappear 3 turns after the first one is applied
- Cannot be inverted
Strength[]
- Next attack deals +50% DMG
- Negates
Weak tokens.
- Maximum stack size: 2
- All
tokens will disappear 3 turns after the first one is applied
- When inverted, becomes
Speed[]
- Acts faster next Round. (On round end, increase
Speed by 100 until next round end)
- Negates
Daze tokens.
- Maximum stack size: 1
- When inverted, becomes
Negative[]
Daze[]
- Next action will be delayed to the end of the Round.
- Converts to
Stun when stacked.
Daze and
Stun cannot exist on a target at the same time;
Stun will always take priority.
- Negates
Speed tokens.
- When inverted, becomes
Stun[]
- Loses next action.
- Targets gain +40%
Stun RES for 1 turn.
Daze and
Stun cannot exist on a target at the same time;
Stun will always take priority.
- Maximum stack size: 1
- Cannot be inverted
Blind[]
- 50% chance to miss next attack.
- Maximum stack size: 2
- All
tokens will disappear 3 turns after the first one is applied
- When inverted, becomes
Weak[]
- Next attack deals -50% DMG
- Negates
Strength tokens.
- Maximum stack size: 2
- All
tokens will disappear 3 turns after the first one is applied
- When inverted, becomes
Vulnerable[]
- Takes +50% DMG from next hit
- Negates
Block and
Block+ tokens.
- Maximum stack size: 2
- All
tokens will disappear 3 turns after the first one is applied
- When inverted, becomes
Taunt[]
- Enemies are forced to attack this target if able.
- Maximum stack size: 3
- All
tokens will disappear 3 turns after the first one is applied
- When inverted, becomes
Immobilize[]
- Cannot move or be moved.
Immobilize and
Permanent Immobilize cannot exist on a target at the same time;
Permanent Immobilize will always take priority.
- Maximum stack size: 3
- One Immobilize token is removed on turn end
- Cannot be inverted
Chosen Target[]
- Takes +30% DMG from Bullseye Barrett's attacks
- Lasts until end of combat
- Maximum stack size: 1
- Cannot be inverted
Other[]
Stealth[]
- Cannot be directly targeted by most enemy skills if other targets are available.
- Maximum stack size: 2
- One Stealth token is removed on turn end
- When inverted, becomes
Combo[]
- Consumed by various skills to trigger additional effects.
- Since
Combo is not a negative token, it cannot be resisted
- Maximum stack size: 1
- Will disappear 3 turns after being applied
- Cannot be inverted
Permanent Immobilize[]
- Cannot move or be moved.
- Functions similarly to
Immobilize, but cannot be removed and does not expire.
Immobilize and
Permanent Immobilize cannot exist on a target at the same time;
Permanent Immobilize will always take priority.
- Only used by certain bosses or granted by The General's Dream.
- Maximum stack size: 1
- Cannot be inverted
Hero-Specific[]
Flagellant[]
Hellion[]
Occultist[]
Runaway[]
Vestal[]
Consecration of Light
Consecration of Light+
Consecration of Fortitude
Consecration of Fortitude+
Conviction
Enemy-Specific[]
Cadavers[]
Fisherfolk[]
Plague Eaters[]
Cultists[]
Boss-Specific[]
- Locks all Hero skills with the tag Melee
- Abilities can't be used under any circunstances
- Lasts until end of the round.
- Limit: 1
- Locks all Hero skills with the tag Ranged
- Abilities can't be used under any circunstances
- Lasts until end of the round.
- Limit: 1
- Locks all Hero skills and Combat Items that restore Health
- Abilities can't be used under any circunstances
- Lasts until end of the round.
- Limit: 1
- Locks all Hero skills and Combat Items that heal Stress
- Abilities can't be used under any circunstances
- Lasts until end of the round.
- Limit: 1
- Each Lung gains this token at the start of the round. Buffs the Act 2 boss ability "Sundering Exhalation"
- Each lung has is own token. The Front Lung requires 12 damage to destroy it while the back Lung requires 9 damage.
- Duration: Turn End.
- Limit: 1 per Lung.
- Applied by the Cloistered Eyes, Bifurcated Eye and Cluster of Eyes.
- Deals 1 stress per round to the hero.
- Allows the use of "Limerence" ability (All heroes with the Focus token will be targeted by this ability)
- Duration: Until end of Combat.
- Limit: 4
Cut Tokens[]
The game files contain evidence of many tokens that were cut from the game.
Adrenaline[]
- Official description: "Chance to heal when making an attack"
- This token was likely removed for being unfun
Block Move[]
- Official localised name: Steadfast
- Official description: "Prevents the next hostile Move effect"
- This token was likely superseded by
Block Stress[]
- This key image is a placeholder; there is no icon for this token
- Official description: "Prevents next Stress Damage"
Concuss[]
- Official description: "Primed for a combo effect"
- This token is part of a strange trend where it seems like there was once multiple different Combo tokens, which presumably enabled different effects
Confuse[]
- Official description: "Primed for a combo effect"
Counter-action[]
- Official description: "Chance to gain a free action when attacked"
- This token was likely removed for being unfun
Counter-heal[]
- Official description: "Chance to heal when attacked"
- This token was likely removed for being unfun
Crit Block[]
- Official localised name: Block CRIT
- Official description: "Next hit on this actor cannot CRIT"
- This token was likely removed for being too inconsistent to ever be worthwhile
Curse[]
- Official description: "Primed for a combo effect"
Execute[]
- Official description: "Chance to immediately kill the target on the next attack"
Extra Action[]
- Official description: "Take an extra action this Round"
Extra Range[]
- Official description: "TO DO"
- This token may have been meant to allow your combat skills to target enemies you normally aren't able to
Extra Target[]
- Official description: "TO DO"
- This token may have been meant to allow your combat skills to target an extra enemy in addition to the one(s) you're already targeting
Pierce[]
- Official description: "Next attack bypasses Block tokens"
- This was likely removed in favour of letting skills natively bypass tokens, or giving heroes buffs that let them bypass tokens temporarily
Resilience[]
- Official description: "Prevents the next Bleed"
Stress Heal[]
- Official description: "Heals Stress"
token_healblock[]
- Nothing remains of this token except an icon
- It may have had an effect resembling "Prevents the next instance of healing"
token_critreceived[]
- Nothing remains of this token except an icon
- It may have had an effect resembling "Next attack against this actor will always CRIT"
Notes[]
While all damage buffs in game including and
, are additive, critical hits including those caused by
deal damage equal to 1.5 times your maximum hit after damage modifiers.
,
and
modify damage received instead of damage dealt, meaning that they scale multiplicatively with buffs and debuffs present on incoming attacks like
and
. This is not true for
, which modifies Bullseye Barrett's damage dealt.
Trivia[]
- Tokens are a new mechanic in Darkest Dungeon II, and many of the status effects, buffs, and debuffs from the first game have been translated into the token system.
- Corpulent originally had a different appearance.