Darkest Dungeon Wiki

Many combat status effects in Darkest Dungeon II are represented by tokens, which are visible below the health bar of any combatant.

Tokens overview

Various tokens: Blind, Taunt, Block, Combo, Weak, and Benediction

Mechanics[]

Tokens can be added or removed in a variety of ways, from skills and combat items to quirks and region-wide effects. Most tokens will last for 3 turns, starting from the beginning of the target's turn, after which they will expire. Tokens also have varying stack limits.

Certain skills may ignore tokens. For example, the Runaway's Hearthlight will hit enemies regardless of whether they are in Stealth. The upgraded version of Hearthlight will additionally ignore Blind on the Runaway herself.

Skills may also remove tokens. A skill that removes a token will also remove its variants—for example, an attack that removes Dodge will also remove Dodge+ from the target.

Some tokens may be negated by other tokens—if one is applied while the other is present on the target, both will be removed. This means these the two tokens may never be present on a unit at the same time.

Tokens are grouped into various categories. Note that skills that deal with 'positive' or 'negative' tokens apply to only those in the lists below. The Winded token, for example, is a token which negatively affects the Hellion, but is not removed by the Plague Doctor's Indiscriminate Science.

List of Tokens[]

Positive[]

Crit[]

  • The next applicable attack or heal is guaranteed to be a Critical Hit.
  • Using combat items also consumes tokens.
  • Maximum stack size: 2
  • All tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes

Riposte[]

  • Counter-attack the next damaging attack received.
  • The Highwayman and Man-at-Arms Riposte skills have a base damage of 3-6 and CRIT of 5%
  • The Duelist's Riposte skill has a base damage of 4-7 and CRIT of 5%, and bonus effects
  • Monster Riposte damaage and effects will vary
  • Maximum stack size: 3
  • All tokens will disappear 3 turns after the first one is applied
  • Cannot be inverted

Riposte users

Dodge[]

  • 50% chance to dodge next attack.
  • If Dodge and Dodge+ are both present, Dodge+ tokens will be consumed first. The chance to be hit stacks multiplicatively with Blind.
  • Maximum stack size: 3
  • All tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes

Dodge+[]

  • 75% chance to dodge next attack.
  • If Dodge and Dodge+ are both present, Dodge+ tokens will be consumed first. The chance to be hit stacks multiplicatively with Blind.
  • Maximum stack size: 3
  • All tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes

Block[]

  • Takes -50% DMG from next hit.
  • If Block and Block+ are both present, Block+ tokens will be consumed first.
  • Negates Vulnerable tokens.
  • Maximum stack size: 3
  • All tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes

Block+[]

  • Takes -75% DMG from next hit.
  • If Block and Block+ are both present, Block+ tokens will be consumed first.
  • Negates Vulnerable tokens.
  • Maximum stack size: 3
  • All tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes

Guarded[]

  • Attacks directed at this target are redirected towards guarding unit.
  • Mousing over this token will reveal which character is guarding the character with
  • Maximum stack size: 3
  • All tokens will disappear 3 turns after the first one is applied
  • Cannot be inverted

Strength[]

  • Next attack deals +50% DMG
  • Negates Weak tokens.
  • Maximum stack size: 2
  • All tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes

Speed[]

  • Acts faster next Round. (On round end, increase Speed by 100 until next round end)
  • Negates Daze tokens.
  • Maximum stack size: 1
  • When inverted, becomes

Negative[]

Daze[]

  • Next action will be delayed to the end of the Round.
  • Converts to Stun when stacked.
  • Daze and Stun cannot exist on a target at the same time; Stun will always take priority.
  • Negates Speed tokens.
  • When inverted, becomes

Stun[]

  • Loses next action.
  • Targets gain +40% Stun RES for 1 turn.
  • Daze and Stun cannot exist on a target at the same time; Stun will always take priority.
  • Maximum stack size: 1
  • Cannot be inverted

Blind[]

  • 50% chance to miss next attack.
  • Maximum stack size: 2
  • All tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes

Weak[]

  • Next attack deals -50% DMG
  • Negates Strength tokens.
  • Maximum stack size: 2
  • All tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes

Vulnerable[]

  • Takes +50% DMG from next hit
  • Negates Block and Block+ tokens.
  • Maximum stack size: 2
  • All tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes

Taunt[]

  • Enemies are forced to attack this target if able.
  • Maximum stack size: 3
  • All tokens will disappear 3 turns after the first one is applied
  • When inverted, becomes

Immobilize[]

  • Cannot move or be moved.
  • Immobilize and Permanent Immobilize cannot exist on a target at the same time; Permanent Immobilize will always take priority.
  • Maximum stack size: 3
  • One Immobilize token is removed on turn end
  • Cannot be inverted

Chosen Target[]

  • Takes +30% DMG from Bullseye Barrett's attacks
  • Lasts until end of combat
  • Maximum stack size: 1
  • Cannot be inverted

Other[]

Stealth[]

  • Cannot be directly targeted by most enemy skills if other targets are available.
  • Maximum stack size: 2
  • One Stealth token is removed on turn end
  • When inverted, becomes

Combo[]

  • Consumed by various skills to trigger additional effects.
  • Since Combo is not a negative token, it cannot be resisted
  • Maximum stack size: 1
  • Will disappear 3 turns after being applied
  • Cannot be inverted

Permanent Immobilize[]

  • Cannot move or be moved.
  • Functions similarly to Immobilize, but cannot be removed and does not expire.
  • Immobilize and Permanent Immobilize cannot exist on a target at the same time; Permanent Immobilize will always take priority.
  • Only used by certain bosses or granted by The General's Dream.
  • Maximum stack size: 1
  • Cannot be inverted

Hero-Specific[]

Flagellant[]

Hellion[]

Occultist[]

Runaway[]

Vestal[]

Enemy-Specific[]

Cadavers[]

Fisherfolk[]

Plague Eaters[]

Cultists[]

Boss-Specific[]

Denial of Arms

  • Locks all Hero skills with the tag Melee
  • Abilities can't be used under any circunstances
  • Lasts until end of the round.
  • Limit: 1

Denial of Reach

  • Locks all Hero skills with the tag Ranged
  • Abilities can't be used under any circunstances
  • Lasts until end of the round.
  • Limit: 1

Denial of Fortitude

  • Locks all Hero skills and Combat Items that restore Health
  • Abilities can't be used under any circunstances
  • Lasts until end of the round.
  • Limit: 1

Denial of Reason

  • Locks all Hero skills and Combat Items that heal Stress
  • Abilities can't be used under any circunstances
  • Lasts until end of the round.
  • Limit: 1

Lung

  • Each Lung gains this token at the start of the round. Buffs the Act 2 boss ability "Sundering Exhalation"
  • Each lung has is own token. The Front Lung requires 12 damage to destroy it while the back Lung requires 9 damage.
  • Duration: Turn End.
  • Limit: 1 per Lung.

Focus

  • Applied by the Cloistered Eyes, Bifurcated Eye and Cluster of Eyes.
  • Deals 1 stress per round to the hero.
  • Allows the use of "Limerence" ability (All heroes with the Focus token will be targeted by this ability)
  • Duration: Until end of Combat.
  • Limit: 4

Cut Tokens[]

The game files contain evidence of many tokens that were cut from the game.

Adrenaline[]

  • Official description: "Chance to heal when making an attack"
  • This token was likely removed for being unfun

Block Move[]

  • Official localised name: Steadfast
  • Official description: "Prevents the next hostile Move effect"
  • This token was likely superseded by

Block Stress[]

  • This key image is a placeholder; there is no icon for this token
  • Official description: "Prevents next Stress Damage"

Concuss[]

  • Official description: "Primed for a combo effect"
  • This token is part of a strange trend where it seems like there was once multiple different Combo tokens, which presumably enabled different effects

Confuse[]

  • Official description: "Primed for a combo effect"

Counter-action[]

  • Official description: "Chance to gain a free action when attacked"
  • This token was likely removed for being unfun

Counter-heal[]

  • Official description: "Chance to heal when attacked"
  • This token was likely removed for being unfun

Crit Block[]

  • Official localised name: Block CRIT
  • Official description: "Next hit on this actor cannot CRIT"
  • This token was likely removed for being too inconsistent to ever be worthwhile

Curse[]

  • Official description: "Primed for a combo effect"

Execute[]

  • Official description: "Chance to immediately kill the target on the next attack"

Extra Action[]

  • Official description: "Take an extra action this Round"

Extra Range[]

  • Official description: "TO DO"
  • This token may have been meant to allow your combat skills to target enemies you normally aren't able to

Extra Target[]

  • Official description: "TO DO"
  • This token may have been meant to allow your combat skills to target an extra enemy in addition to the one(s) you're already targeting

Pierce[]

  • Official description: "Next attack bypasses Block tokens"
  • This was likely removed in favour of letting skills natively bypass tokens, or giving heroes buffs that let them bypass tokens temporarily

Resilience[]

  • Official description: "Prevents the next Bleed"

Stress Heal[]

  • Official description: "Heals Stress"

token_healblock[]

  • Nothing remains of this token except an icon
  • It may have had an effect resembling "Prevents the next instance of healing"

token_critreceived[]

  • Nothing remains of this token except an icon
  • It may have had an effect resembling "Next attack against this actor will always CRIT"

Notes[]

While all damage buffs in game including and , are additive, critical hits including those caused by deal damage equal to 1.5 times your maximum hit after damage modifiers.

, and modify damage received instead of damage dealt, meaning that they scale multiplicatively with buffs and debuffs present on incoming attacks like and . This is not true for , which modifies Bullseye Barrett's damage dealt.

Trivia[]

  • Tokens are a new mechanic in Darkest Dungeon II, and many of the status effects, buffs, and debuffs from the first game have been translated into the token system.
  • Corpulent originally had a different appearance.