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This article is about the hero in the Butcher's Circus. For other appearances, see Vestal (disambiguation).
Vestal
Base Stats & Resistences
MAX HP 37 Stun 25%
DODGE 5 Move 20%
PROT 0% Blight 40%
ACC MOD +0 Bleed 40%
CRIT 5.0% Debuff 10%
DMG 7-12 Death Blow 75%
Other information
Movement 1 forwards, 1 backwards.
Crit Buff Bonus +25% Healing Skills
Religious Yes


Combat Skills[]

(All buffs and debuffs last for 3 rounds unless otherwise specified.)

Mace Bash
Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
+0% 90 4% Daze (100% base)
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Judgement
Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
-25% 90 9% Heal 5
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Dazzling Light
Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
-75% 100 9% Stun (100% base)
Stress Stress +8
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Divine Grace
Rank Target Heal Effect Self
11-14 Clear Horror
Further levels
Level 2 0 None None
Level 3 0 None None
Level 4 0 None None
Level 5 0 None None
Sound
None
Divine Comfort
Rank Target Heal Effect Self
4-5
Further levels
Level 2 0 None None
Level 3 0 None None
Level 4 0 None None
Level 5 0 None None
Sound
None
Illumination
Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
-75% 100 Bypass/Remove Stealth
-30 DODGE (100% base)
Stress Stress +10
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None
Hand of Light
Range Rank Target Damage Accuracy Crit mod Effect Self
Ranged
-30% 90 5% +10 ACC
+35% DMG
+15% Death Blow Chance
Melee Skills
(4 rds)
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None
Sound
None

Tactical Analysis[]

Using a Vestal[]

Like the main campaign, the Vestal struggles to deal sufficient damage and is used to keep the party healthy. It is even easier to maintain party health in the Circus with her buffed healing skills, but Stress, DoT stacking, and Stuns will overwhelm her capabilities. That said, she also has a niche as a backline Stunner, with her Dazzling Light letting her control the enemy party's actions when she doesn't need to heal.

With a Vestal, it's good to put her in rank 3 or 4, out of harm's way and out of range of many stunning skills. However, be aware that she will still be a priority target as one of the best healers in the game. Pair her up with a Man-at-Arms so that he can protect her from harm, but also be aware of anything that can bypass Guards if you choose this. Equip the Vestal with an Exotic Snuff to compensate for her low Stun and Move resistance, because getting her dragged to the front will disable your main healing skills. A close-range skill like Mace Bash is also a good emergency attack if you do find her in that position.

The Silver Syringe is a great Trinket to use to amplify her healing ability, which can be replaced with the Idol of Purity once unlocked. The Brass Knuckles can augment her Stun rate of Dazzling Light, and can be replaced by the Tome of Fury which offers even more benefits to that skill. Illumination can become a close-range emergency attack that benefits off that Trinket too.

Fighting a Vestal[]

As the best healer in the game who can keep the party together and bring them back from Death's Door repeatedly, the Vestal is a priority target. Pulling her up to position 2 or 1 will disable her healing skills, leaving her vulnerable to more Stuns and the rest of your assault. Pay attention to anyone who can guard her, though, as they can become an even bigger priority target over the Vestal. You might also want to consider Dazing the Vestal so that you can secure a Deathblow before she can heal them to safety.

As the Vestal has little in the way of Stress prevention, driving her into an Affliction can work to your favor. A Vestal passing her turn at an inopportune moment gives you the opening to pick off anyone at Death's Door.

DLC Exclusive Trinkets[]

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Info Butcher's Circus
Heroes Abomination Antiquarian Arbalest Bounty Hunter Crusader FlagellantThe Crimson Court DLC Grave Robber Hellion Highwayman Houndmaster Jester Leper Man-at-Arms Musketeer Exclusive to The Musketeer DLC Occultist Plague Doctor ShieldbreakerExclusive to The Shieldbreaker DLC Vestal