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Loading screen Weald

Loading screen of Weald

Corruption has soaked the soil, sapping all good life from these groves. Let us burn out this evil.

~ The Narrator on entering a Skirmish expedition in the Weald

When the Ancestor banished The Hag to the Weald after being disgusted by her appearance, she began to use her discovery of an odd, parasitic fungus to transform the woodland into something more sinister. Now the road leading to the town is blighted with a fungal infestation that has taken over the ecosystem, hiding the hordes of zombified victims under the control of the fungus being spread by the witches that serve under The Hag.

Overview[]

The Weald is the second dungeon that can be explored. The only roads to the Hamlet pass through these woods, making it an important area to cleanse.

The Weald plays host to a widespread and unnatural fungal infestation, and the fruits and victims of this spreading corruption are the primary dangers faced when exploring here. In addition, the Brigands make their home here, with a powerful cannon that protects them from their enemies.

Weald Music[]

The music that plays during combat in the Weald is Mournweald Encounter.

Weald Strategy[]

The Weald can be challenging without proper preparation. It presents a unique combination of threats that will often seek to overwhelm you in one particular way. The large creatures pack immense amounts of hit points and damage, the small creatures come in swarming numbers and sometimes with overwhelming speed, and the ever-present infected fungi make Blight a continual threat.

Monsters here usually have (expectedly) high Blight resistance, with low Bleed resistance being the only consistent weakness.

As in other locations, back line creatures such as Fungal Artillery, Blighted Crones and the universal Cultist Witches are generally a priority, as they will apply stress, debuffs, and marks to your party.
While not as prone to disease as the Warrens, Gnashers, Scratchers, and Artillery all have a chance to infect your party — Gnashers in particular are a common source of Rabies. Ectoplasms and Gnashers are weak individually, but often appear in great numbers — Gnashers in particular are very fast, have a high dodge, and a high chance to inflict bleed, making them highly effective nuisances. Ectoplasms can duplicate themselves and coalesce into larger ectoplasms, potentially making for an endless fight if the player does not focus damage correctly.
Unclean Giants deal tremendous amounts of damage while being very difficult to kill quickly due to their high HP — they can be managed effectively with high PROT or -DMG% debuffs, as they have a low Debuff resistance.
Fungal Scratchers are, comparitively, less threatening despite their high PROT and chance to Blight at higher levels, especially when they do not have allies to mark members of your party for extra damage.

Provisions[]

  • Bandages are useful for interacting with Mummified Remains and Eerie Spiderwebs for extra loot, as well as for curing Bleed effects that are inflicted by the numerous Rabid Gnashers that are encountered in the area.
  • Antivenom protects heroes from Old Trees and disarms the poison traps of Left Luggage for extra loot. Furthermore, many enemies inflict Blight here. This includes the Fungal Artillery, Unclean Giant, Crone, and higher level Fungal Scratchers.
  • Extra shovels are very useful since blockages are encountered more often and can be used on Shallow Graves to provide loot.
  • Holy Water is useful for the Troubling Effigy and Pristine Fountain in order to obtain a Positive Quirk or Stress relief, respectively.
  • Medicinal Herbs can be used on Beast Carcasses to harvest food safely, and become invaluable at veteran level and above for removing Witch debuffs.
  • Skeleton Key is occasionally needed for locked chests.
  • Food is less important here, as a lot of it can be procured through using Medicinal Herbs on curios.
  • Bring extra Torches, as the Weald layout can have long paths that need to be backtracked.

Party Composition[]

Bleed, debuff, and move skills are all very effective here due to low enemy resistances, with blight being much less effective due to high resistances, though the Plague Doctor remains valuable here due to Battlefield Medicine's ability to cure both Blight and Bleed, both of which are common. The Unclean Giant deals a lot of damage with Treebranch Smackdown, so it is helpful to have an Occultist or Leper to lower his damage. The Hound Master can make good use of Target Whistle to deal with fungi.

The Weald has the most diverse enemy typing, with Unholy only being found in the occasional Bone Rabble and Ghoul. In apprentice level missions, the most common enemy type is Eldritch; however, veteran and champion missions add the Unclean Giant and Crone enemies, making Human the most common. The bosses of the Weald are also Human. Traps appear as a bed of mushrooms that deals Blight damage.

Things to watch out for[]

  • Crones and Fungal Artillery are threats in any position — in the front, they mass blight your front two rows, and in the back they apply marks, blight, and debuffs.
  • Ectoplasm, particularly threatening when other Ectoplasm or Ectoplasm corpses are present, as these present opportunities for them to multiply, or to coalesce into larger ectoplasms via Ectoplasmic Profusion.
  • Unclean Giant's Treebranch Smackdown — one of the strongest single-target attacks in the game performed by a non-boss enemy.
  • Like all other Champion-level creatures, the Hateful Virago is always dangerous.

List of Weald Monsters[]

Enemies found within the Weald
Enemy HP DODGE PROT SPD Type Resistances Abilities

Ectoplasm
8 0% 0% 1 Eldritch

Stun - 50%
Blight - 60%
Bleed - 60%
Debuff - 40%
Move - 25%

"Slime"
"Cytokinesis"Summon 1 Ectoplasm
"Ectoplasmic Profusion"Merge 2 Ectoplasms into 1 Large EctoplasmStress +10


Large Ectoplasm
35 0% 20% 1 Eldritch

Stun - 75%
Blight - 60%
Bleed - 60%
Debuff - 40%
Move - 50%

"Big Slime"
"Slimesmack"Stun
"Cytokinesis"Summon 1 Ectoplasm


Rabid Gnasher
10 15% 0% 8 Beast

Stun - 10%
Blight - 60%
Bleed - 20%
Debuff - 10%
Move - 10%

"Rabid Rush"Disease: RabiesBleed 1


Fungal Scratcher
19 0% 33% 0 Human
Eldritch

Stun - 25%
Blight - 60%
Bleed - 20%
Debuff - 15%
Move - 25%

"Groping Swipe"
"Rend the Marked"+50% DMG vs Mark
"Harmless Swipe"


Fungal Artillery
14 5% 15% 2 Human
Eldritch

Stun - 25%
Blight - 60%
Bleed - 20%
Debuff - 15%
Move - 25%

"Mark Prey"Debuff: -5 DODGE
"Rain of Blight"Blight 2Disease: Any
"Escape Cloud"Blight 1


Crone
19 28.75% 0% 9 Human

Stun - 30%
Blight - 60%
Bleed - 40%
Debuff - 60%
Move - 30%

"Curse of Vulnerability"Debuff: -7 ACC, -15 DODGEMark
"Fetid Censer"Stress +10Blight 3Disease: Any
"Embrace the Dark"Stress +10Torch -10


Unclean Giant
102 8.75% 0% 1 Human
Beast

Stun - 70%
Blight - 80%
Bleed - 40%
Debuff - 60%
Move - 95%

"Treebranch Smackdown"Knockback 1
"Confusion Spores"ShuffleDebuff: -7 ACC
"Poison Spores"Blight 3


Hateful Virago
57 48% 7% 10 Human

Stun - 245%
Blight - 145%
Bleed - 85%
Debuff - 115%
Move - 75%

"Ruinous Hex"Debuff: -10 ACC, -20 DODGEMark
"Putrid Breath"Blight 3Knockback 1
"From Death Comes Life" Used at the end of the round if there is a corpseConsumes a corpse to summon 1 "Necrotic Fungus"


Necrotic Fungus
33 0% 0% 3 Eldritch

Stun - 245%
Blight - 85%
Bleed - 85%
Debuff - 145%
Move - 120%

None

Passive: While the Necrotic Fungus is alive, heroes cannot use healing skills.


Hag
66 5% 0% 5 Human

Stun - 100%
Blight - 60%
Bleed - 20%
Debuff - 40%
Move - 200%

"Into The Pot"Throws hero into the cauldron.
"Meat Tenderizer"
"Season to Perfection"Debuff: -10 ACC, -25% DMGStress +10
"Taste The Stew"Stress +10Self: Heal 6


Cauldron
100 (Empty)

14 (Full)
0% 100% (Empty)

0% (Full)
0 Crockery

Stun - 200%
Blight - 200%
Bleed - 200%
Debuff - 200%
Move - 200%

None. Passive (while full): Hero in Cauldron takes damage every turn.


Brigand Pounder
50 0% 70% 0 Ironwork

Stun - 200%
Blight - 200%
Bleed - 200%
Debuff - 200%
Move - 100%

"BOOOOOOOM!"Stress +15
"MISFIRE!"Stress -10
"Reinforcements" Used at the start of every round if there is an empty spot for an new monsterSummon 1 Brigand MatchmanSummon 1 "Brigand"
Initiates Brigand Matchman's Fire In The Hole


Brigand Matchman
8 12.5% 0% -20 Human

Stun - 25%
Blight - 10%
Bleed - 10%
Debuff - 15%
Move - 25%

"Fire In The Hole"Gives the Brigand Pounder a turn
"Hot Shot"

Curios[]

Curios exclusive to the Weald
Curio & type Description Cleansing Without cleansing







view
Hub Hamlet
Dungeons Old Road Ruins Warrens Weald Cove Darkest Dungeon
DLC Locations CourtyardThe Crimson Court DLC FarmsteadExclusive to The Color of Madness DLC Butcher's Circus