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Wharf Rat
Wharf Rat DD2
Base Stats
Icon HP dd2 MAX HP 14 Icon speed dd2 SPD 2
Resistances
Bleed dd2 Bleed 30% Stun dd2 Stun 10%
Blight dd2 Blight 30% Move dd2 Move 10%
Burn dd2 Burn 30% Debuff dd2 Debuff 10%
Deathsdoor dd2 Deathblow 0%
Type(s)
Fisherfolk
Size Turns per round
1 1
Permanent Condition(s)
Combat Start: Dd2 token stealth (25%)

The Wharf Rat is a Fisherfolk enemy found in Darkest Dungeon II encountered only in The Shroud.

Description[ | ]

A simple seaman, working on the docks of the seaside hamlet and on the ships sailing there, the Wharf Rat succumbed to his new god and was turned into a vessel for the unnatural sealife. His movements are now guided by the jellyfish devouring his flesh, scratching away at everything that could represent a threat to his god.

The Wharf Rat is a relatively weak, common enemy, having more tools for annoyance than killing.

Combat Skills[ | ]

Skill Name Target Ranks DMG Crit Self Effects
Sucker Punch Blue circle 34 Yellow circle 1234 3-5 10% - • 2 Bleed dd2
Briny Spray
Cooldown 2
Blue circle1234 Yellow circle 34 3-5 5% • Add Dd2 token stealth • Add Token barnacle
• 2 Dd2 token stress

Strategy[ | ]

Wharf Rats are essentially the goons of the Fisherfolk faction. Being able to Stealth is generally the biggest threat of them, as they can stall out a fight you could otherwise finish quicker. Attacks that remove or pierce stealth are helpful but moving them forward to leave Briny Spray range can work just as well. They are very low priority threats, and their biggest strength is mostly keeping more threatening units in the ranks for them to attack.


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